Difference between revisions of "User:Eleazar"
From The Battle for Wesnoth Wiki
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==What i'm Working on:== | ==What i'm Working on:== | ||
*Visual Enhancements to the GUI | *Visual Enhancements to the GUI | ||
+ | ** Info Panel | ||
+ | ** Attack Dialogue | ||
+ | ** HP & XP bars | ||
*Chasm: transitions need to be improved. | *Chasm: transitions need to be improved. | ||
*Cave walls: Perspective needs to be adjusted. | *Cave walls: Perspective needs to be adjusted. | ||
− | ===What i | + | ===What i Intend to Do:=== |
*Chasm: add water flowing over the edge support. | *Chasm: add water flowing over the edge support. | ||
− | *Cave: add a "nice" cave variant. | + | *Cave: |
− | * | + | ** add a "nice/civilized" cave variant. |
+ | ** add a alternate cave terrains? cave hills? | ||
*Modify beach and desert to use the same graphics, except the desert will have cacti? | *Modify beach and desert to use the same graphics, except the desert will have cacti? | ||
Line 17: | Line 21: | ||
− | ===Main things i've Already | + | ===Main things i've Already Done:=== |
+ | *Crossroads sign (first contribution :) ) | ||
*First to use semi-transparent tile transtions | *First to use semi-transparent tile transtions | ||
*Fog (transparent transitions) | *Fog (transparent transitions) | ||
Line 25: | Line 30: | ||
*Bridges | *Bridges | ||
*Beach | *Beach | ||
− | * | + | *Mountains 1.0 (superseded by Frame's masterpiece in Trunk) |
*Chasm | *Chasm | ||
*Lava (aside from some transitions) | *Lava (aside from some transitions) |
Revision as of 17:56, 29 November 2005
Contents
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the appearance of the GUI, and i dabble in other things.
What i'm Working on:
- Visual Enhancements to the GUI
- Info Panel
- Attack Dialogue
- HP & XP bars
- Chasm: transitions need to be improved.
- Cave walls: Perspective needs to be adjusted.
What i Intend to Do:
- Chasm: add water flowing over the edge support.
- Cave:
- add a "nice/civilized" cave variant.
- add a alternate cave terrains? cave hills?
- Modify beach and desert to use the same graphics, except the desert will have cacti?
- take over the world.
Main things i've Already Done:
- Crossroads sign (first contribution :) )
- First to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void (transparent transitions)
- Deep Water
- Shallow Water
- Bridges
- Beach
- Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Great Elven Tree
Other info:
I'm working on a scenario, currently in mostly my head.
In real life i'm a Graphic Designer and Mac trouble shooter.
I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.