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		<title>Daud2001: Created page with &quot;'''''The Altaz Mariners''''' is a user-made campaign by jb and Bob_The_Mighty. It is a two-player campaign with non-linear progression, meanin...&quot;</title>
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		<updated>2026-05-31T13:25:55Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039;The Altaz Mariners&amp;#039;&amp;#039;&amp;#039;&amp;#039;&amp;#039; is a &lt;a href=&quot;/Guide_to_UMC_Content&quot; title=&quot;Guide to UMC Content&quot;&gt;user-made&lt;/a&gt; campaign by &lt;a href=&quot;/index.php?title=Jb&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Jb (page does not exist)&quot;&gt;jb&lt;/a&gt; and &lt;a href=&quot;/index.php?title=Bob_The_Mighty&amp;amp;action=edit&amp;amp;redlink=1&quot; class=&quot;new&quot; title=&quot;Bob The Mighty (page does not exist)&quot;&gt;Bob_The_Mighty&lt;/a&gt;. It is a two-player campaign with non-linear progression, meanin...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;'''''The Altaz Mariners''''' is a [[Guide to UMC Content|user-made]] campaign by [[jb]] and [[Bob_The_Mighty]]. It is a two-player campaign with non-linear progression, meaning the player is partially-free to play the campaign in the order they prefer. The campaign takes place in an original setting where most of the world are the sea and the player controls two mariners named [[Largo]] and [[Hugo]] as they travel from island to island in search of revenge against their older brother [[Marco]].&lt;br /&gt;
&lt;br /&gt;
* Current version: 3.6.0&lt;br /&gt;
* Available translations: French&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The player control two sides during the whole campaign, one led by Largo (side 1, red) and one by Hugo (side 2, blue). While recruiting, recalling, and upkeep work like in normal ''Wesnoth'', the player's sides can't use standard village-based income and must collect gold through completing quests, finding loot, and selling loot.&lt;br /&gt;
&lt;br /&gt;
The campaign consists of the &amp;quot;[[World Map]]&amp;quot; scenario which serves as a hub where the player controls the mariners' ship to travel from island to island, and all the other scenarios which follow a more typical ''Wesnoth'' format where the player controls their leaders and recruits/recalls to move and fight. These scenarios can be accessed by visiting an island in a hub or through a random encounter on the sea. Island names are labeled green, yellow, orange, and red, ordered by how difficult the island's scenario is (green is near-unloseable, red is a heavy battle).&lt;br /&gt;
&lt;br /&gt;
After [[Altaz Gaol|the first battle scenario]], there is not set order on which island has to be visited first, although terrains such as deep water (when the player hasn't bought a better boat) and the storm in the south prevent some islands to be visited until the player is ready, and some choices may change the effect of visiting an island.&lt;br /&gt;
&lt;br /&gt;
== Scenarios ==&lt;br /&gt;
* &amp;quot;[[World Map]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Islands ===&lt;br /&gt;
Islands listed together with a slash between them are mutually exclusive.&lt;br /&gt;
&lt;br /&gt;
* &amp;quot;[[Altaz Gaol]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Avalon]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Dahazi Beach]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Fort Liberty]]&amp;quot;/&amp;quot;[[Fort Liberty Sewers]]&amp;quot;&lt;br /&gt;
** &amp;quot;[[The Coastal Battery]]&amp;quot;/&amp;quot;[[The Crossing]]&amp;quot;&lt;br /&gt;
** &amp;quot;[[Throne Room]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Greystone Port]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Hideout]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Judro Pits]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Lantos]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Lludwyn]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Slavenia]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Solant]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
=== Sea encounters ===&lt;br /&gt;
* &amp;quot;[[Abandoned Ship]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Goblin Mutiny]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Floating Library]]&amp;quot;&lt;br /&gt;
* &amp;quot;[[Orc Ship]]&amp;quot;&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player characters ===&lt;br /&gt;
* [[Largo]]: Leader of side 1. A modified version of [[Thug]]. Brother of Hugo and Margo who seeks revenge towards the latter.&lt;br /&gt;
* [[Hugo]]: Leader of side 2. A modified version of [[Poacher]]. Brother of Largo and Margo who seeks revenge towards the latter.&lt;br /&gt;
&lt;br /&gt;
=== Companions ===&lt;br /&gt;
* [[Kashmir]]&lt;br /&gt;
&lt;br /&gt;
=== Antagonists ===&lt;br /&gt;
==== Pirates ====&lt;br /&gt;
* [[Marco]]&lt;br /&gt;
* [[Hilldon]]&lt;br /&gt;
&lt;br /&gt;
==== Royals ====&lt;br /&gt;
* [[King Tylon]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
Three brothers--Largo, Hugo, and Marco--have been traveling the seas as pirates since they are young, causing enough trouble that [[King Tylon]] puts a bounty on them. Marco decides to sell out his two brothers for a prize, leaving Largo and Hugo to rot in Altaz Gaol where they build up anger and desire for vengeance against their brother.&amp;lt;ref name=&amp;quot;Gaol&amp;quot;&amp;gt;&amp;quot;[[Altaz Gaol]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
After a year of imprisonment, Largo and Hugo manage to break free of the gaol by convincing their ogre guards to turn against their bad boss.&amp;lt;ref name=&amp;quot;Gaol&amp;quot;/&amp;gt; Now free men again, the brothers amass better ship, gold, and troops in their vengeance quest, but the way to the south where Marco is is blocked by a storm. Using an orb acquired from [[the Brotherhood of Ice]], the brothers reach the south of the map.&amp;lt;ref name=&amp;quot;World Map&amp;quot;&amp;gt;&amp;quot;[[World Map]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
However, it turns out that the islands in the south is being invaded by drakes, which has led Marco to align himself with the elves of Avalon as they are all have been doomed by King Tylon who has the Brotherhood of Ice create the storm so that the drakes can't go north, leaving Marco and the elves to die.&amp;lt;ref name=&amp;quot;Avalon&amp;quot;&amp;gt;&amp;quot;[[Avalon]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; Largo and Hugo agree to put their revenge aside and help the elves take down the storm by assassinating the Brotherhood's leader [[Frozenheart]], but they are captured by the royals.&amp;lt;ref name=&amp;quot;Temple of  Ice&amp;quot;&amp;gt;&amp;quot;[[Temple of Ice]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; Marco sells the brothers out again to save his own skin, but the brothers survive the royals' attempt to throw them to the nagas and find their way back to Avalon.&amp;lt;ref name=&amp;quot;Solant&amp;quot;&amp;gt;&amp;quot;[[Solant]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Largo, Hugo, and the elves of Avalon agree that they need to take King Tylon down. With the help of allies they gather during the adventure, Largo and Hugo coordinate the assault of [[Fort Liberty]] where the king is, personally killing him and getting revenge on the imprisoned Marco along the way.&amp;lt;ref name=&amp;quot;Throne Room&amp;quot;&amp;gt;&amp;quot;[[Throne Room]]&amp;quot;, ''[[The Altaz Mariners]]''&amp;lt;/ref&amp;gt; As a new government is installed to replace Tylon, the brothers slip away satisfied, although the drake danger still looms.&lt;br /&gt;
&lt;br /&gt;
== See also ==&lt;br /&gt;
* [https://r.wesnoth.org/t34254 Forum link]&lt;br /&gt;
&lt;br /&gt;
{{DEFAULTSORT:Altaz Mariners, The}}&lt;br /&gt;
[[Category:User-made campaigns]]&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
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