<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=ItalianWesnothManual</id>
	<title>ItalianWesnothManual - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=ItalianWesnothManual"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ItalianWesnothManual&amp;action=history"/>
	<updated>2026-05-22T03:26:45Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ItalianWesnothManual&amp;diff=22305&amp;oldid=prev</id>
		<title>Esr: Categorize</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ItalianWesnothManual&amp;diff=22305&amp;oldid=prev"/>
		<updated>2008-02-23T06:43:02Z</updated>

		<summary type="html">&lt;p&gt;Categorize&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:43, 23 February 2008&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l304&quot; &gt;Line 304:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 304:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See Also ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== See Also ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;* [[ItalianCfg]]&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[WesnothManual]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* [[WesnothManual]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:Translations]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Esr</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=ItalianWesnothManual&amp;diff=1431&amp;oldid=prev</id>
		<title>WikiSysop at 14:54, 9 July 2005</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=ItalianWesnothManual&amp;diff=1431&amp;oldid=prev"/>
		<updated>2005-07-09T14:54:39Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;I'm tryng to bring the MANUAL.italian up to date with the latest changes -- Jaramir&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 Controlli&lt;br /&gt;
&lt;br /&gt;
    * Frecce: Scorrere la mappa&lt;br /&gt;
    * Tasto sinistro del mouse: Selezionare/muovere le unità&lt;br /&gt;
    * Tasto destro del mouse: Menu principale, annullare l'azione&lt;br /&gt;
    * Escape: Uscire dal gioco&lt;br /&gt;
    * z: Zoom in&lt;br /&gt;
    * x: Zoom out&lt;br /&gt;
    * c: Zoom di default&lt;br /&gt;
    * u: Annulla l'ultima mossa (solo le mosse deterministici possano essere annullati)&lt;br /&gt;
    * r: Riesegui una mossa annullata&lt;br /&gt;
    * n: Passa alla prossima unità che può ancora muoversi&lt;br /&gt;
    * : Finisce il turno dell'unità e passa alla prossima che può ancora muoversi&lt;br /&gt;
    * l: Passa al comandante&lt;br /&gt;
    * ctrl-f: Passa da modalità tutto schermo a finestra e viceversa&lt;br /&gt;
    * ctrl-r: Recluta unità&lt;br /&gt;
    * ctrl-c: Richiama unità&lt;br /&gt;
    * ctrl-a: Attiva/disattiviva modalità accelerata&lt;br /&gt;
    * d: Descrizione dell'unità corrent&lt;br /&gt;
    * ctrl-d: Visualizza i valori di difesa dell'unità attacks&lt;br /&gt;
    * ctrl-t: Visualizza comportamento dell'unità sui vari terreni&lt;br /&gt;
    * ctrl-s: Salva la partita&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Sfere&lt;br /&gt;
&lt;br /&gt;
Come si può sapere se un'unità è amica o nemica? Sopra la barra dell'energia mostrata accanto ad ogni unitò c'è una&lt;br /&gt;
sfera. La sfera è:&lt;br /&gt;
&lt;br /&gt;
    * verde se controlli l'unità e non ha ancora mosso&lt;br /&gt;
    * gialla se controlli l'unità e si è mossa solo parzialmente&lt;br /&gt;
    * rosso se controlli l'unità e ha sfruttato tutto il suo movimento&lt;br /&gt;
    * blu se l'unità è amica ma non controllata da te&lt;br /&gt;
    * nera se l'unità è nemica&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Descrizione&lt;br /&gt;
&lt;br /&gt;
Il gioco si dipana in una serie di battaglie o scenari. Ogni scenario catapulta le tue truppe contro quelle di un&lt;br /&gt;
avversario. Ogni schieramento inizia con un comandante nel proprio rifugio&lt;br /&gt;
&lt;br /&gt;
Oro&lt;br /&gt;
&lt;br /&gt;
A ogni schieramento viene inizialmente assegnata una certa quantità di denaro e riceve due monete d'oro per turno più&lt;br /&gt;
due monete per ogni villaggio che la fazione controlla. Ogni schieramento paga una moneta d'oro per il mantenumento di&lt;br /&gt;
ogni unità ad ogni turno.&lt;br /&gt;
&lt;br /&gt;
Reclutamento e richiamo&lt;br /&gt;
&lt;br /&gt;
Le unità possono reclutato pagando un prezzo fino a che il comandante è nel rifugio ed è presente una casella libera nel&lt;br /&gt;
castello nel quale si trova il comandante. Cliccare il tasto destro del mouse e selezionare Reclutamento per reclutare&lt;br /&gt;
nuove truppe.&lt;br /&gt;
&lt;br /&gt;
Dopo aver completato uno scenario tutti i sopravvissuti saranno disponibile per il prossimo scenario.&lt;br /&gt;
Cliccare con il destro e selezionare Richiama per ri-recrutare truppe dallo scenario precedente. Il richiamo costa 20&lt;br /&gt;
monete d'oro.&lt;br /&gt;
&lt;br /&gt;
Si può prima selezionare una casella libera nel castello e poi procedere al reclutamento, in questo modo si può&lt;br /&gt;
scegliere la casella dove l'unità apparirò, questo funziona per il reclutamento e il richiamo.&lt;br /&gt;
&lt;br /&gt;
Specialità delle unità&lt;br /&gt;
&lt;br /&gt;
Le specialità delle unità sono descritte sotto &amp;quot;Descrizione unità&amp;quot; nel menu principale.&lt;br /&gt;
&lt;br /&gt;
Movimento&lt;br /&gt;
&lt;br /&gt;
Quando si clicca su un'unità si illuminano tutte le caselle che può raggiungere nel turno, quelle dove non può diventano&lt;br /&gt;
grigie. A questo punto si può cliccare su una casella dove si vuole muovere. Muoversi in un villaggio neutrale o&lt;br /&gt;
controllato da un nemico ne garantirà il controllo. Se selezioni una destinazione non raggiungibile nel turno l'unità&lt;br /&gt;
entrerà in 'modalità-raggiungi' a continuerà a muoversi verso la destinazione nei prossimi turni. Si può uscire dalla&lt;br /&gt;
'modalità-raggiungi' a inizio turno selezionando una nuova destinazione per l'unità.&lt;br /&gt;
&lt;br /&gt;
Combattimento&lt;br /&gt;
&lt;br /&gt;
Se muovi vicino a unità nemica la puoi attaccare. Clicca sulla tua unità che è vicino al nemico e successivamente&lt;br /&gt;
sull'unità che vuoi attaccare. Ogni unitò ha una o più armi che può usare per attaccare. Certe armi, come le spade, sono&lt;br /&gt;
armi da mischia, altre, come gli altri, sono armi da lunga distanza.&lt;br /&gt;
&lt;br /&gt;
Se combatti con armi da mischio il nemico che attacchi sarò in grado di rispondere con le proprie armi da mischia. Se&lt;br /&gt;
attacchi con armi da lunga distanza il nemico sarà in grado di rispondere con le sue armi a distanza se ne ha.&lt;br /&gt;
&lt;br /&gt;
Diversi tipi di attacco causano diverse quantià di danno e un certo numero di colpi può essere sferrato con ogni arma.&lt;br /&gt;
Per esempio un guerriero elfico fa 5 punti di danno con la sua spada ogni volta che colpisce e può colpire fino a&lt;br /&gt;
quattro volte per ogni scontro. In generale questo viene scritto come 5-4.&lt;br /&gt;
&lt;br /&gt;
Ogni unità ha una possibilità di venire colpita in base al terreno in cui si trova. Le unità nei castelli e nei villaggi&lt;br /&gt;
hanno possibilità minore di essere colpite così come gli elfi che si trovino in una foresta.&lt;br /&gt;
&lt;br /&gt;
Allineamento&lt;br /&gt;
&lt;br /&gt;
Ogni unità ha un allineamento: legale, neutrale o caotico. L'allineamento incide sui loro valori a seconda del momento&lt;br /&gt;
del giorno. La seguente tabella illustra i vari periodi:&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
 | turno | periodo    |&lt;br /&gt;
 ---------------- |  1    |   alba     |&lt;br /&gt;
 |  2    |   giorno   |&lt;br /&gt;
 |  3    |   giorno   |&lt;br /&gt;
 |  4    |   tramonto |&lt;br /&gt;
 |  5    |   notte    |&lt;br /&gt;
 |  6    |   notte    |&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
Le unità di allineamento legale guadagno un 25% in più al danno di giorno, un 25% in meno di notte. Le unità di&lt;br /&gt;
allineamento caotico guadagnano un 20% in più di notte e perdono un 25% di giorno. Le unità neutrali sono indifferenti&lt;br /&gt;
ai vari periodi (le loro statistiche sono sempre le stesse).&lt;br /&gt;
&lt;br /&gt;
Guarigione&lt;br /&gt;
&lt;br /&gt;
Le unità ferite che si trovino nei villaggi recuperano 8 punti ferita ad ogni turno. Anche le unità ferite che sono&lt;br /&gt;
adiacenti a unità con l'abilità 'cura' (cure)  o 'guarisci' (heal) saranno curate. Le unità vicino a unità con l'abilità&lt;br /&gt;
'guarisci' saranno curati fino a quattro punti ferita per turno, fino a otto per le unità adiacenti a unità con&lt;br /&gt;
l'abilità 'cure'. Comunque più unità sono intorno ad una con capacità di cura, meno sarà curata ognuna di esse.&lt;br /&gt;
&lt;br /&gt;
Esperienza&lt;br /&gt;
&lt;br /&gt;
Le unità sono ricompensate per il combattimento con l'esperienza. Dopo averne ottenuta abbastanza possono avanzare di un&lt;br /&gt;
livello diventando più potenti.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==  Controls  ==&lt;br /&gt;
&lt;br /&gt;
   Arrow keys:     Scroll&lt;br /&gt;
   Left click:     Select unit/move unit&lt;br /&gt;
   Right click:    Main menu, cancel action&lt;br /&gt;
   Middle click:   Center on pointer location&lt;br /&gt;
   Escape:         Exit game,exit menu&lt;br /&gt;
   z:              Zoom in&lt;br /&gt;
   x:              Zoom out&lt;br /&gt;
   c:              Reset zoom to default&lt;br /&gt;
   u:              Undo last move (only deterministic moves can be undone)&lt;br /&gt;
   r:              Redo move&lt;br /&gt;
   n:              Cycle through units that have movement left&lt;br /&gt;
   1-7:            Show how far currently selected unit can move in that many turns&lt;br /&gt;
   space:          End unit turn and cycle to next unit that has movement left&lt;br /&gt;
   l:              Move to leader unit&lt;br /&gt;
   ctrl-f:         Toggle fullscreen/windowed mode&lt;br /&gt;
   ctrl-r:         Recruit unit&lt;br /&gt;
   ctrl-shift-r:   Repeat last recruit&lt;br /&gt;
   ctrl-c:         Recall unit&lt;br /&gt;
   ctrl-a:         Toggle accelerated game mode&lt;br /&gt;
   d:              Describe current unit&lt;br /&gt;
   ctrl-d:         View defensive ratings of current unit against attacks&lt;br /&gt;
   ctrl-t:         View how the current unit behaves in various terrain&lt;br /&gt;
   ctrl-s:         Save game&lt;br /&gt;
&lt;br /&gt;
==  Orbs  ==&lt;br /&gt;
&lt;br /&gt;
On the top of the energy bar shown next to each unit of yours is an orb. This orb is:&lt;br /&gt;
&lt;br /&gt;
   * green if you control the unit and it hasn't moved this turn&lt;br /&gt;
   * yellow if you control the unit and it has moved this turn, but could still move further.&lt;br /&gt;
   * red if you control this unit, but it has already used all its movement this turn&lt;br /&gt;
   * blue if the unit is an ally, but you cannot move it&lt;br /&gt;
&lt;br /&gt;
Enemy units have no orb on the top of their energy bar. (In older versions &amp;lt; 0.5.2 there was a black orb on the top of&lt;br /&gt;
energy bar of enemy units)&lt;br /&gt;
&lt;br /&gt;
==  Description  ==&lt;br /&gt;
&lt;br /&gt;
The game takes place over a series of battles, or scenarios. Each scenario pits your troops against the troops of an&lt;br /&gt;
adversary. Each side begins with one leader in their keep.&lt;br /&gt;
&lt;br /&gt;
==  Gold  ==&lt;br /&gt;
&lt;br /&gt;
Each side is given some amount of gold to begin with, and receives 2 gold pieces per turn, plus 1 more gold piece for&lt;br /&gt;
every village that side controls.&lt;br /&gt;
&lt;br /&gt;
Each unit also has a maintenance cost. The maintenance cost is generally equal to the level of the unit (but see the&lt;br /&gt;
'Loyal' trait below). Units that are not recalled or recruited - i.e. that lead the side or join the side voluntarily -&lt;br /&gt;
do not have a maintenance cost associated with them. Maintenance is only paid if the total maintenance of a side's units&lt;br /&gt;
is greater than the number of villages that side controls. Maintenance paid is the difference between the number of&lt;br /&gt;
villages and the maintenance cost.&lt;br /&gt;
So, the formula for determining the income per turn is,&lt;br /&gt;
&lt;br /&gt;
2 + villages - maximum(0,maintenance - villages)&lt;br /&gt;
&lt;br /&gt;
where maintenance is equal to the sum of the levels of all units that have been recalled and recruited.&lt;br /&gt;
&lt;br /&gt;
==  Recruiting and recalling  ==&lt;br /&gt;
&lt;br /&gt;
Units may be recruited for a price, as long as the leader is on a keep, and there is at least one vacant castle hex in&lt;br /&gt;
the castle the leader is in. Right-click and select Recruit to recruit new troops.&lt;br /&gt;
&lt;br /&gt;
After you complete a scenario, all surviving will be available to you next scenario. Right-click and select Recall to&lt;br /&gt;
re-recruit units from previous scenarios. Recalling costs 20 pieces of gold.&lt;br /&gt;
&lt;br /&gt;
You can first highlight free castle tile and then proceed with recruit, this way you can choose the tile for recruited&lt;br /&gt;
unit to appear, this works for recruiting and recalling.&lt;br /&gt;
&lt;br /&gt;
You are not able to move a unit on the turn you recruit or recall that unit.&lt;br /&gt;
&lt;br /&gt;
==  Unit specialties  ==&lt;br /&gt;
&lt;br /&gt;
Unit specialties are decribed under Unit Description in-game.&lt;br /&gt;
&lt;br /&gt;
==  Traits  ==&lt;br /&gt;
&lt;br /&gt;
Units have traits which reflect aspects of their character. Traits are assigned randomly to units when they are created.&lt;br /&gt;
Each unit receives two traits. The possible traits are as follows:&lt;br /&gt;
&lt;br /&gt;
   Loyal:         The unit never has a maintenance above 1.&lt;br /&gt;
   Strong:        The unit does extra damage in close combat, and has a few more hitpoints.&lt;br /&gt;
   Quick:         The unit has one extra movement point, but a few less hitpoints.&lt;br /&gt;
   Resilient:     The unit has more hitpoints.&lt;br /&gt;
   Intelligent:   The unit requires less experience to advance a level.&lt;br /&gt;
&lt;br /&gt;
==  Moving  ==&lt;br /&gt;
&lt;br /&gt;
When a unit is clicked on, all the places it can move to on the current turn become lit up, while everywhere it can't&lt;br /&gt;
move is greyed. You can then click on the hex you want it to move to. Moving onto a village that is neutral or owned by&lt;br /&gt;
an enemy will take ownership of it. If you select destination which beyond reach in your turn the unit will enter&lt;br /&gt;
'goto-mode' and continue moving towards destination thru next turn(s). You can easily undo goto movements in the&lt;br /&gt;
beginning of your turn, goto can be broken by selecting unit and choosing new destination.&lt;br /&gt;
&lt;br /&gt;
You may not move through the six spaces around an enemy piece (their Zone of Control) without stopping.&lt;br /&gt;
&lt;br /&gt;
==  Fighting  ==&lt;br /&gt;
&lt;br /&gt;
If you move next to an enemy unit, you may attack them. Click on your unit that is next to an enemy unit, and click on&lt;br /&gt;
the enemy you want to attack. Every unit has one or more weapons they can attack with. Some weapons, such as swords, are&lt;br /&gt;
melee weapons, and some weapons, such as bows, are ranged weapons.&lt;br /&gt;
&lt;br /&gt;
If you attack with a melee weapon, the enemy you attack will be able to strike back at you with its melee weapon. If you&lt;br /&gt;
attack with a ranged weapon, the enemy will be able to attack back with its ranged weapon, if it has one.&lt;br /&gt;
&lt;br /&gt;
Different types of attacks do different amounts of damage, and a certain number of strikes may be made with each weapon.&lt;br /&gt;
For instance, an Elvish Fighter does 5 points of damage with his sword every time it hits, and he can strike 4 blows&lt;br /&gt;
with it in one exchange. This is generally written as 5-4.&lt;br /&gt;
&lt;br /&gt;
Every unit has a chance of being hit based on the terrain they are on. Units in castles and villages have a lower chance&lt;br /&gt;
of being hit. Elves in forest have a low chance of being hit.&lt;br /&gt;
&lt;br /&gt;
==  Alignment  ==&lt;br /&gt;
&lt;br /&gt;
Every unit has an alignment: lawful, neutral, or chaotic. Their alignment affects how they perform at different times of&lt;br /&gt;
day. The following table illustrates the different times of the day:&lt;br /&gt;
&lt;br /&gt;
 | turn |  day-phase |&lt;br /&gt;
 ---------------- |  1   |    dawn    |&lt;br /&gt;
 |  2   |    day     |&lt;br /&gt;
 |  3   |    day     |&lt;br /&gt;
 |  4   |    dusk    |&lt;br /&gt;
 |  5   |    night   |&lt;br /&gt;
 |  6   |    night   |&lt;br /&gt;
	&lt;br /&gt;
Units that are Lawful deal 25% more damage at day, and 25% less damage at night. Units that are Chaotic deal 25% more&lt;br /&gt;
damage at night, and 25% less damage at day. Neutral units have their fighting unaffected by the day/night cycle.&lt;br /&gt;
&lt;br /&gt;
==  Healing  ==&lt;br /&gt;
&lt;br /&gt;
Injured units in villages will recover 8 hitpoints every turn. Injured units that are adjacent to units with the 'heal'&lt;br /&gt;
or 'cure' abilities will also heal. Units next to unit(s) with the 'heal' ability will heal a maximum of 4 hitpoints per&lt;br /&gt;
turn, and 8 hitpoints per turn for unit(s) with the 'cure' ability. However the more units around a unit that can heal,&lt;br /&gt;
the less each one will be healed. Maximum healing for a unit is 8 hitpoints, and thus a Troll residing in a village will&lt;br /&gt;
only recover 8 hitpoints, not 16. Nor will a unit inside a village get extra healing from adjacent healers.&lt;br /&gt;
&lt;br /&gt;
'Heal' prevents poisoning to cause damage while 'cure' removes poisoning. When poisoning is cured unit does not gain&lt;br /&gt;
hitpoints on that turn.&lt;br /&gt;
&lt;br /&gt;
==  Experience  ==&lt;br /&gt;
&lt;br /&gt;
Units are awarded experience for fighting, and after obtaining enough experience, they will advance a level, and become&lt;br /&gt;
more powerful.&lt;br /&gt;
&lt;br /&gt;
==  Multiplayer  ==&lt;br /&gt;
&lt;br /&gt;
There are a number of ways to play a multiplayer game of Wesnoth. The simplest way is a 'hotseat' game: Multiple players&lt;br /&gt;
on one computer, each player takes the 'hotseat' when it is their turn. To start a 'hotseat' game, select 'Multiplayer'&lt;br /&gt;
from the main menu -&amp;gt; 'Host Multiplayer Game'. After selecting your map, change all the names in 'Player/Type' to be&lt;br /&gt;
human players or computer players (i.e. no 'Network Players'), and then start your game.&lt;br /&gt;
&lt;br /&gt;
You can also play networked games of Wesnoth. One player 'hosts' a game on their computer, and other players join.&lt;br /&gt;
Select 'Multiplayer' -&amp;gt; 'Host Multiplayer Game', and then change some of the 'Player/Type' entries to 'Network Player'.&lt;br /&gt;
Once you start the game, it will wait for other players to connect. The other players must select 'Multiplayer' -&amp;gt; 'Join&lt;br /&gt;
Game', and then type the host name or ip address of the player who is hosting the game.&lt;br /&gt;
&lt;br /&gt;
Once all players have joined the game, the game will start. The player hosting the game must be able to receive&lt;br /&gt;
connections on port 15000. The other players must be able to connect to port 15000 on a remote machine. You can only&lt;br /&gt;
play network games against players who have exactly the same version of the game as you.&lt;br /&gt;
&lt;br /&gt;
You can also play games over the Wesnoth server. Wesnoth has two public servers:&lt;br /&gt;
&lt;br /&gt;
server.wesnoth.org: for releases of the game&lt;br /&gt;
devsrv.wesnoth.org: for CVS versions of the game&lt;br /&gt;
&lt;br /&gt;
To connect to a server, select 'Multiplayer' -&amp;gt; 'Join Game' and then type in the host name of the server. You must be&lt;br /&gt;
using the exact version of the game the server is intended to be used with to be allowed onto the server.&lt;br /&gt;
&lt;br /&gt;
Once you are on the server, you will be placed in the 'lobby' areas. The lobby is where you can see which other players&lt;br /&gt;
are online, see the games currently open, and create new games. One player should create the game, and other players can&lt;br /&gt;
join the game.&lt;br /&gt;
&lt;br /&gt;
It is possible to simply observe an ongoing game, by joining the game as an 'Observer'.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[ItalianCfg]]&lt;br /&gt;
* [[WesnothManual]]&lt;br /&gt;
&lt;/div&gt;</summary>
		<author><name>WikiSysop</name></author>
		
	</entry>
</feed>