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	<title>How to play Nightmares - Revision history</title>
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	<updated>2026-05-15T14:30:03Z</updated>
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		<title>Mystic x the unknown: /* Nightmares of Meloen vs Nightmares */  various fixes &amp; improvements</title>
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		<updated>2011-03-02T06:35:44Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Nightmares: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 06:35, 2 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l144&quot; &gt;Line 144:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 144:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Nightmares ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Nightmares ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like all mirror matches, this matchup requires &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;use units at their full potential to make a difference. The additional fun in this mirror is that you will make huge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damage at each &lt;/del&gt;turn and that for most units the number of potential targets is pretty high.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Like all mirror matches, this matchup requires &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that you &lt;/ins&gt;use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;units at their full potential to make a difference. The additional fun in this mirror is that you will make huge &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damages on every &lt;/ins&gt;turn and that for most units the number of potential targets is pretty high.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to get &lt;/del&gt;slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When realizing you face other Nightmares, get more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;. Beside other &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, its only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real &lt;/ins&gt;foe is the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, so its life on the board is pretty easy. The only thing to worry &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/ins&gt;is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;getting &lt;/ins&gt;slowed by a bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; as that would make any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around an immediate danger.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Move &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; first. While you should not let them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Unhatcheds&lt;/del&gt;&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an attack &lt;/del&gt;(bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;either&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Move &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;onto &lt;/ins&gt;the battlefield with &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;going &lt;/ins&gt;first. While you should not let them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;become &lt;/ins&gt;slowed, you can lure some foe in the open to charge him with &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unhatched&lt;/ins&gt;&amp;lt;/i&amp;gt;. When moving, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be &lt;/ins&gt;under constant pressure from opponent's &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; so you should keep your &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; in range to counter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any attacks &lt;/ins&gt;(bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can do &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as well&lt;/ins&gt;).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lacks of &lt;/del&gt;attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/del&gt;the best spots and force him &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/del&gt;to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;In case you face a spam of bramble form of the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt;, make sure you attack them one after the other, feeding the same &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; with kills. The bramble forms &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;lack in &lt;/ins&gt;attack power and even slowed &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will heal enough on retaliation to survive. Putting your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on forest will deprive your opponent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;the best spots and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/ins&gt;force him to resign after your first &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; has levelled.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;is still pretty high against Nightmares, the impact damage he resists least is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;distributed on &lt;/del&gt;several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; while the damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;inflict &lt;/ins&gt;is still pretty high against Nightmares, the impact damage he resists least is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;available to &lt;/ins&gt;several units: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; and some forms of &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; all have some and can inflict painful retaliation, which leaves the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; as preferred targets. It is worth &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;though to throw the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; on any &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around to protect your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;chance to hit will be welcome. In this case, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in constant danger from &lt;/del&gt;the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit with &lt;/del&gt;nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she &lt;/del&gt;will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most useful &lt;/del&gt;on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not &lt;/del&gt;retaliate. Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life &lt;/del&gt;Thief&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;heal faster &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;too&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as most of Nightmares' units have pretty low defense, getting her is not mandatory, but if the opposition is seasoned, the increase &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;chance to hit will be welcome. In this case, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the cat &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;constantly endangered by &lt;/ins&gt;the opposing &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. As the jinx special does not affect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units of &lt;/ins&gt;nightmare race (&amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt;), &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;best used &lt;/ins&gt;on &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; as they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;retaliate. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Also, &lt;/ins&gt;Cursing an &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can help your &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life &lt;/ins&gt;Thief&amp;lt;/i&amp;gt; heal faster.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attack spreads &lt;/del&gt;panic and desolation &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;the ranks of opposing Nightmares. It hurts &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;badly &lt;/del&gt;any unit around, getting healed in the process except against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;nightmare race. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Get &lt;/del&gt;some &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of them&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; its arcane &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacks spread &lt;/ins&gt;panic and desolation &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;among &lt;/ins&gt;the ranks of opposing Nightmares. It &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;badly &lt;/ins&gt;hurts any unit around, getting healed in the process except against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units of &lt;/ins&gt;nightmare race. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Definitely get &lt;/ins&gt;some.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he is very useful &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tame &lt;/del&gt;the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. None &lt;/del&gt;other unit can do the job better and safer than &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As being the &lt;/del&gt;major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will be followed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;closely &lt;/del&gt;by opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus &lt;/del&gt;be protected by yours. If no better opportunity &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is present&lt;/del&gt;, taking &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;&amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;When it comes &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;taming &lt;/ins&gt;the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, no &lt;/ins&gt;other unit can do the job better and safer than &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the Watcher&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Being a &lt;/ins&gt;major threat to the powerful &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;along with the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; itself, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;closely &lt;/ins&gt;followed by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;opponent's &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hence &lt;/ins&gt;be protected by yours. If no better &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/ins&gt;opportunity &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;presents itself&lt;/ins&gt;, taking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;on the &lt;/ins&gt;&amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; never hurts.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;reducing &lt;/del&gt;the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;has no resistance.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; helps &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;reduce &lt;/ins&gt;the impact of retaliation, saving a couple of health points that can turn death into life. However, due to its high price and lack of resilience, one of them is enough. Its cold ranged should be left for the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/ins&gt;has no resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against it&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; it might be hard to keep alive. Move it to forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range &lt;/del&gt;attack that comes handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;improved &lt;/del&gt;blade and fire resistance &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;no &lt;/del&gt;use. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; in its basic tornado form, it is quite weak, and taking into account how fast the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is, &lt;/ins&gt;it might be hard to keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;alive. Move it to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;forest or hill and it will trade its blade for an impact attack that will earn &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s respect. The bramble form gets a slow special on its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranged &lt;/ins&gt;attack that comes &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;handy against the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. This asset will make it the reigning form on the battlefield as the quake form's &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comparatively higher &lt;/ins&gt;blade and fire resistance &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/ins&gt;use. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cat&lt;/del&gt;&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cats&lt;/ins&gt;&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to Play]]&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;[[Category:How to Play]]&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40425&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Northerners */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40425&amp;oldid=prev"/>
		<updated>2011-03-01T04:52:45Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Northerners: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:52, 1 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l122&quot; &gt;Line 122:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 122:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Northerners ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Northerners ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;theirs &lt;/del&gt;to decide when to retreat or heal a unit. If they &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;failed &lt;/del&gt;to do so and try to match Northerners in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a total &lt;/del&gt;war, it is likely that they will end up critically wounded and undermanned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The fight between these two chaotic factions will be relentless. As Nightmares' units are slightly weaker and more expensive, it will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their turn &lt;/ins&gt;to decide when to retreat or heal a unit. If they &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fail &lt;/ins&gt;to do so and try to match Northerners in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an all-out &lt;/ins&gt;war, it is likely that they will end up critically wounded and undermanned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the natural way for Nightmares of Meloen to fight &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/del&gt;Northerners would be to use their abilities to make for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/del&gt;to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;turn to &lt;/del&gt;&amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;As &lt;/del&gt;Nightmares&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;&amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;their best counter against trolls, can&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;t beat them in price, &lt;/del&gt;that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;not something they want to happen.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While the natural way for Nightmares of Meloen to fight Northerners would be to use their abilities to make &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/ins&gt;for Northerners' number, that strategy doesn't fare very well. Nightmares' best chance is to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;quickly &lt;/ins&gt;turn to &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. Getting too many &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will make the Northerners &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;spam &lt;/ins&gt;&amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The natural counter for Whelps is the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;. However, if the &lt;/ins&gt;Nightmares &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;try to match the trolls with an adequate number of &lt;/ins&gt;&amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they&lt;/ins&gt;'&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ll soon find themselves outnumbered - and &lt;/ins&gt;that&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;not something they want to happen.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/del&gt;safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most of the time &lt;/del&gt;quite efficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to counter &lt;/del&gt;it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is not &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/del&gt;a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;arounds &lt;/del&gt;because &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it remains an efficient &lt;/del&gt;&amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wolf&lt;/del&gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Archer&lt;/del&gt;&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;killer &lt;/del&gt;and if &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wisely &lt;/del&gt;used, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;could &lt;/del&gt;even charge &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;occasionally &lt;/del&gt;&amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; this time, basing your army around this unit won't be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;safe : the &amp;lt;i&amp;gt;Troll Whelp&amp;lt;/i&amp;gt; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;usually &lt;/ins&gt;quite efficient &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at countering &lt;/ins&gt;it, charging &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;often &lt;/ins&gt;not a good idea and the fire of &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; is efficient enough. Though it remains important to keep a few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;around &lt;/ins&gt;because &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they remain great &lt;/ins&gt;&amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Archer&lt;/ins&gt;&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Wolf&lt;/ins&gt;&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;killers &lt;/ins&gt;and if &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;traits and the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; are used &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;skillfully&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they can &lt;/ins&gt;even &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;occasionally &lt;/ins&gt;charge &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;she &lt;/del&gt;is a vital unit to have to weaken defense of Northerners' melee units. Keep &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/del&gt;on the best defense and don't leave Northerners too many spots to attack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/del&gt;as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her &lt;/del&gt;at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;her in their recruitment list as their &lt;/del&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fall&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;is a vital unit to have to weaken defense of Northerners' melee units. Keep &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;on the best defense and don't leave Northerners too many spots to attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;as a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt; only needs two hits to kill &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a cat &lt;/ins&gt;at night. Even then, it will be &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;' primary target, so Nightmares will have to regularly put &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;new &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in their recruit list to make up for the lost ones&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he leverages on &lt;/del&gt;their arcane weakness, its low defense and lack of fire resistance makes it &amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;easier &lt;/del&gt;prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, because the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own&lt;/del&gt;. Still, it is more a unit to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bring &lt;/del&gt;in the middle of the game after Nightmares &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;survived &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Orcs &lt;/del&gt;first assaults and Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it is a useful unit to face &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt; as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it exploits &lt;/ins&gt;their arcane weakness, its low defense and lack of fire resistance makes it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;&amp;lt;i&amp;gt;Orcish Archer&amp;lt;/i&amp;gt;'s favorite meal. However&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, as the other northerner troops will hardly deal with your &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; on their own&lt;/ins&gt;, recruiting it will force your opponent to invest in &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt;, a unit that is more expensive and an &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;easy &lt;/ins&gt;prey for your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Still, it is more a unit to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;in the middle of the game after Nightmares survived &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the orcs' &lt;/ins&gt;first assaults and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Northerners move to an attrition warfare with &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;safest fighter to poke &lt;/del&gt;at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;&amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;. He &lt;/del&gt;deals good damage without retaliation. However as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stand &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;flow of hordes &lt;/del&gt;of &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Grunts&lt;/del&gt;&amp;lt;/i&amp;gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His &lt;/del&gt;retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give you &lt;/del&gt;victory, and are only a part of the mix you need.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;only unit good &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attacking &lt;/ins&gt;&amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;by itself, it &lt;/ins&gt;deals good damage without retaliation. However&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;as it still requires 6 or 7 hits to kill a &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;, the support of &amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; is necessary to inflict enough damage per turn to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;withstand &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;influx &lt;/ins&gt;of &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Grunt&lt;/ins&gt;&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;hordes&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its &lt;/ins&gt;retaliation is also good enough to make cursed melee units think twice before attacking. However, because it is by far not as cost efficient as the &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; here, they aren't enough to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;assure your &lt;/ins&gt;victory, and are only a part of the mix you need.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to attacks on &lt;/del&gt;melee and its &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;range &lt;/del&gt;attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its survival &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hope is &lt;/del&gt;quite bleak against melee heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him &lt;/del&gt;with kills (a bit more than three kills needed &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to advance&lt;/del&gt;).&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; it can provide helpful support &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;melee &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attackers &lt;/ins&gt;and its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranged &lt;/ins&gt;attack is very useful to finish off cursed &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Whelps&amp;lt;/i&amp;gt;. But as its &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;outlooks on &lt;/ins&gt;survival &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;quite bleak against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;melee&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;heavy Northerners, getting one at a time is enough. As it gets a nice health point boost on leveling, Nightmares might want to feed &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;with kills (a bit more than three kills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;are &lt;/ins&gt;needed).&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on water against &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Naga&lt;/del&gt;&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;versatile&lt;/del&gt;, something is common to all forms: they can be poisoned.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this scout can find some room to fit in. It can be useful on &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;water against &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Nagas&lt;/ins&gt;&amp;lt;/i&amp;gt; and can hold a hill or mountain for a while. The bramble form on forest, while it gets a nice slow special, is weak to &amp;lt;i&amp;gt;Grunt&amp;lt;/i&amp;gt;'s blade. While the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; is very &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;mutable&lt;/ins&gt;, something is common to all forms: they can be poisoned.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;lack of mobility is not a problem as both factions are chaotic, while &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on attack &lt;/del&gt;and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;wait for daytime to push &lt;/del&gt;them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;attack when they will receive less retaliation. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;If &lt;/del&gt;they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/del&gt;defensive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/del&gt;the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;maximise &lt;/del&gt;retaliation before they die. Try to manage your gold to recruit them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;by pack &lt;/del&gt;of at least three as power comes with number.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;lack of mobility is not a problem as both factions are chaotic, while &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;relatively high defense requires on average two &amp;lt;i&amp;gt;Grunts&amp;lt;/i&amp;gt; to kill one at full health. They do a pretty lousy job at holding village against more than 2 units. &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;' priority is to bring down the &amp;lt;i&amp;gt;Orcish Archers&amp;lt;/i&amp;gt; and cover healing units and &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;. As they are of neutral alignment, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/ins&gt;them attack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at daytime &lt;/ins&gt;when they will receive less retaliation. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;they can be used to attack &amp;lt;i&amp;gt;Wolf Riders&amp;lt;/i&amp;gt;, they should &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;remain &lt;/ins&gt;defensive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/ins&gt;the other melee units. Keep the full health &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in front to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;maximize &lt;/ins&gt;retaliation before they die. Try to manage your gold to recruit them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in packs &lt;/ins&gt;of at least three as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;power comes with number.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Summary:&amp;lt;/u&amp;gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use Creepers on Orcish Archers and Black &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cat and &lt;/del&gt;Scornful &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Watcher &lt;/del&gt;on Grunts. The Unhatched can at times be used to charge but you have to create good conditions &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of attack &lt;/del&gt;for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;him&lt;/del&gt;. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, best &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;is &lt;/del&gt;to just ignore Trolls unless you have a bunch of idle Creepers. Don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mind &lt;/del&gt;high defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;spot &lt;/del&gt;(except for the Cat) as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much as unit cover &lt;/del&gt;when moving.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Use Creepers on Orcish Archers and Black &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cats with &lt;/ins&gt;Scornful &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Watchers &lt;/ins&gt;on Grunts. The Unhatched can at times be used to charge but you have to create good conditions for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that&lt;/ins&gt;. If you really have to charge something, try to use the Floating Darkness to limit retaliation (unless you target an Archer), and keep in mind the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;egg's &lt;/ins&gt;traits. Charging Assassin is a good idea to get rid of the poison that turns your Unhatched into a joke. If you face an army of Trolls get some Life Thieves. If you can't, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;best to just ignore Trolls unless you have a bunch of idle Creepers. Don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;pay as much attention to &lt;/ins&gt;high defense &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;terrain &lt;/ins&gt;(except for the Cat) as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to units' reachability &lt;/ins&gt;when moving.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Nightmares ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Nightmares ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40423&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Rebels */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40423&amp;oldid=prev"/>
		<updated>2011-02-28T02:49:55Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Rebels: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:49, 28 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l103&quot; &gt;Line 103:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 103:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Rebels ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Rebels ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;this match-up. The defense debuffing will negate the specialty of the nimble elves, and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard hitting &lt;/del&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;quickly rip off &lt;/del&gt;their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;little health amount&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;That will not &lt;/del&gt;be enough to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;give you &lt;/del&gt;the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;game in hand &lt;/del&gt;though : the cost efficient fighter can still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;do &lt;/del&gt;some nasty retaliation&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/del&gt;. Therefore, you'll need a mix of support units &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to make up for it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; combination will shine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;this match-up. The defense debuffing will negate the specialty of the nimble elves, and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive damage of the &lt;/ins&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be especially devastating given &lt;/ins&gt;their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;relatively low hitpoints&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;This won't &lt;/ins&gt;be enough to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dominate &lt;/ins&gt;the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;field &lt;/ins&gt;though : the cost efficient fighter can still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal &lt;/ins&gt;some nasty retaliation even if your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; has the appropriate trait, and the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is almost invincible against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/ins&gt;. Therefore, you'll &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;also &lt;/ins&gt;need a mix of support units.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your opponent will try to hold your night &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;pushes mostly&lt;/del&gt;, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on &lt;/del&gt;too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter recruit with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/del&gt;&amp;lt;i&amp;gt;Life &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thief&lt;/del&gt;&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units&lt;/del&gt;, and use the support of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;&amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Your opponent will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;probably &lt;/ins&gt;try to hold your night &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;push&lt;/ins&gt;, capitalize experience by finishing off the units that took hard retaliation and wait to have regrouped a few &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; before attacking you at day. Try to seize the dynamic of the game in your favor with an early threat and have the push'n pull happen around his villages rather than yours. If he brings &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;too many &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt;, counter&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;recruit with &amp;lt;i&amp;gt;Life &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves&lt;/ins&gt;&amp;lt;/i&amp;gt;, and use the support of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;&amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; if too many fighters block the way.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;taking the hits &lt;/del&gt;from swords and arrows. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Have an army of them anytime but if &lt;/del&gt;you see &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; They'll be your core troop here, dealing massive damage to the elves who are on bad terrain or under the effect of jinx, as well as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shielding other units &lt;/ins&gt;from swords and arrows. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Unless &lt;/ins&gt;you see &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;&amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; spam&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, you should keep them in high numbers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;many &lt;/del&gt;damage, but they'll have a massive impact on the Rebels' defense &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;organization&lt;/del&gt;. Always have at least one, but you may recruit several as they'll be really busy cursing every unit around.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; Another of your key units in this match. They won't deal &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;much &lt;/ins&gt;damage, but they'll have a massive impact on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;organization of &lt;/ins&gt;Rebels' defense. Always have at least one, but you may recruit several as they'll be really busy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;cursing every unit around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of Rebels' &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;troop&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;However &lt;/del&gt;they really shine &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at &lt;/del&gt;dealing with the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Wose&lt;/del&gt;&amp;lt;/i&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; Their arcane damage will make them quite decent damage dealers against most of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Rebels' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;troops&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While &lt;/ins&gt;they really shine &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when &lt;/ins&gt;dealing with the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Woses&lt;/ins&gt;&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;aren't as cost efficient as the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; for the other jobs. So recruit according to the number of &amp;lt;i&amp;gt;Woses&amp;lt;/i&amp;gt; you face.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'ll &lt;/del&gt;fight with are arcane &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;weak&lt;/del&gt;, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;special will lessen its potential&lt;/del&gt;. Still, the rounding of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damages &lt;/del&gt;make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; Because nearly all units it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;fight with are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;weak to &lt;/ins&gt;arcane, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;'s &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack won't be as strong&lt;/ins&gt;. Still, the rounding of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;make it do a 7-3 ranged attack (at night only) making it a passable archer-like creature. It may deal with the human mage too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;in favorable conditions. You can have one around, but restrain from having more as your money is probably better spent elsewhere.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be of good help to reduce &lt;/del&gt;retaliation. Moreover, its skirmishing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;capacity &lt;/del&gt;will make it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;efficient at ZoCing &lt;/del&gt;units, get &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;on the &lt;/del&gt;extra hex &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you need for damage dealing&lt;/del&gt;, or even slip behind the lines to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;village threat&lt;/del&gt;, decoy, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;create &lt;/del&gt;open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; If you face packs of elves to counter your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; army, its horror ability will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;prove very helpful by reducing &lt;/ins&gt;retaliation. Moreover, its skirmishing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;capability &lt;/ins&gt;will make it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;well able to ZoC &lt;/ins&gt;units, get &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to an &lt;/ins&gt;extra hex &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to attack from&lt;/ins&gt;, or even slip behind the lines to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;threaten villages&lt;/ins&gt;, decoy, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;divide &lt;/ins&gt;open spaces and disorganize the Rebels' defense organization in general. It is quite an expensive unit though, so don't recruit several of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;them&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at times &lt;/del&gt;be able to tank in hills or grab the forest hexes your opponent would want. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;To finish with&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its slowing special &lt;/del&gt;when coming out of a forest will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will have a vital role of scouting and gathering intelligence. It will also be able to tank in hills &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at times, &lt;/ins&gt;or grab the forest hexes your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;opponent would want. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Finally&lt;/ins&gt;, when coming out of a forest&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, its slowing special &lt;/ins&gt;will ensure your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; take low retaliation even against the fighters. The unit isn't too damage/cost efficient though, so bear in mind that you decrease your fire power with each of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;your army, but they don't &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;make &lt;/del&gt;a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;about &lt;/del&gt;invincible &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;against &lt;/del&gt;them. Go the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Creepers&lt;/del&gt;&amp;lt;/i&amp;gt; way if you fight many elves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;aren't willing to come for a fight.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Again, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will offer an alternative &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;your army, but they don't &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;win &lt;/ins&gt;a game on their own, especially since the &amp;lt;i&amp;gt;Wose&amp;lt;/i&amp;gt; is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;next to &lt;/ins&gt;invincible &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;when facing &lt;/ins&gt;them. Go the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Creeper&lt;/ins&gt;&amp;lt;/i&amp;gt; way if you fight many elves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/ins&gt;aren't willing to come for a fight.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Northerners ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Northerners ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40422&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Undead */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40422&amp;oldid=prev"/>
		<updated>2011-02-27T22:21:56Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Undead: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 22:21, 27 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l82&quot; &gt;Line 82:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 82:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Undead ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Undead ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This matchup will be another total war for Nightmares. Facing another chaotic faction, there &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/del&gt;be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;not &lt;/del&gt;much time to rest even if the pace of the game might get slower depending on the recruited &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lines&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;This matchup will be another total war for Nightmares. Facing another chaotic faction, there &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;be much time to rest even if the pace of the game might get slower depending on the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;recruited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Nightmares realize they are facing Undead they will have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;most probably an &lt;/del&gt;edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that this one is &lt;/del&gt;rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before Undead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;gets &lt;/del&gt;fully prepared. During &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;be ruling &lt;/del&gt;the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Nightmares realize they are facing Undead they will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most likely &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;edge to launch the first attack. As Undead's major tool to contain attack from Nightmares is the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;rarely recruited in the beginning of the game, there will be a window for Nightmares to strike first before &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Undead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/ins&gt;fully prepared. During &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;period, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;rule &lt;/ins&gt;the place raiding &amp;lt;i&amp;gt;Skeletons&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Undead &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;starts &lt;/del&gt;building up &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; despite its high price will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Undead &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;start &lt;/ins&gt;building up &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;army of &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;, Nightmares will have to change &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;recruitment pattern toward &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;. The &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;despite its high price&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;will be an invaluable asset with its heavy arcane melee that hurts any undead. The &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; will be necessary to match &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt;' numbers.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matchup&lt;/del&gt;. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get &lt;/del&gt;them down before they inflict deadly strikes. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Its &lt;/del&gt;charge is also very efficient &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;depending on its trait &lt;/del&gt;at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;are spreading&lt;/del&gt;. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;retaliation will hurt &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; one of Nightmares' most important weapons in this &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match-up&lt;/ins&gt;. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s role is to focus on &amp;lt;i&amp;gt;Dark Adepts&amp;lt;/i&amp;gt; and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bring &lt;/ins&gt;them down before they inflict deadly strikes. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;While somewhat depending on its trait, its &lt;/ins&gt;charge is also very efficient at fighting skeletons despite the heavy retaliation at night. For these reasons, you should keep getting some after &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;begin to spread&lt;/ins&gt;. If they have to charge a &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt;, make sure to pick one that can be killed in one hit as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;retaliation will hurt &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;plenty&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold village.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; as &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;'s special jinx is not affecting Undead, she has a too huge price for its limited power in this matchup and should not be recruited in numbers. If you have got one, use her to hunt &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt;, weaken &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;skeleton with magic before &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s assault or hold &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;village.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/del&gt;only threat being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opportunity &lt;/del&gt;to drain so it will have to retreat to heal. Don't let your &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;blood lust &lt;/del&gt;make you forget it or you could lose all hopes to level.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; with its arcane melee, the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; will be the master of the battle, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;only threat &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to it &lt;/ins&gt;being the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. While it will be inflicting damage all around, it will have very few &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;opportunities &lt;/ins&gt;to drain so it will have to retreat to heal. Don't let your &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;bloodlust &lt;/ins&gt;make you forget it or you could lose all hopes to level.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fight &lt;/del&gt;&amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Ghost&lt;/del&gt;&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; as most Undead's units have some arcane weakness, the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; doesn't play a significant role. The only exception is if Undead recruitment turns for &amp;lt;i&amp;gt;Ghouls&amp;lt;/i&amp;gt; against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;which &lt;/ins&gt;he is the best weapon. Otherwise, use your &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Bats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt;, or to defend against the &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;. Getting &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;&amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deal with &lt;/ins&gt;&amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Ghosts&lt;/ins&gt;&amp;lt;/i&amp;gt; is a good idea if you can't afford getting a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; its cold ranged attack is very inefficient against most Undead's units and its terror ability doesn't affect undead. For these reasons, refrain yourself from recruiting any &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/del&gt;quick &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit &lt;/del&gt;on the board. As the tornado form&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;the fastest&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; it is good to have one of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;these &lt;/ins&gt;quick &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;on the board. As the tornado form &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;the fastest &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;- &lt;/ins&gt;is quite weak, it will be used mainly for scouting and remote village protection. The bramble form can also be of some help with two impact attacks and the slow special. All form being weak to arcane, it will be a target for the &amp;lt;i&amp;gt;Ghosts&amp;lt;/i&amp;gt; that will heal on them with drain when they don't fear getting slowed.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;kill &amp;lt;i&amp;gt;Walking &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Corpse&lt;/del&gt;&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;when it clears &lt;/del&gt;access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/del&gt;doing it at daytime &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;would &lt;/del&gt;bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will not &lt;/del&gt;hit that hard.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; are a good match &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for &lt;/ins&gt;the &amp;lt;i&amp;gt;Walking Corpse&amp;lt;/i&amp;gt; with the advantage of not fearing to be plagued. They have less health points but hit harder when the banding ability is used well. Make sure you keep them in pack as the &amp;lt;i&amp;gt;Walking Corpses&amp;lt;/i&amp;gt; will always target the most isolated ones. You should wait the end of the night to attack them as they will lose their chaotic bonus that allows them to kill your neutral &amp;lt;i&amp;gt;Creeper&amp;lt;/i&amp;gt; in two hits. Keep in mind though&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, when you &lt;/ins&gt;kill &amp;lt;i&amp;gt;Walking &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Corpses&lt;/ins&gt;&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to clear &lt;/ins&gt;access to a &amp;lt;i&amp;gt;Dark Adept&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;doing it at daytime &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will &lt;/ins&gt;bring little benefit as your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;won't &lt;/ins&gt;hit that hard.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Rebels ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Rebels ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40421&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Loyalists */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40421&amp;oldid=prev"/>
		<updated>2011-02-27T19:39:24Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Loyalists: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 19:39, 27 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l61&quot; &gt;Line 61:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 61:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Loyalists ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Loyalists ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect at &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;any &lt;/del&gt;time of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;job as it is quite cheap and thus does not divert too &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;much resource &lt;/del&gt;from &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;&amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;After having got a general purpose recruitment on turn 1, when realizing Nightmares of Meloen are facing Loyalists, they want to get &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;. Their arcane focus special is using loyalists' arcane resistance at their detriment. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is rather fragile on melee though and you need to protect &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;at &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;every &lt;/ins&gt;time of day. The &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is usually used for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;this &lt;/ins&gt;job as it is quite cheap and thus does not divert too &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;many resources &lt;/ins&gt;from &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; recruitment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most of Loyalists' army is a threat to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;helps reducing &lt;/del&gt;the retaliation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;While most of Loyalists' army is a threat to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;wounded &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, only the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; will dare to attack them when their hitpoints are still high. If he fails to finish the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, a sacrifice on the &amp;lt;i&amp;gt;Mage&amp;lt;/i&amp;gt; is a option to consider taking into account the huge difference in price and the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;massive &lt;/ins&gt;damage the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; can deal. When charging Loyalists' melee units, getting them cursed first will increase your chances to make damage, while support of the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;will help reduce &lt;/ins&gt;the retaliation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When retreating the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;stay in first line &lt;/del&gt;so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;from the &lt;/del&gt;&amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Cavalryman&lt;/del&gt;&amp;lt;/i&amp;gt; as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he &lt;/del&gt;will be the main &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;tool &lt;/del&gt;to get you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zoced &lt;/del&gt;when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;counter &lt;/del&gt;if Loyalists push too far.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;When retreating&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/ins&gt;the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; must &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;shield your other units &lt;/ins&gt;so it is quite important they don't get hurt too bad at the end of the night. Consider with great care the possible moves &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/ins&gt;&amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Cavalrymen&lt;/ins&gt;&amp;lt;/i&amp;gt; as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;they &lt;/ins&gt;will be the main &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;tools &lt;/ins&gt;to get you &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ZoC-ed &lt;/ins&gt;when the day arrives. Recruit your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; around second night so they are available to cover your retreat, recruit &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; around second day so &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it &lt;/ins&gt;can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;counterattack &lt;/ins&gt;if Loyalists push too far.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Exception for &lt;/del&gt;the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/del&gt;should not be attacked directly for fear of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hard &lt;/del&gt;retaliation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; get enough of those to protect your weaker units. They can engage in combat with any ranged unit and melee unit too if you make full use of &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;'s trait. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;One exception might be &lt;/ins&gt;the &amp;lt;i&amp;gt;Heavy Infantry&amp;lt;/i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;, which &lt;/ins&gt;should not be attacked directly for fear of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strong &lt;/ins&gt;retaliation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;opponent&lt;/del&gt;'&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;s defence&lt;/del&gt;. Combined with heavy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;hitters &lt;/del&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;attacker &lt;/del&gt;is limited.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; get one or two of them to lower &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;enemies&lt;/ins&gt;' &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;defense&lt;/ins&gt;. Combined with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;heavy&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-hitter &lt;/ins&gt;&amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; they guarantee maximal damage. They can be use for village holding too if the number of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attackers &lt;/ins&gt;is limited.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;unit's &lt;/del&gt;all have good arcane resistance to counter &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;melee attack.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; don't recruit those against Loyalists as their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/ins&gt;all have good arcane resistance to counter &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;melee attack.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/del&gt;showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;so to use &lt;/del&gt;the level 2 &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;at his full potential&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; when facing Loyalists, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;showtime for the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;. You have to recruit enough of them to do plenty of damage at night but make sure you can cover them when the day comes. You should consider feeding them XP &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;as &lt;/ins&gt;the level 2&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s firepower is unmatched&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;retaliation&lt;/del&gt;. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His &lt;/del&gt;own ranged attack can be of some help to weaken units that don't resist cold. Timing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;attack is important because as soon as &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;he has fired&lt;/del&gt;, you can't use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;skirmisher for further support.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; you can recruit one of those to help the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; clear the way for &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; without taking too much &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;punishment&lt;/ins&gt;. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its &lt;/ins&gt;own ranged attack can be of some help to weaken units that don't resist cold. Timing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;attack is important because as soon as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it strikes&lt;/ins&gt;, you can't use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;skirmisher for further support.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zocing &lt;/del&gt;out your opponent's troops at dawn and trap them &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;at dusk. When put in water they can restrain &amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;'s mobility&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;however they &lt;/del&gt;should not engage in combat due to their &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad &lt;/del&gt;resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;later &lt;/del&gt;terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;resist &lt;/del&gt;can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; recruit some of them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to ZoC-&lt;/ins&gt;out your opponent's troops at dawn and trap them at dusk. When put in water they can restrain &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the mobility of &lt;/ins&gt;&amp;lt;i&amp;gt;Mermen&amp;lt;/i&amp;gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;but &lt;/ins&gt;should not engage in combat due to their &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poor &lt;/ins&gt;resistance. The &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; can also help holding the line when put on hill or forest. In the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter &lt;/ins&gt;terrain, the slow special can keep the &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt; away and their pierce &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;resistance &lt;/ins&gt;can hold the &amp;lt;i&amp;gt;Spearmen&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;done&lt;/del&gt;, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; you can use some of them to hurt &amp;lt;i&amp;gt;Mages&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Bowmen&amp;lt;/i&amp;gt; or horses. When your time of the day is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;over&lt;/ins&gt;, you can also use them to shield more important units by forcing your opponent to use some unit to clear them out. Keep them in pack to lower upkeep.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Undead ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Undead ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40379&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Knalgan Alliance */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40379&amp;oldid=prev"/>
		<updated>2011-02-27T04:31:48Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Knalgan Alliance: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 04:31, 27 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l40&quot; &gt;Line 40:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 40:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Knalgan Alliance ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Knalgan Alliance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A general purpose recruit will be good against Knalgans, all of the units you have here can serve a purpose in this match-up. Even the arcane resistance of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;their &lt;/ins&gt;units doesn't make the &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; useless, as it remains a good counter against the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, and can tank a bit on flatland where you don't want to expose your other units, especially against those harassing &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;life &lt;/del&gt;the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;And those &lt;/del&gt;units are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;good &lt;/del&gt;to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;charge&lt;/del&gt;, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; they will have a tough job dealing with the &amp;lt;i&amp;gt;Dwarf Fighter&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Footpad&amp;lt;/i&amp;gt; because of their impact attacks. Still, the Knalgans will have to shift to other units, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;like &lt;/ins&gt;the &amp;lt;i&amp;gt;Thunderer&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Poacher&amp;lt;/i&amp;gt;, or the &amp;lt;i&amp;gt;Thief&amp;lt;/i&amp;gt;, if they want to bring your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; down. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Those &lt;/ins&gt;units are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;fit &lt;/ins&gt;to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be charged&lt;/ins&gt;, so keep a few &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;dwarven &lt;/del&gt;incredible defense in mountains. They are easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will most likely &lt;/del&gt;have to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;lose &lt;/del&gt;a few of them during the battle. So keep a regular flux of recruiting to have 1 or 2 of them in the field.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; you will need these against Knalgans. They'll do a great job at diminishing the survivability of the elusive units, and will help to negate the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;dwarves' &lt;/ins&gt;incredible defense in mountains. They are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/ins&gt;easy prey for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt; though, and you&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'ll probably &lt;/ins&gt;have to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;accept losing &lt;/ins&gt;a few of them during the battle. So keep a regular flux of recruiting to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;always &lt;/ins&gt;have 1 or 2 of them in the field.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Undead &lt;/del&gt;&amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to counter &lt;/del&gt;the ulf, and defend against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;&amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;you'd meet&lt;/del&gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire power with each of them.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; a bit like the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Undeads' &lt;/ins&gt;&amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, this unit will help &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;with countering &lt;/ins&gt;the ulf, and defend against &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;. However, they aren't a cost efficient damage dealer here, so don't recruit too many as they'll lower your fire&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;-&lt;/ins&gt;power with each of them.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;poke at &lt;/del&gt;the melee oriented units, especially the cursed ones, is an excellent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;choice&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; like against the loyalists, the &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; will get a bonus in damage against every unit you'll face, making it a precious and cost efficient ranged damage dealer. Having too many will make their protection difficult against the &amp;lt;i&amp;gt;Ulfserkers&amp;lt;/i&amp;gt;, but having several around to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;attack &lt;/ins&gt;the melee oriented units, especially the cursed ones, is an excellent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;approach&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;number &lt;/del&gt;or power.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; their ability is appreciable, but not a necessity. Because it is an expensive unit, and an extra safe kill for the &amp;lt;i&amp;gt;Ulfserker&amp;lt;/i&amp;gt;, you might prefer to spend the money on more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; to outmatch the Knalgans in &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;numbers &lt;/ins&gt;or power.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;village &lt;/del&gt;and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; you will want one of these for the scouting role mainly : grabbing &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;villages &lt;/ins&gt;and gathering intelligence. Don't forget that other forms can occasionally be useful, for tanking and slowing to lower retaliation.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/del&gt;can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; if the game goes for a stalemate you might want to accumulate these instead of banking. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;They &lt;/ins&gt;can also be tiresome defenders to remove for the knalgans if they want to push at day. But generally speaking, you will prefer to use other units when you face the Knalgans, as &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;few &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; in mountains will hold massive amounts of &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you see your opponent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to be knalgan&lt;/del&gt;, you'll want to diversify a bit &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;your army &lt;/del&gt;and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Life Thief&lt;/del&gt;&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and same for the &amp;lt;i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Watcher&lt;/del&gt;&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Once you see your opponent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;is Knalgan&lt;/ins&gt;, you'll want to diversify &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your army &lt;/ins&gt;a bit and recruit more &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; than you usually have, so get a &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Watcher&lt;/ins&gt;&amp;lt;/i&amp;gt; as soon as possible if you don't have one already, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;do the &lt;/ins&gt;same for the &amp;lt;i&amp;gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Life Thief&lt;/ins&gt;&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each time it is safe, you'll want to use &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;&amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/del&gt;&amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;shots &lt;/del&gt;for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mainly, but also &lt;/del&gt;at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Thief&lt;/del&gt;&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, &lt;/del&gt;and progress &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;slowly &lt;/del&gt;with a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;front &lt;/del&gt;line of them and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a back-line of &lt;/del&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Each time it is safe, you'll want to use &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; on &amp;lt;i&amp;gt;Gryphons&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Thieves&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Fighters&amp;lt;/i&amp;gt; to negate their massive defense and make them easy &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;targets &lt;/ins&gt;for your &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and &lt;/ins&gt;at times your &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;. Use those last two to charge the &amp;lt;i&amp;gt;Thunderers&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Poachers&amp;lt;/i&amp;gt; who can remain a threat to your &amp;lt;i&amp;gt;Life &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Thieves&lt;/ins&gt;&amp;lt;/i&amp;gt;. If you see massive amounts of &amp;lt;i&amp;gt;Footpads&amp;lt;/i&amp;gt;, get a few more &amp;lt;i&amp;gt;Life Thieves&amp;lt;/i&amp;gt; and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;slowly &lt;/ins&gt;progress with a line of them &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;at the front &lt;/ins&gt;and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;your &lt;/ins&gt;&amp;lt;i&amp;gt;Black Cats&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Scornful Watchers&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;following&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Loyalists ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Loyalists ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40375&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* Nightmares of Meloen vs Drakes */  various fixes &amp; improvements</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40375&amp;oldid=prev"/>
		<updated>2011-02-26T21:29:05Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;Nightmares of Meloen vs Drakes: &lt;/span&gt;  various fixes &amp;amp; improvements&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 21:29, 26 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l21&quot; &gt;Line 21:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 21:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Drakes ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Drakes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;good amount of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damages &lt;/del&gt;at night. After &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;acknowledging &lt;/del&gt;your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;thus &lt;/del&gt;your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will still &lt;/del&gt;have &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;role to play.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Unless you got a &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; right on, it is likely that your first recruit will be a little backward &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;what is truly needed against the Drakes. Still, your &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; units should be put to good use as they still deal good amount of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;damage &lt;/ins&gt;at night. After &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;discovering &lt;/ins&gt;your opponent's faction, you should start getting a few more &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; units as they both have a damage type the drakes are weak too. If you got a &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt;, do not worry too much, your opponent is likely to have gotten a few saurian units on their first recruit, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;allowing &lt;/ins&gt;your &amp;lt;i&amp;gt;Watcher&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;have &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;role to play.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More than in most match-&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;ups, this one &lt;/del&gt;will &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;use heavily &lt;/del&gt;the Time of Day cycle as your opponent &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;will unlikely &lt;/del&gt;base his strategy around saurians&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;, and will make heavy use of &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt;&lt;/del&gt;. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;More &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;so &lt;/ins&gt;than in most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;other, this &lt;/ins&gt;match-&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;up &lt;/ins&gt;will &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be driven by &lt;/ins&gt;the Time of Day cycle as your opponent &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;most likely won't &lt;/ins&gt;base his strategy around saurians. This will lead to a match between quick and hard hitting units with opposite alignments. Do not fear to leave your villages at day, you will get them back as the night falls.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;down or &lt;/del&gt;other &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units &lt;/del&gt;at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;let &lt;/del&gt;your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; Although the Drakes will resist &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;impact damage a bit, this unit will remain damage/cost efficient, and a good option to bring &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;down &lt;/ins&gt;the &amp;lt;i&amp;gt;Burners&amp;lt;/i&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;and even &lt;/ins&gt;other &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;drakes - &lt;/ins&gt;at favorable Time of Day and/or with a &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; support. Also, on favorable terrain they'll be your cheapest option to block an attack and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;keep &lt;/ins&gt;your expensive damage dealer safe, if you really have to hold a point or cover an important unit. Try to have a couple around any time.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer defense alteration as much as the high-def units. Still, it can be of use against the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;saurian &lt;/del&gt;and any cheap shot to lower a drake defense is &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;cool &lt;/del&gt;to take. No need to recruit several of them. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; the &amp;lt;i&amp;gt;Cat&amp;lt;/i&amp;gt; won't be as much of use as in other match-ups, as the drakes don't suffer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;defense alteration as much as the high-def units. Still, it can be of use against the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;saurians &lt;/ins&gt;and any cheap shot to lower a drake&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;'s &lt;/ins&gt;defense is &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;handy &lt;/ins&gt;to take. No need to recruit several of them. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/del&gt;core troop in the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matchup &lt;/del&gt;against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; they really are &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;core troop in the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;match-up &lt;/ins&gt;against Drakes. Their damage type ensures heavy damage against any of them, in addition to the fact they'll replenish life as they fight. Always have a couple of them around, but be aware that at daytime the fire damage of Drakes will tear them apart.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; It is likely that the only saurians you'll face are those from your opponent's first recruit. Poking at the &amp;lt;i&amp;gt;Skirmishers&amp;lt;/i&amp;gt;, or finishing and retaliating against &amp;lt;i&amp;gt;Augurs&amp;lt;/i&amp;gt; is the only &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;real &lt;/ins&gt;use of this unit, so don't recruit it if you know you're against the Drakes faction.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;His &lt;/del&gt;cold damage type makes it efficient against &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;anything&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;horror ability will make your push safer, and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;skirmishing ability will help to ZoC the hard-to-trap Drakes when &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;comes &lt;/del&gt;the night. You need a couple of them around.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; While a casual support unit elsewhere, the &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; is a necessity against the Drakes. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Its &lt;/ins&gt;cold damage type makes it efficient against &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;everything&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;horror ability will make your push safer, and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;its &lt;/ins&gt;skirmishing ability will help to ZoC the hard-to-trap Drakes when the night &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;comes&lt;/ins&gt;. You need a couple of them around.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;fill &lt;/del&gt;by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;already&lt;/del&gt;, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;get the iffy slots you don't want &lt;/del&gt;your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to take&lt;/del&gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; The scouting role will be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;already filled &lt;/ins&gt;by your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt; units, so the &amp;lt;i&amp;gt;Elemental&amp;lt;/i&amp;gt; will be less of use here. It can still &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used for those places too far away or unsafe for &lt;/ins&gt;your &amp;lt;i&amp;gt;Darkness&amp;lt;/i&amp;gt;, and hopping on a hill/mountain or a water hex to tank can remain a decent option if you have to protect your more important damage dealers. Don't recruit more than one.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;So no need to focus on that point. More over&lt;/del&gt;, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;an &lt;/del&gt;heavy damage threat on each side or defensive &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;styleplay&lt;/del&gt;, they can become an option.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; Although dealing piercing damage, the amount isn't enough to benefit from the Drakes' pierce weakness. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Moreover&lt;/ins&gt;, its low movement and grouping constraint will make it unable to follow the day/night push'n pull of this match-up. If the game goes for a stalemate though, because of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a &lt;/ins&gt;heavy damage threat on each side or defensive &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;playstyle&lt;/ins&gt;, they can become an option.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Knalgan Alliance ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Knalgan Alliance ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40374&amp;oldid=prev</id>
		<title>Mystic x the unknown: /* General strategy for Nightmares of Meloen */  various fixes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=40374&amp;oldid=prev"/>
		<updated>2011-02-26T20:50:31Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General strategy for Nightmares of Meloen: &lt;/span&gt;  various fixes&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
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				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 20:50, 26 February 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General strategy for Nightmares of Meloen ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Nightmares of Meloen is a faction made of fast units that lack &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;default faction&lt;/del&gt;, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Nightmares of Meloen is a faction made of fast units that lack &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Default's factions&lt;/ins&gt;, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They don't have a typical village holder and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is &lt;/del&gt;most of the time better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/del&gt;a lesser &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;way &lt;/del&gt;the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;latters &lt;/del&gt;can hold against ranged units. Given &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;zoc &lt;/del&gt;out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;They don't have a typical village holder and most of the time &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;better to leave a village open than to sit on it waiting for your opponent's attack. If holding a village is of paramount importance, good candidates are the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/ins&gt;a lesser &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;extent &lt;/ins&gt;the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; or the &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, the former should be use to hold village threatened by melee oriented units while the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;latter two &lt;/ins&gt;can hold against ranged units. Given &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;poor resistance the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt; can't hold well against more than 2 units, so make sure to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ZoC-&lt;/ins&gt;out the other possible attackers. On hill and cave villages, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; may be considered too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to buy &lt;/del&gt;units to protect them later. A typical first turn &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;recruitment &lt;/del&gt;could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;As Nightmares of Meloen are quite fast units, the village grabbing should not be a problem in the early game: &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; all have 6 or more movement points. However as the last 3 units are rather weak and expensive, make sure you keep enough cash &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;for buying &lt;/ins&gt;units to protect them later. A typical first turn &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;recruits &lt;/ins&gt;could be: 2 &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;, 1 &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; and a mix of &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt;, &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; or additional &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his &lt;/del&gt;high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of Nightmares&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;' &lt;/del&gt;faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;matchups in mainline's&lt;/del&gt;. While they are very efficient in taking damage in defense, they also have a major role in most &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;offense &lt;/del&gt;strategies. When attacking with them, mind the trait &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;who &lt;/del&gt;gives them an edge against some damage &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;type&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unhatched:&amp;lt;/u&amp;gt; for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;high resists and his low price, the &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; is the core unit of &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;Nightmares faction, filling both the big melee hitter and the cheap meatbag roles. It's good to have some for any of the &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;possible Default era match-ups&lt;/ins&gt;. While they are very efficient in taking damage in defense, they also have a major role in most &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;offensive &lt;/ins&gt;strategies. When attacking with them, mind the trait &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;that &lt;/ins&gt;gives them an edge against some damage &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;types&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;it is the magi &lt;/del&gt;of Nightmares. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;He &lt;/del&gt;helps &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;to &lt;/del&gt;reduce the defender's defense when pushing an offensive, hence boosting every unit's damage per cost ratio. While having strong defense overall, it suffers &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;of &lt;/del&gt;poor resistance making it quite weak in one versus &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some combats&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Black Cat:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The mage &lt;/ins&gt;of Nightmares. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;It &lt;/ins&gt;helps reduce the defender's defense when pushing an offensive, hence boosting every &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;subsequently attacking &lt;/ins&gt;unit's damage per cost ratio. While having strong defense overall, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;deals little damage itself and &lt;/ins&gt;suffers &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;from &lt;/ins&gt;poor resistance making it quite weak in one versus &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;one combat&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Even if &lt;/del&gt;it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;worst &lt;/del&gt;defense and resistance. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;This overall make &lt;/del&gt;him less like a tank and more like an offensive weapon. This is particularly true against units with &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;bad &lt;/del&gt;arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Life Thief:&amp;lt;/u&amp;gt; while it can be compared to the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt; by some, it differs in its statistics. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Though &lt;/ins&gt;it has more HP and better attack than the &amp;lt;i&amp;gt;Ghost&amp;lt;/i&amp;gt;, it has &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;worse &lt;/ins&gt;defense and resistance. &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overall, this makes &lt;/ins&gt;him less like a tank and more like an offensive weapon. This is particularly true against units with &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;poor &lt;/ins&gt;arcane resistance such as the drakes, trolls or woses. It can make an upset to a push of chaotic units with low defense too.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;if it can be considered as &lt;/del&gt;the archer &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;units of nightmares&lt;/del&gt;, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;his role is major &lt;/del&gt;against any faction that &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;have &lt;/del&gt;good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;knalgans&lt;/del&gt;' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support unit against both Drakes and Undead, but can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;eventually &lt;/del&gt;retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Scornful Watcher:&amp;lt;/u&amp;gt; &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;A unit closest to &lt;/ins&gt;the archer &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;role among the Nightmares faction&lt;/ins&gt;, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's importance becomes high &lt;/ins&gt;against any faction that &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;has mostly &lt;/ins&gt;good arcane resistance. As it turns any arcane resistance into a weakness, this Nightmares' unit is Loyalists' and &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Knalgans&lt;/ins&gt;' nightmare, and could be put to good use against the arcane-neutral orcs. The &amp;lt;i&amp;gt;Scornful Watcher&amp;lt;/i&amp;gt; is mostly a support &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;ranged &lt;/ins&gt;unit against both Drakes and Undead, but can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;be used to &lt;/ins&gt;retaliate against the cold damage or poke at the saurians for the former or ghosts for the latter.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;should &lt;/del&gt;get next to the opponent's unit.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Howling Darkness:&amp;lt;/u&amp;gt; a 7 movement point flying skirmisher with leadership is what we talk about. Lacking a melee attack and low &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;in &lt;/ins&gt;hitpoints, the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt; can't take care of itself. In exchange of their protection, other units will receive lower damage from opponent's attacks with the &amp;lt;i&amp;gt;Howling Darkness&amp;lt;/i&amp;gt;. Keep in mind that to give that bonus, it &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;must &lt;/ins&gt;get next to the opponent's unit.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;some resist bonus&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Unstable Elemental:&amp;lt;/u&amp;gt; this is the game's most volatile unit. Most of its stats change according to the terrain it is standing on. With a very high movement point and a flyer movetype on its basic form, this can be used as Nightmares' scout. However be aware than in some of its variations, the &amp;lt;i&amp;gt;Unstable Elemental&amp;lt;/i&amp;gt; trades most of its mobility for &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;an increase in resistances&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;this is &lt;/del&gt;the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;mass &lt;/del&gt;them to block opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creepers:&amp;lt;/u&amp;gt; a strategy changing unit. When all your attempts with &amp;lt;i&amp;gt;Unhatched&amp;lt;/i&amp;gt; or &amp;lt;i&amp;gt;Life Thief&amp;lt;/i&amp;gt; have failed, &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;it's &lt;/ins&gt;the time to bring the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; in. Low cost and low upkeep, you can &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;amass &lt;/ins&gt;them to block &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;the &lt;/ins&gt;opposition's advance. They have very high damage as long as you use the banding ability when attacking. If they can't win a game, they can save your day.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Drakes ==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Nightmares of Meloen vs Drakes ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Mystic x the unknown</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=38593&amp;oldid=prev</id>
		<title>FAAB: Add how_to_play category</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=38593&amp;oldid=prev"/>
		<updated>2010-09-29T07:40:14Z</updated>

		<summary type="html">&lt;p&gt;Add how_to_play category&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 07:40, 29 September 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l165&quot; &gt;Line 165:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 165:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;lt;u&amp;gt;Creeper:&amp;lt;/u&amp;gt; while not playing a significant role in the mirror matchup, the &amp;lt;i&amp;gt;Creepers&amp;lt;/i&amp;gt; can always bring a change in strategy. Their main targets would then be the &amp;lt;i&amp;gt;Watchers&amp;lt;/i&amp;gt;, the &amp;lt;i&amp;gt;Floating Darkness&amp;lt;/i&amp;gt; and the &amp;lt;i&amp;gt;Black Cat&amp;lt;/i&amp;gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:How to Play]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=36278&amp;oldid=prev</id>
		<title>FAAB: /* General Nightmares Strategy */ Version 0.25.2</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=How_to_play_Nightmares&amp;diff=36278&amp;oldid=prev"/>
		<updated>2010-04-24T08:49:43Z</updated>

		<summary type="html">&lt;p&gt;‎&lt;span dir=&quot;auto&quot;&gt;&lt;span class=&quot;autocomment&quot;&gt;General Nightmares Strategy: &lt;/span&gt; Version 0.25.2&lt;/span&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:49, 24 April 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General Nightmares &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;Strategy &lt;/del&gt;==&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== General &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;strategy for &lt;/ins&gt;Nightmares &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;of Meloen &lt;/ins&gt;==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Nightmares of Meloen is a faction made of fast units that lack of resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of default faction, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Generally speaking, Nightmares of Meloen is a faction made of fast units that lack of resilience. In order to win, you have to keep your troops mobile and follow the day-night cycle. Some of Nightmares' units are relatively expensive which makes them unable to compete in number with most of default faction, but on the other hand they got a lot of abilities and specials that make them deadly when used right.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>FAAB</name></author>
		
	</entry>
</feed>