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	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=Multiplayercontent%2Fde</id>
	<title>Multiplayercontent/de - Revision history</title>
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	<updated>2026-04-05T20:13:19Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69375&amp;oldid=prev</id>
		<title>RufDerMacht: /* Die Szenario-Datei */  section translation finished</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69375&amp;oldid=prev"/>
		<updated>2022-02-22T09:40:42Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Die Szenario-Datei: &lt;/span&gt;  section translation finished&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:40, 22 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l30&quot; &gt;Line 30:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 30:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ein Szenario, das nicht dafür vorgesehen ist, direkt gestartet zu werden, sollte innerhalb des &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags den key &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; enthalten. Das verhindert die Anzeige des Szenarios auf der Multiplayer-Konfigurationsseite als Eintrittspunkt.&amp;lt;br&amp;gt;Ab Wesnoth Version 1.13 ist diese Angabe nicht mehr unbedingt notwendig, da &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; die Voreinstellung ist.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ein Szenario, das nicht dafür vorgesehen ist, direkt gestartet zu werden, sollte innerhalb des &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags den key &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; enthalten. Das verhindert die Anzeige des Szenarios auf der Multiplayer-Konfigurationsseite als Eintrittspunkt.&amp;lt;br&amp;gt;Ab Wesnoth Version 1.13 ist diese Angabe nicht mehr unbedingt notwendig, da &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; die Voreinstellung ist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Für Szenarien ohne &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; kann man den key &amp;lt;code&amp;gt;new_game_title&amp;lt;/code&amp;gt; benutzen, der einen benutzerdefinierten Titel für das Szenario ermöglicht. Das ist nützlich, wenn man mehrere Eintrittspunkte in eine Kampagne - z.B. am Anfang eines neuen Kapitels - setzen möchte.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Für Szenarien ohne &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; kann man den key &amp;lt;code&amp;gt;new_game_title&amp;lt;/code&amp;gt; benutzen, der einen benutzerdefinierten Titel für das Szenario ermöglicht. Das ist nützlich, wenn man mehrere Eintrittspunkte in eine Kampagne - z.B. am Anfang eines neuen Kapitels - setzen möchte.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each human&lt;/del&gt;-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controlled side needs to have a &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;controller=human&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;key defined in its &lt;/del&gt;[side] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tag to work in network mode&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jede durch einen Menschen gesteuerte Partei (in der WML&lt;/ins&gt;-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Terminologie spricht man von &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;side&lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;) benötigt innerhalb ihres &amp;lt;code&amp;gt;&lt;/ins&gt;[side]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;-Tags den Key &amp;lt;code&amp;gt;controller=human&amp;lt;/code&amp;gt;, um im Netzwerkmodus zu funktionieren&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each human-controlled side also needs to have a '''save_id''' defined inside its &lt;/del&gt;[side] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tag&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Each side's &lt;/del&gt;save_id &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should be unique&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and it should be the same &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;every scenario&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Without this&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your recall lists and leaders will not carry over from one scenario to the next&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;{{DevFeature1&lt;/del&gt;.13&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|?}} This is no longer true&lt;/del&gt;, '''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save_id&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defaults to '''id'&lt;/del&gt;'', &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;just like in sp&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jede von einem Menschen gesteuerte Partei benötigt außerdem innerhalb ihres &amp;lt;code&amp;gt;&lt;/ins&gt;[side]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;-Tags den Key &amp;lt;code&amp;gt;save_id=ABCD&amp;lt;/code&amp;gt; mit einem einzigartigen Identifikationscode (ID)&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Jede Side hat eine eigene &lt;/ins&gt;save_id, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und sie ist &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;jedem zusammengehörigen Szenario gleich. Ohne diese Angabe werden die Anführer und Rekrutierungslisten nicht ins nächste Szenario übernommen.&amp;lt;br&amp;gt;Ab Wesnoth Version 1&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;13 wird die Angabe von save_id nicht mehr benötigt&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;sie wird (genau wie im Einzelspielermodus) per Voreinstellung von dem Schlüssel &amp;lt;code&amp;gt;id=ABCD&amp;lt;/code&amp;gt; übernommen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* If you want to carry over information for ai sides, they need to have a &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;save_id&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defined and &lt;/del&gt;''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'persistent=yes''' in their &lt;/del&gt;[side] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tags. (The same is true for singleplayer campaigns)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Jede von der KI gesteuerten Partei jedoch benötigt innerhalb ihres &amp;lt;code&amp;gt;[side]&amp;lt;/code&amp;gt;-Tags den Key &amp;lt;code&amp;gt;save_id=12345&amp;lt;/code&amp;gt; und zusätzlich den Key &amp;lt;code&amp;gt;persistent=yes&amp;lt;/code&amp;gt;. Da gleiche gilt generell auch im Einzelspielermodus.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* {{DevFeature1.13|?}} You can use &lt;/del&gt;'''previous_save_id''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' to tell the engine which player shodul control which side. For example if you have a multiplayer campaign and in scenario1 you have two sides with ids &lt;/del&gt;Kalenz &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and Landar, and in scenario2 you have sides with ids Konrad and Delfador you can use &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous_save_id=Kalenz&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;'''&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;previous_save_id=Landar&lt;/del&gt;''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in scenario2 to make sure that the player that previously controlled Kalenz now controls Konrad and the player that previously controlled Landar now controlls &lt;/del&gt;Delfador.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ab Wesnoth Version 1&lt;/ins&gt;.13 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gibt es die Möglichkeit&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mittels des Key &amp;lt;code&amp;gt;previous_save_id&amp;lt;/code&amp;gt; innerhalb eines &amp;lt;code&amp;gt;[side]&amp;lt;/code&amp;gt;-Tags zu bestimmen, welcher vorherige Spieler diese Partei im aktuellen Szenario übenehmen soll. Angenommen, im ersten Szenario gibt es zwei Parteien mit den IDs &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kalenz&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Landar&lt;/ins&gt;'', &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;im zweiten &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Konrad&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Delfador&lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. Man kann nun im zweiten Szenario innerhalb des &amp;lt;code&amp;gt;&lt;/ins&gt;[side]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;-Tags von '&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Konrad&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;den Key &amp;lt;code&amp;gt;&lt;/ins&gt;previous_save_id&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;=Kalenz&amp;lt;/code&amp;gt; nutzen, um die vorher von &lt;/ins&gt;''Kalenz'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gesteuerte Partei nun &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Konrad&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;zuzuordnen. Das Gleiche kann man mit &lt;/ins&gt;''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Landar&lt;/ins&gt;'' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und &lt;/ins&gt;''Delfador&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'' machen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Notes ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Other Notes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69374&amp;oldid=prev</id>
		<title>RufDerMacht: /* Die Szenario-Datei */ trans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69374&amp;oldid=prev"/>
		<updated>2022-02-21T12:10:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Die Szenario-Datei: &lt;/span&gt; trans&lt;/span&gt;&lt;/p&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 12:10, 21 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l28&quot; &gt;Line 28:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 28:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ein Szenario innerhalb einer Multiplayer-Kampagne ist beinahe identisch zu einem Szenario in einer Einzelspieler-Kampagne. Es müssen nur folgende Änderungen vogenommen werden:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Ein Szenario innerhalb einer Multiplayer-Kampagne ist beinahe identisch zu einem Szenario in einer Einzelspieler-Kampagne. Es müssen nur folgende Änderungen vogenommen werden:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ein Szenario, das nicht dafür vorgesehen ist, direkt gestartet zu werden, sollte innerhalb des &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags den key &amp;lt;code&amp;gt;allow_new_game=&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;no&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;&amp;lt;/code&amp;gt; enthalten. Das verhindert die Anzeige des Szenarios auf der Multiplayer-Konfigurationsseite als &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;quot;entry point&amp;quot;&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Ein Szenario, das nicht dafür vorgesehen ist, direkt gestartet zu werden, sollte innerhalb des &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags den key &amp;lt;code&amp;gt;allow_new_game=no&amp;lt;/code&amp;gt; enthalten. Das verhindert die Anzeige des Szenarios auf der Multiplayer-Konfigurationsseite als &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Eintrittspunkt&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Ab Wesnoth Version 1&lt;/ins&gt;.13 &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ist diese Angabe nicht mehr unbedingt notwendig&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;da &amp;lt;code&amp;gt;&lt;/ins&gt;allow_new_game=no&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; die Voreinstellung ist.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Für Szenarien ohne &amp;lt;code&amp;gt;&lt;/ins&gt;allow_new_game=no&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt; kann man den key &amp;lt;code&amp;gt;new_game_title&amp;lt;/code&amp;gt; benutzen, der einen benutzerdefinierten Titel für das Szenario ermöglicht. Das ist nützlich&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;wenn man mehrere Eintrittspunkte in eine Kampagne - z.B&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;am Anfang eines neuen Kapitels - setzen möchte&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;* Every scenario which should not be available to start directly, should have '''allow_new_game=no''' inside the [scenario] tag. This will prevent it from showing as an &amp;quot;entry point&amp;quot; in the multiplayer configuration screen. {{DevFeature1&lt;/del&gt;.13&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;|?}} This is no longer true&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;allow_new_game=no&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;''' is now the default&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;For scenarios that don't use '''&lt;/del&gt;allow_new_game=no&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one could make use of '''new_game_title''' to have a custom title&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This is useful if the campaign is supposed to have multiple entry points such as chapters&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side also needs to have a '''save_id''' defined inside its [side] tag. Each side's save_id should be unique, and it should be the same in every scenario. Without this, your recall lists and leaders will not carry over from one scenario to the next. {{DevFeature1.13|?}} This is no longer true, '''save_id''' defaults to '''id''', just like in sp&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side also needs to have a '''save_id''' defined inside its [side] tag. Each side's save_id should be unique, and it should be the same in every scenario. Without this, your recall lists and leaders will not carry over from one scenario to the next. {{DevFeature1.13|?}} This is no longer true, '''save_id''' defaults to '''id''', just like in sp&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69367&amp;oldid=prev</id>
		<title>RufDerMacht: trans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69367&amp;oldid=prev"/>
		<updated>2022-02-20T18:50:35Z</updated>

		<summary type="html">&lt;p&gt;trans&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:50, 20 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einzelnes Szenario oder eine Kampagne im Multiplayer-Modus funktioniert. Da nur diese Unterschiede angesprochen werden, ist es sinnvoll, zunächst die vorherigen Artikel&amp;#160; des '''Leitfadens für Kreative''' (Verlinkungen oben auf dieser Seite) zu lesen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einzelnes Szenario oder eine Kampagne im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;Multiplayer-Modus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;(MPM)''' &lt;/ins&gt;funktioniert. Da nur diese Unterschiede angesprochen werden, ist es sinnvoll, zunächst die vorherigen Artikel&amp;#160; des '''Leitfadens für Kreative''' (Verlinkungen oben auf dieser Seite) zu lesen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Szenarios im Multiplayer-Modus ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Szenarios im Multiplayer-Modus ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiplayer-Modus &lt;/del&gt;kann man ein einzelnes Szenario spielen, ohne dafür eine Kampagne einzurichten (dies ist im Einzelspielermodus '''nicht''' möglich). Dazu sind folgende Anpassungen nötig:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MPM &lt;/ins&gt;kann man ein einzelnes Szenario spielen, ohne dafür eine Kampagne einzurichten (dies ist im Einzelspielermodus '''nicht''' möglich). Dazu sind folgende Anpassungen nötig:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Datei _main.cfg:''' &amp;lt;code&amp;gt;#ifdef MULTIPLAYER&amp;lt;/code&amp;gt; als Ladebedingung einfügen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Datei _main.cfg:''' &amp;lt;code&amp;gt;#ifdef MULTIPLAYER&amp;lt;/code&amp;gt; als Ladebedingung einfügen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l16&quot; &gt;Line 16:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Anmerkung:''' Multiplayer-Kampagnen in ''Battle for Wesnoth'' werden erst ab '''Version 1.11.6''' des Spiels unterstützt.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;'''Anmerkung:''' Multiplayer-Kampagnen in ''Battle for Wesnoth'' werden erst ab '''Version 1.11.6''' des Spiels unterstützt.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wesnoth hat grundlegende Unterstützung für Kampagnen im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiplayer-Modus&lt;/del&gt;, man kann es entweder mit Freunden oder sogar mit einer KI spielen. Es gibt allerdings nach wie vor ein paar Dinge, die nicht so arbeiten wie man es erwarten könnte, da sich einige Funktionen noch in der Entwicklung befinden.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wesnoth hat grundlegende Unterstützung für Kampagnen im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MPM&lt;/ins&gt;, man kann es entweder mit Freunden oder sogar mit einer KI spielen. Es gibt allerdings nach wie vor ein paar Dinge, die nicht so arbeiten wie man es erwarten könnte, da sich einige Funktionen noch in der Entwicklung befinden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Man kann und sollte seine Arbeit zunächst im '''Hotseat-Modus''' testen, aber einige Dinge werden sich unter realen Netzwerkbedingungen vermutlich dennoch anders verhalten (und hauptsächlich Szenario- und Nebenparameter beeinflussen). Das sollte man immer im Hinterkopf behalten und eine Multiplayer-Kampagne immer auch im '''Netzwerk''' testen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Man kann und sollte seine Arbeit zunächst im '''Hotseat-Modus''' testen, aber einige Dinge werden sich unter realen Netzwerkbedingungen vermutlich dennoch anders verhalten (und hauptsächlich Szenario- und Nebenparameter beeinflussen). Das sollte man immer im Hinterkopf behalten und eine Multiplayer-Kampagne immer auch im '''Netzwerk''' testen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l22&quot; &gt;Line 22:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 22:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Das &amp;lt;code&amp;gt;[campaign]&amp;lt;/code&amp;gt;-Tag ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== Das &amp;lt;code&amp;gt;[campaign]&amp;lt;/code&amp;gt;-Tag ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer-Kampagnen wird das &amp;lt;code&amp;gt;[campaign]&amp;lt;/code&amp;gt;-Tag verwendet, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;die &lt;/del&gt;ein und dieselbe Kampagne sowohl im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiplayer- &lt;/del&gt;als auch im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Singleplayer-Modus &lt;/del&gt;spielbar macht. Das Spiel überprüft im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiplayer-Modus &lt;/del&gt;lediglich zusätzlich einige optionaler Tags. Diese Tags können unter [[CampaignWML]] nachgeschlagen werden.&amp;lt;br&amp;gt;Außerdem muss in Multiplayer-Kampagnen das '''type'''-Attribut ausdrücklich auf '''mp''' oder '''hybrid''' gesetzt werden, da eine Kampagne andernfalls gar nicht erst im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Multiplayer-Modus &lt;/del&gt;sichtbar ist.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In Multiplayer-Kampagnen wird das &amp;lt;code&amp;gt;[campaign]&amp;lt;/code&amp;gt;-Tag verwendet, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;das &lt;/ins&gt;ein und dieselbe Kampagne sowohl im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MPM &lt;/ins&gt;als auch im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einzelspielermodus &lt;/ins&gt;spielbar macht. Das Spiel überprüft im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MPM &lt;/ins&gt;lediglich zusätzlich einige optionaler Tags. Diese Tags können unter [[CampaignWML]] nachgeschlagen werden.&amp;lt;br&amp;gt;Außerdem muss in Multiplayer-Kampagnen das '''type'''-Attribut ausdrücklich auf '''mp''' oder '''hybrid''' gesetzt werden, da eine Kampagne andernfalls gar nicht erst im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;MPM &lt;/ins&gt;sichtbar ist.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Scenario File &lt;/del&gt;====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Die Szenario-Datei &lt;/ins&gt;====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;A scenario &lt;/del&gt;in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a multiplayer campaign is almost identical to a &lt;/del&gt;scenario &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in a singleplayer campaign&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You only need to change the following:&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ein Szenario innerhalb einer Multiplayer-Kampagne ist beinahe identisch zu einem Szenario &lt;/ins&gt;in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;einer Einzelspieler-Kampagne. Es müssen nur folgende Änderungen vogenommen werden:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;* Ein Szenario, das nicht dafür vorgesehen ist, direkt gestartet zu werden, sollte innerhalb des &amp;lt;code&amp;gt;[&lt;/ins&gt;scenario&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;]&amp;lt;/code&amp;gt;-Tags den key &amp;lt;code&amp;gt;allow_new_game='''no'''&amp;lt;/code&amp;gt; enthalten. Das verhindert die Anzeige des Szenarios auf der Multiplayer-Konfigurationsseite als &amp;quot;entry point&amp;quot;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every scenario which should not be available to start directly, should have '''allow_new_game=no''' inside the [scenario] tag. This will prevent it from showing as an &amp;quot;entry point&amp;quot; in the multiplayer configuration screen. {{DevFeature1.13|?}} This is no longer true, '''allow_new_game=no''' is now the default&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Every scenario which should not be available to start directly, should have '''allow_new_game=no''' inside the [scenario] tag. This will prevent it from showing as an &amp;quot;entry point&amp;quot; in the multiplayer configuration screen. {{DevFeature1.13|?}} This is no longer true, '''allow_new_game=no''' is now the default&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For scenarios that don't use '''allow_new_game=no''', one could make use of '''new_game_title''' to have a custom title. This is useful if the campaign is supposed to have multiple entry points such as chapters.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* For scenarios that don't use '''allow_new_game=no''', one could make use of '''new_game_title''' to have a custom title. This is useful if the campaign is supposed to have multiple entry points such as chapters.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69366&amp;oldid=prev</id>
		<title>RufDerMacht: /* Kampagnen im Multiplayer-Modus */  trans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69366&amp;oldid=prev"/>
		<updated>2022-02-20T18:34:29Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Kampagnen im Multiplayer-Modus: &lt;/span&gt;  trans&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 18:34, 20 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l20&quot; &gt;Line 20:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 20:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Man kann und sollte seine Arbeit zunächst im '''Hotseat-Modus''' testen, aber einige Dinge werden sich unter realen Netzwerkbedingungen vermutlich dennoch anders verhalten (und hauptsächlich Szenario- und Nebenparameter beeinflussen). Das sollte man immer im Hinterkopf behalten und eine Multiplayer-Kampagne immer auch im '''Netzwerk''' testen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Man kann und sollte seine Arbeit zunächst im '''Hotseat-Modus''' testen, aber einige Dinge werden sich unter realen Netzwerkbedingungen vermutlich dennoch anders verhalten (und hauptsächlich Szenario- und Nebenparameter beeinflussen). Das sollte man immer im Hinterkopf behalten und eine Multiplayer-Kampagne immer auch im '''Netzwerk''' testen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The Campaign &lt;/del&gt;Tag ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Das &amp;lt;code&amp;gt;[campaign]&amp;lt;/code&amp;gt;-&lt;/ins&gt;Tag ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Multiplayer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaigns use the &lt;/del&gt;[campaign] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tag&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus allowing the same campaign to work both in both modes&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;The only difference is that game also checks for a couple optional tags when campaign is used in multiplayer&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;They could be found on the &lt;/del&gt;[[CampaignWML]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;page&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Additionally, the &lt;/del&gt;'''type''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attribute should be explicitly set to &lt;/del&gt;'''mp''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;'''hybrid''' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or otherwise a campaign would not be visible in multiplayer&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;In &lt;/ins&gt;Multiplayer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Kampagnen wird das &amp;lt;code&amp;gt;&lt;/ins&gt;[campaign]&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/code&amp;gt;-Tag verwendet&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die ein und dieselbe Kampagne sowohl im Multiplayer- als auch im Singleplayer-Modus spielbar macht&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Das Spiel überprüft im Multiplayer-Modus lediglich zusätzlich einige optionaler Tags&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Diese Tags können unter &lt;/ins&gt;[[CampaignWML]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;nachgeschlagen werden&lt;/ins&gt;.&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;br&amp;gt;Außerdem muss in Multiplayer-Kampagnen das &lt;/ins&gt;'''type'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Attribut ausdrücklich auf &lt;/ins&gt;'''mp''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;oder &lt;/ins&gt;'''hybrid''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gesetzt werden, da eine Kampagne andernfalls gar nicht erst im Multiplayer-Modus sichtbar ist&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== The Scenario File ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== The Scenario File ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69364&amp;oldid=prev</id>
		<title>RufDerMacht: trans</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69364&amp;oldid=prev"/>
		<updated>2022-02-20T13:37:00Z</updated>

		<summary type="html">&lt;p&gt;trans&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 13:37, 20 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einzelnes Szenario oder eine Kampagne im Multiplayer-Modus funktioniert. Da nur diese Unterschiede angesprochen werden, ist es sinnvoll, zunächst die vorherigen Artikel&amp;#160; des '''Leitfadens für Kreative''' (Verlinkungen &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ganz &lt;/del&gt;oben auf dieser Seite) zu lesen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Auf dieser Seite wird erläutert, welche [[SyntaxWML|WML-Syntax]] innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einzelnes Szenario oder eine Kampagne im Multiplayer-Modus funktioniert. Da nur diese Unterschiede angesprochen werden, ist es sinnvoll, zunächst die vorherigen Artikel&amp;#160; des '''Leitfadens für Kreative''' (Verlinkungen oben auf dieser Seite) zu lesen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Szenarios im Multiplayer-Modus ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Szenarios im Multiplayer-Modus ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Im Multiplayer-Modus kann man ein einzelnes Szenario spielen, ohne dafür eine Kampagne einzurichten (dies ist im &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Eizelspielermodus &lt;/del&gt;'''nicht''' möglich). Dazu sind folgende Anpassungen nötig:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Im Multiplayer-Modus kann man ein einzelnes Szenario spielen, ohne dafür eine Kampagne einzurichten (dies ist im &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Einzelspielermodus &lt;/ins&gt;'''nicht''' möglich). Dazu sind folgende Anpassungen nötig:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Datei _main.cfg:''' &amp;lt;code&amp;gt;#ifdef MULTIPLAYER&amp;lt;/code&amp;gt; als Ladebedingung einfügen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Datei _main.cfg:''' &amp;lt;code&amp;gt;#ifdef MULTIPLAYER&amp;lt;/code&amp;gt; als Ladebedingung einfügen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Szenario-Konfigurationsdatei:''' ein &amp;lt;code&amp;gt;[multiplayer]&amp;lt;/code&amp;gt;-Tag anstelle eines &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags auf oberster Code-Ebene verwenden.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* '''In der Szenario-Konfigurationsdatei:''' ein &amp;lt;code&amp;gt;[multiplayer]&amp;lt;/code&amp;gt;-Tag anstelle eines &amp;lt;code&amp;gt;[scenario]&amp;lt;/code&amp;gt;-Tags auf oberster Code-Ebene verwenden.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiplayer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;campaigns &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Kampagnen im &lt;/ins&gt;Multiplayer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Modus &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;b&amp;gt;Note&lt;/del&gt;:&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;/b&amp;gt; This section is relevant &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;version &lt;/del&gt;'''1.11.6 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and higher&lt;/del&gt;'''.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''Anmerkung&lt;/ins&gt;:&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''' Multiplayer-Kampagnen in ''Battle &lt;/ins&gt;for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wesnoth'' werden erst ab &lt;/ins&gt;'''&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Version &lt;/ins&gt;1.11.6''' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;des Spiels unterstützt&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wesnoth &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has basic support for campaigns that can be played in multiplayer mode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with your friends&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or even with an AI&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;There will still be some things that don&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t work as expected since some functionality for multiplayer campaigns is still being developed. While you can and should test your work in hotseat mode&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;there are a number of things that might behave differently under real network conditions &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mostly affecting scenario and side parameters&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Keep this in mind and make sure to test your campaign over the net, too&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Wesnoth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hat grundlegende Unterstützung für Kampagnen im Multiplayer-Modus, man kann es entweder mit Freunden oder sogar mit einer KI spielen. Es gibt allerdings nach wie vor ein paar Dinge&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;die nicht so arbeiten wie man es erwarten könnte&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;da sich einige Funktionen noch in der Entwicklung befinden&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Man kann und sollte seine Arbeit zunächst im ''&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Hotseat-Modus''' testen&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;aber einige Dinge werden sich unter realen Netzwerkbedingungen vermutlich dennoch anders verhalten &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;und hauptsächlich Szenario- und Nebenparameter beeinflussen&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Das sollte man immer im Hinterkopf behalten und eine Multiplayer-Kampagne immer auch im '''Netzwerk''' testen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== The Campaign Tag ====&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;==== The Campaign Tag ====&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69363&amp;oldid=prev</id>
		<title>RufDerMacht at 05:10, 20 February 2022</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69363&amp;oldid=prev"/>
		<updated>2022-02-20T05:10:45Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 05:10, 20 February 2022&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l2&quot; &gt;Line 2:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 2:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;{{Create/de}}&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This page is dedicated to the syntax modifications necessary to enable a scenario or campaign to work in multiplayer mode. Only the differences between multiplayer and singleplayer are are documented here&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so you might want to read &lt;/del&gt;[[&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;BuildingScenarios&lt;/del&gt;]] &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and [[BuildingCampaigns]] first&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Auf dieser Seite wird erläutert&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;welche &lt;/ins&gt;[[&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;SyntaxWML|WML-Syntax&lt;/ins&gt;]] &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;innerhalb einer '''.cfg'''-Datei erforderlich ist, damit ein einzelnes Szenario oder eine Kampagne im Multiplayer-Modus funktioniert. Da nur diese Unterschiede angesprochen werden, ist es sinnvoll, zunächst die vorherigen Artikel&amp;#160; des '''Leitfadens für Kreative''' (Verlinkungen ganz oben auf dieser Seite) zu lesen&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This page assumes you have a basic add-on set up as described in [[AddonStructure]], as well as some coded content.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiplayer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;scenarios &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Szenarios im &lt;/ins&gt;Multiplayer&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Modus &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;You can play standalone scenarios in multiplayer mode without setting up a campaign &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this isn&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t possible in singleplayer&lt;/del&gt;). &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Simply make the following modifications&lt;/del&gt;:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Im Multiplayer-Modus kann man ein einzelnes Szenario spielen, ohne dafür eine Kampagne einzurichten &lt;/ins&gt;(&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dies ist im Eizelspielermodus &lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;''nicht''' möglich&lt;/ins&gt;). &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Dazu sind folgende Anpassungen nötig&lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;_main.cfg &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;file, use &lt;/del&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt;#ifdef MULTIPLAYER&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as the load conditional&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Datei &lt;/ins&gt;_main.cfg&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;:''' &lt;/ins&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt;#ifdef MULTIPLAYER&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;als Ladebedingung einfügen.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the scenario configuration file, use a toplevel &lt;/del&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt;[multiplayer]&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tag instead of &lt;/del&gt;&amp;lt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt;[scenario]&amp;lt;/&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;b&lt;/del&gt;&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tag&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'''&lt;/ins&gt;In &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;der Szenario-Konfigurationsdatei:''' ein &lt;/ins&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt;[multiplayer]&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Tag anstelle eines &lt;/ins&gt;&amp;lt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt;[scenario]&amp;lt;/&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;code&lt;/ins&gt;&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-Tags auf oberster Code-Ebene verwenden.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiplayer campaigns ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Multiplayer campaigns ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69361&amp;oldid=prev</id>
		<title>RufDerMacht: Created German Page - will be translated soon</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Multiplayercontent/de&amp;diff=69361&amp;oldid=prev"/>
		<updated>2022-02-19T10:02:16Z</updated>

		<summary type="html">&lt;p&gt;Created German Page - will be translated soon&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Translations}}&lt;br /&gt;
{{Create/de}}&lt;br /&gt;
&lt;br /&gt;
This page is dedicated to the syntax modifications necessary to enable a scenario or campaign to work in multiplayer mode. Only the differences between multiplayer and singleplayer are are documented here, so you might want to read [[BuildingScenarios]] and [[BuildingCampaigns]] first.&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This page assumes you have a basic add-on set up as described in [[AddonStructure]], as well as some coded content.&lt;br /&gt;
&lt;br /&gt;
== Multiplayer scenarios ==&lt;br /&gt;
&lt;br /&gt;
You can play standalone scenarios in multiplayer mode without setting up a campaign (this isn't possible in singleplayer). Simply make the following modifications:&lt;br /&gt;
&lt;br /&gt;
* In the _main.cfg file, use &amp;lt;b&amp;gt;#ifdef MULTIPLAYER&amp;lt;/b&amp;gt; as the load conditional&lt;br /&gt;
* In the scenario configuration file, use a toplevel &amp;lt;b&amp;gt;[multiplayer]&amp;lt;/b&amp;gt; tag instead of &amp;lt;b&amp;gt;[scenario]&amp;lt;/b&amp;gt; tag&lt;br /&gt;
&lt;br /&gt;
== Multiplayer campaigns ==&lt;br /&gt;
&lt;br /&gt;
&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; This section is relevant for version '''1.11.6 and higher'''.&lt;br /&gt;
&lt;br /&gt;
Wesnoth has basic support for campaigns that can be played in multiplayer mode, with your friends, or even with an AI. There will still be some things that don't work as expected since some functionality for multiplayer campaigns is still being developed. While you can and should test your work in hotseat mode, there are a number of things that might behave differently under real network conditions (mostly affecting scenario and side parameters). Keep this in mind and make sure to test your campaign over the net, too.&lt;br /&gt;
&lt;br /&gt;
==== The Campaign Tag ====&lt;br /&gt;
&lt;br /&gt;
Multiplayer campaigns use the [campaign] tag, thus allowing the same campaign to work both in both modes. The only difference is that game also checks for a couple optional tags when campaign is used in multiplayer. They could be found on the [[CampaignWML]] page. Additionally, the '''type''' attribute should be explicitly set to '''mp''' or '''hybrid''' or otherwise a campaign would not be visible in multiplayer.&lt;br /&gt;
&lt;br /&gt;
==== The Scenario File ====&lt;br /&gt;
&lt;br /&gt;
A scenario in a multiplayer campaign is almost identical to a scenario in a singleplayer campaign. You only need to change the following:&lt;br /&gt;
&lt;br /&gt;
* Every scenario which should not be available to start directly, should have '''allow_new_game=no''' inside the [scenario] tag. This will prevent it from showing as an &amp;quot;entry point&amp;quot; in the multiplayer configuration screen. {{DevFeature1.13|?}} This is no longer true, '''allow_new_game=no''' is now the default&lt;br /&gt;
* For scenarios that don't use '''allow_new_game=no''', one could make use of '''new_game_title''' to have a custom title. This is useful if the campaign is supposed to have multiple entry points such as chapters.&lt;br /&gt;
* Each human-controlled side needs to have a '''controller=human''' key defined in its [side] tag to work in network mode.&lt;br /&gt;
* Each human-controlled side also needs to have a '''save_id''' defined inside its [side] tag. Each side's save_id should be unique, and it should be the same in every scenario. Without this, your recall lists and leaders will not carry over from one scenario to the next. {{DevFeature1.13|?}} This is no longer true, '''save_id''' defaults to '''id''', just like in sp&lt;br /&gt;
* If you want to carry over information for ai sides, they need to have a '''save_id''' defined and '''persistent=yes''' in their [side] tags. (The same is true for singleplayer campaigns)&lt;br /&gt;
* {{DevFeature1.13|?}} You can use '''previous_save_id''' to tell the engine which player shodul control which side. For example if you have a multiplayer campaign and in scenario1 you have two sides with ids Kalenz and Landar, and in scenario2 you have sides with ids Konrad and Delfador you can use '''previous_save_id=Kalenz''' and '''previous_save_id=Landar''' in scenario2 to make sure that the player that previously controlled Kalenz now controls Konrad and the player that previously controlled Landar now controlls Delfador.&lt;br /&gt;
&lt;br /&gt;
== Other Notes ==&lt;br /&gt;
&lt;br /&gt;
* To ensure that your scenario settings won't get overwritten by the settings from the multiplayer configure dialog, you can set '''force_use_map_settings=true'''. However, if your campaign is not intended to be played strictly with default settings, you can set it to '''false'''.&lt;br /&gt;
&lt;br /&gt;
* If any settings are still taken from the multiplayer configure dialog, it is possible to overwrite them in the prestart event. Useful tags include [set_recruit], [modify_side], [modify_turns],[remove_shroud], and [lift_fog]. You might also want to use &amp;lt;b&amp;gt;experience_modifier=100&amp;lt;/b&amp;gt; in the [scenario] tag.&lt;br /&gt;
&lt;br /&gt;
==== Synchronization ====&lt;br /&gt;
&lt;br /&gt;
When creating multiplayer content, you should be cautious of code that might change on one client but not the other players'. Not doing so can result in an [[OOS_(Out_of_Sync) | Out of Sync]] error. Most [event]s are synced across all clients, but a few still have issues. A full list of safe events can be found on the [[EventWML#Multiplayer_safety | EventWML]] page.&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Create]]&lt;br /&gt;
* [[BuildingScenarios]]&lt;br /&gt;
* [[BuildingCampaigns]]&lt;br /&gt;
&lt;br /&gt;
[[Category:Create]]&lt;/div&gt;</summary>
		<author><name>RufDerMacht</name></author>
		
	</entry>
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