Difference between revisions of "User:Eleazar"

From The Battle for Wesnoth Wiki
m (Removing the Developers page)
(Eleazar)
Line 9: Line 9:
 
Now i'm back...
 
Now i'm back...
  
And then life intervened.  I haven't been active in Wesnoth at all during '06 but would like to come back someday...
+
And then life intervened.  I wasn't active in Wesnoth at all during '06 but would like to come back someday...
  
 
Worked on stuff during '06 and '07.
 
Worked on stuff during '06 and '07.
  
Currently spending most of my game-design time on SilverTree RPG.
+
 
 +
> Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.
  
 
==In Progress: (on hold)==
 
==In Progress: (on hold)==

Revision as of 18:19, 4 March 2008

Eleazar

Also known as Jwbjerk. My involvement in Wesnoth is primarily in the terrain art, I've recently taken a strong interest in the visual aspects of the GUI, done various menial graphics tasks.

I'm working on a scenario, currently in mostly my head. It's title will abbreviated to MoaS, so i'm reserving that.

In real life i'm a Graphic Designer and Mac trouble shooter. I joined Wesnoth in fall '04 contributed for a few months, left for a year to try and start a buisness. Now i'm back...

And then life intervened. I wasn't active in Wesnoth at all during '06 but would like to come back someday...

Worked on stuff during '06 and '07.


> Currently not active in Wesnoth, but can be reached by PM, and is happy to provide information or source files on things that i've left unfinished.

In Progress: (on hold)

  • Visual Enhancements to the GUI
    • Info Panel
    • Attack Dialogue
    • HP & XP bars
    • Distinguishing "Can't Walk To" Hexes
    • Team Color stuff
  • Terrain
    • Chasm: transitions need to be improved.

Planned:

  • Chasm: add water flowing over the edge support.
    • adapt Chasm edges to put lava at the bottom of a pit.
  • Cave:
    • add a "nice/civilized" cave variant.
  • Dirt: make it better-if somebody doesn't do that first.
  • Some dramatic "Landmark" rocks.
  • take over the world.

Completed:

  • Crossroads sign (first contribution :) )
  • First to use semi-transparent tile transtions
  • Fog (transparent transitions)
  • Void/Shroud (transparent transitions)
  • Deep Water
  • Shallow Water
  • Bridges
  • Beach
  • Mountains 1.0 (superseded by Frame's masterpiece in Trunk)
  • Chasm
  • Lava (aside from some transitions)
  • Cave Wall
  • Cave floor
  • Iluminated Cave Floor
  • Great Elven Tree
  • revised Merfolk Village

== See Also == Eleazar's forum profile

Forum Topics i'm strongly interested in: