Difference between revisions of "Create Music"

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Musicians usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. This is the best place to discuss new music and potential contributions.
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Current information for musicians is found in the [[Project|Project section]]
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== Getting Started ==
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=== General Information ===
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Musicians usually meet on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. This is the best place to discuss new music and potential contributions, as well as to hear what is currently being worked on.
  
== Format ==
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Wesnoth's music is stored in the [http://www.vorbis.com/ Ogg Vorbis] format. This is similar to the MP3 format, only it is [http://www.vorbis.com/faq/#artist completely free]. The current music can be found in the "music" subdirectory of Wesnoth (see [[EditingWesnoth]] for details on Wesnoth's directory structure).
  
In-game music is in .ogg format, which is similar to the .mp3 format, only it's [http://www.vorbis.com/faq/#artist completely free].  Sound effects are in .wav format, but ''can be'' in .ogg format -- this is crucial information for a campaign writer trying to reduce download size.
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Music composed for Wesnoth should be orchestral with realistic sounding samples, and 3 to 6 minutes in length. Most of the pieces in the "Core Music" section of [[Available Music]] are good examples of this.
  
== Style ==
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To be included in the Battle for Wesnoth, music must be released under the [http://www.gnu.org/copyleft/gpl.html Gnu General Public License]. Read [http://www.wesnoth.org/forum/viewtopic.php?t=2015 this forum post by Jetryl] for more information on this.
  
New music composed for Wesnoth should be orchestral with realistic sounding samples, and 3 to 6 minutes in length. For an idea of the direction the developers are looking to take Wesnoth's music in, check out [http://aleksi.free.fr/Wesnoth/ Aleksi's] and [http://www.timothypinkham.com/Wesnoth/ TimothyP's] recent contributions.
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=== Where Should I Start? ===
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The first thing any potential music contributor should do is read the [[Music Contribution FAQ]]. It outlines what Wesnoth's music development team is looking for in terms of contributions, and who is likely to be able to contribute work that will be accepted into the core Wesnoth distribution.
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If after reading the [[Music Contribution FAQ|FAQ]] you believe you can contribute something to the project, introduce yourself on the [http://www.wesnoth.org/forum/viewforum.php?f=14 Music development forum]. You will most likely be asked for a sample of your previous work, so if you can provide a link to one in your post it would be very helpful.
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== Creating Music for Wesnoth ==
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* [[Tools for Creating Music]]
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* [[Music Tutorials]]
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== Adding music to a Scenario or Campaign ==
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* [[Available Music]]
  
 
== See Also ==
 
== See Also ==

Revision as of 10:04, 24 February 2008

Getting Started

General Information

Musicians usually meet on the Music development forum. This is the best place to discuss new music and potential contributions, as well as to hear what is currently being worked on.

Wesnoth's music is stored in the Ogg Vorbis format. This is similar to the MP3 format, only it is completely free. The current music can be found in the "music" subdirectory of Wesnoth (see EditingWesnoth for details on Wesnoth's directory structure).

Music composed for Wesnoth should be orchestral with realistic sounding samples, and 3 to 6 minutes in length. Most of the pieces in the "Core Music" section of Available Music are good examples of this.

To be included in the Battle for Wesnoth, music must be released under the Gnu General Public License. Read this forum post by Jetryl for more information on this.

Where Should I Start?

The first thing any potential music contributor should do is read the Music Contribution FAQ. It outlines what Wesnoth's music development team is looking for in terms of contributions, and who is likely to be able to contribute work that will be accepted into the core Wesnoth distribution.

If after reading the FAQ you believe you can contribute something to the project, introduce yourself on the Music development forum. You will most likely be asked for a sample of your previous work, so if you can provide a link to one in your post it would be very helpful.

Creating Music for Wesnoth

Adding music to a Scenario or Campaign

See Also