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	<title>GCI/Playtesting/Son of the Black Eye/Difficult - Revision history</title>
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	<updated>2026-07-10T11:04:07Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.31.16</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=40511&amp;oldid=prev</id>
		<title>Aethaeryn: categorizing</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=40511&amp;oldid=prev"/>
		<updated>2011-03-06T03:03:05Z</updated>

		<summary type="html">&lt;p&gt;categorizing&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 03:03, 6 March 2011&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l388&quot; &gt;Line 388:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 388:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8- Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no such events&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;8- Was there any event that caused you to lose the game and forced you to reload or restart the scenario? no such events&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category: GCI]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Aethaeryn</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39828&amp;oldid=prev</id>
		<title>Bojidar at 23:20, 23 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39828&amp;oldid=prev"/>
		<updated>2010-12-23T23:20:13Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;a href=&quot;https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;amp;diff=39828&amp;amp;oldid=39372&quot;&gt;Show changes&lt;/a&gt;</summary>
		<author><name>Bojidar</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39372&amp;oldid=prev</id>
		<title>Apolyneth at 02:39, 6 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39372&amp;oldid=prev"/>
		<updated>2010-12-06T02:39:01Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:39, 6 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beginning Orc units seem a bit weaker compared to those of the enemy. Even during the night when Orcs should have a noticeable increase in damage I end up seeing the same amount of damage. This makes it slightly unfair as the humans seem to have a constant high damage out put.&amp;#160; The wolf rider feels like a complete waste of gold compared to the other two units as you can only really run around with them and watch them get massacred. The archer feels a bit too strong as they can easily kill a unit, I found them to be a main point in offense but a bit lacking in any uses for defense. The grunts seem well rounded but two weapon swings doesn't seem enough to compare to the human units who's damage is about even with three attacks over the orc's two. Had a random bug during the beginning mission where a unit had only attacked once, but got two hits instead of one.&amp;#160; This occurred during normal game play so I can't really pin point the cause of this. This has caused me to lose several units, and I am unable to pin point how this is happening. Dodge is too strong, not only can this completely ruin a solid offense or defense, but it seems to become unnecessary frustrating when trying to mount a solid come back. Archers not being able to attack from more then one square is humiliating as they have little damage out put because of the way dodge is and get torn to shreds once a counter attack is allowed. Not being able to move the camera and having it jerked back is a pain.&amp;#160; Key binds are seeming inconsistent, I.E. When I press control + R to pull up the recruit menu it will often spawn the last unit I recruited. Tabbing in and out of the game seems to cause&amp;#160; some problems, this can become an issue with some gamers who like full screen and the ability to &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;free &lt;/del&gt;alt+tab. All units are missing sprites for being attacked directly behind, this looks really awkward. The AI punishes too heavily for preemptively moving any units even by a hair, this becomes a pain as the AI becomes extremely aggressive early game. This campaign is too high in difficulty and needs some adjusting. It might also be wise to give units different animations for being hit and dodging as it can get confusing. The human horsemen is too strong as he is able to move quickly and to far places, deal extreme amounts of damage and capture villages all at the same time. He's a jack of all trade who is too good at it, this unit is the hardest to kill out of all the human units this early on.&amp;#160; Overall, from a first impression, the reason this campaign feels difficult isn't because of the AI, but because of the balance issues that are present. What often becomes a hopeful victory is crushed because of a mechanic isn't working correctly. What should make it difficult is the AI punishing stupid &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;movies &lt;/del&gt;and putting up a strong defense with equivalent units that could actually compete.&amp;#160; I’ll continue to put forth more attempts but I highly advise these thinking about these changes as of now, the game has a high potential, but relies highly on a well balance environment. &lt;del class=&quot;diffchange diffchange-inline&quot;&gt; &lt;/del&gt;I’d like to see more from this game. The major challenge to meeting the objective is that the enemy leader is a &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;damn &lt;/del&gt;good leader, as he is able to do everything and then some.&amp;#160; A major issue that made me lose and restart was the fact that the AI is too good. It should be something simple, but if feels like I am trying to kill a king and his best men.&amp;#160; Overall, this needs some balance as a rough start is not a good one, I can understand that this needs to be difficult, but I feel that it shouldn’t be this early. Try to focus on easing the difficulty as the AI becomes smarter, not immediately able to bash skulls in faster then I can think. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The beginning Orc units seem a bit weaker compared to those of the enemy. Even during the night when Orcs should have a noticeable increase in damage I end up seeing the same amount of damage. This makes it slightly unfair as the humans seem to have a constant high damage out put.&amp;#160; The wolf rider feels like a complete waste of gold compared to the other two units as you can only really run around with them and watch them get massacred.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The archer feels a bit too strong as they can easily kill a unit, I found them to be a main point in offense but a bit lacking in any uses for defense. The grunts seem well rounded but two weapon swings doesn't seem enough to compare to the human units who's damage is about even with three attacks over the orc's two. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Had a random bug during the beginning mission where a unit had only attacked once, but got two hits instead of one.&amp;#160; This occurred during normal game play so I can't really pin point the cause of this. This has caused me to lose several units, and I am unable to pin point how this is happening. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Dodge is too strong, not only can this completely ruin a solid offense or defense, but it seems to become unnecessary frustrating when trying to mount a solid come back. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Archers not being able to attack from more then one square is humiliating as they have little damage out put because of the way dodge is and get torn to shreds once a counter attack is allowed. Not being able to move the camera and having it jerked back is a pain.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Key binds are seeming inconsistent, I.E. When I press control + R to pull up the recruit menu it will often spawn the last unit I recruited. Tabbing in and out of the game seems to cause&amp;#160; some problems, this can become an issue with some gamers who like full screen and the ability to &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;freely &lt;/ins&gt;alt+tab.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All units are missing sprites for being attacked directly behind, this looks really awkward. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The AI punishes too heavily for preemptively moving any units even by a hair, this becomes a pain as the AI becomes extremely aggressive early game. This campaign is too high in difficulty and needs some adjusting. It might also be wise to give units different animations for being hit and dodging as it can get confusing. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;The human horsemen is too strong as he is able to move quickly and to far places, deal extreme amounts of damage and capture villages all at the same time. He's a jack of all trade who is too good at it, this unit is the hardest to kill out of all the human units this early on.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall, from a first impression, the reason this campaign feels difficult isn't because of the AI, but because of the balance issues that are present. What often becomes a hopeful victory is crushed because of a mechanic isn't working correctly. What should make it difficult is the AI punishing stupid &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;moves &lt;/ins&gt;and putting up a strong defense with equivalent units that could actually compete.&amp;#160; I’ll continue to put forth more attempts but I highly advise these thinking about these changes as of now, the game has a high potential, but relies highly on a well balance environment.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;I’d like to see more from this game. The major challenge to meeting the objective is that the enemy leader is a good leader, as he is able to do everything and then some.&amp;#160; &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;A major issue that made me lose and restart was the fact that the AI is too good. It should be something simple, but if feels like I am trying to kill a king and his best men.&amp;#160; Overall, this needs some balance as a rough start is not a good one, I can understand that this needs to be difficult, but I feel that it shouldn’t be this early. Try to focus on easing the difficulty as the AI becomes smarter, not immediately able to bash skulls in faster then I can think. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Overall: &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun rating: 7/10 because of how annoying the AI is that it becomes a game of wits at points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun rating: 7/10 because of how annoying the AI is that it becomes a game of wits at points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l5&quot; &gt;Line 5:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 16:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Option 1 after Scenario 1:&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Option 1 after Scenario 1:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scenario 2: Really easy if you just rush the sign post with a few grunts/archers. Wasn’t too fun, but still very early on in the game. Wasn’t difficult &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;neither&lt;/del&gt;, didn’t find many issues with this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scenario 2: Really easy if you just rush the sign post with a few grunts/archers. Wasn’t too fun, but still very early on in the game. Wasn’t difficult &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;either&lt;/ins&gt;, didn’t find many issues with this. &amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun: 7/10, nice to see the trolls, but nothing more then a filler really.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun: 7/10, nice to see the trolls, but nothing more then a filler really.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty: 5/10, easy if you just dash to the cross roads and don’t bother to try and go for the bonuses.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty: 5/10, easy if you just dash to the cross roads and don’t bother to try and go for the bonuses.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scenario 3: This is awesome, the pre-game drama is really nice and interesting to see the rivalry between Orcs and Elves. I applaud you folks on this kind of dramatic battle with a good difficulty and a fair amount of fun. Might I suggest that you can speed up what the enemies are doing for time’s sake?&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&amp;#160;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Scenario 3: This is awesome, the pre-game drama is really nice and interesting to see the rivalry between Orcs and Elves. I applaud you folks on this kind of dramatic battle with a good difficulty and a fair amount of fun. Might I suggest that you can speed up what the enemies are doing for time’s sake? &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Still working on this, this is going to be the longest battle early on and gives the game an epic feel.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apolyneth</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39371&amp;oldid=prev</id>
		<title>Apolyneth at 02:35, 6 December 2010</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39371&amp;oldid=prev"/>
		<updated>2010-12-06T02:35:31Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 02:35, 6 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l3&quot; &gt;Line 3:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 3:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun rating: 7/10 because of how annoying the AI is that it becomes a game of wits at points.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Fun rating: 7/10 because of how annoying the AI is that it becomes a game of wits at points.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty rating: 11/10, when the AI doesn’t feel fair in it’s plans and such, it becomes a monster that is hard to beat. This needs some major tuning as I don’t find an AI that can read my every move and counter it perfectly an enjoyable experience. Played on Difficult.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Difficulty rating: 11/10, when the AI doesn’t feel fair in it’s plans and such, it becomes a monster that is hard to beat. This needs some major tuning as I don’t find an AI that can read my every move and counter it perfectly an enjoyable experience. Played on Difficult.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Option 1 after Scenario 1:&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scenario 2: Really easy if you just rush the sign post with a few grunts/archers. Wasn’t too fun, but still very early on in the game. Wasn’t difficult neither, didn’t find many issues with this. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Fun: 7/10, nice to see the trolls, but nothing more then a filler really.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Difficulty: 5/10, easy if you just dash to the cross roads and don’t bother to try and go for the bonuses.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Scenario 3: This is awesome, the pre-game drama is really nice and interesting to see the rivalry between Orcs and Elves. I applaud you folks on this kind of dramatic battle with a good difficulty and a fair amount of fun. Might I suggest that you can speed up what the enemies are doing for time’s sake?&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apolyneth</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39285&amp;oldid=prev</id>
		<title>Apolyneth: Needs tweaking</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39285&amp;oldid=prev"/>
		<updated>2010-12-02T23:47:45Z</updated>

		<summary type="html">&lt;p&gt;Needs tweaking&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 23:47, 2 December 2010&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l1&quot; &gt;Line 1:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 1:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;−&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del class=&quot;diffchange diffchange-inline&quot;&gt;(&lt;/del&gt;to be &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;filled &lt;/del&gt;out by &lt;del class=&quot;diffchange diffchange-inline&quot;&gt;playtester)&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;The beginning Orc units seem a bit weaker compared to those of the enemy. Even during the night when Orcs should have a noticeable increase in damage I end up seeing the same amount of damage. This makes it slightly unfair as the humans seem to have a constant high damage out put.&amp;#160; The wolf rider feels like a complete waste of gold compared to the other two units as you can only really run around with them and watch them get massacred. The archer feels a bit too strong as they can easily kill a unit, I found them &lt;/ins&gt;to be &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a main point in offense but a bit lacking in any uses for defense. The grunts seem well rounded but two weapon swings doesn't seem enough to compare to the human units who's damage is about even with three attacks over the orc's two. Had a random bug during the beginning mission where a unit had only attacked once, but got two hits instead of one.&amp;#160; This occurred during normal game play so I can't really pin point the cause of this. This has caused me to lose several units, and I am unable to pin point how this is happening. Dodge is too strong, not only can this completely ruin a solid offense or defense, but it seems to become unnecessary frustrating when trying to mount a solid come back. Archers not being able to attack from more then one square is humiliating as they have little damage &lt;/ins&gt;out &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;put because of the way dodge is and get torn to shreds once a counter attack is allowed. Not being able to move the camera and having it jerked back is a pain.&amp;#160; Key binds are seeming inconsistent, I.E. When I press control + R to pull up the recruit menu it will often spawn the last unit I recruited. Tabbing in and out of the game seems to cause&amp;#160; some problems, this can become an issue with some gamers who like full screen and the ability to free alt+tab. All units are missing sprites for being attacked directly behind, this looks really awkward. The AI punishes too heavily for preemptively moving any units even &lt;/ins&gt;by &lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;a hair, this becomes a pain as the AI becomes extremely aggressive early game. This campaign is too high in difficulty and needs some adjusting. It might also be wise to give units different animations for being hit and dodging as it can get confusing. The human horsemen is too strong as he is able to move quickly and to far places, deal extreme amounts of damage and capture villages all at the same time. He's a jack of all trade who is too good at it, this unit is the hardest to kill out of all the human units this early on.&amp;#160; Overall, from a first impression, the reason this campaign feels difficult isn't because of the AI, but because of the balance issues that are present. What often becomes a hopeful victory is crushed because of a mechanic isn't working correctly. What should make it difficult is the AI punishing stupid movies and putting up a strong defense with equivalent units that could actually compete.&amp;#160; I’ll continue to put forth more attempts but I highly advise these thinking about these changes as of now, the game has a high potential, but relies highly on a well balance environment.&amp;#160; I’d like to see more from this game. The major challenge to meeting the objective is that the enemy leader is a damn good leader, as he is able to do everything and then some.&amp;#160; A major issue that made me lose and restart was the fact that the AI is too good. It should be something simple, but if feels like I am trying to kill a king and his best men.&amp;#160; Overall, this needs some balance as a rough start is not a good one, I can understand that this needs to be difficult, but I feel that it shouldn’t be this early. Try to focus on easing the difficulty as the AI becomes smarter, not immediately able to bash skulls in faster then I can think. &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Overall: &lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Fun rating: 7/10 because of how annoying the AI is that it becomes a game of wits at points.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins class=&quot;diffchange diffchange-inline&quot;&gt;Difficulty rating: 11/10, when the AI doesn’t feel fair in it’s plans and such, it becomes a monster that is hard to beat. This needs some major tuning as I don’t find an AI that can read my every move and counter it perfectly an enjoyable experience. Played on Difficult.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Apolyneth</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39077&amp;oldid=prev</id>
		<title>Crab: Created page with '(to be filled out by playtester)'</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=GCI/Playtesting/Son_of_the_Black_Eye/Difficult&amp;diff=39077&amp;oldid=prev"/>
		<updated>2010-11-26T10:25:22Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;#039;(to be filled out by playtester)&amp;#039;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;(to be filled out by playtester)&lt;/div&gt;</summary>
		<author><name>Crab</name></author>
		
	</entry>
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