Difference between revisions of "GCI/Playtesting/Heir to the Throne/Normal"
From The Battle for Wesnoth Wiki
< GCI | Playtesting
Line 61: | Line 61: | ||
#No changes. | #No changes. | ||
#No. Everything went right. | #No. Everything went right. | ||
− | |||
== Scenario 5A: Muff Malal's Peninsula == | == Scenario 5A: Muff Malal's Peninsula == | ||
Line 68: | Line 67: | ||
#Scenario difficultly: 6. | #Scenario difficultly: 6. | ||
#Clear scenario objectives. | #Clear scenario objectives. | ||
− | #Good dialog. It could be good to be added text when the map is shown. | + | #Good dialog. It could be good to be added some text when the map is shown. |
#It was a little bit hard because of the big number of enemy units. | #It was a little bit hard because of the big number of enemy units. | ||
#Fun: 6. Nice scenario. | #Fun: 6. Nice scenario. | ||
Line 84: | Line 83: | ||
#I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache. | #I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache. | ||
#Restarted many times because of hero’s death. | #Restarted many times because of hero’s death. | ||
+ | |||
== Scenario 7: Crossroads == | == Scenario 7: Crossroads == | ||
Line 105: | Line 105: | ||
#Nothing to change, it’s very well made. | #Nothing to change, it’s very well made. | ||
#No events caused me to lose the game or reload the scenario. | #No events caused me to lose the game or reload the scenario. | ||
− | |||
== Scenario 9: The Valley of Death == | == Scenario 9: The Valley of Death == | ||
Line 113: | Line 112: | ||
#Clear objectives – survive for 12 rounds. | #Clear objectives – survive for 12 rounds. | ||
#Well written dialog. | #Well written dialog. | ||
− | #No challenges | + | #No challenges to meeting objectives. |
#Fun: 5. | #Fun: 5. | ||
#No changes needed. | #No changes needed. | ||
Line 148: | Line 147: | ||
#No challenges to meeting objectives. Good scenario for leveling up units. | #No challenges to meeting objectives. Good scenario for leveling up units. | ||
#Fun: 6. | #Fun: 6. | ||
− | #I think the number of rounds is | + | #I think the number of rounds is more than necessary. They could be lowered a bit. |
+ | #No. Everything went right. | ||
+ | |||
+ | == Scenario 13: The Dwarven Doors == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 4. | ||
+ | #Scenario objectives were clear. Just to find the entrance. | ||
+ | #Very good and understandable dialog. | ||
+ | #The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it. | ||
+ | #Fun: 7. | ||
+ | #The terrain could be changed. It would be good if the map is all snow. | ||
+ | #One restart because of finding the wrong entrance. | ||
+ | |||
+ | == Scenario 14: Plunging into the Darkness == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 4. Another easy scenario. | ||
+ | #Very clear scenario objectives. | ||
+ | #Well written dialog. | ||
+ | #Small problem was the nasty spider at the end, but everything else was good. I even found the chest. | ||
+ | #Fun: 6. | ||
+ | #No changes needed for this scenario. | ||
+ | #No events caused me to lose the game or restart the scenario. | ||
+ | |||
+ | == Scenario 15: The Lost General == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here. | ||
+ | #Clear scenario objectives – kill them all! | ||
+ | #Good and intriguing dialog. | ||
+ | #This scenario took me a lot of time while I succeed to defeated all bosses. | ||
+ | #Fun: 5. Hard and long scenario. Not so fun. | ||
+ | #No changes. | ||
+ | # No events caused me to lose the game or reload the scenario. | ||
+ | |||
+ | == Scenario 16: Hasty Alliance == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. | ||
+ | #Clear scenario objectives. | ||
+ | #Good dialog. | ||
+ | #No challenges to meeting objectives but I lost a lot of units. | ||
+ | #Fun: 6. Better than previous one. | ||
+ | #Nothing to change. | ||
+ | #No. Everything went right. | ||
+ | |||
+ | == Scenario 17: The Sceptre of Fire == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units. | ||
+ | #Clear scenario objectives. You just have to find the Sceptre. | ||
+ | #Very nice dialog. | ||
+ | #The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded. | ||
+ | #Fun: 7. Good scenario. | ||
+ | #No changes needed. | ||
+ | #No. | ||
+ | |||
+ | == Scenario 18: A Choice Must Be Made == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 6. | ||
+ | #Clear scenario objectives. I chose to fight with the northern orcish leader. | ||
+ | #Dialog was good. | ||
+ | #No challenges to meeting objectives. | ||
+ | #Fun: 6. Good scenario. | ||
+ | #No changes. | ||
+ | # No events caused me to lose the game or restart the scenario. | ||
+ | |||
+ | == Scenario 19 A: Snow Plains == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 5. Not so difficult. | ||
+ | #Classical scenario objectives. | ||
+ | #Very interesting dialog with no mistakes. | ||
+ | #The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests. | ||
+ | #Fun: 6. | ||
+ | #Another good scenario. No changes needed. | ||
#No. Everything went right. | #No. Everything went right. | ||
+ | |||
+ | == Scenario 20: Home of the North Elves == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. | ||
+ | #Clear scenario objectives - reach the forest kingdom of Emetria. | ||
+ | #Very interesting dialog with many helpful hints. | ||
+ | #No challenges to meeting the objectives. | ||
+ | #Fun: 7. | ||
+ | #Hard but fun. No changes needed. | ||
+ | #No. | ||
+ | |||
+ | == Scenario 21: The Elven Council== | ||
+ | |||
+ | This is a cut-scene furthering the storyline. No combat takes place. | ||
+ | |||
+ | == Scenario 22: Return to Wesnoth == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. Hard scenario. | ||
+ | #Clear scenario objectives. | ||
+ | #Good dialog. | ||
+ | #The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign. | ||
+ | #Fun: 5. | ||
+ | #No changes. | ||
+ | #Several restarts because of hero’s dying. | ||
+ | |||
+ | == Scenario 23: Test of the Clans== | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7. Again hard and long scenario. | ||
+ | #Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus. | ||
+ | #Well written dialog. | ||
+ | #No challenges to meeting objectives of the scenario but I lost a lot of units. | ||
+ | #Fun: 6. Very good scenario. | ||
+ | #No changes needed. | ||
+ | #No restarts. | ||
+ | |||
+ | == Scenario 24: The Battle for Wesnoth == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 8. The hardest scenario in the campaign. | ||
+ | #Clear scenario objectives. Kill the bad queen. | ||
+ | #Very good, well written and interesting dialog. | ||
+ | #The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP. | ||
+ | #Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on. | ||
+ | #Nothing to change. Perfect scenario. | ||
+ | #No events caused me to lose the game or restart the scenario. |
Revision as of 15:49, 18 December 2010
Contents
- 1 Preamble
- 2 Scenario 1: The Elves Besieged
- 3 Scenario 2: Blackwater Port
- 4 Scenario 3: Isle of Alduin
- 5 Scenario 4: Bay of Pearls
- 6 Scenario 5A: Muff Malal's Peninsula
- 7 Scenario 6: The Siege of Elensefar
- 8 Scenario 7: Crossroads
- 9 Scenario 8: The Princess of Wesnoth
- 10 Scenario 9: The Valley of Death
- 11 Scenario 10: Gryphon Mountain
- 12 Scenario 11: The Ford of Abez
- 13 Scenario 12: Northern Winter
- 14 Scenario 13: The Dwarven Doors
- 15 Scenario 14: Plunging into the Darkness
- 16 Scenario 15: The Lost General
- 17 Scenario 16: Hasty Alliance
- 18 Scenario 17: The Sceptre of Fire
- 19 Scenario 18: A Choice Must Be Made
- 20 Scenario 19 A: Snow Plains
- 21 Scenario 20: Home of the North Elves
- 22 Scenario 21: The Elven Council
- 23 Scenario 22: Return to Wesnoth
- 24 Scenario 23: Test of the Clans
- 25 Scenario 24: The Battle for Wesnoth
Preamble
Google Code-In 2010. This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign "Heir to the Throne" on Normal (Medium) difficulty. I followed the guidelines on this page for the analysis.
The following has been quoted from the page for reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: The Elves Besieged
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 2. Normal for first scenario in the campaign.
- Clear scenario objectives.
- The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.
- No challenges to meeting objectives.
- Fun: 5. Nice scenario.
- Nothing to change.
- No events caused me to lose the game or reload the scenario.
- I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.
Scenario 2: Blackwater Port
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4. It’s one of the easy scenarios.
- Clear scenario objectives.
- Clear dialog. No mistakes.
- No challenges to meeting objectives. It was easy.
- Fun: 5. It’s very fun when you use hit and run tactic.
- No changes.
- None.
Scenario 3: Isle of Alduin
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4. Another easy scenario.
- Clear scenario objectives.
- Well written dialog.
- No challenges to meeting objectives.
- Fun: 6.
- May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.
- No events caused me to lose the game or reload the scenario.
Scenario 4: Bay of Pearls
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 5
- Clear scenario objectives. It’s good that you choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.
- Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.
- No challenges to meeting objectives. I defeated all bosses.
- Fun: 6. Very good scenario.
- No changes.
- No. Everything went right.
Scenario 5A: Muff Malal's Peninsula
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear scenario objectives.
- Good dialog. It could be good to be added some text when the map is shown.
- It was a little bit hard because of the big number of enemy units.
- Fun: 6. Nice scenario.
- No changes. Another well made scenario.
- I restarted once because of hero’s death.
Scenario 6: The Siege of Elensefar
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7.
- No problem with scenario objectives.
- The dialog was fine.
- There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.
- Fun: 5. It was hard and not so fun.
- I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.
- Restarted many times because of hero’s death.
Scenario 7: Crossroads
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6. It’s better than previous one.
- Clear objectives.
- Clear but uninteresting. The ambush-warners worked well.
- No challenges. Main thing is to be patient.
- Fun: 6. Classic scenario.
- No changes needed.
- No problems.
Scenario 8: The Princess of Wesnoth
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4.
- Crystal objectives.
- Very interesting dialog.
- Everything went right.
- Fun: 7. The funniest scenario for now.
- Nothing to change, it’s very well made.
- No events caused me to lose the game or reload the scenario.
Scenario 9: The Valley of Death
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear objectives – survive for 12 rounds.
- Well written dialog.
- No challenges to meeting objectives.
- Fun: 5.
- No changes needed.
- One restart because of the mistake to forget keeping my hero alive.
Scenario 10: Gryphon Mountain
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7
- Clear scenario objectives.
- Good dialog.
- The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.
- Fun: 8. Very fun scenario. It differs from the others.
- No changes. Well made scenario.
- No.
Scenario 11: The Ford of Abez
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 3. Very easy scenario as the first one.
- Clear scenario objectives. Just move ahead.
- Dialog was good.
- No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.
- Fun: 5 - Good.
- No changes.
- No restarts.
Scenario 12: Northern Winter
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear objectives.
- No problems with dialog.
- No challenges to meeting objectives. Good scenario for leveling up units.
- Fun: 6.
- I think the number of rounds is more than necessary. They could be lowered a bit.
- No. Everything went right.
Scenario 13: The Dwarven Doors
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4.
- Scenario objectives were clear. Just to find the entrance.
- Very good and understandable dialog.
- The main challenge was to find the right entrance. First time was unsuccessful but after restart I found it.
- Fun: 7.
- The terrain could be changed. It would be good if the map is all snow.
- One restart because of finding the wrong entrance.
Scenario 14: Plunging into the Darkness
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4. Another easy scenario.
- Very clear scenario objectives.
- Well written dialog.
- Small problem was the nasty spider at the end, but everything else was good. I even found the chest.
- Fun: 6.
- No changes needed for this scenario.
- No events caused me to lose the game or restart the scenario.
Scenario 15: The Lost General
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7. This scenario is end of the sequence easy scenarios(11-14). I think the real game begins here.
- Clear scenario objectives – kill them all!
- Good and intriguing dialog.
- This scenario took me a lot of time while I succeed to defeated all bosses.
- Fun: 5. Hard and long scenario. Not so fun.
- No changes.
- No events caused me to lose the game or reload the scenario.
Scenario 16: Hasty Alliance
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7.
- Clear scenario objectives.
- Good dialog.
- No challenges to meeting objectives but I lost a lot of units.
- Fun: 6. Better than previous one.
- Nothing to change.
- No. Everything went right.
Scenario 17: The Sceptre of Fire
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7. Again long and not so easy scenario but it’s good for leveling up your units.
- Clear scenario objectives. You just have to find the Sceptre.
- Very nice dialog.
- The main challenges were that it was a little bit hard to find the Sceptre and to fight with all bosses at once but with good tactic I succeeded.
- Fun: 7. Good scenario.
- No changes needed.
- No.
Scenario 18: A Choice Must Be Made
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear scenario objectives. I chose to fight with the northern orcish leader.
- Dialog was good.
- No challenges to meeting objectives.
- Fun: 6. Good scenario.
- No changes.
- No events caused me to lose the game or restart the scenario.
Scenario 19 A: Snow Plains
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 5. Not so difficult.
- Classical scenario objectives.
- Very interesting dialog with no mistakes.
- The challenge in this scenario was finding the Flaming Sword. It was very hard to reach it because of the difficult terrain – snow, hills, forests.
- Fun: 6.
- Another good scenario. No changes needed.
- No. Everything went right.
Scenario 20: Home of the North Elves
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7.
- Clear scenario objectives - reach the forest kingdom of Emetria.
- Very interesting dialog with many helpful hints.
- No challenges to meeting the objectives.
- Fun: 7.
- Hard but fun. No changes needed.
- No.
Scenario 21: The Elven Council
This is a cut-scene furthering the storyline. No combat takes place.
Scenario 22: Return to Wesnoth
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7. Hard scenario.
- Clear scenario objectives.
- Good dialog.
- The main challenge was fighting in three fronts. It was hard and long battle but it’s expected - it’s almost the end of the campaign.
- Fun: 5.
- No changes.
- Several restarts because of hero’s dying.
Scenario 23: Test of the Clans
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7. Again hard and long scenario.
- Clear scenario objectives. I chose to kill 25 units instead of defeating one of the leaders because thus I would take more money with early finish bonus.
- Well written dialog.
- No challenges to meeting objectives of the scenario but I lost a lot of units.
- Fun: 6. Very good scenario.
- No changes needed.
- No restarts.
Scenario 24: The Battle for Wesnoth
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 8. The hardest scenario in the campaign.
- Clear scenario objectives. Kill the bad queen.
- Very good, well written and interesting dialog.
- The main challenge was to survive the first attacks of Asheviere’s army. I set up camp around my fort and I was waiting the enemy to reach me. Once I defeated the first waves of invaders I went straight to Asheviere. When I reached her with my army it wasn’t difficult to defeat her – she’s only 48 HP.
- Fun: 9. The funniest scenario of the campaign. There are many different strategies you can choose to play the scenario on.
- Nothing to change. Perfect scenario.
- No events caused me to lose the game or restart the scenario.