Difference between revisions of "User:Eleazar"
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== Eleazar == | == Eleazar == | ||
− | + | Most of the following is extremely out of date... | |
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+ | Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks. | ||
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+ | >> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished. | ||
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+ | I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that. | ||
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+ | In real life i'm a Graphic Designer and Mac trouble shooter. | ||
+ | I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. | ||
+ | Now i'm back... | ||
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+ | And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday... | ||
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+ | Worked on stuff during '06 and '07. | ||
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+ | ==In Progress: (on hold)== | ||
+ | *Visual Enhancements to the GUI | ||
+ | ** Info Panel | ||
+ | ** Attack Dialogue | ||
+ | ** HP & XP bars | ||
+ | *Terrain | ||
+ | **Chasm: transitions need to be improved. | ||
+ | |||
+ | ===Planned:=== | ||
+ | * Finish animated water | ||
+ | * new grasses | ||
+ | *Cave: | ||
+ | ** add a "nice/civilized" cave variant. | ||
*take over the world. | *take over the world. | ||
− | + | ===Completed:=== | |
− | === | + | *Crossroads sign (first contribution :) ) |
*First to use semi-transparent tile transtions | *First to use semi-transparent tile transtions | ||
*Fog (transparent transitions) | *Fog (transparent transitions) | ||
− | *Void (transparent transitions) | + | *Void/Shroud (transparent transitions) |
− | *Deep Water | + | *Deep Water (soon to be replaced) |
− | *Shallow Water | + | *Shallow Water (soon to be replaced) |
+ | *Ford | ||
*Bridges | *Bridges | ||
*Beach | *Beach | ||
− | * | + | *Mountains 1.0 (superseded by Frame's masterpiece in Trunk) |
*Chasm | *Chasm | ||
*Lava (aside from some transitions) | *Lava (aside from some transitions) | ||
*Cave Wall | *Cave Wall | ||
+ | *Cave floor | ||
+ | *Iluminated Cave Floor | ||
*Great Elven Tree | *Great Elven Tree | ||
+ | *flowering grassland | ||
+ | *revised Merfolk Village | ||
+ | *new Semi-dry Grass "savanna" | ||
+ | *new Green Grass | ||
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− | + | Forum Topics i'm strongly interested in: | |
− | + | * [http://www.wesnoth.org/forum/viewtopic.php?t=8629 Status Bar GUI] | |
− | + | * [http://www.wesnoth.org/forum/viewtopic.php?t=8582 "Can't Walk On" Tile Shading] | |
− | + | * [http://www.wesnoth.org/forum/viewtopic.php?t=8518 Info Bar GUI] | |
− | + | * [http://www.wesnoth.org/forum/viewtopic.php?t=8413 Team Colors Technical] | |
− | + | * [http://www.wesnoth.org/forum/viewtopic.php?t=7927 New Cave Wall] |
Latest revision as of 02:40, 28 September 2010
Eleazar
Most of the following is extremely out of date...
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...
And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
In Progress: (on hold)
- Visual Enhancements to the GUI
- Info Panel
- Attack Dialogue
- HP & XP bars
- Terrain
- Chasm: transitions need to be improved.
Planned:
- Finish animated water
- new grasses
- Cave:
- add a "nice/civilized" cave variant.
- take over the world.
Completed:
- Crossroads sign (first contribution :) )
- First to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void/Shroud (transparent transitions)
- Deep Water (soon to be replaced)
- Shallow Water (soon to be replaced)
- Ford
- Bridges
- Beach
- Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Cave floor
- Iluminated Cave Floor
- Great Elven Tree
- flowering grassland
- revised Merfolk Village
- new Semi-dry Grass "savanna"
- new Green Grass
Forum Topics i'm strongly interested in: