Difference between revisions of "User:Turuk"
(New page: Merely to serve as a place to post a log for A New Order. ''A New Order'' '''General Problems''' <br>-Dialogue is in need of a severe reworking <br>-Unit animations are either super fast...) |
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Scenario 4 (Battle for Barnon) | Scenario 4 (Battle for Barnon) | ||
<br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺ | <br>-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺ | ||
− | <br>-Have to recall all units for scenario to work. | + | <br>-'''Have to recall all units for scenario to work.''' |
<br>-East is 3 turns faster than going west. | <br>-East is 3 turns faster than going west. | ||
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Scenario 6 | Scenario 6 | ||
<br>-Conversation, nice choice of being able to select units you want, though leads to problem below. | <br>-Conversation, nice choice of being able to select units you want, though leads to problem below. | ||
− | <br>-Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game. | + | <br>-'''Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.''' |
Scenario 7 | Scenario 7 | ||
<br>-Dialogue makes me want to shoot myself. | <br>-Dialogue makes me want to shoot myself. | ||
− | <br>-Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest. | + | <br>-'''Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.''' |
<br>-On a serious note, script needs work. | <br>-On a serious note, script needs work. | ||
<br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that. | <br>-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that. | ||
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<br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.” | <br>-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.” | ||
<br>-Enemy leader repeats same dialogue when his units die. | <br>-Enemy leader repeats same dialogue when his units die. | ||
+ | <br>'''-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.''' |
Revision as of 23:33, 7 October 2008
Merely to serve as a place to post a log for A New Order.
A New Order
General Problems
-Dialogue is in need of a severe reworking
-Unit animations are either super fast or super slow
Scenario 1 (Breaking the Circle)
-Animations are frigging super fast
-Put markers over all the people that cannot die
Scenario 2 (Fighting for Pass)
-Misplaced comma in dialogue in beginning
-Who sent you! Not a question…
-Loyal Troops don’t move to attack enemy, only in small radius
Scenario 3 (Conversation)
-Dialogue needs a bit of a rework
“What else was he saying?”
“Something like: argh.”
-When it says Resisted so many turns, there’s a funny symbol in front of the number
Scenario 4 (Battle for Barnon)
-Not too bad, but easy to do if you just shoot the lady and old solider with the heavier units off in one direction. Causes you to spam money, but I guess if you want to lose those units, you could save money. ☺
-Have to recall all units for scenario to work.
-East is 3 turns faster than going west.
Scenario 5a (Unexpected Guests)
-Very hard, can kill one orc leader but not enough time to reach other. Too much gold for enemy leaders?
-Seems a bit unbalanced? I had a hard time fighting off both orc leaders and killing them both in the time limit, which is rare for me.
Scenario 5b (The Swamp Things)
-Easy, well, might have been harder but both enemy leaders came off their keeps so I killed them while they were out. Blue only recruited two units and green’s units were to the west trying to attack the Lady.
-Much much MUCH better than 5a.
Scenario 6
-Conversation, nice choice of being able to select units you want, though leads to problem below.
-Something wrong with coding, units left in recall list appear in upper left of map again. Though this time without crashing the game.
Scenario 7
-Dialogue makes me want to shoot myself.
-Sense of direction needs to be corrected. In Objectives, it says don’t let enemy reach northeastern signpost, which would be right next to the enemy. Should be Northwest.
-On a serious note, script needs work.
-Super easy, I know intended as an army building(possibly?) scenario, but only two opponents do not allow for much of that.
Scenario 8
-“Hey people, look, such ridiculously easy targets that even though most of our forces are elsewhere, we still have no problems in taking their gold.”
-Enemy leader repeats same dialogue when his units die.
-Same recall list problem in the coding. Finished scenario without recalling everyone, had to redo.