<?xml version="1.0"?>
<feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en">
	<id>https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=BuildingUnits%2Ffr</id>
	<title>BuildingUnits/fr - Revision history</title>
	<link rel="self" type="application/atom+xml" href="https://wiki.wesnoth.org/index.php?action=history&amp;feed=atom&amp;title=BuildingUnits%2Ffr"/>
	<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;action=history"/>
	<updated>2026-11-04T16:17:28Z</updated>
	<subtitle>Revision history for this page on the wiki</subtitle>
	<generator>MediaWiki 1.43.11</generator>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73970&amp;oldid=prev</id>
		<title>Shiki: /* Créer une nouvelle unité */ remove redlink</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73970&amp;oldid=prev"/>
		<updated>2024-11-08T03:53:49Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Créer une nouvelle unité: &lt;/span&gt; remove redlink&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:53, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l17&quot;&gt;Line 17:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 17:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;En éditant le fichier, faites bien attention aux différentes propriétés. Si vous oubliez de modifier chaque clef (l&amp;#039;id par exemple), des problèmes pourront apparaître, allant de manque de caractéristiques chez l&amp;#039;unité, jusqu&amp;#039;à un crash du jeu, en passant par une impossibilité de charger l&amp;#039;unité dans le jeu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;En éditant le fichier, faites bien attention aux différentes propriétés. Si vous oubliez de modifier chaque clef (l&amp;#039;id par exemple), des problèmes pourront apparaître, allant de manque de caractéristiques chez l&amp;#039;unité, jusqu&amp;#039;à un crash du jeu, en passant par une impossibilité de charger l&amp;#039;unité dans le jeu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pour des références plus complètes sur les propriétés des unités, vous pouvez visiter [[UnitTypeWML&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/fr&lt;/del&gt;|cette page]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt; ([[UnitTypeWML|en]])&lt;/del&gt;. La plupart de ces références ont une fonction évidente pour des joueurs vétérans, et son courtes et descriptives.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Pour des références plus complètes sur les propriétés des unités, vous pouvez visiter [[UnitTypeWML|cette page]]. La plupart de ces références ont une fonction évidente pour des joueurs vétérans, et son courtes et descriptives.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il y a quelques principes de bases très importants :&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Il y a quelques principes de bases très importants :&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73969&amp;oldid=prev</id>
		<title>Shiki: link tags</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73969&amp;oldid=prev"/>
		<updated>2024-11-08T03:51:22Z</updated>

		<summary type="html">&lt;p&gt;link tags&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:51, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l9&quot;&gt;Line 9:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 9:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;En créant du contenu original, vous pourriez vouloir inventer une nouvelle unité. Cette page va vous expliquer toutes les étapes de la création d&amp;#039;une nouvelle unité, et vous montrer comment l&amp;#039;utiliser dans le jeu.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;En créant du contenu original, vous pourriez vouloir inventer une nouvelle unité. Cette page va vous expliquer toutes les étapes de la création d&amp;#039;une nouvelle unité, et vous montrer comment l&amp;#039;utiliser dans le jeu.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avant de commencer, vous devez vous souvenir que le tag &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;[[UnitTypeWML&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/fr&lt;/del&gt;|[unit_type]]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; ([[UnitTypeWML|en]]) &lt;/del&gt;créé un nouveau type d&#039;unité, tandis que le tag &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/del&gt;[[SingleUnitWML&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/fr&lt;/del&gt;|[unit]]]&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; ([[SingleUnitWML|en]]) &lt;/del&gt;vous permet d&#039;utiliser une unité dans un scénario. Cet article va se focaliser sur le premier tag.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Avant de commencer, vous devez vous souvenir que le tag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;&lt;/ins&gt;[[UnitTypeWML | [unit_type]]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;créé un nouveau type d&#039;unité, tandis que le tag &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;b&amp;gt;&lt;/ins&gt;[[SingleUnitWML | [unit]]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; &lt;/ins&gt;vous permet d&#039;utiliser une unité dans un scénario. Cet article va se focaliser sur le premier tag.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Créer une nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Créer une nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73968&amp;oldid=prev</id>
		<title>Shiki: /* Utiliser votre nouvelle unité */</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=73968&amp;oldid=prev"/>
		<updated>2024-11-08T03:49:24Z</updated>

		<summary type="html">&lt;p&gt;&lt;span class=&quot;autocomment&quot;&gt;Utiliser votre nouvelle unité&lt;/span&gt;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 03:49, 8 November 2024&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l27&quot;&gt;Line 27:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 27:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Utiliser votre nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Utiliser votre nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Les fichiers de configurations de vos unités doivent être placés dans votre dossier &#039;&#039;units&#039;&#039; de votre add-on, et leurs images dans le dossier &#039;&#039;images/units&#039;&#039;. Faites attention, il faut inclure le fichier &#039;&#039;units&#039;&#039; dans votre fichier &#039;&#039;_main.cfg&#039;&#039;. L&#039;inclusion pour ce dossier devra être compris à l&#039;intérieur d&#039;un tag &#039;&#039;&#039;[&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;+&lt;/del&gt;units] [/units]&#039;&#039;&#039;. Voir [[AddonStructure/fr|cette page]] ([[AddonStructure|en]]) pour un exemple.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;Les fichiers de configurations de vos unités doivent être placés dans votre dossier &#039;&#039;units&#039;&#039; de votre add-on, et leurs images dans le dossier &#039;&#039;images/units&#039;&#039;. Faites attention, il faut inclure le fichier &#039;&#039;units&#039;&#039; dans votre fichier &#039;&#039;_main.cfg&#039;&#039;. L&#039;inclusion pour ce dossier devra être compris à l&#039;intérieur d&#039;un tag &#039;&#039;&#039;[units] [/units]&#039;&#039;&#039;. Voir [[AddonStructure/fr|cette page]] ([[AddonStructure|en]]) pour un exemple.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Shiki</name></author>
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=65061&amp;oldid=prev</id>
		<title>Svenor: Traduction jusqu&#039;à &quot;Utiliser votre nouvelle unité&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=65061&amp;oldid=prev"/>
		<updated>2019-11-14T13:19:40Z</updated>

		<summary type="html">&lt;p&gt;Traduction jusqu&amp;#039;à &amp;quot;Utiliser votre nouvelle unité&amp;quot;&lt;/p&gt;
&lt;table style=&quot;background-color: #fff; color: #202122;&quot; data-mw=&quot;interface&quot;&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;col class=&quot;diff-marker&quot; /&gt;
				&lt;col class=&quot;diff-content&quot; /&gt;
				&lt;tr class=&quot;diff-title&quot; lang=&quot;en&quot;&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;← Older revision&lt;/td&gt;
				&lt;td colspan=&quot;2&quot; style=&quot;background-color: #fff; color: #202122; text-align: center;&quot;&gt;Revision as of 13:19, 14 November 2019&lt;/td&gt;
				&lt;/tr&gt;&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot; id=&quot;mw-diff-left-l13&quot;&gt;Line 13:&lt;/td&gt;
&lt;td colspan=&quot;2&quot; class=&quot;diff-lineno&quot;&gt;Line 13:&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Créer une nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;== Créer une nouvelle unité ==&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The easiest way to make a new unit is to make a copy of an existing unit&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s configuration file and modify it&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;All units shipped with the game can be found in the game&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;s &amp;lt;i&amp;gt;&lt;/del&gt;data/core/units&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;&lt;/del&gt;/&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;i&amp;gt; directory (see &lt;/del&gt;[[EditingWesnoth]] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for how to find it)&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La manière la plus simple de fabriquer une nouvelle unité est de faire une copie du fichier de configuration d&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;une unité existante, et de modifier cette copie&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Toutes les unités présentes dans le jeu de base peuvent être trouvées dans le dossier &#039;&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;/&lt;/ins&gt;data/core/units&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039; à la racine des dossiers du jeu (voir [[EditingWesnoth&lt;/ins&gt;/&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;fr|cette page]] ou sa &lt;/ins&gt;[[EditingWesnoth&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|version anglaise&lt;/ins&gt;]] &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pour plus d&#039;instructions pour trouver ces fichiers&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When you are editing the file&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pay &lt;/del&gt;attention &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to the property keys&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you forget to modify each key &lt;/del&gt;(&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;for example, the unique &lt;/del&gt;id &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;key&lt;/del&gt;), &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;problems may arise, varying for minor issues such as lack of features on the unit, to game refusing to load the unit file&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;or&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;in the worst case&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;crashing the game&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;En éditant le fichier&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;faites bien &lt;/ins&gt;attention &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;aux différentes propriétés&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Si vous oubliez de modifier chaque clef &lt;/ins&gt;(&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&#039;&lt;/ins&gt;id &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;par exemple&lt;/ins&gt;), &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;des problèmes pourront apparaître&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;allant de manque de caractéristiques chez l&#039;unité&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;jusqu&#039;à un crash du jeu&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;en passant par une impossibilité de charger l&#039;unité dans le jeu&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For complete reference on unit properties see &lt;/del&gt;[[UnitTypeWML]]. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Most of them are self-explanatory to anyone who has played Wesnoth for very long&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and are brief but descriptive&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pour des références plus complètes sur les propriétés des unités, vous pouvez visiter [[UnitTypeWML/fr|cette page]] (&lt;/ins&gt;[[UnitTypeWML&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;|en&lt;/ins&gt;]]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;)&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La plupart de ces références ont une fonction évidente pour des joueurs vétérans&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;et son courtes et descriptives&lt;/ins&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;There are &lt;/del&gt;a &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;few important basics&lt;/del&gt;:  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il y &lt;/ins&gt;a &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;quelques principes de bases très importants &lt;/ins&gt;:&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The first attribute of a unit &lt;/del&gt;type &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;is the &amp;lt;b&amp;gt;&lt;/del&gt;id=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; key&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;which is a &lt;/del&gt;unique &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;identifier for that &lt;/del&gt;type. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Whenever referring to a unit &lt;/del&gt;type &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;via in a scenario&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;you use this &lt;/del&gt;id. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It is not translatable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;The &amp;lt;b&amp;gt;&lt;/del&gt;name=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; key is the displayed name of the unit type in places such as help&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the status &lt;/del&gt;table, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and the sidebar&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and is translatable&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;You can have a complex &lt;/del&gt;id&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;, but a &lt;/del&gt;simple &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;name&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Remember that this is &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; the same as the name of a specific instance of a unit created in a scenario via &lt;/del&gt;[unit].&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La première attribution d&#039;un &lt;/ins&gt;type &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d&#039;unité est sa clef &#039;&#039;&#039;&lt;/ins&gt;id=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;qui est un identifiant &lt;/ins&gt;unique &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;à chaque &lt;/ins&gt;type. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pour se référer à un &lt;/ins&gt;type &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d&#039;unité dans un scénario&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;vous devrez utiliser cet &lt;/ins&gt;id. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Il n&#039;est pas traductible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;La clef &#039;&#039;&#039;&lt;/ins&gt;name=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; est le nom de l&#039;unité qui est affiché dans l&#039;aide&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;la &lt;/ins&gt;table &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;des statut&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;ou encore dans la barre latérale&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;qui est traductible&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vous pouvez avoir un &lt;/ins&gt;id &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;complexe et un nom très &lt;/ins&gt;simple. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Vous devez comprendre que ce n&#039;est pas le même nom que celui renseigné au moment de créer une unité dans un scénario au moyen du tag &#039;&#039;&#039;&lt;/ins&gt;[unit]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;When referencing the unit &lt;/del&gt;type, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the &lt;/del&gt;id &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;must be reproduced verbatim, without typos&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and in a case-sensitive manner&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;If you don&lt;/del&gt;&#039;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;t do this&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;the game will throw Unknown &lt;/del&gt;Unit &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;errors&lt;/del&gt;.  &lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pour se référencer à un &lt;/ins&gt;type &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;d&#039;unité&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;l&#039;&lt;/ins&gt;id &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;doit être renseigné tel quel&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;sans faute de frappe et de manière sensible à la casse&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Si cela n&lt;/ins&gt;&#039;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;est pas respecté&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;le jeu générera des erreurs &#039;&#039;&#039;Unknow &lt;/ins&gt;Unit&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039;&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Do not set &amp;lt;b&amp;gt;&lt;/del&gt;movement=&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&amp;lt;/b&amp;gt; to &lt;/del&gt;0. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;It creates weird infinite movement behavior&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;This might be fixed in the future&lt;/del&gt;. &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;For now&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make an &lt;/del&gt;immobile &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;unit&lt;/del&gt;, &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;set &lt;/del&gt;movement &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to &lt;/del&gt;1 &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;and use &lt;/del&gt;[movement_costs] &lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;to make it unable to move onto any terrain&lt;/del&gt;.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;* &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;N&#039;initialisez pas &#039;&#039;&#039;&lt;/ins&gt;movement=&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; à &lt;/ins&gt;0. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Cela crée un comportement bizarre de mouvement infini&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Ce bug sera sûrement fixé dans le futur&lt;/ins&gt;. &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Pour l&#039;instant&lt;/ins&gt;, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;pour rendre une unité &lt;/ins&gt;immobile, &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;initialisez son tag &#039;&#039;&#039;&lt;/ins&gt;movement&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; à &lt;/ins&gt;1 &lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;et utilisez &#039;&#039;&#039;&lt;/ins&gt;[movement_costs]&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;&#039;&#039;&#039; pour la rendre incapable de bouger sur tous les terrains.&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Utiliser votre nouvelle unité ==&lt;/ins&gt;&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt; &lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-deleted&quot;&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;+&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;ins style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Les fichiers de configurations de vos unités doivent être placés dans votre dossier &#039;&#039;units&#039;&#039; de votre add-on, et leurs images dans le dossier &#039;&#039;images/units&#039;&#039;. Faites attention, il faut inclure le fichier &#039;&#039;units&#039;&#039; dans votre fichier &#039;&#039;_main.cfg&#039;&#039;. L&#039;inclusion pour ce dossier devra être compris à l&#039;intérieur d&#039;un tag &#039;&#039;&#039;[+units] [/units]&#039;&#039;&#039;. Voir [[AddonStructure/fr|cette page]] ([[AddonStructure|en]]) pour un exemple&lt;/ins&gt;.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;== Using your new unit ==&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot; data-marker=&quot;−&quot;&gt;&lt;/td&gt;&lt;td style=&quot;color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;&lt;del style=&quot;font-weight: bold; text-decoration: none;&quot;&gt;Custom unit configuration files should be put in your add-on&#039;s &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory, and their custom graphics in the &amp;lt;i&amp;gt;images/units&amp;lt;/i&amp;gt; directory. Be sure to have the &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory included from your _main.cfg. The include for this directory, however, should be wrapped in a &amp;lt;b&amp;gt;[+units][/units]&amp;lt;/b&amp;gt; tag pair. See [[AddonStructure]] for an example.&lt;/del&gt;&lt;/div&gt;&lt;/td&gt;&lt;td colspan=&quot;2&quot; class=&quot;diff-side-added&quot;&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;br&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;tr&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All units in this directory will now be accessible in any content loaded under the same &amp;lt;b&amp;gt;#ifdef&amp;lt;/b&amp;gt; conditional. You can now allow sides to recruit the unit by listing it in the &amp;lt;b&amp;gt;recruit=&amp;lt;/b&amp;gt; key in [side] (see [[SideWML]], place instances of it on the map with their own custom stats via [unit], or anything else you please.&lt;/div&gt;&lt;/td&gt;&lt;td class=&quot;diff-marker&quot;&gt;&lt;/td&gt;&lt;td style=&quot;background-color: #f8f9fa; color: #202122; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #eaecf0; vertical-align: top; white-space: pre-wrap;&quot;&gt;&lt;div&gt;All units in this directory will now be accessible in any content loaded under the same &amp;lt;b&amp;gt;#ifdef&amp;lt;/b&amp;gt; conditional. You can now allow sides to recruit the unit by listing it in the &amp;lt;b&amp;gt;recruit=&amp;lt;/b&amp;gt; key in [side] (see [[SideWML]], place instances of it on the map with their own custom stats via [unit], or anything else you please.&lt;/div&gt;&lt;/td&gt;&lt;/tr&gt;
&lt;/table&gt;</summary>
		<author><name>Svenor</name></author>
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=65060&amp;oldid=prev</id>
		<title>Svenor: Création de la page et traduction jusqu&#039;à &quot;Créer une nouvelle unité&quot;</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=BuildingUnits/fr&amp;diff=65060&amp;oldid=prev"/>
		<updated>2019-11-14T10:55:31Z</updated>

		<summary type="html">&lt;p&gt;Création de la page et traduction jusqu&amp;#039;à &amp;quot;Créer une nouvelle unité&amp;quot;&lt;/p&gt;
&lt;p&gt;&lt;b&gt;New page&lt;/b&gt;&lt;/p&gt;&lt;div&gt;{{Translations}}&lt;br /&gt;
&lt;br /&gt;
{{Create/fr}}&lt;br /&gt;
&lt;br /&gt;
{| style=&amp;quot;float:right; margin-left:1em;&amp;quot;		&lt;br /&gt;
|__TOC__	&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
En créant du contenu original, vous pourriez vouloir inventer une nouvelle unité. Cette page va vous expliquer toutes les étapes de la création d&amp;#039;une nouvelle unité, et vous montrer comment l&amp;#039;utiliser dans le jeu.&lt;br /&gt;
&lt;br /&gt;
Avant de commencer, vous devez vous souvenir que le tag &amp;#039;&amp;#039;&amp;#039;[[UnitTypeWML/fr|[unit_type]]]&amp;#039;&amp;#039;&amp;#039; ([[UnitTypeWML|en]]) créé un nouveau type d&amp;#039;unité, tandis que le tag &amp;#039;&amp;#039;&amp;#039;[[SingleUnitWML/fr|[unit]]]&amp;#039;&amp;#039;&amp;#039; ([[SingleUnitWML|en]]) vous permet d&amp;#039;utiliser une unité dans un scénario. Cet article va se focaliser sur le premier tag.&lt;br /&gt;
&lt;br /&gt;
== Créer une nouvelle unité ==&lt;br /&gt;
&lt;br /&gt;
The easiest way to make a new unit is to make a copy of an existing unit&amp;#039;s configuration file and modify it. All units shipped with the game can be found in the game&amp;#039;s &amp;lt;i&amp;gt;data/core/units&amp;lt;/i&amp;gt; directory (see [[EditingWesnoth]] for how to find it). &lt;br /&gt;
&lt;br /&gt;
When you are editing the file, pay attention to the property keys. If you forget to modify each key (for example, the unique id key), problems may arise, varying for minor issues such as lack of features on the unit, to game refusing to load the unit file, or, in the worst case, crashing the game.&lt;br /&gt;
&lt;br /&gt;
For complete reference on unit properties see [[UnitTypeWML]]. Most of them are self-explanatory to anyone who has played Wesnoth for very long, and are brief but descriptive. &lt;br /&gt;
&lt;br /&gt;
There are a few important basics: &lt;br /&gt;
&lt;br /&gt;
* The first attribute of a unit type is the &amp;lt;b&amp;gt;id=&amp;lt;/b&amp;gt; key, which is a unique identifier for that type. Whenever referring to a unit type via in a scenario, you use this id. It is not translatable. The &amp;lt;b&amp;gt;name=&amp;lt;/b&amp;gt; key is the displayed name of the unit type in places such as help, the status table, and the sidebar, and is translatable. You can have a complex id, but a simple name. Remember that this is &amp;lt;b&amp;gt;NOT&amp;lt;/b&amp;gt; the same as the name of a specific instance of a unit created in a scenario via [unit].&lt;br /&gt;
* When referencing the unit type, the id must be reproduced verbatim, without typos, and in a case-sensitive manner. If you don&amp;#039;t do this, the game will throw Unknown Unit errors. &lt;br /&gt;
* Do not set &amp;lt;b&amp;gt;movement=&amp;lt;/b&amp;gt; to 0. It creates weird infinite movement behavior. This might be fixed in the future. For now, to make an immobile unit, set movement to 1 and use [movement_costs] to make it unable to move onto any terrain.&lt;br /&gt;
&lt;br /&gt;
== Using your new unit ==&lt;br /&gt;
&lt;br /&gt;
Custom unit configuration files should be put in your add-on&amp;#039;s &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory, and their custom graphics in the &amp;lt;i&amp;gt;images/units&amp;lt;/i&amp;gt; directory. Be sure to have the &amp;lt;i&amp;gt;units&amp;lt;/i&amp;gt; directory included from your _main.cfg. The include for this directory, however, should be wrapped in a &amp;lt;b&amp;gt;[+units][/units]&amp;lt;/b&amp;gt; tag pair. See [[AddonStructure]] for an example.&lt;br /&gt;
&lt;br /&gt;
All units in this directory will now be accessible in any content loaded under the same &amp;lt;b&amp;gt;#ifdef&amp;lt;/b&amp;gt; conditional. You can now allow sides to recruit the unit by listing it in the &amp;lt;b&amp;gt;recruit=&amp;lt;/b&amp;gt; key in [side] (see [[SideWML]], place instances of it on the map with their own custom stats via [unit], or anything else you please.&lt;br /&gt;
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=== Multiplayer factions and eras ===&lt;br /&gt;
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Another common use of custom units it to group them into a multiplayer faction, and group one or several factions together into an era. A faction is several units that represent a common theme, such as the Loyalists. An era is several factions grouped together, usually under a common theme, but can also be done so for other reasons; an example would be the Default era, which contains all the eras used in multiplayer.&lt;br /&gt;
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&amp;lt;b&amp;gt;Note:&amp;lt;/b&amp;gt; Remember that eras and factions is a construct unique to multiplayer.&lt;br /&gt;
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More detailed instructions on factions and eras can be found in [[BuildingFactions]] and [[EraWML]] articles. A faction, if there&amp;#039;s only one, must be included in an era. You will not be able to add your units to any era that ships with the game.&lt;br /&gt;
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== See Also ==&lt;br /&gt;
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* [[Create]]&lt;br /&gt;
* [[EditingWesnoth]]&lt;br /&gt;
* [[Creating Unit Art]]&lt;br /&gt;
* [[CampaignServerWML]]&lt;br /&gt;
* [[PblWML]]&lt;br /&gt;
* [[Team_Color_Shifting]]&lt;br /&gt;
* [[Advanced_Animation_Tutorial]]&lt;br /&gt;
* [[BuildingScenariosIntermediate]]&lt;/div&gt;</summary>
		<author><name>Svenor</name></author>
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