Difference between revisions of "User:Eleazar"

From The Battle for Wesnoth Wiki
m (Eleazar)
(What i'm Working on:)
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==What i'm Working on:==
 
==What i'm Working on:==
 
*Visual Enhancements to the GUI
 
*Visual Enhancements to the GUI
 +
** Info Panel
 +
** Attack Dialogue
 +
** HP & XP bars
 
*Chasm: transitions need to be improved.
 
*Chasm: transitions need to be improved.
 
*Cave walls:  Perspective needs to be adjusted.
 
*Cave walls:  Perspective needs to be adjusted.
  
===What i'll eventually Work on:===
+
===What i Intend to Do:===
 
*Chasm: add water flowing over the edge support.
 
*Chasm: add water flowing over the edge support.
*Cave:  add a "nice" cave variant.
+
*Cave:   
*Cave:  add a alternate cave terrains? cave hills?
+
** add a "nice/civilized" cave variant.
 +
** add a alternate cave terrains? cave hills?
 
*Modify beach and desert to use the same graphics, except the desert will have cacti?
 
*Modify beach and desert to use the same graphics, except the desert will have cacti?
  
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===Main things i've Already done:===
+
===Main things i've Already Done:===
 +
*Crossroads sign (first contribution :) )
 
*First to use semi-transparent tile transtions
 
*First to use semi-transparent tile transtions
 
*Fog (transparent transitions)
 
*Fog (transparent transitions)
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*Bridges
 
*Bridges
 
*Beach
 
*Beach
*Old Mountains (replaced by Frame's masterpiece in Trunk)
+
*Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
 
*Chasm
 
*Chasm
 
*Lava (aside from some transitions)
 
*Lava (aside from some transitions)

Revision as of 17:56, 29 November 2005

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've taken a strong interest in the appearance of the GUI, and i dabble in other things.

What i'm Working on:

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
  • Chasm: transitions need to be improved.
  • Cave walls: Perspective needs to be adjusted.

What i Intend to Do:

  • Chasm: add water flowing over the edge support.
  • Cave:
    • add a "nice/civilized" cave variant.
    • add a alternate cave terrains? cave hills?
  • Modify beach and desert to use the same graphics, except the desert will have cacti?
  • take over the world.


Main things i've Already Done:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void (transparent transitions)
  • Deep Water
  • Shallow Water
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Great Elven Tree

Other info:

I'm working on a scenario, currently in mostly my head.

In real life i'm a Graphic Designer and Mac trouble shooter.

I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back.