Difference between revisions of "EvolutionaryMapEditor"
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The Languages I'm fluent in: | The Languages I'm fluent in: | ||
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− | *C++ - I' | + | *C++ - I've used c/c++ a lot in several of my classes. |
*PHP - I've probably used this the most. | *PHP - I've probably used this the most. | ||
*GLSL - For those who don't know, it's a gpu shader language. | *GLSL - For those who don't know, it's a gpu shader language. | ||
*Several others I've done some basic stuff with - Java, Javascript, PERL, Python. | *Several others I've done some basic stuff with - Java, Javascript, PERL, Python. | ||
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====Languages==== | ====Languages==== | ||
*English - I think my English teacher used to nag me about having outline headings with only one point *shrug* | *English - I think my English teacher used to nag me about having outline headings with only one point *shrug* |
Revision as of 19:04, 20 March 2008
Contents
General Info
My name is Steven Oxley. My preferred e-mail address is sajo at andrews dot edu, my nick on the forums and in irc is xonev.
I am a Junior computer science major at Andrews University. My main reason for becoming interested in Google Summer of Code is that I would really like some experience doing some actual coding outside of my classes or the odd project I do from time to time and I am eager to supplement all of the learning I have already gained from my classes.
I am a gamer. I play all kinds of games - I especially enjoy first person shooters, but rpgs and strategy games are also up there on the list. I am not a big fan of real-time strategy games as I find that I have trouble keeping a good balance between offense and development. I like a good balance between story and gameplay in my games, but my focus tends to tip towards gameplay. For instance, a game could have a horrible story and great gameplay and I would play it, but a game with a great story and horrible gameplay I would not play. I had not played Wesnoth before I looked it up in the GSoC listing, but I have now and I enjoy it a great deal. It's just the type of strategy game I like. I have not played the multiplayer yet, but I plan on it in the future.
Experience
Most of my experience with writing software has come in the academic environment. I have done some other web-programming work as a side project at my job (computer technician at Andrews), but nothing major professionally. I have never really contributed to an open source project before either although I have been looking for one to get involved with over the past month or so.
I have developed software in a team environment in my Software Engineering group project class. We created a database application to keep track of inventory. I turned out to be one of the key members of the group as I often had to keep the group focused and ended up doing a large amount of the programming. I also worked on an Android project with some of my friends - unfortunately, it pretty much died in the concept phase.
I have never participated in GSoC before, but am hoping to this year ;P
I am a firm believer in the evolutionary model of software development. I am also an advocate of not reinventing what is already available. This, I believe, will greatly influence my proposal as I will attempt not to rewrite the map editor from scratch, but instead work with what is already there and evolve it into something better.
Communication Skills
I am fluent in English - it is my mother tongue. I find that I get along well with everyone I interact with - even if they are not so friendly to begin with. I am usually able to see other people's side of things which greatly helps in communicating with them. I take advice and criticism seriously and usually manage not to get defensive. I think critically about all advice I am given.
Project
Need some good stuff here.
Practical Considerations
Tools
I am familiar with subversion and C++ - I have messed around with Python a very small amount a year ago or so. The development tools I usually use are
- Visual C++ Express Edition for C++ - I use this because it's free and I usually develop in Windows.
- Notepad++ - I use this for any web-based projects I might be working on.
- phpMyAdmin - Again, I use this for web-based database stuff because it recognizes language syntax for all the languages I might need for web-based apps.
- ShaderDesigner - I use this one for writing OpenGL vertex and fragment shaders.
- RenderMonkey - I use this for writing shaders if I don't think I will have to mess around with any application code.
- Eclipse - I have used this for doing some Java stuff.
Languages
The Languages I'm fluent in:
Programming Languages
- C++ - I've used c/c++ a lot in several of my classes.
- PHP - I've probably used this the most.
- GLSL - For those who don't know, it's a gpu shader language.
- Several others I've done some basic stuff with - Java, Javascript, PERL, Python.
Languages
- English - I think my English teacher used to nag me about having outline headings with only one point *shrug*
I am usually awake from 11 utc to 3 utc. I could probably adjust this just about however I wanted if I were to get the GSoC position. I would be perfectly comfortable talking to my mentor via voip, telephone, or whatever.