Difference between revisions of "Fire Animation"
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(Note: Perhaps someone with file upload privalges can uploaded and add the images properly) |
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By [http://www.wesnoth.org/forum/memberlist.php?mode=viewprofile&u=119252 rhyging5] ([http://www.wesnoth.org/forum/viewtopic.php?p=438983#p438983 Original Post]). | By [http://www.wesnoth.org/forum/memberlist.php?mode=viewprofile&u=119252 rhyging5] ([http://www.wesnoth.org/forum/viewtopic.php?p=438983#p438983 Original Post]). | ||
− | # Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline | + | # Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline totally blur, specially the up zone. |
− | # Draw the flames in a pixel art. Their size will affect | + | # Draw the flames in a pixel art. Their size will affect subsequent animation. So take a look at the image to get an idea of an standard size. We must also decide the colour and appearance. I use some Photoshop filters, like brightness and others. |
− | #Make a vertical tile of theses flames to make the bulk of animation. Why | + | #Make a vertical tile of theses flames to make the bulk of animation. Why vertically? because fire expires from the bottom upwards. |
#Apply the mask we make on first step to this tile. | #Apply the mask we make on first step to this tile. | ||
− | #To | + | #To emphasize the brightness we can make another layer like this. |
− | #Make the tile move up 1 or 2 pixels | + | #Make the tile move up 1 or 2 pixels every time, but keep the mask anchored where it is. |
− | #As an | + | #As an additional, we can make a different light/shadow that the fire produces on nearby objects (not included in this tutorial). |
As you can see, with a little work, we can get some good FX. Hope it's useful! | As you can see, with a little work, we can get some good FX. Hope it's useful! | ||
==Images== | ==Images== | ||
− | <!--Perhaps someone with file upload | + | <!--Perhaps someone with file upload privileges can uploaded and add these images properly--> |
*[http://www.wesnoth.org/forum/download/file.php?id=42458&mode=view Associated Image] | *[http://www.wesnoth.org/forum/download/file.php?id=42458&mode=view Associated Image] | ||
*[http://www.wesnoth.org/forum/download/file.php?id=42456 Example Animation] | *[http://www.wesnoth.org/forum/download/file.php?id=42456 Example Animation] |
Revision as of 16:53, 1 July 2010
By rhyging5 (Original Post).
- Make a mask. This must to have the form you want. In this case, must be more or less like the sword. Note that have a outline totally blur, specially the up zone.
- Draw the flames in a pixel art. Their size will affect subsequent animation. So take a look at the image to get an idea of an standard size. We must also decide the colour and appearance. I use some Photoshop filters, like brightness and others.
- Make a vertical tile of theses flames to make the bulk of animation. Why vertically? because fire expires from the bottom upwards.
- Apply the mask we make on first step to this tile.
- To emphasize the brightness we can make another layer like this.
- Make the tile move up 1 or 2 pixels every time, but keep the mask anchored where it is.
- As an additional, we can make a different light/shadow that the fire produces on nearby objects (not included in this tutorial).
As you can see, with a little work, we can get some good FX. Hope it's useful!