Difference between revisions of "TheHammerOfThursagan story"

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(New page: === The Hammer of Thursagan === ==== Scenario 1 – At The East Gate ==== ==== Scenario 2 – Reclaiming The Past ==== ==== Scenario 3 - Strange Allies ==== ==== Scenario 4 - Troll Br...)
 
(The Hammer of Thursagan)
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=== The Hammer of Thursagan ===
 
=== The Hammer of Thursagan ===
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In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.
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==== Scenario 1 – At The East Gate ====
  
==== Scenario 1 – At The East Gate ====
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Aiglondur, the captain of the East Gate, receives warning of a band of Orcs. After defeating the orc, he notices that the leader has a dwarven cloak-pin. An orc with dwarvish clothing?
  
 
==== Scenario 2 – Reclaiming The Past ====  
 
==== Scenario 2 – Reclaiming The Past ====  
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Aiglondur consults Hamel, Lord of Knalga and Lord Companion of the Northern Alliance. Angarthing, an apprentice Loremaster, recognizes the cloak-pin as being from Kal Kartha. That an orc has an item bearing the mark of a Loremaster bodes ill for Kal Kartha and the mighty Hammer of Thursagan they guard.
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The Loremasters of Knalga have recently uncovered a book of Thursagan's knowledge. With the book and the Hammer they might be able to once again train Runesmiths. Hamel decides to send Aiglondur and Angarthing to Kal Kartha to discover the fate of the dwarves and Hammer there.
  
 
==== Scenario 3 - Strange Allies ====
 
==== Scenario 3 - Strange Allies ====
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Aiglondur and Angarthing head east into the more lawless part of the Northern Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.
  
 
==== Scenario 4 - Troll Bridge ====
 
==== Scenario 4 - Troll Bridge ====

Revision as of 15:18, 26 June 2009

The Hammer of Thursagan

In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.

Scenario 1 – At The East Gate

Aiglondur, the captain of the East Gate, receives warning of a band of Orcs. After defeating the orc, he notices that the leader has a dwarven cloak-pin. An orc with dwarvish clothing?

Scenario 2 – Reclaiming The Past

Aiglondur consults Hamel, Lord of Knalga and Lord Companion of the Northern Alliance. Angarthing, an apprentice Loremaster, recognizes the cloak-pin as being from Kal Kartha. That an orc has an item bearing the mark of a Loremaster bodes ill for Kal Kartha and the mighty Hammer of Thursagan they guard. The Loremasters of Knalga have recently uncovered a book of Thursagan's knowledge. With the book and the Hammer they might be able to once again train Runesmiths. Hamel decides to send Aiglondur and Angarthing to Kal Kartha to discover the fate of the dwarves and Hammer there.

Scenario 3 - Strange Allies

Aiglondur and Angarthing head east into the more lawless part of the Northern Alliance lands. They encounter Marth-Tak, an allied orc, who is beset by human outlaws.

Scenario 4 - Troll Bridge

Scenario 5 - Invaders

Scenario 6 - High Pass

Scenario 7 - Mages and Drakes

Scenario 8 - Fear

Scenario 9 - Forbidden Forest

Scenario 10 - The Siege of Kal Kartha

Scenario 11 - The Court of Karrag

Scenario 12 - The Underlevels

Scenario 13 - Epilogue