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	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=User%3AMCP</id>
	<title>User:MCP - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=User%3AMCP"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;action=history"/>
	<updated>2026-04-05T16:55:17Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=27671&amp;oldid=prev</id>
		<title>MCP: /* List of Changes to DotG II version 2.2-&gt;2.3 */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=27671&amp;oldid=prev"/>
		<updated>2008-12-21T01:14:31Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;List of Changes to DotG II version 2.2-&amp;gt;2.3&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:14, 21 December 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l32&quot; &gt;Line 32:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 32:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Custom weapons re-arranged and re-priced:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;** Custom weapons re-arranged and re-priced:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** All put into one shop.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** All put into one shop.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Balanced quite a bit, ranged are no longer 'free' magic attacks.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Drain is a lot more expensive (makes drakes hard to play as).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;*** Rage is very expensive because it is the best goblin killing weapon (skirmish + rage).&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Slow weapons available for 50 gold 1-1.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Slow weapons available for 50 gold 1-1.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Bank robber weapons cost 50 gold, are 1-2, and steal 5% of the bank.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*** Bank robber weapons cost 50 gold, are 1-2, and steal 5% of the bank.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MCP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26053&amp;oldid=prev</id>
		<title>MCP: /* Bank */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26053&amp;oldid=prev"/>
		<updated>2008-06-27T20:39:55Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bank&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:39, 27 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bank ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bank ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;:&lt;/del&gt;Any money on a hero as it reaches town is automatically placed in the 'bank'. Any money not spent as a hero leaves the shop will remain in the bank and gain 10% interest per turn, and so over time can grow significantly. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;*&lt;/ins&gt;Any money on a hero as it reaches town is automatically placed in the 'bank'. Any money not spent as a hero leaves the shop will remain in the bank and gain 10% interest per turn, and so over time can grow significantly. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The trick is to be disciplined in spending so the remaining gold gains a significant amount from interest. A solid amount of gold to shoot for is 150 to 250+ range, depending on how the game is going. Don't let yourself get caught up in an arms race. Focus on NOT DIEING. HP is the only thing besides the bank which grows exponentially. Exponentially means after buying it enough, it will far outgrow the linear damage boost of +1 for 6 gold. To kill be able to one turn kill a hero with 300 HP is not cheap, and may only afford a hero a glass jaw in return, as its own HP will be lower for the same price, and suseptable to death by inferior damage. To balance the amount of gold spent vs the interest gained and gold collected is not easy, but to be successful it is necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* The trick is to be disciplined in spending so the remaining gold gains a significant amount from interest. A solid amount of gold to shoot for is 150 to 250+ range, depending on how the game is going. Don't let yourself get caught up in an arms race. Focus on NOT DIEING. HP is the only thing besides the bank which grows exponentially. Exponentially means after buying it enough, it will far outgrow the linear damage boost of +1 for 6 gold. To kill be able to one turn kill a hero with 300 HP is not cheap, and may only afford a hero a glass jaw in return, as its own HP will be lower for the same price, and suseptable to death by inferior damage. To balance the amount of gold spent vs the interest gained and gold collected is not easy, but to be successful it is necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* (1.10^#turns) * initial gold is how much you will have in # turns you desire to check. I usually keep a calculator program around to check some things from time to time, such as optimal damage costs.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* (1.10^#turns) * initial gold is how much you will have in # turns you desire to check. I usually keep a calculator program around to check some things from time to time, such as optimal damage costs.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MCP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26052&amp;oldid=prev</id>
		<title>MCP: /* Bank */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26052&amp;oldid=prev"/>
		<updated>2008-06-27T20:39:38Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Bank&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:39, 27 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bank ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Bank ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any money on a hero as it reaches town is automatically placed in the 'bank'. Any money not spent as a hero leaves the shop will remain in the bank and gain 10% interest per turn, and so over time can grow significantly. The trick is to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not spend &lt;/del&gt;so &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much that &lt;/del&gt;the interest &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;doesn't grow much&lt;/del&gt;. A solid amount of gold to shoot for is 150 to 250 range, depending on how the game is going. Don't let yourself get caught up in an arms race. Focus on NOT DIEING. HP is the only thing besides the bank &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;grows exponentially. Exponentially means &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the long run &lt;/del&gt;it will far &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;out grow a &lt;/del&gt;linear &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;growth, such as &lt;/del&gt;damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;which is always &lt;/del&gt;+1 for 6 gold&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, but HP grows at 10% per turn. By growing at 10% as well, it is easily cheaper than damage in the long run&lt;/del&gt;. To kill be able to one turn kill a hero with 300 HP is not cheap, and may only afford a hero a glass jaw in return, as its own HP will be lower for the same price, and suseptable to death by inferior damage. To balance the amount of gold spent vs the interest gained and gold collected is not easy, but to be successful it is necessary.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:Any money on a hero as it reaches town is automatically placed in the 'bank'. Any money not spent as a hero leaves the shop will remain in the bank and gain 10% interest per turn, and so over time can grow significantly. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* 1.10^#turns * initial gold is how much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gold &lt;/del&gt;you will have in # turns you desire to check. I usually keep a calculator program around to check some things from time to time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* &lt;/ins&gt;The trick is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be disciplined in spending &lt;/ins&gt;so the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remaining gold gains a significant amount from &lt;/ins&gt;interest. A solid amount of gold to shoot for is 150 to 250&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;+ &lt;/ins&gt;range, depending on how the game is going. Don't let yourself get caught up in an arms race. Focus on NOT DIEING. HP is the only thing besides the bank &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;grows exponentially. Exponentially means &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;after buying it enough, &lt;/ins&gt;it will far &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outgrow the &lt;/ins&gt;linear damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;boost of &lt;/ins&gt;+1 for 6 gold. To kill be able to one turn kill a hero with 300 HP is not cheap, and may only afford a hero a glass jaw in return, as its own HP will be lower for the same price, and suseptable to death by inferior damage. To balance the amount of gold spent vs the interest gained and gold collected is not easy, but to be successful it is necessary.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/ins&gt;1.10^#turns&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) &lt;/ins&gt;* initial gold is how much you will have in # turns you desire to check. I usually keep a calculator program around to check some things from time to time&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, such as optimal damage costs.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Optimal damage for the price is about 6 damage to 1 strike. 6 gold per damage vs 38 gold per strike&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== List of Changes to DotG II version 2.2-&amp;gt;2.3===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== List of Changes to DotG II version 2.2-&amp;gt;2.3===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MCP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26051&amp;oldid=prev</id>
		<title>MCP: /* My Work on Wesnoth */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26051&amp;oldid=prev"/>
		<updated>2008-06-27T20:35:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;My Work on Wesnoth&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:35, 27 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== My Work on Wesnoth ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== My Work on Wesnoth ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have simply upgraded Defense of the Goblin(DotG) II by Baufo to fix some bugs and be more balanced. To my knowledge, Baufo first created DotG in August 2006, almost two years ago. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;I have &lt;/del&gt;not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;heard &lt;/del&gt;from him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in several &lt;/del&gt;months, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;I released my own version. I &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have listed the changes below as well &lt;/del&gt;as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in the readme available when downloading the add &lt;/del&gt;on.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:I have simply upgraded Defense of the Goblin(DotG) II by Baufo to fix some bugs and be more balanced. To my knowledge, Baufo first created DotG in August 2006, almost two years ago. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;After &lt;/ins&gt;not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hearing &lt;/ins&gt;from him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;months, I released my own version&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. However we have corresponded via email and he has updated his version to match mine&lt;/ins&gt;. I &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will keep mine up &lt;/ins&gt;as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an 'experimental' copy &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plans to implement new changes&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The simple visual difference in add-ons is to note the authors. The original Defense of the Goblin II is by Baufo, my version has two authors, 'Baufo and MCP'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:The simple visual difference in add-ons is to note the authors. The original Defense of the Goblin II is by Baufo, my version has two authors, 'Baufo and MCP'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:To start a game with my version, it will say DotG II CC. CC stands for Custom creeps. The era is not the same as the original DotG II and it is also re-named DotG II CC era.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;:To start a game with my version, it will say DotG II CC. CC stands for Custom creeps. The era is not the same as the original DotG II and it is also re-named DotG II CC era.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MCP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26050&amp;oldid=prev</id>
		<title>MCP: /* Introduction to Defense of the * */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=26050&amp;oldid=prev"/>
		<updated>2008-06-27T20:33:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Introduction to Defense of the *&lt;/span&gt;&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:33, 27 June 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot; &gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Introduction to Defense of the &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;=== Introduction to Defense of the &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ===&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*For any of Defense of game, the goal is to kill the other side's goblin, wose, etc. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*For any of Defense of game, the goal is to kill the other side's goblin, wose, etc. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One can send their hero to the green '&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Towns' to visit the &lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Shop'. &lt;/del&gt;In the shop are various options. One can heal his hero, one can buy more health, damage for one's own hero or for the AI controlled &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ally's &lt;/del&gt;units.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*One can send their hero to the green '&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Shops.&lt;/ins&gt;' In the shop are various options. One can heal his hero, one can buy more health, damage for one's own hero or for the AI controlled &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allied &lt;/ins&gt;units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If a hero dies, it will be sent to purgatory until its next turn. It will lose two turns of interest(1/(1.1*1.1) * gold in bank) of what is in the bank, as well as giving each enemy hero +25 gold.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*If a hero dies, it will be sent to purgatory until its next turn. It will lose two turns of interest(1/(1.1*1.1) * gold in bank) of what is in the bank, as well as giving each enemy hero +25 gold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Controlling villages is a great way to gain an economic edge. One can do this by being faster, stronger, or more cunning than the enemy. Or in some cases 'brave'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;usually &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;foolish &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tactic &lt;/del&gt;for this game. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Controlling villages is a great way to gain an economic edge. One can do this by being faster, stronger, or more cunning than the enemy. Or in some cases 'brave&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;,&lt;/ins&gt;' usually &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resulting in &lt;/ins&gt;foolish &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tactics &lt;/ins&gt;for this game.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Now to kill their Goblin, your hero has to be strong enough to not only kill the goblin perhaps in one turn, but if not, perhaps do enough damage to cost them a significant amount of gold to heal the goblin, even if you died. I highly recommend either 'banking' with one hero until you can buy the Magic Gate to teleport to their back door and one turn kill the goblin, assuming it doesn't get lucky. The other way is to use fast or skirmish units, Gryphon or Saurian for instance, to sneak in from a front position to threaten a kill. Now if your hero is not threatening to the enemies' heroes, they will probably just close around you, and take the kill, perhaps using the goblin as bait.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*Now to kill their Goblin, your hero has to be strong enough to not only kill the goblin perhaps in one turn, but if not, perhaps do enough damage to cost them a significant amount of gold to heal the goblin, even if you died. I highly recommend either 'banking' with one hero until you can buy the Magic Gate to teleport to their back door and one turn kill the goblin, assuming it doesn't get lucky. The other way is to use fast or skirmish units, Gryphon or Saurian for instance, to sneak in from a front position to threaten a kill. Now if your hero is not threatening to the enemies' heroes, they will probably just close around you, and take the kill, perhaps using the goblin as bait.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*To play this game effectively, one must be a team player, if it is 2v2 or 3v3, and one must be able to 'bank'.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;*To play this game effectively, one must be a team player, if it is 2v2 or 3v3, and one must be able to 'bank'.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>MCP</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=25898&amp;oldid=prev</id>
		<title>MCP: First draft, wrote a bunch and I do not know if I made an mistakes.</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=User:MCP&amp;diff=25898&amp;oldid=prev"/>
		<updated>2008-06-04T07:58:15Z</updated>

		<summary type="html">&lt;p&gt;First draft, wrote a bunch and I do not know if I made an mistakes.&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;== Welcome ==&lt;br /&gt;
:This is my page. I am known as MCP on the Wesnoth forums and other places such as tekken zaibatsu. I wrote some information here on DotG to hopefully help some players learn how to play, as well as to see some of the changes I have made.&lt;br /&gt;
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=== My Work on Wesnoth ===&lt;br /&gt;
:I have simply upgraded Defense of the Goblin(DotG) II by Baufo to fix some bugs and be more balanced. To my knowledge, Baufo first created DotG in August 2006, almost two years ago. I have not heard from him in several months, so I released my own version. I have listed the changes below as well as in the readme available when downloading the add on.&lt;br /&gt;
:The simple visual difference in add-ons is to note the authors. The original Defense of the Goblin II is by Baufo, my version has two authors, 'Baufo and MCP'.&lt;br /&gt;
:To start a game with my version, it will say DotG II CC. CC stands for Custom creeps. The era is not the same as the original DotG II and it is also re-named DotG II CC era.&lt;br /&gt;
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=== My Future Plans for DotG ===&lt;br /&gt;
* Upgrade healing to be percentage based, including the auto healing available to some heroes as well as the healing spell.&lt;br /&gt;
* Add some new map possibilities to help when less than 6 or more than 6 people are available, including 1v1, 1v1v1, 2v2v2, and so on, as many as I can get.&lt;br /&gt;
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=== Introduction to Defense of the &amp;lt;nowiki&amp;gt;*&amp;lt;/nowiki&amp;gt; ===&lt;br /&gt;
*For any of Defense of game, the goal is to kill the other side's goblin, wose, etc. &lt;br /&gt;
*One can send their hero to the green 'Towns' to visit the 'Shop'. In the shop are various options. One can heal his hero, one can buy more health, damage for one's own hero or for the AI controlled ally's units.&lt;br /&gt;
*If a hero dies, it will be sent to purgatory until its next turn. It will lose two turns of interest(1/(1.1*1.1) * gold in bank) of what is in the bank, as well as giving each enemy hero +25 gold.&lt;br /&gt;
*Controlling villages is a great way to gain an economic edge. One can do this by being faster, stronger, or more cunning than the enemy. Or in some cases 'brave', usually a foolish tactic for this game. &lt;br /&gt;
*Now to kill their Goblin, your hero has to be strong enough to not only kill the goblin perhaps in one turn, but if not, perhaps do enough damage to cost them a significant amount of gold to heal the goblin, even if you died. I highly recommend either 'banking' with one hero until you can buy the Magic Gate to teleport to their back door and one turn kill the goblin, assuming it doesn't get lucky. The other way is to use fast or skirmish units, Gryphon or Saurian for instance, to sneak in from a front position to threaten a kill. Now if your hero is not threatening to the enemies' heroes, they will probably just close around you, and take the kill, perhaps using the goblin as bait.&lt;br /&gt;
*To play this game effectively, one must be a team player, if it is 2v2 or 3v3, and one must be able to 'bank'.&lt;br /&gt;
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=== Bank ===&lt;br /&gt;
:Any money on a hero as it reaches town is automatically placed in the 'bank'. Any money not spent as a hero leaves the shop will remain in the bank and gain 10% interest per turn, and so over time can grow significantly. The trick is to not spend so much that the interest doesn't grow much. A solid amount of gold to shoot for is 150 to 250 range, depending on how the game is going. Don't let yourself get caught up in an arms race. Focus on NOT DIEING. HP is the only thing besides the bank that grows exponentially. Exponentially means in the long run it will far out grow a linear growth, such as damage which is always +1 for 6 gold, but HP grows at 10% per turn. By growing at 10% as well, it is easily cheaper than damage in the long run. To kill be able to one turn kill a hero with 300 HP is not cheap, and may only afford a hero a glass jaw in return, as its own HP will be lower for the same price, and suseptable to death by inferior damage. To balance the amount of gold spent vs the interest gained and gold collected is not easy, but to be successful it is necessary.&lt;br /&gt;
* 1.10^#turns * initial gold is how much gold you will have in # turns you desire to check. I usually keep a calculator program around to check some things from time to time.&lt;br /&gt;
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=== List of Changes to DotG II version 2.2-&amp;gt;2.3===&lt;br /&gt;
* When a hero dies, it is no longer invisible. This would always give new players an awful time. So now a hero is visible when it is in purgatory and then when it respawns.&lt;br /&gt;
** Also when a hero dies, he will lose two turns worth of interest. 1/(1.1^2) * gold in bank.&lt;br /&gt;
* 70% experience required to level. 100% was too much.&lt;br /&gt;
* Re-arranged the shop to hopefully be more new player friendly.&lt;br /&gt;
** Custom weapons re-arranged and re-priced:&lt;br /&gt;
*** All put into one shop.&lt;br /&gt;
*** Slow weapons available for 50 gold 1-1.&lt;br /&gt;
*** Bank robber weapons cost 50 gold, are 1-2, and steal 5% of the bank.&lt;br /&gt;
*** Check the shop for other options.&lt;br /&gt;
** Balanced the terrain wizard options. Mountains to hills because some units cannot move on mountains. Changed water to ford because most units cannot move on water. The remaining are grassland, forest, and mushrooms.&lt;br /&gt;
** Moved all the spells into one shop, although right now it seems a bit cluttered. I am planning on removing some of the fairly useless spells.&lt;br /&gt;
* Balanced the Creeps, the AI controlled side. In version 2.2, the creeps are easily stronger than heros if upgraded at the beginning of the game.&lt;br /&gt;
** The creeps are now under a limit of 5 by default. This can be upgraded to 7 for 125, to 9 for 225, and so on. I find that 5-&amp;gt;7 is rarely needed, but when it is, it can really turn the tide and win a game.&lt;br /&gt;
** I tried very hard to balance the price of upgrading the creeps, as opposed to heros. So far it's not going too bad.&lt;br /&gt;
** I brought back the custom creeps available in the 1.X version of DotG.&lt;br /&gt;
*** Soulless, Blood Bat, Chocobone, Berserker, Wraith, Shadow, Cuttle Fish, Lancer, Yeti, and Fire Dragon.&lt;br /&gt;
*** Custom creeps are affected by creep upgrades, in both stats and in cost.&lt;br /&gt;
*** Custom creep prices drop by 5% per turn. Over many upgrades, the cost of a soulless will approach the cost of a Yeti, for instance, because the percentage difference in damage will also decrease.&lt;br /&gt;
*** The hero who killed a custom creep should get 10 gold.&lt;br /&gt;
* I changed the costs of upgrading Heroes so as to balance it with HP upgrades and with Creeps.&lt;br /&gt;
** 25 gold to upgrade health by 10% +10, and then it also heals +10 health. Helps the new players this way.&lt;br /&gt;
* I updated all of the spells a bit:&lt;br /&gt;
** The town portal scroll is very powerful and was easily abusable until I changed it a bit.&lt;br /&gt;
*** It now costs 5 gold for the first one and 15 gold for every one after that.&lt;br /&gt;
*** It now will leave a hero with at most 2 movement next to its town, so any unit in the provided era can reach the shop unless it already had spent all its movement.&lt;br /&gt;
** All of the spells show some text, such as 'TOWN PORTAL' or 'XP DRAIN' when cast, so as to demystify what just happened.&lt;/div&gt;</summary>
		<author><name>MCP</name></author>
		
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