Difference between revisions of "CommandMode"
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		 (Make sites formating correct again. Please could someone have a look at the italic parts?)  | 
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Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function:  | Several vi-like commands are available in command mode. They are defined in ''playturn.cpp'' in the ''turn_info::do_command()'' function:  | ||
| − | + | ;<nowiki>:q or :q!</nowiki>  | |
| − | + | :quit the scenario (without prompting)  | |
| − | + | ;<nowiki>:w</nowiki>  | |
| − | + | :save the game (without prompting)  | |
| − | + | ;<nowiki>:wq</nowiki>  | |
| − | + | :save the game and quit the scenario (without prompting)  | |
| − | + | ;<nowiki>:refresh</nowiki>  | |
| − | + | :redraw the screen  | |
| − | + | ;<nowiki>:droid</nowiki> ''side''  | |
| − | + | :toggle player on side between human and AI players  | |
| − | + | ;<nowiki>:kick</nowiki> ''username''  | |
| − | + | :kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.  | |
| + | ;<nowiki>:ban</nowiki> ''username''  | ||
| + | :kick and ban a user in multiplayer, and the IP address used by that username  | ||
| + | ;<nowiki>:control</nowiki> ''side'' ''player''  | ||
| + | :change the controller for ''side'' to ''player''  | ||
| + | ;<nowiki>:clear</nowiki>  | ||
| + | :clear chat messages  | ||
| + | ;<nowiki>:debug</nowiki>  | ||
| + | :switch debug mode on (does not work in multiplayer)  | ||
| + | ;<nowiki>:debug</nowiki> off  | ||
| + | :switch debug mode off  | ||
| + | ;<nowiki>:theme</nowiki>  | ||
| + | :bring up theme selection menu  | ||
[[DebugMode]] enables additional commands in command mode:  | [[DebugMode]] enables additional commands in command mode:  | ||
| − | + | ||
| − | + | ;<nowiki>:n</nowiki>  | |
| − | + | :skip to next scenario by triggering a win event  | |
| − | + | ;<nowiki>:gold</nowiki> ''amount''  | |
| + | :add ''amount'' gold to the current player's side  | ||
| + | ;<nowiki>:create</nowiki> ''unit_type''  | ||
| + | :create a unit of type specified at last selected hex  | ||
| + | ;<nowiki>:unit</nowiki> ''attribute=value''  | ||
| + | :when a unit is selected, this will set the unit's ''attribute'' to ''value''.    | ||
| + | |||
| + | See [[SingleUnitWML]] for possible values.  | ||
== See Also ==  | == See Also ==  | ||
Revision as of 15:56, 14 August 2005
Command Mode
You can access command mode by typing ' : ' in a single player or multiplayer scenario. More accurately, you need to type shift - semicolon( ; ). However this isn't possible on all keyboards; if your keyboard doesn't have ':' above ';' you can change the hotkey in the Preferences, or you could edit game.cfg by hand.'
Several vi-like commands are available in command mode. They are defined in playturn.cpp in the turn_info::do_command() function:
- :q or :q!
 - quit the scenario (without prompting)
 - :w
 - save the game (without prompting)
 - :wq
 - save the game and quit the scenario (without prompting)
 - :refresh
 - redraw the screen
 - :droid side
 - toggle player on side between human and AI players
 - :kick username
 - kick a user in multiplayer. They will be able to rejoin the game. Generally a friendly way to remove someone who is having connection or other difficulties.
 - :ban username
 - kick and ban a user in multiplayer, and the IP address used by that username
 - :control side player
 - change the controller for side to player
 - :clear
 - clear chat messages
 - :debug
 - switch debug mode on (does not work in multiplayer)
 - :debug off
 - switch debug mode off
 - :theme
 - bring up theme selection menu
 
DebugMode enables additional commands in command mode:
- :n
 - skip to next scenario by triggering a win event
 - :gold amount
 - add amount gold to the current player's side
 - :create unit_type
 - create a unit of type specified at last selected hex
 - :unit attribute=value
 - when a unit is selected, this will set the unit's attribute to value.
 
See SingleUnitWML for possible values.