Difference between revisions of "DevelopersHome"
From The Battle for Wesnoth Wiki
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* [[ThemeSystem]] - customizing the screen layout for the game and the editor | * [[ThemeSystem]] - customizing the screen layout for the game and the editor | ||
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server. | * [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server. | ||
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+ | == Miscellaneous == | ||
+ | * [[DebugMode]] and [[CommandMode]] - in game debugging commands |
Revision as of 20:29, 1 May 2009
Contents
Developers Home
If you want to program for wesnoth, this is the page to look at.
Links
- DeveloperResources - useful links
- Changelog - the most recent changes made to the game
- Latest commits - Up-to-date commit messages
General Guidelines
- HackingWesnoth - guide for programmers
- CodingStandards - for programmers
- DeveloperGuide - for those who received SVN commit rights
- http://www.sgi.com/tech/stl/ - Standard Template Library
Tools and Packaging
- WesnothSVN - accessing the source code
- CompilingWesnoth - how to compile Battle for Wesnoth (it's not hard)
- ReleasingWesnoth - steps to follow to release a new version
- WesnothPackagersGuide - guidelines for packaging Wesnoth for different platforms
- Doxygen - Documentation generator
- http://gettext.wesnoth.org/ - gettext status
I want to start coding, what can i do?
- EasyCoding - Bugs and features that are easy to implement for new coders
- NotSoEasyCoding - Bugs and features which are doable but lacking someone working on them
Code documentation
- http://devdocs.wesnoth.org - generated code documentation
- Missing unit animations - what's available and what's missing
- WritingYourOwnAI - write a C++ plugin
- FormulaAI - Guide to the experimental formula AI branch
- ThemeSystem - customizing the screen layout for the game and the editor
- WesnothdDesign - Guide to the design of wesnothd, the multiplayer server.
Miscellaneous
- DebugMode and CommandMode - in game debugging commands