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	<title>User:Shadowm/ProjectEthea/Items/InvasionFromTheUnknown - Revision history</title>
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	<updated>2026-04-10T18:43:10Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wesnoth.org/index.php?title=User:Shadowm/ProjectEthea/Items/InvasionFromTheUnknown&amp;diff=67803&amp;oldid=prev</id>
		<title>Shadowm: Created page with &quot;&lt;div class=&quot;tright&quot;&gt; __TOC__ &lt;/div&gt;  &lt;span style='color:red'&gt;&lt;b&gt;NOTE:&lt;/b&gt; Gameplay and story spoilers ahead!&lt;/span&gt;  == S2 - Memories from the Depths ==  === Holy Water ===  {...&quot;</title>
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		<updated>2021-05-13T23:23:18Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;lt;div class=&amp;quot;tright&amp;quot;&amp;gt; __TOC__ &amp;lt;/div&amp;gt;  &amp;lt;span style=&amp;#039;color:red&amp;#039;&amp;gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Gameplay and story spoilers ahead!&amp;lt;/span&amp;gt;  == S2 - Memories from the Depths ==  === Holy Water ===  {...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;lt;div class=&amp;quot;tright&amp;quot;&amp;gt; __TOC__ &amp;lt;/div&amp;gt;&lt;br /&gt;
&lt;br /&gt;
&amp;lt;span style='color:red'&amp;gt;&amp;lt;b&amp;gt;NOTE:&amp;lt;/b&amp;gt; Gameplay and story spoilers ahead!&amp;lt;/span&amp;gt;&lt;br /&gt;
&lt;br /&gt;
== S2 - Memories from the Depths ==&lt;br /&gt;
&lt;br /&gt;
=== Holy Water ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This water will make melee weapons have the *arcane* damage type until the end of the current scenario. &lt;br /&gt;
| location = (12, 35), (12, 38), (25, 24)&lt;br /&gt;
| permanent = No&lt;br /&gt;
| units = Units with non-arcane melee attacks&lt;br /&gt;
| effects =&lt;br /&gt;
* Attacks: melee damage type set to arcane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Ring of Swiftness ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This ring will grant the bearer swift movement, increasing maximum movement by one unit per turn.&amp;lt;/blockquote&amp;gt;&lt;br /&gt;
| location = (39, 29)&lt;br /&gt;
| units = Living units&lt;br /&gt;
| effects =&lt;br /&gt;
* Movement points: +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chest of Gold ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This chest is empty.&lt;br /&gt;
| location = (20, 2)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Chest of Gold ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = Hey! I just found 30 pieces of gold in this chest! &lt;br /&gt;
| location = (18, 6)&lt;br /&gt;
| effects =&lt;br /&gt;
* Gold: +30&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S5a - Crossfire ==&lt;br /&gt;
&lt;br /&gt;
=== Ring of Regeneration ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This ring heals the bearer by 4 HP each turn unless poisoned, removing the poison effect otherwise. Additionally, the unit’s physical strength is increased, dealing +1 damage with melee weapons and enjoying a permanent +5 HP increase.&lt;br /&gt;
| location = Murlin's death location&lt;br /&gt;
| units = Elves except Elvish Civilian, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë&lt;br /&gt;
| effects =&lt;br /&gt;
* Hitpoints: +5&lt;br /&gt;
* Abilities: regenerates+4&lt;br /&gt;
* Attacks: melee damage +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S5b - Cursed Plateau ==&lt;br /&gt;
&lt;br /&gt;
=== Old Parchment ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = &amp;quot;It’s an old parchment, with a crudely-drawn map on it. It appears to point to a location north from here.&amp;quot;&lt;br /&gt;
| location = (13, 58)&lt;br /&gt;
| permanent = No&lt;br /&gt;
| effects = &lt;br /&gt;
* Unlocks and reveals secret passage around (8, 17).&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Rusted Key ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = A key, presumably for a gate somewhere around.&lt;br /&gt;
| location = Enemy leader's death location (x2)&lt;br /&gt;
| permanent = No&lt;br /&gt;
| effects = &lt;br /&gt;
* Used to unlock the gate at (5, 22) when moving a unit next to it&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Shardia's Meteor ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This legendary chain-and-ball weapon was imbued with a powerful ever-burning flame which strikes fear into the hearts of lesser creatures, reducing their effectiveness in combat. Additionally, it increases the wielder’s resistance to fire damage by 20%.&lt;br /&gt;
| location = (8, 32)&lt;br /&gt;
| units = Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal&lt;br /&gt;
| effects = &lt;br /&gt;
* Abilities: intimidates&lt;br /&gt;
* Resistances: fire +20%&lt;br /&gt;
* Attacks: ranged attack added - shardia's meteor, 15-2 fire, first strike + slow&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S7 - Goliath ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Strength ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = The drinker’s strength is increased for a while, adding 2 damage points to their melee attacks, and adding 8 points to their total HP.&lt;br /&gt;
| location = (17, 15)&lt;br /&gt;
| permanent = No&lt;br /&gt;
| units = Any except not living, bats&lt;br /&gt;
| effects =&lt;br /&gt;
* Hitpoints: +8&lt;br /&gt;
* Attacks: melee damage +2&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Void Armor ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = A beautiful chest plate crafted from shimmering black steel, the Void Armor is virtually impenetrable to physical weapons!&lt;br /&gt;
| location = (31, 24)&lt;br /&gt;
| units = Elvish Fighter, Elvish Captain, Elvish Hero, Elvish Marshal, Elvish Champion, Elvish Ranger,Elvish Avenger, Skeleton,  Deathblade, Revenant, Draug, Death Baron, Death Knight, Skeleton Rider, Bone Knight&lt;br /&gt;
| effects = &lt;br /&gt;
* Resistances: fire +10%, blade = 50%, impact = 60%, pierce = 50%&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S8 - Errand of Hope ==&lt;br /&gt;
&lt;br /&gt;
=== Poisonous Bow ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This bow has been enchanted. Every arrow shot with it will poison its target.&lt;br /&gt;
| location = (44, 29)&lt;br /&gt;
| units = Skeleton Archer, Revenant, Bone Shooter, Death Knight, Death Baron, Draug, Banebow, Elvish Archer, Elvish Marksman, Elvish Sharpshooter, Elvish Ranger, Elvish Avenger, Elvish Hero, Elvish Champion&lt;br /&gt;
| effects = &lt;br /&gt;
* Attacks: ranged attack added - poisonous bow, 11-3 pierce, poison&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Empty Coffin ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = &amp;quot;This coffin is empty.&amp;quot;&lt;br /&gt;
| location = (11,29)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S9 - The Library ==&lt;br /&gt;
&lt;br /&gt;
=== Spelunker's Feet ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = As Galas has become accustomed to moving on rough cave terrains, his movement cost on them has decreased by one!&lt;br /&gt;
| units = Galas (Easy and Normal difficulty)&lt;br /&gt;
| effects =&lt;br /&gt;
* Movement costs: cave -1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Key Glyph Shard ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = You pick up a peculiar-looking crystal shard.&lt;br /&gt;
| location = Enemy leader's death location (randomized side)&lt;br /&gt;
| permanent = No&lt;br /&gt;
| effects =&lt;br /&gt;
* Story progression&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S10 - The Source of Light ==&lt;br /&gt;
&lt;br /&gt;
=== Berserker Potion ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This potion grants the *berserk* special to the unit’s melee attacks, which also sees their damage increased by one. As an advantageous side effect, the unit’s maximum hitpoints increase by 10%, and it also becomes more resistant to certain forms of damage.&lt;br /&gt;
| location = (36, 39)&lt;br /&gt;
| units = Any except bats, Walking Corpse, Soulless, Ghost, Wraith, Shadow, Spectre, Nightgaunt, Elvish Shaman, Elvish Druid, Elvish Shyde, Elvish Sorceress, Elvish Enchantress, Elvish Sylph, Anlindë, Mal Keshar, Galas&lt;br /&gt;
| effects = &lt;br /&gt;
* Hitpoints: +10%&lt;br /&gt;
* Resistances: impact +30%, blade +10%, fire +20%&lt;br /&gt;
* Attacks: melee damage +1, berserk weapon special added&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Drain ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This potion grants the *drains* special to the unit’s melee attacks, reduces its maximum hitpoints by 5%, and increases its resistance to arcane damage by 10%.&lt;br /&gt;
| location = (63, 19)&lt;br /&gt;
| units = Any except bats, undead&lt;br /&gt;
| effects = &lt;br /&gt;
* Hitpoints: -5%&lt;br /&gt;
* Resistances: arcane +10%&lt;br /&gt;
* Attacks: melee drains weapon special added&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S14 - Bye and Behold ==&lt;br /&gt;
&lt;br /&gt;
=== Explosive Runic Arrows ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = When used against a living target, these arrows will explode dealing 80% damage to the unit directly behind it, regardless of its allegiance or type.&lt;br /&gt;
| location = (12, 37)&lt;br /&gt;
| units = Elvish Archer, Elvish Marksman, Elvish Ranger, Elvish Sharpshooter, Elvish Avenger, Skeleton Archer, Bone Shooter, Banebow&lt;br /&gt;
| effects = &lt;br /&gt;
* Attacks: ranged attack added - explosive arrows, 28-1 fire, shrapnel, 6 ammo (non-renewable)&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S21 - Innuendo ==&lt;br /&gt;
&lt;br /&gt;
=== Potion of Deftness ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This magic potion will increase the drinker’s movement points by one, and increase the inflicted base damage of its ranged attacks by one, if applicable.&lt;br /&gt;
| location = (31, 21)&lt;br /&gt;
| units = Any except not living, bats&lt;br /&gt;
| effects =&lt;br /&gt;
* Movement points: +1&lt;br /&gt;
* Attacks: ranged damage +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Potion of Strength ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = The drinker’s strength is increased, adding 1 damage point to their melee attacks, and adding 8 points to their total HP.&lt;br /&gt;
| location = (6, 44)&lt;br /&gt;
| units = Any except not living, bats&lt;br /&gt;
| effects =&lt;br /&gt;
* Hitpoints: +8&lt;br /&gt;
* Attacks: melee damage +1&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Enchanted Longbow of Visual Acuity ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = The unit’s ranged attacks are permanently given the Marksman weapon special.&lt;br /&gt;
| location = (8, 43)&lt;br /&gt;
| units = Bone Shooter, Banebow, Elvish Ranger, Elvish Avenger, Aragwaith Strongbow, Aragwaith Greatbow, Aragwaith Slayer&lt;br /&gt;
| effects =&lt;br /&gt;
* Attacks: ranged marskman weapon special added&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Amulet of the Divine Breeze ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This amulet will grant the bearer arcane power to their ranged attacks, and increases their resistance to arcane damage by 10%.&lt;br /&gt;
| location = (69, 8)&lt;br /&gt;
| units = Any except undead, faeries, bats, not living&lt;br /&gt;
| effects =&lt;br /&gt;
* Resistances: arcane +10%&lt;br /&gt;
* Attacks: ranged damage type set to arcane&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Glacial Gladius ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = While wielding this sword, the unit’s melee attack damage is increased by +1 and deals cold damage. Additionally, the unit’s maximum hitpoints are decreased by 5%.&lt;br /&gt;
| location = (61, 31)&lt;br /&gt;
| units = Elvish Fighter, Elvish Hero, Elvish Champion, Elvish Captain, Elvish Marshal, Aragwaith Strongbow, Aragwaith Slayer, Aragwaith Greatbow, Elvish Archer, Elvish Ranger, Elvish Avenger, Elvish Marksman, Elvish Sharpshooter, Elvish Hunter, Elvish Trapper, Elvish Prowler, Elvish Scout, Elvish Rider, Elvish Outrider&lt;br /&gt;
| effects = &lt;br /&gt;
* Hitpoints: -5%&lt;br /&gt;
* Attacks: melee damage +1, relabeled to &amp;quot;glacial gladius&amp;quot;, type set to cold, slow weapon special added&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
== S22B - Dark Hive ==&lt;br /&gt;
&lt;br /&gt;
=== Ring of the Revenant ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = Any living creature wearing this ring is granted the power to cheat death once, after which the ring shall become inert for a thousand years.&lt;br /&gt;
| location = (6, 28)&lt;br /&gt;
| units = Any except undead&lt;br /&gt;
| effects = &lt;br /&gt;
* Abilities: ring of the revenant&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
=== Union of Light and Darkness ===&lt;br /&gt;
&lt;br /&gt;
{{ProjectEtheaItem&lt;br /&gt;
| loretext = This unit wields the ancient power of the Union of Light and Darkness.&lt;br /&gt;
| units = Elynia, Mal Keshar&lt;br /&gt;
| effects =&lt;br /&gt;
* Hitpoints: +20%&lt;br /&gt;
* Attacks: ranged attack added - union, 29-3 arcane, union + magical&lt;br /&gt;
}}&lt;/div&gt;</summary>
		<author><name>Shadowm</name></author>
		
	</entry>
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