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	<title>Talk:GCI/Playtesting/Dead Water/Challenging - Revision history</title>
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	<updated>2026-05-31T06:37:00Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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		<id>https://wiki.wesnoth.org/index.php?title=Talk:GCI/Playtesting/Dead_Water/Challenging&amp;diff=39283&amp;oldid=prev</id>
		<title>Beerbong: The game overall is fun but make a few changes</title>
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		<updated>2010-12-02T21:30:18Z</updated>

		<summary type="html">&lt;p&gt;The game overall is fun but make a few changes&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;     I accomplished the game noticing only minor things that could be improved upon.  The story line was pretty decent and easy to fallow, but on some of the campaigns I was confused on what the objective was (or how it should be completed) and how it fallowed the storyline.  In addition I suggest making it possible for a player to make custom user keyboard setting.   Computer gamers often like making their own control setup on their own computer keyboard.  Along with that I found it very repetitive having to recruiting characters from a special menu, I suggest making a sidebar on the game play screen so you can quickly and easily recruit (summon) a warrior or any other character.   One thing that would have me happier as a player is if I could summon or recruit a level 2 character or higher from the beginning rather than having them earn experience to level up after each campaign.  I would recommend carrying over higher-level characters that are not part of the story line. The game play was perfect for a level called ‘’Challenging”, it was not to easy or hard, I would recommend making a suggestion or hints option so players can improve in ways they have not thought of before.  &lt;br /&gt;
	I had fun playing the game just make some small tweaks and I think it can be even more enjoyable.  Please ask me any questions if I have missed areas you would like comment on. &lt;br /&gt;
	Thank you, Joshua Voravong&lt;/div&gt;</summary>
		<author><name>Beerbong</name></author>
		
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