Related changes
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6 June 2024
12:32 | GUIWidgetInstanceWML (4 changes | history) . . (+620) . . [Bssarkar (4×)] | ||
12:32 (cur | prev) . . (-6) . . Bssarkar (talk | contribs) (→Rich Label: adjust sentence) | |||
12:31 (cur | prev) . . (+3) . . Bssarkar (talk | contribs) (→Rich Label) | |||
12:30 (cur | prev) . . (+478) . . Bssarkar (talk | contribs) (→Rich Label: add keys) | |||
12:28 (cur | prev) . . (+145) . . Bssarkar (talk | contribs) (→Repeating button: add stub entry for rich label) |
5 June 2024
2 June 2024
22:27 | EffectWML (diff | hist) . . (+156) . . Shiki (talk | contribs) (→[effect]: Link to Github for Examples) |
31 May 2024
29 May 2024
12:33 | InterfaceActionsWML (diff | hist) . . (+87) . . Spixi (talk | contribs) (Added undocumented image key) |
09:42 | GUIWidgetDefinitionWML (diff | hist) . . (-155) . . Soliton (talk | contribs) (→Label: Merge note into description) |
26 May 2024
23:08 | SideWML (diff | hist) . . (+95) . . Dwarftough (talk | contribs) (→Multiplayer Keys) |
13:28 | StandardAbilityFilter (diff | hist) . . (+178) . . Newfrenchy83 (talk | contribs) |
25 May 2024
15:56 | StandardAbilityFilter (diff | hist) . . (+301) . . Newfrenchy83 (talk | contribs) |
22 May 2024
13:48 | TerrainCodeTableWML (diff | hist) . . (+4,243) . . Shiki (talk | contribs) ((Update from 1.16 to 1.18)) |
21 May 2024
16:43 | FilterWML (diff | hist) . . (+104) . . Soliton (talk | contribs) (→Filtering on WML data: clarify what is literal and what needs to be replaced with own data) |
19 May 2024
04:49 | ReferenceWML (diff | hist) . . (+45) . . Bssarkar (talk | contribs) (→Other: restructure sentence and clarify.) |
16 May 2024
16:27 | MultiplayerServerWML (diff | hist) . . (+93) . . Soliton (talk | contribs) (→Game setup (the phase from creation to start)) |
14 May 2024
13:27 | SingleUnitWML (diff | hist) . . (+101) . . Celtic Minstrel (talk | contribs) (→Unit State: Clarify that unhealable doesn't block programmatic healing) |