Difference between revisions of "User:Eleazar"
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Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks. | Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks. | ||
− | >> Currently | + | >> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished. |
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** Attack Dialogue | ** Attack Dialogue | ||
** HP & XP bars | ** HP & XP bars | ||
− | |||
** Team Color stuff | ** Team Color stuff | ||
*Terrain | *Terrain | ||
Line 27: | Line 26: | ||
===Planned:=== | ===Planned:=== | ||
− | * | + | * Finish animated water |
− | * | + | * new grasses |
*Cave: | *Cave: | ||
** add a "nice/civilized" cave variant. | ** add a "nice/civilized" cave variant. | ||
− | |||
*Some dramatic "Landmark" rocks. | *Some dramatic "Landmark" rocks. | ||
*take over the world. | *take over the world. | ||
Line 40: | Line 38: | ||
*Fog (transparent transitions) | *Fog (transparent transitions) | ||
*Void/Shroud (transparent transitions) | *Void/Shroud (transparent transitions) | ||
− | *Deep Water | + | *Deep Water (soon to be replaced) |
− | *Shallow Water | + | *Shallow Water (soon to be replaced) |
*Bridges | *Bridges | ||
*Beach | *Beach |
Revision as of 18:41, 1 May 2010
Eleazar
Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.
>> Currently i'm intermittently active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.
In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...
And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...
Worked on stuff during '06 and '07.
In Progress: (on hold)
- Visual Enhancements to the GUI
- Info Panel
- Attack Dialogue
- HP & XP bars
- Team Color stuff
- Terrain
- Chasm: transitions need to be improved.
Planned:
- Finish animated water
- new grasses
- Cave:
- add a "nice/civilized" cave variant.
- Some dramatic "Landmark" rocks.
- take over the world.
Completed:
- Crossroads sign (first contribution :) )
- First to use semi-transparent tile transtions
- Fog (transparent transitions)
- Void/Shroud (transparent transitions)
- Deep Water (soon to be replaced)
- Shallow Water (soon to be replaced)
- Bridges
- Beach
- Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
- Chasm
- Lava (aside from some transitions)
- Cave Wall
- Cave floor
- Iluminated Cave Floor
- Great Elven Tree
- revised Merfolk Village
== See Also == Eleazar's forum profile
Forum Topics i'm strongly interested in: