Difference between revisions of "GCI/Playtesting/Heir to the Throne/Normal"
From The Battle for Wesnoth Wiki
< GCI | Playtesting
Line 117: | Line 117: | ||
#No changes needed. | #No changes needed. | ||
#One restart because of the mistake to forget keeping my hero alive. | #One restart because of the mistake to forget keeping my hero alive. | ||
+ | |||
+ | == Scenario 10: Gryphon Mountain == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 7 | ||
+ | #Clear scenario objectives. | ||
+ | #Good dialog. | ||
+ | #The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader. | ||
+ | #Fun: 8. Very fun scenario. It differs from the others. | ||
+ | #No changes. Well made scenario. | ||
+ | #No. | ||
+ | |||
+ | == Scenario 11: The Ford of Abez == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 3. Very easy scenario as the first one. | ||
+ | #Clear scenario objectives. Just move ahead. | ||
+ | #Dialog was good. | ||
+ | #No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit. | ||
+ | #Fun: 5 - Good. | ||
+ | #No changes. | ||
+ | #No restarts. | ||
+ | |||
+ | == Scenario 12: Northern Winter == | ||
+ | |||
+ | #Campaign difficultly: Medium. Version: 1.9.2. | ||
+ | #Scenario difficultly: 6. | ||
+ | #Clear objectives. | ||
+ | #No problems with dialog. | ||
+ | #No challenges to meeting objectives. Good scenario for leveling up units. | ||
+ | #Fun: 6. | ||
+ | #I think the number of rounds is bigger than necessary. They could be lowered a bit. | ||
+ | #No. Everything went right. |
Revision as of 16:01, 17 December 2010
Contents
- 1 Preamble
- 2 Scenario 1: The Elves Besieged
- 3 Scenario 2: Blackwater Port
- 4 Scenario 3: Isle of Alduin
- 5 Scenario 4: Bay of Pearls
- 6 Scenario 5A: Muff Malal's Peninsula
- 7 Scenario 6: The Siege of Elensefar
- 8 Scenario 7: Crossroads
- 9 Scenario 8: The Princess of Wesnoth
- 10 Scenario 9: The Valley of Death
- 11 Scenario 10: Gryphon Mountain
- 12 Scenario 11: The Ford of Abez
- 13 Scenario 12: Northern Winter
Preamble
Google Code-In 2010. This page shows the results of testing The Battle for Wesnoth 1.9.2 - campaign "Heir to the Throne" on Normal (Medium) difficulty. I followed the guidelines on this page for the analysis.
The following has been quoted from the page for reference purposes:
- What difficulty levels and what version of Wesnoth have you played the scenario on?
- How difficult did you find the scenario? (1-10)
- How clear did you find the scenario objectives?
- How clear and interesting did you find the dialog and storyline of the scenario?
- What were your major challenges in meeting the objectives of the scenario?
- How fun do you think the scenario is? (1-10)
- What, if any, are changes you would have made to the scenario to make it more fun?
- Was there any event that caused you to lose the game and forced you to reload or restart the scenario?
- If you know a bit of the Wesnoth Markup Language - do you think that the WML of this scenario is clear and well commented? If not which part would you like to be documented better?
Scenario 1: The Elves Besieged
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 2. Normal for first scenario in the campaign.
- Clear scenario objectives.
- The dialog makes very good introduction to the world of Wesnoth. The pictures in the beginning was very interesting.
- No challenges to meeting objectives.
- Fun: 5. Nice scenario.
- Nothing to change.
- No events caused me to lose the game or reload the scenario.
- I don’t know nothing about WML so I can’t give a comment. In the scenarios below I will miss this point.
Scenario 2: Blackwater Port
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4. It’s one of the easy scenarios.
- Clear scenario objectives.
- Clear dialog. No mistakes.
- No challenges to meeting objectives. It was easy.
- Fun: 5. It’s very fun when you use hit and run tactic.
- No changes.
- None.
Scenario 3: Isle of Alduin
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4. Another easy scenario.
- Clear scenario objectives.
- Well written dialog.
- No challenges to meeting objectives.
- Fun: 6.
- May be the number of villages could be lowered. I captured many of them and my gold rose very much. Finally I had 305 bonus gold for next level and I think this isn’t normal.
- No events caused me to lose the game or reload the scenario.
Scenario 4: Bay of Pearls
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 5
- Clear scenario objectives. It’s good that you choice how to complete the objectives – to survive 24 rounds or to fight the two bosses.
- Very nice dialog. I was intrigued by the question in the end. It’s great that you can choose thus your next scenario.
- No challenges to meeting objectives. I defeated all bosses.
- Fun: 6. Very good scenario.
- No changes.
- No. Everything went right.
Scenario 5A: Muff Malal's Peninsula
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear scenario objectives.
- Good dialog. It could be good to be added text when the map is shown.
- It was a little bit hard because of the big number of enemy units.
- Fun: 6. Nice scenario.
- No changes. Another well made scenario.
- I restarted once because of hero’s death.
Scenario 6: The Siege of Elensefar
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7.
- No problem with scenario objectives.
- The dialog was fine.
- There were big challenges to meeting objectives. I spent a lot of time in searching the right strategy. But finally I made it.
- Fun: 5. It was hard and not so fun.
- I think the difficulty of this level could be lowered by decreasing number of enemy units. It’s only 6 scenario and it caused me bad headache.
- Restarted many times because of hero’s death.
Scenario 7: Crossroads
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6. It’s better than previous one.
- Clear objectives.
- Clear but uninteresting. The ambush-warners worked well.
- No challenges. Main thing is to be patient.
- Fun: 6. Classic scenario.
- No changes needed.
- No problems.
Scenario 8: The Princess of Wesnoth
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 4.
- Crystal objectives.
- Very interesting dialog.
- Everything went right.
- Fun: 7. The funniest scenario for now.
- Nothing to change, it’s very well made.
- No events caused me to lose the game or reload the scenario.
Scenario 9: The Valley of Death
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear objectives – survive for 12 rounds.
- Well written dialog.
- No challenges with meeting objectives.
- Fun: 5.
- No changes needed.
- One restart because of the mistake to forget keeping my hero alive.
Scenario 10: Gryphon Mountain
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 7
- Clear scenario objectives.
- Good dialog.
- The main challenges were defeating Mother Gryphon and getting the eggs. Of course you can choose not to fight with her and to go straight to the enemy leader.
- Fun: 8. Very fun scenario. It differs from the others.
- No changes. Well made scenario.
- No.
Scenario 11: The Ford of Abez
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 3. Very easy scenario as the first one.
- Clear scenario objectives. Just move ahead.
- Dialog was good.
- No challenges with objectives. It was easy to reach the flag. I don’t even lost a unit.
- Fun: 5 - Good.
- No changes.
- No restarts.
Scenario 12: Northern Winter
- Campaign difficultly: Medium. Version: 1.9.2.
- Scenario difficultly: 6.
- Clear objectives.
- No problems with dialog.
- No challenges to meeting objectives. Good scenario for leveling up units.
- Fun: 6.
- I think the number of rounds is bigger than necessary. They could be lowered a bit.
- No. Everything went right.