Difference between revisions of "GCI/Playtesting/Legend of Wesmere/Easy"
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+ | Legends of Wesmere(easy difficulty) | ||
+ | |||
+ | 0)Bugs: | ||
+ | -chapter 3: Part one title '/npart1' | ||
+ | -chapter 3: 'Northern Battle' scenario : By Killing the enemy leader 'Lanadar',by simultaneously furfilling all the scenario objectives ,I was defeated. | ||
+ | |||
+ | 1)What difficulty levels and what version of Wesnoth have you played the scenario on? | ||
+ | Legends of Wesmere(easy difficulty),The Battle for Wesnoth 1.9.2. | ||
+ | |||
+ | 2)How difficult did you find the scenario? (1-10) | ||
+ | The overall difficulty was around 6-8,6 being the easiest scenarios of this campaign,8 being the hardest. | ||
+ | |||
+ | 3)How clear did you find the scenario objectives? | ||
+ | The scenario objectives were clear to me and I believe that they can't create confusion,even to those who don't have too much knowledge of english. | ||
+ | |||
+ | 4)How clear and interesting did you find the dialog and storyline of the scenario? | ||
+ | To be honest,I didn't expect a free game to have such a good storyline.It's gripping and it makes you want to keep playing. | ||
+ | |||
+ | 5)What were your major challenges in meeting the objectives of the scenario? | ||
+ | Positioning,holding as many villages as possible in order to ensure the gold-flow. | ||
+ | |||
+ | 6)How fun do you think the scenario is? (1-10) | ||
+ | For a scenario built by simple means graphics-wise,but with solid gameplay I'd say 8 would be a fair | ||
+ | mark.But of course,there is always room for improvement :). | ||
+ | |||
+ | 7)What, if any, are changes you would have made to the scenario to make it more fun? | ||
+ | Well , the overall story was great,so I wouldn't change that.The only thing that I didn't particularly enjoy was the rather dull beginning of the Campaign ,when you start with only 2 types of units.But I guess it's mandatory to do so ,in order to unlock a variety of units while you move forward in the game. | ||
+ | |||
+ | 8)Was there any event that caused you to lose the game and forced you to reload or restart the scenario? | ||
+ | Getting outplayed by the AI.If I were a person with a lot of free time ,I'd really want to try out the harder difficulties of the game. | ||
+ | |||
+ | On 23rd November 2010 17:14, by Iurii Chernyi: | ||
+ | |||
+ | You will also need to verify the following points: | ||
+ | |||
+ | * Gold and unit carryover is done correctly between the scenarios. | ||
+ | o Scenario 3 is the most critical point, there we have a protagonist switch for both players. | ||
+ | * Objectives | ||
+ | o The objectives communicated to the player match with the implemented scenario objectives. | ||
+ | o The prose does also match to the objectives. | ||
+ | * Difficulty is appropriate for the chosen difficult level. | ||
+ | |||
+ | -Gold and units were carried on between the scenarios,I haven't encountered any bugs in this area. | ||
+ | -The objectives were clear ,and the prose matched very well the objectives. | ||
+ | -The difficulty was a good part of the gameplay,it wasn't so easy that you would eventually get bored but also not too hard(I tend to believe that too hard meaning to replay the same scenario for over 5-6 hours,and still not managing to win). | ||
+ | |||
+ | Andrei Parau,GCI 2010. |
Revision as of 12:56, 27 November 2010
(to be filled out by playtester)
Legends of Wesmere(easy difficulty)
0)Bugs: -chapter 3: Part one title '/npart1' -chapter 3: 'Northern Battle' scenario : By Killing the enemy leader 'Lanadar',by simultaneously furfilling all the scenario objectives ,I was defeated.
1)What difficulty levels and what version of Wesnoth have you played the scenario on? Legends of Wesmere(easy difficulty),The Battle for Wesnoth 1.9.2.
2)How difficult did you find the scenario? (1-10) The overall difficulty was around 6-8,6 being the easiest scenarios of this campaign,8 being the hardest.
3)How clear did you find the scenario objectives? The scenario objectives were clear to me and I believe that they can't create confusion,even to those who don't have too much knowledge of english.
4)How clear and interesting did you find the dialog and storyline of the scenario? To be honest,I didn't expect a free game to have such a good storyline.It's gripping and it makes you want to keep playing.
5)What were your major challenges in meeting the objectives of the scenario? Positioning,holding as many villages as possible in order to ensure the gold-flow.
6)How fun do you think the scenario is? (1-10) For a scenario built by simple means graphics-wise,but with solid gameplay I'd say 8 would be a fair mark.But of course,there is always room for improvement :).
7)What, if any, are changes you would have made to the scenario to make it more fun? Well , the overall story was great,so I wouldn't change that.The only thing that I didn't particularly enjoy was the rather dull beginning of the Campaign ,when you start with only 2 types of units.But I guess it's mandatory to do so ,in order to unlock a variety of units while you move forward in the game.
8)Was there any event that caused you to lose the game and forced you to reload or restart the scenario? Getting outplayed by the AI.If I were a person with a lot of free time ,I'd really want to try out the harder difficulties of the game.
On 23rd November 2010 17:14, by Iurii Chernyi:
You will also need to verify the following points:
* Gold and unit carryover is done correctly between the scenarios. o Scenario 3 is the most critical point, there we have a protagonist switch for both players. * Objectives o The objectives communicated to the player match with the implemented scenario objectives. o The prose does also match to the objectives. * Difficulty is appropriate for the chosen difficult level.
-Gold and units were carried on between the scenarios,I haven't encountered any bugs in this area. -The objectives were clear ,and the prose matched very well the objectives. -The difficulty was a good part of the gameplay,it wasn't so easy that you would eventually get bored but also not too hard(I tend to believe that too hard meaning to replay the same scenario for over 5-6 hours,and still not managing to win).
Andrei Parau,GCI 2010.