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	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=Deep_Inside</id>
	<title>Deep Inside - Revision history</title>
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	<updated>2026-06-01T20:10:06Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75281&amp;oldid=prev</id>
		<title>Daud2001 at 08:37, 1 June 2026</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75281&amp;oldid=prev"/>
		<updated>2026-06-01T08:37:42Z</updated>

		<summary type="html">&lt;p&gt;&lt;/p&gt;
&lt;table class=&quot;diff diff-contentalign-left&quot; data-mw=&quot;interface&quot;&gt;
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				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #222; text-align: center;&quot;&gt;Revision as of 08:37, 1 June 2026&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l18&quot; &gt;Line 18:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 18:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the pink tunnel, there are a hostile [[Cuttlefish]], one rubble hex containing a mushroom, one rubble hex secretly containing 24 gold, and two smaller tunnels. One tunnel leads to the serpent's brain, which can be destroyed by stepping on all its hexes; this is needed to get the &amp;quot;kill the serpent&amp;quot; ending of [[Captain Athos]]'s quest. The other tunnel leads to the exit, and the scenario ends when Largo and Hugo both reach it. The time limit is 80 turns.&lt;/div&gt;&lt;/td&gt;&lt;td class='diff-marker'&gt;&amp;#160;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;At the end of the pink tunnel, there are a hostile [[Cuttlefish]], one rubble hex containing a mushroom, one rubble hex secretly containing 24 gold, and two smaller tunnels. One tunnel leads to the serpent's brain, which can be destroyed by stepping on all its hexes; this is needed to get the &amp;quot;kill the serpent&amp;quot; ending of [[Captain Athos]]'s quest. The other tunnel leads to the exit, and the scenario ends when Largo and Hugo both reach it. The time limit is 80 turns.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;{{The Altaz Mariners}}&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot;&gt;&amp;#160;&lt;/td&gt;&lt;td class='diff-marker'&gt;+&lt;/td&gt;&lt;td style=&quot;color: #222; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;[[Category:The Altaz Mariners scenarios]]&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75280&amp;oldid=prev</id>
		<title>Daud2001: Created page with &quot;&quot;'''Deep Inside'''&quot; is a scenario from ''The Altaz Mariners''. Unlike most of the campaign's scenario, it is a one-time event triggered by moving the player's ship to a de...&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Deep_Inside&amp;diff=75280&amp;oldid=prev"/>
		<updated>2026-06-01T08:37:10Z</updated>

		<summary type="html">&lt;p&gt;Created page with &amp;quot;&amp;quot;&amp;#039;&amp;#039;&amp;#039;Deep Inside&amp;#039;&amp;#039;&amp;#039;&amp;quot; is a scenario from &amp;#039;&amp;#039;&lt;a href=&quot;/The_Altaz_Mariners&quot; title=&quot;The Altaz Mariners&quot;&gt;The Altaz Mariners&lt;/a&gt;&amp;#039;&amp;#039;. Unlike most of the campaign&amp;#039;s scenario, it is a one-time event triggered by moving the player&amp;#039;s ship to a de...&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;&amp;quot;'''Deep Inside'''&amp;quot; is a scenario from ''[[The Altaz Mariners]]''. Unlike most of the campaign's scenario, it is a one-time event triggered by moving the player's ship to a deep water hex near [[Exilion]] in [[World Map|the world map]]. The scenario takes place inside the digestive system of a sea serpent.&lt;br /&gt;
&lt;br /&gt;
== Characters ==&lt;br /&gt;
=== Player's sides ===&lt;br /&gt;
* [[Largo]]&lt;br /&gt;
* [[Hugo]]&lt;br /&gt;
&lt;br /&gt;
=== Others ===&lt;br /&gt;
* [[Athens]]&lt;br /&gt;
&lt;br /&gt;
== Storyline ==&lt;br /&gt;
While traveling on the sea south of [[Exilion]], [[Largo]] and [[Hugo]]'s ship runs into a sea serpent that swallows the mariners whole. They survive however and climb up through the serpent's digestive system until they reach its mouth. They may also find a path to its brain if they want to kill it. Upon exiting the serpent's mouth, Largo and Hugo are picked up by their ship's crew.&lt;br /&gt;
&lt;br /&gt;
== Gameplay ==&lt;br /&gt;
The map is a narrow tunnel of unique hexes named &amp;quot;smudge&amp;quot; (which has the same properties as swamp hexes) and &amp;quot;mound&amp;quot; (which has the same properties as hills hexes). Only [[Largo]] and [[Hugo]] are available for the player to control during the whole scenario. Largo and Hugo start at the west end of the map and must travel eastward, fighting off [[Grub]]s along the way.&lt;br /&gt;
&lt;br /&gt;
Midway through the tunnel, there is an NPC named [[Athens]] who has &amp;quot;heals +8&amp;quot; ability and is the only source of healing in the scenario. Talking to him can provide some hint for the exit.&lt;br /&gt;
&lt;br /&gt;
At the end of the pink tunnel, there are a hostile [[Cuttlefish]], one rubble hex containing a mushroom, one rubble hex secretly containing 24 gold, and two smaller tunnels. One tunnel leads to the serpent's brain, which can be destroyed by stepping on all its hexes; this is needed to get the &amp;quot;kill the serpent&amp;quot; ending of [[Captain Athos]]'s quest. The other tunnel leads to the exit, and the scenario ends when Largo and Hugo both reach it. The time limit is 80 turns.&lt;/div&gt;</summary>
		<author><name>Daud2001</name></author>
		
	</entry>
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