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(7 intermediate revisions by 2 users not shown) |
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− | === proposal for new terrain strings === | + | == Suggested changes for multilayer terrain == |
− | <table border="1"><tr> | + | Comments by eleazar marked by: "<-" |
− | <th>Letter</th>
| |
− | <th>String</th>
| |
− | <th>Theme</th>
| |
− | <th>Description</th>
| |
− | </tr>
| |
− | <tr>
| |
− | <td>A</td>
| |
− | <td>Vhhs</td>
| |
− | <td>village, snow, hill</td>
| |
− | <td>human (snow) hill village</td>
| |
| | | |
− | </tr><tr>
| + | === certain changes === |
− | <td>a</td>
| + | Changes that shouldn't be disputed as there are no disadvantages |
− | <td>Vhh</td>
| |
− | <td>village, hill</td>
| |
− | <td>human hill village</td>
| |
| | | |
− | </tr><tr>
| + | Old New |
− | <td>B</td>
| + | Bww* Ww^Bw* wooden bridge "bridge, over wadeable, wooden" |
− | <td>Vda</td>
| + | Bwo* Wo^Bw* wooden bridge "bridge, over ocean, wooden" |
− | <td>village, desert</td>
| + | Bss* Ss^Bw* wooden bridge "bridge, over swamp, wooden" |
− | <td>desert village (adobe)</td>
| |
| | | |
− | </tr><tr> | + | Fa Aa^Fa forest (snow) "forest arctic" <- Aa^Fpa (forest pine arctic) |
− | <td>b</td>
| + | Fet Gg^Fet great Elven tree |
− | <td>Vhm</td> | + | Ff Gg^Ff forest <- Gs^Fp (forest pine) The savannah base looks better under the pine. I've been meaning to do this. |
− | <td>village, mountain</td>
| + | Ft Gs^Ft forest (tropical) |
− | <td>human mountain village</td>
| + | Uf Uu^Uf mushroom grove "underground forest" |
| | | |
− | </tr><tr>
| + | Dc Dd^Dc UtbS desert crater (may need graphics changes) |
− | <td>C</td>
| + | Do Dd^Do desert oasis (may need graphics changes) |
− | <td>Ch</td>
| + | Dr Dd^Dr UtbS sand rubble |
− | <td>castle</td>
| |
− | <td>human castle</td>
| |
| | | |
− | </tr><tr>
| + | Rfvs Re^Gvs Farmer's Fields |
− | <td>c</td>
| |
− | <td>Ws</td>
| |
− | <td>water, common</td>
| |
− | <td>shallow water, "coast"</td>
| |
| | | |
− | </tr><tr> | + | Vda Dd^Vda desert village (adobe) |
− | <td>D</td>
| + | Vdt Dd^Vdt desert village (tent) |
− | <td>Vu</td>
| + | Vea Aa^Vea elven (snow) village |
− | <td>village, cave</td>
| + | Veg Gg^Veg elven village "village elven grassland" <- Gg^Ve It's just the "normal" elvish village. reference to "grassland is unnecesary. |
− | <td>underground village (cave, village), "dungeon village"</td>
| + | Vha Aa^Vha snow village (tundra, village) |
| + | Vhg Gg^Vhg human village (village) |
| + | Vhh Hh^Vhh human hill village |
| + | Vhha Ha^Vhha human (snow) hill village |
| + | Vhm Mm^Vhh human mountain village |
| + | Vht Gs^Vht tropical village (savanna, village) |
| + | Vu Uu^Vu underground village (cave, village) |
| + | Vud Uu^Vud dwarven village |
| + | Vwm Ww^Vm mermen village (shallow water) |
| + | Vs Ss^Vhs swamp village (swamp, village) |
| + | Vsm Ss^Vm mermen village (swamp) |
| | | |
− | </tr><tr>
| + | ===Other changes:=== |
− | <td>d</td>
| |
− | <td>Ds</td>
| |
− | <td>plain, desert</td>
| |
− | <td>sand, (old desert)</td>
| |
| | | |
− | </tr><tr>
| + | Uui Uu^Ii illuminated Cave |
− | <td>E</td>
| + | Uhi Uh^Ii Illumindate cave hills |
− | <td>Rd</td>
| + | eleazar: Honestly i'm not quite sure how to do this one. People reasonably could try to do an illuminated cave village, which wouldn't work. |
− | <td>road, desert</td>
| |
− | <td>desert road</td>
| |
| | | |
− | </tr><tr>
| + | === Possible changes === |
− | <td>e</td>
| |
− | <td>Ves</td>
| |
− | <td>village, snow</td>
| |
− | <td>elven (snow) village</td>
| |
| | | |
− | </tr><tr>
| + | Xm Mm^Xm impassable moutains |
− | <td>F</td>
| + | This one is nice for WML, but having the impassable string als overlay only might |
− | <td>Fs</td>
| |
− | <td>forest, snow</td>
| |
− | <td>forest (snow)</td>
| |
| | | |
− | </tr><tr>
| + | === Problematic changes === |
− | <td>f</td>
| |
− | <td>F</td>
| |
− | <td>forrest, common</td>
| |
− | <td>forest</td>
| |
| | | |
− | </tr><tr>
| + | Chs Chs^Sr human ruin (swamp) |
− | <td>G</td>
| + | Ss Ss^Sr swamp |
− | <td>Gs</td>
| + | I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes. |
− | <td>plain</td>
| |
− | <td>savanna (grass)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>g</td>
| |
− | <td>G</td>
| |
− | <td>plain, common</td>
| |
− | <td>grass</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>H</td>
| |
− | <td>Hs</td>
| |
− | <td>hill, snow</td>
| |
− | <td>hills (snow)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>h</td>
| |
− | <td>H</td>
| |
− | <td>hill, common</td>
| |
− | <td>hills</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>I</td>
| |
− | <td>D</td>
| |
− | <td>plain, desert</td>
| |
− | <td>desert</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>i</td>
| |
− | <td>Pi</td>
| |
− | <td>plain</td>
| |
− | <td>ice (tundra)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>J</td>
| |
− | <td>Hd</td>
| |
− | <td>hill, desert</td>
| |
− | <td>desert hills</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>j</td>
| |
− | <td>Ms</td>
| |
− | <td>mountain, snow</td>
| |
− | <td>-nothing- (will be snowy mountains)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>K</td>
| |
− | <td>K</td>
| |
− | <td>misc</td>
| |
− | <td>keep (castle)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>k</td>
| |
− | <td>Wf</td>
| |
− | <td>water</td>
| |
− | <td>river ford (grass, shallow water)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>L</td>
| |
− | <td>Vtf/Vt</td>
| |
− | <td>village, forest</td>
| |
− | <td>tropical forest village (savanna, village)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>l</td>
| |
− | <td>Ql</td>
| |
− | <td>misc</td>
| |
− | <td>lava (canyon)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>M</td>
| |
− | <td>Md</td>
| |
− | <td>mountain, desert</td>
| |
− | <td>desert mountains</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>m</td>
| |
− | <td>M</td>
| |
− | <td>mountain, common</td>
| |
− | <td>mountain</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>N</td>
| |
− | <td>Chr</td>
| |
− | <td>castle</td>
| |
− | <td>ruined human castle</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>n</td>
| |
− | <td>Ce</td>
| |
− | <td>castle, common</td>
| |
− | <td>encampment (castle)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>O</td>
| |
− | <td>Co</td>
| |
− | <td>castle</td>
| |
− | <td>-nothing- ( will probably be an Orc Castle one day )</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>o</td>
| |
− | <td>Cd</td>
| |
− | <td>castle</td>
| |
− | <td>dwarven castle (castle)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>P</td>
| |
− | <td>Do</td>
| |
− | <td>desert</td>
| |
− | <td>desert oasis</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>p</td>
| |
− | <td>Vud</td>
| |
− | <td>village</td>
| |
− | <td>dwarven village</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>Q</td>
| |
− | <td>Chw</td>
| |
− | <td>castle, water</td>
| |
− | <td>sunken human ruin</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>q</td>
| |
− | <td>Chs</td>
| |
− | <td>castle, water</td>
| |
− | <td>human ruin (swamp)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>R</td>
| |
− | <td>Rs</td>
| |
− | <td>plain, common</td>
| |
− | <td>stone road</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>r</td>
| |
− | <td>R</td>
| |
− | <td>plain</td>
| |
− | <td>dirt road</td>
| |
− | | |
− | | |
− | </tr><tr>
| |
− | <td>S</td>
| |
− | <td>Pt</td>
| |
− | <td>plain</td>
| |
− | <td>tundra</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>s</td>
| |
− | <td>Wd</td>
| |
− | <td>water, common</td>
| |
− | <td>deep water</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>T</td>
| |
− | <td>Ft</td>
| |
− | <td>forest</td>
| |
− | <td>forest (tropical)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>t</td>
| |
− | <td>Ve</td>
| |
− | <td>village, common??</td>
| |
− | <td>elven village</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>U</td>
| |
− | <td>Vdt</td>
| |
− | <td>village desert</td>
| |
− | <td>desert village (tent)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>u</td>
| |
− | <td>U</td>
| |
− | <td>cave, plain</td>
| |
− | <td>cave</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>V</td>
| |
− | <td>Vhs</td>
| |
− | <td>village, snow</td>
| |
− | <td>human snow village</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>v</td>
| |
− | <td>Vh</td>
| |
− | <td>village, common</td>
| |
− | <td>human village (village)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>W</td>
| |
− | <td>Xc</td>
| |
− | <td>cave, impassable</td>
| |
− | <td>cavewall</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>w</td>
| |
− | <td>S</td>
| |
− | <td>water</td>
| |
− | <td>swamp</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>X</td>
| |
− | <td>Qc</td>
| |
− | <td>misc</td>
| |
− | <td>canyon (replaced by chasm in trunk)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>x</td>
| |
− | <td></td>
| |
− | <td></td>
| |
− | <td>reserved for UMCs</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>Y</td>
| |
− | <td>Vws</td>
| |
− | <td>village, water</td>
| |
− | <td>swamp village (swamp, village)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>y</td>
| |
− | <td></td>
| |
− | <td></td>
| |
− | <td>reserved for UMCs</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>Z</td>
| |
− | <td>Vwm</td>
| |
− | <td>Village, water</td>
| |
− | <td>mermen village (shallow water)</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>z</td>
| |
− | <td></td>
| |
− | <td></td>
| |
− | <td>reserved for UMCs</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>/</td>
| |
− | <td>Bw/</td>
| |
− | <td>misc</td>
| |
− | <td>wooden bridge</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>|</td>
| |
− | <td>Bw|</td>
| |
− | <td>misc</td>
| |
− | <td>wooden bridge</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>\</td>
| |
− | <td>Bw\</td>
| |
− | <td>misc</td>
| |
− | <td>wooden bridge</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>~</td>
| |
− | <td></td>
| |
− | <td></td>
| |
− | <td>fog, can this be used in game?</td>
| |
− | | |
− | </tr><tr>
| |
− | <td> </td>
| |
− | <td></td>
| |
− | <td></td>
| |
− | <td>void/shroud (it uses the "space" character), can this be used in game?</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>[</td>
| |
− | <td>Ur</td>
| |
− | <td>plain, cave</td>
| |
− | <td>rockbound cave</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>]</td>
| |
− | <td>Fu (Uf?)</td>
| |
− | <td>forrest, cave</td>
| |
− | <td>mushroom grove</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>'</td>
| |
− | <td>Ui</td>
| |
− | <td>plain, cave</td>
| |
− | <td>illuminated cave </td>
| |
− | | |
− | </tr><tr>
| |
− | <td>?</td>
| |
− | <td>Fe(t?)</td>
| |
− | <td>forrest, misc</td>
| |
− | <td>great Elven tree</td>
| |
− | | |
− | </tr><tr>
| |
− | <td>&</td>
| |
− | <td>Mi</td>
| |
− | <td>mountain</td>
| |
− | <td>impassable moutains</td>
| |
− | </tr></table>
| |
− | | |
− | === new terrains ordered ===
| |
− | Bw/ misc wooden bridge
| |
− | Bw| misc wooden bridge
| |
− | Bw\ misc wooden bridge
| |
− | Cd castle dwarven castle (castle)
| |
− | Ce castle, common encampment (castle)
| |
− | Ch castle human castle
| |
− | Chr castle ruined castle
| |
− | Chs castle, water human ruin (swamp)
| |
− | Chw castle, water human sunken ruin
| |
− | Co castle -nothing- ( will probably be an Orc Castle one day )
| |
− | D plain, desert desert
| |
− | Do desert desert oasis
| |
− | Ds plain, desert sand, (old desert)
| |
− | F forrest, common forest
| |
− | Fe(t) forrest, misc great Elven tree
| |
− | Fs forest, snow forest (snow)
| |
− | Ft forest forest (tropical)
| |
− | Fu/Uf forrest, cave mushroom grove
| |
− | G plain, common grass
| |
− | Gs plain savanna (grass)
| |
− | H hill, common hills
| |
− | Hd hill, desert desert hills
| |
− | Hs hill, snow hills (snow)
| |
− | K misc keep (castle)
| |
− | M mountain, common mountain
| |
− | Md mountain, desert desert mountains
| |
− | Mi/Xm mountain impassable moutains
| |
− | Ms mountain, snow snowy mountains
| |
− | Pi plain ice (tundra)
| |
− | Pt plain tundra
| |
− | Qc misc canyon/chasm
| |
− | Ql misc lava
| |
− | R plain dirt road
| |
− | Rd road, desert desert road
| |
− | Rs plain, common stone road
| |
− | S water swamp
| |
− | U cave, plain cave
| |
− | Ui plain, cave illuminated cave
| |
− | Ur plain, cave rockbound cave
| |
− | Vda village, desert desert village (adobe)
| |
− | Vdt village, desert desert village (tent)
| |
− | Ve village, common?? village
| |
− | Ves village, snow elven (snow) village
| |
− | Vh village, common human village (village)
| |
− | Vhh village, hill human hill village
| |
− | Vhhs village, snow, hill human (snow) hill village
| |
− | Vhm village, mountain human mountain village
| |
− | Vhs village, snow snow village (tundra, village)
| |
− | Vt(f) village, forest tropical forest village (savanna, village)
| |
− | Vu village, cave underground village (cave, village), "dungeon village"
| |
− | Vud village dwarven village
| |
− | Vwm Village, water mermen village (shallow water)
| |
− | Vws village, water swamp village (swamp, village)
| |
− | Wd water, common deep water
| |
− | Wf water river ford (grass, shallow water)
| |
− | Wu water, common shallow water, "coast"
| |
− | Xc cave, impassable cavewall
| |
Suggested changes for multilayer terrain
Comments by eleazar marked by: "<-"
certain changes
Changes that shouldn't be disputed as there are no disadvantages
Old New
Bww* Ww^Bw* wooden bridge "bridge, over wadeable, wooden"
Bwo* Wo^Bw* wooden bridge "bridge, over ocean, wooden"
Bss* Ss^Bw* wooden bridge "bridge, over swamp, wooden"
Fa Aa^Fa forest (snow) "forest arctic" <- Aa^Fpa (forest pine arctic)
Fet Gg^Fet great Elven tree
Ff Gg^Ff forest <- Gs^Fp (forest pine) The savannah base looks better under the pine. I've been meaning to do this.
Ft Gs^Ft forest (tropical)
Uf Uu^Uf mushroom grove "underground forest"
Dc Dd^Dc UtbS desert crater (may need graphics changes)
Do Dd^Do desert oasis (may need graphics changes)
Dr Dd^Dr UtbS sand rubble
Rfvs Re^Gvs Farmer's Fields
Vda Dd^Vda desert village (adobe)
Vdt Dd^Vdt desert village (tent)
Vea Aa^Vea elven (snow) village
Veg Gg^Veg elven village "village elven grassland" <- Gg^Ve It's just the "normal" elvish village. reference to "grassland is unnecesary.
Vha Aa^Vha snow village (tundra, village)
Vhg Gg^Vhg human village (village)
Vhh Hh^Vhh human hill village
Vhha Ha^Vhha human (snow) hill village
Vhm Mm^Vhh human mountain village
Vht Gs^Vht tropical village (savanna, village)
Vu Uu^Vu underground village (cave, village)
Vud Uu^Vud dwarven village
Vwm Ww^Vm mermen village (shallow water)
Vs Ss^Vhs swamp village (swamp, village)
Vsm Ss^Vm mermen village (swamp)
Other changes:
Uui Uu^Ii illuminated Cave
Uhi Uh^Ii Illumindate cave hills
eleazar: Honestly i'm not quite sure how to do this one. People reasonably could try to do an illuminated cave village, which wouldn't work.
Possible changes
Xm Mm^Xm impassable moutains
This one is nice for WML, but having the impassable string als overlay only might
Problematic changes
Chs Chs^Sr human ruin (swamp)
Ss Ss^Sr swamp
I'd like it, so you could add reed easily to other terrains, but it has some problems with the t-g WML (especially interacting with castle walls). If I can solve those, I'd like to make these changes.