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	<title>Talk:Authoring tools - Revision history</title>
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	<updated>2026-05-04T14:49:40Z</updated>
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		<id>https://wiki.wesnoth.org/index.php?title=Talk:Authoring_tools&amp;diff=42006&amp;oldid=prev</id>
		<title>Mercurius999: Created page with 'can I add here in the authoring tools page a mention to my campsynth ? is a tool to create a not so skeletal campaign as you can view in the help:           camp-synt -c -n -s [-…'</title>
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		<updated>2011-04-12T08:14:51Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;can I add here in the authoring tools page a mention to my campsynth ? is a tool to create a not so skeletal campaign as you can view in the help:           camp-synt -c -n -s [-…&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;can I add here in the authoring tools page a mention to my campsynth ? is a tool to create a not so skeletal campaign as you can view in the help:&lt;br /&gt;
&lt;br /&gt;
         camp-synt -c -n -s [-s] -h [-h] -u [-u] -f -w&lt;br /&gt;
&lt;br /&gt;
         Warning: put underscores instead of spaces or include in double quotes (eg: a_string or &amp;quot;a string&amp;quot;)&lt;br /&gt;
         Warning: you can use long or short notations for options:&lt;br /&gt;
         -c A_str  is the same of -c &amp;quot;A str&amp;quot; and of --campaign=A_str and --campaign=&amp;quot;A str&amp;quot;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
         OPTIONS:&lt;br /&gt;
         -c Name_with_underscores or  &amp;quot;Name in quotes&amp;quot;. This option is mandatory.&lt;br /&gt;
         -n Number of scenarios if not provided scenario's names via -s option&lt;br /&gt;
         -s First_scenario [-s Second_scenario -s Third_scenario -s End]&lt;br /&gt;
            one or more scenario names provided in sequential order&lt;br /&gt;
         -h Hero_Name [-h Best_Friend -h My_Dog.Wolf]&lt;br /&gt;
            one or more hero names to create and use in the story.&lt;br /&gt;
            If the name contains a '.' (dot sign) everything following it is considerd as the type of that unit.&lt;br /&gt;
         -u new_Unit [-u Another_one -u Last]&lt;br /&gt;
            one or more new unit types to be included in the private units folder.&lt;br /&gt;
            If the name contains two dot signs it will be splitted this way: new_unit_name, race, copied_from&lt;br /&gt;
            like in: Farm_rebel.humans.Peasant&lt;br /&gt;
            This need -w option properly set.&lt;br /&gt;
         -f Force the rewrite of an existing file.&lt;br /&gt;
         -w Wesnoth path (in double quotes if containing spaces) to access original units.&lt;br /&gt;
            If this option is set and the path match 1.6 then the directory 'campaigns' is used instead of 'add-ons'.&lt;br /&gt;
&lt;br /&gt;
         EXAMPLES:&lt;br /&gt;
         -c Camp_Name  -n  3&lt;br /&gt;
         -c Camp_Name  -n  3 -f&lt;br /&gt;
         -c Camp_Name  -s Scenario_One  -s Scenario_Two&lt;br /&gt;
         -c Camp_Name  -s Scenario_One  -s Scenario_Two -h Hero_Name -u New_unit&lt;br /&gt;
         -c Camp_Name  -s One -s Two -h Hero_Name -h His_Friend -u New_unit -u New_Bowman&lt;br /&gt;
         -c Camp_Name  -s One -s Two -h Hero -h Friend.New_Bowman -u New_Bowman&lt;br /&gt;
         -c Camp_Name  -s One -s Two -h Hero.New_Bowman -u New_Bowman.humans.Peasant&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
campsynth is a perl script (with core modules usage only, suitable for most Linux systems and packed as exe for the enjoy of some other OS users).&lt;br /&gt;
It was written based on 1.8.5 version of the game but can be also used with 1.6.x versions and was successfully tested with 1.9.5 (12 apr 2011).&lt;br /&gt;
campsynth is located at the forum http://forum.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29010&lt;/div&gt;</summary>
		<author><name>Mercurius999</name></author>
		
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