Difference between revisions of "User:Flixx/Recruitment Algorithm Collection"
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==Formula AI dev== | ==Formula AI dev== | ||
| − | Written in: FormulaAI, C++ | + | {| |
| − | By: | + | |Written in: |
| − | Files: | + | |FormulaAI, C++ |
| − | + | |- | |
| + | |By: | ||
| + | |Dragonking 2008 | ||
| + | |- | ||
| + | |Files: | ||
| + | |data/ai/formula/new_recruitment.fai, | ||
| + | |- | ||
| + | | | ||
| + | |src/ai/formula/function_table.cpp | ||
| + | |} | ||
Revision as of 10:06, 31 May 2013
Formula AI dev
| Written in: | FormulaAI, C++ |
| By: | Dragonking 2008 |
| Files: | data/ai/formula/new_recruitment.fai, |
| src/ai/formula/function_table.cpp |
- In a first step the AI uses a ready-to-use function
calculate_map_ownership()which is located inside function_table.cpp to calculate important hexes on the map. The important hexes are basically the border area between me and the enemies. (It will consider allies to). - Villages with a radius of 1 which are near to me are added as important locations.
- Inside