<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=How_to_play_vs_Nightmares</id>
	<title>How to play vs Nightmares - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=How_to_play_vs_Nightmares"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;action=history"/>
	<updated>2026-05-15T14:30:03Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=42113&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Knalgan vs Nightmares of Meloen */ various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=42113&amp;oldid=prev"/>
		<updated>2011-04-15T00:04:17Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Knalgan vs Nightmares of Meloen: &lt;/span&gt; various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 00:04, 15 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l38&quot; &gt;Line 38:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 38:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Knalgan vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Knalgan vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get the Knalgan Alliance against Nightmares, you will be in control of the game. Just &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recruiting &lt;/del&gt;&amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; will already be a test of your opponent's skill at playing Nightmares. He will have to combine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the most &lt;/del&gt;efficient use of his units &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/del&gt;some well thought gamble with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get a &lt;/del&gt;game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to play&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Add &lt;/del&gt;some &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;Dwarvish Ulfserker&amp;lt;/i&amp;gt; even the most seasoned Nightmares' players will have a hard time. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When you get the Knalgan Alliance against Nightmares, you will be in control of the game. Just &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/ins&gt;&amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; will already be a test of your opponent's skill at playing Nightmares. He will have to combine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a very &lt;/ins&gt;efficient use of his units &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;some well&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;thought gamble with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;stay in the &lt;/ins&gt;game. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;If you add &lt;/ins&gt;some &amp;lt;i&amp;gt;Dwarvish Thunderers&amp;lt;/i&amp;gt; and a &amp;lt;i&amp;gt;Dwarvish Ulfserker&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;even the most seasoned Nightmares' players will have a hard time. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Fighter:&amp;lt;/u&amp;gt; with their dual blade/impact damage type, the &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; are the purest anti-&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units in the game, so get enough of them to control the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt;. When the time has come for you to attack, they will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;obviously be good &lt;/del&gt;at taking down anything around. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Just make &lt;/del&gt;sure &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;keep them on good defense&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;when they have been cursed, they are still probably better sitting on their favorite terrain with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;defense lowered to around 50% &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;rather &lt;/del&gt;than running &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on worse &lt;/del&gt;terrain for cover. Hitting back the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;just cursed them is often the best they can do.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Fighter:&amp;lt;/u&amp;gt; with their dual blade/impact damage type, the &amp;lt;i&amp;gt;Dwarvish Fighters&amp;lt;/i&amp;gt; are the purest anti-&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units in the game, so get enough of them to control the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt;. When the time has come for you to attack, they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;naturally excel &lt;/ins&gt;at taking down anything around. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Make &lt;/ins&gt;sure &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;you &lt;/ins&gt;keep them on good defense &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;however. Even &lt;/ins&gt;when they have been cursed, they are still probably better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off &lt;/ins&gt;sitting on their favorite terrain with defense lowered to around 50% than running &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over 30% defense &lt;/ins&gt;terrain for cover. Hitting back the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;just cursed them is often the best they can do.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Guardsman:&amp;lt;/u&amp;gt; slow, expensive and with low damage, you can't make enough use of his pierce attack to recruit any of them. As the &amp;lt;i&amp;gt;Dwarvish Fighter&amp;lt;/i&amp;gt; makes such a good job at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, you won't need the &amp;lt;i&amp;gt;Dwarvish Guardsman&amp;lt;/i&amp;gt;'s steadfast either.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Guardsman:&amp;lt;/u&amp;gt; slow, expensive and with low damage, you can't make enough use of his pierce attack to recruit any of them. As the &amp;lt;i&amp;gt;Dwarvish Fighter&amp;lt;/i&amp;gt; makes such a good job at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, you won't need the &amp;lt;i&amp;gt;Dwarvish Guardsman&amp;lt;/i&amp;gt;'s steadfast either.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Thunderer:&amp;lt;/u&amp;gt; his ranged attack, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resistance &lt;/del&gt;and good hitpoints, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; is a good recruit. He will be mainly &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;useful to stay &lt;/del&gt;in control at night when the Nightmares are pushing. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;When staying &lt;/del&gt;on mountain, he can stand well against &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt; and has a chance to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;massive retaliation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. His main offensive role will be to aim at &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you meet many of these&lt;/del&gt;, the &amp;lt;i&amp;gt;Dwarvish &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thunderer&lt;/del&gt;&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will become &lt;/del&gt;a necessity.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Thunderer:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;his ranged attack, good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistances &lt;/ins&gt;and good hitpoints, the &amp;lt;i&amp;gt;Dwarvish Thunderer&amp;lt;/i&amp;gt; is a good recruit. He will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;useful &lt;/ins&gt;mainly &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for staying &lt;/ins&gt;in control at night when the Nightmares are pushing. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Remaining &lt;/ins&gt;on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;mountain, he can stand well against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;&amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt; and has a chance to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/ins&gt;massive retaliation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. His main offensive role will be to aim at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;&amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which, &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;numerous enough&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will make &lt;/ins&gt;the &amp;lt;i&amp;gt;Dwarvish &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thunderers&lt;/ins&gt;&amp;lt;/i&amp;gt; a necessity.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Ulfserker:&amp;lt;/u&amp;gt; with his guaranteed safe &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;kill &lt;/del&gt;on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and great &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;chance to kill &lt;/del&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an obvious &lt;/del&gt;good &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recruit &lt;/del&gt;to get. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However, &lt;/del&gt;he can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;drained to death by the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. In some circumstances the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can also kill him, so always make sure you can cover him properly before attacking. If there are some &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around, remember that a group of four or five (depending on traits) &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of them &lt;/del&gt;has a good chance to kill a full health &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Dwarvish Ulfserker:&amp;lt;/u&amp;gt; with his guaranteed safe &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;kills &lt;/ins&gt;on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and great &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;chances of instantly killing &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;obviously a &lt;/ins&gt;good &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/ins&gt;to get. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;His biggest drawback is &lt;/ins&gt;he can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;drained to death by the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. In some circumstances the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can also kill him, so always make sure you can cover him properly before attacking. If there are some &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around, remember that a group of four or five (depending on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;i&amp;gt;ulf's&amp;lt;/i&amp;gt; &lt;/ins&gt;traits) has a good chance to kill a full&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;health &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Footpad:&amp;lt;/u&amp;gt; with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his double &lt;/del&gt;impact attacks &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he is &lt;/del&gt;a very convenient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/del&gt;to have against Nightmares. The &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack on range &lt;/del&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for free hit &lt;/del&gt;(&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;has good chance of hitting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;once has &lt;/del&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/del&gt;defense is below 50% nearly everywhere), while his excellent defense, good hitpoints and impact melee makes it difficult for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;handle &lt;/del&gt;him when pushing.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Footpad:&amp;lt;/u&amp;gt; with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their two &lt;/ins&gt;impact attacks &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they are &lt;/ins&gt;a very convenient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;to have against Nightmares. The &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflict free hits to &lt;/ins&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with the ranged attack &lt;/ins&gt;(has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;good chance of hitting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as the &lt;/ins&gt;&amp;lt;i&amp;gt;Unhatched&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s&lt;/ins&gt;&amp;lt;/i&amp;gt; defense is below 50% nearly everywhere), while his&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/her &lt;/ins&gt;excellent defense, good hitpoints and impact melee makes it difficult for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal with &lt;/ins&gt;him&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;/her &lt;/ins&gt;when pushing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Gryphon Rider:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt; is an awesome offensive unit, it might have a hard time when fighting Nightmares. He can easily be trapped by the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, which could &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;potentially &lt;/del&gt;hurt him a lot due to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;impact weakness. Even &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it does &lt;/del&gt;tremendous retaliation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge, if the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/del&gt;a boost &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;blade resistance (lowering each hit's damage by 5 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitpoints&lt;/del&gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will never think twice before charging him taking into account their difference in price (except &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at day time&lt;/del&gt;). Be prudent when using the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, while &lt;/del&gt;most of the time, he only needs two hits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for the kill&lt;/del&gt;, putting &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;much hope &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;two hits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;a 60+ defense unit&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;might be a gamble with &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;'s 24 gold.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Gryphon Rider:&amp;lt;/u&amp;gt; while the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt; is an awesome offensive unit, it might have a hard time when fighting Nightmares. He can easily be trapped by the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, which could hurt him a lot due to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;impact weakness. Even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;though he dishes out &lt;/ins&gt;tremendous retaliation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge, if the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait give &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;a boost &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;blade resistance (lowering each hit's damage by 5), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will never think twice before charging him taking into account their difference in price (except &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on daytime&lt;/ins&gt;). Be prudent when using the &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;. While &lt;/ins&gt;most of the time, he only needs two hits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to kill &lt;/ins&gt;a &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, putting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;too &lt;/ins&gt;much hope &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;into getting &lt;/ins&gt;two hits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;a 60+ defense unit might be a &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bad &lt;/ins&gt;gamble with &amp;lt;i&amp;gt;Gryphon Rider&amp;lt;/i&amp;gt;'s 24 gold.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Poacher:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; can give &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;your recruitment a different flavor. Best defense on forest, he can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make use of &lt;/del&gt;this common terrain that Dwarves will avoid. He can supply some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/del&gt;on the &amp;lt;i&amp;gt;Life thief&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;retaliation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;&amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; for cheap price. When the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt; get more frequent, the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; is a better recruit though, since the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; is such a juicy target for them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Poacher:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; can give your recruitment a different flavor. Best defense on forest, he can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;exploit &lt;/ins&gt;this common terrain that Dwarves will avoid. He can supply some &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hits &lt;/ins&gt;on the &amp;lt;i&amp;gt;Life thief&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/ins&gt;retaliation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;&amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; for cheap price. When the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt; get more frequent, the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; is a better recruit though, since the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt; is such a juicy target for them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;can be &lt;/del&gt;best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counter &lt;/del&gt;Nightmares when they put themselves on bad defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;without making &lt;/del&gt;much damage. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;walk &lt;/del&gt;around and backstab anything, he will probably &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be able to &lt;/del&gt;make enough damage to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make up for his gold&lt;/del&gt;. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;one &lt;/del&gt;&amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/del&gt;a kill, you might try to feed him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with XP to level him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;&amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite &lt;/del&gt;low hitpoints &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;bad resistance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;nearly all Nightmares' damage&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, no need to get several of them as &lt;/del&gt;you can't reasonably hope &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you will get opportunity &lt;/del&gt;to backstab with several &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of them&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Counting &lt;/del&gt;on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;&amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thief&lt;/del&gt;&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;based strategy is &lt;/del&gt;quite risky &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;though&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;because &lt;/del&gt;they are very quick to fall &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under the &lt;/del&gt;&amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;/&lt;/del&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;combination&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;use is &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hit &lt;/ins&gt;Nightmares when they put themselves on bad defense&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, not taking &lt;/ins&gt;much damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in the process&lt;/ins&gt;. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dart &lt;/ins&gt;around and backstab anything, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s/&lt;/ins&gt;he will probably &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;make enough damage to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prove a good investment&lt;/ins&gt;. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;&amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;gets &lt;/ins&gt;a kill, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;s/he won't need much more XP to level, so &lt;/ins&gt;you might try to feed him &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;some&lt;/ins&gt;. &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have low hitpoints&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;bad resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;nearly all &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;Nightmares' damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;you can't reasonably hope to backstab with several&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, so there's no need to get too many&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A strategy based &lt;/ins&gt;on &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves&lt;/ins&gt;&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;would be &lt;/ins&gt;quite risky, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;they are very quick to fall &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when attacked by a &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;amp; &lt;/ins&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;force&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyalists vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyalists vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41604&amp;oldid=prev</id>
		<title>Mystic x the unknown: various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41604&amp;oldid=prev"/>
		<updated>2011-04-07T01:32:45Z</updated>

		<summary type="html">&lt;p&gt;various fixes &amp;amp; improvements&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 01:32, 7 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l19&quot; &gt;Line 19:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 19:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drakes vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drakes vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If both &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;teams were randomly picked&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/del&gt;will most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;badly &lt;/del&gt;prepared for this very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offensive &lt;/del&gt;match, but so you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;may&lt;/del&gt;, as the saurians you'll have picked early won't be your best weapons. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, Nightmares best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;asset at attack&lt;/del&gt;, and the &amp;lt;i&amp;gt;Drake Burner&amp;lt;/i&amp;gt;, your own nightmare killer, are both expensive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recruits so &lt;/del&gt;each side would wait to know their opponent before recruiting them. So if the game &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is starting &lt;/del&gt;at dawn, it is very likely that the first night will be quite peaceful and you will have plenty of time to equip yourself &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; for the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;next &lt;/del&gt;day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;If both &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;players chose random faction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nightmares &lt;/ins&gt;will most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/ins&gt;be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ill-&lt;/ins&gt;prepared for this very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deadly &lt;/ins&gt;match, but so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;might be &lt;/ins&gt;you, as the saurians you'll have picked early won't be your best weapons. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, Nightmares&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/ins&gt;best &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacker&lt;/ins&gt;, and the &amp;lt;i&amp;gt;Drake Burner&amp;lt;/i&amp;gt;, your own nightmare killer, are both expensive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;each side would wait to know their opponent before recruiting them. So if the game &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;started &lt;/ins&gt;at dawn, it is very likely that the first night will be quite peaceful and you will have plenty of time to equip yourself &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with &lt;/ins&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; for the day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the best enemies &lt;/del&gt;and two of one kind can kill one of the other every turn at their best time of the day. It shows how crucial the dusk will be for your Drakes, so be ready to retreat in time. As you are at least as fast as the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if Nightmares &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;has fallen &lt;/del&gt;back too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;at day, you will have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;easy retreat. If &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he has stayed &lt;/del&gt;close to you to prepare counter, retreat using &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; to cover your &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; from the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That &lt;/del&gt;strategy might fail if Nightmares succeed at trapping you with &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;. That is the reason why, using your &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; on them at day is the second objective you have to meet to keep the match going.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;each other's nemesis' &lt;/ins&gt;and two of one kind can kill one of the other every turn at their best time of the day. It shows how crucial the dusk will be for your Drakes, so be ready to retreat in time. As you are at least as fast as the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Nightmares &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fall &lt;/ins&gt;back too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;far &lt;/ins&gt;at day, you will have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;easy retreat. If &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they stay &lt;/ins&gt;close to you to prepare &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;counter, retreat using &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; to cover your &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; from the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This &lt;/ins&gt;strategy might fail if Nightmares succeed at trapping you with &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt;. That is the reason why, using your &amp;lt;i&amp;gt;Drake Fighters&amp;lt;/i&amp;gt; on them at day is the second objective you have to meet to keep the match going.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Skirmisher&lt;/del&gt;&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;additional benefits: &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dealing &lt;/del&gt;a lot of retaliation to not slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;high defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units that &lt;/del&gt;might &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;requires &lt;/del&gt;Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;well &lt;/del&gt;&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;are of not much use against your Drakes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Skirmishers&lt;/ins&gt;&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has &lt;/ins&gt;additional benefits: &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it deals &lt;/ins&gt;a lot of retaliation to not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;high defense might &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;convince the &lt;/ins&gt;Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;are of not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;much use against your Drakes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fieriest &lt;/del&gt;enemy. As you will definitely see many &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of them &lt;/del&gt;around, getting as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/del&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are truly faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fiercest &lt;/ins&gt;enemy. As you will definitely see many &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;&amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; &lt;/ins&gt;around, getting as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/ins&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are truly faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;such easy kills.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;got &lt;/ins&gt;any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;such easy kills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Fighter:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; is necessary &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to cover &lt;/del&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;' retreat at the end of the day as they will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give maximum &lt;/del&gt;retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge and they are relatively cheap. They should not however try to shield off the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as they won't be able to survive the whole night. When attacking, the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; should focus on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, but don't forget his fire range can cheaply harass the opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; if you have no better target.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Fighter:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; is necessary &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for covering &lt;/ins&gt;&amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;' retreat at the end of the day as they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal high &lt;/ins&gt;retaliation to &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge and they are relatively cheap. They should not however try to shield off the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; as they won't be able to survive the whole night. When attacking, the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; should focus on the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, but don't forget his fire range can cheaply harass the opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; if you have no better target.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Glider:&amp;lt;/u&amp;gt; faster than the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; with better &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;defence &lt;/del&gt;and an impact damage type that can scare away the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Drake Glider&amp;lt;/i&amp;gt; can be used for holding off the Nightmares when &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; are retreating. During attack at day time, they will be useful mostly for trapping the Nightmares at dawn and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;prevent &lt;/del&gt;them from fleeing too easily. As they are not as efficient as the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; at dealing damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the role they can play is still secondary and you should not recruit too many of them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Glider:&amp;lt;/u&amp;gt; faster than the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; with better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense &lt;/ins&gt;and an impact damage type that can scare away the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Drake Glider&amp;lt;/i&amp;gt; can be used for holding off the Nightmares when &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; are retreating. During attack at day time, they will be useful mostly for trapping the Nightmares at dawn and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;preventing &lt;/ins&gt;them from fleeing too easily. As they are not as efficient as the &amp;lt;i&amp;gt;Drake Fighter&amp;lt;/i&amp;gt; at dealing damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the role they can play is still secondary and you should not recruit too many of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Saurian Augur:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Augur&amp;lt;/i&amp;gt; with his low hitpoints and cold damage doesn't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;play a big role in this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matchup&lt;/del&gt;. He will have trouble getting away from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and Drakes won't have really time to protect him. Because the damages dealt are so heavy, his healing skill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is minored in interest&lt;/del&gt;. His cold ranged attack should be used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or anything else &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;he can kill. You may take your chance and feed him with kills as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;level 2&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, the &lt;/del&gt;&amp;lt;i&amp;gt;Soothsayer&amp;lt;/i&amp;gt; will be able to cure &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Saurian Augur:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Augur&amp;lt;/i&amp;gt; with his low hitpoints and cold damage doesn't play a big role in this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match-up&lt;/ins&gt;. He will have trouble getting away from the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and Drakes won't have really time to protect him. Because the damages dealt are so heavy, his healing skill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;becomes less practical&lt;/ins&gt;. His cold ranged attack should be used on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or anything else he can kill. You may take your chance and feed him with kills as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;level 2 &amp;lt;i&amp;gt;Soothsayer&amp;lt;/i&amp;gt; will be able to cure &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s jinx.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Saurian Skirmisher:&amp;lt;/u&amp;gt; Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a good choice for recruitment. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Nearly &lt;/del&gt;as fast as them, doing free damage on melee, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;they beat &lt;/del&gt;them in price. However, due to Saurians' weakness &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;both cold and impact, keeping them alive might be a difficult task. Hence &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/del&gt;is only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;possible &lt;/del&gt;if &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are enough &lt;/del&gt;to guarantee a target before &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; dies.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Saurian Skirmisher:&amp;lt;/u&amp;gt; Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a good choice for recruitment. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;He's nearly &lt;/ins&gt;as fast as them, doing free damage on melee, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and beats &lt;/ins&gt;them in price. However, due to Saurians' weakness &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;both cold and impact, keeping them alive might be a difficult task. Hence &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting him &lt;/ins&gt;is only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;advisable &lt;/ins&gt;if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;there's enough &lt;/ins&gt;&amp;lt;i&amp;gt;Howling Darknesses&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'&lt;/ins&gt;&amp;lt;/i&amp;gt; to guarantee a target before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;&amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; dies.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Knalgan vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Knalgan vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41595&amp;oldid=prev</id>
		<title>Mystic x the unknown: various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=41595&amp;oldid=prev"/>
		<updated>2011-04-06T11:35:07Z</updated>

		<summary type="html">&lt;p&gt;various fixes &amp;amp; improvements&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 11:35, 6 April 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy against Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy against Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;faction of &lt;/del&gt;Nightmares of Meloen is chaotic &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;except &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that are neutral)&lt;/del&gt;. It is composed of quite fast units with many specials or abilities. For this reason, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if you command a lawful faction &lt;/del&gt;you have to follow &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;strictly &lt;/del&gt;the day/night cycle. They can hit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quite &lt;/del&gt;hard at night but on the other hand they have several units with low resistance or low defense. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So according to &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recruitment &lt;/del&gt;you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;did&lt;/del&gt;, you should be able to counter with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some result &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your best &lt;/del&gt;time of the day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Nightmares of Meloen &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;faction &lt;/ins&gt;is chaotic&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;except &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for the neutral &lt;/ins&gt;&amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;. It is composed of quite fast units with many specials or abilities. For this reason, you have to follow the day/night cycle &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strictly if you command a lawful faction&lt;/ins&gt;. They can hit &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;very &lt;/ins&gt;hard at night but on the other hand they have several units with low resistance or low defense. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This means that, depending on &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recruited&lt;/ins&gt;, you should be able to counter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-attack &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good results &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;favorable &lt;/ins&gt;time of the day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Nightmares of Meloen don't have particularly efficient units to hold &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;villages. Taking into account the high price of some of their units (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;), you can try to win &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;with your economy&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/del&gt;their villages earlier&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, holding your villages &lt;/del&gt;longer, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by preventing &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to have enough &lt;/del&gt;gold to buy expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of efficiency &lt;/del&gt;to hurt you.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The Nightmares of Meloen don't have particularly efficient units to hold villages. Taking into account the high price of some of their units (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;), you can try to win &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;through economical dominance. When advancing and retreating&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capture &lt;/ins&gt;their villages earlier &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and stay on yours for &lt;/ins&gt;longer, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;denying &lt;/ins&gt;them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;gold to buy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;expensive units. They have some cheap units too, but depending on which faction you play, these sometimes lack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the&amp;#160; capability &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;efficiently &lt;/ins&gt;hurt you.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; as this unit will charge to inflict maximum damage, you should screen your ranged &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;specialists &lt;/del&gt;so it can't reach them. To do so you might rely on different units according to its trait as each trait give it some resistance bonus for some damage type. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If you succeed to have &lt;/del&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;able to attack &lt;/del&gt;only &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;your melee fighters&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, it might decide to do so, but &lt;/del&gt;will most likely &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;receive &lt;/del&gt;retaliation. Get ready to finish them on your turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if the time is right&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; as this unit will charge to inflict maximum damage, you should screen your ranged&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-oriented units &lt;/ins&gt;so it can't reach them. To do so you might rely on different units according to its trait as each trait give it some resistance bonus for some damage type. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Should it attack, having your units arranged so that &lt;/ins&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;can &lt;/ins&gt;only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reach &lt;/ins&gt;your melee fighters will most likely &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mean heavy &lt;/ins&gt;retaliation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage for it&lt;/ins&gt;. Get ready to finish them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;off &lt;/ins&gt;on your turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;whenever possible&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; with its magical attack and the jinx special, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; is one of the first &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/del&gt;you may want to kill if you are not Undead. It benefits &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;high defense but her &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pretty bad &lt;/del&gt;resistances help &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to kill &lt;/del&gt;her in a minimum of strikes when your best time of the day has come. After it has hit you, &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; will most likely follow to inflict heavy damage.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; with its magical attack and the jinx special, the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; is one of the first &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;you may want to kill if you are not Undead. It benefits &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;high defense but her &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rather poor &lt;/ins&gt;resistances help &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with killing &lt;/ins&gt;her in a minimum of strikes when your best time of the day has come. After it has hit you, &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; will most likely follow to inflict heavy damage.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arcane &lt;/del&gt;melee with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;drains, we all know from &lt;/del&gt;those pesky &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that units of this kind are not easy to handle. &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; will be seen in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any matchup but against &lt;/del&gt;Loyalists. Fight them with ranged fire or arcane, slow them or run away from them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;as they are rather slow&lt;/del&gt;. As their defense and their physical resistances are lower than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;'s, countering them with any range unit is good enough to deal with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its additional &lt;/del&gt;hitpoints. Even the usage of blade or pierce melee can be acceptable from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;high &lt;/del&gt;defense, if you fight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;under &lt;/del&gt;an advantageous time of day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Arcane &lt;/ins&gt;melee with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;draining. Thanks to &lt;/ins&gt;those pesky &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, we all know&amp;#160; &lt;/ins&gt;that units of this kind are not easy to handle. &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;likely &lt;/ins&gt;be seen in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;all match-ups save the &lt;/ins&gt;Loyalists &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one&lt;/ins&gt;. Fight them with ranged fire or arcane, slow them or run away from them. As their defense and their physical resistances are lower than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;'s, countering them with any range unit is good enough to deal with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the extra &lt;/ins&gt;hitpoints &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it steals&lt;/ins&gt;. Even the usage of blade or pierce melee can be acceptable from &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/ins&gt;defense, if you fight &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;an advantageous time of day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;ranged attack turns arcane resistance into weakness. For this reason, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will be Loyalists worst enemy and will be seen in numbers against Knalgans &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;or &lt;/del&gt;Northerners. Slow and weak, Nightmares will have to cover &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/del&gt;with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;tanks. Your ability to win will often be measured by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your ability to clean your &lt;/del&gt;way &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to hit him&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;ranged attack turns arcane resistance into weakness. For this reason, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will be Loyalists worst enemy and will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;be seen in numbers against Knalgans &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;Northerners. Slow and weak, Nightmares will have to cover &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;tanks. Your ability to win will often be measured by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;how well you can clear the &lt;/ins&gt;way &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for attacking the watcher&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; as an expensive unit without melee attack, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; is an ideal target when you are countering, but as it is fast and skirmisher, go for hitting the unit when you have a good chance to kill or it will slip through your net. It will often be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use &lt;/del&gt;to support &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; on offense to reduce &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;retaliation and can be a threat itself at night especially against the cold fearing Drakes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; as an expensive unit without melee attack, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; is an ideal target when you are countering, but as it is fast and skirmisher, go for hitting the unit when you have a good chance to kill or it will slip &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;right &lt;/ins&gt;through your net. It will often be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;used &lt;/ins&gt;to support &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; on offense to reduce retaliation and can be a threat itself at night especially against the cold&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;fearing Drakes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this versatile unit can be used as a scout mostly in its tornado form that you can find &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;plain, road and castle. It will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most likely &lt;/del&gt;never fight in this form and will prefer to move to hill or forest when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;is ready to fight. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Up &lt;/del&gt;to you to accept or not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the challenge &lt;/del&gt;as it will be much slower in those forms. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; most disturbing use is when it moves behind your lines and take a defending form (quake, bramble or &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually &lt;/del&gt;whirlpool), cutting your retreat. The slow ranged attack of the bramble form, obviously combines well with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge at level 1 and berserk at level 2.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this versatile unit can be used as a scout mostly in its tornado form that you can find &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/ins&gt;plain, road and castle. It will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;almost &lt;/ins&gt;never fight in this form and will prefer to move to hill or forest when &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;is ready to fight. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It's often up &lt;/ins&gt;to you to accept &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the challenge &lt;/ins&gt;or not&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as it will be much slower in those forms. The &amp;lt;i&amp;gt;Unstable Elemental&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s&lt;/ins&gt;&amp;lt;/i&amp;gt; most disturbing use is when it moves behind your lines and take a defending form (quake, bramble or &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possibly &lt;/ins&gt;whirlpool), cutting your retreat. The slow ranged attack of the bramble form, obviously combines well with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charge at level 1 and berserk at level 2.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; if you are not playing a chaotic faction, this unit should not change &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much in &lt;/del&gt;your strategy. You should keep trying to catch units with more hitpoints at your best time of the day, so that you don't waste too much fire power &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to kill &lt;/del&gt;this cheap unit. If you are chaotic though, you may have to adapt in order to cope with those pests that can hit you when you are at your weakest. When attacking &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;melee, target the ones with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;few &lt;/del&gt;&amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around so that you reduce the retaliation. When they form a chain, you can consider breaking it in two to double their upkeep.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; if you are not playing a chaotic faction, this unit should not &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make you &lt;/ins&gt;change your strategy. You should keep trying to catch units with more hitpoints at your best time of the day, so that you don't waste too much fire power &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on killing &lt;/ins&gt;this cheap unit. If you are chaotic though, you may have to adapt in order to cope with those pests that can hit you when you are at your weakest. When attacking &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;melee, target the ones with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fewer &lt;/ins&gt;&amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; around so that you reduce the retaliation. When they form a chain, you can consider breaking it in two to double their upkeep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drakes vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Drakes vs Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=38594&amp;oldid=prev</id>
		<title>FAAB: Add category how to play</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=38594&amp;oldid=prev"/>
		<updated>2010-09-29T07:45:44Z</updated>

		<summary type="html">&lt;p&gt;Add category how to play&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:45, 29 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l146&quot; &gt;Line 146:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 146:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first one is to rely on &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt; to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As a consequence, Nightmares will recruit &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; to heal on them while inflicting enough damage with &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s arcane weakness and his low defense. On your side, you will recruit &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; to beat the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. You still have to recruit some &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt; as he is still the best unit to hold strategic places against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The first one is to rely on &amp;lt;i&amp;gt;Troll Whelps&amp;lt;/i&amp;gt; to control the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As a consequence, Nightmares will recruit &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; to heal on them while inflicting enough damage with &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt;'s arcane weakness and his low defense. On your side, you will recruit &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; to beat the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. You still have to recruit some &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt; as he is still the best unit to hold strategic places against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second path you can go is to go for a maximum of &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt;. If so, be ready to see &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; coming in to take at them. They will be covered by &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; that you will target with some &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; to disrupt his organization, and still some &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;. As poison will be often used and you will face ranged units, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can bring additional tactics that can help getting a kill or extend the effect of poison on a trapped unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The second path you can go is to go for a maximum of &amp;lt;i&amp;gt;Orcish Grunts&amp;lt;/i&amp;gt;. If so, be ready to see &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; coming in to take at them. They will be covered by &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; that you will target with some &amp;lt;i&amp;gt;Orcish Assassin&amp;lt;/i&amp;gt; to disrupt his organization, and still some &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;. As poison will be often used and you will face ranged units, the &amp;lt;i&amp;gt;Wolf Rider&amp;lt;/i&amp;gt; can bring additional tactics that can help getting a kill or extend the effect of poison on a trapped unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:How to Play]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36287&amp;oldid=prev</id>
		<title>FAAB: /* Drakes vs Nightmares of Meloen */ Fix some type</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36287&amp;oldid=prev"/>
		<updated>2010-04-24T09:16:15Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Drakes vs Nightmares of Meloen: &lt;/span&gt; Fix some type&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:16, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l25&quot; &gt;Line 25:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 25:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; have additional benefits: dealing a lot of retaliation to not slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, getting high defense units that might requires Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist well &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; that are of not much use against your Drakes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Depending on the number of &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; turning to &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; might be a decent alternative. Beside dealing free damage to the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; when they are the most impetuous, the &amp;lt;i&amp;gt;Skirmisher&amp;lt;/i&amp;gt; have additional benefits: dealing a lot of retaliation to not slippery &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, getting high defense units that might requires Nightmares to get more &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt;. On top of that, as saurians resist well &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane, they can force Nightmares to turn to &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; that are of not much use against your Drakes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fierest &lt;/del&gt;enemy. As you will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;definively &lt;/del&gt;see many of them around, getting as much &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;truely &lt;/del&gt;faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Burner:&amp;lt;/u&amp;gt; he is &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fieriest &lt;/ins&gt;enemy. As you will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;definitely &lt;/ins&gt;see many of them around, getting as much &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; as you can is a safe strategy. As only quick ones are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;truly &lt;/ins&gt;faster than the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, when they can't reach any, they can also have a shot at the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As both &amp;lt;i&amp;gt;Burner&amp;lt;/i&amp;gt;'s advancement are awesome against Nightmares, you should try to level one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to have such easy kills.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Drake Clasher:&amp;lt;/u&amp;gt; due to his slowness and his price, the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; is not the best buy against Nightmares. You can however decide to get one if Nightmares haven't any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; as it can retaliate the &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt; charge with one of his two attacks depending on their trait. When &amp;lt;i&amp;gt;Howling Darknesses&amp;lt;/i&amp;gt; are around, their mobility and their cold attack will be devastating to the &amp;lt;i&amp;gt;Clasher&amp;lt;/i&amp;gt; with no chance of retaliation. You don't want them to have such easy kills.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36286&amp;oldid=prev</id>
		<title>FAAB: /* General strategy against Nightmares */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36286&amp;oldid=prev"/>
		<updated>2010-04-24T09:03:57Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General strategy against Nightmares: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:03, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy against Nightmares ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy against Nightmares &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faction of Nightmares of Meloen is chaotic (except &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; that are neutral). It is composed of quite fast units with many specials or abilities. For this reason, if you command a lawful faction you have to follow strictly the day/night cycle. They can hit quite hard at night but on the other hand they have several units with low resistance or low defense. So according to the recruitment you did, you should be able to counter with some result at your best time of the day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The faction of Nightmares of Meloen is chaotic (except &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; that are neutral). It is composed of quite fast units with many specials or abilities. For this reason, if you command a lawful faction you have to follow strictly the day/night cycle. They can hit quite hard at night but on the other hand they have several units with low resistance or low defense. So according to the recruitment you did, you should be able to counter with some result at your best time of the day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36285&amp;oldid=prev</id>
		<title>FAAB: /* Northerners */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36285&amp;oldid=prev"/>
		<updated>2010-04-24T09:02:30Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Northerners: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:02, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l121&quot; &gt;Line 121:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 121:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Wose:&amp;lt;/u&amp;gt; you can recruit some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; as he is excellent at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges or taking them down at day time. While he is resistant to most Nightmares' attacks, he is very weak when facing the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; who can inflict heavy damage with its arcane melee while getting healed from drains. As the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is as expensive and slower then the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; you can't afford to let him fight them alone and should back him with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Wose:&amp;lt;/u&amp;gt; you can recruit some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; as he is excellent at countering the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges or taking them down at day time. While he is resistant to most Nightmares' attacks, he is very weak when facing the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; who can inflict heavy damage with its arcane melee while getting healed from drains. As the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is as expensive and slower then the &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; you can't afford to let him fight them alone and should back him with &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Northerners ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Northerners &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vs Nightmares of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both factions do have tremendous melee heavy hitters: the cheap &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and the cheaper &amp;lt;i&amp;gt;Orcish Grunt&amp;lt;/i&amp;gt;. Relying on them to make a breakthrough is quite a gamble and the best way to keep in control of the game is more than often making the best use of the ranged fighters, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; for one side, the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; for the other. Due to the threat they represent, they will be the focus of the melee unit tactics.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Both factions do have tremendous melee heavy hitters: the cheap &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and the cheaper &amp;lt;i&amp;gt;Orcish Grunt&amp;lt;/i&amp;gt;. Relying on them to make a breakthrough is quite a gamble and the best way to keep in control of the game is more than often making the best use of the ranged fighters, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; for one side, the &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt; for the other. Due to the threat they represent, they will be the focus of the melee unit tactics.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36284&amp;oldid=prev</id>
		<title>FAAB: /* Rebels */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36284&amp;oldid=prev"/>
		<updated>2010-04-24T09:00:08Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Rebels: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 09:00, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l100&quot; &gt;Line 100:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 100:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Walking Corpse:&amp;lt;/u&amp;gt; the use of &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; is mainly for obstructing, screening off &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; from their foes. You can also place them around units that are holding a position to reduce the number of spots available for attack. On attack, they should focus on &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Walking Corpse:&amp;lt;/u&amp;gt; the use of &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; is mainly for obstructing, screening off &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; from their foes. You can also place them around units that are holding a position to reduce the number of spots available for attack. On attack, they should focus on &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rebels ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Rebels &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vs Nightmares of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Rebels realize they are playing against Nightmares, their first idea will be to get some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;. While this is a good idea, the best is too wait for dawn or second night to get one, so that Nightmares are at the closest to launch the counter. When you get your &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, you need to get some &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; quickly. They will make &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; think twice before pushing at the end of the night when your &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; get engaged. At other time of the day, better to keep recruiting Elves, mostly cost efficient &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Rebels realize they are playing against Nightmares, their first idea will be to get some &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;. While this is a good idea, the best is too wait for dawn or second night to get one, so that Nightmares are at the closest to launch the counter. When you get your &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt;, you need to get some &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; quickly. They will make &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; think twice before pushing at the end of the night when your &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; get engaged. At other time of the day, better to keep recruiting Elves, mostly cost efficient &amp;lt;i&amp;gt;Elvish Fighters&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36283&amp;oldid=prev</id>
		<title>FAAB: /* Undead */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36283&amp;oldid=prev"/>
		<updated>2010-04-24T08:59:11Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Undead: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:59, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l79&quot; &gt;Line 79:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 79:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Spearman:&amp;lt;/u&amp;gt; as always, the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; will be the first recruit to turn to. He can both retaliate hard on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges and do severe damage to the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. His low price allows you to get enough to protect efficiently your &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; from the threat of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. Combining with &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; is a must though, as you want to diversify your damage type to leverage on the resistance bonus of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait and get more speed to chase Nightmares down when the day comes.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Spearman:&amp;lt;/u&amp;gt; as always, the &amp;lt;i&amp;gt;Spearman&amp;lt;/i&amp;gt; will be the first recruit to turn to. He can both retaliate hard on the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s charges and do severe damage to the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. His low price allows you to get enough to protect efficiently your &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; from the threat of &amp;lt;i&amp;gt;Unhatcheds&amp;lt;/i&amp;gt;. Combining with &amp;lt;i&amp;gt;Cavalryman&amp;lt;/i&amp;gt; is a must though, as you want to diversify your damage type to leverage on the resistance bonus of the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait and get more speed to chase Nightmares down when the day comes.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Undead ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Undead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vs Nightmares of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having to fight Nightmares is one to the toughest experience for Undead. Unlike what they are used to, Undead in this matchup will play by counter-attack as the ability of make the most damages is not on their side. While you will be relatively safe on the ranged front, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact will break your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; in piece, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane will tear them apart while the cheap &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' banding is an additional threat to your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. So you will have to turn on the survival mode as soon as possible, recruiting &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, still some &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for the counter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Having to fight Nightmares is one to the toughest experience for Undead. Unlike what they are used to, Undead in this matchup will play by counter-attack as the ability of make the most damages is not on their side. While you will be relatively safe on the ranged front, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s impact will break your &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; in piece, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;'s arcane will tear them apart while the cheap &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' banding is an additional threat to your &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;. So you will have to turn on the survival mode as soon as possible, recruiting &amp;lt;i&amp;gt;Ghoul&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, still some &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt; for the counter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36282&amp;oldid=prev</id>
		<title>FAAB: /* Loyalists */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_vs_Nightmares&amp;diff=36282&amp;oldid=prev"/>
		<updated>2010-04-24T08:58:09Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Loyalists: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:58, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l56&quot; &gt;Line 56:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 56:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can be best used to counter Nightmares when they put themselves on bad defense without making much damage. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can walk around and backstab anything, he will probably be able to make enough damage to make up for his gold. If one &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; got a kill, you might try to feed him with XP to level him. As &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have quite low hitpoints and bad resistance on nearly all Nightmares' damage, no need to get several of them as you can't reasonably hope you will get opportunity to backstab with several of them. Counting on a &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; based strategy is quite risky though, because they are very quick to fall under the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; combination.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Thief:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can be best used to counter Nightmares when they put themselves on bad defense without making much damage. If the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; can walk around and backstab anything, he will probably be able to make enough damage to make up for his gold. If one &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; got a kill, you might try to feed him with XP to level him. As &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt; have quite low hitpoints and bad resistance on nearly all Nightmares' damage, no need to get several of them as you can't reasonably hope you will get opportunity to backstab with several of them. Counting on a &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt; based strategy is quite risky though, because they are very quick to fall under the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;/&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; combination.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyalists ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Loyalists &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;vs Nightmares of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Loyalists' player realizes he faces Nightmares of Meloen, his attention should constantly be focused on the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. The large range of Loyalists' melee units can be used to bring them down before night. As your opponent will try his best as zocing you out from getting at his &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, recruiting a bit of any melee units is one important step to ruin his strategy.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When Loyalists' player realizes he faces Nightmares of Meloen, his attention should constantly be focused on the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. The large range of Loyalists' melee units can be used to bring them down before night. As your opponent will try his best as zocing you out from getting at his &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, recruiting a bit of any melee units is one important step to ruin his strategy.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
</feed>