SoC Ideas Particle Engine 2012: Difference between revisions

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{{Template:SoC2012Idea}}
{{Template:SoC2012Idea}}
= Description =
= Description =
<h2>Implement a particle engine in the animation engine</h2>
<h2>Implement a particle engine in the animation engine [4]</h2>
Page for the idea: [[SoC Ideas Particle Engine]]
Page for the idea: [[SoC Ideas Particle Engine 2012]]
 
A particle engine allows to draw pixel per pixel where each pixel's position is given by a piece of code or a mathematical fomula. This is used to display interesting physical phenomena like water flow, explosions or fire
 
The aim of the project is to add such an engine within the animation engine and, if time permits, within the terrain engine.
 
A good understanding of the animation engine will be needed, but the particle engine will fit quite nicely in the existing structure
 
for performance reasons the formulas will probaly have to be given in Lua, but other approches could be interesting
 
there will probably be some needs to go into the wesnoth-SDL infrastructure for the display part
 
googling for "particle engine" and "particle engine SDL" should provide lots of groundwork for writing proposals
 


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  |noresultsheader=''There are no student proposals for this idea''
  |noresultsheader=''There are no student proposals for this idea''
  |category=Summer of Code 2012 Student Page&SoC Ideas ¨Particle Engine
  |category=Summer of Code 2012 Student Page&SoC Ideas Particle Engine 2012
  |notcategory=SoC 2012 Not Submitted To Google
  |notcategory=SoC 2012 Not Submitted To Google
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=Additional Information=
=Additional Information=
A particle engine allows to draw pixel per pixel where each pixel's position is given by a piece of code or a mathematical fomula. This is used to display interesting physical phenomenoms like water flow, explosions or fire
The aim of the project is to add such an engine within the animation engine and, if time permits, within the terrain engine.
A good understanding of the animation engine will be needed, but the particle engine will fit quite nicely in the existing structure
for performance reasons the formulas will probaly have to be given in LUA, but other approches could be interesting
there will probably be some needs to go into the wesnoth-SDL infrastructure for the display part
googling for "particle engine" and "particle engine SDL" should provide lots of groundwork for writing proposals


=Whom to ask about this=
=Whom to ask about this=
boucman on irc.
boucman on irc.

Latest revision as of 12:05, 5 April 2012


This page is related to Summer of Code 2012
See the list of Summer of Code 2012 Ideas



This is a Summer of Code 2012 Idea


Description

Implement a particle engine in the animation engine [4]

Page for the idea: SoC Ideas Particle Engine 2012

A particle engine allows to draw pixel per pixel where each pixel's position is given by a piece of code or a mathematical fomula. This is used to display interesting physical phenomena like water flow, explosions or fire

The aim of the project is to add such an engine within the animation engine and, if time permits, within the terrain engine.

A good understanding of the animation engine will be needed, but the particle engine will fit quite nicely in the existing structure

for performance reasons the formulas will probaly have to be given in Lua, but other approches could be interesting

there will probably be some needs to go into the wesnoth-SDL infrastructure for the display part

googling for "particle engine" and "particle engine SDL" should provide lots of groundwork for writing proposals


There are no student proposals for this idea

Additional Information

Whom to ask about this

boucman on irc.

This page was last edited on 5 April 2012, at 12:05.
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