Difference between revisions of "User:Jetryl"

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==Jetryl==
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==Jetrel==
Also known as Richard Kettering.  I joined wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better.  The next few years were a hard lesson in all the things I didn't know about art in general, but one that I learned a great deal from.
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Real name:  Richard Kettering.  I joined Wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better.  I was not an artist, in the traditional sense of someone who shows early promise at the subject;  I had decided to dabble in it at a rather late point in my life, after having written myself off as being untalented.  I dabbled in it because I felt, as someone aspiring to commercial game development, that I needed to have some understanding of the next most important aspect of games besides code - even if I didn't become good at art, I believed dabbling would teach me enough about the field to less incompetently manage any artists I hired.  Wesnoth acted as an excellent means to motivate and hone my skills.
  
Currently, I'm wesnoth's informal Lead Artist and/or Creative Director.  My primary area of work has been in basically everything related to art except terrain (and even there, I've done some work, such as creating the building images).
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Currently, I am Wesnoth's informal "Art Director".  Although I am responsible for shepherding/directing contributions from other people, I also do a great deal of 'grunt work' on my own.  My focal area has been unit sprites.
  
In Real Life, I'm a senior in college, hopefully graduating ''not'' with an art degree of any sort, but with a double major in math and physics.
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In real life, I am a recent math/physics graduate, who has worked professionally as a web/database programmer.
 
 
 
 
==In Progress==
 
 
 
everything ;_;
 

Latest revision as of 12:07, 20 June 2010

Jetrel

Real name: Richard Kettering. I joined Wesnoth back around version 0.5 (or was it 0.6?), attempting to replace the portrait art that had been added to HttT with something better. I was not an artist, in the traditional sense of someone who shows early promise at the subject; I had decided to dabble in it at a rather late point in my life, after having written myself off as being untalented. I dabbled in it because I felt, as someone aspiring to commercial game development, that I needed to have some understanding of the next most important aspect of games besides code - even if I didn't become good at art, I believed dabbling would teach me enough about the field to less incompetently manage any artists I hired. Wesnoth acted as an excellent means to motivate and hone my skills.

Currently, I am Wesnoth's informal "Art Director". Although I am responsible for shepherding/directing contributions from other people, I also do a great deal of 'grunt work' on my own. My focal area has been unit sprites.

In real life, I am a recent math/physics graduate, who has worked professionally as a web/database programmer.

This page was last edited on 20 June 2010, at 12:07.