https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Neilarmius&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T13:39:15ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47583WesnothFigures2012-10-11T00:20:43Z<p>Neilarmius: /* Asheviere */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessene''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: [http://wiki.wesnoth.org/WesnothFigures#Cleodil Cleodil]<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats [http://wiki.wesnoth.org/WesnothFigures#Landar Landar] in elven civil war.<br />
**Protector and companion of [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad].<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Lintanir<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought [http://wiki.wesnoth.org/WesnothFigures#Kalenz Kalenz] in an elven civil war.<br />
**Died in a battle in the forest of Gitamoth.<br />
**Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
**Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Delfador's Memoirs ==<br />
{{-}}<br />
=== <u>''Leollyn''</u> ===<br />
<div style="float:right">http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/images/portraits/leollyn.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: Killed by Sagus near the end of Delfadors Memoirs.<br />
** Married:<br />
** Title: Chief Mage of the High Council, Master Leollyn<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Delfador was the legate and emissary of Leollyn.<br />
* Background<br />
**One of [http://wiki.wesnoth.org/Mainline_Campaigns#Garard_I Garard I]'s, King of Wesnoth's most trusted advisors.<br />
**A friend of Methor.<br />
{{-}}<br />
=== <u>''Eldred''</u> ===<br />
<div style="float:right">http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/images/portraits/eldred.png<br />
</div><br />
* Bio<br />
** Born: Son of [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] and [http://wiki.wesnoth.org/WesnothFigures#Asheviere Asheviere]<br />
** Died: Killed by [http://wiki.wesnoth.org/WesnothFigures#Delfador Delfador].<br />
** Married:<br />
** Title: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Betrayed his father [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] in battle at the Ford of Abez.<br />
* Background<br />
{{-}}<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47582WesnothFigures2012-10-11T00:19:35Z<p>Neilarmius: /* Delfador's Memoirs */ Eldred added</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessene''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: [http://wiki.wesnoth.org/WesnothFigures#Cleodil Cleodil]<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats [http://wiki.wesnoth.org/WesnothFigures#Landar Landar] in elven civil war.<br />
**Protector and companion of [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad].<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Lintanir<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought [http://wiki.wesnoth.org/WesnothFigures#Kalenz Kalenz] in an elven civil war.<br />
**Died in a battle in the forest of Gitamoth.<br />
**Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
**Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Delfador's Memoirs ==<br />
{{-}}<br />
=== <u>''Leollyn''</u> ===<br />
<div style="float:right">http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/images/portraits/leollyn.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: Killed by Sagus near the end of Delfadors Memoirs.<br />
** Married:<br />
** Title: Chief Mage of the High Council, Master Leollyn<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Delfador was the legate and emissary of Leollyn.<br />
* Background<br />
**One of [http://wiki.wesnoth.org/Mainline_Campaigns#Garard_I Garard I]'s, King of Wesnoth's most trusted advisors.<br />
**A friend of Methor.<br />
{{-}}<br />
=== <u>''Eldred''</u> ===<br />
<div style="float:right">http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/images/portraits/eldred.png<br />
</div><br />
* Bio<br />
** Born: Son of [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] and [http://wiki.wesnoth.org/WesnothFigures#Asheviere Asheviere]<br />
** Died: Killed by [http://wiki.wesnoth.org/WesnothFigures#Delfador Delfador].<br />
** Married:<br />
** Title: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Betrayed his father [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] in battle at the Ford of Abez.<br />
* Background<br />
{{-}}<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Garardine_Dynasty&diff=47581Garardine Dynasty2012-10-11T00:14:41Z<p>Neilarmius: </p>
<hr />
<div>The Garardine Dynasty began with the ascension of [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I] to the throne of Wesnoth in 417. Though there were a number of periods of turmoil, the Garardine Dynasty is (aside from the reign of [http://wiki.wesnoth.org/WesnothFigures#Asheviere Queen Ashviere]) regarded as a strong and prosperous period for the Kingdom of Wesnoth. Most of the monarchs of the Garardine Dynasty are considered to have been good and just rulers [citation needed].<br />
<br />
Queen Asheviere was the exception to this trend. Though she maneuvered her son into position to take the crown from [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] after defeating him in battle, [http://wiki.wesnoth.org/WesnothFigures#Eldred Prince Eldred] died shortly afterward and was never actually crowned king. This put Asheviere in a dangerous situation, since the only remaining offspring of Garard II was the three-year old [http://wiki.wesnoth.org/WesnothFigures#Li.27sar Princess Li'sar]. Though Li'sar was legally the next in line for the throne, Asheviere's dishonourable behaviour made it likely that one of her nephews might claim the royal scepter. To prevent this eventuality she had them all killed and assumed the throne herself. However, the reign of Ashviere is not considered part of the Garardine dynasty by some historians because Ashviere was not descended from Garard I and therefore not of royal blood. In this view the dynasty was therefore restored with the ascension of Queen Li'sar to the throne in 518.<br />
<br />
When Li'sar became queen, she married [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I], and though technically the legal authority lay solely in Li'sar's hands, she and Konrad I ruled jointly as king and queen. Though Konrad was presented to the public as the youngest son of Prince Arand, and therefore of royal blood, he was actually an orphan groomed by the mage [http://wiki.wesnoth.org/WesnothFigures#Delfador Delfador] to take the place of the dead prince.<br />
<br />
The Garardine Dynasty met its greatest threat at the hands of the evil necromancer [http://wiki.wesnoth.org/WesnothFigures#Mal_Ravanal Mal-Ravanal]; though Asheviere had alienated Wesnoth's neighbours and allies, Mal-Ravanal's invasion had much greater long-term consequences. Mal-Ravanal's attack in 626-627 devastated a great deal of the kingdom, and though it was ultimately turned back the consequences to the kingdom were severe, with large parts of central Wesnoth having been turned into a wasteland. Though [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II] attempted to rebuild the kingdom afterward it is clear that the kingdom was entering a steep decline. <br />
<br />
The Garardine Dynasty formally ended with the death of King Konrad II in 673 after a 61-year reign, though many claimants to the throne had enough royal blood to continue the dynasty had they managed to assert control over the Kingdom of Wesnoth. Instead the Kingdom descended into civil war and no one ruler ever gained control over the kingdom until the invasion of the Akladians 165 years later. However, descendents of Garard did retain control of the region around Weldyn (they referred to this region as 'The Kingdom of Wesnoth' even though it contained less than one tenth of the land of the original nation). It was a descendent of these rulers that married the Hagarthen king of Vakladia, and whose son in around 900 YW became King Gawen Haldric Hagarthen, the first Garardine to rule all of Wesnoth in more than 250 years.<br />
<br />
The monarchs of the Garardine Dynasty are:<br />
<br />
* 417-470 [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I]<br />
* 473-501 [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II]<br />
* 501-518 [http://wiki.wesnoth.org/WesnothFigures#Ashviere Ashviere]<br />
* 518-563 [http://wiki.wesnoth.org/WesnothFigures#Li.27sar Li'sar] & [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I]<br />
* 563-585 Ana'sar<br />
* 585-612 Haldric VII<br />
* 612-673 [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II]<br />
<br />
http://exong.net/wesnoth-attach/files/garardine_dynasty_581.png<br />
<br />
(The death dates of Garard I and Konrad II, and the accession date of Garard II, are erroneous on this chart, having been revised in light of later historical findings.)<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Garardine_Dynasty&diff=47580Garardine Dynasty2012-10-11T00:13:44Z<p>Neilarmius: Links</p>
<hr />
<div>The Garardine Dynasty began with the ascension of [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I] to the throne of Wesnoth in 417. Though there were a number of periods of turmoil, the Garardine Dynasty is (aside from the reign of [http://wiki.wesnoth.org/WesnothFigures#Asheviere Queen Ashviere]) regarded as a strong and prosperous period for the Kingdom of Wesnoth. Most of the monarchs of the Garardine Dynasty are considered to have been good and just rulers [citation needed].<br />
<br />
Queen Asheviere was the exception to this trend. Though she maneuvered her son into position to take the crown from [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] after defeating him in battle, [http://wiki.wesnoth.org/WesnothFigures#Eldred Prince Eldred] died shortly afterward and was never actually crowned king. This put Asheviere in a dangerous situation, since the only remaining offspring of Garard II was the three-year old [http://wiki.wesnoth.org/WesnothFigures#Li.27sar Princess Li'sar]. Though Li'sar was legally the next in line for the throne, Asheviere's dishonourable behaviour made it likely that one of her nephews might claim the royal scepter. To prevent this eventuality she had them all killed and assumed the throne herself. However, the reign of Ashviere is not considered part of the Garardine dynasty by some historians because Ashviere was not descended from Garard I and therefore not of royal blood. In this view the dynasty was therefore restored with the ascension of Queen Li'sar to the throne in 518.<br />
<br />
When Li'sar became queen, she married [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I], and though technically the legal authority lay solely in Li'sar's hands, she and Konrad I ruled jointly as king and queen. Though Konrad was presented to the public as the youngest son of Prince Arand, and therefore of royal blood, he was actually an orphan groomed by the mage [http://wiki.wesnoth.org/WesnothFigures#Delfador Delfador] to take the place of the dead prince.<br />
<br />
The Garardine Dynasty met its greatest threat at the hands of the evil necromancer [http://wiki.wesnoth.org/WesnothFigures#Mal-Ravanal Mal-Ravanal]; though Asheviere had alienated Wesnoth's neighbours and allies, Mal-Ravanal's invasion had much greater long-term consequences. Mal-Ravanal's attack in 626-627 devastated a great deal of the kingdom, and though it was ultimately turned back the consequences to the kingdom were severe, with large parts of central Wesnoth having been turned into a wasteland. Though [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II] attempted to rebuild the kingdom afterward it is clear that the kingdom was entering a steep decline. <br />
<br />
The Garardine Dynasty formally ended with the death of King Konrad II in 673 after a 61-year reign, though many claimants to the throne had enough royal blood to continue the dynasty had they managed to assert control over the Kingdom of Wesnoth. Instead the Kingdom descended into civil war and no one ruler ever gained control over the kingdom until the invasion of the Akladians 165 years later. However, descendents of Garard did retain control of the region around Weldyn (they referred to this region as 'The Kingdom of Wesnoth' even though it contained less than one tenth of the land of the original nation). It was a descendent of these rulers that married the Hagarthen king of Vakladia, and whose son in around 900 YW became King Gawen Haldric Hagarthen, the first Garardine to rule all of Wesnoth in more than 250 years.<br />
<br />
The monarchs of the Garardine Dynasty are:<br />
<br />
* 417-470 [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I]<br />
* 473-501 [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II]<br />
* 501-518 [http://wiki.wesnoth.org/WesnothFigures#Ashviere Ashviere]<br />
* 518-563 [http://wiki.wesnoth.org/WesnothFigures#Li.27sar Li'sar] & [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I]<br />
* 563-585 Ana'sar<br />
* 585-612 Haldric VII<br />
* 612-673 [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II]<br />
<br />
http://exong.net/wesnoth-attach/files/garardine_dynasty_581.png<br />
<br />
(The death dates of Garard I and Konrad II, and the accession date of Garard II, are erroneous on this chart, having been revised in light of later historical findings.)<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Garardine_Dynasty&diff=47579Garardine Dynasty2012-10-11T00:10:07Z<p>Neilarmius: Links added</p>
<hr />
<div>The Garardine Dynasty began with the ascension of [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I] to the throne of Wesnoth in 417. Though there were a number of periods of turmoil, the Garardine Dynasty is (aside from the reign of [http://wiki.wesnoth.org/WesnothFigures#Ashviere Queen Ashviere]) regarded as a strong and prosperous period for the Kingdom of Wesnoth. Most of the monarchs of the Garardine Dynasty are considered to have been good and just rulers [citation needed].<br />
<br />
Queen Ashviere was the exception to this trend. Though she maneuvered her son into position to take the crown from [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II] after defeating him in battle, [http://wiki.wesnoth.org/WesnothFigures#Eldred Prince Eldred] died shortly afterward and was never actually crowned king. This put Ashviere in a dangerous situation, since the only remaining offspring of Garard II was the three-year old [http://wiki.wesnoth.org/WesnothFigures#Li.27sar Princess Li'sar]. Though Li'sar was legally the next in line for the throne, Ashviere's dishonourable behaviour made it likely that one of her nephews might claim the royal scepter. To prevent this eventuality she had them all killed and assumed the throne herself. However, the reign of Ashviere is not considered part of the Garardine dynasty by some historians because Ashviere was not descended from Garard I and therefore not of royal blood. In this view the dynasty was therefore restored with the ascension of Queen Li'sar to the throne in 518.<br />
<br />
When Li'sar became queen, she married [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I], and though technically the legal authority lay solely in Li'sar's hands, she and Konrad I ruled jointly as king and queen. Though Konrad was presented to the public as the youngest son of Prince Arand, and therefore of royal blood, he was actually an orphan groomed by the mage Delfador to take the place of the dead prince.<br />
<br />
The Garardine Dynasty met its greatest threat at the hands of the evil necromancer [http://wiki.wesnoth.org/WesnothFigures#Mal-Ravanal Mal-Ravanal]; though Asheviere had alienated Wesnoth's neighbours and allies, Mal-Ravanal's invasion had much greater long-term consequences. Mal-Ravanal's attack in 626-627 devastated a great deal of the kingdom, and though it was ultimately turned back the consequences to the kingdom were severe, with large parts of central Wesnoth having been turned into a wasteland. Though [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II] attempted to rebuild the kingdom afterward it is clear that the kingdom was entering a steep decline. <br />
<br />
The Garardine Dynasty formally ended with the death of King Konrad II in 673 after a 61-year reign, though many claimants to the throne had enough royal blood to continue the dynasty had they managed to assert control over the Kingdom of Wesnoth. Instead the Kingdom descended into civil war and no one ruler ever gained control over the kingdom until the invasion of the Akladians 165 years later. However, descendents of Garard did retain control of the region around Weldyn (they referred to this region as 'The Kingdom of Wesnoth' even though it contained less than one tenth of the land of the original nation). It was a descendent of these rulers that married the Hagarthen king of Vakladia, and whose son in around 900 YW became King Gawen Haldric Hagarthen, the first Garardine to rule all of Wesnoth in more than 250 years.<br />
<br />
The monarchs of the Garardine Dynasty are:<br />
<br />
* 417-470 [http://wiki.wesnoth.org/WesnothFigures#Garard_I Garard I]<br />
* 473-501 [http://wiki.wesnoth.org/WesnothFigures#Garard_II Garard II]<br />
* 501-518 [http://wiki.wesnoth.org/WesnothFigures#Ashviere Ashviere]<br />
* 518-563 Li'sar & [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad I]<br />
* 563-585 Ana'sar<br />
* 585-612 Haldric VII<br />
* 612-673 [http://wiki.wesnoth.org/WesnothFigures#Konrad_II Konrad II]<br />
<br />
http://exong.net/wesnoth-attach/files/garardine_dynasty_581.png<br />
<br />
(The death dates of Garard I and Konrad II, and the accession date of Garard II, are erroneous on this chart, having been revised in light of later historical findings.)<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47578WesnothFigures2012-10-10T23:34:30Z<p>Neilarmius: /* Delfador's Memoirs */ added.</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessene''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: [http://wiki.wesnoth.org/WesnothFigures#Cleodil Cleodil]<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats [http://wiki.wesnoth.org/WesnothFigures#Landar Landar] in elven civil war.<br />
**Protector and companion of [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad].<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Lintanir<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought [http://wiki.wesnoth.org/WesnothFigures#Kalenz Kalenz] in an elven civil war.<br />
**Died in a battle in the forest of Gitamoth.<br />
**Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
**Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Delfador's Memoirs ==<br />
{{-}}<br />
=== <u>''Leollyn''</u> ===<br />
<div style="float:right">http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Delfadors_Memoirs/images/portraits/leollyn.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: Murdered by Sagus near the end of Delfadors Memoirs.<br />
** Married:<br />
** Title: Chief Mage of the High Council, Master Leollyn<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Delfador was the legate and emissary of Leollyn.<br />
* Background<br />
**One of [http://wiki.wesnoth.org/Mainline_Campaigns#Garard_I Garard I]'s, King of Wesnoth's most trusted advisors.<br />
**A friend of Methor.<br />
{{-}}<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DW&diff=47577CampaignDialogue:DW2012-10-10T23:15:18Z<p>Neilarmius: Undo revision 47575 by Neilarmius (Talk)</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
<br />
==Death Dialogue==<br />
===Cylanna===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
===Kai Krellis===<br />
'''Cyanna:''' We are lost without our king!<br />
<br />
==Scenario 1: Invasion!==<br />
===Story Text===<br />
In the Far North, where the Mountains of Dorth approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the merfolk city of Jotha. The natural harbor and the prosperity of the dwellers within drew many envious eyes, but none could match the prowess of the merfolk in their aquatic domain. In most years, orcs from the port city of Tirigaz, further north, would raid against Jotha as predictably as the spring rains; always, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds.<br />
<br />
In 626 YW, Jotha was attacked by a larger raiding party than ever before. The king Kai Laudiss led his troops to repel the raiders. They were successful, but merfolk casualties were greater than usual. And numbered with the slain was the wife of Kai Laudiss. The kai's grief was great, but his wrath was also fearsome to behold. He readied his army to follow the orcs. His stated purpose was not revenge, but the desire to secure the safety of Jotha with a demonstration of force that would teach the orcs to steer well clear of the merfolk. The merfolk army caught up with the orc band as it reached Tirigaz.<br />
<br />
Under the cover of darkness, the mermen slid into the bay, intending to launch a surprise attack at dawn. But the orcs were prepared for this, and had hastily devised a surprise of their own. Ships at the mouth of the bay that had seemed but derelict hulks disgorged hordes of orcs. More of them poured forth from the city. The merfolk were trapped, and found themselves vastly outnumbered.<br />
<br />
Kai Laudiss's army fought fiercely, slaying five orcs for every warrior they lost. The kai himself fought with reckless abandon; foes fell with each swing of his great mace. The orcs discovered that trapped mermen were tougher than they had imagined, and found themselves fleeing into the forest to escape their vengeful spears. As the kai had intended, it was a defeat the orcs would not soon forget; but the cost was heavy. Kai Laudiss was felled by a poisoned orcish dart, and the greater part of his army was destroyed. When the remaining soldiers returned to Jotha, Krellis, the young son of Kai Laudiss, learned that he had become kai.<br />
<br />
Kai Krellis felt too young for the responsibilities of a kingdom, so he relied on the wisdom of a priestess named Cylanna. She had been a friend of his father, and he had known her as long as he could remember. Cylanna mourned the former kai, but believed that his sacrifice would allow Krellis to preside over an age of peace. Unfortunately, that was not to be. A new enemy appeared from under the mountains.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' Is something wrong, priestess?<br />
<br />
'''Cylanna:''' Maybe. I smell death and decay.<br />
<br />
(undead appear) <br />
<br />
'''Gwabbo:''' Back, you fiend! You have not won...I will return to finish this.<br />
<br />
(Gwabbo runs away)<br />
<br />
Kai! We are under attack! Fell creatures invaded our village and slew without mercy. I managed to fight my way clear, and have come to seek your aid.<br />
<br />
'''Kai Krellis:''' What manner of creatures were they?<br />
<br />
'''Gwabbo:''' I have never seen their like before in all my years. They were like men, but they had no skin. Our spears went right through them; they ''laughed'' at our weapons. And they smelled like nothing in the sea, of dank earth and rottenness.<br />
<br />
'''Cylanna:''' Undead. This will be your first real test as a leader, Kai Krellis. You must defeat these creatures.<br />
<br />
'''Gwabbo:''' Kai, please lead us against them yourself, it will hearten the folk. And — if you will permit — you reach the age now where a kai must learn battle skills.<br />
<br />
'''Cylanna:''' Gwabbo speaks wisely. You must fight; I will protect you as much as I can...but when war looms, a kai must lead. It is our way.<br />
<br />
'''Narrator:''' You have few trained fighters, so you can only recruit three of each level 1 unit. There is no limit on citizens.<br />
<br />
===Enemy's First Turn===<br />
'''Mal-Kevek:''' Rise, my slaves! We will create an army for Lord Ravanal.<br />
<br />
(Mermen zombies appear)<br />
<br />
'''Cylanna:''' He is raising our dead to fight against us! Even though they were your own citizens, Krellis, show no mercy. Destroy them if you can.<br />
<br />
===Kill Mal-Kevek===<br />
'''Mal-Kevek:''' Foolish fish-men. You cannot kill ''me'' that easily.<br />
<br />
'''Narrator:''' The merfolk saw a shadowy shape rise from the dead body of the necromancer and disappear under the mountain.<br />
<br />
===Kai Krellis Kills===<br />
'''Kai Krellis:''' Hey, I did it!<br />
<br />
'''Gwabbo:''' Good work Kai, if I may say so.<br />
<br />
==Scenario 2: Flight==<br />
===Story Text===<br />
Kai Krellis was concerned that the undead might return, so he determined to learn as much as possible about them. His only clue was the name the necromancer had spoken: "''Lord Ravanal''". He sent his swiftest scouts north and south along the coast to learn what they might about this Ravanal. The news they brought him was not good.<br />
<br />
Mal-Ravanal, it seemed, was a great human wizard who had transformed himself into a lich. He had attacked the edges of the kingdom of Wesnoth, and was building a fearsome army of undead humans there. He had also sent necromancers to attack the orcs, and even the elves, in a quest for undead soldiers of different races. It seemed that he also lusted for merfolk slaves. Krellis' scouts reported that more dark armies were heading north.<br />
<br />
As the weeks went by, the veterans of the last battle helped train new recruits. Krellis' army did not yet match his father's, but he now had many competent soldiers. As he had expected, their adversaries soon arrived.<br />
<br />
===Introductory Dialogue===<br />
'''Mal-Kevetk:''' You may have ended my first life, but you have only made me more powerful in death. Now I will teach you a lesson!<br />
<br />
'''Mel Daveth:''' Leave some of them for me.<br />
<br />
'''Death Knight:''' Uhhh.<br />
<br />
'''Mel Daveth:''' And him.<br />
<br />
'''Kai Krellis:''' We are surrounded. Look how many there are! How can we defeat them this time?<br />
<br />
'''Cylanna:''' I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on an island to the north. She and her priestesses are powerful. With their help we could probably defeat these enemies. Our task is to convince her to leave her enclave.<br />
<br />
'''Kai Krellis:''' You can do that, right?<br />
<br />
'''Cylanna:''' I am not sure that I can. However, you could.<br />
<br />
'''Kai Krellis:''' Me? I've never even met Tyegëa. How can I convince her to help us if you cannot?<br />
<br />
'''Cylanna:''' You will just have to trust me on this. She will listen to you. I will say no more on the matter.<br />
<br />
'''Kai Krellis:''' Very well. How do we get there?<br />
<br />
'''Cylanna:''' We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a small island to the west of Bilheld, which is over ocean to the west-southwest of Tirigaz. Everyone will have to go; it is now deadly perilous here, and the open ocean west of Tirigaz can be dangerous for small groups.<br />
<br />
====Kai Krellis Is Lvl 0====<br />
=====Have Gwabbo=====<br />
'''Gwabbo:''' Most of your citizens are not soldiers who will simply obey your orders. It will not be voiced aloud, but if you leave now, some of the people will think this mission is just an excuse to run away.<br />
<br />
'''Kai Krellis:''' I am not afraid! My people will see me fight the undead before we leave, even if defeating them all is impossible.<br />
<br />
=====Don't Have Gwabbo=====<br />
'''Cylanna:''' However, I am afraid that not everyone will follow you on so perilous an adventure. First you must prove you are not afraid of danger. If you leave now, many will think the mission is but an excuse to flee.<br />
<br />
'''Kai Krellis:''' I am not afraid! My people will see me fight the undead before we leave, even if defeating them all is impossible.<br />
<br />
====Kai Krellis Isn't Lvl 0====<br />
'''Kai Krellis:''' But will everyone follow me on so perilous an adventure? I am still a youth; it may be they will not trust me.<br />
<br />
=====Have Gwabbo=====<br />
'''Gwabbo:''' They will follow. You proved your courage in our last battle. Your father, the Kai-that-was, would have been proud.<br />
<br />
=====Don't Have Gwabbo=====<br />
'''Cylanna:''' You have proven your courage in battle, as tradition required of a kai; they will follow you now. <br />
<br />
===Mal-Kevek Dies===<br />
'''Mal-Kevek:''' This is impossible!<br />
<br />
====Killer Isn't Krellis====<br />
'''Killer:''' Look! There is a bat cowering in the corner here.<br />
<br />
'''Kai Krellis:''' Well, kill it, and lets keep moving.<br />
<br />
'''Killer:''' But look, it's licking my hand.<br />
<br />
'''Friendly Bat:''' Neep?<br />
<br />
'''Killer:''' It's kind of cute.<br />
<br />
'''Kai Krellis:''' Very well then. I suppose we have our own bat.<br />
<br />
====Killer Is Kellis====<br />
'''Kai Krellis:''' Look! There is a bat cowering in the corner here.<br />
<br />
'''Cylanna:''' Aren't you going to kill it? We need to keep moving.<br />
<br />
'''Kai Krellis:''' I would feel bad about that. It is, uh, licking my hand.<br />
<br />
'''Friendly Bat:''' Neep?<br />
<br />
'''Cylanna:''' Apparently you have your own bat.<br />
<br />
===Kill Death Knight===<br />
'''Killer:''' Look, this chest was in his tent. It is filled with gold!<br />
<br />
'''Narrator:''' You receive 200 gold.<br />
<br />
===Victory Dialogue===<br />
'''Cylanna:''' Killing these enemies was good, but there were many more on the way. It will take greater might than we have to defeat them.<br />
<br />
'''Kai Krellis:''' Onward to Tyegëa's island, then.<br />
<br />
It galls me to flee from our home, but we will return.<br />
<br />
==Scenario 3: Wolf Coast==<br />
===Story Text===<br />
Distrustful of the open ocean, Kai Krellis led his people up the coast.<br />
<br />
They had only just begun their trek when they encountered wolves who had gotten wind of the battle. Many of the wolves were ridden by goblins. The orcs of Tirigaz, chastened by Kai Laudiss's victory, might have decided not to bother the merfolk, but these goblins were bandits and outcasts even to their own kind.<br />
<br />
===Introductory Dialogue===<br />
'''Gashnok:''' Smells like lots of death in the south. There must be a good feast near that merman town.<br />
<br />
'''Vrunt:''' Let's hope those wild wolves over there don't get to it before we do.<br />
<br />
'''Gashnok:''' Hold on...It looks like a better feast is coming our way! Fresh fish, boys! Go get it.<br />
<br />
'''Kei Krellis:''' Beware, people!<br />
<br />
===Trident Found===<br />
====Bat Finds It====<br />
'''Friendly Bat:''' Neep, neep!<br />
<br />
'''Kai Krellis:''' Someone go find out what is exciting the bat.<br />
<br />
====Merman Finds It====<br />
'''Unit:''' There is something sticking out of the mud here. Ah! I got it.<br />
<br />
'''Cylanna:''' I know what that is. It's a storm trident. It is supposed to let you control the lightning.<br />
<br />
'''Narrator:''' The trident is 14-2, magical, ranged, with ''fire'' damage.<br />
<br />
=====Take Trident=====<br />
'''Unit:''' That sounds great! I'll take it.<br />
<br />
'''Unit:''' Let me have that trident. I want to control lightning!<br />
<br />
=====Leave Trident=====<br />
'''Unit:''' That sounds frightening. Let someone else have it.<br />
<br />
'''Unit:''' I'll just leave that trident where it is.<br />
<br />
===Gothras Dies===<br />
'''Marth-Tak:''' My thanks, dwarves. These bandits might have hacked a bloody swathe through the Alliance's tribes if we had not killed them here.<br />
<br />
'''Aiglondur:''' My thanks to you, for proving there are orcs I can fight alongside rather than against. But we cannot linger here to celebrate; we are journeying east.<br />
<br />
'''Marth-Tak:''' East, eh? You won't find many friends in that direction. Travel safely.<br />
<br />
==Scenario 4: Slavers==<br />
===Story Text===<br />
Now, they were farther away from home than most merfolk ever went. Only Cylanna and a few soldiers had been farther.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis''' There are cages on the shore. I wonder why.<br />
<br />
(Teelöa appears)<br />
<br />
'''Teelöa:''' Help! Save me!<br />
<br />
'''Kai Krellis:''' Who are you? What is happening?<br />
<br />
'''Teelöa:''' My name is Teelöa. I have been a slave to these saurians for almost two years. I saw you coming up the coast in strength, so I fled. They follow in my wake, and without your protection they will surely kill me.<br />
<br />
'''Kai Krellis:''' A slave!<br />
<br />
'''Gilak:''' You! Merman! You have some property of oursss. Return it at once if you value your life.<br />
<br />
'''Kai Krellis:''' If you mean this merman, Teelöa, he is no longer your property. No person should be the property of another. Release all your slaves, or the wrath of the merfolk will fall upon you!<br />
<br />
'''Cylanna:''' A brave and kindhearted choice! I cannot abide slavery.<br />
<br />
'''''Gwabbo:''' Those were the words of a merman, Kai Krellis, and well spoken. The folk are truly yours now.''<br />
<br />
'''Narrator:''' Kai Krellis saw that it was so. The refugee merfolk, sore in their pride from fleeing their enemies, cheered his ultimatum and made ready to fight with a will.<br />
<br />
'''Gilak:''' Foolish merman! You will sssoon wish you had minded your own affairs.<br />
<br />
===Turn 2===<br />
'''Kai Krellis:''' Perhaps if I called out to the slaves, I could rouse them to help us fight against their captors.<br />
<br />
====Have Gwabbo====<br />
'''Gwabbo:''' I think that would work. If I may make a suggestion though, I think we should wait for a more strategic moment.<br />
<br />
'''Kai Krellis:''' Never hesitate to speak your counsel to me, Gwabbo. You have been my right arm on this journey; your courage and loyalty are well proven.<br />
<br />
'''Cylanna:''' Those are the words of a true kai and your father's son. I am proud of you, Krellis.<br />
<br />
'''Narrator:''' You can choose when the slaves come out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt.<br />
<br />
====Don't Have Gwabbo====<br />
'''Cylanna:''' I believe that would work, but many of them will be killed if you do it now. It might be better to wait.<br />
<br />
'''Narrator:''' You can choose when the slaves come out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt.<br />
<br />
===Slaves Revolt===<br />
'''Kai Krellis:''' Hear this! Slaves, the merfolk have sworn war against your tormentors. If you would be free, arise and seize your liberty!<br />
<br />
(big juicy slaves appear)<br />
<br />
'''Narrator:''' Cheers erupted from several villages, and former slaves rushed out with whatever meager weapons they could find, or fists and rocks if no weapons were to hand. Screams and curses came from the saurian castles.<br />
<br />
===Treasure===<br />
====Found By Bat===<br />
'''Kai Krellis:''' There is a treasure chest there! Good bat!<br />
<br />
'''Narrator:''' You receive 100 gold.<br />
<br />
====Found By Merman====<br />
'''Unit:''' There is a treasure chest here!<br />
<br />
'''Narrator:''' You receive 100 gold.<br />
<br />
===Drake Found===<br />
====Found By Bat====<br />
'''Friendly Bat:''' Neep!<br />
<br />
'''Kai Krellis:''' I believe our bat is impressed! That must be a drake. I am told they are fearsome, but honorable, creatures. I think we can let him out of the cage.<br />
<br />
====Found By Kai====<br />
'''Kai Krellis:''' This must be a drake. I am told they are honorable creatures. I am going to let him out of the cage.<br />
<br />
====Found By Merman====<br />
'''Kai Krellis:''' That must be a drake. I am told they are fearsome, but honorable, creatures. Let him out of the cage.<br />
<br />
'''Unit:''' Uh...If you say so.<br />
<br />
====Dialogue Continues====<br />
'''Kai Krellis:''' What is your name?<br />
<br />
'''Keshan:''' I am Keshan.<br />
<br />
'''Kai Krellis:''' How did you come to be in a cage?<br />
<br />
'''Keshan:''' I was hunting north of here when the small ones captured me. I killed many, but I was humiliated in the end.<br />
<br />
'''Kai Krellis:''' Will you fight with us, Keshan?<br />
<br />
'''Keshan:''' You have released me, so I owe you a great debt. I will fight with you.<br />
<br />
'''''Gwabbo:''' Don't let him go too crazy. Those saurian spears will go right through his scales.''<br />
<br />
===Poacher Found===<br />
====Found By Bat====<br />
'''''Friendly Bat:''' Neep?''<br />
<br />
Kai Krellis:''' Who are you, and what are you doing in a cage?<br />
<br />
====Found By Merman====<br />
'''Unit:''' Who are you, and what are you doing in a cage?<br />
<br />
====Dialogue Continues====<br />
'''Siddry:''' My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to turn overseer to their other slaves. I wouldn't do it, so they caged me with them. They tried to take my bow too, but they had some trouble with that.<br />
<br />
'''Kai Krellis:''' So you will help us defeat them?<br />
<br />
'''Siddry:''' The way I see it, you're helping me. There is nothing I would like better than to put their slavery to an end. I can't swim, so I won't be able to come with you on your travels, but I will owe you. If there is anything I can do in the future, I will do it.<br />
<br />
'''Kai Krellis:''' Well met, then, friend. I am Kai Krellis, leader of the people of Jotha.<br />
<br />
===Victory Dialogue If Slaves Alive===<br />
'''Slave:''' Kai Krellis, you have freed us, and we are forever in your debt. How can we repay you?<br />
<br />
'''Kai Krellis:''' I will not ask you to follow me. You have suffered enough for the benefit of others. Go back to your families if you have them, and work for yourselves from now on.<br />
<br />
==Scenario 5: Tirigaz==<br />
===Story Text===<br />
Farther up the coast was the port city of Tirigaz where Kai Laudiss had so soundly beaten the orcs. Bilheld was due west from there. The merfolk felt uneasy, so they took shelter in an abandoned orcish encampment as night fell.<br />
<br />
===Introductory Dialogue===<br />
(Ghost approaches)<br />
<br />
'''Ghost:''' Found. Them.<br />
<br />
(Ambush)<br />
<br />
'''Kai Krellis:''' I feared this might happen. We tarried too long fighting the saurians, and the undead have caught up with us. The spirits may have trapped us here for the night, but in the morning we will...<br />
<br />
'''Marg-Tonz:''' What's going on? What are you fish-men doing here? Are we constantly to be pestered by you creatures?<br />
<br />
'''Cylanna:''' He's one to complain about ''that''…<br />
<br />
'''Kai Krellis:''' We were just passing through.<br />
<br />
'''Marg-Tonz:''' Well, finish passing.<br />
<br />
'''Kai Krellis:''' Actually, we have some ghosts after us now, and we would like to shelter here for a while.<br />
<br />
'''Marg-Tonz:''' Forget about it! We don't want no trouble, but get off our land! Ghosts who don't like fish are your problem.<br />
<br />
'''Kai Krellis:''' If you give us a few hours to regroup and prepare our soldiers, we will go without causing you trouble.<br />
<br />
'''Marg-Tonz:''' You have one hour. After that, we are tearing down that old encampment. You stay in the water if you know what's good for you. If you set foot...or whatever...on land again, we'll cut your throats. And stay off our piers. And don't touch the ships neither!<br />
<br />
'''Cylanna:''' I wonder how he gets customers with manners like that.<br />
<br />
'''Kai Krellis:''' One hour will work for us. It will not take all of us to defeat the undead. " (WHISPER We can decide what to do about the orc after that.)<br />
<br />
'''Narrator:''' You will only be able to use your keep for one turn.<br />
<br />
===Orcs Attack===<br />
====Squatting on Turn 2====<br />
'''Marg-Tonz:''' You're still squatting on our land! I warned you.<br />
<br />
====Touch Land After Turn 3====<br />
'''Marg-Tonz:''' I told you to stay off our land! Now you're in for it.<br />
<br />
====Merman Lands on a Ship====<br />
'''Marg-Tonz:''' I told not to bother the ships! Now you're in for it.<br />
<br />
====Merman Attacks an Orc====<br />
'''Marg-Tonz:''' You crazy fish men are attacking us? After we tried to be nice? That's it. We're going to end you once and for all.<br />
<br />
===Orcs and Ghosts Dead===<br />
'''Kai Krellis:''' Now maybe we can head west undisturbed.<br />
<br />
===Orcs Alive and Ghosts Killed===<br />
'''Kai Krellis:''' We have destroyed the undead.<br />
<br />
'''Option:''' Now maybe we can head west undisturbed.<br />
<br />
'''Option:''' This orc leader has not learned that threatening merfolk is a bad idea. We shall defeat him before we go.<br />
<br />
===Marg-Tonz Killed===<br />
'''Marg-Tonz:''' I hate mermen!<br />
<br />
'''Killer:''' It seems that orc was rich! He has a chest here with over 100 pieces of gold!<br />
<br />
==Scenario 6: Uncharted Islands==<br />
===Story Text===<br />
Now the merfolk had no choice but to travel through the open ocean, which they knew was more dangerous than shallow water. After a few days, they found some islands in their path. The infirm and young among the refugees needed a break from travel; Cylanna only vaguely remembered them, but thought they might be safe.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' Uh oh. There is someone else here. Hey! He is being attacked by a cuttle fish!<br />
<br />
'''Growloff:''' Look my pet, here's a yummy treat!<br />
<br />
'''Kai Krellis:''' Or...is he <i>talking</i> to it?!<br />
<br />
'''Cylanna:''' It is worse than that. I think <i>we</i> are the treat!<br />
<br />
'''Growloff:''' Who is ready for a merfolk snack?<br />
<br />
'''Kai Krellis:''' Brace yourselves.<br />
<br />
===Growloff Recruits a Sea Serpent===<br />
'''Kai Krellis:''' Oh no! Look what he has frisking at his heels now. And I thought the cuttle fish was bad!<br />
<br />
===Monster Killed===<br />
'''Growloff:''' You killed my pet! You'll pay for that!<br />
<br />
===Victory Dialogue===<br />
'''Growloff:''' Don't kill me!<br />
<br />
'''Kai Krellis:''' But you attacked us with these monsters.<br />
<br />
'''Growloff:''' They are my friends. I've been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I'll give you my favorite cuttle fish. His name is Inky.<br />
<br />
'''Kai Krellis:''' I do not want a dangerous beast like that!<br />
<br />
'''Growloff:''' But he's tame! Really! He understands dozens of commands. He'll do what you tell him. He's a really nice fish.<br />
<br />
'''Cylanna:''' Maybe we could use a pet sea monster.<br />
<br />
'''Kai Krellis:''' Very well. I will take the cuttle fish. But do not trouble us again, or I shall kill you and all the rest of your pets.<br />
<br />
'''Growloff:''' Of course, of course. I promise! I never wanted to hurt you nice people anyway.<br />
<br />
(Inky appears)<br />
<br />
'''Kai Krellis:''' Right. Tell me how to control this thing.<br />
<br />
==Scenario 7: Bilheld==<br />
===Story Text===<br />
Finally, the merfolk arrived at Bilheld. Their destination, and help, was just behind it. The island was inhabited, however, and the residents didn't look happy to see them.<br />
<br />
===Introductory Dialogue===<br />
'''Vlagnor:''' What are you mermen doing here?<br />
<br />
'''Kai Krellis:''' We have business with Tyegëa on the other side of the island.<br />
<br />
'''Vlagnor:''' The mermaid witch?<br />
<br />
'''Cylanna:''' Witch?!<br />
<br />
'''Kai Krellis:''' Witch?<br />
<br />
'''Vlagnor:''' She kill drakes. If you are her friend, we will kill you. We do not want MORE mermen blasting and stabbing.<br />
<br />
'''Kai Krellis:''' We are going around this island whether you want us to or not.<br />
<br />
'''Vlagnor:''' This is OUR territory and you will not pass.<br />
<br />
====Have Keshan====<br />
'''Vlagnor:''' You! Drake. Do we kill you too?<br />
<br />
'''Keshan:''' These are my friends. I will fight with them.<br />
<br />
'''Vlagnor:''' Then you will die with them!<br />
<br />
==Scenario 8: Fear==<br />
===Story Text===<br />
It had been more of an adventure than the Kai Krellis had planned, but they were finally at their destination. The small island where Tyegëa and her students lived was before them.<br />
<br />
===Introductory Dialogue===<br />
'''Cylanna:''' Krellis...choose your words carefully. Tyegëa is a bit unpredictable.<br />
<br />
'''Tyegëa:''' Welcome, merfolk! It has been a long time since outsiders have visited. And Cylanna! It is pleasant to see you.<br />
<br />
'''Cylanna:''' The honor is ours. I present Kai Krellis of Jotha.<br />
<br />
'''Tyegëa:''' Indeed! So this is the one. Does he know?<br />
<br />
'''Kai Krellis:''' Know what?<br />
<br />
'''Cylanna:''' Now is not the time. We have a desperate errand, Tyegëa. Jotha has been attacked and taken.<br />
<br />
'''Kai Krellis:''' We were forced to flee for our lives from legions of undead. If you help us, we can remove these spirits from our home.<br />
<br />
'''Tyegëa:''' And what makes you think I want to leave my comfortable home and risk death by attacking armies of undead?<br />
<br />
'''Kai Krellis:''' I had hoped…<br />
<br />
'''Tyegëa:''' I am sure it was Cylanna's idea that you come here. She has a reason. Don't you Cylanna? Tell him what it is.<br />
<br />
'''Cylanna:''' (Sigh.) I had hoped to avoid this, but it seems I cannot.<br />
<br />
'''Tyegëa:''' I never agreed that secrecy was necessary, but I respected Maudin's wishes in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy the truth.<br />
<br />
'''Kai Krellis:''' You knew my grandparents?<br />
<br />
'''Cylanna:''' Actually, Tyegëa is your grandmother.<br />
<br />
'''Kai Krellis:''' What? How is that possible?<br />
<br />
'''Cylanna:''' When your grandfather married Indress, he he did not know that Tyegëa had already born him a son. When she delivered your father to Jotha, your grandmother Indress agreed to keep it secret and raise the infant as her own.<br />
<br />
'''Tyegëa:''' That was quite a scandal, too, but I was not cut out to be a mother.<br />
<br />
'''Kai Krellis:''' I am astonished. I suppose I should be honored to have such a distinguished ancestor. Now I understand why Cylanna knew you would help us.<br />
<br />
'''Tyegëa:''' That remains to be seen. I find it disturbing that a Kai — and my descendant — would run here begging for help. Before I agree to save you, you have to prove that my blood flows in your veins. Prove that your are, despite appearances, courageous, and worthy of my help.<br />
<br />
'''Kai Krellis:''' Well, I defeated the Drakes on your island.<br />
<br />
'''Tyegëa:''' Bah! Drakes only look dangerous. Soldiers carrying spears make short work of them. No, I have something else in mind. You will complete a task for the good of the merfolk. Listen.<br />
<br />
About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at Imirna, and she trusted him. When he asked her to help him enchant a sword so that it was wreathed continuously in magic flame, she devoted all her skill to fashioning the weapon. Later, Agnovon used that very sword to defeat Imirna's own people and steal their wealth. In her grief, Imirna poisoned herself.<br />
<br />
I have long desired to see the sword returned to the merfolk to whom it should belong. If you retrieve it, you would prove yourself to be worthy of whatever help I was to provide. I do not know precisely where to find the sword, but I know one who does. South of the Swamp of Desolation, near a ruined castle, lives a mage named Caladon. He has lusted after the sword for years, so he will know where to find the lich who keeps it.<br />
<br />
'''Kai Krellis:''' A lich has it? We were fleeing liches in the first place.<br />
<br />
'''Tyegëa:''' There is only one of them. If you cannot defeat even one lich, you must be expecting me to get rid of all of your undead myself!<br />
<br />
'''Kai Krellis:''' My apologies. You are right, of course. We will undertake this task.<br />
<br />
'''Tyegëa:''' I will not send you away completely empty-handed, though. I can spare some holy water for one of your soldiers.<br />
<br />
'''Narrator:''' The holy water will make melee attacks do ''arcane'' damage for the rest of the campaign. Choose a unit to take it. You may recruit or recall a unit if you want.<br />
<br />
(Holy Water taken)<br />
<br />
'''Tyegëa:''' Now, go. Come back with the flaming sword, and my priestesses and I will help you take back Jotha.<br />
<br />
==Scenario 9: The Mage==<br />
===Story Text===<br />
The party traveled back to the mainland and followed the shore further north. Kai Krellis had much to think about. First, what Tyegëa had revealed about his ancestry gave him questions he could not answer. Second, he was nervous about the task ahead. He felt confidence in his people but feared paying too great a price in dead and wounded to pass Tyegëa's test. He felt sometimes angry at Tyegëa for sending him on this extra journey, and sometimes grateful that she was willing to help at all.<br />
<br />
After several days, the smell of the swamp was just becoming noticeable when they found a small ruined castle in the right place to be the one Tyegëa had mentioned. Night was falling, and it was very dark beneath the trees, but Krellis was in a hurry, now that the end of their journey was in sight. He decided to go ashore and try to find the mage immediately.<br />
<br />
===Introductory Dialogue===<br />
'''Cylanna:''' I do not much care for the look of this area. The darkness seems to hang beneath the trees, unnaturally dense.<br />
<br />
'''''Teelöa:''' I just heard a splash. I think something's out there.''<br />
<br />
'''Kai Krellis:''' Let us find the mage quickly and leave.<br />
<br />
===Bats First Appear===<br />
'''''Teelöa:''' Hey, that cavern is full of bats! I HATE those things.''<br />
<br />
'''Kai Krellis:''' I hope there aren't any more bats in there.<br />
<br />
====Have Gwabbo====<br />
'''Gwabbo:''' This is a good place for a large colony, so I think we will see more soon.<br />
<br />
'''Cylanna:''' This is a good place for a large colony, so I imagine we will see more soon.<br />
<br />
===Caladon Is Foud===<br />
====Found By Keshan====<br />
'''Keshan:''' There is somebody here.<br />
<br />
'''Caladon:''' Whoa thereBACK off or else!<br />
<br />
'''Kai Krellis:''' Do not worry about him. He is friendly.<br />
<br />
====Found By Bat====<br />
'''Friendly Bat:''' Neep, neep, neep!<br />
<br />
====Found By Merman====<br />
'''Unit:''' Hey, I found somebody!<br />
<br />
====Dialogue Continues====<br />
'''Kai Krellis:''' You must be Caladon. We are glad to see you.<br />
<br />
'''Caladon:''' I am Caladon. Am I glad to see YOU?<br />
<br />
'''Kai Krellis:''' I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you know where to find it.<br />
<br />
'''Caladon:''' Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to get it when so many others could NOT? Although you do have an impressive collection of allies there.<br />
<br />
'''Kai Krellis:''' Whether I can succeed or not, I must try. Will you help me find it?<br />
<br />
'''Caladon:''' I will show you EXACTLY where it is, but knowing where to FIND it isn't the hard part. Oh, no! You will see, my fine merman, you will see.<br />
<br />
'''Cylanna:''' We would be very grateful if you would guide us.<br />
<br />
'''Caladon:''' I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me everybody!<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
Tyegëa will never forgive me. We are lost.<br />
<br />
===Kai Krellis Dies===<br />
'''Cylanna:''' We are lost without our king!<br />
<br />
==Scenario 10: The Flaming Sword==<br />
===Story Text===<br />
Caladon led them just a little way up the shore. Despite its name, the swamp was not actually desolate on the outskirts. A hardy population of humans coaxed a living out of the damp soil.<br />
<br />
===Introductory Dialogue===<br />
'''Spy:''' (whisper) Kai, I heard Caladon muttering about the sword. I think he may try to take it for himself.<br />
<br />
'''Kai Krellis:''' (whispered) Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for us to stop him with that teleporting trick he has.<br />
<br />
'''Caladon:''' Here we are. There's a castle up ahead in the fog. That's where Agnovon has the sword.<br />
<br />
'''Kai Krellis:''' The lich is Agnovon?<br />
<br />
'''Caladon:''' Well, he calls himself Mal-Govon now, but yes. He called this land the KINGDOM of Agnovon. He was its first king. And its last, and every one in between, too! He kept getting older and older, but he never died. Well, NOW he's dead of course. He still putters around in that castle over there, but he hasn't really cared about keeping his kingdom under control for a good long while. I bet I can wake him up, though. Watch THIS!<br />
<br />
'''Narrator:''' Suddenly, Caladon's strident voice shrieked out louder than seemed possible, as if there were dozens of men shouting at once.<br />
<br />
'''Caladon:''' AGNOVON, I'VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. Nice trick, huh?<br />
<br />
'''Narrator:''' A voice came back like wind moaning through dry leaves. Though it was only whispered, all heard it better than they wanted.<br />
<br />
'''Mal-Govon:''' What I remember, you old fool, is you leaving behind the smoldering bodies of the orcs you had hired to steal my sword. Now, you bring mermen. When they lay expiring like gasping fish on the shore, will you not flee again? Do not speak to ''me'' of fear.<br />
<br />
'''Kai Krellis:''' We are here of our own accord, and we will take that sword.<br />
<br />
'''Mal-Govon:''' The merman speaks. Tell it to go away, Caladon, if it doesn't want to get hurt.<br />
<br />
'''Kai Krellis:''' That does it. Attack!<br />
<br />
===Turn 2===<br />
'''Caladon:''' A word of warning, young Kai. I carry a staff of righteous FLAME. If you let me die, I will take YOU all with me!<br />
<br />
===Find Outlaws===<br />
'''Howyrth:''' Hello there! Who are you? Were you the ones shouting about taking a sword?<br />
<br />
'''Kai Krellis:''' I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his sword. Will you to join us in battle against a common enemy?<br />
<br />
'''Howyrth:''' I don't know if that creature really is our enemy. He has never bothered us, and I should stay at my post anyway. However, I'm sure many townsfolk would welcome the extra income if you want to hire them. I guess we would be happy to get rid of the monster just in case.<br />
<br />
'''Narrator:''' You can now recruit human villagers, but you will not be able to recall them in future scenarios.<br />
<br />
===Don't Have Siddry===<br />
'''Siddry:''' Kai Krellis! What are you doing here? I thought you were traveling south when I met you.<br />
<br />
'''Kai Krellis:''' Friend Siddy!<br />
<br />
'''Howyrth:''' You know each other?!<br />
<br />
'''Siddry:''' Kai Krellis is the one who saved me from slavery, Howyrth. I told him I would repay him if I could, and here is my chance. My friends and I will join you in your fight, Kai Krellis. We are yours to command, and we refuse to be paid.<br />
<br />
===Have Siddry===<br />
'''Dorcyn:''' I'll join you right now! That monster is just unnatural.<br />
<br />
===Kill Mal-Govon===<br />
'''Narrator:''' The mermen clapped their hands over their ears as a terrible wail echoed off the castle walls.<br />
<br />
'''Killer:''' Now we have the sword!<br />
<br />
'''Caladon:''' Correction. Now I have the sword!<br />
<br />
(Teleports and steals sword)<br />
<br />
'''Caladon:''' It's MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth SPREADING through me!<br />
<br />
'''Kai Krellis:''' What? We won that sword!<br />
<br />
'''Caladon:''' Well, it's true that you helped, so I won't kill you. But I don't trust you, so leave my realm. Go on. I will grant you some time. The benevolence of Caladon will be LEGENDARY! Heh heh, HA!<br />
<br />
'''Unit:''' (whispered) Kai! He dropped his staff! We can attack him whenever we want now!<br />
<br />
'''Cylanna:''' (whispered) We can pretend we are going to leave though. That would buy me some time to heal the wounded.<br />
<br />
===Attack Caladon===<br />
'''Caladon:''' You DARE attack ME! You will regret that. Witness the POWER of the Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!<br />
<br />
===Caladon Becomes Impatient===<br />
'''Caladon:''' You haven't left yet? My patience is at an END! Witness the POWER of the Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!<br />
<br />
===Caladon Killed===<br />
'''Kai Krellis:''' Now we can finally grab that sword.<br />
<br />
===Units Lands on Sword===<br />
====Human====<br />
'''Human:''' I am not going with you. One of your people should take the sword.<br />
<br />
====Not Human====<br />
'''Narrator:''' This sword is 8-4, magical, with ''fire'' damage.<br />
<br />
=====First Time=====<br />
'''''Unit:''' I'll carry this sword and destroy undead with blasts of flame.''<br />
<br />
'''''Unit:''' This sword is not right for me. Let someone else have it.''<br />
<br />
=====Subsequent=====<br />
'''''Unit:''' I'll carry the sword'''''<br />
<br />
'''''Unit:''' Let someone else have it.'''''<br />
<br />
===Victory Dialogue with Humans Alive===<br />
'''Kai Krellis:''' We thank all you humans for your help, and release you from any farther obligations. Where we are going, you cannot easily follow.<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
Tyegëa will never forgive me. We are lost.<br />
<br />
===Kai Krellis Dies===<br />
'''Cylanna:''' We are lost without our king!<br />
<br />
===Caladon Killed===<br />
====Enemy====<br />
'''Caladon:''' CURSE you mermen!<br />
<br />
====Ally====<br />
'''Caladon:''' Aghh! Die!<br />
<br />
'''Kai Krellis:''' He has the staff of...<br />
<br />
==Scenario 11: Getting Help==<br />
===Story Text===<br />
Kai Krellis and his people no longer feared the open ocean, and they made straight for Tyegëa's island to show her the flaming sword.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' We have brought the Flaming Sword. Caladon tried to steal it for himself, but we were able to get it back from him.<br />
<br />
'''Tyegëa:''' He did not part with it willingly, so he must be dead.<br />
<br />
'''Kai Krellis:''' It is as you say.<br />
<br />
'''Tyegëa:''' No matter. He was a fool. Now, you have done as I asked, grandson, so I will travel with you to your home and help you rid it of restless spirits. My priestesses will come as well, and will be at your disposal.<br />
<br />
'''Narrator:''' You may now recruit mermaid priestesses!<br />
<br />
'''Tyegëa:''' Also, I have a little gold I can bring along.<br />
<br />
'''''Narrator:''' You receive 55 gold.''<br />
<br />
'''''Narrator:''' You receive 100 gold.''<br />
<br />
==Scenario 12: Revenge==<br />
===Story Text===<br />
The mission had been more difficult than Kai Krellis would have believed when he started. Finally though, the end was in sight. He had seen how priestesses could carve through masses of undead, and now he traveled with a whole contingent of them. Tyegëa was even more powerful, though as unpredictable as Cylanna had said.<br />
<br />
The tribe that had fled Jotha unable to fight returned as an army stiffened by veteran fighters and led by a warrior king. Though they were tired from their journey, weariness fell from them as they neared home. The mermen arrived during the night, and found the mouth of their bay guarded, so they headed south along the coast to some outlying villages to gather news of the invaders.<br />
<br />
===Introductory Dialogue===<br />
'''Nebthun:''' Kai Krellis! You live! We thought you and your people had all been killed when Jotha fell.<br />
<br />
'''Kai Krellis:''' No, most of us escaped. I thought your settlements might be far enough away to escape harm, but you look as if you had seen battle.<br />
<br />
'''Nebthun:''' Indeed, though we have not been hard pressed. The creatures have been busy fouling the waters and making the bay more to their liking. We worry that they will soon be back to finish with us, and I fear we will not survive.<br />
<br />
'''Kai Krellis:''' We come prepared for battle, and have brought help. We will reclaim our home and make yours safe as well. Mal-Ravanal will pay this day.<br />
<br />
'''Nebthun:''' Good. We will join you. You will be impressed with how quickly Tabomo here crushes skeletons. I think we should make the ruined castle on the mainland our base. The undead cut down many trees there to make bridges, and it is much easier to move through now.<br />
<br />
===Turn 2===<br />
'''Narrator:''' At dawn, the mermen got a good look at their opponents.<br />
<br />
'''Tyegëa:''' This doesn't look too bad.<br />
<br />
'''Kai Krellis:''' Maybe not yet, but just wait.<br />
<br />
'''Mel Daveth (Mal-Verloth):''' The mermen...they came back! Bring back the search parties! Call back the hordes!<br />
<br />
'''Mal-Kevek (Mal-Necross):''' Just make some more, you fool. There are plenty of corpses to go around.<br />
<br />
'''Death Knight:''' Uhhh.<br />
<br />
===Turn 4===<br />
'''Tyegëa:''' I suppose this ''does'' look a little overwhelming. I may enjoy it though. It can be satisfying to rain holy fire down on misbehaving spirits.<br />
<br />
'''''Gwabbo:''' Absolutely! Bring 'em on!''<br />
<br />
===Turn 10===<br />
'''Carallcyn:''' We searched up the coast for miles, and here they are!<br />
<br />
===Tyegëa Dies===<br />
'''Tyegëa:''' I was wrong. You are no grandson of ''mine''!<br />
<br />
===Kai Krellis Dies===<br />
'''Kai Krellis:''' I have failed my people.<br />
<br />
===Mal-Kevek Dies===<br />
'''Mal-Kevek (''Mal-Necross''):'' This is impossible!<br />
<br />
===Death Knight Dies===<br />
'''Death Knight:''' Gruh!<br />
<br />
===Mel Daveth Dies===<br />
Mel Daveth (''Mal-Verloth''):''' Save me Lord Rava...uhh!<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I will miss you.<br />
<br />
===Tyegëa Dies===<br />
'''Cylanna:''' Tyegëa! No!<br />
<br />
===Necklace Found===<br />
'''Moved Unit:''' This man was wearing a necklace with a pendant on it. I'm sure the shape means something.<br />
<br />
'''''Tyegëa:''' It does indeed. It is an ankh, and that pendant will strengthen your life force.''<br />
<br />
'''Narrator:''' The ankh necklace provides 70% resistance to ''arcane'' damage.<br />
<br />
====First Time====<br />
'''''Moved Unit:''' I think that could be useful. I'll take it.''<br />
<br />
'''''Moved Unit:''' It doesn't seem to have helped its previous owner. I don't want it.''<br />
<br />
====Subsequently====<br />
'''''Moved Unit:''' I would like my life force protected.''<br />
<br />
'''''Moved Unit:'''My life force feels fine as it is.''<br />
<br />
===Victory Dialogue===<br />
'''Kai Krellis:''' We have retaken our home!<br />
<br />
==Scenario 13: Epilogue==<br />
===Introductory Dialogue===<br />
'''Narrator:''' After destroying Mal-Ravanal's henchmen, Kai Krellis awaited another attack. But it never came. Krellis sent some messengers south to discover what they could. The news that came back was better than good. Mal-Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same time the mermen had defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.<br />
<br />
Not everything was as before, of course. Many good merfolk had been lost in the first attacks and on the journey. The visiting priestesses did much to console the families of the dead, and as it always does, life continued. In a few months, the giggles of children could be heard echoing through shallows. Many of those children were named after Kai Krellis, Gwabbo, Cylanna, and the other heroes.<br />
<br />
''Tyegëa returned to her home, but continued to keep in touch with her grandson. Most of her priestesses went with her, but a few of them stayed in Jotha, enriching the culture of the city.''<br />
<br />
''Cylanna never traveled far again, but stayed in Jotha as a respected elder. She remained a royal advisor, but her main work was healing the sick, and presiding at christenings and weddings. All this agreed with her disposition much better than battling undead.''<br />
<br />
''Kai Krellis was somber over the next months as he grieved over the loss of Cylanna, but the grief diminished with time leaving only fond memories.''<br />
<br />
''Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to merfolk children for generations thereafter. He became an almost legendary figure.''<br />
<br />
''Gwabbo and Cylanna were often together, and when Kai Krellis found a wife (which is a tale for another time!) they presided at his wedding.''<br />
<br />
''Teeloa returned to his home where he had been captured by the saurians. He was delighted to find that many of his family members had also returned. He visited Jotha frequently, and remained friends with all the other veterans.''<br />
<br />
''Keshan returned to Bilheld where the drakes were still leaderless. He beat them all into submission (which is the drake way) and ruled there with an iron fist.''<br />
<br />
Krellis himself married within a few years, and fathered strong sons and beautiful daughters. When the orcs who had learned to fear his father tested Jotha again, they learned to fear Kai Krellis even more.<br />
<br />
''Inky lived with Krellis at court and frolicked in the kelp beds of Jotha until he became fat and lazy in his old age.''<br />
<br />
==DW-Specific Descriptions==<br />
===Generic Units===<br />
====Merman Citizen: Lvl 0====<br />
Mermen are mostly peaceful, but will fight to defend their homes. In this situation, even mermen with no weapons or training can be dangerous.<br />
<br />
====Merman Brawler: Lvl 1====<br />
Exceptionally large and strong mermen are sometimes more comfortable with their own fists and tails than with other weapons.<br />
<br />
===Inky===<br />
====Kraken: Lvl 3====<br />
Krakens are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.<br />
<br />
===Kai Kellis===<br />
====Child King: Lvl 0====<br />
When a merman king dies, the next in line becomes king however young he is. It is his job to lead his troops in combat if necessary. Good soldiers will do as they are told, but a very young king will get little real respect.<br />
<br />
====Young King: Lvl 1====<br />
A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed.<br />
<br />
====Soldier King: Lvl 2====<br />
A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops.<br />
<br />
====Warrior King: Lvl 3====<br />
Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe.<br />
<br />
==DW: Specified Unit Names==<br />
===Humans===<br />
*Mel-Kevek (Dark Sorcerer/Lich)<br />
*(Mel in Sc12) Daveth (Necromancer)<br />
*Siddry (Poacher)<br />
*[[CharactersStorys#Growloff | Growloff]] (Ranger)<br />
*Agnovon (Wizard)<br />
*Caladon (Silver Mage)<br />
*Howyrth (Outlaw)<br />
*Lyllan (Footpad)<br />
*Trudd (Thug)<br />
*Dorcyn (Footpad/Thug)<br />
*Mal-Verloth (Necromancer)<br />
*Carallcyn (Dark Sorcerer/Necromancer)<br />
<br />
===Mermen===<br />
*Kai Laudiss (Kai)<br />
*[[CharactersStorys#Cylanna |Cylanna]] (Mermaid Priestess)<br />
*[[CharactersStorys#Kai_Krellis |Kai Krellis]] (Child King)<br />
*[[CharactersStorys#Gwabbo | Gwabbo]] (Merman Netcaster)<br />
*Teelöa (Merman Brawler)<br />
*[[CharactersStorys#Tyegëa | Tyegëa]] (Mermaid Diviner)<br />
*Maudin (Royal)<br />
*Indress (Royal)<br />
*Imirna (Mermaid)<br />
*Nebthun (Merman Fighter)<br />
*Jarla (Merman Hunter)<br />
*Tabomo (Merman Brawler)<br />
<br />
===Undead===<br />
*Mal-Kevek (Dark Sorcerer/Lich)<br />
*Mal-Govon (Lich)<br />
*Mal-Necross (Lich)<br />
<br />
===Bats===<br />
*Friendly Bat (Vampire Bat)<br />
<br />
===Orcs===<br />
*Gashnok (Goblin Knight/Direwolf Rider)<br />
*Vrunt (Goblin Knight)<br />
*Marg-Tonz (Orcish Sovereign)<br />
<br />
===Saurians===<br />
*Gilak (Suarian Ambusher/Flanker)<br />
*Guardian (Saurian Skirmisher)<br />
*Raxisz (Saurian Ambusher/Flanker)<br />
*Aglizix (Saurian Ambusher/Flanker)<br />
<br />
===Drakes===<br />
*Keshan (Drake Burner)<br />
*Vlagnor (Drake Flameheart)<br />
<br />
===Monsters===<br />
*Beloved Pet (Cuttle Fish)<br />
*Inky (Cuttle Fish)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:LOW&diff=47576CampaignDialogue:LOW2012-10-10T23:14:59Z<p>Neilarmius: Undo revision 47574 by Neilarmius (Talk)</p>
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<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Legend of Wesmere. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kalenz===<br />
'''Kalenz:''' I am defeated. Now the orcs will destroy us!<br />
<br />
==Landar==<br />
===Not Drunk Potion===<br />
'''Kalenz:''' Nooo! We cannot continue without Landar!<br />
<br />
===Drunk Potion===<br />
'''Landar:''' It is finished! I can finally rest!<br />
<br />
Farewell, Kalenz!<br />
<br />
'''Kalenz:''' Nooo! We cannot continue without Landar!<br />
<br />
===Cleodil===<br />
'''Cleodil:''' I’m sorry I failed you, Kalenz... my beloved...<br />
<br />
'''Kalenz:''' Nooo! Cleodil! Without you I cannot go on!<br />
<br />
===Olurf===<br />
'''Olurf:''' I go to join my sires in the Halls of Death<br />
<br />
===Uradredia===<br />
'''Kalenz:''' Our cause is lost. With Uradredia gone, the North Elves will no longer fight!<br />
<br />
===Galtrid===<br />
'''Kalenz:''' I cannot fight the orcs alone! It’s all over!<br />
<br />
===Loyal Unit===<br />
'''Unit:''' I grieve that I have failed you, my lord Kalenz...<br />
<br />
'''Kalenz:''' Farewell $unit.name. Your loyal service won’t be forgotten.<br />
<br />
===Time Over===<br />
'''Unit:''' Oh, no! We are too late...<br />
<br />
==Scenario 1: The Uprooting==<br />
===Story===<br />
''The Legend of Wesmere'',<br />
Chapter One<br />
Flight and fight<br />
<br />
The great elvish hero Kalenz was born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest. Though not of noble birth, he showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old.<br />
<br />
Perhaps the elders sensed that changing times would require more flexible minds; these were the years when humans from the Green Isle were establishing themselves south of the Great River, and the known world was changing more rapidly than it had for a thousand years before.<br />
<br />
Some changes were good. The Elves, awakened as from a long dream, began to increase in population. But some were very bad, and the worst of those was the coming of the orcs, the wreckers, the tree-killers. The years of Kalenz’s long childhood were a golden age, and the last time of untroubled peace.<br />
<br />
The elves had never been a martial people, and they were not prepared for the inevitable war with the orcs. Kalenz came of age in the very year that Erlornas of Wesmere fought the first orcish raiders. Within the next decade orcish raids greatly increased, and their shadow loomed ever greater over the elves.<br />
<br />
This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Orcs are pressing on us from all directions! To arms!<br />
<br />
'''Velon:''' Hold, Kalenz. The Ka’lian council should discuss our response. Maybe we can reach an agreement with them!<br />
<br />
'''Qumseh:''' Surrender or die, tree-shaggers!<br />
<br />
'''Velon:''' They are too many. We have no choice but to submit!<br />
<br />
'''Kalenz:''' Elves must never surrender to these foul beasts! Who will fight them beside me?<br />
<br />
'''Landar:''' We will follow you, Kalenz — but where can we go?<br />
<br />
'''Kalenz:''' We must reach the elvish council in Ka’lian and enlist their help to recapture our home.<br />
<br />
'''Landar:''' We are surrounded!<br />
<br />
'''Kalenz:''' Then we must storm one of the orcs’ outposts to break the encirclement before more enemies arrive!<br />
<br />
'''Anduilas:''' Very well, Kalenz — lead us!<br />
<br />
===Kalenz Kills Someone===<br />
'''Kalenz:''' You trifled with the wrong elf!<br />
<br />
===Velon's Side Attacked===<br />
'''Velon:''' We surrender!<br />
<br />
'''Graur-Tan:''' Did I mention that we take no prisoners? Die!<br />
<br />
'''Velon:''' Kalenz was right and I was wrong. Go; join Kalenz while yet you can. I and the remaining elders will cover your retreat as best we may.<br />
<br />
===Velon Dies===<br />
'''Velon:''' Flee, Kalenz... Our hopes ride with you...<br />
<br />
===Victory Dialogue===<br />
====Velon Dead====<br />
'''Kalenz:''' Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.<br />
<br />
Velon has fallen. He counseled weakness, but did not deserved such an ugly death. We shall return with swords to avenge him!<br />
<br />
'''Orc Leader:''' You won’t get very far! After them!<br />
<br />
====Velon Alive====<br />
'''Velon:''' Flee, Kalenz... find vengeance for us!<br />
<br />
'''Kalenz:''' Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.<br />
<br />
'''Velon:''' Swords will aid us more than songs, Kalenz; you saw that before I.<br />
<br />
'''Kalenz:''' Swordsmen you shall have, as swiftly as I can find them and return.<br />
<br />
'''Orc Leader:''' You won’t get very far! After them!<br />
<br />
===An Orc Leader Dies===<br />
'''Orc Leader:''' Curse you, tree-shaggers! We will feed your young to our wolves!<br />
<br />
'''Killer:''' What is this? The orc held plunder!<br />
<br />
==Scenario 2: Hostile Mountains==<br />
===Story===<br />
Kalenz and his band broke out of the orcish encirclement, only to discover that the country on the direct route to the Ka’lian was already swarming with orcs. The raid on Kalenz’s home, it seemed, had been but one small part of a great migration south. There was no choice but to make a detour through territory the elves would rather have avoided...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' I had hoped to avoid these paths... The eastern way is through dwarvish territory and is shorter. I pray the dwarves will grant us safe passage, since the other path is through troll territory...<br />
<br />
'''Olurf:''' Not even in yer dreams, elf. These are dwarvish lands, and troubles we want no part of nip at yer heels. Get out and stay out!<br />
<br />
'''Landar:''' Our troubles will be yours, too, whether either of us will it or not. The orcs have come down from the north like a flood; if we squabble among ourselves they will feast on our discord.<br />
<br />
'''Olurf:''' Bah. More smooth words and trickery, by my beard. We know yer kind... and who needs yer help anyway, weaklings? Leave now, or feel my axe! That same kiss of steel will greet all intruders. Anyone who sets foot on the eastern bank o’ this river will rue the day he was born!<br />
<br />
'''Landar:''' I cannot see how trolls could be any less friendly.<br />
<br />
'''Kalenz:''' Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, and no matter what you do, do ''not'' step on the eastern bank of the river!<br />
<br />
===Trolls Step on Olurf's Land===<br />
'''Olurf:''' Those stinking trolls ha’ stepped on ''our'' land!<br />
<br />
===Elves Step on Olurf's Land===<br />
'''Olurf:''' Those lying elves have stepped on ''our'' land!<br />
<br />
'''Kalenz:''' Spare as many dwarves as you can and don't kill their leader. We can't risk to get the dwarves as an additional enemy.<br />
<br />
===Elves Attack Trolls===<br />
'''Olurf:''' It should be rare sport to watch this... Just be sure not to trespass on our land.<br />
<br />
===Dwarf Kills Elf===<br />
'''Olurf:''' Up axes, and death to elves! <br />
<br />
===Dwarf Kills Troll===<br />
'''Olurf:''' Up axes, and death to trolls!<br />
<br />
===Dwarf Kills Elf and Trolls===<br />
'''Olurf:''' Up axes, and kill all the interlopers!<br />
<br />
===Dwarves Invaded===<br />
'''Olurf:''' Defend our bounds! Slay all who trespass them!<br />
<br />
===Grugl Killed===<br />
====By a Dwarf====<br />
'''Grugl:''' Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes.<br />
<br />
====By an Elf====<br />
'''Grugl:''' Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!<br />
<br />
===Victory Dialogue===<br />
'''Elf:''' We made it. Onwards to Wesmere!<br />
<br />
====Elves Killed 4+ Trolls====<br />
'''Olurf:''' Crazy elves! But at least they felled a few trolls before they left.<br />
<br />
====Else====<br />
'''Olurf:''' Crazy elves!<br />
<br />
==Scenario 3: Ka’lian under Attack==<br />
===Story Text===<br />
Events at the Ka’lian took an ominous turn before Kalenz and his band could arrive there...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' For days, Kalenz and his small host of followers traveled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...<br />
<br />
'''Kalenz:''' Great hosts of orcs converge on the Ka’lian! But if we fall upon them from behind as they are fully engaged with the defenders, we and they together might yet defeat them.<br />
<br />
'''Galtrid:''' Are you our army’s vanguard? Hurry, for we are sorely pressed here.<br />
<br />
'''Kalenz:''' No, we are fleeing an attack on our home in the Lintanir. Time enough for talk later; we must defeat these orcs together, or at least hold them off long enough for the humans to come to our aid.<br />
<br />
'''Galtrid:''' Then you have not heard the ill tidings. King Haldric has broken the treaty. The humans will not come to our aid!<br />
<br />
'''Landar:''' How can they dare to break the treaty!<br />
<br />
(Urudin the assassin faffs around the Ka'lian)<br />
<br />
'''Guard:''' Hist! Someone is sneaking about in the mist.<br />
<br />
'''Urudin:''' Ho, elves! Hand over the stone and we ''might'' not destroy your cute little playhouse, and we ''might'' spare you. Or, at the very least, we promise you a quick and painless death. <br />
<br />
'''Galtrid:''' What ‚Äòstone’, foul and clumsy orc? Your lips are not fit even to name the citadel of the Ka’lian, for it has stood since before your kind crawled into sunlight and will endure long after you are forgotten!<br />
<br />
(Urudin destroys a village)<br />
<br />
'''Urudin:''' We will cram those arrogant words back down your throat before we kill you, wose-spawned worm of an elf!<br />
<br />
(Assassins appear)<br />
<br />
'''Galtrid:''' To arms, elven-kin! They are many, but our army is returning and surely close at hand. We have but to hold until it arrives!<br />
<br />
'''Narrator:''' You will have a different recall list and amount of starting gold than you may be expecting at the beginning of this scenario, as you will not start with Kalenz’s army.<br />
<br />
===Urudin Dies===<br />
'''Unit:''' Chief, the cursed tree-shaggers are defeating us!<br />
<br />
===Orcish Slayer Returns===<br />
'''Mutaf-uru:''' Good, you are returned. What news is there?<br />
<br />
'''Urudin:''' The elvish scum refused to surrender, Warlord. We have begun the attack, as planned.<br />
<br />
'''Mutaf-uru:''' Were you able to breach their citadel?<br />
<br />
'''''Urudin:''' Yes. We slaughtered them in great numbers.''<br />
<br />
'''''Urudin:''' No, our attack was repulsed.''<br />
<br />
'''''Urudin:''' They resisted us fiercely; the battle is not yet done.''<br />
<br />
'''Mutaf-uru:''' Go, report this news to the warlord Grubr.<br />
<br />
'''Urudin:''' I obey.<br />
<br />
===Orcs Go after Elves===<br />
'''Mutaf-uru:''' These elves are weak, mere meat for my wolves! Get them!<br />
<br />
===Orcs Retreat===<br />
'''Mutaf-uru:''' Cursed tree-shaggers and their filthy bows! We shall await the main army.<br />
<br />
===Time Runs Out===<br />
'''Kalenz:''' We have failed to relieve the defenders, and more orcish war-bands are arriving. All is lost!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' We won! The Ka’lian is safe!<br />
<br />
(Huraldur appears)<br />
<br />
'''Huraldur:''' The elvish treasury is under attack! They need help desperately!<br />
<br />
'''Kalenz:''' Galtrid, your men are weary from long combat. Mine are fresher; I’ll go.<br />
<br />
'''Huraldur:''' Hurry! We were near overwhelmed as I left.<br />
<br />
'''Galtrid:''' Yes, go, Kalenz, I’ll guard the Ka’lian till our army returns from the front.<br />
<br />
==Scenario 4: The Elvish Treasury==<br />
===Story Text===<br />
Chapter Two: The Treasury<br />
<br />
Kalenz and his forces raced to relieve the siege of the Elvish Treasury...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' It seems that we are too late. The Treasury has fallen to the Saurians...<br />
<br />
'''Huraldur:''' And I see the remains of the garrison has been taken prisoner.<br />
<br />
(Scroll to prisoners)<br />
<br />
'''Kalenz:''' We must free them and make these saurians pay. Attack and leave no one alive!<br />
<br />
====Multiplayer====<br />
'''Liberator:''' I will do as you say, sneak in and free them. Wish me good fortune and no discovery!<br />
<br />
'''Kalenz:''' Go swiftly and silently.<br />
<br />
====Continue====<br />
'''Shurm:''' More elves are coming! Too late, we’ve taken all your gold and we’ll get more gold from the orcs for helping them out!<br />
<br />
'''Kalenz:''' You will not live to enjoy it!<br />
<br />
===Free Prisoners===<br />
'''Cleodil:''' We are free! My lord Kalenz, from this day forward I and my men are your sworn followers. And there is that which you should know about the treasure the orcs seek...<br />
<br />
'''Kalenz:''' I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.<br />
<br />
====Multiplayer====<br />
'''Narrator:''' From now on the elves will be able to recruit shamans.<br />
<br />
===Shurm Dies===<br />
'''Shurm:''' I am ashamed to die at the hands of tree-shaggers!<br />
<br />
'''Killer:''' When you meet your kin in the dry hells, tell them you perished at the hands of Kalenz’s elves!<br />
<br />
===Victory Dialogue===<br />
====Prisoners Not Free====<br />
'''Kalenz:''' Without their leaders, the saurians flee in panic. Let us free the treasury’s garrison before they can find it in them to rally and return.<br />
<br />
'''Cleodil:''' We are free! My lord Kalenz, from this day forward I and my men are your sworn followers. And there is that which you should know about the treasure the orcs seek...<br />
<br />
'''Kalenz:''' I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.<br />
<br />
====Continue====<br />
'''Kalenz:''' We have defeated the saurians and freed the garrison, and that is no small thing... but our gold is gone.<br />
<br />
'''Cleodil:''' The saurians happily carried away the treasury gold, but they had come here looking for something more specific... some individual object they called ‚Äòdastone’. I am sorry, my lord Kalenz, I could not understand their distorted speech very well.<br />
<br />
'''Elf:''' The war with the Orcs goes poorly. The Ka’lian will need that gold back to buy arms and food, to hire artisans, to support its armies.<br />
<br />
'''Kalenz:''' We will hunt down those saurians and retrieve our gold. More, we must teach them that it is lethal folly to raid us, else they will plague us like rats.<br />
<br />
==Scenario 5: The Saurian Treasury==<br />
===Story Text===<br />
Elvish scouts found the trail of the Saurian war party without difficulty. The way back to the saurians’ treasury was clear...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' There they are. They have dumped our gold in their own treasury. We must strike quickly and leave with the gold before they can summon their full host.<br />
<br />
'''Cleodil:''' Moving so much gold is no light matter. We will need horses to bear it back home.<br />
<br />
'''Hraurg:''' The elves have followed ussss! We must hold the gold until reinforcements arrive.<br />
<br />
===Move to Treasury===<br />
'''Unit:''' We have reached the treasury. Guard me while I bring the pillage home.<br />
<br />
===Move to Treasure Chest===<br />
'''Narrator:''' The bearer of this chest is slowed in movement and attack by the same effect as the slow weapon special. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected.<br />
<br />
===Spahr Dies===<br />
'''Spahr:''' Aargh! I shall never see the bright moon’s face again!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' We have recovered our gold; it is well.<br />
<br />
'''Huraldur/Gold Carrier:''' We have recovered much more than our own treasure. These saurians would seem to have taken up robbery as a vocation!<br />
<br />
'''Spahr:''' They took all our treasure! Quickly, place ambushers on all trails from here to Wesmere. I will give 500 gold to whoever kills their leader. They must not escape.<br />
<br />
'''Kalenz:''' Turnabout is fair play. Now that we’ve retrieved the gold, let us fare swiftly back to Wesmere and bring the gold back as Cleodil wishes. The Saurians will likely be infesting the direct route, so we will detour to the north.<br />
<br />
'''Landar:''' But Kalenz, this is a boon unlooked for! With the surplus gold we could take the war immediately to the Orcs. We could come down upon them like thunder while they believe us still reeling from their invasion!<br />
<br />
'''Cleodil:''' But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our forces, some to return it to them while others attempt your thunder-stroke?<br />
<br />
'''Kalenz:''' Cleodil’s doubt is wise. Only a foolish commander divides his forces in the presence of superior numbers; to do so is to invite defeat in detail.<br />
<br />
'''Cleodil:''' Landar, thoughts that brew in hot blood are seldom well-found.<br />
<br />
'''Landar:''' It... is so. Again you speak wisdom. Very well; to the Ka’lian!<br />
<br />
==Scenario 6: Acquiantance in Need==<br />
===Story Text===<br />
To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and his war-band moved to enter Wesmere Forest from a different direction...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' What’s this? It appears the orcs have surrounded a dwarvish enclave. And by the sound of the bellowing I hear, I think our old friend, Olurf, is here.<br />
<br />
'''Olurf:''' You again? Maybe ye were not completely wrong when ye predicted the orcs would attack us. We ha’ been forced from our home and are now surrounded.<br />
<br />
'''Cleodil:''' Let us give them aid — it’s clear they need it!<br />
<br />
'''Landar:''' Help them? They would not even let us pass through their land to avoid the trolls. You remember, Kalenz?<br />
<br />
'''Kalenz:''' Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. Olurf, we cannot let you have all the fun here!<br />
<br />
'''Olurf:''' For an elf, you think like a dwarf! I think I like you! WHISPER: —For an elf...<br />
<br />
===Victory Dialogue===<br />
'''Olurf:''' The orcs ha’ been defeated. My lord, we are in your debt.<br />
<br />
'''Kalenz:''' We must put aside our differences and ally against the orcish menace. Olurf, join us!<br />
<br />
'''Olurf:''' Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at the thought.<br />
<br />
'''Kalenz:''' There will be a big fight with the orcs in Wesmere very soon. If you can cover our flank to the north, I will pay you 400 gold.<br />
<br />
'''Olurf:''' A proper contract for good money? That’s a different matter; I’m sure I can find some o’ my people willing to fight on those terms!<br />
<br />
'''Landar:''' What? Kalenz, are you out of your mind? Surely you will not throw away 400 gold on this scheming mercenary!<br />
<br />
'''Olurf:''' Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!<br />
<br />
'''Cleodil:''' I sense no falsity behind his speech, my lord.<br />
<br />
'''Kalenz:''' I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid.<br />
<br />
==Scenario 7: Elves’ Last Stand==<br />
===Story Text===<br />
The journey back to Wesmere was surprisingly uneventful, the orcs having apparently withdrawn to regroup after their defeats. Kalenz and his band returned just in time...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' The orcs have pushed us back to the Ka’lian. There is no way out. We must win here!<br />
<br />
'''Galtrid:''' This is our final stand. If they take the Ka’lian, all is lost!<br />
<br />
'''Landar:''' Galtrid, speak not of defeat. Elvenkind shall rise! Our enemies shall perish in blood and fire!<br />
<br />
'''Cleodil:''' It is a dark day indeed when elves must steel themselves with dreams of slaughter.<br />
<br />
'''Grubr:''' We’ll crush those weak elves and I’ll get da stone!<br />
<br />
'''Kalenz:''' These are hardened orc and troll veterans. Men, prepare for a long, difficult fight...<br />
<br />
'''Narrator:''' In this scenario, you may change the behavior of an allied side’s AI using a context menu brought up by clicking on the allied side’s leader.<br />
<br />
===Olurf Arrives===<br />
'''Olurf:''' Did ye think we’d let you have all the fun wi’ the orcs by yerselves?<br />
<br />
'''Landar:''' It’s not much of an army he is bringing with him, though.<br />
<br />
'''Olurf:''' Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!<br />
<br />
'''Kalenz:''' Olurf, is that all the dwarves you could find? Was the gold not enough?<br />
<br />
'''Olurf:''' They are no’ fighting for gold, they’re here for the fun. I’d ha’ brought a lot more if my men ha’ all kept quiet about helping elves! But the rest o’ my clan should join us in a few days.<br />
<br />
'''Landar:''' In a few days? That’s too late! We want our gold back!<br />
<br />
'''Olurf:''' Sure, minus expenses.<br />
<br />
'''Landar:''' What expenses?<br />
<br />
'''Olurf:''' It’s an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses that’s about even.<br />
<br />
'''Landar:''' That explains why they are so reckless in battle...<br />
<br />
'''Kalenz:''' ... Enough, gentlemen, we have a battle to fight!<br />
<br />
===Turn 12===<br />
'''Kalenz:''' It’s Olurf! He made it!<br />
<br />
'''Narrator:''' Where do you want Olurf to deploy?<br />
<br />
In the forested hills on the west bank of the river Telfar?<br />
<br />
Or on the east bank of the river in the Karmarth Hills?<br />
<br />
Choose the deployment of Olurf and his forces!<br />
<br />
''Forested hills on the west bank of the river Telfar''<br />
<br />
''The Karmarth Hills''<br />
<br />
===Ask Galtrid===<br />
'''Galtrid:''' Kalenz, though very young you have been most tested in battle of any of us. Will you take the command of all our troops?<br />
<br />
'''''Kalenz:''' You do me great honor. I will strive to be worthy of it.''<br />
<br />
'''''Kalenz:''' You do me great honor, but I am not yet ready for this.''<br />
<br />
===Enemies Flee===<br />
'''Orc/Troll:''' Flee! They have broken us!<br />
<br />
'''Landar:''' Hunt them down and kill every single one of them!<br />
<br />
'''Cleodil:''' It's not wise to bring a wounded dear in a desperate situation. Let them flee so they can tell about their defeat.<br />
<br />
'''Galtrid:''' She is right. Don't let them lure you away from the Ka’lian, preparations for when more of them arrive return must be done.<br />
<br />
===Victory Dialogue===<br />
'''Galtrid:''' At last! The orcs are defeated.<br />
<br />
(Pirror appears)<br />
<br />
'''Pirror:''' The elves have beaten us and they did not use da stone. Maybe they don’t have it? Great Chief will not like bad news!<br />
<br />
(Pirror runs away)<br />
<br />
'''Galtrid:''' Kalenz, we are again in your debt. You returned just in time.<br />
<br />
'''Kalenz:''' And we have what’s left of the elvish treasury with us!<br />
<br />
'''Landar:''' Perhaps the gold will our word weight with the council.<br />
<br />
'''Narrator:''' Kalenz/Landar has left the recovered gold into the elvish treasury. You will start the next scenario with a preset amount.<br />
<br />
===Time Runs Out===<br />
'''Kalenz:''' The orcs are not defeated, and our troops and supplies are exhausted. This is the end!<br />
<br />
===Truugl Dies===<br />
'''Truugl:''' Aargh! I should have stayed in the mountains instead of joining the orcs!<br />
<br />
===Mordrum Dies===<br />
'''Mordrum:''' Orcs, death is all you will find in this forest!<br />
<br />
===Grubr Dies===<br />
'''Grubr:''' I die without getting da stone?<br />
<br />
===Eradion Dies===<br />
'''Killer:''' Be grateful, tree-shagger, for I have spared you the pain of seeing your precious citadel burned and razed.<br />
<br />
'''Eradion:''' Galtrid, my friend. Do not let my death be in vain. Destroy these foul orcs, and sing for me in the green woods when we have won.<br />
<br />
'''Galtrid:''' We shall avenge you tenfold!<br />
<br />
'''Killer:''' Dead he is. Too quick. His screams were sweet.<br />
<br />
'''Elf:''' Let us pursue the orc who murdered $unit.name|!<br />
<br />
'''Galtrid:''' No, don’t leave your formation. An elf was slain by beast. What does it matter which beast it was? We must kill them all.<br />
<br />
==Scenario 8: Council of Hard Choices==<br />
===Story Dialogue===<br />
'''Lady Dionli:''' Kalenz, you have won a great victory! Wesmere is safe. But... for what cause have you invited a dwarf to the elvish council? This is most unusual!<br />
<br />
'''Kalenz:''' My lords, this is Olurf. He and his dwarves have fought by our side and have well earned a place in this meeting. The war that comes upon us must be met by all in Wesnoth; Elves, Dwarves and Humans.<br />
<br />
'''El’Isomithir:''' Leave the Humans out of this. King Haldric has broken the treaty we signed with him eleven years ago, and has sent back all our emissaries. When he arrived on our shore he was very humble, but now his arrogance knows no bounds. He believes the Orcs will not dare to fight him.<br />
<br />
'''Kalenz:''' My lords, the Orcs have been pushed out of Wesmere, but they are far from defeated. We must take the fight to them, recover our lost lands and smash their great horde beyond possibility that it will threaten us again.<br />
<br />
'''Legmir:''' too many elves have died already. To take the war to the Orcs, we would have to risk all our remaining fighters on one throw. And we are not as skilled in fighting outside our forests. We have already shown the Orcs that attacking us is folly; the prudent course would be to rebuild our strength.<br />
<br />
'''Landar:''' Those of us who follow Kalenz have shown it can be done. We have been fighting ever since we were forced out of our home country, in all kinds of lands. And, we are willing to die in order to defeat foul orcs!<br />
<br />
'''Lady Dionli:''' Our answer is still no. Prepare our defenses as best you can, but do not renew offensive war. This is the council’s decision.<br />
<br />
====Aftermath====<br />
After leaving the council, our friends talked in private...<br />
<br />
'''Kalenz:''' Perhaps you were wiser than I, Landar. Had we divided our forces, we would not be bound to inaction now.<br />
<br />
'''Landar:''' And our home? How do we free Lintanir without bringing war to orcs?<br />
<br />
'''Cleodil:''' I too am troubled by the council’s passivity. But it was not our decision to make.<br />
<br />
'''Kalenz:''' This is madness! The Orcs will but regain their strength and attack again, if we give them the time! We must have some other sort of help. Olurf, can we perhaps make a war-pact with the Dwarves?<br />
<br />
'''Olurf:''' I dinna’ think it can be, Kalenz. My people are too suspicious of you Elves. But it may be there is something else we can do. I ha’ heard tale of a powerful mage in the mountains who helped our people before. Maybe he will aid us again.<br />
<br />
'''Kalenz:''' And where do we find this mage, if he exists?<br />
<br />
'''Olurf:''' It willna’ be easy. He lives in the mountains of Thoria and he never helps anyone for free. Thoria is very dangerous, especially for elves. Even dwarves and trolls dinna’ go there lightly.<br />
<br />
'''Kalenz:''' I think the Orcs will be in no position to attack us for some time. Maybe we should go see this mage. Olurf, can you take us there?<br />
<br />
'''Olurf:''' I think I can. But dangerous this will be!<br />
<br />
'''Kalenz:''' Very well. We shall leave our best troops and gold here in case the Orcs attack Wesmere again.<br />
<br />
''This is the end of Chapter Two.''<br />
<br />
''Chapter Three can be started from the multiplayer lobby in order to continue the campaign. Your recall list is saved persistently and will be reloaded then.''<br />
<br />
==Scenario 9: Bounty Hunters==<br />
===Story Text===<br />
''The Legend of Wesmere, Chapter two''<br />
<br />
''This multiplayer campaign is best be played after finishing chapter one, since the recall lists of that scenario will be reloaded.''<br />
<br />
Chapter two, Part one: The book of Crelanu<br />
<br />
Believing that Wesmere’s seeming safety might prove a costly illusion, Kalenz, Landar and Olurf left enough troops and resources to guard it strongly before starting off on the long and dangerous trip to the great mage of Thoria. They would soon find that peril was closer than they had reckoned.<br />
<br />
===Introductory Dialogue===<br />
'''Huurgh:''' Yess! It’s the elves who stole our gold! The bounty is mine!<br />
<br />
'''Shhar:''' I saw them first, fool! The bounty is all mine.<br />
<br />
'''Olurf:''' What are they talking about?<br />
<br />
'''Landar:''' It would seem the Saurians put a bounty on our heads for having the effrontery to take our gold back after they stole it. Are you interested?<br />
<br />
'''Olurf:''' No, but my axe is interested in some saurian heads! They ha’ been too friendly with the Orcs for my liking!<br />
<br />
'''Kalenz:''' Remember, we are here on a mission. We will fight these saurians if we must, but our mission is to get to Thoria.<br />
<br />
'''Landar:''' They are far too much to risk a confrontation, let's cross the river!<br />
<br />
'''Olurf:''' We can outrun them in the woods and mountains beyond the north shore. But crossing the river without a bridge? We dwarves know water is a very dangerous thing!<br />
<br />
'''Cleodil:''' Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but children’s tales... Still, be very careful when you cross it.<br />
<br />
'''Kalenz:''' You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm myself. Look to your weapons as we cross, all! And be wary.<br />
<br />
'''Narrator:''' Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay and guard it. <br />
<br />
''Kalenz is able to recruit dwarves from now on.''<br />
<br />
===Find the Monsters===<br />
'''Unit:''' The legends are true! Sea creatures are upon us!<br />
<br />
(Cuttle Fish appears)<br />
<br />
They are coming at us from all sides!<br />
<br />
(On easy, another Water Serpent appears)<br />
<br />
Watch for the serpent!<br />
<br />
===Victory Dialogue===<br />
'''Moved Unit:''' We made it. Onwards to Thoria!<br />
<br />
'''Olurf:''' At last!<br />
<br />
'''Landar:''' We’ll need to settle things with these saurians once and for all!<br />
<br />
'''Cleodil:''' Hasn’t enough blood been shed? I think we can compose matters with them after the threat of the orcs has been met.<br />
<br />
==Scenario 10: Cliffs of Thoria==<br />
===Story Text===<br />
Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous mountains of Thoria...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' I can hardly see with all that mist around, but I can sense danger.<br />
<br />
'''Olurf:''' Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to continue?<br />
<br />
'''Kalenz:''' Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br />
<br />
'''Cleodil:''' I, too, feel we are in great danger.<br />
<br />
'''Kalenz:''' Cleodil, stay close to me. If there is anything real behind this aura of dread, likely your keen senses will find it first and I will want to know what you discover immediately.<br />
<br />
===Find Yetis===<br />
'''Kalenz:''' Watch out!<br />
<br />
'''Moved Unit:''' It’s... it’s monstrous!<br />
<br />
'''Cleodil:''' I sense no malice in it; we are the interlopers here. Spare it if you can.<br />
<br />
'''Kalenz:''' Do as Cleodil says. We have enemies sufficient without provoking new ones.<br />
<br />
===Victory===<br />
'''Kalenz/Landar/Olurf:''' Onwards!<br />
<br />
'''Olurf:''' Yer doing pretty well, elf-boy!<br />
<br />
===Victory Dialogue===<br />
'''Cleodil:''' There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... I feel something terribly wrong is happening!<br />
<br />
'''Olurf:''' Crelanu’s place should be close now, as I remember. Quickly, this way!<br />
<br />
==Scenario 11: Battle of the Book==<br />
===Story Text===<br />
Quickening their pace, the elves and dwarves raced towards the smoke...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' Looks like your mage friend is in trouble. There is a horde of drakes attacking him!<br />
<br />
'''Kalenz:''' Indeed. Before he can aid us, we will have to aid him.<br />
<br />
'''Aquagar:''' Fools! The book will be mine!<br />
<br />
'''Cleodil:''' There... I sense magic emanating from that stone keep east of the lake. That is where we will find the mage.<br />
<br />
===Crelanu Is Seen===<br />
'''Crelanu:''' I sense a presence that is not one of Aquagar’s creatures. Who are you, and what is your purpose here?<br />
<br />
'''Cleodil:''' That, I think, must be the mage of which Olurf spoke. But he is not the one I sensed as we approached this place...<br />
<br />
'''Landar:''' I feel the shadow of destiny on my soul. There is something I am fated to do here, but I know not what.<br />
<br />
'''Kalenz:''' If you are the mage Crelanu, we have come to seek your help.<br />
<br />
'''Crelanu:''' I am Crelanu... but if you want my help you must begin by helping me, for I am besieged here and in no state to aid anyone else.<br />
<br />
'''Landar:''' Ahhh. A fight! Perhaps this is my fate. Come, Kalenz, let us make a rescue.<br />
<br />
===Aquagar Dies===<br />
'''Aquagar:''' I die, but I will not go unavenged! Cursed will you be Kalenz! You will never find lasting peace in all your years. You will lose your dearest. And you, Crelanu, your book will bring woe on you and haunt all its future owners to their graves! This will be the price for slaying me, Aquagar, great drake wizard of Morogoth.<br />
<br />
'''Olurf:''' Some scary fellow this Aquagar thinks he is! Come now, I think Crelanu owes us some drinks.<br />
<br />
===Crelanu Dies===<br />
'''Kalenz:''' There goes our last hope!<br />
<br />
==Scenario 12: Revelations==<br />
===Story Dialogue===<br />
'''Crelanu:''' So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; you were here before when we were both much younger. But Elves never come to Thoria. Yet these are no ordinary times for this land. I know all; I have foreseen this would happen.<br />
<br />
'''Olurf:''' This is Kalenz, leader of the elves. I have brought him here to ask for your advice and your aid in dealing with the orcs.<br />
<br />
'''Crelanu:''' Elves, you have fought valiantly and have won a great victory at the forest of Wesmere. Yet the forces ranged against you are not yet defeated. Indeed, they grow stronger every day. You contend against destiny. But for the moment you have diverted the orcs’ attention.<br />
<br />
'''Kalenz:''' What do you mean, ‚Äòdiverted their attention’?<br />
<br />
'''Crelanu:''' You cannot even imagine it. Why do you suppose orcs came all the way here to attack you?<br />
<br />
'''Landar:''' Because they are orcs! Look old man, can you help us beat them or not?<br />
<br />
'''Crelanu:''' You must be Landar. Very brave, but also very brash.<br />
<br />
'''Kalenz:''' Landar is brash, but he does speak plainly why we came here. I do not understand what you are talking about, either. Olurf tells me you are very wise, but only help for a price. We will pay any price within our power; just name it.<br />
<br />
'''Cleodil:''' Are you saying the orcs attacked us looking for something?<br />
<br />
'''Crelanu:''' Yes, that is what I am saying.<br />
<br />
'''Cleodil:''' It makes sense now. The Saurians were asking about a dastone, and also after we won in Wesmere there was an Orc mumbling something about a dastone...<br />
<br />
'''Crelanu:''' It’s not a dastone, it’s the stone: They mean the Ruby of Fire...<br />
<br />
'''Kalenz:''' What’s that, and what does it have to do with us?<br />
<br />
'''Crelanu:''' It’s the source of your troubles. It is a very powerful magical artifact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.<br />
<br />
'''Kalenz:''' Hmm... You seem to love king Haldric even less than the elf-lords of the Ka’lian do... How do you know all this of him?<br />
<br />
'''Crelanu:''' I once counted Haldric a friend, but he was the one who banished me from Wesnoth. He charged me with trying to steal the Ruby, seeking its power for myself... but the truth is that the Ruby is warping Haldric’s mind, making him ever more surly and suspicious of those he once counted allies. Anyone can wield the Ruby in battle when his anger merges with the fiery nature of the gem, but only a true master of magic, or one who is uncommonly pure in heart, can safely handle it outside of battle. Unshielded, its magical radiance changes Haldric a little every time he comes close to it.<br />
<br />
'''Kalenz:''' So the orcs will, seeking the Ruby, now attack the humans?<br />
<br />
'''Crelanu:''' Yes. But after they win, your people will be next. And after you, the dwarves.<br />
<br />
'''Landar:''' Don’t worry overmuch about us. It is clear you have troubles of your own.<br />
<br />
'''Kalenz:''' We are grateful for this counsel. But can you help us directly? Is there a way to stop the orcs?<br />
<br />
'''Crelanu:''' You cannot defeat them with the forces you can now muster. You can only gain time, in the hope that you can use it to grow strong again.<br />
<br />
'''Kalenz:''' How? Don’t tell me we had to fight the saurians, cross Arkan-Thoria, contend against the river monsters, and fight trolls and yetis to come here for nothing!<br />
<br />
'''Crelanu:''' You need to kill their Great Chief and make it look like he was murdered by orcs. That way the orcs will start a civil war for succession, for many yearn to take their Great Chief’s place. You will be safe until a new leader arises strong enough to unite them again.<br />
<br />
'''Olurf:''' Kill an orcish Great Chieftain? But he’s guarded better than a troll hole!<br />
<br />
'''Crelanu:''' Indeed, it will not be at all easy. But maybe I can help you...<br />
<br />
'''Kalenz:''' But you want something in return...<br />
<br />
'''Crelanu:''' It is as you say. These drakes were after my book. This book has all the magic and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book.<br />
<br />
'''Kalenz:''' If you come with us, we will protect you...<br />
<br />
'''Crelanu:''' No, my time is done... But the charge I lay on you, Kalenz, is to take my book and keep it from unworthy hands. Find someone to hold it who will not be corrupted by its power. And then find someone worthy not merely to hold it, but to use it!<br />
<br />
'''Landar:''' If your book is as powerful as you say, why not use it against the orcs?<br />
<br />
'''Crelanu:''' Because the book is like the Ruby of Fire. Any fool can use the magic in the book, but only a master can vanquish the lust for power that it will bring out in him. He who fails will turn into something like Haldric, or worse...<br />
<br />
'''Kalenz:''' Cleodil is pure in heart. Perhaps she can guard your book without being corrupted by its secrets...<br />
<br />
'''Cleodil:''' I am sure all these secrets are far beyond my art. My art is the healing kind and I...<br />
<br />
'''Crelanu:''' There is no other option.<br />
<br />
'''Kalenz:''' Very well, suppose Cleodil accepts the guardianship of your book. How will you then help us slay the orcish Great Chief?<br />
<br />
'''Crelanu:''' There is a way, but it will be very dangerous. Two of you must enter the orcish camp by stealth and kill the Great Chief. There is a potion that will make you invisible for some time.<br />
<br />
'''Kalenz:''' The elves have legends of such things. I suppose you have this potion, then?<br />
<br />
'''Crelanu:''' Indeed I do, but it is perilous to use. It is made from the eyes of a powerful undead lich. It will make you invisible, but it is likely also to have undesirable effects, some temporary, some permanent!<br />
<br />
'''Cleodil:''' No! This is too dark and dangerous! I fear for you, Kalenz! I... would not see you come to harm.<br />
<br />
'''Kalenz:''' What undesirable effects?<br />
<br />
'''Crelanu:''' Your physical strength will decrease, though in return you will be able to use magic more easily and powerfully. Cleodil will show you. But the real danger will be the touch of the lich’s evil nature stealing through your veins. You will need to fight and master this evil in yourself, else you might slowly turn into a lesser demilich yourself. This is why you must take only a small dose and finish the job quickly. Delay and you will fail in your mission; take too large a dose, and you will become as the lich was.<br />
<br />
'''Kalenz:''' It is a dark and desperate course you set before me, but I see no other way; we must stop the orcs. As leader I cannot ask my men to run a risk I will not take myself, so I will be one of the two who will go to kill the Great Chief. But I will not compel anyone else to come with me, not at peril of being overwhelmed from within by evil magic. Does anyone volunteer?<br />
<br />
'''Landar:''' I will come with you. We shall not fail!<br />
<br />
'''Crelanu:''' This does not seem the wisest of choices.<br />
<br />
'''Kalenz:''' Landar may be impetuous, but he is a great fighter and my trusted friend. We should be about our task now, I think. Crelanu, your book will be safe with us. Cleodil will guard it until we find a worthy keeper.<br />
<br />
'''Crelanu:''' Come, I will give you and Landar the potion and show you a safe point to cross the river.<br />
<br />
==Scenario 13: News from the Front==<br />
===Story Text===<br />
With Crelanu’s book in hand, Kalenz and his band began the long journey south to the Ka’lian...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and get it. I’ll catch up with you later!<br />
<br />
'''Olurf:''' Maybe some of my dwarves can escort you...<br />
<br />
'''Kalenz:''' Go, Landar, but be careful. We need you.<br />
<br />
'''Narrator:''' Some weeks later, as Kalenz and his companions were working their way southwards from the high peaks of the Heart Mountains into its foothills...<br />
<br />
(Hello scout)<br />
<br />
'''Eonihar:''' At last I have found, you alive and well! We need you back at once! The orcs have attacked the humans.<br />
<br />
'''Kalenz:''' This means we are safe for the time being, no?<br />
<br />
'''Eonihar:''' What’s more, King Haldric is dead. His successor wants to renew the treaty of alliance and has asked for our help.<br />
<br />
'''Landar:''' How convenient! Now they need our help, they come running!<br />
<br />
'''Kalenz:''' Landar! You’re back! All is well?<br />
<br />
'''Landar:''' Yes, I have the philter of invisibility.<br />
<br />
'''Kalenz:''' We face a difficult choice. I know humans did not help us when the orcs attacked, but the orcs are everybody’s enemy. When humans fall, we’ll be next.<br />
<br />
'''Eonihar:''' The orcish forces are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need to decide whether we will help them or not.<br />
<br />
'''Kalenz:''' Go tell the council and the human king that we will be there! Now, let’s hurry!<br />
<br />
==Scenario 14: Human Alliance==<br />
===Story Text===<br />
Chapter two, Part two, The Alliance<br />
<br />
With the human-elf alliance revived, our heroes hurried to the battlefield...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Tremble, orcs! The vengeance of the Elves is upon you!!<br />
<br />
'''Aldar:''' So it is true! The elves have come to our aid!<br />
<br />
'''Olurf:''' Hey! Do I look like an elf?<br />
<br />
'''Landar:''' I can scarce believe I am fighting besides these betrayers.<br />
<br />
'''Cleodil:''' We cannot be choosy about our allies when our need is dire.<br />
<br />
'''Kalenz:''' Indeed not. Save your anger for our enemies, Landar.<br />
<br />
'''Landar:''' I shall. But when our need is not so dire, there must be a reckoning...<br />
<br />
'''Tan-Grub:''' An elven army to the north? And they have dwarves with them? We must defeat them in detail before they combine, which means attacking before our reinforcements arrive. Maybe we can beat the humans before the elves can intervene. Overrun city and castle!<br />
<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
(Hello scout)<br />
<br />
'''Aldun:''' General Aldar has received your message. He asks that you engage the orcish reinforcements from the north, preventing them from joining with their fellows here. Those fresh troops must not be allowed to enter the battle! Our reinforcements should arrive in a few days.<br />
<br />
'''Kalenz:''' Very well... But have you any word of the elvish troops marching to join us? We are too few to defeat the enemy without them.<br />
<br />
'''Aldun:''' We have no news from the Ka’lian.<br />
<br />
===Orcish Reinforcements===<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Aldar:''' More of them arrive.<br />
<br />
'''Orcish Warlord:''' Our wolves’ teeth will crack their bones! Attack!<br />
<br />
'''Orcish Warlord II:''' Blood and steel! Hunt the worms down and crush them!<br />
<br />
===Orcish Reinforcements II===<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Orcish Warlord III:''' Har har har!<br />
<br />
===Elvish Reinforcments===<br />
'''Elf:''' Kalenz! We come to fight beside you!<br />
<br />
'''Kalenz:''' Where is the rest of the elvish army? They were promised and should be here!<br />
<br />
'''Elf:''' The Great Council has decided it was too risky to send troops here. But some of us dissented and have come to fight beside you.<br />
<br />
'''Landar:''' That is well! If the Ka’lian is too fearful or blind to see what is needed, we must do it ourselves.<br />
<br />
'''Cleodil:''' It is not well that we have become so divided as this.<br />
<br />
'''Kalenz:''' No, it is not. But if we do not defeat these orcs here and now our divisions will all be moot. I will take every sword-arm I can get and be glad of them. <br />
<br />
===Time Over===<br />
'''Kulrad:''' I see foul orcs to be ridden down! Charge!<br />
<br />
'''Orc Leader:''' More of the cursed horse-pokers!! Run, let’s get out of here!<br />
<br />
'''Narrator:''' The not-at-all-brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Kalenz:''' We have thwarted the Orcs once again!<br />
<br />
'''Cleodil:''' And we revived the alliance with the Humans, which is no small thing.<br />
<br />
'''Kalenz:''' Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.<br />
<br />
'''Olurf:''' A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.<br />
<br />
'''Aldar:''' The King is here! Hail Haldric II, King of Wesnoth!<br />
<br />
===Enemeis Defeated===<br />
'''Aldar:''' This is only a pause in their onslaught. Reform, men, and bind your wounds as you may. They’ll be back.<br />
<br />
'''Kalenz:''' We have thwarted the Orcs once again!<br />
<br />
'''Cleodil:''' And we revived the alliance with the Humans, which is no small thing.<br />
<br />
'''Kalenz:''' Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.<br />
<br />
'''Olurf:''' A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.<br />
<br />
'''Aldar:''' The King is here! Hail Haldric II, King of Wesnoth!<br />
<br />
===Aldar Dies===<br />
'''Aldar:''' Tath will fall! We have failed!<br />
<br />
===Grol Dies===<br />
'''Grol:''' I die? Great Chief never said anything about fighting elves and dwarves!<br />
<br />
==Scenario 15: The Treaty==<br />
===Story Dialogue===<br />
'''Harldric II:''' Friends, today we have won a great victory, though it lost us good men. Let this be the beginning of a new alliance between our people.<br />
<br />
'''kalenz:''' King Haldric II, I am very pleased to hear these words. We are facing dangerous adversaries. We intend to put an end to this threat and we will welcome any ally against it.<br />
<br />
'''Landar:''' What? We cannot trust these humans! Where were they when we fought the orcs alone? This King is bound to betray us just as his father did!<br />
<br />
'''Aldar:''' Silence! How dare you talk this way to the King!<br />
<br />
'''Haldric II:''' Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I can not understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you.<br />
<br />
'''Kalenz:''' The King speaks wisdom. We cannot undo the past. And we need each other to fight the orcs. I will sign the treaty on behalf of the Elves.<br />
<br />
''(Historical note: In Sceptre Of Fire, the beginning of which is dated 25YW, it is said that this conversation took place ten years ago. So this has to be 15YW. Beware of changing the chronology of this scenario without tweaking SoF as well.)''<br />
<br />
'''Cleodil:''' Your father had a certain stone, the Ruby of Fire. Do you still have it?<br />
<br />
'''Haldric II:''' How is it that you know about the Ruby of Fire?<br />
<br />
'''Cleodil:''' We have learned, oh King, that the energy suffusing the Ruby can have evil effects on its wielders. It may well be this was the reason your father grew closed in upon himself. For your own sake and that of your kingdom, we advise you to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
<br />
'''Haldric II:''' Yes... this would explain many things. It shall be as you say, and I am grateful for the warning.<br />
<br />
'''Kalenz:''' Now that we have signed the Treaty, let us put it into action. We will take the fight to the orcs before winter falls; we need you to demonstrate against them, drawing them away from the roads north. Can we count on you?<br />
<br />
'''Haldric II:''' I am not sure... My late father did not pay too much attention to military matters, and we have already lost very many men...<br />
<br />
'''Landar:''' I knew it! I always told you we stand alone!<br />
<br />
==Scenario 16: The Chief Must Die==<br />
===Story Dialogue===<br />
Chapter three<br />
Part one<br />
<br />
With the battle of Tath over, Kalenz and Landar knew the time had come to carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, reluctantly, been training Kalenz in a selected few of the secrets of Crelanu’s book...<br />
<br />
'''Cleodil:''' I have taught you all that I dare. My lord... Kalenz... I pray you come back safely. My heart aches when I think of you going into such danger as this. It is peril not merely to your body, but to the essence of yourself.<br />
<br />
'''Kalenz:''' Cleodil...<br />
<br />
'''Cleodil:''' I do not think I could bear your death. Still less could I bear the corruption of your soul; the grief would ruin me.<br />
<br />
'''Kalenz:''' My eyes are open. To the danger, and... to you. You glow like a star in the night, Cleodil. You will be my guide out of darkness.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Here we are at last. Landar, are you sure you want to go through with this?<br />
<br />
'''Landar:''' Absolutely. Let’s do it!<br />
<br />
'''Kalenz:''' We need to kill the Great Chief and get out before the effect of the philter ends. Time to drink it down now!<br />
<br />
(Fancy effects)<br />
<br />
'''Kalenz:''' This feels passing strange! Landar, remember to stay far from the wolves —they may be able to smell us.<br />
<br />
===Brurbar Dies===<br />
'''Kalenz:''' The orcish chieftain is dead! Now we must make appear he was slain by an orcish hand!<br />
<br />
===Turns Run Out===<br />
'''Kalenz:''' We are too late, the potion effects have worn off and we are visible!<br />
<br />
With our ruse revealed, the orcs will attack our forests instead of fighting among themselves.<br />
<br />
===Kalenz Reaches Signpost===<br />
'''Kalenz:''' Done!<br />
<br />
===Victory Dialogue===<br />
'''Ozul:''' The Great Chief has been murdered! Whoever did it will only get da throne over my dead stinking body!<br />
<br />
'''Tamitahan:''' I am the strongest warlord! I will be Chief!<br />
<br />
'''Gyur:''' No way anyone will steal my throne!<br />
<br />
'''Khrubar:''' This is my time and I will kill anyone who disputes it!<br />
<br />
'''Landar:''' The plan is working! Now we will take back what’s ours!<br />
<br />
'''Kalenz:''' Softly, Landar. We still have to get out of here...<br />
<br />
==Scenario 17: Breaking the Siege==<br />
===Story Text===<br />
With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route...<br />
<br />
===Introductory Dialogue===<br />
'''Kior-Pur:''' I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!<br />
<br />
'''Uradredia:''' Our defenses are stretched thin. Men, prepare to face another orcish attack!<br />
<br />
'''Kalenz:''' The North Elves still stand. Prepare for battle!<br />
<br />
===Orcish Reinforcements===<br />
'''Kior-Pur:''' The elves are attacking us! Reserves!<br />
<br />
===Kior-Pur Dies===<br />
'''Kalenz:''' Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' The North Elves are now free!<br />
<br />
'''Uradredia:''' Our thanks to you, Kalenz, son of Kliada. Our troops are at your command.<br />
<br />
==Scenario 18: Hour of Glory==<br />
===Story Dialogue===<br />
'''Cleodil:''' Kalenz, your mission is complete. The orcish Great Chieftain is dead and you have recaptured your home. Yet I sense there is turmoil in your mind...<br />
<br />
'''Kalenz:''' It is indeed as you say, Cleodil. It is that potion that gnaws at me. I cannot enjoy our victories, nor can I rest. I am fighting it every single moment.<br />
<br />
'''Cleodil:''' Crelanu warned us this might occur...<br />
<br />
'''Kalenz:''' There was no other choice. Even if we die, it was worth it.<br />
<br />
'''Cleodil:''' You will not die. You must fight it. I have faith in you Kalenz... beloved... You will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar who truly concerns me...<br />
<br />
'''Kalenz:''' He seems to handle it better than do I...<br />
<br />
'''Cleodil:''' It does seem so, Kalenz. But I fear things may not be as they seem. Landar’s mind has become dark and clouded to my healing senses.<br />
<br />
'''Kalenz:''' I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are.<br />
<br />
'''Cleodil:''' Some dwarves have been found dead in our camp. Landar is extremely unfriendly towards them, and ill-feeling is growing. I think the dwarves will leave us soon.<br />
<br />
'''Kalenz:''' I will try to mend matters between them...<br />
<br />
'''Cleodil:''' I see I cannot convince you. Go, do as you must; but be careful Kalenz, for I fear for us all...<br />
<br />
==Scenario 19: Costly Revenge==<br />
===Story Dialogue===<br />
But Kalenz failed to persuade the dwarves. The dwarves left, and Landar insisted the elves must march on the empire of the Saurians...<br />
<br />
'''Cleodil;''' Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here.<br />
<br />
'''Kalenz:''' I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere.<br />
<br />
'''Cleodil:''' Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time.<br />
<br />
'''Kalenz:''' We do as we must.<br />
<br />
===Introductory Dialogue===<br />
'''Elf:''' We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us.<br />
<br />
'''Landar:''' Now is our chance to finish them off...<br />
<br />
'''Kalenz:''' I fear this will be a bloodbath...<br />
<br />
'''Landar:''' Destroy them, root and branch. Burn out their homes. Let none remain alive!<br />
<br />
'''Narrator:''' Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario.<br />
<br />
===Capture a Village===<br />
'''Elf:''' These are but eggs and hatchlings.<br />
<br />
'''Landar:''' Do not spare them. They will only foul our forests anew when they get their growth.<br />
<br />
'''Saurian:''' They even shatter our eggs!<br />
<br />
'''Anduilas/Elf:''' But... to kill their young? Are we to go that far?<br />
<br />
'''Kalenz:''' Stay. You need not have the blood of children on your hands, and I shall not.<br />
<br />
'''Landar:''' Perhaps you are too tender-minded to do what must be done, but many of us are not.<br />
<br />
'''Kalenz:''' I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself.<br />
<br />
'''Landar:''' Stand aside. I will do what is needful.<br />
<br />
'''Saurian II:''' Their revenge is terrible! I fear for our kind.<br />
<br />
'''Saurian Leader:''' Don’t flee. We cannot abandon our capitol.<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' That was the last. A bitter day’s work, and no memory to be proud of.<br />
<br />
'''Landar:''' WHISPER: A shame we missed the opportunity to rid the forests of dwarves, as well.<br />
<br />
==Scenario 20: Council Ruling==<br />
===Story Dialogue===<br />
With the once mighty Saurian empire destroyed, saurians had been reduced to scattered bands lurking in waste places. But the Elves still had problems of their own...<br />
<br />
'''Legmir:''' Kalenz, the council has called you here to demand that you apologize for your actions. You took the decision to help the humans at Tath, and hence risk further war with the Orcs; to strike at the orcs north; and last to attack the Saurians. These were decisions to be taken by the council, not by a field commander!<br />
<br />
'''Kalenz:''' With all respect my lords, we were and still are in a war. We could not spare the time to consult with you, lest our opportunities slip from our grasp and make the war longer and more costly. Besides, all our actions have been beneficial to our cause: The Orcs are now in a civil war for succession, the North Elves are free and the Saurians are no longer a threat.<br />
<br />
'''El’Isomithir:''' The council is not blind to these benefits. But, still, you cannot decide high matters of statecraft on behalf of the Elves. We cannot allow it.<br />
<br />
'''Galtrid:''' If it weren’t for Kalenz and his men, none of us would be here to argue the point today.<br />
<br />
'''Uradredia:''' I agree. What’s done is done. Let us concentrate on the future, not the past.<br />
<br />
'''Lady Dionli:''' Kalenz, the council has decided that you are to be stripped of all military authority. You may now go.<br />
<br />
'''Kalenz:''' I lay down my burden humbly and gladly. But we need to have a strong army, as the orcs will return!<br />
<br />
'''Landar:''' Cowards and traitors!<br />
<br />
==Scenario 21: Elvish Assassins==<br />
===Story Text===<br />
After the council’s decision, Kalenz and Cleodil retired in the North.<br />
<br />
Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children.<br />
<br />
But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Kalenz begins this scenario in retirement, and is not able to recall his veteran troops.<br />
<br />
'''Galenor:''' My lord Kalenz, you are in great danger! You must leave here immediately.<br />
<br />
'''Kalenz:''' What?!<br />
<br />
'''Galenor:''' Landar has seized control of the army. He has eliminated the council and proclaimed himself High Warlord of the Elves. What is worse, there is word out that he has already ordered your assassination.<br />
<br />
'''Crintil:''' Too late! All traitors will die!<br />
<br />
'''Kalenz:''' Listen to me! We have fought and bled side by side. We must trust in each other and face the Orcs together!<br />
<br />
'''Oblil:''' Do not listen to this traitor! You have all heard the order!<br />
<br />
'''Galenor:''' You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there.<br />
<br />
===Betraying Side Attacks Enemy===<br />
'''Betrayer:''' Hold, $unit.name|! Now we fight for Landar!<br />
<br />
'''Betrayer II:''' As you command, my lord.<br />
<br />
'''Cleodil:''' You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?<br />
<br />
'''Kalenz:''' Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!<br />
<br />
'''Betrayer:''' Only Landar has the will to do what must be done to save the Elves!<br />
<br />
===Crintil/Antaril Attacks Betrayers===<br />
'''Defender:''' Hold your hand, $unit.name|! $second_unit.name| is on our side!<br />
<br />
'''Betrayer:''' I will not stand by as Kalenz betrays us to the Humans and Dwarves. We follow Landar now!<br />
<br />
'''Betrayer II:''' As you command, my lord.<br />
<br />
'''Cleodil:''' You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?<br />
<br />
'''Kalenz:''' Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!<br />
<br />
'''Betrayer II:''' Only Landar has the will to do what must be done to save the Elves!<br />
<br />
===Move to Signpost===<br />
'''Kalenz:''' Now we must fare swiftly to the North Elves!<br />
<br />
==Scenario 22: Northern Battle==<br />
===Story Text===<br />
It was clear to Kalenz and Cleodil that there would be no sanctuary for them while Landar lived. But during their years in seclusion the fame of their deeds had only grown. Many healers and sorceresses responded to Cleodil’s call, and Kalenz found that recruits came to him as readily as if he were still High Lord in name.<br />
<br />
Kalenz’s veterans joined the host of the Northern Elves under Uradredia. Very soon, Landar’s army appeared...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Kalenz can only recall shamans and their advancements from his former army; the rest of his men joined Uradredia before he arrived.<br />
<br />
'''Kalenz:''' Landar, listen to me! It does not have to come to this. I know about the potion. Let us help!<br />
<br />
'''Landar:''' Here is Kalenz. There can be no talk with traitors! Leave none of them alive!<br />
<br />
===Approach Landar===<br />
'''Landar:''' Things are not going well! Retreat! We will meet again, traitors!<br />
<br />
===Time Runs Out===<br />
'''Landar:''' We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!<br />
<br />
'''Kalenz:''' We won!<br />
<br />
==Scenario 23: End of War==<br />
===Story Text===<br />
It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smoldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Landar, let us spill no more elvish blood. Give up. We can help you!<br />
<br />
'''Landar:''' No! It all ends here!<br />
<br />
===Kalenz's Elf Kills Landar's Elf===<br />
'''Killer:''' Forgive me $unit.name|. I will sing your name in praise under the stars!<br />
<br />
'''Killed:''' We must all pass, $second_unit.name|. Make your song beautiful...<br />
<br />
===Landar's Elf Kills Kalenz's Elf===<br />
'''Killer:''' Forgive me, $unit.name|, this victory brings me no joy.<br />
<br />
'''Killed:''' Remember me to the trees, $second_unit.name|.<br />
<br />
===Landar Dies===<br />
'''Landar:''' I fall. Perhaps now I can rest!<br />
<br />
'''Kalenz:''' I am deeply grieved that it came to this, Landar. You were my best friend. I was blind to what the potion was doing to you. I was fighting it myself!<br />
<br />
'''Landar:''' I know. But you are not at fault, for I did not take just one bottle. I wanted to make sure we could kill the orcish Great Chief, so I went back for a second and drank that one, too. Now I have driven our dwarvish allies away and brought death and disaster to our own people. I have even tried to kill my own friend. I am a disgrace to elven-kind.<br />
<br />
'''Kalenz:''' It was not all your fault. Maybe the curse of Aquagar struck true, or maybe yours was the blood-price fate required of us for victory. Rest well, my friend. Rest well Landar, Hero of the Elves!<br />
<br />
==Scenario 24: Epilogue==<br />
===Story Text===<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as High Lord of the Elves. North and South Elves swore allegiance to him.<br />
<br />
Kalenz reorganized the Elves so they could mobilize for war more readily. He knew that the orcish threat was not over; that the elves, through hesitation, had lost a golden opportunity to end the threat and that trouble would someday return.<br />
<br />
When Kalenz felt his work to have been done as well as it might be, he retired with Cleodil to their home in the Forest of Lintanir.<br />
<br />
Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end.<br />
<br />
But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philter, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succor them with wisdom or magic or his bright keen blade.<br />
<br />
To learn of Kalenz’s last and perhaps greatest deeds, and those in which he was most alone, seek ye the tale of Delfador the Great and the fall of the usurping Queen Asheviere.<br />
<br />
==LOW's Specified Unit Names==<br />
===Elves===<br />
*Kalenz (Elvish Fighter/Elvish Lord)<br />
*Landar (Elvish Archer)<br />
*Anduilas (Elvish Fighter)<br />
*Velon (Elvish Captain)<br />
*Galtrid (Elvish Captain)<br />
*El’Isomithir (Elvish Hero)<br />
*Eradion (Elvish Marshal)<br />
*Huraldur (Elvish Scout)<br />
*Cleodil (Elvish Shyde)<br />
*Arkildur (Elvish Fighter)<br />
*Tameril-Isimeril (Elvish Archer)<br />
*Laril (Elvish Archer)<br />
*Lady Dionli (Elvish Lady)<br />
*Legmir<br />
*Eonihar (Elvish Scout)<br />
*Uradredia (Elvish Marshal)<br />
*Antaril (Elvish Ranger)<br />
*Crintil (Elvish Marshal)<br />
*Oblil (Elvish Captain)<br />
*Galenor (Elvish Scout)<br />
<br />
===Orcs===<br />
*T’baran (Orcish Warrior)<br />
*Wrulf (Orcish Warrior)<br />
*Qumseh (Orcish Warrior)<br />
*Graur-Tan (Orcish Warrior)<br />
*Urudin (Orcish Slayer)<br />
*Murudin (Orcish Warlord)<br />
*Mutaf-uru (Orcish Warlord)<br />
*Urug-Tar (Orcish Warlord)<br />
*Graur-Tan (Orcish Warlord)<br />
*Mordrum (Orcish Warlord)<br />
*Urug-Pir (Orcish Warlord)<br />
*Grubr (Orcish Warlord)<br />
*Pirror (Orcish Warlord)<br />
*Tan-Grub (Orcish Warlord)<br />
*Khafa-Ura (Orcish Warlord)<br />
*Odrun (Goblin Pillager)<br />
*Gragul (Goblin Pillager)<br />
*Kardur (Goblin Pillager)<br />
*Muhtr (Goblin Knight)<br />
*Kartrog (Goblin Pillager)<br />
*Griul (Wolf Rider)<br />
*Sdrul (Goblin Knight)<br />
*Etruw (Wolf Rider)<br />
*Utrub (Direwolf Rider)<br />
*Bihlas (Goblin Pillager)<br />
*Uhmit (Goblin Knight)<br />
*Mrat (Direwolf Rider)<br />
*Grut (Orcish Grunt)<br />
*Krolru (Orcish Grunt)<br />
*Kryl (Orcish Warrior)<br />
*Erdug (Orcish Crossbowman)<br />
*Urdol (Orcish Warrior)<br />
*Tan-Drur (Orcish Warrior)<br />
*Brim (Orcish Crossbowman)<br />
*Krud (Orcish Grunt)<br />
*Krulr (Orcish Warrior)<br />
*Draglar (Orcish Warrior)<br />
*Qmrun (Orcish Warrior)<br />
*Erdog (Goblin Impaler)<br />
*Sbrak (Goblin Spearman)<br />
*Urdum (Goblin Spearman)<br />
*Ozdul (Goblin Impaler)<br />
*Zuzerd (Goblin Impaler)<br />
*Egrok (Orcish Archer)<br />
*Urbus (Orcish Assassin)<br />
*Erbru (Orcish Slayer)<br />
*Muhmr (Orcish Warrior)<br />
*Cfrul (Orcish Crossbowman)<br />
*Irkrul (Orcish Crossbowman)<br />
*Cebrun (Orcish Grunt)<br />
*Krundrum (Orcish Grunt)<br />
*Arrkud (Orcish Grunt)<br />
*Gulmod (Orcish Grunt)<br />
*Great Chief Brurbar (Orcish Sovereign)<br />
*Tamitahan (Orcish Warlord)<br />
*Khrubar (Orcish Warlord)<br />
*Gyur (Orcish Warlord)<br />
*Ozul (Orcish Warlord)<br />
*Kior-Pur (Orcish Warlord)<br />
*Mbiran (Orcish Warlord)<br />
*Tan-Durr (Orcish Warlord)<br />
*Zhuk (Direwolf Rider)<br />
*Dran (Direwolf Rider)<br />
*Hrugt (Direwolf Rider)<br />
*Orhtib (Direwolf Rider)<br />
<br />
===Dwarves===<br />
*Olurf (Dwarvish Steelclad)<br />
*Bulrod (Dwarvish Steelclad)<br />
*Simclon (Dwarvish Thunderer)<br />
*Harald (Dwarvish Berserker)<br />
*Budrin (Dwarvish Berserker)<br />
*Dudan (Dwarvish Fighter)<br />
*Korbun (Dwarvish Fighter)<br />
*Merhun (Dwarvish Berserker)<br />
<br />
===Trolls===<br />
*Grugl (Troll Hero/Great Troll)<br />
*Traur (Troll Warrior)<br />
*Truugl (Great Troll)<br />
*Tarfrul (Troll Warrior)<br />
*Trigrul (Troll Warrior)<br />
*Grol (Great Troll)<br />
<br />
===Saurians===<br />
*Shurm (Saurian Ambusher)<br />
*Triar (Saurian Ambusher)<br />
*Hraurg (Saurian Ambusher)<br />
*Spahr (Saurian Ambusher)<br />
*Huurgh (Saurian Flanker)<br />
*Shhar (Saurian Oracle)<br />
*Spahr (Saurian Flanker)<br />
*Hayr (Saurian Flanker)<br />
<br />
===Monsters===<br />
*Sealurr (Water Serpent)<br />
*Kallub (Cuttle Fish)<br />
*Scardeep (Water Serpent)<br />
*Kalimar (Cuttle Fish)<br />
*Alkamar (Cuttle Fish)<br />
*Gryphon Leader (Gryphon)<br />
*Krula (Yeti)<br />
*Tralg (Yeti)<br />
*Drolg (Yeti)<br />
<br />
===Humans===<br />
*Aquagar (Arch Mage)<br />
*Crelanu (Elder Mage)<br />
*Aldar (General)<br />
*Aldun (Horseman)<br />
*Kulrad (Paladin)<br />
<br />
===Labels===<br />
*Saurian Treasury<br />
*River Telfar<br />
*Northern Shallows<br />
*Ford of Alyas<br />
*Ford of Tifranur<br />
*North Tower<br />
*West Tower<br />
*East Tower<br />
*South Bastion<br />
*Telfar Green<br />
*Dancer’s Green<br />
*Karmarth Hills<br />
*North Bridge<br />
*Brightleaf Wood<br />
*Westwind Wood<br />
*Southwind Wood<br />
*Telionath<br />
*Arthen<br />
*Arryn<br />
*Illissa<br />
*Viricon<br />
*Tireas<br />
*Essarn<br />
*Valcathra<br />
*Aelion<br />
*Elendor<br />
*Erethean<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DW&diff=47575CampaignDialogue:DW2012-10-10T23:13:50Z<p>Neilarmius: * category added</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Dead Water. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
<br />
==Death Dialogue==<br />
===Cylanna===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
===Kai Krellis===<br />
'''Cyanna:''' We are lost without our king!<br />
<br />
==Scenario 1: Invasion!==<br />
===Story Text===<br />
In the Far North, where the Mountains of Dorth approach the coast, lies a bay with a narrow mouth. In the calm waters of this bay lies the merfolk city of Jotha. The natural harbor and the prosperity of the dwellers within drew many envious eyes, but none could match the prowess of the merfolk in their aquatic domain. In most years, orcs from the port city of Tirigaz, further north, would raid against Jotha as predictably as the spring rains; always, they were driven back to dry land with heavy losses, the salt water of the bay stinging their wounds.<br />
<br />
In 626 YW, Jotha was attacked by a larger raiding party than ever before. The king Kai Laudiss led his troops to repel the raiders. They were successful, but merfolk casualties were greater than usual. And numbered with the slain was the wife of Kai Laudiss. The kai's grief was great, but his wrath was also fearsome to behold. He readied his army to follow the orcs. His stated purpose was not revenge, but the desire to secure the safety of Jotha with a demonstration of force that would teach the orcs to steer well clear of the merfolk. The merfolk army caught up with the orc band as it reached Tirigaz.<br />
<br />
Under the cover of darkness, the mermen slid into the bay, intending to launch a surprise attack at dawn. But the orcs were prepared for this, and had hastily devised a surprise of their own. Ships at the mouth of the bay that had seemed but derelict hulks disgorged hordes of orcs. More of them poured forth from the city. The merfolk were trapped, and found themselves vastly outnumbered.<br />
<br />
Kai Laudiss's army fought fiercely, slaying five orcs for every warrior they lost. The kai himself fought with reckless abandon; foes fell with each swing of his great mace. The orcs discovered that trapped mermen were tougher than they had imagined, and found themselves fleeing into the forest to escape their vengeful spears. As the kai had intended, it was a defeat the orcs would not soon forget; but the cost was heavy. Kai Laudiss was felled by a poisoned orcish dart, and the greater part of his army was destroyed. When the remaining soldiers returned to Jotha, Krellis, the young son of Kai Laudiss, learned that he had become kai.<br />
<br />
Kai Krellis felt too young for the responsibilities of a kingdom, so he relied on the wisdom of a priestess named Cylanna. She had been a friend of his father, and he had known her as long as he could remember. Cylanna mourned the former kai, but believed that his sacrifice would allow Krellis to preside over an age of peace. Unfortunately, that was not to be. A new enemy appeared from under the mountains.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' Is something wrong, priestess?<br />
<br />
'''Cylanna:''' Maybe. I smell death and decay.<br />
<br />
(undead appear) <br />
<br />
'''Gwabbo:''' Back, you fiend! You have not won...I will return to finish this.<br />
<br />
(Gwabbo runs away)<br />
<br />
Kai! We are under attack! Fell creatures invaded our village and slew without mercy. I managed to fight my way clear, and have come to seek your aid.<br />
<br />
'''Kai Krellis:''' What manner of creatures were they?<br />
<br />
'''Gwabbo:''' I have never seen their like before in all my years. They were like men, but they had no skin. Our spears went right through them; they ''laughed'' at our weapons. And they smelled like nothing in the sea, of dank earth and rottenness.<br />
<br />
'''Cylanna:''' Undead. This will be your first real test as a leader, Kai Krellis. You must defeat these creatures.<br />
<br />
'''Gwabbo:''' Kai, please lead us against them yourself, it will hearten the folk. And — if you will permit — you reach the age now where a kai must learn battle skills.<br />
<br />
'''Cylanna:''' Gwabbo speaks wisely. You must fight; I will protect you as much as I can...but when war looms, a kai must lead. It is our way.<br />
<br />
'''Narrator:''' You have few trained fighters, so you can only recruit three of each level 1 unit. There is no limit on citizens.<br />
<br />
===Enemy's First Turn===<br />
'''Mal-Kevek:''' Rise, my slaves! We will create an army for Lord Ravanal.<br />
<br />
(Mermen zombies appear)<br />
<br />
'''Cylanna:''' He is raising our dead to fight against us! Even though they were your own citizens, Krellis, show no mercy. Destroy them if you can.<br />
<br />
===Kill Mal-Kevek===<br />
'''Mal-Kevek:''' Foolish fish-men. You cannot kill ''me'' that easily.<br />
<br />
'''Narrator:''' The merfolk saw a shadowy shape rise from the dead body of the necromancer and disappear under the mountain.<br />
<br />
===Kai Krellis Kills===<br />
'''Kai Krellis:''' Hey, I did it!<br />
<br />
'''Gwabbo:''' Good work Kai, if I may say so.<br />
<br />
==Scenario 2: Flight==<br />
===Story Text===<br />
Kai Krellis was concerned that the undead might return, so he determined to learn as much as possible about them. His only clue was the name the necromancer had spoken: "''Lord Ravanal''". He sent his swiftest scouts north and south along the coast to learn what they might about this Ravanal. The news they brought him was not good.<br />
<br />
Mal-Ravanal, it seemed, was a great human wizard who had transformed himself into a lich. He had attacked the edges of the kingdom of Wesnoth, and was building a fearsome army of undead humans there. He had also sent necromancers to attack the orcs, and even the elves, in a quest for undead soldiers of different races. It seemed that he also lusted for merfolk slaves. Krellis' scouts reported that more dark armies were heading north.<br />
<br />
As the weeks went by, the veterans of the last battle helped train new recruits. Krellis' army did not yet match his father's, but he now had many competent soldiers. As he had expected, their adversaries soon arrived.<br />
<br />
===Introductory Dialogue===<br />
'''Mal-Kevetk:''' You may have ended my first life, but you have only made me more powerful in death. Now I will teach you a lesson!<br />
<br />
'''Mel Daveth:''' Leave some of them for me.<br />
<br />
'''Death Knight:''' Uhhh.<br />
<br />
'''Mel Daveth:''' And him.<br />
<br />
'''Kai Krellis:''' We are surrounded. Look how many there are! How can we defeat them this time?<br />
<br />
'''Cylanna:''' I am afraid we cannot. We need help. My old instructor, Tyegëa, teaches on an island to the north. She and her priestesses are powerful. With their help we could probably defeat these enemies. Our task is to convince her to leave her enclave.<br />
<br />
'''Kai Krellis:''' You can do that, right?<br />
<br />
'''Cylanna:''' I am not sure that I can. However, you could.<br />
<br />
'''Kai Krellis:''' Me? I've never even met Tyegëa. How can I convince her to help us if you cannot?<br />
<br />
'''Cylanna:''' You will just have to trust me on this. She will listen to you. I will say no more on the matter.<br />
<br />
'''Kai Krellis:''' Very well. How do we get there?<br />
<br />
'''Cylanna:''' We follow the coast north, then go west to Bilheld Island. Tyegëa lives on a small island to the west of Bilheld, which is over ocean to the west-southwest of Tirigaz. Everyone will have to go; it is now deadly perilous here, and the open ocean west of Tirigaz can be dangerous for small groups.<br />
<br />
====Kai Krellis Is Lvl 0====<br />
=====Have Gwabbo=====<br />
'''Gwabbo:''' Most of your citizens are not soldiers who will simply obey your orders. It will not be voiced aloud, but if you leave now, some of the people will think this mission is just an excuse to run away.<br />
<br />
'''Kai Krellis:''' I am not afraid! My people will see me fight the undead before we leave, even if defeating them all is impossible.<br />
<br />
=====Don't Have Gwabbo=====<br />
'''Cylanna:''' However, I am afraid that not everyone will follow you on so perilous an adventure. First you must prove you are not afraid of danger. If you leave now, many will think the mission is but an excuse to flee.<br />
<br />
'''Kai Krellis:''' I am not afraid! My people will see me fight the undead before we leave, even if defeating them all is impossible.<br />
<br />
====Kai Krellis Isn't Lvl 0====<br />
'''Kai Krellis:''' But will everyone follow me on so perilous an adventure? I am still a youth; it may be they will not trust me.<br />
<br />
=====Have Gwabbo=====<br />
'''Gwabbo:''' They will follow. You proved your courage in our last battle. Your father, the Kai-that-was, would have been proud.<br />
<br />
=====Don't Have Gwabbo=====<br />
'''Cylanna:''' You have proven your courage in battle, as tradition required of a kai; they will follow you now. <br />
<br />
===Mal-Kevek Dies===<br />
'''Mal-Kevek:''' This is impossible!<br />
<br />
====Killer Isn't Krellis====<br />
'''Killer:''' Look! There is a bat cowering in the corner here.<br />
<br />
'''Kai Krellis:''' Well, kill it, and lets keep moving.<br />
<br />
'''Killer:''' But look, it's licking my hand.<br />
<br />
'''Friendly Bat:''' Neep?<br />
<br />
'''Killer:''' It's kind of cute.<br />
<br />
'''Kai Krellis:''' Very well then. I suppose we have our own bat.<br />
<br />
====Killer Is Kellis====<br />
'''Kai Krellis:''' Look! There is a bat cowering in the corner here.<br />
<br />
'''Cylanna:''' Aren't you going to kill it? We need to keep moving.<br />
<br />
'''Kai Krellis:''' I would feel bad about that. It is, uh, licking my hand.<br />
<br />
'''Friendly Bat:''' Neep?<br />
<br />
'''Cylanna:''' Apparently you have your own bat.<br />
<br />
===Kill Death Knight===<br />
'''Killer:''' Look, this chest was in his tent. It is filled with gold!<br />
<br />
'''Narrator:''' You receive 200 gold.<br />
<br />
===Victory Dialogue===<br />
'''Cylanna:''' Killing these enemies was good, but there were many more on the way. It will take greater might than we have to defeat them.<br />
<br />
'''Kai Krellis:''' Onward to Tyegëa's island, then.<br />
<br />
It galls me to flee from our home, but we will return.<br />
<br />
==Scenario 3: Wolf Coast==<br />
===Story Text===<br />
Distrustful of the open ocean, Kai Krellis led his people up the coast.<br />
<br />
They had only just begun their trek when they encountered wolves who had gotten wind of the battle. Many of the wolves were ridden by goblins. The orcs of Tirigaz, chastened by Kai Laudiss's victory, might have decided not to bother the merfolk, but these goblins were bandits and outcasts even to their own kind.<br />
<br />
===Introductory Dialogue===<br />
'''Gashnok:''' Smells like lots of death in the south. There must be a good feast near that merman town.<br />
<br />
'''Vrunt:''' Let's hope those wild wolves over there don't get to it before we do.<br />
<br />
'''Gashnok:''' Hold on...It looks like a better feast is coming our way! Fresh fish, boys! Go get it.<br />
<br />
'''Kei Krellis:''' Beware, people!<br />
<br />
===Trident Found===<br />
====Bat Finds It====<br />
'''Friendly Bat:''' Neep, neep!<br />
<br />
'''Kai Krellis:''' Someone go find out what is exciting the bat.<br />
<br />
====Merman Finds It====<br />
'''Unit:''' There is something sticking out of the mud here. Ah! I got it.<br />
<br />
'''Cylanna:''' I know what that is. It's a storm trident. It is supposed to let you control the lightning.<br />
<br />
'''Narrator:''' The trident is 14-2, magical, ranged, with ''fire'' damage.<br />
<br />
=====Take Trident=====<br />
'''Unit:''' That sounds great! I'll take it.<br />
<br />
'''Unit:''' Let me have that trident. I want to control lightning!<br />
<br />
=====Leave Trident=====<br />
'''Unit:''' That sounds frightening. Let someone else have it.<br />
<br />
'''Unit:''' I'll just leave that trident where it is.<br />
<br />
===Gothras Dies===<br />
'''Marth-Tak:''' My thanks, dwarves. These bandits might have hacked a bloody swathe through the Alliance's tribes if we had not killed them here.<br />
<br />
'''Aiglondur:''' My thanks to you, for proving there are orcs I can fight alongside rather than against. But we cannot linger here to celebrate; we are journeying east.<br />
<br />
'''Marth-Tak:''' East, eh? You won't find many friends in that direction. Travel safely.<br />
<br />
==Scenario 4: Slavers==<br />
===Story Text===<br />
Now, they were farther away from home than most merfolk ever went. Only Cylanna and a few soldiers had been farther.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis''' There are cages on the shore. I wonder why.<br />
<br />
(Teelöa appears)<br />
<br />
'''Teelöa:''' Help! Save me!<br />
<br />
'''Kai Krellis:''' Who are you? What is happening?<br />
<br />
'''Teelöa:''' My name is Teelöa. I have been a slave to these saurians for almost two years. I saw you coming up the coast in strength, so I fled. They follow in my wake, and without your protection they will surely kill me.<br />
<br />
'''Kai Krellis:''' A slave!<br />
<br />
'''Gilak:''' You! Merman! You have some property of oursss. Return it at once if you value your life.<br />
<br />
'''Kai Krellis:''' If you mean this merman, Teelöa, he is no longer your property. No person should be the property of another. Release all your slaves, or the wrath of the merfolk will fall upon you!<br />
<br />
'''Cylanna:''' A brave and kindhearted choice! I cannot abide slavery.<br />
<br />
'''''Gwabbo:''' Those were the words of a merman, Kai Krellis, and well spoken. The folk are truly yours now.''<br />
<br />
'''Narrator:''' Kai Krellis saw that it was so. The refugee merfolk, sore in their pride from fleeing their enemies, cheered his ultimatum and made ready to fight with a will.<br />
<br />
'''Gilak:''' Foolish merman! You will sssoon wish you had minded your own affairs.<br />
<br />
===Turn 2===<br />
'''Kai Krellis:''' Perhaps if I called out to the slaves, I could rouse them to help us fight against their captors.<br />
<br />
====Have Gwabbo====<br />
'''Gwabbo:''' I think that would work. If I may make a suggestion though, I think we should wait for a more strategic moment.<br />
<br />
'''Kai Krellis:''' Never hesitate to speak your counsel to me, Gwabbo. You have been my right arm on this journey; your courage and loyalty are well proven.<br />
<br />
'''Cylanna:''' Those are the words of a true kai and your father's son. I am proud of you, Krellis.<br />
<br />
'''Narrator:''' You can choose when the slaves come out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt.<br />
<br />
====Don't Have Gwabbo====<br />
'''Cylanna:''' I believe that would work, but many of them will be killed if you do it now. It might be better to wait.<br />
<br />
'''Narrator:''' You can choose when the slaves come out of their villages and attack their captors. When you are ready, right click anywhere and select the slave revolt.<br />
<br />
===Slaves Revolt===<br />
'''Kai Krellis:''' Hear this! Slaves, the merfolk have sworn war against your tormentors. If you would be free, arise and seize your liberty!<br />
<br />
(big juicy slaves appear)<br />
<br />
'''Narrator:''' Cheers erupted from several villages, and former slaves rushed out with whatever meager weapons they could find, or fists and rocks if no weapons were to hand. Screams and curses came from the saurian castles.<br />
<br />
===Treasure===<br />
====Found By Bat===<br />
'''Kai Krellis:''' There is a treasure chest there! Good bat!<br />
<br />
'''Narrator:''' You receive 100 gold.<br />
<br />
====Found By Merman====<br />
'''Unit:''' There is a treasure chest here!<br />
<br />
'''Narrator:''' You receive 100 gold.<br />
<br />
===Drake Found===<br />
====Found By Bat====<br />
'''Friendly Bat:''' Neep!<br />
<br />
'''Kai Krellis:''' I believe our bat is impressed! That must be a drake. I am told they are fearsome, but honorable, creatures. I think we can let him out of the cage.<br />
<br />
====Found By Kai====<br />
'''Kai Krellis:''' This must be a drake. I am told they are honorable creatures. I am going to let him out of the cage.<br />
<br />
====Found By Merman====<br />
'''Kai Krellis:''' That must be a drake. I am told they are fearsome, but honorable, creatures. Let him out of the cage.<br />
<br />
'''Unit:''' Uh...If you say so.<br />
<br />
====Dialogue Continues====<br />
'''Kai Krellis:''' What is your name?<br />
<br />
'''Keshan:''' I am Keshan.<br />
<br />
'''Kai Krellis:''' How did you come to be in a cage?<br />
<br />
'''Keshan:''' I was hunting north of here when the small ones captured me. I killed many, but I was humiliated in the end.<br />
<br />
'''Kai Krellis:''' Will you fight with us, Keshan?<br />
<br />
'''Keshan:''' You have released me, so I owe you a great debt. I will fight with you.<br />
<br />
'''''Gwabbo:''' Don't let him go too crazy. Those saurian spears will go right through his scales.''<br />
<br />
===Poacher Found===<br />
====Found By Bat====<br />
'''''Friendly Bat:''' Neep?''<br />
<br />
Kai Krellis:''' Who are you, and what are you doing in a cage?<br />
<br />
====Found By Merman====<br />
'''Unit:''' Who are you, and what are you doing in a cage?<br />
<br />
====Dialogue Continues====<br />
'''Siddry:''' My name is Siddry. These cursed saurians nabbed me a week ago — wanted me to turn overseer to their other slaves. I wouldn't do it, so they caged me with them. They tried to take my bow too, but they had some trouble with that.<br />
<br />
'''Kai Krellis:''' So you will help us defeat them?<br />
<br />
'''Siddry:''' The way I see it, you're helping me. There is nothing I would like better than to put their slavery to an end. I can't swim, so I won't be able to come with you on your travels, but I will owe you. If there is anything I can do in the future, I will do it.<br />
<br />
'''Kai Krellis:''' Well met, then, friend. I am Kai Krellis, leader of the people of Jotha.<br />
<br />
===Victory Dialogue If Slaves Alive===<br />
'''Slave:''' Kai Krellis, you have freed us, and we are forever in your debt. How can we repay you?<br />
<br />
'''Kai Krellis:''' I will not ask you to follow me. You have suffered enough for the benefit of others. Go back to your families if you have them, and work for yourselves from now on.<br />
<br />
==Scenario 5: Tirigaz==<br />
===Story Text===<br />
Farther up the coast was the port city of Tirigaz where Kai Laudiss had so soundly beaten the orcs. Bilheld was due west from there. The merfolk felt uneasy, so they took shelter in an abandoned orcish encampment as night fell.<br />
<br />
===Introductory Dialogue===<br />
(Ghost approaches)<br />
<br />
'''Ghost:''' Found. Them.<br />
<br />
(Ambush)<br />
<br />
'''Kai Krellis:''' I feared this might happen. We tarried too long fighting the saurians, and the undead have caught up with us. The spirits may have trapped us here for the night, but in the morning we will...<br />
<br />
'''Marg-Tonz:''' What's going on? What are you fish-men doing here? Are we constantly to be pestered by you creatures?<br />
<br />
'''Cylanna:''' He's one to complain about ''that''…<br />
<br />
'''Kai Krellis:''' We were just passing through.<br />
<br />
'''Marg-Tonz:''' Well, finish passing.<br />
<br />
'''Kai Krellis:''' Actually, we have some ghosts after us now, and we would like to shelter here for a while.<br />
<br />
'''Marg-Tonz:''' Forget about it! We don't want no trouble, but get off our land! Ghosts who don't like fish are your problem.<br />
<br />
'''Kai Krellis:''' If you give us a few hours to regroup and prepare our soldiers, we will go without causing you trouble.<br />
<br />
'''Marg-Tonz:''' You have one hour. After that, we are tearing down that old encampment. You stay in the water if you know what's good for you. If you set foot...or whatever...on land again, we'll cut your throats. And stay off our piers. And don't touch the ships neither!<br />
<br />
'''Cylanna:''' I wonder how he gets customers with manners like that.<br />
<br />
'''Kai Krellis:''' One hour will work for us. It will not take all of us to defeat the undead. " (WHISPER We can decide what to do about the orc after that.)<br />
<br />
'''Narrator:''' You will only be able to use your keep for one turn.<br />
<br />
===Orcs Attack===<br />
====Squatting on Turn 2====<br />
'''Marg-Tonz:''' You're still squatting on our land! I warned you.<br />
<br />
====Touch Land After Turn 3====<br />
'''Marg-Tonz:''' I told you to stay off our land! Now you're in for it.<br />
<br />
====Merman Lands on a Ship====<br />
'''Marg-Tonz:''' I told not to bother the ships! Now you're in for it.<br />
<br />
====Merman Attacks an Orc====<br />
'''Marg-Tonz:''' You crazy fish men are attacking us? After we tried to be nice? That's it. We're going to end you once and for all.<br />
<br />
===Orcs and Ghosts Dead===<br />
'''Kai Krellis:''' Now maybe we can head west undisturbed.<br />
<br />
===Orcs Alive and Ghosts Killed===<br />
'''Kai Krellis:''' We have destroyed the undead.<br />
<br />
'''Option:''' Now maybe we can head west undisturbed.<br />
<br />
'''Option:''' This orc leader has not learned that threatening merfolk is a bad idea. We shall defeat him before we go.<br />
<br />
===Marg-Tonz Killed===<br />
'''Marg-Tonz:''' I hate mermen!<br />
<br />
'''Killer:''' It seems that orc was rich! He has a chest here with over 100 pieces of gold!<br />
<br />
==Scenario 6: Uncharted Islands==<br />
===Story Text===<br />
Now the merfolk had no choice but to travel through the open ocean, which they knew was more dangerous than shallow water. After a few days, they found some islands in their path. The infirm and young among the refugees needed a break from travel; Cylanna only vaguely remembered them, but thought they might be safe.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' Uh oh. There is someone else here. Hey! He is being attacked by a cuttle fish!<br />
<br />
'''Growloff:''' Look my pet, here's a yummy treat!<br />
<br />
'''Kai Krellis:''' Or...is he <i>talking</i> to it?!<br />
<br />
'''Cylanna:''' It is worse than that. I think <i>we</i> are the treat!<br />
<br />
'''Growloff:''' Who is ready for a merfolk snack?<br />
<br />
'''Kai Krellis:''' Brace yourselves.<br />
<br />
===Growloff Recruits a Sea Serpent===<br />
'''Kai Krellis:''' Oh no! Look what he has frisking at his heels now. And I thought the cuttle fish was bad!<br />
<br />
===Monster Killed===<br />
'''Growloff:''' You killed my pet! You'll pay for that!<br />
<br />
===Victory Dialogue===<br />
'''Growloff:''' Don't kill me!<br />
<br />
'''Kai Krellis:''' But you attacked us with these monsters.<br />
<br />
'''Growloff:''' They are my friends. I've been so lonely here...and you killed so many of my friends. They could be your friends too. Spare me, and I'll give you my favorite cuttle fish. His name is Inky.<br />
<br />
'''Kai Krellis:''' I do not want a dangerous beast like that!<br />
<br />
'''Growloff:''' But he's tame! Really! He understands dozens of commands. He'll do what you tell him. He's a really nice fish.<br />
<br />
'''Cylanna:''' Maybe we could use a pet sea monster.<br />
<br />
'''Kai Krellis:''' Very well. I will take the cuttle fish. But do not trouble us again, or I shall kill you and all the rest of your pets.<br />
<br />
'''Growloff:''' Of course, of course. I promise! I never wanted to hurt you nice people anyway.<br />
<br />
(Inky appears)<br />
<br />
'''Kai Krellis:''' Right. Tell me how to control this thing.<br />
<br />
==Scenario 7: Bilheld==<br />
===Story Text===<br />
Finally, the merfolk arrived at Bilheld. Their destination, and help, was just behind it. The island was inhabited, however, and the residents didn't look happy to see them.<br />
<br />
===Introductory Dialogue===<br />
'''Vlagnor:''' What are you mermen doing here?<br />
<br />
'''Kai Krellis:''' We have business with Tyegëa on the other side of the island.<br />
<br />
'''Vlagnor:''' The mermaid witch?<br />
<br />
'''Cylanna:''' Witch?!<br />
<br />
'''Kai Krellis:''' Witch?<br />
<br />
'''Vlagnor:''' She kill drakes. If you are her friend, we will kill you. We do not want MORE mermen blasting and stabbing.<br />
<br />
'''Kai Krellis:''' We are going around this island whether you want us to or not.<br />
<br />
'''Vlagnor:''' This is OUR territory and you will not pass.<br />
<br />
====Have Keshan====<br />
'''Vlagnor:''' You! Drake. Do we kill you too?<br />
<br />
'''Keshan:''' These are my friends. I will fight with them.<br />
<br />
'''Vlagnor:''' Then you will die with them!<br />
<br />
==Scenario 8: Fear==<br />
===Story Text===<br />
It had been more of an adventure than the Kai Krellis had planned, but they were finally at their destination. The small island where Tyegëa and her students lived was before them.<br />
<br />
===Introductory Dialogue===<br />
'''Cylanna:''' Krellis...choose your words carefully. Tyegëa is a bit unpredictable.<br />
<br />
'''Tyegëa:''' Welcome, merfolk! It has been a long time since outsiders have visited. And Cylanna! It is pleasant to see you.<br />
<br />
'''Cylanna:''' The honor is ours. I present Kai Krellis of Jotha.<br />
<br />
'''Tyegëa:''' Indeed! So this is the one. Does he know?<br />
<br />
'''Kai Krellis:''' Know what?<br />
<br />
'''Cylanna:''' Now is not the time. We have a desperate errand, Tyegëa. Jotha has been attacked and taken.<br />
<br />
'''Kai Krellis:''' We were forced to flee for our lives from legions of undead. If you help us, we can remove these spirits from our home.<br />
<br />
'''Tyegëa:''' And what makes you think I want to leave my comfortable home and risk death by attacking armies of undead?<br />
<br />
'''Kai Krellis:''' I had hoped…<br />
<br />
'''Tyegëa:''' I am sure it was Cylanna's idea that you come here. She has a reason. Don't you Cylanna? Tell him what it is.<br />
<br />
'''Cylanna:''' (Sigh.) I had hoped to avoid this, but it seems I cannot.<br />
<br />
'''Tyegëa:''' I never agreed that secrecy was necessary, but I respected Maudin's wishes in the matter. Now Indress and Maudin are dead, and I am not. Tell the boy the truth.<br />
<br />
'''Kai Krellis:''' You knew my grandparents?<br />
<br />
'''Cylanna:''' Actually, Tyegëa is your grandmother.<br />
<br />
'''Kai Krellis:''' What? How is that possible?<br />
<br />
'''Cylanna:''' When your grandfather married Indress, he he did not know that Tyegëa had already born him a son. When she delivered your father to Jotha, your grandmother Indress agreed to keep it secret and raise the infant as her own.<br />
<br />
'''Tyegëa:''' That was quite a scandal, too, but I was not cut out to be a mother.<br />
<br />
'''Kai Krellis:''' I am astonished. I suppose I should be honored to have such a distinguished ancestor. Now I understand why Cylanna knew you would help us.<br />
<br />
'''Tyegëa:''' That remains to be seen. I find it disturbing that a Kai — and my descendant — would run here begging for help. Before I agree to save you, you have to prove that my blood flows in your veins. Prove that your are, despite appearances, courageous, and worthy of my help.<br />
<br />
'''Kai Krellis:''' Well, I defeated the Drakes on your island.<br />
<br />
'''Tyegëa:''' Bah! Drakes only look dangerous. Soldiers carrying spears make short work of them. No, I have something else in mind. You will complete a task for the good of the merfolk. Listen.<br />
<br />
About 200 years ago, a powerful mermaid named Imirna fell in love with a human wizard named Agnovon. Agnovon cared not for love, but he smiled falsely at Imirna, and she trusted him. When he asked her to help him enchant a sword so that it was wreathed continuously in magic flame, she devoted all her skill to fashioning the weapon. Later, Agnovon used that very sword to defeat Imirna's own people and steal their wealth. In her grief, Imirna poisoned herself.<br />
<br />
I have long desired to see the sword returned to the merfolk to whom it should belong. If you retrieve it, you would prove yourself to be worthy of whatever help I was to provide. I do not know precisely where to find the sword, but I know one who does. South of the Swamp of Desolation, near a ruined castle, lives a mage named Caladon. He has lusted after the sword for years, so he will know where to find the lich who keeps it.<br />
<br />
'''Kai Krellis:''' A lich has it? We were fleeing liches in the first place.<br />
<br />
'''Tyegëa:''' There is only one of them. If you cannot defeat even one lich, you must be expecting me to get rid of all of your undead myself!<br />
<br />
'''Kai Krellis:''' My apologies. You are right, of course. We will undertake this task.<br />
<br />
'''Tyegëa:''' I will not send you away completely empty-handed, though. I can spare some holy water for one of your soldiers.<br />
<br />
'''Narrator:''' The holy water will make melee attacks do ''arcane'' damage for the rest of the campaign. Choose a unit to take it. You may recruit or recall a unit if you want.<br />
<br />
(Holy Water taken)<br />
<br />
'''Tyegëa:''' Now, go. Come back with the flaming sword, and my priestesses and I will help you take back Jotha.<br />
<br />
==Scenario 9: The Mage==<br />
===Story Text===<br />
The party traveled back to the mainland and followed the shore further north. Kai Krellis had much to think about. First, what Tyegëa had revealed about his ancestry gave him questions he could not answer. Second, he was nervous about the task ahead. He felt confidence in his people but feared paying too great a price in dead and wounded to pass Tyegëa's test. He felt sometimes angry at Tyegëa for sending him on this extra journey, and sometimes grateful that she was willing to help at all.<br />
<br />
After several days, the smell of the swamp was just becoming noticeable when they found a small ruined castle in the right place to be the one Tyegëa had mentioned. Night was falling, and it was very dark beneath the trees, but Krellis was in a hurry, now that the end of their journey was in sight. He decided to go ashore and try to find the mage immediately.<br />
<br />
===Introductory Dialogue===<br />
'''Cylanna:''' I do not much care for the look of this area. The darkness seems to hang beneath the trees, unnaturally dense.<br />
<br />
'''''Teelöa:''' I just heard a splash. I think something's out there.''<br />
<br />
'''Kai Krellis:''' Let us find the mage quickly and leave.<br />
<br />
===Bats First Appear===<br />
'''''Teelöa:''' Hey, that cavern is full of bats! I HATE those things.''<br />
<br />
'''Kai Krellis:''' I hope there aren't any more bats in there.<br />
<br />
====Have Gwabbo====<br />
'''Gwabbo:''' This is a good place for a large colony, so I think we will see more soon.<br />
<br />
'''Cylanna:''' This is a good place for a large colony, so I imagine we will see more soon.<br />
<br />
===Caladon Is Foud===<br />
====Found By Keshan====<br />
'''Keshan:''' There is somebody here.<br />
<br />
'''Caladon:''' Whoa thereBACK off or else!<br />
<br />
'''Kai Krellis:''' Do not worry about him. He is friendly.<br />
<br />
====Found By Bat====<br />
'''Friendly Bat:''' Neep, neep, neep!<br />
<br />
====Found By Merman====<br />
'''Unit:''' Hey, I found somebody!<br />
<br />
====Dialogue Continues====<br />
'''Kai Krellis:''' You must be Caladon. We are glad to see you.<br />
<br />
'''Caladon:''' I am Caladon. Am I glad to see YOU?<br />
<br />
'''Kai Krellis:''' I am Kai Krellis of Jotha. I am seeking a flaming sword, and I am told you know where to find it.<br />
<br />
'''Caladon:''' Ha! A MERman wants the Flaming Sword of AGNOVON! Why would YOU be able to get it when so many others could NOT? Although you do have an impressive collection of allies there.<br />
<br />
'''Kai Krellis:''' Whether I can succeed or not, I must try. Will you help me find it?<br />
<br />
'''Caladon:''' I will show you EXACTLY where it is, but knowing where to FIND it isn't the hard part. Oh, no! You will see, my fine merman, you will see.<br />
<br />
'''Cylanna:''' We would be very grateful if you would guide us.<br />
<br />
'''Caladon:''' I would be HAPPY to guide such a pretty mermaid AND her friends. Follow me everybody!<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
Tyegëa will never forgive me. We are lost.<br />
<br />
===Kai Krellis Dies===<br />
'''Cylanna:''' We are lost without our king!<br />
<br />
==Scenario 10: The Flaming Sword==<br />
===Story Text===<br />
Caladon led them just a little way up the shore. Despite its name, the swamp was not actually desolate on the outskirts. A hardy population of humans coaxed a living out of the damp soil.<br />
<br />
===Introductory Dialogue===<br />
'''Spy:''' (whisper) Kai, I heard Caladon muttering about the sword. I think he may try to take it for himself.<br />
<br />
'''Kai Krellis:''' (whispered) Thank you, $spy_unit.name|. I will keep that in mind, but it may be hard for us to stop him with that teleporting trick he has.<br />
<br />
'''Caladon:''' Here we are. There's a castle up ahead in the fog. That's where Agnovon has the sword.<br />
<br />
'''Kai Krellis:''' The lich is Agnovon?<br />
<br />
'''Caladon:''' Well, he calls himself Mal-Govon now, but yes. He called this land the KINGDOM of Agnovon. He was its first king. And its last, and every one in between, too! He kept getting older and older, but he never died. Well, NOW he's dead of course. He still putters around in that castle over there, but he hasn't really cared about keeping his kingdom under control for a good long while. I bet I can wake him up, though. Watch THIS!<br />
<br />
'''Narrator:''' Suddenly, Caladon's strident voice shrieked out louder than seemed possible, as if there were dozens of men shouting at once.<br />
<br />
'''Caladon:''' AGNOVON, I'VE COME FOR YOUR SWORD! TODAY YOU WILL REMEMBER FEAR! Heh heh. Nice trick, huh?<br />
<br />
'''Narrator:''' A voice came back like wind moaning through dry leaves. Though it was only whispered, all heard it better than they wanted.<br />
<br />
'''Mal-Govon:''' What I remember, you old fool, is you leaving behind the smoldering bodies of the orcs you had hired to steal my sword. Now, you bring mermen. When they lay expiring like gasping fish on the shore, will you not flee again? Do not speak to ''me'' of fear.<br />
<br />
'''Kai Krellis:''' We are here of our own accord, and we will take that sword.<br />
<br />
'''Mal-Govon:''' The merman speaks. Tell it to go away, Caladon, if it doesn't want to get hurt.<br />
<br />
'''Kai Krellis:''' That does it. Attack!<br />
<br />
===Turn 2===<br />
'''Caladon:''' A word of warning, young Kai. I carry a staff of righteous FLAME. If you let me die, I will take YOU all with me!<br />
<br />
===Find Outlaws===<br />
'''Howyrth:''' Hello there! Who are you? Were you the ones shouting about taking a sword?<br />
<br />
'''Kai Krellis:''' I am Kai Krellis of Jotha. I am attempting to defeat Mal-Govon and take his sword. Will you to join us in battle against a common enemy?<br />
<br />
'''Howyrth:''' I don't know if that creature really is our enemy. He has never bothered us, and I should stay at my post anyway. However, I'm sure many townsfolk would welcome the extra income if you want to hire them. I guess we would be happy to get rid of the monster just in case.<br />
<br />
'''Narrator:''' You can now recruit human villagers, but you will not be able to recall them in future scenarios.<br />
<br />
===Don't Have Siddry===<br />
'''Siddry:''' Kai Krellis! What are you doing here? I thought you were traveling south when I met you.<br />
<br />
'''Kai Krellis:''' Friend Siddy!<br />
<br />
'''Howyrth:''' You know each other?!<br />
<br />
'''Siddry:''' Kai Krellis is the one who saved me from slavery, Howyrth. I told him I would repay him if I could, and here is my chance. My friends and I will join you in your fight, Kai Krellis. We are yours to command, and we refuse to be paid.<br />
<br />
===Have Siddry===<br />
'''Dorcyn:''' I'll join you right now! That monster is just unnatural.<br />
<br />
===Kill Mal-Govon===<br />
'''Narrator:''' The mermen clapped their hands over their ears as a terrible wail echoed off the castle walls.<br />
<br />
'''Killer:''' Now we have the sword!<br />
<br />
'''Caladon:''' Correction. Now I have the sword!<br />
<br />
(Teleports and steals sword)<br />
<br />
'''Caladon:''' It's MINE! The Flaming Sword of Agnovon IS ALL MINE! I can feel warmth SPREADING through me!<br />
<br />
'''Kai Krellis:''' What? We won that sword!<br />
<br />
'''Caladon:''' Well, it's true that you helped, so I won't kill you. But I don't trust you, so leave my realm. Go on. I will grant you some time. The benevolence of Caladon will be LEGENDARY! Heh heh, HA!<br />
<br />
'''Unit:''' (whispered) Kai! He dropped his staff! We can attack him whenever we want now!<br />
<br />
'''Cylanna:''' (whispered) We can pretend we are going to leave though. That would buy me some time to heal the wounded.<br />
<br />
===Attack Caladon===<br />
'''Caladon:''' You DARE attack ME! You will regret that. Witness the POWER of the Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!<br />
<br />
===Caladon Becomes Impatient===<br />
'''Caladon:''' You haven't left yet? My patience is at an END! Witness the POWER of the Flaming Sword of Caladon! I call on the ELEMENT OF FIRE to DO MY BIDDING!<br />
<br />
===Caladon Killed===<br />
'''Kai Krellis:''' Now we can finally grab that sword.<br />
<br />
===Units Lands on Sword===<br />
====Human====<br />
'''Human:''' I am not going with you. One of your people should take the sword.<br />
<br />
====Not Human====<br />
'''Narrator:''' This sword is 8-4, magical, with ''fire'' damage.<br />
<br />
=====First Time=====<br />
'''''Unit:''' I'll carry this sword and destroy undead with blasts of flame.''<br />
<br />
'''''Unit:''' This sword is not right for me. Let someone else have it.''<br />
<br />
=====Subsequent=====<br />
'''''Unit:''' I'll carry the sword'''''<br />
<br />
'''''Unit:''' Let someone else have it.'''''<br />
<br />
===Victory Dialogue with Humans Alive===<br />
'''Kai Krellis:''' We thank all you humans for your help, and release you from any farther obligations. Where we are going, you cannot easily follow.<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I need you!<br />
<br />
Tyegëa will never forgive me. We are lost.<br />
<br />
===Kai Krellis Dies===<br />
'''Cylanna:''' We are lost without our king!<br />
<br />
===Caladon Killed===<br />
====Enemy====<br />
'''Caladon:''' CURSE you mermen!<br />
<br />
====Ally====<br />
'''Caladon:''' Aghh! Die!<br />
<br />
'''Kai Krellis:''' He has the staff of...<br />
<br />
==Scenario 11: Getting Help==<br />
===Story Text===<br />
Kai Krellis and his people no longer feared the open ocean, and they made straight for Tyegëa's island to show her the flaming sword.<br />
<br />
===Introductory Dialogue===<br />
'''Kai Krellis:''' We have brought the Flaming Sword. Caladon tried to steal it for himself, but we were able to get it back from him.<br />
<br />
'''Tyegëa:''' He did not part with it willingly, so he must be dead.<br />
<br />
'''Kai Krellis:''' It is as you say.<br />
<br />
'''Tyegëa:''' No matter. He was a fool. Now, you have done as I asked, grandson, so I will travel with you to your home and help you rid it of restless spirits. My priestesses will come as well, and will be at your disposal.<br />
<br />
'''Narrator:''' You may now recruit mermaid priestesses!<br />
<br />
'''Tyegëa:''' Also, I have a little gold I can bring along.<br />
<br />
'''''Narrator:''' You receive 55 gold.''<br />
<br />
'''''Narrator:''' You receive 100 gold.''<br />
<br />
==Scenario 12: Revenge==<br />
===Story Text===<br />
The mission had been more difficult than Kai Krellis would have believed when he started. Finally though, the end was in sight. He had seen how priestesses could carve through masses of undead, and now he traveled with a whole contingent of them. Tyegëa was even more powerful, though as unpredictable as Cylanna had said.<br />
<br />
The tribe that had fled Jotha unable to fight returned as an army stiffened by veteran fighters and led by a warrior king. Though they were tired from their journey, weariness fell from them as they neared home. The mermen arrived during the night, and found the mouth of their bay guarded, so they headed south along the coast to some outlying villages to gather news of the invaders.<br />
<br />
===Introductory Dialogue===<br />
'''Nebthun:''' Kai Krellis! You live! We thought you and your people had all been killed when Jotha fell.<br />
<br />
'''Kai Krellis:''' No, most of us escaped. I thought your settlements might be far enough away to escape harm, but you look as if you had seen battle.<br />
<br />
'''Nebthun:''' Indeed, though we have not been hard pressed. The creatures have been busy fouling the waters and making the bay more to their liking. We worry that they will soon be back to finish with us, and I fear we will not survive.<br />
<br />
'''Kai Krellis:''' We come prepared for battle, and have brought help. We will reclaim our home and make yours safe as well. Mal-Ravanal will pay this day.<br />
<br />
'''Nebthun:''' Good. We will join you. You will be impressed with how quickly Tabomo here crushes skeletons. I think we should make the ruined castle on the mainland our base. The undead cut down many trees there to make bridges, and it is much easier to move through now.<br />
<br />
===Turn 2===<br />
'''Narrator:''' At dawn, the mermen got a good look at their opponents.<br />
<br />
'''Tyegëa:''' This doesn't look too bad.<br />
<br />
'''Kai Krellis:''' Maybe not yet, but just wait.<br />
<br />
'''Mel Daveth (Mal-Verloth):''' The mermen...they came back! Bring back the search parties! Call back the hordes!<br />
<br />
'''Mal-Kevek (Mal-Necross):''' Just make some more, you fool. There are plenty of corpses to go around.<br />
<br />
'''Death Knight:''' Uhhh.<br />
<br />
===Turn 4===<br />
'''Tyegëa:''' I suppose this ''does'' look a little overwhelming. I may enjoy it though. It can be satisfying to rain holy fire down on misbehaving spirits.<br />
<br />
'''''Gwabbo:''' Absolutely! Bring 'em on!''<br />
<br />
===Turn 10===<br />
'''Carallcyn:''' We searched up the coast for miles, and here they are!<br />
<br />
===Tyegëa Dies===<br />
'''Tyegëa:''' I was wrong. You are no grandson of ''mine''!<br />
<br />
===Kai Krellis Dies===<br />
'''Kai Krellis:''' I have failed my people.<br />
<br />
===Mal-Kevek Dies===<br />
'''Mal-Kevek (''Mal-Necross''):'' This is impossible!<br />
<br />
===Death Knight Dies===<br />
'''Death Knight:''' Gruh!<br />
<br />
===Mel Daveth Dies===<br />
Mel Daveth (''Mal-Verloth''):''' Save me Lord Rava...uhh!<br />
<br />
===Cylanna Dies===<br />
'''Kai Krellis:''' Cylanna! I will miss you.<br />
<br />
===Tyegëa Dies===<br />
'''Cylanna:''' Tyegëa! No!<br />
<br />
===Necklace Found===<br />
'''Moved Unit:''' This man was wearing a necklace with a pendant on it. I'm sure the shape means something.<br />
<br />
'''''Tyegëa:''' It does indeed. It is an ankh, and that pendant will strengthen your life force.''<br />
<br />
'''Narrator:''' The ankh necklace provides 70% resistance to ''arcane'' damage.<br />
<br />
====First Time====<br />
'''''Moved Unit:''' I think that could be useful. I'll take it.''<br />
<br />
'''''Moved Unit:''' It doesn't seem to have helped its previous owner. I don't want it.''<br />
<br />
====Subsequently====<br />
'''''Moved Unit:''' I would like my life force protected.''<br />
<br />
'''''Moved Unit:'''My life force feels fine as it is.''<br />
<br />
===Victory Dialogue===<br />
'''Kai Krellis:''' We have retaken our home!<br />
<br />
==Scenario 13: Epilogue==<br />
===Introductory Dialogue===<br />
'''Narrator:''' After destroying Mal-Ravanal's henchmen, Kai Krellis awaited another attack. But it never came. Krellis sent some messengers south to discover what they could. The news that came back was better than good. Mal-Ravanal was dead! Soldiers of Wesnoth had defeated him at about the same time the mermen had defeated the undead at Jotha. With the evil wizard gone, the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.<br />
<br />
Not everything was as before, of course. Many good merfolk had been lost in the first attacks and on the journey. The visiting priestesses did much to console the families of the dead, and as it always does, life continued. In a few months, the giggles of children could be heard echoing through shallows. Many of those children were named after Kai Krellis, Gwabbo, Cylanna, and the other heroes.<br />
<br />
''Tyegëa returned to her home, but continued to keep in touch with her grandson. Most of her priestesses went with her, but a few of them stayed in Jotha, enriching the culture of the city.''<br />
<br />
''Cylanna never traveled far again, but stayed in Jotha as a respected elder. She remained a royal advisor, but her main work was healing the sick, and presiding at christenings and weddings. All this agreed with her disposition much better than battling undead.''<br />
<br />
''Kai Krellis was somber over the next months as he grieved over the loss of Cylanna, but the grief diminished with time leaving only fond memories.''<br />
<br />
''Gwabbo lived to a ripe old age in Jotha. Tales of his heroics were told to merfolk children for generations thereafter. He became an almost legendary figure.''<br />
<br />
''Gwabbo and Cylanna were often together, and when Kai Krellis found a wife (which is a tale for another time!) they presided at his wedding.''<br />
<br />
''Teeloa returned to his home where he had been captured by the saurians. He was delighted to find that many of his family members had also returned. He visited Jotha frequently, and remained friends with all the other veterans.''<br />
<br />
''Keshan returned to Bilheld where the drakes were still leaderless. He beat them all into submission (which is the drake way) and ruled there with an iron fist.''<br />
<br />
Krellis himself married within a few years, and fathered strong sons and beautiful daughters. When the orcs who had learned to fear his father tested Jotha again, they learned to fear Kai Krellis even more.<br />
<br />
''Inky lived with Krellis at court and frolicked in the kelp beds of Jotha until he became fat and lazy in his old age.''<br />
<br />
==DW-Specific Descriptions==<br />
===Generic Units===<br />
====Merman Citizen: Lvl 0====<br />
Mermen are mostly peaceful, but will fight to defend their homes. In this situation, even mermen with no weapons or training can be dangerous.<br />
<br />
====Merman Brawler: Lvl 1====<br />
Exceptionally large and strong mermen are sometimes more comfortable with their own fists and tails than with other weapons.<br />
<br />
===Inky===<br />
====Kraken: Lvl 3====<br />
Krakens are gigantic creatures of the seas. They can grab their opponents with strong tentacles, or spit a poisonous black ink from a distance. The best way to survive an encounter with these monsters is to remain ashore.<br />
<br />
===Kai Kellis===<br />
====Child King: Lvl 0====<br />
When a merman king dies, the next in line becomes king however young he is. It is his job to lead his troops in combat if necessary. Good soldiers will do as they are told, but a very young king will get little real respect.<br />
<br />
====Young King: Lvl 1====<br />
A young king with some battle experience will be treated with some respect. Common citizens will be inspired to do their utmost when the king is nearby, but battle-hardened veterens will be less impressed.<br />
<br />
====Soldier King: Lvl 2====<br />
A king who is skilled at combat commands great respect — especially among soldiers. His strength allows him to wield powerful weapons and move quickly, even with heavy armor. His leadership abilities inspire his troops.<br />
<br />
====Warrior King: Lvl 3====<br />
Warrior kings often become legendary in their own time. Their skill and strength allows them to be truly formidable in battle. They are also fast despite their heavy armor. Even skilled soldiers look upon them with awe.<br />
<br />
==DW: Specified Unit Names==<br />
===Humans===<br />
*Mel-Kevek (Dark Sorcerer/Lich)<br />
*(Mel in Sc12) Daveth (Necromancer)<br />
*Siddry (Poacher)<br />
*[[CharactersStorys#Growloff | Growloff]] (Ranger)<br />
*Agnovon (Wizard)<br />
*Caladon (Silver Mage)<br />
*Howyrth (Outlaw)<br />
*Lyllan (Footpad)<br />
*Trudd (Thug)<br />
*Dorcyn (Footpad/Thug)<br />
*Mal-Verloth (Necromancer)<br />
*Carallcyn (Dark Sorcerer/Necromancer)<br />
<br />
===Mermen===<br />
*Kai Laudiss (Kai)<br />
*[[CharactersStorys#Cylanna |Cylanna]] (Mermaid Priestess)<br />
*[[CharactersStorys#Kai_Krellis |Kai Krellis]] (Child King)<br />
*[[CharactersStorys#Gwabbo | Gwabbo]] (Merman Netcaster)<br />
*Teelöa (Merman Brawler)<br />
*[[CharactersStorys#Tyegëa | Tyegëa]] (Mermaid Diviner)<br />
*Maudin (Royal)<br />
*Indress (Royal)<br />
*Imirna (Mermaid)<br />
*Nebthun (Merman Fighter)<br />
*Jarla (Merman Hunter)<br />
*Tabomo (Merman Brawler)<br />
<br />
===Undead===<br />
*Mal-Kevek (Dark Sorcerer/Lich)<br />
*Mal-Govon (Lich)<br />
*Mal-Necross (Lich)<br />
<br />
===Bats===<br />
*Friendly Bat (Vampire Bat)<br />
<br />
===Orcs===<br />
*Gashnok (Goblin Knight/Direwolf Rider)<br />
*Vrunt (Goblin Knight)<br />
*Marg-Tonz (Orcish Sovereign)<br />
<br />
===Saurians===<br />
*Gilak (Suarian Ambusher/Flanker)<br />
*Guardian (Saurian Skirmisher)<br />
*Raxisz (Saurian Ambusher/Flanker)<br />
*Aglizix (Saurian Ambusher/Flanker)<br />
<br />
===Drakes===<br />
*Keshan (Drake Burner)<br />
*Vlagnor (Drake Flameheart)<br />
<br />
===Monsters===<br />
*Beloved Pet (Cuttle Fish)<br />
*Inky (Cuttle Fish)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:CampaignDialogue|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:LOW&diff=47574CampaignDialogue:LOW2012-10-10T23:13:22Z<p>Neilarmius: * category added</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Legend of Wesmere. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kalenz===<br />
'''Kalenz:''' I am defeated. Now the orcs will destroy us!<br />
<br />
==Landar==<br />
===Not Drunk Potion===<br />
'''Kalenz:''' Nooo! We cannot continue without Landar!<br />
<br />
===Drunk Potion===<br />
'''Landar:''' It is finished! I can finally rest!<br />
<br />
Farewell, Kalenz!<br />
<br />
'''Kalenz:''' Nooo! We cannot continue without Landar!<br />
<br />
===Cleodil===<br />
'''Cleodil:''' I’m sorry I failed you, Kalenz... my beloved...<br />
<br />
'''Kalenz:''' Nooo! Cleodil! Without you I cannot go on!<br />
<br />
===Olurf===<br />
'''Olurf:''' I go to join my sires in the Halls of Death<br />
<br />
===Uradredia===<br />
'''Kalenz:''' Our cause is lost. With Uradredia gone, the North Elves will no longer fight!<br />
<br />
===Galtrid===<br />
'''Kalenz:''' I cannot fight the orcs alone! It’s all over!<br />
<br />
===Loyal Unit===<br />
'''Unit:''' I grieve that I have failed you, my lord Kalenz...<br />
<br />
'''Kalenz:''' Farewell $unit.name. Your loyal service won’t be forgotten.<br />
<br />
===Time Over===<br />
'''Unit:''' Oh, no! We are too late...<br />
<br />
==Scenario 1: The Uprooting==<br />
===Story===<br />
''The Legend of Wesmere'',<br />
Chapter One<br />
Flight and fight<br />
<br />
The great elvish hero Kalenz was born in a quiet green wood in Lintanir on the fringes of the Great Northern Forest. Though not of noble birth, he showed early promise in the arts of his people. His quick intelligence gained him more than usual respect among elders normally inclined to pay little heed to anyone younger than a century old.<br />
<br />
Perhaps the elders sensed that changing times would require more flexible minds; these were the years when humans from the Green Isle were establishing themselves south of the Great River, and the known world was changing more rapidly than it had for a thousand years before.<br />
<br />
Some changes were good. The Elves, awakened as from a long dream, began to increase in population. But some were very bad, and the worst of those was the coming of the orcs, the wreckers, the tree-killers. The years of Kalenz’s long childhood were a golden age, and the last time of untroubled peace.<br />
<br />
The elves had never been a martial people, and they were not prepared for the inevitable war with the orcs. Kalenz came of age in the very year that Erlornas of Wesmere fought the first orcish raiders. Within the next decade orcish raids greatly increased, and their shadow loomed ever greater over the elves.<br />
<br />
This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Orcs are pressing on us from all directions! To arms!<br />
<br />
'''Velon:''' Hold, Kalenz. The Ka’lian council should discuss our response. Maybe we can reach an agreement with them!<br />
<br />
'''Qumseh:''' Surrender or die, tree-shaggers!<br />
<br />
'''Velon:''' They are too many. We have no choice but to submit!<br />
<br />
'''Kalenz:''' Elves must never surrender to these foul beasts! Who will fight them beside me?<br />
<br />
'''Landar:''' We will follow you, Kalenz — but where can we go?<br />
<br />
'''Kalenz:''' We must reach the elvish council in Ka’lian and enlist their help to recapture our home.<br />
<br />
'''Landar:''' We are surrounded!<br />
<br />
'''Kalenz:''' Then we must storm one of the orcs’ outposts to break the encirclement before more enemies arrive!<br />
<br />
'''Anduilas:''' Very well, Kalenz — lead us!<br />
<br />
===Kalenz Kills Someone===<br />
'''Kalenz:''' You trifled with the wrong elf!<br />
<br />
===Velon's Side Attacked===<br />
'''Velon:''' We surrender!<br />
<br />
'''Graur-Tan:''' Did I mention that we take no prisoners? Die!<br />
<br />
'''Velon:''' Kalenz was right and I was wrong. Go; join Kalenz while yet you can. I and the remaining elders will cover your retreat as best we may.<br />
<br />
===Velon Dies===<br />
'''Velon:''' Flee, Kalenz... Our hopes ride with you...<br />
<br />
===Victory Dialogue===<br />
====Velon Dead====<br />
'''Kalenz:''' Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.<br />
<br />
Velon has fallen. He counseled weakness, but did not deserved such an ugly death. We shall return with swords to avenge him!<br />
<br />
'''Orc Leader:''' You won’t get very far! After them!<br />
<br />
====Velon Alive====<br />
'''Velon:''' Flee, Kalenz... find vengeance for us!<br />
<br />
'''Kalenz:''' Velon, I swear on the life of Irdya that I will not let you be forgotten while elves yet draw breath to sing.<br />
<br />
'''Velon:''' Swords will aid us more than songs, Kalenz; you saw that before I.<br />
<br />
'''Kalenz:''' Swordsmen you shall have, as swiftly as I can find them and return.<br />
<br />
'''Orc Leader:''' You won’t get very far! After them!<br />
<br />
===An Orc Leader Dies===<br />
'''Orc Leader:''' Curse you, tree-shaggers! We will feed your young to our wolves!<br />
<br />
'''Killer:''' What is this? The orc held plunder!<br />
<br />
==Scenario 2: Hostile Mountains==<br />
===Story===<br />
Kalenz and his band broke out of the orcish encirclement, only to discover that the country on the direct route to the Ka’lian was already swarming with orcs. The raid on Kalenz’s home, it seemed, had been but one small part of a great migration south. There was no choice but to make a detour through territory the elves would rather have avoided...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' I had hoped to avoid these paths... The eastern way is through dwarvish territory and is shorter. I pray the dwarves will grant us safe passage, since the other path is through troll territory...<br />
<br />
'''Olurf:''' Not even in yer dreams, elf. These are dwarvish lands, and troubles we want no part of nip at yer heels. Get out and stay out!<br />
<br />
'''Landar:''' Our troubles will be yours, too, whether either of us will it or not. The orcs have come down from the north like a flood; if we squabble among ourselves they will feast on our discord.<br />
<br />
'''Olurf:''' Bah. More smooth words and trickery, by my beard. We know yer kind... and who needs yer help anyway, weaklings? Leave now, or feel my axe! That same kiss of steel will greet all intruders. Anyone who sets foot on the eastern bank o’ this river will rue the day he was born!<br />
<br />
'''Landar:''' I cannot see how trolls could be any less friendly.<br />
<br />
'''Kalenz:''' Hmm... Perhaps the dwarves’ intransigence can serve our purpose. Onwards, and no matter what you do, do ''not'' step on the eastern bank of the river!<br />
<br />
===Trolls Step on Olurf's Land===<br />
'''Olurf:''' Those stinking trolls ha’ stepped on ''our'' land!<br />
<br />
===Elves Step on Olurf's Land===<br />
'''Olurf:''' Those lying elves have stepped on ''our'' land!<br />
<br />
'''Kalenz:''' Spare as many dwarves as you can and don't kill their leader. We can't risk to get the dwarves as an additional enemy.<br />
<br />
===Elves Attack Trolls===<br />
'''Olurf:''' It should be rare sport to watch this... Just be sure not to trespass on our land.<br />
<br />
===Dwarf Kills Elf===<br />
'''Olurf:''' Up axes, and death to elves! <br />
<br />
===Dwarf Kills Troll===<br />
'''Olurf:''' Up axes, and death to trolls!<br />
<br />
===Dwarf Kills Elf and Trolls===<br />
'''Olurf:''' Up axes, and kill all the interlopers!<br />
<br />
===Dwarves Invaded===<br />
'''Olurf:''' Defend our bounds! Slay all who trespass them!<br />
<br />
===Grugl Killed===<br />
====By a Dwarf====<br />
'''Grugl:''' Urgh! Grugl tried to eat dwarves, but choked on their sharp nasty axes.<br />
<br />
====By an Elf====<br />
'''Grugl:''' Urgh! Grugl wanted tasty elf-meat, but choked on their nasty pointy spears!<br />
<br />
===Victory Dialogue===<br />
'''Elf:''' We made it. Onwards to Wesmere!<br />
<br />
====Elves Killed 4+ Trolls====<br />
'''Olurf:''' Crazy elves! But at least they felled a few trolls before they left.<br />
<br />
====Else====<br />
'''Olurf:''' Crazy elves!<br />
<br />
==Scenario 3: Ka’lian under Attack==<br />
===Story Text===<br />
Events at the Ka’lian took an ominous turn before Kalenz and his band could arrive there...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' For days, Kalenz and his small host of followers traveled, moving nearer and yet nearer to the Ka’lian. Thanks to the dense fog and elvish woodscraft, the band was able to evade the orcish hunters. Then, as they were almost arrived at their destination, the north wind blew, and the fog lifted to reveal a grim sight...<br />
<br />
'''Kalenz:''' Great hosts of orcs converge on the Ka’lian! But if we fall upon them from behind as they are fully engaged with the defenders, we and they together might yet defeat them.<br />
<br />
'''Galtrid:''' Are you our army’s vanguard? Hurry, for we are sorely pressed here.<br />
<br />
'''Kalenz:''' No, we are fleeing an attack on our home in the Lintanir. Time enough for talk later; we must defeat these orcs together, or at least hold them off long enough for the humans to come to our aid.<br />
<br />
'''Galtrid:''' Then you have not heard the ill tidings. King Haldric has broken the treaty. The humans will not come to our aid!<br />
<br />
'''Landar:''' How can they dare to break the treaty!<br />
<br />
(Urudin the assassin faffs around the Ka'lian)<br />
<br />
'''Guard:''' Hist! Someone is sneaking about in the mist.<br />
<br />
'''Urudin:''' Ho, elves! Hand over the stone and we ''might'' not destroy your cute little playhouse, and we ''might'' spare you. Or, at the very least, we promise you a quick and painless death. <br />
<br />
'''Galtrid:''' What ‚Äòstone’, foul and clumsy orc? Your lips are not fit even to name the citadel of the Ka’lian, for it has stood since before your kind crawled into sunlight and will endure long after you are forgotten!<br />
<br />
(Urudin destroys a village)<br />
<br />
'''Urudin:''' We will cram those arrogant words back down your throat before we kill you, wose-spawned worm of an elf!<br />
<br />
(Assassins appear)<br />
<br />
'''Galtrid:''' To arms, elven-kin! They are many, but our army is returning and surely close at hand. We have but to hold until it arrives!<br />
<br />
'''Narrator:''' You will have a different recall list and amount of starting gold than you may be expecting at the beginning of this scenario, as you will not start with Kalenz’s army.<br />
<br />
===Urudin Dies===<br />
'''Unit:''' Chief, the cursed tree-shaggers are defeating us!<br />
<br />
===Orcish Slayer Returns===<br />
'''Mutaf-uru:''' Good, you are returned. What news is there?<br />
<br />
'''Urudin:''' The elvish scum refused to surrender, Warlord. We have begun the attack, as planned.<br />
<br />
'''Mutaf-uru:''' Were you able to breach their citadel?<br />
<br />
'''''Urudin:''' Yes. We slaughtered them in great numbers.''<br />
<br />
'''''Urudin:''' No, our attack was repulsed.''<br />
<br />
'''''Urudin:''' They resisted us fiercely; the battle is not yet done.''<br />
<br />
'''Mutaf-uru:''' Go, report this news to the warlord Grubr.<br />
<br />
'''Urudin:''' I obey.<br />
<br />
===Orcs Go after Elves===<br />
'''Mutaf-uru:''' These elves are weak, mere meat for my wolves! Get them!<br />
<br />
===Orcs Retreat===<br />
'''Mutaf-uru:''' Cursed tree-shaggers and their filthy bows! We shall await the main army.<br />
<br />
===Time Runs Out===<br />
'''Kalenz:''' We have failed to relieve the defenders, and more orcish war-bands are arriving. All is lost!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' We won! The Ka’lian is safe!<br />
<br />
(Huraldur appears)<br />
<br />
'''Huraldur:''' The elvish treasury is under attack! They need help desperately!<br />
<br />
'''Kalenz:''' Galtrid, your men are weary from long combat. Mine are fresher; I’ll go.<br />
<br />
'''Huraldur:''' Hurry! We were near overwhelmed as I left.<br />
<br />
'''Galtrid:''' Yes, go, Kalenz, I’ll guard the Ka’lian till our army returns from the front.<br />
<br />
==Scenario 4: The Elvish Treasury==<br />
===Story Text===<br />
Chapter Two: The Treasury<br />
<br />
Kalenz and his forces raced to relieve the siege of the Elvish Treasury...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' It seems that we are too late. The Treasury has fallen to the Saurians...<br />
<br />
'''Huraldur:''' And I see the remains of the garrison has been taken prisoner.<br />
<br />
(Scroll to prisoners)<br />
<br />
'''Kalenz:''' We must free them and make these saurians pay. Attack and leave no one alive!<br />
<br />
====Multiplayer====<br />
'''Liberator:''' I will do as you say, sneak in and free them. Wish me good fortune and no discovery!<br />
<br />
'''Kalenz:''' Go swiftly and silently.<br />
<br />
====Continue====<br />
'''Shurm:''' More elves are coming! Too late, we’ve taken all your gold and we’ll get more gold from the orcs for helping them out!<br />
<br />
'''Kalenz:''' You will not live to enjoy it!<br />
<br />
===Free Prisoners===<br />
'''Cleodil:''' We are free! My lord Kalenz, from this day forward I and my men are your sworn followers. And there is that which you should know about the treasure the orcs seek...<br />
<br />
'''Kalenz:''' I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.<br />
<br />
====Multiplayer====<br />
'''Narrator:''' From now on the elves will be able to recruit shamans.<br />
<br />
===Shurm Dies===<br />
'''Shurm:''' I am ashamed to die at the hands of tree-shaggers!<br />
<br />
'''Killer:''' When you meet your kin in the dry hells, tell them you perished at the hands of Kalenz’s elves!<br />
<br />
===Victory Dialogue===<br />
====Prisoners Not Free====<br />
'''Kalenz:''' Without their leaders, the saurians flee in panic. Let us free the treasury’s garrison before they can find it in them to rally and return.<br />
<br />
'''Cleodil:''' We are free! My lord Kalenz, from this day forward I and my men are your sworn followers. And there is that which you should know about the treasure the orcs seek...<br />
<br />
'''Kalenz:''' I accept your service gratefully, for I will need every sword and bow and spell with which to defeat these invaders. There will be time for talk later; now, we must fight.<br />
<br />
====Continue====<br />
'''Kalenz:''' We have defeated the saurians and freed the garrison, and that is no small thing... but our gold is gone.<br />
<br />
'''Cleodil:''' The saurians happily carried away the treasury gold, but they had come here looking for something more specific... some individual object they called ‚Äòdastone’. I am sorry, my lord Kalenz, I could not understand their distorted speech very well.<br />
<br />
'''Elf:''' The war with the Orcs goes poorly. The Ka’lian will need that gold back to buy arms and food, to hire artisans, to support its armies.<br />
<br />
'''Kalenz:''' We will hunt down those saurians and retrieve our gold. More, we must teach them that it is lethal folly to raid us, else they will plague us like rats.<br />
<br />
==Scenario 5: The Saurian Treasury==<br />
===Story Text===<br />
Elvish scouts found the trail of the Saurian war party without difficulty. The way back to the saurians’ treasury was clear...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' There they are. They have dumped our gold in their own treasury. We must strike quickly and leave with the gold before they can summon their full host.<br />
<br />
'''Cleodil:''' Moving so much gold is no light matter. We will need horses to bear it back home.<br />
<br />
'''Hraurg:''' The elves have followed ussss! We must hold the gold until reinforcements arrive.<br />
<br />
===Move to Treasury===<br />
'''Unit:''' We have reached the treasury. Guard me while I bring the pillage home.<br />
<br />
===Move to Treasure Chest===<br />
'''Narrator:''' The bearer of this chest is slowed in movement and attack by the same effect as the slow weapon special. Slow halves the damage caused by attacks and the movement cost for a slowed unit is doubled. A unit that is slowed will feature a snail icon in its sidebar information when it is selected.<br />
<br />
===Spahr Dies===<br />
'''Spahr:''' Aargh! I shall never see the bright moon’s face again!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' We have recovered our gold; it is well.<br />
<br />
'''Huraldur/Gold Carrier:''' We have recovered much more than our own treasure. These saurians would seem to have taken up robbery as a vocation!<br />
<br />
'''Spahr:''' They took all our treasure! Quickly, place ambushers on all trails from here to Wesmere. I will give 500 gold to whoever kills their leader. They must not escape.<br />
<br />
'''Kalenz:''' Turnabout is fair play. Now that we’ve retrieved the gold, let us fare swiftly back to Wesmere and bring the gold back as Cleodil wishes. The Saurians will likely be infesting the direct route, so we will detour to the north.<br />
<br />
'''Landar:''' But Kalenz, this is a boon unlooked for! With the surplus gold we could take the war immediately to the Orcs. We could come down upon them like thunder while they believe us still reeling from their invasion!<br />
<br />
'''Cleodil:''' But the Ka’lian’s gold is the Ka’lian’s. Would you have us divide our forces, some to return it to them while others attempt your thunder-stroke?<br />
<br />
'''Kalenz:''' Cleodil’s doubt is wise. Only a foolish commander divides his forces in the presence of superior numbers; to do so is to invite defeat in detail.<br />
<br />
'''Cleodil:''' Landar, thoughts that brew in hot blood are seldom well-found.<br />
<br />
'''Landar:''' It... is so. Again you speak wisdom. Very well; to the Ka’lian!<br />
<br />
==Scenario 6: Acquiantance in Need==<br />
===Story Text===<br />
To evade the saurians blocking the eastern approaches to Wesmere, Kalenz and his war-band moved to enter Wesmere Forest from a different direction...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' What’s this? It appears the orcs have surrounded a dwarvish enclave. And by the sound of the bellowing I hear, I think our old friend, Olurf, is here.<br />
<br />
'''Olurf:''' You again? Maybe ye were not completely wrong when ye predicted the orcs would attack us. We ha’ been forced from our home and are now surrounded.<br />
<br />
'''Cleodil:''' Let us give them aid — it’s clear they need it!<br />
<br />
'''Landar:''' Help them? They would not even let us pass through their land to avoid the trolls. You remember, Kalenz?<br />
<br />
'''Kalenz:''' Our enemy is the orcs, not the dwarves. Besides, the orcs are in our way. Olurf, we cannot let you have all the fun here!<br />
<br />
'''Olurf:''' For an elf, you think like a dwarf! I think I like you! WHISPER: —For an elf...<br />
<br />
===Victory Dialogue===<br />
'''Olurf:''' The orcs ha’ been defeated. My lord, we are in your debt.<br />
<br />
'''Kalenz:''' We must put aside our differences and ally against the orcish menace. Olurf, join us!<br />
<br />
'''Olurf:''' Dwarves, ally with elves? I owe ye a debt, but my kin willna’ be happy at the thought.<br />
<br />
'''Kalenz:''' There will be a big fight with the orcs in Wesmere very soon. If you can cover our flank to the north, I will pay you 400 gold.<br />
<br />
'''Olurf:''' A proper contract for good money? That’s a different matter; I’m sure I can find some o’ my people willing to fight on those terms!<br />
<br />
'''Landar:''' What? Kalenz, are you out of your mind? Surely you will not throw away 400 gold on this scheming mercenary!<br />
<br />
'''Olurf:''' Where there’s a contract, our honor is involved. We will be there to cover your northern flank or else I will return your gold!<br />
<br />
'''Cleodil:''' I sense no falsity behind his speech, my lord.<br />
<br />
'''Kalenz:''' I, too, believe him. Dwarves may be... rough... by our standards, but they are not liars. I think he knows that if he does not honor his contract, next time we will not be there to come to his aid.<br />
<br />
==Scenario 7: Elves’ Last Stand==<br />
===Story Text===<br />
The journey back to Wesmere was surprisingly uneventful, the orcs having apparently withdrawn to regroup after their defeats. Kalenz and his band returned just in time...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' The orcs have pushed us back to the Ka’lian. There is no way out. We must win here!<br />
<br />
'''Galtrid:''' This is our final stand. If they take the Ka’lian, all is lost!<br />
<br />
'''Landar:''' Galtrid, speak not of defeat. Elvenkind shall rise! Our enemies shall perish in blood and fire!<br />
<br />
'''Cleodil:''' It is a dark day indeed when elves must steel themselves with dreams of slaughter.<br />
<br />
'''Grubr:''' We’ll crush those weak elves and I’ll get da stone!<br />
<br />
'''Kalenz:''' These are hardened orc and troll veterans. Men, prepare for a long, difficult fight...<br />
<br />
'''Narrator:''' In this scenario, you may change the behavior of an allied side’s AI using a context menu brought up by clicking on the allied side’s leader.<br />
<br />
===Olurf Arrives===<br />
'''Olurf:''' Did ye think we’d let you have all the fun wi’ the orcs by yerselves?<br />
<br />
'''Landar:''' It’s not much of an army he is bringing with him, though.<br />
<br />
'''Olurf:''' Not much of an army? These are dwarves with mighty axes, each worth three of you and your silly plinking bows!<br />
<br />
'''Kalenz:''' Olurf, is that all the dwarves you could find? Was the gold not enough?<br />
<br />
'''Olurf:''' They are no’ fighting for gold, they’re here for the fun. I’d ha’ brought a lot more if my men ha’ all kept quiet about helping elves! But the rest o’ my clan should join us in a few days.<br />
<br />
'''Landar:''' In a few days? That’s too late! We want our gold back!<br />
<br />
'''Olurf:''' Sure, minus expenses.<br />
<br />
'''Landar:''' What expenses?<br />
<br />
'''Olurf:''' It’s an ancient dwarvish custom to buy the warriors a few drinks before the battle... So minus expenses that’s about even.<br />
<br />
'''Landar:''' That explains why they are so reckless in battle...<br />
<br />
'''Kalenz:''' ... Enough, gentlemen, we have a battle to fight!<br />
<br />
===Turn 12===<br />
'''Kalenz:''' It’s Olurf! He made it!<br />
<br />
'''Narrator:''' Where do you want Olurf to deploy?<br />
<br />
In the forested hills on the west bank of the river Telfar?<br />
<br />
Or on the east bank of the river in the Karmarth Hills?<br />
<br />
Choose the deployment of Olurf and his forces!<br />
<br />
''Forested hills on the west bank of the river Telfar''<br />
<br />
''The Karmarth Hills''<br />
<br />
===Ask Galtrid===<br />
'''Galtrid:''' Kalenz, though very young you have been most tested in battle of any of us. Will you take the command of all our troops?<br />
<br />
'''''Kalenz:''' You do me great honor. I will strive to be worthy of it.''<br />
<br />
'''''Kalenz:''' You do me great honor, but I am not yet ready for this.''<br />
<br />
===Enemies Flee===<br />
'''Orc/Troll:''' Flee! They have broken us!<br />
<br />
'''Landar:''' Hunt them down and kill every single one of them!<br />
<br />
'''Cleodil:''' It's not wise to bring a wounded dear in a desperate situation. Let them flee so they can tell about their defeat.<br />
<br />
'''Galtrid:''' She is right. Don't let them lure you away from the Ka’lian, preparations for when more of them arrive return must be done.<br />
<br />
===Victory Dialogue===<br />
'''Galtrid:''' At last! The orcs are defeated.<br />
<br />
(Pirror appears)<br />
<br />
'''Pirror:''' The elves have beaten us and they did not use da stone. Maybe they don’t have it? Great Chief will not like bad news!<br />
<br />
(Pirror runs away)<br />
<br />
'''Galtrid:''' Kalenz, we are again in your debt. You returned just in time.<br />
<br />
'''Kalenz:''' And we have what’s left of the elvish treasury with us!<br />
<br />
'''Landar:''' Perhaps the gold will our word weight with the council.<br />
<br />
'''Narrator:''' Kalenz/Landar has left the recovered gold into the elvish treasury. You will start the next scenario with a preset amount.<br />
<br />
===Time Runs Out===<br />
'''Kalenz:''' The orcs are not defeated, and our troops and supplies are exhausted. This is the end!<br />
<br />
===Truugl Dies===<br />
'''Truugl:''' Aargh! I should have stayed in the mountains instead of joining the orcs!<br />
<br />
===Mordrum Dies===<br />
'''Mordrum:''' Orcs, death is all you will find in this forest!<br />
<br />
===Grubr Dies===<br />
'''Grubr:''' I die without getting da stone?<br />
<br />
===Eradion Dies===<br />
'''Killer:''' Be grateful, tree-shagger, for I have spared you the pain of seeing your precious citadel burned and razed.<br />
<br />
'''Eradion:''' Galtrid, my friend. Do not let my death be in vain. Destroy these foul orcs, and sing for me in the green woods when we have won.<br />
<br />
'''Galtrid:''' We shall avenge you tenfold!<br />
<br />
'''Killer:''' Dead he is. Too quick. His screams were sweet.<br />
<br />
'''Elf:''' Let us pursue the orc who murdered $unit.name|!<br />
<br />
'''Galtrid:''' No, don’t leave your formation. An elf was slain by beast. What does it matter which beast it was? We must kill them all.<br />
<br />
==Scenario 8: Council of Hard Choices==<br />
===Story Dialogue===<br />
'''Lady Dionli:''' Kalenz, you have won a great victory! Wesmere is safe. But... for what cause have you invited a dwarf to the elvish council? This is most unusual!<br />
<br />
'''Kalenz:''' My lords, this is Olurf. He and his dwarves have fought by our side and have well earned a place in this meeting. The war that comes upon us must be met by all in Wesnoth; Elves, Dwarves and Humans.<br />
<br />
'''El’Isomithir:''' Leave the Humans out of this. King Haldric has broken the treaty we signed with him eleven years ago, and has sent back all our emissaries. When he arrived on our shore he was very humble, but now his arrogance knows no bounds. He believes the Orcs will not dare to fight him.<br />
<br />
'''Kalenz:''' My lords, the Orcs have been pushed out of Wesmere, but they are far from defeated. We must take the fight to them, recover our lost lands and smash their great horde beyond possibility that it will threaten us again.<br />
<br />
'''Legmir:''' too many elves have died already. To take the war to the Orcs, we would have to risk all our remaining fighters on one throw. And we are not as skilled in fighting outside our forests. We have already shown the Orcs that attacking us is folly; the prudent course would be to rebuild our strength.<br />
<br />
'''Landar:''' Those of us who follow Kalenz have shown it can be done. We have been fighting ever since we were forced out of our home country, in all kinds of lands. And, we are willing to die in order to defeat foul orcs!<br />
<br />
'''Lady Dionli:''' Our answer is still no. Prepare our defenses as best you can, but do not renew offensive war. This is the council’s decision.<br />
<br />
====Aftermath====<br />
After leaving the council, our friends talked in private...<br />
<br />
'''Kalenz:''' Perhaps you were wiser than I, Landar. Had we divided our forces, we would not be bound to inaction now.<br />
<br />
'''Landar:''' And our home? How do we free Lintanir without bringing war to orcs?<br />
<br />
'''Cleodil:''' I too am troubled by the council’s passivity. But it was not our decision to make.<br />
<br />
'''Kalenz:''' This is madness! The Orcs will but regain their strength and attack again, if we give them the time! We must have some other sort of help. Olurf, can we perhaps make a war-pact with the Dwarves?<br />
<br />
'''Olurf:''' I dinna’ think it can be, Kalenz. My people are too suspicious of you Elves. But it may be there is something else we can do. I ha’ heard tale of a powerful mage in the mountains who helped our people before. Maybe he will aid us again.<br />
<br />
'''Kalenz:''' And where do we find this mage, if he exists?<br />
<br />
'''Olurf:''' It willna’ be easy. He lives in the mountains of Thoria and he never helps anyone for free. Thoria is very dangerous, especially for elves. Even dwarves and trolls dinna’ go there lightly.<br />
<br />
'''Kalenz:''' I think the Orcs will be in no position to attack us for some time. Maybe we should go see this mage. Olurf, can you take us there?<br />
<br />
'''Olurf:''' I think I can. But dangerous this will be!<br />
<br />
'''Kalenz:''' Very well. We shall leave our best troops and gold here in case the Orcs attack Wesmere again.<br />
<br />
''This is the end of Chapter Two.''<br />
<br />
''Chapter Three can be started from the multiplayer lobby in order to continue the campaign. Your recall list is saved persistently and will be reloaded then.''<br />
<br />
==Scenario 9: Bounty Hunters==<br />
===Story Text===<br />
''The Legend of Wesmere, Chapter two''<br />
<br />
''This multiplayer campaign is best be played after finishing chapter one, since the recall lists of that scenario will be reloaded.''<br />
<br />
Chapter two, Part one: The book of Crelanu<br />
<br />
Believing that Wesmere’s seeming safety might prove a costly illusion, Kalenz, Landar and Olurf left enough troops and resources to guard it strongly before starting off on the long and dangerous trip to the great mage of Thoria. They would soon find that peril was closer than they had reckoned.<br />
<br />
===Introductory Dialogue===<br />
'''Huurgh:''' Yess! It’s the elves who stole our gold! The bounty is mine!<br />
<br />
'''Shhar:''' I saw them first, fool! The bounty is all mine.<br />
<br />
'''Olurf:''' What are they talking about?<br />
<br />
'''Landar:''' It would seem the Saurians put a bounty on our heads for having the effrontery to take our gold back after they stole it. Are you interested?<br />
<br />
'''Olurf:''' No, but my axe is interested in some saurian heads! They ha’ been too friendly with the Orcs for my liking!<br />
<br />
'''Kalenz:''' Remember, we are here on a mission. We will fight these saurians if we must, but our mission is to get to Thoria.<br />
<br />
'''Landar:''' They are far too much to risk a confrontation, let's cross the river!<br />
<br />
'''Olurf:''' We can outrun them in the woods and mountains beyond the north shore. But crossing the river without a bridge? We dwarves know water is a very dangerous thing!<br />
<br />
'''Cleodil:''' Indeed, this river is, I believe, Arkan-Thoria. There are fell legends about it. May be they are but children’s tales... Still, be very careful when you cross it.<br />
<br />
'''Kalenz:''' You speak my thought, Cleodil. Close in behind me; I’ll guard you from harm myself. Look to your weapons as we cross, all! And be wary.<br />
<br />
'''Narrator:''' Before Kalenz left the Ka’lian he had ordered $left_behind_kalenz to stay and guard it. <br />
<br />
''Kalenz is able to recruit dwarves from now on.''<br />
<br />
===Find the Monsters===<br />
'''Unit:''' The legends are true! Sea creatures are upon us!<br />
<br />
(Cuttle Fish appears)<br />
<br />
They are coming at us from all sides!<br />
<br />
(On easy, another Water Serpent appears)<br />
<br />
Watch for the serpent!<br />
<br />
===Victory Dialogue===<br />
'''Moved Unit:''' We made it. Onwards to Thoria!<br />
<br />
'''Olurf:''' At last!<br />
<br />
'''Landar:''' We’ll need to settle things with these saurians once and for all!<br />
<br />
'''Cleodil:''' Hasn’t enough blood been shed? I think we can compose matters with them after the threat of the orcs has been met.<br />
<br />
==Scenario 10: Cliffs of Thoria==<br />
===Story Text===<br />
Leaving Arkan-Thoria behind, Kalenz and his band ventured into the dangerous mountains of Thoria...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' I can hardly see with all that mist around, but I can sense danger.<br />
<br />
'''Olurf:''' Told ye it would be no picnic excursion, elf-boy. Are ye lily-livered to continue?<br />
<br />
'''Kalenz:''' Gentlemen, don’t squabble. We cannot go back now. But be watchful; I don’t like the feel of this country one bit.<br />
<br />
'''Cleodil:''' I, too, feel we are in great danger.<br />
<br />
'''Kalenz:''' Cleodil, stay close to me. If there is anything real behind this aura of dread, likely your keen senses will find it first and I will want to know what you discover immediately.<br />
<br />
===Find Yetis===<br />
'''Kalenz:''' Watch out!<br />
<br />
'''Moved Unit:''' It’s... it’s monstrous!<br />
<br />
'''Cleodil:''' I sense no malice in it; we are the interlopers here. Spare it if you can.<br />
<br />
'''Kalenz:''' Do as Cleodil says. We have enemies sufficient without provoking new ones.<br />
<br />
===Victory===<br />
'''Kalenz/Landar/Olurf:''' Onwards!<br />
<br />
'''Olurf:''' Yer doing pretty well, elf-boy!<br />
<br />
===Victory Dialogue===<br />
'''Cleodil:''' There is some greasy-looking smoke rising ahead of us! Kalenz... my lord... I feel something terribly wrong is happening!<br />
<br />
'''Olurf:''' Crelanu’s place should be close now, as I remember. Quickly, this way!<br />
<br />
==Scenario 11: Battle of the Book==<br />
===Story Text===<br />
Quickening their pace, the elves and dwarves raced towards the smoke...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' Looks like your mage friend is in trouble. There is a horde of drakes attacking him!<br />
<br />
'''Kalenz:''' Indeed. Before he can aid us, we will have to aid him.<br />
<br />
'''Aquagar:''' Fools! The book will be mine!<br />
<br />
'''Cleodil:''' There... I sense magic emanating from that stone keep east of the lake. That is where we will find the mage.<br />
<br />
===Crelanu Is Seen===<br />
'''Crelanu:''' I sense a presence that is not one of Aquagar’s creatures. Who are you, and what is your purpose here?<br />
<br />
'''Cleodil:''' That, I think, must be the mage of which Olurf spoke. But he is not the one I sensed as we approached this place...<br />
<br />
'''Landar:''' I feel the shadow of destiny on my soul. There is something I am fated to do here, but I know not what.<br />
<br />
'''Kalenz:''' If you are the mage Crelanu, we have come to seek your help.<br />
<br />
'''Crelanu:''' I am Crelanu... but if you want my help you must begin by helping me, for I am besieged here and in no state to aid anyone else.<br />
<br />
'''Landar:''' Ahhh. A fight! Perhaps this is my fate. Come, Kalenz, let us make a rescue.<br />
<br />
===Aquagar Dies===<br />
'''Aquagar:''' I die, but I will not go unavenged! Cursed will you be Kalenz! You will never find lasting peace in all your years. You will lose your dearest. And you, Crelanu, your book will bring woe on you and haunt all its future owners to their graves! This will be the price for slaying me, Aquagar, great drake wizard of Morogoth.<br />
<br />
'''Olurf:''' Some scary fellow this Aquagar thinks he is! Come now, I think Crelanu owes us some drinks.<br />
<br />
===Crelanu Dies===<br />
'''Kalenz:''' There goes our last hope!<br />
<br />
==Scenario 12: Revelations==<br />
===Story Dialogue===<br />
'''Crelanu:''' So you are the ones who defeated Aquagar and his drakes. Olurf, I know you; you were here before when we were both much younger. But Elves never come to Thoria. Yet these are no ordinary times for this land. I know all; I have foreseen this would happen.<br />
<br />
'''Olurf:''' This is Kalenz, leader of the elves. I have brought him here to ask for your advice and your aid in dealing with the orcs.<br />
<br />
'''Crelanu:''' Elves, you have fought valiantly and have won a great victory at the forest of Wesmere. Yet the forces ranged against you are not yet defeated. Indeed, they grow stronger every day. You contend against destiny. But for the moment you have diverted the orcs’ attention.<br />
<br />
'''Kalenz:''' What do you mean, ‚Äòdiverted their attention’?<br />
<br />
'''Crelanu:''' You cannot even imagine it. Why do you suppose orcs came all the way here to attack you?<br />
<br />
'''Landar:''' Because they are orcs! Look old man, can you help us beat them or not?<br />
<br />
'''Crelanu:''' You must be Landar. Very brave, but also very brash.<br />
<br />
'''Kalenz:''' Landar is brash, but he does speak plainly why we came here. I do not understand what you are talking about, either. Olurf tells me you are very wise, but only help for a price. We will pay any price within our power; just name it.<br />
<br />
'''Cleodil:''' Are you saying the orcs attacked us looking for something?<br />
<br />
'''Crelanu:''' Yes, that is what I am saying.<br />
<br />
'''Cleodil:''' It makes sense now. The Saurians were asking about a dastone, and also after we won in Wesmere there was an Orc mumbling something about a dastone...<br />
<br />
'''Crelanu:''' It’s not a dastone, it’s the stone: They mean the Ruby of Fire...<br />
<br />
'''Kalenz:''' What’s that, and what does it have to do with us?<br />
<br />
'''Crelanu:''' It’s the source of your troubles. It is a very powerful magical artifact. The tyrant Haldric has it, but he has fooled the orcs into believing that the elves are hiding it. But now, they suspect they have been fooled. Haldric and his people will pay for his arrogance.<br />
<br />
'''Kalenz:''' Hmm... You seem to love king Haldric even less than the elf-lords of the Ka’lian do... How do you know all this of him?<br />
<br />
'''Crelanu:''' I once counted Haldric a friend, but he was the one who banished me from Wesnoth. He charged me with trying to steal the Ruby, seeking its power for myself... but the truth is that the Ruby is warping Haldric’s mind, making him ever more surly and suspicious of those he once counted allies. Anyone can wield the Ruby in battle when his anger merges with the fiery nature of the gem, but only a true master of magic, or one who is uncommonly pure in heart, can safely handle it outside of battle. Unshielded, its magical radiance changes Haldric a little every time he comes close to it.<br />
<br />
'''Kalenz:''' So the orcs will, seeking the Ruby, now attack the humans?<br />
<br />
'''Crelanu:''' Yes. But after they win, your people will be next. And after you, the dwarves.<br />
<br />
'''Landar:''' Don’t worry overmuch about us. It is clear you have troubles of your own.<br />
<br />
'''Kalenz:''' We are grateful for this counsel. But can you help us directly? Is there a way to stop the orcs?<br />
<br />
'''Crelanu:''' You cannot defeat them with the forces you can now muster. You can only gain time, in the hope that you can use it to grow strong again.<br />
<br />
'''Kalenz:''' How? Don’t tell me we had to fight the saurians, cross Arkan-Thoria, contend against the river monsters, and fight trolls and yetis to come here for nothing!<br />
<br />
'''Crelanu:''' You need to kill their Great Chief and make it look like he was murdered by orcs. That way the orcs will start a civil war for succession, for many yearn to take their Great Chief’s place. You will be safe until a new leader arises strong enough to unite them again.<br />
<br />
'''Olurf:''' Kill an orcish Great Chieftain? But he’s guarded better than a troll hole!<br />
<br />
'''Crelanu:''' Indeed, it will not be at all easy. But maybe I can help you...<br />
<br />
'''Kalenz:''' But you want something in return...<br />
<br />
'''Crelanu:''' It is as you say. These drakes were after my book. This book has all the magic and spells I know in it. They are very powerful, but the one enemy they cannot defeat is old age. The knowledge tempts me to prolong my life by evil and dark means... But this is the work of my life and I can no more destroy it than I could slay my own child. Aquagar is slain, but more will come. One of my allies has betrayed me, and now too many know of this book.<br />
<br />
'''Kalenz:''' If you come with us, we will protect you...<br />
<br />
'''Crelanu:''' No, my time is done... But the charge I lay on you, Kalenz, is to take my book and keep it from unworthy hands. Find someone to hold it who will not be corrupted by its power. And then find someone worthy not merely to hold it, but to use it!<br />
<br />
'''Landar:''' If your book is as powerful as you say, why not use it against the orcs?<br />
<br />
'''Crelanu:''' Because the book is like the Ruby of Fire. Any fool can use the magic in the book, but only a master can vanquish the lust for power that it will bring out in him. He who fails will turn into something like Haldric, or worse...<br />
<br />
'''Kalenz:''' Cleodil is pure in heart. Perhaps she can guard your book without being corrupted by its secrets...<br />
<br />
'''Cleodil:''' I am sure all these secrets are far beyond my art. My art is the healing kind and I...<br />
<br />
'''Crelanu:''' There is no other option.<br />
<br />
'''Kalenz:''' Very well, suppose Cleodil accepts the guardianship of your book. How will you then help us slay the orcish Great Chief?<br />
<br />
'''Crelanu:''' There is a way, but it will be very dangerous. Two of you must enter the orcish camp by stealth and kill the Great Chief. There is a potion that will make you invisible for some time.<br />
<br />
'''Kalenz:''' The elves have legends of such things. I suppose you have this potion, then?<br />
<br />
'''Crelanu:''' Indeed I do, but it is perilous to use. It is made from the eyes of a powerful undead lich. It will make you invisible, but it is likely also to have undesirable effects, some temporary, some permanent!<br />
<br />
'''Cleodil:''' No! This is too dark and dangerous! I fear for you, Kalenz! I... would not see you come to harm.<br />
<br />
'''Kalenz:''' What undesirable effects?<br />
<br />
'''Crelanu:''' Your physical strength will decrease, though in return you will be able to use magic more easily and powerfully. Cleodil will show you. But the real danger will be the touch of the lich’s evil nature stealing through your veins. You will need to fight and master this evil in yourself, else you might slowly turn into a lesser demilich yourself. This is why you must take only a small dose and finish the job quickly. Delay and you will fail in your mission; take too large a dose, and you will become as the lich was.<br />
<br />
'''Kalenz:''' It is a dark and desperate course you set before me, but I see no other way; we must stop the orcs. As leader I cannot ask my men to run a risk I will not take myself, so I will be one of the two who will go to kill the Great Chief. But I will not compel anyone else to come with me, not at peril of being overwhelmed from within by evil magic. Does anyone volunteer?<br />
<br />
'''Landar:''' I will come with you. We shall not fail!<br />
<br />
'''Crelanu:''' This does not seem the wisest of choices.<br />
<br />
'''Kalenz:''' Landar may be impetuous, but he is a great fighter and my trusted friend. We should be about our task now, I think. Crelanu, your book will be safe with us. Cleodil will guard it until we find a worthy keeper.<br />
<br />
'''Crelanu:''' Come, I will give you and Landar the potion and show you a safe point to cross the river.<br />
<br />
==Scenario 13: News from the Front==<br />
===Story Text===<br />
With Crelanu’s book in hand, Kalenz and his band began the long journey south to the Ka’lian...<br />
<br />
===Introductory Dialogue===<br />
'''Landar:''' Oh, no, I forgot my dose of Crelanu’s invisibility philter. I’ll go back and get it. I’ll catch up with you later!<br />
<br />
'''Olurf:''' Maybe some of my dwarves can escort you...<br />
<br />
'''Kalenz:''' Go, Landar, but be careful. We need you.<br />
<br />
'''Narrator:''' Some weeks later, as Kalenz and his companions were working their way southwards from the high peaks of the Heart Mountains into its foothills...<br />
<br />
(Hello scout)<br />
<br />
'''Eonihar:''' At last I have found, you alive and well! We need you back at once! The orcs have attacked the humans.<br />
<br />
'''Kalenz:''' This means we are safe for the time being, no?<br />
<br />
'''Eonihar:''' What’s more, King Haldric is dead. His successor wants to renew the treaty of alliance and has asked for our help.<br />
<br />
'''Landar:''' How convenient! Now they need our help, they come running!<br />
<br />
'''Kalenz:''' Landar! You’re back! All is well?<br />
<br />
'''Landar:''' Yes, I have the philter of invisibility.<br />
<br />
'''Kalenz:''' We face a difficult choice. I know humans did not help us when the orcs attacked, but the orcs are everybody’s enemy. When humans fall, we’ll be next.<br />
<br />
'''Eonihar:''' The orcish forces are encamped south of the Great River, and have surrounded the fortified human settlement at Tath. The humans are sending all their forces there. We need to decide whether we will help them or not.<br />
<br />
'''Kalenz:''' Go tell the council and the human king that we will be there! Now, let’s hurry!<br />
<br />
==Scenario 14: Human Alliance==<br />
===Story Text===<br />
Chapter two, Part two, The Alliance<br />
<br />
With the human-elf alliance revived, our heroes hurried to the battlefield...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Tremble, orcs! The vengeance of the Elves is upon you!!<br />
<br />
'''Aldar:''' So it is true! The elves have come to our aid!<br />
<br />
'''Olurf:''' Hey! Do I look like an elf?<br />
<br />
'''Landar:''' I can scarce believe I am fighting besides these betrayers.<br />
<br />
'''Cleodil:''' We cannot be choosy about our allies when our need is dire.<br />
<br />
'''Kalenz:''' Indeed not. Save your anger for our enemies, Landar.<br />
<br />
'''Landar:''' I shall. But when our need is not so dire, there must be a reckoning...<br />
<br />
'''Tan-Grub:''' An elven army to the north? And they have dwarves with them? We must defeat them in detail before they combine, which means attacking before our reinforcements arrive. Maybe we can beat the humans before the elves can intervene. Overrun city and castle!<br />
<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
(Hello scout)<br />
<br />
'''Aldun:''' General Aldar has received your message. He asks that you engage the orcish reinforcements from the north, preventing them from joining with their fellows here. Those fresh troops must not be allowed to enter the battle! Our reinforcements should arrive in a few days.<br />
<br />
'''Kalenz:''' Very well... But have you any word of the elvish troops marching to join us? We are too few to defeat the enemy without them.<br />
<br />
'''Aldun:''' We have no news from the Ka’lian.<br />
<br />
===Orcish Reinforcements===<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Aldar:''' More of them arrive.<br />
<br />
'''Orcish Warlord:''' Our wolves’ teeth will crack their bones! Attack!<br />
<br />
'''Orcish Warlord II:''' Blood and steel! Hunt the worms down and crush them!<br />
<br />
===Orcish Reinforcements II===<br />
'''Narrator:''' The brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Orcish Warlord III:''' Har har har!<br />
<br />
===Elvish Reinforcments===<br />
'''Elf:''' Kalenz! We come to fight beside you!<br />
<br />
'''Kalenz:''' Where is the rest of the elvish army? They were promised and should be here!<br />
<br />
'''Elf:''' The Great Council has decided it was too risky to send troops here. But some of us dissented and have come to fight beside you.<br />
<br />
'''Landar:''' That is well! If the Ka’lian is too fearful or blind to see what is needed, we must do it ourselves.<br />
<br />
'''Cleodil:''' It is not well that we have become so divided as this.<br />
<br />
'''Kalenz:''' No, it is not. But if we do not defeat these orcs here and now our divisions will all be moot. I will take every sword-arm I can get and be glad of them. <br />
<br />
===Time Over===<br />
'''Kulrad:''' I see foul orcs to be ridden down! Charge!<br />
<br />
'''Orc Leader:''' More of the cursed horse-pokers!! Run, let’s get out of here!<br />
<br />
'''Narrator:''' The not-at-all-brazen cry of a war-horn is heard in the distance.<br />
<br />
'''Kalenz:''' We have thwarted the Orcs once again!<br />
<br />
'''Cleodil:''' And we revived the alliance with the Humans, which is no small thing.<br />
<br />
'''Kalenz:''' Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.<br />
<br />
'''Olurf:''' A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.<br />
<br />
'''Aldar:''' The King is here! Hail Haldric II, King of Wesnoth!<br />
<br />
===Enemeis Defeated===<br />
'''Aldar:''' This is only a pause in their onslaught. Reform, men, and bind your wounds as you may. They’ll be back.<br />
<br />
'''Kalenz:''' We have thwarted the Orcs once again!<br />
<br />
'''Cleodil:''' And we revived the alliance with the Humans, which is no small thing.<br />
<br />
'''Kalenz:''' Indeed it is not. As always, Cleodil, you speak with the wisdom and care that befits a healer. That is a good reminder for those who must walk the path of steel and warfare, and touches my heart.<br />
<br />
'''Olurf:''' A good fight against foul enemies. These orcs make a dwarf’s hackles rise; I might even fight them for free, next time.<br />
<br />
'''Aldar:''' The King is here! Hail Haldric II, King of Wesnoth!<br />
<br />
===Aldar Dies===<br />
'''Aldar:''' Tath will fall! We have failed!<br />
<br />
===Grol Dies===<br />
'''Grol:''' I die? Great Chief never said anything about fighting elves and dwarves!<br />
<br />
==Scenario 15: The Treaty==<br />
===Story Dialogue===<br />
'''Harldric II:''' Friends, today we have won a great victory, though it lost us good men. Let this be the beginning of a new alliance between our people.<br />
<br />
'''kalenz:''' King Haldric II, I am very pleased to hear these words. We are facing dangerous adversaries. We intend to put an end to this threat and we will welcome any ally against it.<br />
<br />
'''Landar:''' What? We cannot trust these humans! Where were they when we fought the orcs alone? This King is bound to betray us just as his father did!<br />
<br />
'''Aldar:''' Silence! How dare you talk this way to the King!<br />
<br />
'''Haldric II:''' Calm down, Aldar! The elf is right to reproach us. My father did not help when the orcs attacked you. But my father is dead. There are a lot of things my father did that I can not understand; he grew suspicious and strange in his last days. But <i>I</i> am the King of Wesnoth now, not my father! And it is my intention to renew our alliance by signing a new treaty here, with you.<br />
<br />
'''Kalenz:''' The King speaks wisdom. We cannot undo the past. And we need each other to fight the orcs. I will sign the treaty on behalf of the Elves.<br />
<br />
''(Historical note: In Sceptre Of Fire, the beginning of which is dated 25YW, it is said that this conversation took place ten years ago. So this has to be 15YW. Beware of changing the chronology of this scenario without tweaking SoF as well.)''<br />
<br />
'''Cleodil:''' Your father had a certain stone, the Ruby of Fire. Do you still have it?<br />
<br />
'''Haldric II:''' How is it that you know about the Ruby of Fire?<br />
<br />
'''Cleodil:''' We have learned, oh King, that the energy suffusing the Ruby can have evil effects on its wielders. It may well be this was the reason your father grew closed in upon himself. For your own sake and that of your kingdom, we advise you to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
<br />
'''Haldric II:''' Yes... this would explain many things. It shall be as you say, and I am grateful for the warning.<br />
<br />
'''Kalenz:''' Now that we have signed the Treaty, let us put it into action. We will take the fight to the orcs before winter falls; we need you to demonstrate against them, drawing them away from the roads north. Can we count on you?<br />
<br />
'''Haldric II:''' I am not sure... My late father did not pay too much attention to military matters, and we have already lost very many men...<br />
<br />
'''Landar:''' I knew it! I always told you we stand alone!<br />
<br />
==Scenario 16: The Chief Must Die==<br />
===Story Dialogue===<br />
Chapter three<br />
Part one<br />
<br />
With the battle of Tath over, Kalenz and Landar knew the time had come to carry out Crelanu’s dangerous but necessary plan. Meanwhile Cleodil had, reluctantly, been training Kalenz in a selected few of the secrets of Crelanu’s book...<br />
<br />
'''Cleodil:''' I have taught you all that I dare. My lord... Kalenz... I pray you come back safely. My heart aches when I think of you going into such danger as this. It is peril not merely to your body, but to the essence of yourself.<br />
<br />
'''Kalenz:''' Cleodil...<br />
<br />
'''Cleodil:''' I do not think I could bear your death. Still less could I bear the corruption of your soul; the grief would ruin me.<br />
<br />
'''Kalenz:''' My eyes are open. To the danger, and... to you. You glow like a star in the night, Cleodil. You will be my guide out of darkness.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Here we are at last. Landar, are you sure you want to go through with this?<br />
<br />
'''Landar:''' Absolutely. Let’s do it!<br />
<br />
'''Kalenz:''' We need to kill the Great Chief and get out before the effect of the philter ends. Time to drink it down now!<br />
<br />
(Fancy effects)<br />
<br />
'''Kalenz:''' This feels passing strange! Landar, remember to stay far from the wolves —they may be able to smell us.<br />
<br />
===Brurbar Dies===<br />
'''Kalenz:''' The orcish chieftain is dead! Now we must make appear he was slain by an orcish hand!<br />
<br />
===Turns Run Out===<br />
'''Kalenz:''' We are too late, the potion effects have worn off and we are visible!<br />
<br />
With our ruse revealed, the orcs will attack our forests instead of fighting among themselves.<br />
<br />
===Kalenz Reaches Signpost===<br />
'''Kalenz:''' Done!<br />
<br />
===Victory Dialogue===<br />
'''Ozul:''' The Great Chief has been murdered! Whoever did it will only get da throne over my dead stinking body!<br />
<br />
'''Tamitahan:''' I am the strongest warlord! I will be Chief!<br />
<br />
'''Gyur:''' No way anyone will steal my throne!<br />
<br />
'''Khrubar:''' This is my time and I will kill anyone who disputes it!<br />
<br />
'''Landar:''' The plan is working! Now we will take back what’s ours!<br />
<br />
'''Kalenz:''' Softly, Landar. We still have to get out of here...<br />
<br />
==Scenario 17: Breaking the Siege==<br />
===Story Text===<br />
With the orcs embroiled in a civil war, Kalenz seized the chance to take back his beloved home. Reports had been arriving of an enclave of Northern Elves yet holding out against the orcish invaders. It was quickly decided to send a force to their aid. But harsh winter weather descended while it was en route...<br />
<br />
===Introductory Dialogue===<br />
'''Kior-Pur:''' I see troops coming from the south! It must be that our army has beaten these elves and humans and will now help us crush these remaining elves!<br />
<br />
'''Uradredia:''' Our defenses are stretched thin. Men, prepare to face another orcish attack!<br />
<br />
'''Kalenz:''' The North Elves still stand. Prepare for battle!<br />
<br />
===Orcish Reinforcements===<br />
'''Kior-Pur:''' The elves are attacking us! Reserves!<br />
<br />
===Kior-Pur Dies===<br />
'''Kalenz:''' Before you die, know that you lost in Wesmere, you lost at Tath, you will lose here and that your Great Chief is dead!<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' The North Elves are now free!<br />
<br />
'''Uradredia:''' Our thanks to you, Kalenz, son of Kliada. Our troops are at your command.<br />
<br />
==Scenario 18: Hour of Glory==<br />
===Story Dialogue===<br />
'''Cleodil:''' Kalenz, your mission is complete. The orcish Great Chieftain is dead and you have recaptured your home. Yet I sense there is turmoil in your mind...<br />
<br />
'''Kalenz:''' It is indeed as you say, Cleodil. It is that potion that gnaws at me. I cannot enjoy our victories, nor can I rest. I am fighting it every single moment.<br />
<br />
'''Cleodil:''' Crelanu warned us this might occur...<br />
<br />
'''Kalenz:''' There was no other choice. Even if we die, it was worth it.<br />
<br />
'''Cleodil:''' You will not die. You must fight it. I have faith in you Kalenz... beloved... You will overcome and master it. It will be hard and painful, but you will beat the potion. It is Landar who truly concerns me...<br />
<br />
'''Kalenz:''' He seems to handle it better than do I...<br />
<br />
'''Cleodil:''' It does seem so, Kalenz. But I fear things may not be as they seem. Landar’s mind has become dark and clouded to my healing senses.<br />
<br />
'''Kalenz:''' I understand too well what that may portend, beloved, but I do not wish to believe it. Landar is my friend, near as dear to me as you are.<br />
<br />
'''Cleodil:''' Some dwarves have been found dead in our camp. Landar is extremely unfriendly towards them, and ill-feeling is growing. I think the dwarves will leave us soon.<br />
<br />
'''Kalenz:''' I will try to mend matters between them...<br />
<br />
'''Cleodil:''' I see I cannot convince you. Go, do as you must; but be careful Kalenz, for I fear for us all...<br />
<br />
==Scenario 19: Costly Revenge==<br />
===Story Dialogue===<br />
But Kalenz failed to persuade the dwarves. The dwarves left, and Landar insisted the elves must march on the empire of the Saurians...<br />
<br />
'''Cleodil;''' Kalenz... the shydes and druids are not happy with this. The saurians are already beaten, and there is too much hate in Landar’s heart. Something is not right here.<br />
<br />
'''Kalenz:''' I am not entirely easy with this myself, Cleodil. But there is something to what Landar says; the wide green world must know there is a price, a heavy price for raiding in the forest of Wesmere.<br />
<br />
'''Cleodil:''' Then you who walk the earth path and carry steel can collect that price. Those on the faerie path will not be with you. Not this time.<br />
<br />
'''Kalenz:''' We do as we must.<br />
<br />
===Introductory Dialogue===<br />
'''Elf:''' We have finally reached Saurgrath, their capitol. Remember whose side they have taken in the war against us.<br />
<br />
'''Landar:''' Now is our chance to finish them off...<br />
<br />
'''Kalenz:''' I fear this will be a bloodbath...<br />
<br />
'''Landar:''' Destroy them, root and branch. Burn out their homes. Let none remain alive!<br />
<br />
'''Narrator:''' Kalenz is not able to recruit or recall shamans or any of their advancements in this scenario.<br />
<br />
===Capture a Village===<br />
'''Elf:''' These are but eggs and hatchlings.<br />
<br />
'''Landar:''' Do not spare them. They will only foul our forests anew when they get their growth.<br />
<br />
'''Saurian:''' They even shatter our eggs!<br />
<br />
'''Anduilas/Elf:''' But... to kill their young? Are we to go that far?<br />
<br />
'''Kalenz:''' Stay. You need not have the blood of children on your hands, and I shall not.<br />
<br />
'''Landar:''' Perhaps you are too tender-minded to do what must be done, but many of us are not.<br />
<br />
'''Kalenz:''' I will not set elf against elf. But, Landar, I fear you are storing up a dreadful price for yourself.<br />
<br />
'''Landar:''' Stand aside. I will do what is needful.<br />
<br />
'''Saurian II:''' Their revenge is terrible! I fear for our kind.<br />
<br />
'''Saurian Leader:''' Don’t flee. We cannot abandon our capitol.<br />
<br />
===Victory Dialogue===<br />
'''Kalenz:''' That was the last. A bitter day’s work, and no memory to be proud of.<br />
<br />
'''Landar:''' WHISPER: A shame we missed the opportunity to rid the forests of dwarves, as well.<br />
<br />
==Scenario 20: Council Ruling==<br />
===Story Dialogue===<br />
With the once mighty Saurian empire destroyed, saurians had been reduced to scattered bands lurking in waste places. But the Elves still had problems of their own...<br />
<br />
'''Legmir:''' Kalenz, the council has called you here to demand that you apologize for your actions. You took the decision to help the humans at Tath, and hence risk further war with the Orcs; to strike at the orcs north; and last to attack the Saurians. These were decisions to be taken by the council, not by a field commander!<br />
<br />
'''Kalenz:''' With all respect my lords, we were and still are in a war. We could not spare the time to consult with you, lest our opportunities slip from our grasp and make the war longer and more costly. Besides, all our actions have been beneficial to our cause: The Orcs are now in a civil war for succession, the North Elves are free and the Saurians are no longer a threat.<br />
<br />
'''El’Isomithir:''' The council is not blind to these benefits. But, still, you cannot decide high matters of statecraft on behalf of the Elves. We cannot allow it.<br />
<br />
'''Galtrid:''' If it weren’t for Kalenz and his men, none of us would be here to argue the point today.<br />
<br />
'''Uradredia:''' I agree. What’s done is done. Let us concentrate on the future, not the past.<br />
<br />
'''Lady Dionli:''' Kalenz, the council has decided that you are to be stripped of all military authority. You may now go.<br />
<br />
'''Kalenz:''' I lay down my burden humbly and gladly. But we need to have a strong army, as the orcs will return!<br />
<br />
'''Landar:''' Cowards and traitors!<br />
<br />
==Scenario 21: Elvish Assassins==<br />
===Story Text===<br />
After the council’s decision, Kalenz and Cleodil retired in the North.<br />
<br />
Free of the pressure of war, they took delight in each other. The heart-bond they had formed amidst peril and death grew closer, and all but vanquished the remnant evil Crelanu’s philter had left in Kalenz. The two began to think of having children.<br />
<br />
But their peace was not to last. In the outer world, the blood tides were rising. And in the heart of Landar, who had once been their friend, evil was not vanquished, but festered and grew...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Kalenz begins this scenario in retirement, and is not able to recall his veteran troops.<br />
<br />
'''Galenor:''' My lord Kalenz, you are in great danger! You must leave here immediately.<br />
<br />
'''Kalenz:''' What?!<br />
<br />
'''Galenor:''' Landar has seized control of the army. He has eliminated the council and proclaimed himself High Warlord of the Elves. What is worse, there is word out that he has already ordered your assassination.<br />
<br />
'''Crintil:''' Too late! All traitors will die!<br />
<br />
'''Kalenz:''' Listen to me! We have fought and bled side by side. We must trust in each other and face the Orcs together!<br />
<br />
'''Oblil:''' Do not listen to this traitor! You have all heard the order!<br />
<br />
'''Galenor:''' You should try to reach Uradredia and the North Elves. He too, has refused to join Landar. Word is that some troops still loyal to you are heading there.<br />
<br />
===Betraying Side Attacks Enemy===<br />
'''Betrayer:''' Hold, $unit.name|! Now we fight for Landar!<br />
<br />
'''Betrayer II:''' As you command, my lord.<br />
<br />
'''Cleodil:''' You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?<br />
<br />
'''Kalenz:''' Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!<br />
<br />
'''Betrayer:''' Only Landar has the will to do what must be done to save the Elves!<br />
<br />
===Crintil/Antaril Attacks Betrayers===<br />
'''Defender:''' Hold your hand, $unit.name|! $second_unit.name| is on our side!<br />
<br />
'''Betrayer:''' I will not stand by as Kalenz betrays us to the Humans and Dwarves. We follow Landar now!<br />
<br />
'''Betrayer II:''' As you command, my lord.<br />
<br />
'''Cleodil:''' You turn on us? I cannot believe it! How has elf come to strive against elf so bitterly?<br />
<br />
'''Kalenz:''' Evil takes many forms, my love. Today we see another of its faces... and must defeat it again. Prepare to die, $betrayer|!<br />
<br />
'''Betrayer II:''' Only Landar has the will to do what must be done to save the Elves!<br />
<br />
===Move to Signpost===<br />
'''Kalenz:''' Now we must fare swiftly to the North Elves!<br />
<br />
==Scenario 22: Northern Battle==<br />
===Story Text===<br />
It was clear to Kalenz and Cleodil that there would be no sanctuary for them while Landar lived. But during their years in seclusion the fame of their deeds had only grown. Many healers and sorceresses responded to Cleodil’s call, and Kalenz found that recruits came to him as readily as if he were still High Lord in name.<br />
<br />
Kalenz’s veterans joined the host of the Northern Elves under Uradredia. Very soon, Landar’s army appeared...<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Kalenz can only recall shamans and their advancements from his former army; the rest of his men joined Uradredia before he arrived.<br />
<br />
'''Kalenz:''' Landar, listen to me! It does not have to come to this. I know about the potion. Let us help!<br />
<br />
'''Landar:''' Here is Kalenz. There can be no talk with traitors! Leave none of them alive!<br />
<br />
===Approach Landar===<br />
'''Landar:''' Things are not going well! Retreat! We will meet again, traitors!<br />
<br />
===Time Runs Out===<br />
'''Landar:''' We have yet to break their defenses! While we are getting weaker, the enemy is getting stronger! Retreat!<br />
<br />
'''Kalenz:''' We won!<br />
<br />
==Scenario 23: End of War==<br />
===Story Text===<br />
It is said that the battle with the North Elves was the beginning of the end for Landar’s revolt. But civil war smoldered on for many more years, neither side mustering enough strength to achieve a decisive victory. Until, eventually, Landar’s increasingly harsh and arrogant ways drove away many of his followers. After assembling all the troops he could, Kalenz marched against his old friend and now mortal enemy, Landar, in the forest of Gitamoth...<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Landar, let us spill no more elvish blood. Give up. We can help you!<br />
<br />
'''Landar:''' No! It all ends here!<br />
<br />
===Kalenz's Elf Kills Landar's Elf===<br />
'''Killer:''' Forgive me $unit.name|. I will sing your name in praise under the stars!<br />
<br />
'''Killed:''' We must all pass, $second_unit.name|. Make your song beautiful...<br />
<br />
===Landar's Elf Kills Kalenz's Elf===<br />
'''Killer:''' Forgive me, $unit.name|, this victory brings me no joy.<br />
<br />
'''Killed:''' Remember me to the trees, $second_unit.name|.<br />
<br />
===Landar Dies===<br />
'''Landar:''' I fall. Perhaps now I can rest!<br />
<br />
'''Kalenz:''' I am deeply grieved that it came to this, Landar. You were my best friend. I was blind to what the potion was doing to you. I was fighting it myself!<br />
<br />
'''Landar:''' I know. But you are not at fault, for I did not take just one bottle. I wanted to make sure we could kill the orcish Great Chief, so I went back for a second and drank that one, too. Now I have driven our dwarvish allies away and brought death and disaster to our own people. I have even tried to kill my own friend. I am a disgrace to elven-kind.<br />
<br />
'''Kalenz:''' It was not all your fault. Maybe the curse of Aquagar struck true, or maybe yours was the blood-price fate required of us for victory. Rest well, my friend. Rest well Landar, Hero of the Elves!<br />
<br />
==Scenario 24: Epilogue==<br />
===Story Text===<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
As Landar had wiped out the Elvish Council, Kalenz was unanimously chosen as High Lord of the Elves. North and South Elves swore allegiance to him.<br />
<br />
Kalenz reorganized the Elves so they could mobilize for war more readily. He knew that the orcish threat was not over; that the elves, through hesitation, had lost a golden opportunity to end the threat and that trouble would someday return.<br />
<br />
When Kalenz felt his work to have been done as well as it might be, he retired with Cleodil to their home in the Forest of Lintanir.<br />
<br />
Cleodil bore Kalenz children who were tall, and beautiful, and inherited in full measure both their mother’s healing gifts and their father’s talented and searching mind. In the fullness of time, after a long life full of accomplishment and love and laughter, Cleodil died after the manner of Elves, aging swiftly to a peaceful end.<br />
<br />
But Kalenz’s story was not yet over. Aquagar’s curse was fulfilled; prolonged in life by Crelanu’s philter, he outlived not only his beloved but their children. Sundered from his kin by their mortality, fleeing the reflections in their eyes of his lost beloved, he left his home and wandered for many a year across the Great Continent. Oft did he arrive unexpected at times and places when his people were in dire straits, and succor them with wisdom or magic or his bright keen blade.<br />
<br />
To learn of Kalenz’s last and perhaps greatest deeds, and those in which he was most alone, seek ye the tale of Delfador the Great and the fall of the usurping Queen Asheviere.<br />
<br />
==LOW's Specified Unit Names==<br />
===Elves===<br />
*Kalenz (Elvish Fighter/Elvish Lord)<br />
*Landar (Elvish Archer)<br />
*Anduilas (Elvish Fighter)<br />
*Velon (Elvish Captain)<br />
*Galtrid (Elvish Captain)<br />
*El’Isomithir (Elvish Hero)<br />
*Eradion (Elvish Marshal)<br />
*Huraldur (Elvish Scout)<br />
*Cleodil (Elvish Shyde)<br />
*Arkildur (Elvish Fighter)<br />
*Tameril-Isimeril (Elvish Archer)<br />
*Laril (Elvish Archer)<br />
*Lady Dionli (Elvish Lady)<br />
*Legmir<br />
*Eonihar (Elvish Scout)<br />
*Uradredia (Elvish Marshal)<br />
*Antaril (Elvish Ranger)<br />
*Crintil (Elvish Marshal)<br />
*Oblil (Elvish Captain)<br />
*Galenor (Elvish Scout)<br />
<br />
===Orcs===<br />
*T’baran (Orcish Warrior)<br />
*Wrulf (Orcish Warrior)<br />
*Qumseh (Orcish Warrior)<br />
*Graur-Tan (Orcish Warrior)<br />
*Urudin (Orcish Slayer)<br />
*Murudin (Orcish Warlord)<br />
*Mutaf-uru (Orcish Warlord)<br />
*Urug-Tar (Orcish Warlord)<br />
*Graur-Tan (Orcish Warlord)<br />
*Mordrum (Orcish Warlord)<br />
*Urug-Pir (Orcish Warlord)<br />
*Grubr (Orcish Warlord)<br />
*Pirror (Orcish Warlord)<br />
*Tan-Grub (Orcish Warlord)<br />
*Khafa-Ura (Orcish Warlord)<br />
*Odrun (Goblin Pillager)<br />
*Gragul (Goblin Pillager)<br />
*Kardur (Goblin Pillager)<br />
*Muhtr (Goblin Knight)<br />
*Kartrog (Goblin Pillager)<br />
*Griul (Wolf Rider)<br />
*Sdrul (Goblin Knight)<br />
*Etruw (Wolf Rider)<br />
*Utrub (Direwolf Rider)<br />
*Bihlas (Goblin Pillager)<br />
*Uhmit (Goblin Knight)<br />
*Mrat (Direwolf Rider)<br />
*Grut (Orcish Grunt)<br />
*Krolru (Orcish Grunt)<br />
*Kryl (Orcish Warrior)<br />
*Erdug (Orcish Crossbowman)<br />
*Urdol (Orcish Warrior)<br />
*Tan-Drur (Orcish Warrior)<br />
*Brim (Orcish Crossbowman)<br />
*Krud (Orcish Grunt)<br />
*Krulr (Orcish Warrior)<br />
*Draglar (Orcish Warrior)<br />
*Qmrun (Orcish Warrior)<br />
*Erdog (Goblin Impaler)<br />
*Sbrak (Goblin Spearman)<br />
*Urdum (Goblin Spearman)<br />
*Ozdul (Goblin Impaler)<br />
*Zuzerd (Goblin Impaler)<br />
*Egrok (Orcish Archer)<br />
*Urbus (Orcish Assassin)<br />
*Erbru (Orcish Slayer)<br />
*Muhmr (Orcish Warrior)<br />
*Cfrul (Orcish Crossbowman)<br />
*Irkrul (Orcish Crossbowman)<br />
*Cebrun (Orcish Grunt)<br />
*Krundrum (Orcish Grunt)<br />
*Arrkud (Orcish Grunt)<br />
*Gulmod (Orcish Grunt)<br />
*Great Chief Brurbar (Orcish Sovereign)<br />
*Tamitahan (Orcish Warlord)<br />
*Khrubar (Orcish Warlord)<br />
*Gyur (Orcish Warlord)<br />
*Ozul (Orcish Warlord)<br />
*Kior-Pur (Orcish Warlord)<br />
*Mbiran (Orcish Warlord)<br />
*Tan-Durr (Orcish Warlord)<br />
*Zhuk (Direwolf Rider)<br />
*Dran (Direwolf Rider)<br />
*Hrugt (Direwolf Rider)<br />
*Orhtib (Direwolf Rider)<br />
<br />
===Dwarves===<br />
*Olurf (Dwarvish Steelclad)<br />
*Bulrod (Dwarvish Steelclad)<br />
*Simclon (Dwarvish Thunderer)<br />
*Harald (Dwarvish Berserker)<br />
*Budrin (Dwarvish Berserker)<br />
*Dudan (Dwarvish Fighter)<br />
*Korbun (Dwarvish Fighter)<br />
*Merhun (Dwarvish Berserker)<br />
<br />
===Trolls===<br />
*Grugl (Troll Hero/Great Troll)<br />
*Traur (Troll Warrior)<br />
*Truugl (Great Troll)<br />
*Tarfrul (Troll Warrior)<br />
*Trigrul (Troll Warrior)<br />
*Grol (Great Troll)<br />
<br />
===Saurians===<br />
*Shurm (Saurian Ambusher)<br />
*Triar (Saurian Ambusher)<br />
*Hraurg (Saurian Ambusher)<br />
*Spahr (Saurian Ambusher)<br />
*Huurgh (Saurian Flanker)<br />
*Shhar (Saurian Oracle)<br />
*Spahr (Saurian Flanker)<br />
*Hayr (Saurian Flanker)<br />
<br />
===Monsters===<br />
*Sealurr (Water Serpent)<br />
*Kallub (Cuttle Fish)<br />
*Scardeep (Water Serpent)<br />
*Kalimar (Cuttle Fish)<br />
*Alkamar (Cuttle Fish)<br />
*Gryphon Leader (Gryphon)<br />
*Krula (Yeti)<br />
*Tralg (Yeti)<br />
*Drolg (Yeti)<br />
<br />
===Humans===<br />
*Aquagar (Arch Mage)<br />
*Crelanu (Elder Mage)<br />
*Aldar (General)<br />
*Aldun (Horseman)<br />
*Kulrad (Paladin)<br />
<br />
===Labels===<br />
*Saurian Treasury<br />
*River Telfar<br />
*Northern Shallows<br />
*Ford of Alyas<br />
*Ford of Tifranur<br />
*North Tower<br />
*West Tower<br />
*East Tower<br />
*South Bastion<br />
*Telfar Green<br />
*Dancer’s Green<br />
*Karmarth Hills<br />
*North Bridge<br />
*Brightleaf Wood<br />
*Westwind Wood<br />
*Southwind Wood<br />
*Telionath<br />
*Arthen<br />
*Arryn<br />
*Illissa<br />
*Viricon<br />
*Tireas<br />
*Essarn<br />
*Valcathra<br />
*Aelion<br />
*Elendor<br />
*Erethean<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:CampaignDialogue|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=47573CampaignDialogue:DM2012-10-10T23:04:33Z<p>Neilarmius: category:* added</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' There is no doubt the book is here; I can feel its presence.<br />
<br />
'''Kalenz:''' This place stinks of evil and death. Chantal, do we have any holy water with us? I fear we may have need of it ere long.<br />
<br />
'''Chantal:''' Only one bottle, Kalenz. Choose carefully who will take it.<br />
<br />
===Turn 2===<br />
'''Sagus:''' So, we meet again, Delfador! This time you will not steal what is mine!<br />
<br />
'''Delfador:''' Who are you, and what did I ever steal from you?<br />
<br />
'''Sagus:''' I am the one whose place you took in the court of Wesnoth. But my daughter brought me what you seek, and I have seized the power of it.<br />
<br />
'''Chantal:''' Asheviere is this thing's daughter?<br />
<br />
'''Delfador:''' I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him.<br />
<br />
'''Delfador:''' Sagus...old friend...the book you have taken is no good for you, your daughter or the Kingdom. It will destroy you both!<br />
<br />
'''Sagus:''' Same old Delfador, the arrogant, the overweening, always placing yourself above others. But I have become as great as you; I have mastered the Book! You always underestimated me, as Leollyn did before you. Now you will meet the same fate as he. Rise, my loyal soldiers!<br />
<br />
'''Delfador:''' I see that the Book has mastered you, and destroyed you. Farewell, Sagus. You were a good man, once.<br />
<br />
'''Kalenz:''' Prepare to fight! Block the chokepoints and hold them there!<br />
<br />
===Sagus Dies===<br />
'''Delfador:''' The book is recovered, but the damage is done. Friends, thank you. Now let's get out of here!<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! Royal troops are coming! We are trapped!<br />
<br />
==Scenario 23: Epilogue==<br />
===Story Text===<br />
Delfador returned to Weldyn, but not before secreting the Book of Crelanu in a place known only to him. To his surprise, Asheviere made no further mention of the events in the manor. But not long after, orcish raids increased to a degree that threatened the Kingdom. The King mustered his armies to deal with the orcish menace, leading to the great battle at the Ford of Abez that was lost through betrayal.<br />
<br />
Delfador's last great quest, after that battle, is described in the tale called 'Heir to the Throne'. In it is told how he ended the usurpation of Asheviere and restored the rightful heir to the throne of Wesnoth.<br />
<br />
After restoring the rightful heir to the throne of Wesnoth, Delfador lived the rest of his life as an advisor to the new rulers. He devoted much of his attention to restoring the Great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth.<br />
<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* [[CharactersStorys#Delfador_2 | Delfador ]] (Elder Mage)<br />
* [[CharactersStorys#Methor | Methor]] (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
* [[CharactersStorys#Leollyn | Leollyn]] (Arch Mage)<br />
* Arpus (White Mage)<br />
* Sagus (???)<br />
* Artuman (Red Mage)<br />
<br />
<br />
*[[CharactersStorys#Iliah-Malal | Iliah-Malal]] (Necromancer)<br />
* Roth-Malal (Necromancer)<br />
* Barth-Malal (Necromancer)<br />
* Gruv-Malal (Necromancer)<br />
* Maldun (Necromancer)<br />
* Sagus (Lich)<br />
* Tur (Dark Adept)<br />
* Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*[[CharactersStorys#Garard_II | Garard]] (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* [[CharactersStorys#Lionel | Lionel]] (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley (03_The_Road_to_Weldyn)<br />
*Fort Brell (03_The_Road_to_Weldyn)<br />
*Fort Miryen (03_The_Road_to_Weldyn)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:CampaignDialogue|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47572WesnothFigures2012-10-10T22:53:56Z<p>Neilarmius: /* Jessica */ ->Jessene</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessene''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: [http://wiki.wesnoth.org/WesnothFigures#Cleodil Cleodil]<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats [http://wiki.wesnoth.org/WesnothFigures#Landar Landar] in elven civil war.<br />
**Protector and companion of [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad].<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Lintanir<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47571WesnothFigures2012-10-10T22:45:21Z<p>Neilarmius: /* Kalenz */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: [http://wiki.wesnoth.org/WesnothFigures#Cleodil Cleodil]<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats [http://wiki.wesnoth.org/WesnothFigures#Landar Landar] in elven civil war.<br />
**Protector and companion of [http://wiki.wesnoth.org/WesnothFigures#Konrad Konrad].<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Lintanir<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47570WesnothFigures2012-10-10T22:43:34Z<p>Neilarmius: /* Kalenz */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47569WesnothFigures2012-10-10T22:43:11Z<p>Neilarmius: /* Kalenz */ DM link</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], http://wiki.wesnoth.org/Mainline_Campaigns#Delfadors_Memoirs Delfadors Memoirs]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47568WesnothFigures2012-10-10T22:42:27Z<p>Neilarmius: /* Kalenz */ correction to curse info</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would never find lasting peace in all his years and lose his dearest.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47567Mainline Campaigns2012-10-10T22:40:09Z<p>Neilarmius: /* Dead Water */</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Rise_Of_Wesnoth Biographies], [http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
You are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/WesnothFigures#Son_Of_The_Black_Eye Biographies], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Hammer_Of_Thursagan Biographies], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/WesnothFigures#Dead_Water Biographies], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47566Mainline Campaigns2012-10-10T22:39:51Z<p>Neilarmius: /* Dead Water */ bio link</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Rise_Of_Wesnoth Biographies], [http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
You are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/WesnothFigures#Son_Of_The_Black_Eye Biographies], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Hammer_Of_Thursagan Biographies], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=47565CampaignDialogue:DM2012-10-10T22:30:20Z<p>Neilarmius: /* Places (labels) */ which scenario info</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' There is no doubt the book is here; I can feel its presence.<br />
<br />
'''Kalenz:''' This place stinks of evil and death. Chantal, do we have any holy water with us? I fear we may have need of it ere long.<br />
<br />
'''Chantal:''' Only one bottle, Kalenz. Choose carefully who will take it.<br />
<br />
===Turn 2===<br />
'''Sagus:''' So, we meet again, Delfador! This time you will not steal what is mine!<br />
<br />
'''Delfador:''' Who are you, and what did I ever steal from you?<br />
<br />
'''Sagus:''' I am the one whose place you took in the court of Wesnoth. But my daughter brought me what you seek, and I have seized the power of it.<br />
<br />
'''Chantal:''' Asheviere is this thing's daughter?<br />
<br />
'''Delfador:''' I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him.<br />
<br />
'''Delfador:''' Sagus...old friend...the book you have taken is no good for you, your daughter or the Kingdom. It will destroy you both!<br />
<br />
'''Sagus:''' Same old Delfador, the arrogant, the overweening, always placing yourself above others. But I have become as great as you; I have mastered the Book! You always underestimated me, as Leollyn did before you. Now you will meet the same fate as he. Rise, my loyal soldiers!<br />
<br />
'''Delfador:''' I see that the Book has mastered you, and destroyed you. Farewell, Sagus. You were a good man, once.<br />
<br />
'''Kalenz:''' Prepare to fight! Block the chokepoints and hold them there!<br />
<br />
===Sagus Dies===<br />
'''Delfador:''' The book is recovered, but the damage is done. Friends, thank you. Now let's get out of here!<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! Royal troops are coming! We are trapped!<br />
<br />
==Scenario 23: Epilogue==<br />
===Story Text===<br />
Delfador returned to Weldyn, but not before secreting the Book of Crelanu in a place known only to him. To his surprise, Asheviere made no further mention of the events in the manor. But not long after, orcish raids increased to a degree that threatened the Kingdom. The King mustered his armies to deal with the orcish menace, leading to the great battle at the Ford of Abez that was lost through betrayal.<br />
<br />
Delfador's last great quest, after that battle, is described in the tale called 'Heir to the Throne'. In it is told how he ended the usurpation of Asheviere and restored the rightful heir to the throne of Wesnoth.<br />
<br />
After restoring the rightful heir to the throne of Wesnoth, Delfador lived the rest of his life as an advisor to the new rulers. He devoted much of his attention to restoring the Great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth.<br />
<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* [[CharactersStorys#Delfador_2 | Delfador ]] (Elder Mage)<br />
* [[CharactersStorys#Methor | Methor]] (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
* [[CharactersStorys#Leollyn | Leollyn]] (Arch Mage)<br />
* Arpus (White Mage)<br />
* Sagus (???)<br />
* Artuman (Red Mage)<br />
<br />
<br />
*[[CharactersStorys#Iliah-Malal | Iliah-Malal]] (Necromancer)<br />
* Roth-Malal (Necromancer)<br />
* Barth-Malal (Necromancer)<br />
* Gruv-Malal (Necromancer)<br />
* Maldun (Necromancer)<br />
* Sagus (Lich)<br />
* Tur (Dark Adept)<br />
* Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*[[CharactersStorys#Garard_II | Garard]] (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* [[CharactersStorys#Lionel | Lionel]] (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley (03_The_Road_to_Weldyn)<br />
*Fort Brell (03_The_Road_to_Weldyn)<br />
*Fort Miryen (03_The_Road_to_Weldyn)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47564Geography of Wesnoth2012-10-10T22:20:04Z<p>Neilarmius: /* The Legend of Wesmere */ LOW Custom map</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
==== Wesmere====<br />
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
===Area around Tirigaz===<br />
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png<br />
<br />
* Notable cities:<br />
** Tirigaz<br />
** Jotha<br />
**Agvorad<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Bilheld, a large island.<br />
** A small island of coast of Bilheld<br />
<br />
== The Southern Land ==<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
This campaign uses a [http://wiki.wesnoth.org/Geography_of_Wesnoth#LOW_Custom_Map modified version of the main Wesnoth map] for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
====LOW Custom Map====<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/legend-of-wesmere-map.png<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47563Geography of Wesnoth2012-10-10T22:15:10Z<p>Neilarmius: /* Northlands */ Wesmere details</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
==== Wesmere====<br />
The location of the Ka'lian - the Elvish Council in the Eastern part of the forest. The river Telfar flows through the forest. The Kal'ian is on an island in the Telfar. The River Telfar is crossed by the Northern Shallows, the Ford of Alyas, the Ford of Tifranur and the North Bridge. Villages surrounding the Ka'lian are named Telionath, Arthen, Arryn, Illissa, Viricon, Tireas, Essarn, Valcathra, Aelion, Elendor, Erethean. Other areas near the Ka'lian are Brightleaf Wood, Telfar Green (an opening in the forest), Dancer’s Green (an opening in the forest), Karmarth Hills, Westwind Wood (possibly the foothills of the Heart Mountains to the north east of Wesmere), Southwind Wood. East and outside are the forest are the villages of Dallben and Delwyn.<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
===Area around Tirigaz===<br />
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png<br />
<br />
* Notable cities:<br />
** Tirigaz<br />
** Jotha<br />
**Agvorad<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Bilheld, a large island.<br />
** A small island of coast of Bilheld<br />
<br />
== The Southern Land ==<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47562Geography of Wesnoth2012-10-10T21:51:19Z<p>Neilarmius: /* The Legend of Wesmere */ special map detail</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
===Area around Tirigaz===<br />
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png<br />
<br />
* Notable cities:<br />
** Tirigaz<br />
** Jotha<br />
**Agvorad<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Bilheld, a large island.<br />
** A small island of coast of Bilheld<br />
<br />
== The Southern Land ==<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows far fewer settlements with the notable addition of a castle settlement in the '''Swamp of Dread''', called '''Saurgrath''' (the location of ''The Saurian Treasury'').<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=BuildingUnits&diff=47558BuildingUnits2012-10-09T19:20:16Z<p>Neilarmius: /* See Also */</p>
<hr />
<div>Making new units is fairly easy. Unit configuration files are plain text files that you can edit with any editor such as Notepad, TextEdit, gedit, pico, vi, emacs, etc. You will need to become familiar with [[UnitTypeWML|WML]] in order to make a new unit. This page contains a more in-depth discussion of Unit WML syntax and will walk you through the creation of a new unit and discuss how you can use it in-game.<br />
<br />
== Recommended procedure ==<br />
The easiest way to make a new unit is to copy and paste an existing unit, then modify it. Navigate to the game's data/units or data/core/units directory (see [[EditingWesnoth]]) and copy any unit. When you are editing the unit, pay attention to the property keys. If you forget to modify each key (for example, the unique id key), problems may arise, varying for minor issues such as lack of features on the unit, to game refusing to load the unit file, or, in the worst case, crashing the game. For complete reference on unit properties see [[UnitTypeWML]].<br />
<br />
Most of a unit's properties are self-explanatory to anyone who has played Battle for Wesnoth for very long, and the tags in the WML files are brief but descriptive. It is recommended that you try editing by yourself before consulting the guide. Otherwise, you may find the guide confusing.<br />
<br />
== Using your new unit ==<br />
Any unit in the game's existing data/units/*/ directories (you can't just add a new directory to data/units/) or ''[[EditingWesnoth#Where_is_my_user_data_directory.3F|userdata]]''/data/ will be recognized by the game. If you only want to use it once or twice as a special unit, that's all you need to do. However, just because you made a new unit does NOT mean that it can be recruited. Each scenario and multiplayer era has a specific recruit list. If your unit is not on the list, you can't recruit it. This means you need to modify the ''recruit='' key in the appropriate configuration file. [[BuildingMultiplayer]] describes different ways you do this for multiplayer. To add a unit to a campaign, read about scenarios, sides, and recruit lists in [[BuildingScenarios]].<br />
<br />
== Distributing your unit ==<br />
If you made a single unit, post it on the [http://www.wesnoth.org/forum forum]. If you made a whole group of units, you can make them into a multiplayer faction or you can upload a unit pack.<br />
<br />
If you want to make a faction, follow the instructions in the [[BuildingFactions]] article. You should create a new era and add your units as one of the factions. You will not be able to add your units to any era that ships with the game.<br />
<br />
If you want to make a unit pack, the procedure is easier. Unit packs are distributed for campaign writers who want to use your units in their campaigns/eras. They download your unit pack and copy/paste the units and images into their campaign/era.<br />
The era we'll use as an example will be called MyUnitPack.<br />
* Navigate to the ''userdata''/data/add-ons directory. Create a new directory called MyUnitPack and navigate to it. Everything from now on will occur relative to here. <br />
* Create a text file called _main.cfg. Add the following lines:<br />
# #define USE_MYUNITS #<- replace MYUNITS with something descriptive<br />
# #enddef<br />
# #ifdef USE_MYUNITS #<- replace MYUNITS with something descriptive<br />
# {~add-ons/MyUnitPack/MyUnitPack.cfg}<br />
# #endif<br />
:* These lines are commented out (with the #). That way when the unit pack ships it won't affect the game. If someone wants the game to be able to see these units, he can uncomment those lines and it will work. However, this usually causes problems in multiplayer (you will be using units no one else has), but it can be fun for campaigns.<br />
:* NOTE: the commenting/uncommenting trick will only work if the units branch off of an existing unit. Custom L1 units will NOT show up in game automatically without editing another configuration file somewhere (scenario config file or multiplayer.cfg)<br />
* Create another text file called _server.pbl. (See [[PblWML]] for more details about *.pbl files.) Add the following lines to it:<br />
author="''your name''"<br />
icon="''any image file in the game's ./images directory''"<br />
version="1.0"<br />
title="My Awesome Unit Pack"<br />
description="New race of lizard men."<br />
type="media"<br />
email="you@example.com"<br />
* The email above can be left out, but is highly recommended in case of problems. It will not be made public.<br />
* Create two subdirectories: units and images. Place your unit cfg files and artwork into those subdirectories<br />
* Create a text file called MyUnitPack.cfg (if you choose a different name, you will have to replace MyUnitPack.cfg in _main.cfg as well). Add the following lines:<br />
[binary_path]<br />
path=data/add-ons/MyUnitPack<br />
[/binary_path]<br />
[+units]<br />
{~add-ons/MyUnitPack/units}<br />
[/units]<br />
* You should be ready to distribute your unit pack on the campaign server now<br />
* PLEASE change the names to something unique before you publish<br />
<br />
== Unit WML discussion ==<br />
<br />
As of 1.6, unit definitions are enclosed in '''[unit_type]''' tags. <br />
<br />
This section only provides some tips and pointers in making a unit. Feel free to add pointers of your own. For the full, current, complete WML reference on what to put in your [unit], see and frequently revisit [[UnitTypeWML|The Unit WML reference page]].<br />
* The first attribute of a unit is the '''id''' attribute, which is a unique identifier for the unit. As value of the '''type''' attribute for these units, the '''id''' key is used. (See [[BuildingScenarios]]).<br />
* When referencing the unit in a '''type''' key, the id must be reproduced verbatim, without typos, and in a case-sensitive manner. If you don't do this, the key won't work. If you can't recruit in a scenario, it's probably because you have a typo in one of the unit ids and the '''recruit''' key was invalidated.<br />
* It also has a '''name''' key, which is the (translatable) name of the unit, and is displayed on the Status Table when a unit of this type is selected. It does not need to be unique (but it helps).<br />
* Do not set movement to 0. It creates weird infinite movement behavior. This might be fixed in the future. For now, to make an immobile unit, set movement to 1 and use [movement_costs] to make it unable to move onto any terrain.<br />
<br />
* See [[BuildingScenariosIntermediate]] for more information on attacks.<br />
<br />
== See Also ==<br />
<br />
* [[Create]]<br />
* [[EditingWesnoth]]<br />
* [[Creating Unit Art]]<br />
* [[CampaignServerWML]]<br />
* [[PblWML]]<br />
* [[BuildingCampaignsThePBLFile]]<br />
* [[Team_Color_Shifting]]<br />
* [[Advanced_Animation_Tutorial]]<br />
<br />
{{Create}}</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=BuildingUnits&diff=47557BuildingUnits2012-10-09T19:19:30Z<p>Neilarmius: /* See Also */ * Advanced_Animation_Tutorial How to code unit animations</p>
<hr />
<div>Making new units is fairly easy. Unit configuration files are plain text files that you can edit with any editor such as Notepad, TextEdit, gedit, pico, vi, emacs, etc. You will need to become familiar with [[UnitTypeWML|WML]] in order to make a new unit. This page contains a more in-depth discussion of Unit WML syntax and will walk you through the creation of a new unit and discuss how you can use it in-game.<br />
<br />
== Recommended procedure ==<br />
The easiest way to make a new unit is to copy and paste an existing unit, then modify it. Navigate to the game's data/units or data/core/units directory (see [[EditingWesnoth]]) and copy any unit. When you are editing the unit, pay attention to the property keys. If you forget to modify each key (for example, the unique id key), problems may arise, varying for minor issues such as lack of features on the unit, to game refusing to load the unit file, or, in the worst case, crashing the game. For complete reference on unit properties see [[UnitTypeWML]].<br />
<br />
Most of a unit's properties are self-explanatory to anyone who has played Battle for Wesnoth for very long, and the tags in the WML files are brief but descriptive. It is recommended that you try editing by yourself before consulting the guide. Otherwise, you may find the guide confusing.<br />
<br />
== Using your new unit ==<br />
Any unit in the game's existing data/units/*/ directories (you can't just add a new directory to data/units/) or ''[[EditingWesnoth#Where_is_my_user_data_directory.3F|userdata]]''/data/ will be recognized by the game. If you only want to use it once or twice as a special unit, that's all you need to do. However, just because you made a new unit does NOT mean that it can be recruited. Each scenario and multiplayer era has a specific recruit list. If your unit is not on the list, you can't recruit it. This means you need to modify the ''recruit='' key in the appropriate configuration file. [[BuildingMultiplayer]] describes different ways you do this for multiplayer. To add a unit to a campaign, read about scenarios, sides, and recruit lists in [[BuildingScenarios]].<br />
<br />
== Distributing your unit ==<br />
If you made a single unit, post it on the [http://www.wesnoth.org/forum forum]. If you made a whole group of units, you can make them into a multiplayer faction or you can upload a unit pack.<br />
<br />
If you want to make a faction, follow the instructions in the [[BuildingFactions]] article. You should create a new era and add your units as one of the factions. You will not be able to add your units to any era that ships with the game.<br />
<br />
If you want to make a unit pack, the procedure is easier. Unit packs are distributed for campaign writers who want to use your units in their campaigns/eras. They download your unit pack and copy/paste the units and images into their campaign/era.<br />
The era we'll use as an example will be called MyUnitPack.<br />
* Navigate to the ''userdata''/data/add-ons directory. Create a new directory called MyUnitPack and navigate to it. Everything from now on will occur relative to here. <br />
* Create a text file called _main.cfg. Add the following lines:<br />
# #define USE_MYUNITS #<- replace MYUNITS with something descriptive<br />
# #enddef<br />
# #ifdef USE_MYUNITS #<- replace MYUNITS with something descriptive<br />
# {~add-ons/MyUnitPack/MyUnitPack.cfg}<br />
# #endif<br />
:* These lines are commented out (with the #). That way when the unit pack ships it won't affect the game. If someone wants the game to be able to see these units, he can uncomment those lines and it will work. However, this usually causes problems in multiplayer (you will be using units no one else has), but it can be fun for campaigns.<br />
:* NOTE: the commenting/uncommenting trick will only work if the units branch off of an existing unit. Custom L1 units will NOT show up in game automatically without editing another configuration file somewhere (scenario config file or multiplayer.cfg)<br />
* Create another text file called _server.pbl. (See [[PblWML]] for more details about *.pbl files.) Add the following lines to it:<br />
author="''your name''"<br />
icon="''any image file in the game's ./images directory''"<br />
version="1.0"<br />
title="My Awesome Unit Pack"<br />
description="New race of lizard men."<br />
type="media"<br />
email="you@example.com"<br />
* The email above can be left out, but is highly recommended in case of problems. It will not be made public.<br />
* Create two subdirectories: units and images. Place your unit cfg files and artwork into those subdirectories<br />
* Create a text file called MyUnitPack.cfg (if you choose a different name, you will have to replace MyUnitPack.cfg in _main.cfg as well). Add the following lines:<br />
[binary_path]<br />
path=data/add-ons/MyUnitPack<br />
[/binary_path]<br />
[+units]<br />
{~add-ons/MyUnitPack/units}<br />
[/units]<br />
* You should be ready to distribute your unit pack on the campaign server now<br />
* PLEASE change the names to something unique before you publish<br />
<br />
== Unit WML discussion ==<br />
<br />
As of 1.6, unit definitions are enclosed in '''[unit_type]''' tags. <br />
<br />
This section only provides some tips and pointers in making a unit. Feel free to add pointers of your own. For the full, current, complete WML reference on what to put in your [unit], see and frequently revisit [[UnitTypeWML|The Unit WML reference page]].<br />
* The first attribute of a unit is the '''id''' attribute, which is a unique identifier for the unit. As value of the '''type''' attribute for these units, the '''id''' key is used. (See [[BuildingScenarios]]).<br />
* When referencing the unit in a '''type''' key, the id must be reproduced verbatim, without typos, and in a case-sensitive manner. If you don't do this, the key won't work. If you can't recruit in a scenario, it's probably because you have a typo in one of the unit ids and the '''recruit''' key was invalidated.<br />
* It also has a '''name''' key, which is the (translatable) name of the unit, and is displayed on the Status Table when a unit of this type is selected. It does not need to be unique (but it helps).<br />
* Do not set movement to 0. It creates weird infinite movement behavior. This might be fixed in the future. For now, to make an immobile unit, set movement to 1 and use [movement_costs] to make it unable to move onto any terrain.<br />
<br />
* See [[BuildingScenariosIntermediate]] for more information on attacks.<br />
<br />
== See Also ==<br />
<br />
* [[Create]]<br />
* [[EditingWesnoth]]<br />
* [[Creating Unit Art]]<br />
* [[CampaignServerWML]]<br />
* [[PblWML]]<br />
* [[BuildingCampaignsThePBLFile]]<br />
* [[Team_Color_Shifting]]<br />
* [[Advanced_Animation_Tutorial How to code unit animations]]<br />
<br />
{{Create}}</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&diff=47556Guide to UMC Content2012-10-09T19:09:31Z<p>Neilarmius: The Dark Hordes Added</p>
<hr />
<div>''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information, for currently non-available UMC-content please refer to http://forums.wesnoth.org/viewtopic.php?f=8&t=36733. Please edit, it is a wiki.''<br />
<br />
=== Blueprint ===<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Length:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Description:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.<br />
<br />
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.<br />
* Easy<br />
* Normal<br />
* Hard<br />
<br />
'''Style:''' <br />
<br />
Please note: Many campaigns will feature more than one style. Please list the most significant ones.<br />
<br />
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay<br />
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)<br />
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits<br />
* Survival = being exposed to changing, spawning enemies while remaining on the same map<br />
* Large Battle = Eastern Flank in Northern Rebirth, Civil War in Son of the Black-Eye<br />
* Simulation = campaigns feat. terrain modification, alternative resources<br />
* Boss battle = a recurring feature of Invasion of the Unknown (basically a triggered event creating a solvable puzzle for the player)<br />
<br />
'''Faction/Era:'''<br />
<br />
* Era for the whole campaign and more specifically the faction or unit composition you field.<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
== Battle for Wesnoth 1.10.x - stable ==<br />
<br />
''Campaigns available in the 1.10.x stable version.''<br />
<br />
=== A Story of the Northlands ===<br />
<br />
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''<br />
<br />
'''Author:''' zepko<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 playable scenarios + 1 dialog-only<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.<br />
<br />
'''Version:''' 0.2.0<br />
<br />
=== A Vision Blinded ===<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' Adamant14<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialog-only<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Version:''' 0.6.6<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
=== Antar, Son of Rheor ===<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 8 playable scenarios<br />
<br />
'''Difficulty:''' WIP<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)<br />
<br />
'''Version:''' 0.8.23a<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
=== Besieged Druids ===<br />
<br />
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''<br />
<br />
'''Author:''' Celtic Minstrel<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''<br />
<br />
'''Version:''' 1<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342<br />
<br />
=== Cities of the Frontier ===<br />
<br />
''Settle a new town in the wilds north of the Great River.''<br />
<br />
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''<br />
<br />
'''Author:''' esci<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Simulation, Survival<br />
<br />
'''Faction/Era:''' Default, Loyalist<br />
<br />
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''<br />
<br />
'''Version:''' 0.5.1<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004<br />
<br />
=== Count Kromire ===<br />
<br />
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Maintainer:''' currently none<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Myths, Vampires<br />
<br />
'''Version:''' 1.3.2<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560<br />
<br />
=== Elvish Dynasty RPG ===<br />
<br />
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''<br />
<br />
''Sequel to Ooze Mini-Campaign''<br />
<br />
'''Author:''' spencelack<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Version:''' 0.9.9b<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627<br />
<br />
=== Fate of a Princess ===<br />
<br />
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''<br />
<br />
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''<br />
<br />
'''Author:''' SkyOne, mich, simonsmith<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.<br />
<br />
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''<br />
<br />
'''Version:''' 0.9.17<br />
<br />
'''Required Wesnoth version:''' 1.9.12 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327<br />
<br />
=== Galuldur's First Journey ===<br />
<br />
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8-9 scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''<br />
<br />
'''Version:''' 1.1.1<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895<br />
<br />
=== Grnk the Mighty ===<br />
<br />
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Part I complete<br />
<br />
'''Length:''' 13 scenarios<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Default, changing (no standard army building gameplay)<br />
<br />
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''<br />
<br />
'''Version:''' 1.0.5<br />
<br />
'''Required Wesnoth version:''' 1.9.5 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970<br />
<br />
=== Invasion from the Unknown ===<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves, Undead and in the 2nd part Aragwaithi.<br />
<br />
'''Version:''' 1.90.6<br />
<br />
''Note (taptap): Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.''<br />
<br />
=== Panther Lord ===<br />
<br />
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318<br />
<br />
=== Return of the Monster ===<br />
<br />
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''<br />
<br />
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''<br />
<br />
'''Author:''' SkyOne<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 16 playable, 2 dialog scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).<br />
<br />
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''<br />
<br />
'''Version:''' 0.7.1<br />
<br />
'''Required Wesnoth version:''' 1.10.x<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438<br />
<br />
=== Salt Wars ===<br />
<br />
''Introductory campaign for the Era of Four Moons.''<br />
<br />
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Sea States<br />
<br />
'''Version:''' 0.2.1<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498<br />
<br />
=== The Dark Hordes ===<br />
<br />
'''Status:'''<br />
<br />
* Incomplete/WIP<br />
<br />
'''Length:''' 11/?<br />
<br />
'''Author:''' Circon<br />
<br />
'''Maintainer:''' Various<br />
<br />
'''Description:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
'''Style:''' <br />
<br />
* Skirmish<br />
<br />
'''Faction/Era:'''<br />
<br />
* Default undead<br />
<br />
'''Custom Units:'''<br />
<br />
[[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Unit database]]<br />
<br />
'''Walkthrough:'''<br />
<br />
* [[TheDarkHordes]]<br />
<br />
'''Forum:'''<br />
<br />
* [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]<br />
<br />
=== The Earth's Gut ===<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' Incomplete<br />
<br />
'''Length:''' 21 scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon<br />
<br />
'''Faction/Era:''' Default, dwarves.<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Version:''' 0.2.11<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note''' This campaign is a "Dwarvish dungeon crawler" and is intended to be challenging for experienced players on hard whilst suitably easy on easy.<br />
<br />
=== The Epic of Vaniyera ===<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe. It is up to the young Vaniyera to push its armies back from the border...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' unwiseowl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.)<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
=== The Fall of Wesnoth ===<br />
<br />
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''<br />
<br />
'''Author:''' Pewskeepski<br />
<br />
'''Status:''' 1st part complete, 2nd WIP.<br />
<br />
'''Length:''' 10 playable scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Outlaws<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''<br />
<br />
'''Version:''' 1.0.8<br />
<br />
=== The Founding of Borstep ===<br />
<br />
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!'' <br />
<br />
'''Author:''' Beetlenaut<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 and 1 dialogue only<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Northerners<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''<br />
<br />
'''Version:''' 1.1.1b<br />
<br />
''Note(Kanzil): I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.''<br />
<br />
''Note(beetlenaut--author): In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.''<br />
<br />
=== The Sojournings of Grog ===<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
'''Version:''' 3.0.1<br />
<br />
=== Up from Slavery ===<br />
<br />
''Well, the orcs don't know exactly what year it is. They are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' unwiseowl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)<br />
<br />
'''Faction/Era:''' Imperial Era, Orcei Gladiatores<br />
<br />
'''Version:''' 0.6.0<br />
<br />
== Battle for Wesnoth 1.11.x - development ==<br />
<br />
''Campaigns available in the 1.11.x development version.''<br />
<br />
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''<br />
<br />
=== Antar, Son of Rheor ===<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 8 playable scenarios<br />
<br />
'''Difficulty:''' WIP<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists (feat. fencer as main hero + various allies)<br />
<br />
'''Version:''' 0.8.23b<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
<br />
[[Category:Campaigns|*]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Play&diff=47555Play2012-10-09T18:15:43Z<p>Neilarmius: User Made Content (UMC) Campaigns in "Play" section</p>
<hr />
<div>== Getting Battle for Wesnoth ==<br />
* [[Description|About the project]]<br />
* [[Download|Downloads and Source Code Page]]<br />
* [[CompilingWesnoth| Compiling Wesnoth]]<br />
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]<br />
<br />
== Playing Battle for Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-8.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-8-175.jpg]<br />
<div class="thumbcaption">The Elves Besieged</div></div><br />
</div><br />
<br />
* [[GettingStarted|Get Started]]<br />
* [[WesnothManual|Game Manual]]<br />
* [[Mainline_Campaigns|Official Campaigns]]<br />
* [[Competitive_Gaming | Competitive Gaming]]<br />
* [[MP_CodeOfConduct | Multiplayer Information ]]<br />
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]<br />
<br />
* [[FAQ]]<br />
<br />
== Advanced Players ==<br />
* [[CommandMode|Debugging and Multiplayer Command Reference]]<br />
* [[AdvancedTactics|Advanced Tactics]]<br />
* [http://units.wesnoth.org/ Units Reference]<br />
* [[MultiplayerServers|Multiplayer Servers]]<br />
* [[How to play...|The "How to play" Series]]<br />
<br />
== The world of Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-map-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-map-1-175.jpg]<br />
<div class="thumbcaption">Wesnoth and Surrounding Lands</div></div><br />
</div><br />
<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[WesnothFigures|Notable figures of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]<br />
* [[WesnothReviews|Third party Wesnoth reviews]]<br />
* [[Screenshots]]<br />
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]<br />
* A Wesnoth [[Glossary]] <br />
* [[RelatedTools|Related Tools]]<br />
__NOTOC__<br />
<br />
<br />
[[Category:Playing Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=LegendofWesmere&diff=47554LegendofWesmere2012-10-09T16:24:40Z<p>Neilarmius: /* Ka'lian Under Attack */ Use Galtrids leadership carefully...</p>
<hr />
<div>General Note: Throughout this campaign, if your elves need to make a stand and you have a choice of options, choose the one that will put most of them in the woods. Not only will this give you the best chance of survival, it will ensure that the AI playing your allies will do useful things. This matters a lot, because many of the scenarios in this campaign involve allies you cannot control whose death results in your defeat.<br />
<br />
Strategical Note: This is a long campaign where you play elves. So take a look at the top level units: There are two units capable of flight! One of them is a curing healer +8, the other one is level 4. Both of them can do magic, and both of them can slow their enemies! If you can team up two shydes and two sylphs, you get a magically hard hitting, regenerating, slowing air force that can ZoC-lock an enemy. As if that wasn't enough, late in the campaign you'll lose access to most of your veteran troops, but not your sylphs and shydes. So it really pays to level shamans. However, since version 1.9.x shamans are not recruitable during the first four scenarios, adapt accordingly.<br />
<br />
Loyal troops are even more valuable in this campaign than in most others, partially because they get three traits, but mainly because you'll get to keep them when your other troops are unavailable. With that in mind, you should strongly consider leveling one (or both!) of your loyal fighters into a marshal. His leadership skills will prove invaluable when you are stuck with a level 1 army. <br />
<br />
== The Uprooting ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 16/14/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and Anduilas<br />
<br />
Like the first scenario in Heir to the Throne, this scenario begins with the hero in a forest with enemies preparing to close in on all sides. You might want to simply run away (and previously you could), but you have to kill one enemy leader. On easy / medium you can take out the one directly to the east of your keep, on hard this can turn out tricky. Going to the northwest is an alternative as this puts the maximum distance between you and the troops of the other orcish leaders, it also allows you to use the units of Velon more efficiently (they come under your control after they are first attacked by an orc). <br />
<br />
You can only recruit fighters and archers. Use fighters to shield yourself and archers to kill the grunts (warriors). Keep loyals and leaders safe - if only one unit shields them, remember that it can be killed by a single lucky L2 orc. If you manage to level up units choose captain for fighters and marksman for archers.<br />
<br />
== Hostile Mountains ==<br />
* Objectives: Move Kalenz to the signpost or defeat the troll leader<br />
* Lose if: Kalenz, Landar or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
The most important thing to do is get the dwarves to fight the trolls. The trolls will go to the east bank without any bait, just take care you don't lure them away or worse anger the dwarves yourself. Even after they fight with the trolls, do not go to the east bank.<br />
<br />
Recruit fighters to die, archers to do damage. The trolls will prefer to go for the fighters when given the option. Give leadership to your archers, if you don't have one yet level a fighter to captain as soon as possible. You will need marksmen to kill trolls on mountains, so keep your archers safe (well, at least on reasonable terrain). <br />
<br />
Do not, under any circumstances, cross the river—if you do, Olurf will attack you, and the trolls will cut both you and the dwarves to pieces. (You can have units stand in the river if necessary to reach a particular unit, but since your enemies are more powerful than your units avoid doing so if you are likely to be counterattacked.) Instead, send a rider or two out to grab the villages in the far northern reaches of the board while you move your troops onto the wooded island in the middle of the river, directly south of your keep. From here, you can help the dwarves whittle down the trolls while you slowly wend your way southwest toward the troll keep. The scenario will end if you succeed in killing the troll leader. Note: Olurf's death counts as a defeat.<br />
<br />
There is a reason the middle island has so much forest. The western bank of the river has a narrow swath of forest surrounded by mountains and hills. This is not ideal terrain for fighting trolls. Trolls move faster than elves on hills and mountains and have comparable defense. A much better idea is to try to occupy the middle island, forcing the trolls to attack from water. Chances are you'll only be able to claim the northern tip of the island at first, so half your army will spill over to the forest on the west bank. The dwarves help by putting units in water and doing other things to distract the trolls and draw fire away from you.<br />
<br />
It is preferable to aim to kill the troll leader rather than get to the signpost as the experience is most important.<br />
<br />
== Ka'lian Under Attack ==<br />
* Objectives: Survive the initial attack with Galtrid, then defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Galtrid dies or turns run out<br />
* Turns: 5/7/9 initially, then 35/30/25 extra (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
Take careful note of this map; you'll be fighting on it again later.<br />
<br />
For the first turns (original turn limit) you play the defenders of the Ka'lian. See all those Orcish Assassins in the water? Make sure they receive as much retaliation as possible when they poison your units (archers). As you can heal only 2 units per turn, make sure they can't poison your fresh recruits as well. So you can as well kill them with some of your poisoned units as long as they have still enough health. Distribute XP carefully, units heal upon level up, rarely is this more useful than in this scenario.<br />
<br />
Don't just hit Ctrl-R to recruit; you have a massive keep so put your new units in the right place. Don't let the orcs in good defense terrain and you should be fine. Use Galtrids leadership carefully by moving him multiple times per turn to support different areas of the castle.<br />
<br />
When Kalenz arrives - and if you defended the Ka'lian well - the orcs just pile up in the northwestern corner. Control the map, by trapping and killing the village stealing wolf riders, heal your poisoned Ka'lian defenders and let them do some work, close in carefully - you will inevitably lose a number of units but let it be fighters not your L2. You can level a number of units, but don't wait too long, you will need gold for the next scenario. (250+ carryover)<br />
<br />
== The Elvish Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
There are two ways to play this scenario. The most straightforward solution is to send your army en masse to the keep in the northwest first; that's where the Shyde is. Then turn east to take out the other saurian. Recruit plenty of fighters, use leadership to full extent and try to heal by level up.<br />
<br />
It is alternatively possible to kill the eastern leader with rangers/avengers, the AI will completely ignore them once they are in the woods again. This allows to play more defensively in the west.<br />
<br />
When fighting the saurians, there are three things to remember: 1) Don't send out isolated units, because they'll be swarmed and killed; 2) Try to keep the saurians on bad terrain 3) watch the day/night cycle (it doesn't affect your elves, but the saurians are significantly weaker by day and you can turn that fact to great advantage). Kill the Augurs as soon as possible with your fighter line. The skirmishers have a lot of movement points; make sure that wounded units are safe or meant to be sacrificed.<br />
<br />
== The Saurian Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 24/20/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This scenario is much trickier than the last one because here you have to fight the saurians on terrain that's hostile to your elves (desert and swamp). Try and keep on good terrain (or at least keep the saurians out of good terrain) and form a defensive line (against skirmishers) each turn. Woses are very effective against saurians, slow (shamans) limits the damage potential and mobility of skirmishers. Kill the southern leader first. <br />
<br />
When you've dealt with the southern leader and the treasury (the single saurian sitting on a village and not moving) you can either take an Elvish Scout to the treasury to pick up the gold and return it to the sign post (you will have only have the movement points after taking up the treasure) or just go kill the northern leader. Killing the leader is preferable. You'll get XP and any loss in gold from early finish is dwarfed by the 1800 gold you get for beating the level.<br />
<br />
Keep an eye on the turn limit. The enemy leaders are easily lured out with a scout.<br />
<br />
== Acquaintance in Need ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This is another leveling opportunity for your shamans, as there is another troll leader to kill. Also you need to make sure that you neither overrecruit nor underrecruit. With too few units, you will take too long to finish your enemies (as always), while too many units won't help you in the fight, and you will need the money!<br />
<br />
Start with the green enemy, who's the closest one to you. The dwarves, who are your allies for this scenario, should provide substantial help in doing so. While you finish off the first orc, you should start sending a fair amount of relatively unexperienced archers/shamans west to take on the troll. Then move north over the mountains in a broad line to take out the orcs. A broad front line will help you to quickly overrun the orcs and allow you to finish in good time. Of course, you need sufficient numbers to do this without overstretching yourself.<br />
<br />
The dwarves will get a lot of kills/occupy the enemy quite a bit. Their high mountain defense and mobility ensure this. You may need to resign yourself to softening the orcs up and letting the dwarves get the kills.<br />
<br />
== Elves' Last Stand ==<br />
* Objectives: Defeat all of the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Galtrid dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
[NOTE: This scenario gives you the option of choosing to give orders to the AI that controls your allies. Because of bug issues, I ended up playing the scenario through without using this option. The advice that follows is for playing the scenario with the AI making automatic choices.--cathyr19355] <br />
<br />
This is the same map as in Kal'ian Under Attack, but with many more enemies. Don't do the obvious thing here—i.e., attacking the trolls first, because they're the nearest enemy—that will just get Galtrid, your ally holding the Kal'ian, killed, causing defeat. Instead, make your stand in the woods just north of the Kal'ian, taking care to assume a position that will let you defend both against the trolls and against Urug-Pir's and Mordrum's orc troops that will be coming east from the other side of the river. (If you have enough troops, this time it will be useful to move some of them to the river bank to attack the orcs while they're still in the water.) If you're careful, you can use the heavy fighting to level units. As you kill off the aforementioned trolls and orcs, move the main body of your army south through the Kal'ian to Grubr's keep, then west and north again to kill the remaining enemies. Meanwhile, recruit/recall a bunch of riders and other fast-moving units, send them directly south of your keep to grab the villages on the eastern side of the board; if they make it far enough south, you can aim them at Grubr's keep to take some of the pressure off the Kal'ian. Even though you have a lot of gold and can recruit a lot of units, your enemies are numerous, and Olurf and his dwarves won't show up until the third day, so don't get sloppy about formation and protecting the wounded.<br />
<br />
Note for directing the AI:<br />
Your south-westmost ally is too weak to survive unaided where he is. So it is a good idea to wait until he has recruited as much as he can before telling him to move his leader to Kal'ian. I tried to get both my allies to swarm the sourthern orc, they should be able to defeat him, but unfortunately the AI does not really listen to this kind of order (bug?), so once I had the trolls under control I send a select few units south through Kal'ian to help mop up the remaining orcs there. This should leave you enough time to concentrate on the nothern battle.<br />
(At the moment, you will have to debug the scenario before playing it, since Galtrid does not recruit at all. Hopefully it won't take long until a debuged version is shipped with the game.)<br />
<br />
== Council of Hard Choices ==<br />
<br />
Story only.<br />
<br />
== Bounty Hunters ==<br />
* Objectives: Move Kalenz across the river<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
The only thing you gain from defeating the saurians is experience. Since you just left a lot of your troops at the Ka'lian, experience may be worth your effort. Nonetheless, if you are having trouble beating this level just run north as fast as you can. You should be able to cross the river with little trouble. You probably don't even need to recruit.<br />
<br />
As for experience, the enemy recruits some relatively low HP level 2s and 3s. You can level units quickly after killing a couple of Saurian Oracles. Of course those Oracles have strong magical attacks (especially at night) negating your high defense. Luckily for you the battles start during the day. Recruit just one keepful of troops. Send a dwarf-heavy squad to the left (closer mountains) and an elf-heavy one to the right (more forest). If you recruit more than one keepful Kalenz will have a much tougher time crossing the river.<br />
<br />
Focus on killing the Oracles and Augurs first. They are easy to kill and do a lot of damage. Instead of throwing 3 or 4 units at a level 3 Flanker, just slow it and rack up kills. Try and kill as many units as you can before nightfall, when the attacks become much more ferocious.<br />
<br />
You can distract the serpent by having an Elvish Scout make his way to the western edge of the river bank. When the serpent shows up the rider can distract it with his bow.<br />
<br />
== Cliffs of Thoria ==<br />
* Objectives: Move Kalenz to the signpost and defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
There are three tricky elements about this one. First, you have to climb to your destination (the signpost at the top northeast corner of the map) over high mountains, so the going will be very slow for your elves; watch the turn clock carefully. Second, the "fog of war" applies so you won't know much about your enemies until you actually bump into them. Third, some of your enemies are level 4 Yetis. Split your forces, sending one group west. The other group, with Kalenz, goes directly north, deals with the nearest enemy, and continues to the signpost. This group should be large enough that you can peel off 4-6 units once you get most of the way north to take out the enemy in the far northwestern keep. Note: dwarves do well in the mountains, but don't recruit a lot of ulfserkers, not even the second-level ones—they tend to take out the unit they attack but then are very vulnerable to attacks by other units.<br />
<br />
== Battle of the Book ==<br />
* Objectives: Defeat Aquagar the drake wizard<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 30/34/38 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Your enemies here are drakes and trolls. This is in your favor because the scenario starts at night, when drakes are weakest. Be careful about using archers, since some of the drakes breathe fire and do more damage that way than your units can with their arrows. A good mix of impact and ranged fighters is essential. Split your forces. Send half of your troops east along the road first to Crelanu's keep (if you don't, he may get killed before you can kill off the drakes) to save him and kill the troll leader (whose keep is close by). Take the remaining troops west to kill the drake leader.<br />
<br />
'''For 1.9.x'''<br />
In this scenario, you only have to kill Aquagar. So you just focus attacking the drakes. Send some Steelclads, Pathfinders to aid Crelanu. Marksmen, Rangers, Druids, Thunderguards, Stalwarts are extremely useful here. I killed Aquagar by turn 5. ~~Knyghtmare.<br />
<br />
== Revelations ==<br />
<br />
Story only.<br />
<br />
== News from the Front ==<br />
<br />
Story only.<br />
<br />
== Human Alliance ==<br />
* Objectives: Survive until the end of turns<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Aldar (the human leader) dies or turns run out<br />
* Turns: 18/20/22 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
This scenario is the unofficial final, the following scenarios are pretty much a sequel, and easier too.<br />
<br />
The enemy is in three places: the northwest, the northeast (trolls) and the southwest. The northeast trolls will not receive reinforcements, so you should concentrate on eliminating their army first. Your recruits/recalls need to do three things: contain the northwest orcs (this is not that hard due to favorable terrain), aid your human allies to the south, and eliminate the trolls.<br />
<br />
The trolls should be pretty easy to kill. Their leader doesn't have much money, so there will not be many trolls to face. Slowing with some shaman and using the forest to your benefit lead to a quick victory. Afterwards, send the units to reinforce your other two fronts.<br />
<br />
Your allies can hold their own against the first wave of southern attackers but after that they'll be toast. A much better course of action is to team up with them and crush the first wave. When the reinforcements come you should be in a good position to defeat the orcs (especially with your victorious anti-troll army coming to help).<br />
<br />
The northwest orcs are numerous but should be kept in check by strong units in the bottlenecks. You'll need some tanks (Champions/Marshals or Steelclads) and healers. When the orc reinforcements arrive you may get swarmed. By this time you should have some help coming from your anti-troll army. Also, three elves will arrive along the western edge of the map. Have them come and help out.<br />
<br />
You may want to recruit a scout or two at the beginning. Along with the horseman you get, they can capture a village almost every turn. Don't bother leaving villages for your ally. The money is better in your hands.<br />
<br />
== The Treaty ==<br />
<br />
Story only.<br />
<br />
== The Chief Must Die ==<br />
* Objectives: Kill the orc chief then return to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 32/32/32 (easy/medium/hard)<br />
* Starting units: Kalenz and Landar<br />
<br />
You get no keep, and no chance to recruit, in this one. The only units you have are Kalenz and Landar, and their only task is to assassinate the Orc Sovereign (in the middle) and then return to the signpost at the southwestern corner of the map. Your units will have special attributes (invisible, 80% dodge) for this scenario only that will make this fairly easy, particularly if you have managed to get Landar to level 3. When Kalenz takes the potion he changes into an Elvish Lord. You should easily be able to get him to level up during this scenario.<br />
<br />
You should have plenty of turns. The only units that will attack you are the Wolf Rider line. They don't pose much threat thanks to Landar's bow and your 80% dodge. Go to the orc leader, kill him and return to the signpost. There is no point in grabbing villages as you get no income from them. There is also no point in finishing early so go ahead and level Kalenz.<br />
<br />
== Breaking the Siege ==<br />
* Objectives: Defeat all enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Uradredia (the elf leader) dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Stick to recruiting units with lots of mobility, since the map is large and mostly snow-covered, hampering most of your unit types (don't even bother to recruit dwarves—they won't get to the scene of the action in time to strike any blows). Slyphs and Shydes are best, of course. <br />
<br />
It is essential that you reach your ally quickly. Otherwise he might be dead before you even see him. Despite the fact that fog of war is turned on for this scenario, it's pretty simple to figure out from the geography which keep belongs to your ally (the one in the middle of the forest). You will want to finish this level quickly or/and to grab as soon as possible all the villages to have lots of gold for the next scenario (on medium you'll probably want at least 500 gold). Send some fast units north to keep your ally alive and send the rest straight west. The western units can sweep up after taking out the southern orc boss. A bunch of Direwolf Riders come as reinforcements when you get to close to the southern orc, so be careful. Alternatively just send everyone north and fan out from there.<br />
<br />
With good units this level shouldn't be tough to beat. Just make sure you beat it in good standing for the next scenario.<br />
<br />
== Hour of Glory ==<br />
<br />
Story only.<br />
<br />
== Costly Revenge ==<br />
* Objectives: Defeat all enemy units and destroy all enemy villages<br />
* Lose if: Kalenz, Landar dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
* Other<br />
<br />
This is the same map as The Saurian Treasury, but with most of the terrain snow-covered. Since you're fighting the saurians again, most of the advice from that scenario still applies. Mobility is not a great issue, even though one of the enemy keeps is near the top northeastern corner of the map, because by the time you can dispose of your southern enemy he will have already sent most of his troops south after you. Numbers are an issue, however. So, whatever you do, do not underrecruit! (You don't need more than minimal gold in the next recruiting scenario.) <br />
<br />
The best place to make a stand is probably near the patch of forest in the middle (high casualty approach) or the forest with the big ice plain in front of it (low casualty approach). <br />
<br />
High casualty approach:<br />
<br />
You have to put units in the swamp to keep the saurians out of there. The only poor-defense terrain for the saurians is the ice, so keep them on it. The Oracles/Soothsayers will use their ranged attack on your melee units and the Skirmishers/Flankers will use their melee attack on your archers. You will take heavy losses but this is actually good (more on that in a second).<br />
<br />
I like to send Kalenz and a couple of fast units (Scouts/Riders) along the northern forest and then have them cut across the top of the map. This accomplishes three things: one, you torch some out of the way villages; two, you can distract the northern saurians long enough to keep your main force (in the middle of the map) in control; three, you can move them over to kill the northern leader at the end.<br />
<br />
There is a weird twist to this level. After this the elvish civil war breaks out. All your units except loyal ones defect and serve Landar. So, see that Elvish Champion racking up the kills? Next time he's in battle he will be killing ''your'' units. After the tide of the battle has turned try and get the non-loyal high level units killed (attack those last two Oracles with ranged attack, etc).<br />
<br />
If you have enough gold your main worries will be getting to the villages in time (scouts come in handy), getting to the northern leader in time and leaving as few good units for the civil war as possible.<br />
<br />
Low casualty approach:<br />
<br />
1.10.1 (hard): It is not necessary to get your units killed consciously and this scenario is possible with fairly low gold (220 gold for me) by recruiting mainly veterans and exploiting the horrible saurian movement / defence on ice (low casualty approach). As the turn limit isn't very long, it is useful to send some rangers/avengers behind the saurian lines to start burning villages, as soon as they hide in a forest they are invisible to the AI.<br />
<br />
== Council Ruling == <br />
<br />
Story only.<br />
<br />
== Elvish Assassins ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 20/16/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
There's no need to recruit - Kalenz can make it to the signpost with just the units you're given.<br />
<br />
== Northern Battle ==<br />
* Objectives: Defeat all enemy leaders or survive for six days<br />
* Lose if: Kalenz, Cleodil or Uradredia dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
This is the same map as Breaking the Siege, but since it's not winter, most of the board is grassland and woods, and much easier for your elves to fight on. Landar, now one of your enemies, will be in the far southwest, while another enemy elf has a keep in the far southeast. If you have been building a formidable "air force" (shaman line) you can beat this level very easily.<br />
* The AI leader southeast of your starting keep will make a severe tactical blunder, capturing the only village in range on turn 1, leaving him utterly exposed with enemies nearby. With the select group of loyal troops (and any Slyphs available for recall) and proper positioning on turn 1, it is trivial to eliminate the enemy leader on turn 2. If you can't kill him or ZoC him in turn 2, slow him. That will prevent him from getting to back to the keep to recruit. The battle is over as soon as one of your units moves next to Landar, so let him march his troops north to attack your ally. Recruit a squad of scouts (or quick units) and send them west, timing it so that they reach Landar's keep the turn after he moves his troops out of range. Reach Landar's keep and you'll have plenty of gold to finish the game.<br />
<br />
If you don't have enough units from the shaman line for the quick kill, try this:<br />
* Because of Landar's betrayal and the loss of most of your veterans, you will be working mostly with first level units. Consequently, don't try to take on either enemy on the naked grasslands where their keeps lie; recruit as much as you can, then head for your ally's keep in the north central region of the board, taking as many villages during the process as possible. If necessary, leave a few units at the river bank to slow the brown elf units that will pursue you; there is a village on a peninsula in the river near your keep that may be useful in this regard. If you need to, make a stand in and about your ally's keep, though depending upon how well you delay the brown enemy you may be able to pick off your enemy a few at a time in the forest long enough to survive until the end of the scenario.<br />
<br />
Remember you don't have to kill all the enemies. Just kill the southeast leader and then sneak a fast unit in next to Landar.<br />
<br />
[On version 1.8.2, all my levelled shaman-line had also disappeared - some for my ally, other for Landar. I could only recruit some shaman about to level. And some of my warriors had gone to my ally, not to Landar. With only first level units, killing the south-east level at turn 2 or 3 is not possible... but you can still buy some second-level warriors who will do the job. After that, most of Landar's units will go toward your ally's keep, which makes you able to reach Landar and end the scenario. Careful, he will be able to deal a final blow to the unit who assaulted him ! ]<br />
<br />
If you have some experienced woses (highly resistant against pierce damage!), you can as well crush all the traitors frontally - as long as you engage them outside the forest - for an early finish and large bonus.<br />
<br />
== End of War ==<br />
* Objectives: Defeat Landar<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 24/21/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and any surviving loyal units<br />
<br />
Recall any remaining veteran troops, then recruit an army of level 1 elves. Send out riders to grab villages early, and form up your line of battle at the edge of the forest to maximize the difference in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand a good chace of surviving at least one round of two level 2 attacks (which they are unlikely to survive on open ground). If any enemy elves make it into the forest the best approach is to use magic attacks to smoke them out (a slyph works wonders). Once Landar's army has been dealt with, sweep your troops down to the enemy keep to deliver the coup de grace.<br />
<br />
[version 1.8.2 : on medium, you can just buy loads of level 1 warriors, and keep - most of the time - in the woods. Landar start with about the same money as you do, but doing this, you just suffocate him under numbers.]<br />
<br />
Again experienced woses dominate your enemies outside of forests.<br />
<br />
== Epilogue ==<br />
<br />
Story only.<br />
<br />
[[Category: Campaigns - Walkthroughs]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=LegendofWesmere&diff=47553LegendofWesmere2012-10-09T15:50:15Z<p>Neilarmius: /* Hostile Mountains */</p>
<hr />
<div>General Note: Throughout this campaign, if your elves need to make a stand and you have a choice of options, choose the one that will put most of them in the woods. Not only will this give you the best chance of survival, it will ensure that the AI playing your allies will do useful things. This matters a lot, because many of the scenarios in this campaign involve allies you cannot control whose death results in your defeat.<br />
<br />
Strategical Note: This is a long campaign where you play elves. So take a look at the top level units: There are two units capable of flight! One of them is a curing healer +8, the other one is level 4. Both of them can do magic, and both of them can slow their enemies! If you can team up two shydes and two sylphs, you get a magically hard hitting, regenerating, slowing air force that can ZoC-lock an enemy. As if that wasn't enough, late in the campaign you'll lose access to most of your veteran troops, but not your sylphs and shydes. So it really pays to level shamans. However, since version 1.9.x shamans are not recruitable during the first four scenarios, adapt accordingly.<br />
<br />
Loyal troops are even more valuable in this campaign than in most others, partially because they get three traits, but mainly because you'll get to keep them when your other troops are unavailable. With that in mind, you should strongly consider leveling one (or both!) of your loyal fighters into a marshal. His leadership skills will prove invaluable when you are stuck with a level 1 army. <br />
<br />
== The Uprooting ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 16/14/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and Anduilas<br />
<br />
Like the first scenario in Heir to the Throne, this scenario begins with the hero in a forest with enemies preparing to close in on all sides. You might want to simply run away (and previously you could), but you have to kill one enemy leader. On easy / medium you can take out the one directly to the east of your keep, on hard this can turn out tricky. Going to the northwest is an alternative as this puts the maximum distance between you and the troops of the other orcish leaders, it also allows you to use the units of Velon more efficiently (they come under your control after they are first attacked by an orc). <br />
<br />
You can only recruit fighters and archers. Use fighters to shield yourself and archers to kill the grunts (warriors). Keep loyals and leaders safe - if only one unit shields them, remember that it can be killed by a single lucky L2 orc. If you manage to level up units choose captain for fighters and marksman for archers.<br />
<br />
== Hostile Mountains ==<br />
* Objectives: Move Kalenz to the signpost or defeat the troll leader<br />
* Lose if: Kalenz, Landar or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
The most important thing to do is get the dwarves to fight the trolls. The trolls will go to the east bank without any bait, just take care you don't lure them away or worse anger the dwarves yourself. Even after they fight with the trolls, do not go to the east bank.<br />
<br />
Recruit fighters to die, archers to do damage. The trolls will prefer to go for the fighters when given the option. Give leadership to your archers, if you don't have one yet level a fighter to captain as soon as possible. You will need marksmen to kill trolls on mountains, so keep your archers safe (well, at least on reasonable terrain). <br />
<br />
Do not, under any circumstances, cross the river—if you do, Olurf will attack you, and the trolls will cut both you and the dwarves to pieces. (You can have units stand in the river if necessary to reach a particular unit, but since your enemies are more powerful than your units avoid doing so if you are likely to be counterattacked.) Instead, send a rider or two out to grab the villages in the far northern reaches of the board while you move your troops onto the wooded island in the middle of the river, directly south of your keep. From here, you can help the dwarves whittle down the trolls while you slowly wend your way southwest toward the troll keep. The scenario will end if you succeed in killing the troll leader. Note: Olurf's death counts as a defeat.<br />
<br />
There is a reason the middle island has so much forest. The western bank of the river has a narrow swath of forest surrounded by mountains and hills. This is not ideal terrain for fighting trolls. Trolls move faster than elves on hills and mountains and have comparable defense. A much better idea is to try to occupy the middle island, forcing the trolls to attack from water. Chances are you'll only be able to claim the northern tip of the island at first, so half your army will spill over to the forest on the west bank. The dwarves help by putting units in water and doing other things to distract the trolls and draw fire away from you.<br />
<br />
It is preferable to aim to kill the troll leader rather than get to the signpost as the experience is most important.<br />
<br />
== Ka'lian Under Attack ==<br />
* Objectives: Survive the initial attack with Galtrid, then defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Galtrid dies or turns run out<br />
* Turns: 5/7/9 initially, then 35/30/25 extra (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
Take careful note of this map; you'll be fighting on it again later.<br />
<br />
For the first turns (original turn limit) you play the defenders of the Ka'lian. See all those Orcish Assassins in the water? Make sure they receive as much retaliation as possible when they poison your units (archers). As you can heal only 2 units per turn, make sure they can't poison your fresh recruits as well. So you can as well kill them with some of your poisoned units as long as they have still enough health. Distribute XP carefully, units heal upon level up, rarely is this more useful than in this scenario.<br />
<br />
Don't just hit Ctrl-R to recruit; you have a massive keep so put your new units in the right place. Don't let the orcs in good defense terrain and you should be fine. When Kalenz arrives - and if you defended the Ka'lian well - the orcs just pile up in the northwestern corner. Control the map, heal your poisoned Ka'lian defenders and let them do some work, close in carefully - you will inevitably lose a number of units but let it be fighters not your L2. You can level a number of units, but don't wait too long, you will need gold for the next scenario. (250+ carryover)<br />
<br />
== The Elvish Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
There are two ways to play this scenario. The most straightforward solution is to send your army en masse to the keep in the northwest first; that's where the Shyde is. Then turn east to take out the other saurian. Recruit plenty of fighters, use leadership to full extent and try to heal by level up.<br />
<br />
It is alternatively possible to kill the eastern leader with rangers/avengers, the AI will completely ignore them once they are in the woods again. This allows to play more defensively in the west.<br />
<br />
When fighting the saurians, there are three things to remember: 1) Don't send out isolated units, because they'll be swarmed and killed; 2) Try to keep the saurians on bad terrain 3) watch the day/night cycle (it doesn't affect your elves, but the saurians are significantly weaker by day and you can turn that fact to great advantage). Kill the Augurs as soon as possible with your fighter line. The skirmishers have a lot of movement points; make sure that wounded units are safe or meant to be sacrificed.<br />
<br />
== The Saurian Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 24/20/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This scenario is much trickier than the last one because here you have to fight the saurians on terrain that's hostile to your elves (desert and swamp). Try and keep on good terrain (or at least keep the saurians out of good terrain) and form a defensive line (against skirmishers) each turn. Woses are very effective against saurians, slow (shamans) limits the damage potential and mobility of skirmishers. Kill the southern leader first. <br />
<br />
When you've dealt with the southern leader and the treasury (the single saurian sitting on a village and not moving) you can either take an Elvish Scout to the treasury to pick up the gold and return it to the sign post (you will have only have the movement points after taking up the treasure) or just go kill the northern leader. Killing the leader is preferable. You'll get XP and any loss in gold from early finish is dwarfed by the 1800 gold you get for beating the level.<br />
<br />
Keep an eye on the turn limit. The enemy leaders are easily lured out with a scout.<br />
<br />
== Acquaintance in Need ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This is another leveling opportunity for your shamans, as there is another troll leader to kill. Also you need to make sure that you neither overrecruit nor underrecruit. With too few units, you will take too long to finish your enemies (as always), while too many units won't help you in the fight, and you will need the money!<br />
<br />
Start with the green enemy, who's the closest one to you. The dwarves, who are your allies for this scenario, should provide substantial help in doing so. While you finish off the first orc, you should start sending a fair amount of relatively unexperienced archers/shamans west to take on the troll. Then move north over the mountains in a broad line to take out the orcs. A broad front line will help you to quickly overrun the orcs and allow you to finish in good time. Of course, you need sufficient numbers to do this without overstretching yourself.<br />
<br />
The dwarves will get a lot of kills/occupy the enemy quite a bit. Their high mountain defense and mobility ensure this. You may need to resign yourself to softening the orcs up and letting the dwarves get the kills.<br />
<br />
== Elves' Last Stand ==<br />
* Objectives: Defeat all of the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Galtrid dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
[NOTE: This scenario gives you the option of choosing to give orders to the AI that controls your allies. Because of bug issues, I ended up playing the scenario through without using this option. The advice that follows is for playing the scenario with the AI making automatic choices.--cathyr19355] <br />
<br />
This is the same map as in Kal'ian Under Attack, but with many more enemies. Don't do the obvious thing here—i.e., attacking the trolls first, because they're the nearest enemy—that will just get Galtrid, your ally holding the Kal'ian, killed, causing defeat. Instead, make your stand in the woods just north of the Kal'ian, taking care to assume a position that will let you defend both against the trolls and against Urug-Pir's and Mordrum's orc troops that will be coming east from the other side of the river. (If you have enough troops, this time it will be useful to move some of them to the river bank to attack the orcs while they're still in the water.) If you're careful, you can use the heavy fighting to level units. As you kill off the aforementioned trolls and orcs, move the main body of your army south through the Kal'ian to Grubr's keep, then west and north again to kill the remaining enemies. Meanwhile, recruit/recall a bunch of riders and other fast-moving units, send them directly south of your keep to grab the villages on the eastern side of the board; if they make it far enough south, you can aim them at Grubr's keep to take some of the pressure off the Kal'ian. Even though you have a lot of gold and can recruit a lot of units, your enemies are numerous, and Olurf and his dwarves won't show up until the third day, so don't get sloppy about formation and protecting the wounded.<br />
<br />
Note for directing the AI:<br />
Your south-westmost ally is too weak to survive unaided where he is. So it is a good idea to wait until he has recruited as much as he can before telling him to move his leader to Kal'ian. I tried to get both my allies to swarm the sourthern orc, they should be able to defeat him, but unfortunately the AI does not really listen to this kind of order (bug?), so once I had the trolls under control I send a select few units south through Kal'ian to help mop up the remaining orcs there. This should leave you enough time to concentrate on the nothern battle.<br />
(At the moment, you will have to debug the scenario before playing it, since Galtrid does not recruit at all. Hopefully it won't take long until a debuged version is shipped with the game.)<br />
<br />
== Council of Hard Choices ==<br />
<br />
Story only.<br />
<br />
== Bounty Hunters ==<br />
* Objectives: Move Kalenz across the river<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
The only thing you gain from defeating the saurians is experience. Since you just left a lot of your troops at the Ka'lian, experience may be worth your effort. Nonetheless, if you are having trouble beating this level just run north as fast as you can. You should be able to cross the river with little trouble. You probably don't even need to recruit.<br />
<br />
As for experience, the enemy recruits some relatively low HP level 2s and 3s. You can level units quickly after killing a couple of Saurian Oracles. Of course those Oracles have strong magical attacks (especially at night) negating your high defense. Luckily for you the battles start during the day. Recruit just one keepful of troops. Send a dwarf-heavy squad to the left (closer mountains) and an elf-heavy one to the right (more forest). If you recruit more than one keepful Kalenz will have a much tougher time crossing the river.<br />
<br />
Focus on killing the Oracles and Augurs first. They are easy to kill and do a lot of damage. Instead of throwing 3 or 4 units at a level 3 Flanker, just slow it and rack up kills. Try and kill as many units as you can before nightfall, when the attacks become much more ferocious.<br />
<br />
You can distract the serpent by having an Elvish Scout make his way to the western edge of the river bank. When the serpent shows up the rider can distract it with his bow.<br />
<br />
== Cliffs of Thoria ==<br />
* Objectives: Move Kalenz to the signpost and defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
There are three tricky elements about this one. First, you have to climb to your destination (the signpost at the top northeast corner of the map) over high mountains, so the going will be very slow for your elves; watch the turn clock carefully. Second, the "fog of war" applies so you won't know much about your enemies until you actually bump into them. Third, some of your enemies are level 4 Yetis. Split your forces, sending one group west. The other group, with Kalenz, goes directly north, deals with the nearest enemy, and continues to the signpost. This group should be large enough that you can peel off 4-6 units once you get most of the way north to take out the enemy in the far northwestern keep. Note: dwarves do well in the mountains, but don't recruit a lot of ulfserkers, not even the second-level ones—they tend to take out the unit they attack but then are very vulnerable to attacks by other units.<br />
<br />
== Battle of the Book ==<br />
* Objectives: Defeat Aquagar the drake wizard<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 30/34/38 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Your enemies here are drakes and trolls. This is in your favor because the scenario starts at night, when drakes are weakest. Be careful about using archers, since some of the drakes breathe fire and do more damage that way than your units can with their arrows. A good mix of impact and ranged fighters is essential. Split your forces. Send half of your troops east along the road first to Crelanu's keep (if you don't, he may get killed before you can kill off the drakes) to save him and kill the troll leader (whose keep is close by). Take the remaining troops west to kill the drake leader.<br />
<br />
'''For 1.9.x'''<br />
In this scenario, you only have to kill Aquagar. So you just focus attacking the drakes. Send some Steelclads, Pathfinders to aid Crelanu. Marksmen, Rangers, Druids, Thunderguards, Stalwarts are extremely useful here. I killed Aquagar by turn 5. ~~Knyghtmare.<br />
<br />
== Revelations ==<br />
<br />
Story only.<br />
<br />
== News from the Front ==<br />
<br />
Story only.<br />
<br />
== Human Alliance ==<br />
* Objectives: Survive until the end of turns<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Aldar (the human leader) dies or turns run out<br />
* Turns: 18/20/22 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
This scenario is the unofficial final, the following scenarios are pretty much a sequel, and easier too.<br />
<br />
The enemy is in three places: the northwest, the northeast (trolls) and the southwest. The northeast trolls will not receive reinforcements, so you should concentrate on eliminating their army first. Your recruits/recalls need to do three things: contain the northwest orcs (this is not that hard due to favorable terrain), aid your human allies to the south, and eliminate the trolls.<br />
<br />
The trolls should be pretty easy to kill. Their leader doesn't have much money, so there will not be many trolls to face. Slowing with some shaman and using the forest to your benefit lead to a quick victory. Afterwards, send the units to reinforce your other two fronts.<br />
<br />
Your allies can hold their own against the first wave of southern attackers but after that they'll be toast. A much better course of action is to team up with them and crush the first wave. When the reinforcements come you should be in a good position to defeat the orcs (especially with your victorious anti-troll army coming to help).<br />
<br />
The northwest orcs are numerous but should be kept in check by strong units in the bottlenecks. You'll need some tanks (Champions/Marshals or Steelclads) and healers. When the orc reinforcements arrive you may get swarmed. By this time you should have some help coming from your anti-troll army. Also, three elves will arrive along the western edge of the map. Have them come and help out.<br />
<br />
You may want to recruit a scout or two at the beginning. Along with the horseman you get, they can capture a village almost every turn. Don't bother leaving villages for your ally. The money is better in your hands.<br />
<br />
== The Treaty ==<br />
<br />
Story only.<br />
<br />
== The Chief Must Die ==<br />
* Objectives: Kill the orc chief then return to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 32/32/32 (easy/medium/hard)<br />
* Starting units: Kalenz and Landar<br />
<br />
You get no keep, and no chance to recruit, in this one. The only units you have are Kalenz and Landar, and their only task is to assassinate the Orc Sovereign (in the middle) and then return to the signpost at the southwestern corner of the map. Your units will have special attributes (invisible, 80% dodge) for this scenario only that will make this fairly easy, particularly if you have managed to get Landar to level 3. When Kalenz takes the potion he changes into an Elvish Lord. You should easily be able to get him to level up during this scenario.<br />
<br />
You should have plenty of turns. The only units that will attack you are the Wolf Rider line. They don't pose much threat thanks to Landar's bow and your 80% dodge. Go to the orc leader, kill him and return to the signpost. There is no point in grabbing villages as you get no income from them. There is also no point in finishing early so go ahead and level Kalenz.<br />
<br />
== Breaking the Siege ==<br />
* Objectives: Defeat all enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Uradredia (the elf leader) dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Stick to recruiting units with lots of mobility, since the map is large and mostly snow-covered, hampering most of your unit types (don't even bother to recruit dwarves—they won't get to the scene of the action in time to strike any blows). Slyphs and Shydes are best, of course. <br />
<br />
It is essential that you reach your ally quickly. Otherwise he might be dead before you even see him. Despite the fact that fog of war is turned on for this scenario, it's pretty simple to figure out from the geography which keep belongs to your ally (the one in the middle of the forest). You will want to finish this level quickly or/and to grab as soon as possible all the villages to have lots of gold for the next scenario (on medium you'll probably want at least 500 gold). Send some fast units north to keep your ally alive and send the rest straight west. The western units can sweep up after taking out the southern orc boss. A bunch of Direwolf Riders come as reinforcements when you get to close to the southern orc, so be careful. Alternatively just send everyone north and fan out from there.<br />
<br />
With good units this level shouldn't be tough to beat. Just make sure you beat it in good standing for the next scenario.<br />
<br />
== Hour of Glory ==<br />
<br />
Story only.<br />
<br />
== Costly Revenge ==<br />
* Objectives: Defeat all enemy units and destroy all enemy villages<br />
* Lose if: Kalenz, Landar dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
* Other<br />
<br />
This is the same map as The Saurian Treasury, but with most of the terrain snow-covered. Since you're fighting the saurians again, most of the advice from that scenario still applies. Mobility is not a great issue, even though one of the enemy keeps is near the top northeastern corner of the map, because by the time you can dispose of your southern enemy he will have already sent most of his troops south after you. Numbers are an issue, however. So, whatever you do, do not underrecruit! (You don't need more than minimal gold in the next recruiting scenario.) <br />
<br />
The best place to make a stand is probably near the patch of forest in the middle (high casualty approach) or the forest with the big ice plain in front of it (low casualty approach). <br />
<br />
High casualty approach:<br />
<br />
You have to put units in the swamp to keep the saurians out of there. The only poor-defense terrain for the saurians is the ice, so keep them on it. The Oracles/Soothsayers will use their ranged attack on your melee units and the Skirmishers/Flankers will use their melee attack on your archers. You will take heavy losses but this is actually good (more on that in a second).<br />
<br />
I like to send Kalenz and a couple of fast units (Scouts/Riders) along the northern forest and then have them cut across the top of the map. This accomplishes three things: one, you torch some out of the way villages; two, you can distract the northern saurians long enough to keep your main force (in the middle of the map) in control; three, you can move them over to kill the northern leader at the end.<br />
<br />
There is a weird twist to this level. After this the elvish civil war breaks out. All your units except loyal ones defect and serve Landar. So, see that Elvish Champion racking up the kills? Next time he's in battle he will be killing ''your'' units. After the tide of the battle has turned try and get the non-loyal high level units killed (attack those last two Oracles with ranged attack, etc).<br />
<br />
If you have enough gold your main worries will be getting to the villages in time (scouts come in handy), getting to the northern leader in time and leaving as few good units for the civil war as possible.<br />
<br />
Low casualty approach:<br />
<br />
1.10.1 (hard): It is not necessary to get your units killed consciously and this scenario is possible with fairly low gold (220 gold for me) by recruiting mainly veterans and exploiting the horrible saurian movement / defence on ice (low casualty approach). As the turn limit isn't very long, it is useful to send some rangers/avengers behind the saurian lines to start burning villages, as soon as they hide in a forest they are invisible to the AI.<br />
<br />
== Council Ruling == <br />
<br />
Story only.<br />
<br />
== Elvish Assassins ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 20/16/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
There's no need to recruit - Kalenz can make it to the signpost with just the units you're given.<br />
<br />
== Northern Battle ==<br />
* Objectives: Defeat all enemy leaders or survive for six days<br />
* Lose if: Kalenz, Cleodil or Uradredia dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
This is the same map as Breaking the Siege, but since it's not winter, most of the board is grassland and woods, and much easier for your elves to fight on. Landar, now one of your enemies, will be in the far southwest, while another enemy elf has a keep in the far southeast. If you have been building a formidable "air force" (shaman line) you can beat this level very easily.<br />
* The AI leader southeast of your starting keep will make a severe tactical blunder, capturing the only village in range on turn 1, leaving him utterly exposed with enemies nearby. With the select group of loyal troops (and any Slyphs available for recall) and proper positioning on turn 1, it is trivial to eliminate the enemy leader on turn 2. If you can't kill him or ZoC him in turn 2, slow him. That will prevent him from getting to back to the keep to recruit. The battle is over as soon as one of your units moves next to Landar, so let him march his troops north to attack your ally. Recruit a squad of scouts (or quick units) and send them west, timing it so that they reach Landar's keep the turn after he moves his troops out of range. Reach Landar's keep and you'll have plenty of gold to finish the game.<br />
<br />
If you don't have enough units from the shaman line for the quick kill, try this:<br />
* Because of Landar's betrayal and the loss of most of your veterans, you will be working mostly with first level units. Consequently, don't try to take on either enemy on the naked grasslands where their keeps lie; recruit as much as you can, then head for your ally's keep in the north central region of the board, taking as many villages during the process as possible. If necessary, leave a few units at the river bank to slow the brown elf units that will pursue you; there is a village on a peninsula in the river near your keep that may be useful in this regard. If you need to, make a stand in and about your ally's keep, though depending upon how well you delay the brown enemy you may be able to pick off your enemy a few at a time in the forest long enough to survive until the end of the scenario.<br />
<br />
Remember you don't have to kill all the enemies. Just kill the southeast leader and then sneak a fast unit in next to Landar.<br />
<br />
[On version 1.8.2, all my levelled shaman-line had also disappeared - some for my ally, other for Landar. I could only recruit some shaman about to level. And some of my warriors had gone to my ally, not to Landar. With only first level units, killing the south-east level at turn 2 or 3 is not possible... but you can still buy some second-level warriors who will do the job. After that, most of Landar's units will go toward your ally's keep, which makes you able to reach Landar and end the scenario. Careful, he will be able to deal a final blow to the unit who assaulted him ! ]<br />
<br />
If you have some experienced woses (highly resistant against pierce damage!), you can as well crush all the traitors frontally - as long as you engage them outside the forest - for an early finish and large bonus.<br />
<br />
== End of War ==<br />
* Objectives: Defeat Landar<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 24/21/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and any surviving loyal units<br />
<br />
Recall any remaining veteran troops, then recruit an army of level 1 elves. Send out riders to grab villages early, and form up your line of battle at the edge of the forest to maximize the difference in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand a good chace of surviving at least one round of two level 2 attacks (which they are unlikely to survive on open ground). If any enemy elves make it into the forest the best approach is to use magic attacks to smoke them out (a slyph works wonders). Once Landar's army has been dealt with, sweep your troops down to the enemy keep to deliver the coup de grace.<br />
<br />
[version 1.8.2 : on medium, you can just buy loads of level 1 warriors, and keep - most of the time - in the woods. Landar start with about the same money as you do, but doing this, you just suffocate him under numbers.]<br />
<br />
Again experienced woses dominate your enemies outside of forests.<br />
<br />
== Epilogue ==<br />
<br />
Story only.<br />
<br />
[[Category: Campaigns - Walkthroughs]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=LegendofWesmere&diff=47552LegendofWesmere2012-10-09T15:49:57Z<p>Neilarmius: /* Hostile Mountains */ preferable to aim to kill the troll leader rather than get to the signpost</p>
<hr />
<div>General Note: Throughout this campaign, if your elves need to make a stand and you have a choice of options, choose the one that will put most of them in the woods. Not only will this give you the best chance of survival, it will ensure that the AI playing your allies will do useful things. This matters a lot, because many of the scenarios in this campaign involve allies you cannot control whose death results in your defeat.<br />
<br />
Strategical Note: This is a long campaign where you play elves. So take a look at the top level units: There are two units capable of flight! One of them is a curing healer +8, the other one is level 4. Both of them can do magic, and both of them can slow their enemies! If you can team up two shydes and two sylphs, you get a magically hard hitting, regenerating, slowing air force that can ZoC-lock an enemy. As if that wasn't enough, late in the campaign you'll lose access to most of your veteran troops, but not your sylphs and shydes. So it really pays to level shamans. However, since version 1.9.x shamans are not recruitable during the first four scenarios, adapt accordingly.<br />
<br />
Loyal troops are even more valuable in this campaign than in most others, partially because they get three traits, but mainly because you'll get to keep them when your other troops are unavailable. With that in mind, you should strongly consider leveling one (or both!) of your loyal fighters into a marshal. His leadership skills will prove invaluable when you are stuck with a level 1 army. <br />
<br />
== The Uprooting ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 16/14/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and Anduilas<br />
<br />
Like the first scenario in Heir to the Throne, this scenario begins with the hero in a forest with enemies preparing to close in on all sides. You might want to simply run away (and previously you could), but you have to kill one enemy leader. On easy / medium you can take out the one directly to the east of your keep, on hard this can turn out tricky. Going to the northwest is an alternative as this puts the maximum distance between you and the troops of the other orcish leaders, it also allows you to use the units of Velon more efficiently (they come under your control after they are first attacked by an orc). <br />
<br />
You can only recruit fighters and archers. Use fighters to shield yourself and archers to kill the grunts (warriors). Keep loyals and leaders safe - if only one unit shields them, remember that it can be killed by a single lucky L2 orc. If you manage to level up units choose captain for fighters and marksman for archers.<br />
<br />
== Hostile Mountains ==<br />
* Objectives: Move Kalenz to the signpost or defeat the troll leader<br />
* Lose if: Kalenz, Landar or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
The most important thing to do is get the dwarves to fight the trolls. The trolls will go to the east bank without any bait, just take care you don't lure them away or worse anger the dwarves yourself. Even after they fight with the trolls, do not go to the east bank.<br />
<br />
Recruit fighters to die, archers to do damage. The trolls will prefer to go for the fighters when given the option. Give leadership to your archers, if you don't have one yet level a fighter to captain as soon as possible. You will need marksmen to kill trolls on mountains, so keep your archers safe (well, at least on reasonable terrain). <br />
<br />
Do not, under any circumstances, cross the river—if you do, Olurf will attack you, and the trolls will cut both you and the dwarves to pieces. (You can have units stand in the river if necessary to reach a particular unit, but since your enemies are more powerful than your units avoid doing so if you are likely to be counterattacked.) Instead, send a rider or two out to grab the villages in the far northern reaches of the board while you move your troops onto the wooded island in the middle of the river, directly south of your keep. From here, you can help the dwarves whittle down the trolls while you slowly wend your way southwest toward the troll keep. The scenario will end if you succeed in killing the troll leader. Note: Olurf's death counts as a defeat.<br />
<br />
There is a reason the middle island has so much forest. The western bank of the river has a narrow swath of forest surrounded by mountains and hills. This is not ideal terrain for fighting trolls. Trolls move faster than elves on hills and mountains and have comparable defense. A much better idea is to try to occupy the middle island, forcing the trolls to attack from water. Chances are you'll only be able to claim the northern tip of the island at first, so half your army will spill over to the forest on the west bank. The dwarves help by putting units in water and doing other things to distract the trolls and draw fire away from you.<br />
<br />
It is preferable to aim to kill the troll leader rather than get to the signpost as the experiences is most important.<br />
<br />
== Ka'lian Under Attack ==<br />
* Objectives: Survive the initial attack with Galtrid, then defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Galtrid dies or turns run out<br />
* Turns: 5/7/9 initially, then 35/30/25 extra (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
Take careful note of this map; you'll be fighting on it again later.<br />
<br />
For the first turns (original turn limit) you play the defenders of the Ka'lian. See all those Orcish Assassins in the water? Make sure they receive as much retaliation as possible when they poison your units (archers). As you can heal only 2 units per turn, make sure they can't poison your fresh recruits as well. So you can as well kill them with some of your poisoned units as long as they have still enough health. Distribute XP carefully, units heal upon level up, rarely is this more useful than in this scenario.<br />
<br />
Don't just hit Ctrl-R to recruit; you have a massive keep so put your new units in the right place. Don't let the orcs in good defense terrain and you should be fine. When Kalenz arrives - and if you defended the Ka'lian well - the orcs just pile up in the northwestern corner. Control the map, heal your poisoned Ka'lian defenders and let them do some work, close in carefully - you will inevitably lose a number of units but let it be fighters not your L2. You can level a number of units, but don't wait too long, you will need gold for the next scenario. (250+ carryover)<br />
<br />
== The Elvish Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
<br />
There are two ways to play this scenario. The most straightforward solution is to send your army en masse to the keep in the northwest first; that's where the Shyde is. Then turn east to take out the other saurian. Recruit plenty of fighters, use leadership to full extent and try to heal by level up.<br />
<br />
It is alternatively possible to kill the eastern leader with rangers/avengers, the AI will completely ignore them once they are in the woods again. This allows to play more defensively in the west.<br />
<br />
When fighting the saurians, there are three things to remember: 1) Don't send out isolated units, because they'll be swarmed and killed; 2) Try to keep the saurians on bad terrain 3) watch the day/night cycle (it doesn't affect your elves, but the saurians are significantly weaker by day and you can turn that fact to great advantage). Kill the Augurs as soon as possible with your fighter line. The skirmishers have a lot of movement points; make sure that wounded units are safe or meant to be sacrificed.<br />
<br />
== The Saurian Treasury ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar or Cleodil dies or turns run out<br />
* Turns: 24/20/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This scenario is much trickier than the last one because here you have to fight the saurians on terrain that's hostile to your elves (desert and swamp). Try and keep on good terrain (or at least keep the saurians out of good terrain) and form a defensive line (against skirmishers) each turn. Woses are very effective against saurians, slow (shamans) limits the damage potential and mobility of skirmishers. Kill the southern leader first. <br />
<br />
When you've dealt with the southern leader and the treasury (the single saurian sitting on a village and not moving) you can either take an Elvish Scout to the treasury to pick up the gold and return it to the sign post (you will have only have the movement points after taking up the treasure) or just go kill the northern leader. Killing the leader is preferable. You'll get XP and any loss in gold from early finish is dwarfed by the 1800 gold you get for beating the level.<br />
<br />
Keep an eye on the turn limit. The enemy leaders are easily lured out with a scout.<br />
<br />
== Acquaintance in Need ==<br />
* Objectives: Defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
This is another leveling opportunity for your shamans, as there is another troll leader to kill. Also you need to make sure that you neither overrecruit nor underrecruit. With too few units, you will take too long to finish your enemies (as always), while too many units won't help you in the fight, and you will need the money!<br />
<br />
Start with the green enemy, who's the closest one to you. The dwarves, who are your allies for this scenario, should provide substantial help in doing so. While you finish off the first orc, you should start sending a fair amount of relatively unexperienced archers/shamans west to take on the troll. Then move north over the mountains in a broad line to take out the orcs. A broad front line will help you to quickly overrun the orcs and allow you to finish in good time. Of course, you need sufficient numbers to do this without overstretching yourself.<br />
<br />
The dwarves will get a lot of kills/occupy the enemy quite a bit. Their high mountain defense and mobility ensure this. You may need to resign yourself to softening the orcs up and letting the dwarves get the kills.<br />
<br />
== Elves' Last Stand ==<br />
* Objectives: Defeat all of the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Galtrid dies or turns run out<br />
* Turns: 35/30/25 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
[NOTE: This scenario gives you the option of choosing to give orders to the AI that controls your allies. Because of bug issues, I ended up playing the scenario through without using this option. The advice that follows is for playing the scenario with the AI making automatic choices.--cathyr19355] <br />
<br />
This is the same map as in Kal'ian Under Attack, but with many more enemies. Don't do the obvious thing here—i.e., attacking the trolls first, because they're the nearest enemy—that will just get Galtrid, your ally holding the Kal'ian, killed, causing defeat. Instead, make your stand in the woods just north of the Kal'ian, taking care to assume a position that will let you defend both against the trolls and against Urug-Pir's and Mordrum's orc troops that will be coming east from the other side of the river. (If you have enough troops, this time it will be useful to move some of them to the river bank to attack the orcs while they're still in the water.) If you're careful, you can use the heavy fighting to level units. As you kill off the aforementioned trolls and orcs, move the main body of your army south through the Kal'ian to Grubr's keep, then west and north again to kill the remaining enemies. Meanwhile, recruit/recall a bunch of riders and other fast-moving units, send them directly south of your keep to grab the villages on the eastern side of the board; if they make it far enough south, you can aim them at Grubr's keep to take some of the pressure off the Kal'ian. Even though you have a lot of gold and can recruit a lot of units, your enemies are numerous, and Olurf and his dwarves won't show up until the third day, so don't get sloppy about formation and protecting the wounded.<br />
<br />
Note for directing the AI:<br />
Your south-westmost ally is too weak to survive unaided where he is. So it is a good idea to wait until he has recruited as much as he can before telling him to move his leader to Kal'ian. I tried to get both my allies to swarm the sourthern orc, they should be able to defeat him, but unfortunately the AI does not really listen to this kind of order (bug?), so once I had the trolls under control I send a select few units south through Kal'ian to help mop up the remaining orcs there. This should leave you enough time to concentrate on the nothern battle.<br />
(At the moment, you will have to debug the scenario before playing it, since Galtrid does not recruit at all. Hopefully it won't take long until a debuged version is shipped with the game.)<br />
<br />
== Council of Hard Choices ==<br />
<br />
Story only.<br />
<br />
== Bounty Hunters ==<br />
* Objectives: Move Kalenz across the river<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil and any surviving loyal units<br />
<br />
The only thing you gain from defeating the saurians is experience. Since you just left a lot of your troops at the Ka'lian, experience may be worth your effort. Nonetheless, if you are having trouble beating this level just run north as fast as you can. You should be able to cross the river with little trouble. You probably don't even need to recruit.<br />
<br />
As for experience, the enemy recruits some relatively low HP level 2s and 3s. You can level units quickly after killing a couple of Saurian Oracles. Of course those Oracles have strong magical attacks (especially at night) negating your high defense. Luckily for you the battles start during the day. Recruit just one keepful of troops. Send a dwarf-heavy squad to the left (closer mountains) and an elf-heavy one to the right (more forest). If you recruit more than one keepful Kalenz will have a much tougher time crossing the river.<br />
<br />
Focus on killing the Oracles and Augurs first. They are easy to kill and do a lot of damage. Instead of throwing 3 or 4 units at a level 3 Flanker, just slow it and rack up kills. Try and kill as many units as you can before nightfall, when the attacks become much more ferocious.<br />
<br />
You can distract the serpent by having an Elvish Scout make his way to the western edge of the river bank. When the serpent shows up the rider can distract it with his bow.<br />
<br />
== Cliffs of Thoria ==<br />
* Objectives: Move Kalenz to the signpost and defeat the enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 32/28/24 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
There are three tricky elements about this one. First, you have to climb to your destination (the signpost at the top northeast corner of the map) over high mountains, so the going will be very slow for your elves; watch the turn clock carefully. Second, the "fog of war" applies so you won't know much about your enemies until you actually bump into them. Third, some of your enemies are level 4 Yetis. Split your forces, sending one group west. The other group, with Kalenz, goes directly north, deals with the nearest enemy, and continues to the signpost. This group should be large enough that you can peel off 4-6 units once you get most of the way north to take out the enemy in the far northwestern keep. Note: dwarves do well in the mountains, but don't recruit a lot of ulfserkers, not even the second-level ones—they tend to take out the unit they attack but then are very vulnerable to attacks by other units.<br />
<br />
== Battle of the Book ==<br />
* Objectives: Defeat Aquagar the drake wizard<br />
* Lose if: Kalenz, Landar, Cleodil or Olurf dies or turns run out<br />
* Turns: 30/34/38 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Your enemies here are drakes and trolls. This is in your favor because the scenario starts at night, when drakes are weakest. Be careful about using archers, since some of the drakes breathe fire and do more damage that way than your units can with their arrows. A good mix of impact and ranged fighters is essential. Split your forces. Send half of your troops east along the road first to Crelanu's keep (if you don't, he may get killed before you can kill off the drakes) to save him and kill the troll leader (whose keep is close by). Take the remaining troops west to kill the drake leader.<br />
<br />
'''For 1.9.x'''<br />
In this scenario, you only have to kill Aquagar. So you just focus attacking the drakes. Send some Steelclads, Pathfinders to aid Crelanu. Marksmen, Rangers, Druids, Thunderguards, Stalwarts are extremely useful here. I killed Aquagar by turn 5. ~~Knyghtmare.<br />
<br />
== Revelations ==<br />
<br />
Story only.<br />
<br />
== News from the Front ==<br />
<br />
Story only.<br />
<br />
== Human Alliance ==<br />
* Objectives: Survive until the end of turns<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Aldar (the human leader) dies or turns run out<br />
* Turns: 18/20/22 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
This scenario is the unofficial final, the following scenarios are pretty much a sequel, and easier too.<br />
<br />
The enemy is in three places: the northwest, the northeast (trolls) and the southwest. The northeast trolls will not receive reinforcements, so you should concentrate on eliminating their army first. Your recruits/recalls need to do three things: contain the northwest orcs (this is not that hard due to favorable terrain), aid your human allies to the south, and eliminate the trolls.<br />
<br />
The trolls should be pretty easy to kill. Their leader doesn't have much money, so there will not be many trolls to face. Slowing with some shaman and using the forest to your benefit lead to a quick victory. Afterwards, send the units to reinforce your other two fronts.<br />
<br />
Your allies can hold their own against the first wave of southern attackers but after that they'll be toast. A much better course of action is to team up with them and crush the first wave. When the reinforcements come you should be in a good position to defeat the orcs (especially with your victorious anti-troll army coming to help).<br />
<br />
The northwest orcs are numerous but should be kept in check by strong units in the bottlenecks. You'll need some tanks (Champions/Marshals or Steelclads) and healers. When the orc reinforcements arrive you may get swarmed. By this time you should have some help coming from your anti-troll army. Also, three elves will arrive along the western edge of the map. Have them come and help out.<br />
<br />
You may want to recruit a scout or two at the beginning. Along with the horseman you get, they can capture a village almost every turn. Don't bother leaving villages for your ally. The money is better in your hands.<br />
<br />
== The Treaty ==<br />
<br />
Story only.<br />
<br />
== The Chief Must Die ==<br />
* Objectives: Kill the orc chief then return to the signpost<br />
* Lose if: Kalenz or Landar dies or turns run out<br />
* Turns: 32/32/32 (easy/medium/hard)<br />
* Starting units: Kalenz and Landar<br />
<br />
You get no keep, and no chance to recruit, in this one. The only units you have are Kalenz and Landar, and their only task is to assassinate the Orc Sovereign (in the middle) and then return to the signpost at the southwestern corner of the map. Your units will have special attributes (invisible, 80% dodge) for this scenario only that will make this fairly easy, particularly if you have managed to get Landar to level 3. When Kalenz takes the potion he changes into an Elvish Lord. You should easily be able to get him to level up during this scenario.<br />
<br />
You should have plenty of turns. The only units that will attack you are the Wolf Rider line. They don't pose much threat thanks to Landar's bow and your 80% dodge. Go to the orc leader, kill him and return to the signpost. There is no point in grabbing villages as you get no income from them. There is also no point in finishing early so go ahead and level Kalenz.<br />
<br />
== Breaking the Siege ==<br />
* Objectives: Defeat all enemy leaders<br />
* Lose if: Kalenz, Landar, Cleodil, Olurf or Uradredia (the elf leader) dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar, Cleodil, Olurf and any surviving loyal units<br />
<br />
Stick to recruiting units with lots of mobility, since the map is large and mostly snow-covered, hampering most of your unit types (don't even bother to recruit dwarves—they won't get to the scene of the action in time to strike any blows). Slyphs and Shydes are best, of course. <br />
<br />
It is essential that you reach your ally quickly. Otherwise he might be dead before you even see him. Despite the fact that fog of war is turned on for this scenario, it's pretty simple to figure out from the geography which keep belongs to your ally (the one in the middle of the forest). You will want to finish this level quickly or/and to grab as soon as possible all the villages to have lots of gold for the next scenario (on medium you'll probably want at least 500 gold). Send some fast units north to keep your ally alive and send the rest straight west. The western units can sweep up after taking out the southern orc boss. A bunch of Direwolf Riders come as reinforcements when you get to close to the southern orc, so be careful. Alternatively just send everyone north and fan out from there.<br />
<br />
With good units this level shouldn't be tough to beat. Just make sure you beat it in good standing for the next scenario.<br />
<br />
== Hour of Glory ==<br />
<br />
Story only.<br />
<br />
== Costly Revenge ==<br />
* Objectives: Defeat all enemy units and destroy all enemy villages<br />
* Lose if: Kalenz, Landar dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Landar and any surviving loyal units<br />
* Other<br />
<br />
This is the same map as The Saurian Treasury, but with most of the terrain snow-covered. Since you're fighting the saurians again, most of the advice from that scenario still applies. Mobility is not a great issue, even though one of the enemy keeps is near the top northeastern corner of the map, because by the time you can dispose of your southern enemy he will have already sent most of his troops south after you. Numbers are an issue, however. So, whatever you do, do not underrecruit! (You don't need more than minimal gold in the next recruiting scenario.) <br />
<br />
The best place to make a stand is probably near the patch of forest in the middle (high casualty approach) or the forest with the big ice plain in front of it (low casualty approach). <br />
<br />
High casualty approach:<br />
<br />
You have to put units in the swamp to keep the saurians out of there. The only poor-defense terrain for the saurians is the ice, so keep them on it. The Oracles/Soothsayers will use their ranged attack on your melee units and the Skirmishers/Flankers will use their melee attack on your archers. You will take heavy losses but this is actually good (more on that in a second).<br />
<br />
I like to send Kalenz and a couple of fast units (Scouts/Riders) along the northern forest and then have them cut across the top of the map. This accomplishes three things: one, you torch some out of the way villages; two, you can distract the northern saurians long enough to keep your main force (in the middle of the map) in control; three, you can move them over to kill the northern leader at the end.<br />
<br />
There is a weird twist to this level. After this the elvish civil war breaks out. All your units except loyal ones defect and serve Landar. So, see that Elvish Champion racking up the kills? Next time he's in battle he will be killing ''your'' units. After the tide of the battle has turned try and get the non-loyal high level units killed (attack those last two Oracles with ranged attack, etc).<br />
<br />
If you have enough gold your main worries will be getting to the villages in time (scouts come in handy), getting to the northern leader in time and leaving as few good units for the civil war as possible.<br />
<br />
Low casualty approach:<br />
<br />
1.10.1 (hard): It is not necessary to get your units killed consciously and this scenario is possible with fairly low gold (220 gold for me) by recruiting mainly veterans and exploiting the horrible saurian movement / defence on ice (low casualty approach). As the turn limit isn't very long, it is useful to send some rangers/avengers behind the saurian lines to start burning villages, as soon as they hide in a forest they are invisible to the AI.<br />
<br />
== Council Ruling == <br />
<br />
Story only.<br />
<br />
== Elvish Assassins ==<br />
* Objectives: Move Kalenz to the signpost<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 20/16/12 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
There's no need to recruit - Kalenz can make it to the signpost with just the units you're given.<br />
<br />
== Northern Battle ==<br />
* Objectives: Defeat all enemy leaders or survive for six days<br />
* Lose if: Kalenz, Cleodil or Uradredia dies or turns run out<br />
* Turns: 40/36/32 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and Anduilas<br />
<br />
This is the same map as Breaking the Siege, but since it's not winter, most of the board is grassland and woods, and much easier for your elves to fight on. Landar, now one of your enemies, will be in the far southwest, while another enemy elf has a keep in the far southeast. If you have been building a formidable "air force" (shaman line) you can beat this level very easily.<br />
* The AI leader southeast of your starting keep will make a severe tactical blunder, capturing the only village in range on turn 1, leaving him utterly exposed with enemies nearby. With the select group of loyal troops (and any Slyphs available for recall) and proper positioning on turn 1, it is trivial to eliminate the enemy leader on turn 2. If you can't kill him or ZoC him in turn 2, slow him. That will prevent him from getting to back to the keep to recruit. The battle is over as soon as one of your units moves next to Landar, so let him march his troops north to attack your ally. Recruit a squad of scouts (or quick units) and send them west, timing it so that they reach Landar's keep the turn after he moves his troops out of range. Reach Landar's keep and you'll have plenty of gold to finish the game.<br />
<br />
If you don't have enough units from the shaman line for the quick kill, try this:<br />
* Because of Landar's betrayal and the loss of most of your veterans, you will be working mostly with first level units. Consequently, don't try to take on either enemy on the naked grasslands where their keeps lie; recruit as much as you can, then head for your ally's keep in the north central region of the board, taking as many villages during the process as possible. If necessary, leave a few units at the river bank to slow the brown elf units that will pursue you; there is a village on a peninsula in the river near your keep that may be useful in this regard. If you need to, make a stand in and about your ally's keep, though depending upon how well you delay the brown enemy you may be able to pick off your enemy a few at a time in the forest long enough to survive until the end of the scenario.<br />
<br />
Remember you don't have to kill all the enemies. Just kill the southeast leader and then sneak a fast unit in next to Landar.<br />
<br />
[On version 1.8.2, all my levelled shaman-line had also disappeared - some for my ally, other for Landar. I could only recruit some shaman about to level. And some of my warriors had gone to my ally, not to Landar. With only first level units, killing the south-east level at turn 2 or 3 is not possible... but you can still buy some second-level warriors who will do the job. After that, most of Landar's units will go toward your ally's keep, which makes you able to reach Landar and end the scenario. Careful, he will be able to deal a final blow to the unit who assaulted him ! ]<br />
<br />
If you have some experienced woses (highly resistant against pierce damage!), you can as well crush all the traitors frontally - as long as you engage them outside the forest - for an early finish and large bonus.<br />
<br />
== End of War ==<br />
* Objectives: Defeat Landar<br />
* Lose if: Kalenz or Cleodil dies or turns run out<br />
* Turns: 24/21/18 (easy/medium/hard)<br />
* Starting units: Kalenz, Cleodil and any surviving loyal units<br />
<br />
Recall any remaining veteran troops, then recruit an army of level 1 elves. Send out riders to grab villages early, and form up your line of battle at the edge of the forest to maximize the difference in defense (70% vs. 40%, while trying to hold the shore is only 40% vs. 20%). The forest defense bonus also means that your level 1 troops stand a good chace of surviving at least one round of two level 2 attacks (which they are unlikely to survive on open ground). If any enemy elves make it into the forest the best approach is to use magic attacks to smoke them out (a slyph works wonders). Once Landar's army has been dealt with, sweep your troops down to the enemy keep to deliver the coup de grace.<br />
<br />
[version 1.8.2 : on medium, you can just buy loads of level 1 warriors, and keep - most of the time - in the woods. Landar start with about the same money as you do, but doing this, you just suffocate him under numbers.]<br />
<br />
Again experienced woses dominate your enemies outside of forests.<br />
<br />
== Epilogue ==<br />
<br />
Story only.<br />
<br />
[[Category: Campaigns - Walkthroughs]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47541Geography of Wesnoth2012-10-05T00:07:46Z<p>Neilarmius: /* Far North */ Dead Water map details</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
===Area around Tirigaz===<br />
Featured in [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water].<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/campaigns/Dead_Water/images/dead-water-map.png<br />
<br />
* Notable cities:<br />
** Tirigaz<br />
** Jotha<br />
**Agvorad<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Bilheld, a large island.<br />
** A small island of coast of Bilheld<br />
<br />
== The Southern Land ==<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47540Geography of Wesnoth2012-10-04T23:47:41Z<p>Neilarmius: /* The Green Isle */ overlay in TROW details</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
=== The Southern Land ===<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
The geography features in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]. In this place names are placed over the map below as overlays.<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47539Geography of Wesnoth2012-10-04T23:45:06Z<p>Neilarmius: /* Wesfolk Land */</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
=== The Southern Land ===<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan's Haven: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47538Geography of Wesnoth2012-10-04T23:44:30Z<p>Neilarmius: /* The Southern Land */</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
=== The Southern Land ===<br />
<tt>Where is this confirmed?</tt><br />
<br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Geography_of_Wesnoth&diff=47537Geography of Wesnoth2012-10-04T23:44:18Z<p>Neilarmius: /* The Southern Land */ Where is this confirmed?</p>
<hr />
<div>= Irdya =<br />
<br />
The name of the world in which the kingdom of Wesnoth is situated is "Irdya". This term is , however, only rarely used in the era depicted by the main map. People normally just say "the world" or, poetically, "the wide green world".<br />
<br />
== Wesnoth and Surrounding Lands ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/maps/wesnoth.png<br />
<br />
This map is current for approximately YW 450. Named cities were founded during the Golden Age of Wesnoth and have thus have existed for at least 200 years. <br />
<br />
Place names in '''bold''' are marked on the main map.<br />
<br />
* Major features:<br />
** '''The Great Ocean''': Lies to the west of the continent and all rivers eventually flow to it. <br />
** The '''Bay of Pearls''': The Elensefar Peninsula in the North and the '''Isle of Alduin''' in the southwest separate this from the Great Ocean. This is where human refugees from the Green Isle first landed in 1YW.<br />
** '''Isle of Alduin''': Inhabited island off the west coast of the Great Continent. Home of the Great Academy of Magic and a traditional center of magecraft.<br />
** '''The Three Sisters''': Group of three islands north-northwest of Alduin. The nearest is individually known as the Isle of the Damned and has an evil reputation.<br />
** '''The Great River''': Runs east to west on the main map, unmarked.<br />
** '''Ford of Abez''': Easternmost point at which the Great River can be crossed without ships. A traditional invasion route for armies crossing in either direction.<br />
** '''River Weldyn''': Tributary running north from the '''Dulatus Hills''' to the '''Great River'''.<br />
** River Aethen: River running from the '''Dulatus Hills''' to the '''Great Ocean''' through the '''Aethenwood'''.<br />
** '''The Heart Mountains''': the major mountain range surrounding '''Lake Vrug'''.<br />
<br />
=== Wesnoth ===<br />
The Kingdom of Wesnoth is located in the north-central portion of the Great Continent. Most of the mainline campaigns revolve around it. It is bounded on the map by the '''Great River''' to the north, the shore of the '''Great Ocean''' to the west, the Aethenwood to the southwest, and the '''Bitter Swamp''' to the southeast (lower right corner of the main map).<br />
<br />
Over the '''River Aethen''', south of '''Fort Tahn''', is a Wesnothian frontier region. It is bounded to the south (off-map) by dense woods of which the '''Aethenwood''' may be considered a northernmost extension. <br />
<br />
* Notable cities:<br />
** '''Weldyn''': The capital of Wesnoth.<br />
** '''Aldril''': City lying on the Bay of Pearls.<br />
** '''Blackwater Port''': City lying south of the Bay of Pearls.<br />
** '''Carcyn''': Located between the Grey Woods and the Great River. <br />
** '''Dan'Tonk''': Wesnoth's largest city, located in the center of the country, just west and north of Weldyn.<br />
** '''Soradoc''': The northernmost border outpost of Wesnoth, controls the confluence of the Weldyn River and the Great River.<br />
** '''Fort Tahn''': The southernmost border outpost, controls the north/south road crossing the River Aethen.<br />
** '''Tath''': Important fort city north of Dan'Tonk, exerts control over the wilderness country around the east of the Brown Hills and north to the '''Ford of Abez'''. <br />
<br />
* Notable land features:<br />
** '''Gryphon Mountain''': Home of the fabled Gryphons<br />
** '''Ford of Abez''': Shallow part of the Great River, it is usually controlled by Wesnothian forces<br />
** '''Weldyn River''': It branches from the Great River and goes south<br />
** Great Central Plain: Area bounded by Weldyn, Dan'Tonk, and Fort Tahn, this plain is Wesnoth's bread basket and home to most of its population<br />
** '''Dulatus Hills''': These rolling hills bordering the Great Central Plain provide much of Wesnoth's livestock and agriculture<br />
** Brown Hills: Wasteland surrounding Gryphon Mountain that is not well-populated and occasionally very dangerous.<br />
** Horse Plains: Region of rolling plains just south of the '''Great River''', bounded by '''Glyn's Forest''' to the west and the '''River Weldyn''' to the east; the southern reach merges into the Central Plain. Home of the powerful Clans; the best horses in Wesnoth are bred here. <br />
** '''Estmark Hills''': Largish range rising south of the Great River and east of the Weldyn River. The northernmost portion, nearest the '''River Weldyn''', has at various times been settled by Wesnothians, but the Kingdom's control is tenuous at best and banditry is common.<br />
** '''Glyn's Forest''': Sometimes known as the Royal Forest, named for one of Haldric II's sons<br />
** '''Gray Woods''': Large forest in the heart of the wilds of Wesnoth, located between Carcyn and Aldril and generally considered to be haunted<br />
** Green Swamp: Large swamp in the heart of the wilds of Wesnoth, south of Aldril. It receives drainage from the Brown Hills and feeds into the Great River. (Not shown on the main map.)<br />
<br />
=== Southwest Elven Lands ===<br />
The Wood Elves are separate from those of the north, and have only intermittent relations with them and most other countries. Its borders are the Green Swamp to the northeast, the desert (not shown) to the south, and the Ocean to the west.<br />
* Notable cities<br />
** None known<br />
* Notable land features:<br />
** '''Aethen Forest''': The largest southern forest, it extends far to the southwest - much farther than is charted - and is home to elves<br />
<br />
<br />
=== Elensefar ===<br />
'''Elensefar''' is at times a province of Wesnoth, at times an independent country, and at times in a treaty federation with Wesnoth. Its borders are the Great River to the north, a loosely defined line with Wesnoth to the east, the Bay of Pearls to the south, and the ocean to the west. More information is found in the [[WesnothHistory|historical narrative]] of Wesnoth.<br />
<br />
* Notable cities:<br />
** '''Elensefar''': The capital, located on an island in the Great River delta<br />
** '''Carcyn''': City on the Wesnoth-Elensefar border, disputed with Wesnoth<br />
* Notable land features:<br />
** '''Great River''': It is very wide at this point, and only ships can cross it.<br />
<br />
=== Northlands ===<br />
<br />
There is no government of the Northlands. Various groups of orcs, dwarves, barbarian men and even elves populate the region. The northern and eastern borders are not defined, the southern border is the '''Great River''', and the western border is the '''Great Ocean'''.<br />
<br />
* Notable cities:<br />
** '''Glamdrol''': An Orcish tribal capital<br />
** '''Romyr''': Another Orcish tribal capital <br />
** '''Wesmere''': The location of the Ka'lian - the Elvish Council<br />
** Dwarven Doors: A mixed human/dwarven town in the region of Knalga in the southern Heart Mountains. A major trade center.<br />
** Dallben and Delwyn: Human villages originally built by settlers who crossed the Great River during Wesnoth's Golden Age expansion. Now abandoned. The forested area northeast of '''Elensefar''', where these villages were located, was named the Annuvin province by men but was known by the elves as Wesmere.<br />
<br />
* Notable land features:<br />
** '''Heart Mountains''': A virtually impassable barrier between the river country and the Northern Plains.<br />
** Heartfangs: the particularly forbidding stretch of high peaks southwest of '''Lake Vrug''' and north of the '''Forest of Wesmere'''. The most inhospitable and dangerous portion of the '''Heart Mountains'''; only hermits, madmen, and mages live there.<br />
** '''Swamp of Dread''': a very large bog located between the '''Heart Mountains''' and the '''Great River'''. A notoriously dangerous place.<br />
** '''Lake Vrug''': A large mountain lake whose river carves the only pathway through the Northern Mountains<br />
** '''Arkan-thoria''': The river than comes out of Lake Vrug. This is the elvish name; among humans it is called Longlier. <br />
** '''River Listra''': The south-running tributary of the Great River into which the '''Arkan-thoria''' empties.<br />
** '''Lintanir Forest''': The southernmost portion of the Great Northern Forest, a gigantic wood whose eastern and northern boundaries are known only the elves. Their capitol, Elensiria, has only seldom been visited by humans.<br />
** '''Great River''': The origin of this river is somewhere in the east of the northern lands<br />
<br />
== Far North ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/farnorth.png<br />
<br />
Cold, harsh, and inaccessible, the Far North is the ancestral home of the Orcish Clannate. It lies north of the Heart Mountains, which the Orcs call the Haggid-Dargor and claim (without merit) as their own. To the east lie the Unaligned Tribes of the Wild Steppe, who fell out of the control of the Clannate, instead roaming with wild human barbarians and clashing with the High Elves of the North Plains (known as North Elves in human lands). The High Elves themselves reside further east, where it is rumored they rule a vast kingdom.<br />
<br />
* Notable cities:<br />
** Barag Gor, a city home to the Orcish Council<br />
** Bitok<br />
** Borstep<br />
** Castelfrang<br />
** Farzi<br />
** Festog<br />
** Grisbi<br />
** Lmarig<br />
** Melmog<br />
** Prestim<br />
** Tirigaz<br />
* Notable land features:<br />
** Swamp of Desolation<br />
** Mountains of Dorth<br />
** Mountains of Haag<br />
** Green Forest<br />
** Silent Forest<br />
** Forest of Thelien<br />
** River Oumph<br />
** River Bork<br />
** Wild Steppe<br />
<br />
=== The Southern Land ===<br />
<tt>Where is this confirmed?</tt><br />
This is the land to the far south of wesnoth.<br />
* Notable cities:<br />
** Serrul: a peaceful city that excels at sea trade.<br />
** Varrant: a prosperous trade city.<br />
** Kesh: a powerful military city.<br />
** Azen: capitol of the Azgar (a Expansionist clan with a strong military force)<br />
* Notable land features:<br />
** The Ashland Desert: a long and hot desert that leads to Wesnoth.<br />
<br />
== The Green Isle ==<br />
<br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/story/the_green_isle.png<br />
<br />
=== Wesfolk Land ===<br />
This is where the Wesfolk live, with their Lich overlords. The boundary between it and the Islefolk land is the hilly area running south-west to north-east. The Wesfolk land is in the north-west. Little is known about what happened to the island after Haldric left.<br />
* Notable cities:<br />
** Jevyan: The capital of the Wesfolk, where Jevyan reigned; presumably where the gates to orcland were opened<br />
* Notable land features<br />
** None. (its not a very detailed map, is it? :) )<br />
<br />
=== Islefolk Land ===<br />
This is where the Islefolk (Haldric's folk) live. The boundary is the same as that of the Wesfolk; the islefolk land is to the southeast.<br />
* Notable cities:<br />
** Blackmore: {??}<br />
** Clearwater Port: {??}<br />
** Southbay: {??}<br />
* Notable land features:<br />
** None. (see Wesfolk land)<br />
<br />
== Campaign References ==<br />
<br />
This section collates specific facts about geography asserted in the the text of mainline campaigns, implied by map dots (track) or by features on a battle map (map). It aims to be complete as to locations on the main map and identifiably adjacent to it. Two groups of off-map locations are confined to single campaigns, the Green Isle in ''The Rise of Wesnoth'' and the Far North in ''Son of the Black Eye''; those locations are not listed here.<br />
<br />
=== Heir To The Throne ===<br />
<br />
Konrad was raised in the '''Aethenwood''' (track, ''The Elves Besieged''). He returns to the mainland very near the location where Haldric the Great first landed in 1YW. (map, ''Bay of Pearls''). The fight with Muff Malal takes place on the peninsula north of the '''Bay of Pearls''' (track, ''Bay of Pearls''). The city of '''Elensefar''' is actually located on a large island in the mouth of the '''Great River''' (map, ''The Siege of Elensefar''). The crossroads fight takes place where the roads from '''Carcyn''', '''Dan'Tonk''' and '''Fort Tahn''' meet (track, ''Crossroads''). Konrad meets Li'sar on the road between '''Dan'Tonk''' and '''Carcyn''' (track, ''The Princess of Wesnoth''). Konrad fights undead in the Brown Hills southeast of '''Gryphon Mountain''' (track, ''Valley of Death''). The track for ''Gryphon Mountain'' unsurprisingly lands on the '''Gryphon Mountain''' map feature; equally unsurprisingly, the track for ''Ford of Abez'' lands on the '''Ford of Abez''' map feature.<br />
<br />
North of the '''Great River''' this campaign is our basic textual evidence for several important features. The country around the easternmost tip of the '''Swamp of Dread''' is described as "abundant pine forests nestled in rolling foothills" (track and text, ''Northern Winter'') and, at least during the Turmoil of Asheviere, is inhabited by orcs. Dwarven Doors and Knalga are located in the center of the southern arm of the Heart Mountains, south-southeast of Lake Vrug (''The Dwarven Doors''). Lionel, the Lost General, is found in an orcish warren at the northern edge of the southern '''Heart Mountains''', north-northeast of Knalga and adjacent to the valley of the Arkan-thoria (''The Lost General''). Konrad re-encounters Li'sar north across that valley in the foothills of the northern '''Heart Mountains''' (track, ''Hasty Alliance''). The Scepter of Fire is found in those same foothills a bit further east and south, just north of the southernmost bend of the '''Arkan-thoria''' (''Scepter of Fire''). <br />
<br />
Konrad's party travels southeast through the caverns, under the '''Arkan-thoria''', to just south of a northward bend of the river (''A Choice Must Be Made''). Kalenz says that this river is called 'Longlier' by men and 'Arkan-thoria' by the Elves. He further says that the homeland of his people lies to the east and north. Kalenz identifies their location at the easternmost edge of the southern '''Heart Mountains''' (track, ''Snow Plains'') as "...once the home of my people. We left here centuries ago" (text). In the next scenario, the North Elves are contacted at the confluence of the '''Arkan-thoria''' and the '''Listra''' (track, ''Home of the North Elves''). Konrad's party take refuge in Emetria, an Elven castle located just within the border of the southern lobe '''Lintanir Forest'''. ''The Elven Council'' takes place in the elven capital of Elensiria, location not specified. <br />
<br />
Konrad crosses the '''Great River''' into Wesnoth just north of '''Soradoc''' (''Return to Wesnoth''). The country between the Elven forests and the river is inhabited by, among other things, "hermit mages" (text). He then crosses the river into the '''Estmark Hills''' hills east of the '''Weldyn River''' (track, ''Test of the Clans'').<br />
<br />
Neither the '''Estmark Hills''', nor the '''Heart Mountains''', nor the swamp between them and the '''Great River''' are named in this campaign, but one scenario title refers to the latter as ''Swamp of Dread''.<br />
<br />
Continuity problems: the map for 'The Princess of Wesnoth' is difficult to reconcile with the track location; the lake to the south should be large enough to show on the main map and is difficult to fit in a valley in the Brown Hills.<br />
Likewise, the map for ''Home of the North Elves'' shows only an east-west river probably too small to be the '''Arkan-thoria''', and not the '''Listra''' that it should flow into.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:HttT#Labels map labels]<br />
<br />
=== A Tale of Two Brothers ===<br />
<br />
This campaign has a tracking map. In text, the village of Maghre is described as being in the "western reaches of Wesnoth" (''Rooting Out a Mage''). In ''The Chase'', the haunted forest is identified as the Gray Woods.<br />
<br />
=== An Orcish Incursion ===<br />
<br />
This campaign has a map and a journey track. No places are named other than '''Wesmere'''; the action takes place north and west of there. A pass that is bottleneck route through the northern mountains figures in the action.<br />
<br />
=== The South Guard ===<br />
<br />
This campaign takes place off the main map and has its own background map.<br />
<br />
We know from it that the city of Westin is located southwest of '''Fort Tahn''' (track, ''Born To The Banner'') and is capital of the frontier province of Kerlath (text), also that the Aethenwood is to the west (text).<br />
<br />
There is no map track after the second scenario. We learn that south of Westin , Kerlath is bounded by dense woods, "a bastion of the ancient heart forest of the Great Continent so dense and gloomy that even elves forbore from dwelling there."<br />
(''Born to the Banner'') South of it an unspecified distance lies the elven Vale of Tears, and much further south of that the Black River, of which Etheliel says "No elf, still living, has crossed it."<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:TSG#Labels map labels]<br />
<br />
=== Liberty ===<br />
<br />
This campaign uses a modified version of the main Wesnoth map for tracking. The map shows the villages of Dallben and Delwyn, and some small patches of forest, between the forest of Wesmere and the ocean; also it labels the '''Gray Woods'''. Text (''The Raid'') identifies this as the province of Annuvin, a frontier area of Wesnoth. It is clear that '''Elensefar''' is the chief city of Annuvin.<br />
<br />
Baldras and his party travel south to '''Elensefar''' (track, ''A Strategy of Hope''). From there they go upriver to '''Carcyn''' (track, ''Hide And Seek''), and south to the '''Gray Woods''' (track, ''The Gray Woods''), then south on the road to ''Aldril''. The campaign finishes at '''Halstead'''. In the Epilogue, there is a reference to villagers fleeing southwest to settle on the '''Three Sisters'''.<br />
<br />
The scenario maps feature [http://wiki.wesnoth.org/CampaignDialogue:L#Labels map labels]<br />
<br />
=== The Rise of Wesnoth ===<br />
<br />
This campaign has its own tracking map for the Green Isle, which is our only actual source of information about the Green Isle's geography. The only Great Continent location of interest is the Ka'lian, which has the same location in the '''Forest of Wesmere''' that it does in other campaigns.<br />
<br />
The lady Jessene uses the term "Old Continent" to describe the ancestral home of her people, and implies that it lies in "the far West".<br />
<br />
=== The Legend of Wesmere ===<br />
<br />
The map track for ''Hostile Mountains'' shows Kalenz starting from the '''Lintanir Forest''' and moving across the easternmost '''Heart Mountains''' to a spot on the Arkan-thoria. They travel to '''Wesmere Forest''' (''The Ka'lian Under Attack''); the map tracking runs almost lengthwise through the '''Heart Mountains'''. The Ka'lian is near the northeast edge of '''Wesmere forest'''; the Elvish treasury is further west (track, ''The Elvish Treasury''). The Saurian treasury in the westernmost foothills of the '''Heart Mountains''' (track, ''The Saurian Treasury''); Kalenz and his men avoid the direct route from it back to Wesmere by going north from it and that they return via the eastern approaches to Wesmere. On the way, they re-encounter Olurf in the southeastern reaches of the '''Heart Mountains''' (''Acquaintance In Need''). They march back to the north edge of '''Wesmere Forest''' (track, ''Elves' Last Stand'').<br />
<br />
In ''Council of Hard Choices'' we learn that the mage Crelanu lives in "the mountains of Thoria". The route north goes over the mountains to the "Arkan-thoria" (track: ''Bounty Hunters''), the name is confirmed in text. The mountains of Thoria themselves are just north of the valley of the '''Arkan-thoria''' (track, ''Cliffs of Thoria''). Crelanu's keep is well into the northern '''Heart Mountains''', right at the northern edge of the map (track, ''Battle of the Book'').<br />
<br />
Kalenz and friends "return to the Ka'lian" (''News From The Front''); then to orcish forces are "encamped south of the '''Great River''', and have surrounded the fortified human settlement of Tath". The track for ''Breaking the Siege'' indicates that the killing of the Great Chief took place at the southeastern tip of the '''Heart Mountains''' and that ''Breaking the Siege'' takes place on the '''River Listra''', just north of the confluence with the '''Arkan-thoria'''.<br />
<br />
The remaining scenarios convey no new information; the track points are all east of the '''River Listra''' between it and the '''Lintanir Forest'''.<br />
<br />
Continuity problems: Kalenz's home map has big water to the east -- hard to fit to the track location.<br />
<br />
The campaign maps feature [http://wiki.wesnoth.org/CampaignDialogue:LOW#Labels map labels]<br />
<br />
=== Eastern Invasion ===<br />
<br />
This campaign has its own map, with the River Guard outposts shown, and a tracking map. The intro describes the location of the River Guard posts on "the near bank of the Weldyn", alludes to trouble in the Estmarks, and refers to "raiders from the great desert", location unspecified.<br />
<br />
One path from ''An Unexpected Appearance'' leads west, the other east (text). But the western path forces Gweddry and his men to travel north, into "known forest country just south of the Great River" (text). On the other branch, Mal-Ravanal's capitol is in the '''Bitter Swamp''' (''Mal-Ravanal's Capitol''); the party flees "west and north" until they find a "low pass in the Estmarks, and [are] greatly relieved to see the valley of the Weldyn open before them." (text). In ''Undead Crossing'', Gweddry's party crosses the '''Great River''' to the north (text). One of the following scenarios is named '''Lake Vrug'''. In ''Drowned Plains'' the party goes south to the '''Great River''', crosses it, and Owaec announces that they have entered the Horse Plains. '''Weldyn''' is on the map of the final scenario.<br />
<br />
The Orc kings stronghold map has [http://wiki.wesnoth.org/CampaignDialogue:EI#King_Dra-Nak.27s_City_.28labels.29 map labels]<br />
<br />
=== The Hammer of Thursagan ===<br />
<br />
This campaign has a tracking map. It begins at Knalga, and the heroes travel generally eastwards. There are no other specific geographical references in it, except to "the High Pass" about halfway between Knalga and Kal Kartha.<br />
<br />
=== Descent Into Darkness ===<br />
<br />
This campaign has a journey track, and a map on which the the "northern border town of Parthyn" (''Saving Parthyn'') appears. An eartly fight (''Orc War'') takes place near the river Longlier (the '''Arkan-thoria'''). This is denoted by a [http://wiki.wesnoth.org/CampaignDialogue:DID#Places_.28labels.29 map label]. Later in the campaign (''Return To Parthyn'') it is specified that Malin follows a trail south across the '''Great River''' and west to Parthyn. Part of the action (''A Small Favor'' and three sequels) takes place in the city of '''Tath'''.<br />
<br />
=== Scepter of Fire ===<br />
<br />
This campaign has a tracking map.<br />
The campaign begins in "the foothills of Knalga" (text, ''A Bargain Is Struck'') when Haldric II rides north from there from the '''Ford of Abez'''. Rugnur looks for Thursagan in "the northern wastelands", which is near the coast north-northeast of Rumyr (''Searching for the Runecrafter''). Much of the rest of the campaign takes place in the old eastern mines just north of the Arkan-thoria; this is where the Scepter will be found in ''Heir To The Throne''. Alanin's running battle with the outriders takes place just north of the '''Ford of Abez''' (track, ''Outriding the Outriders'').<br />
<br />
(Note: earlier versions of SoF were set in a completely different location in the far western foothills of the Heart Mountains. This was an error by some hapless chronicler.)<br />
<br />
=== Son Of The Black Eye ===<br />
<br />
This campaign takes place off the northern edge of the main map and has its own tracking map (see "The Far North") above. There is no reference to anywhere on the main map other than Dwarven Doors, and that does not indicate either distance or direction.<br />
<br />
=== Dead Water ===<br />
<br />
This campaign has a tracking map. It takes place on and near the coast of the Far North; the port city of Tirigaz, mentioned in '''Son of the Black-Eye''', is a locale of one scenario. We learn that one of the small islands off the coast is called Bilheld and is inhabited by drakes.<br />
<br />
=== Delfador's Memoirs ===<br />
<br />
This campaign has a tracking map. Its scenario locations are in general well known from other campaigns. The campaing maps feature some [http://wiki.wesnoth.org/CampaignDialogue:DM#Places_.28labels.29 map labels]<br />
<br />
=== Northern Rebirth ===<br />
<br />
This campaign has a tracking map. It begins in Dwarven Doors. No distances or directions to places elsewhere in canon are indicated.<br />
<br />
=== Under The Burning Suns ===<br />
<br />
This campaign has no tracking map. It takes place long after the fall of Wesnoth and none of its locations can be clearly tied to anywhere in the main map.<br />
<br />
== See Also ==<br />
<br />
* [[WesnothHistory]]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47536Mainline Campaigns2012-10-04T23:34:42Z<p>Neilarmius: /* Son of the Black Eye */ Biographies link</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Rise_Of_Wesnoth Biographies], [http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
You are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/WesnothFigures#Son_Of_The_Black_Eye Biographies], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Hammer_Of_Thursagan Biographies], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47535Mainline Campaigns2012-10-04T23:33:00Z<p>Neilarmius: /* The Rise of Wesnoth */ Biographies link</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Rise_Of_Wesnoth Biographies], [http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Hammer_Of_Thursagan Biographies], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47534Mainline Campaigns2012-10-04T23:31:09Z<p>Neilarmius: /* The Hammer of Thursagan */ Biographieslink</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters],[http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/WesnothFigures#The_Hammer_Of_Thursagan Biographies], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47533Mainline Campaigns2012-10-04T23:29:20Z<p>Neilarmius: /* Legend of Wesmere */ Biographies link</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters],[http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/WesnothFigures#Legend_of_Wesmere Biographies], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=TrowStoryLine&diff=47532TrowStoryLine2012-10-04T23:23:09Z<p>Neilarmius: Story added</p>
<hr />
<div>===A Summer of Storms===<br />
Orcs invade the kingdom from the north. King Eldaric allows Prince Haldric to command the defence.<br />
<br />
===The Fall===<br />
Wesfolk invade. Prince Haldric retreats to the south. King Eldaric remains to continue the battle and is killed.<br />
<br />
===A Harrowing Escape ===<br />
A dwarf, Burin the Lost,joins the party. Prince Haldric leads his refugee band into the prosperous Midlands kingdoms that feed Southbay. Some orcs blocking the path are defeated. Sir Ladoc appears advising that they will stumble upon the orcish main force if they continue. To avoid the orcs ahead and behind, Prince Haldric and friends travel through the Oldwood, to Burin's objections.<br />
<br />
===The Oldwood===<br />
They meet woses, headed by Elilmaldur-Rithrandil and help defend them against more orcs. Elilmaldur-Rithrandil expalains that a temple contains an entrance to catacombs in which a human king entombed a lich. Lich Lord Lenvan was a powerful wesfolk leader who lead their retreat from the west. He also advises that the powerful artifact, which , the lich owns may help them. In the ensuing battle in the catacombs, Lenvan raises the dead units of Prince Haldric's side into walking corpses. After the lichs defeat Prince Haldric finds the ruby of rise in a chest, which he puts in the bottom of his pack, as he doesnt know how to use it.<br />
<br />
===Return to Oldwood===<br />
Once back above ground Jessene arrives bearing news of the road to Southbay. The main host of orcs is between the forest and Southbay but the road to Clearwater Port is free of orcs. The orcs are bogged down in the swamp of Esten. They join forces, and make a break for Clearwater Port.<br />
<br />
===Clearwater Port===<br />
Clearwater Port is under attack by orcs. Clearwater Port forces engaged the orcs as they exited the Swamp of Esten. At first, they prevailed, and pushed them back into the swamp but their victory did not hold; orc reinforcements quickly overran their positions. We lost most of thier forces including the King of Clearwater, who died bravely leading a charge. Clearwater port's nobles fled to Southbay. They are evacuating the rest of the populace by sea. Prince Haldric helps Commander Aethyr defend the city then evacuates by boat.<br />
<br />
To explain the use of the ruby Jessene suggests a detour to Lich Point. This is when humans first used magi in battle, and turned the tide of war against the wesfolk. The lich, Caror was petrified and remains. Caror was the arch rival of Lich-Lord Lenvan. He coveted the ruby, and was studying it. The only copy of his study, the Book of Fire and Darkness, was petrified along with him. Commander Aethy tells them that the city's sewer entrance is near the petrified lich which they incorporate in their plan. Commander Aethyr stays to fight on.<br />
<br />
===Fallen Lich Point===<br />
Orcs are camped on land and attack the party. Two yetis are present. A monolith witha an enscription by the <i>unnamed</i> "first Mage of the good people of the Green Isle". When Haldric utters that magic phrase on the monolith. The lich un-petrifies and is killed. The Book of Fire and Darkness is found in his robes.<br />
<br />
===Sewer===<br />
An <i>unnamed</i> King banished a pair of twin Magi and their devoted followers down into the after the Wesfolk war. Daellyn the Red and Tinry the Red,the mages, feel the presence of the Ruby of Fire. They have been searching for it and want to ascend to power. Battle ensues.<br />
<br />
===Southbay in Winter===<br />
Prince Haldric emerges from the sewers of Southbay in the very heart of the city. After some commotion, he gains an audience with the King of Southbay, King Addroran IX. Jessene makes a deal to allow wesfolk refugess into the city for the winter. Haldric, Jessene etc plan to sail to the east to the great continent<br />
<br />
===A Final Spring===<br />
Orcs attack the city seizing the frontier. They are lead by Lich lord Jeyvan.He had raisd Addoran's son as a death knight. Lord Typhon a merfolk leader appears in exchange for steel trident points and fishhookshe provides merfolk escort allowing recruit of merfolk. Haldric names a ship after his father, Eldaric.<br />
<br />
===Peoples in Decline===<br />
The ships land on an island that was at one time a volcano that is now slowly sinking into the sea. Previously pacified drakes attack. ONe defeat they flee. As they depart Jeyvan's familiar spots them in the distance.<br />
<br />
===Rough Landing===<br />
A particularly bad series of storms means the ship, the Eldaric has taken on water, and much of the fleet has been scattered. Lord Typhon suggests stopping at a group of small windswept islands to regroup. this is the only place to stop with soft sand beaches to make landfall. This is naga territory. The nagas like to scavenge metal from ships that they capture here and attack.<br />
<br />
===A New Land===<br />
The sea-weather is milder. After a week's steady sailing eastward, they begin to hear the cries of gulls and feel the loom of the land. The Great Continent appears before them over the summer-lit seas<br />
Dwarves and Elves are fighting over forestry. They unite against Haldrics landing camp.<br />
Dioli, an elf,intervenes and invites the humans onto land.<br />
<br />
===Elf Lords (The Ka'lian)===<br />
Lady Dioli brings Haldric and his companions to the Ka'lian or the Council of Elven Lords. Lord Logalmier and Lord El'Isomithir are grumpy. Lord El'Isomithir accuses the humans of the west-north of planning to steal land. Lady Dionli suggests that the Ka'lian grant these humans the plains to the north and south of the Great River. Quests to test the humans worthiness are set. If completed the humans will be granted all of the plains in our domain and the hills south of the Great River, if not you will be forced to depart. The sub-quests are completed.<br />
<br />
===A Spy in the Woods===<br />
Lord Aryad, Lord Logalmier Lord El'Isomithi and Lady Dioli plan to break the pact with humans though Dionli is reserved. If the orcs are nmot dealt decisively by the orcs they will honor the pedge, if more trouble follows they will "deal with the survivors". Jessene is spying in the woods, hears this and tells Haldric.<br />
<br />
===The Vangaurd===<br />
The heros' race across the plains to attack the orcs that have landed. They fight undead and orc supporting leaders.<br />
<br />
===Return of the Fleet===<br />
Haldric reaches the site where the fleet is due to return. Several ships have already docked. The orcs are on the frontier and suarians out for revenge because of previous encounters. Battle ensues. Lich-lord Jeyvan turns up, taunts the heros and casts a curse of darkness which applies shroud to the map. The battle is won and the passengers disembark from the ships. Haldric plans to confront Jevyan and destroy him.<br />
<br />
===The Plan===<br />
Haldric plans to convince Jevyan that they gave the elves the Ruby of Fire to secure their place in the new land. Then if the orcs return, hopefully they'll go looking for their not-so-loyal elven allies first. Haldric suggests he might not help the elves. Jessene and Haldric argue. Commander Aethyr agrees to die at Jeyvan's hand so that<br />
<br />
<br />
===The Rise of Wesnoth===<br />
Jeyvan is confronted. The hero's explain they have given away the ruby. Battle ensues. The orcs retreat to their ships. Commander Aethyr dies.Jeyvan finds and reads the treaty witht he elves. He diecides to destory both humans and elves. Battle continues. Abraxas the naga arrives and helps Jeyvan. Jevyan is destroyed, but at a terrible price. Commander Aethyr is put to rest. <br />
<br />
===Epilogue===<br />
Haldric reveals to his more important minions that the elves don't have the Ruby of Fire. It is justa a ruse perpetrated on the orcs. If they return they will come looking for the elves. Orcs are preparing to attack the elves. Haldric decide to honor the pact by helping the elves because the orcs are few, the elves aren't accustomed to war and that they will have to rely on elven charity if they are to survive the first winter. Haldric decides after helping the elves they will build towns in all of the regions that the elves have given us and move our capital inland, away from the coast.<br />
<br />
Burin the Lost goes back to the dwarves to spread the idea of colonising other lands via the underways. Minister Edren pledges to go forth amongst the people and spread wisdom, and see about establishing a new order of Magi in this new land. Sir Ladoc and Sir Ruddry promise to be humble servants of the Crown and will establish a new order of knights for a new land. Haldric declares himself King. Jessene suggests the new country be called Wesnoth</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47531WesnothFigures2012-10-04T21:44:04Z<p>Neilarmius: /* Jessica */ typo</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran] that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47530WesnothFigures2012-10-04T21:43:46Z<p>Neilarmius: /* Jessica */ notable deed</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Addoran Addoran]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly that she knows the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
{{-}}<br />
<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47529WesnothFigures2012-10-04T21:42:32Z<p>Neilarmius: /* Addroran */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle, baesed in Southbay.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with [http://wiki.wesnoth.org/WesnothFigures#Jessene Jessene]that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows [http://wiki.wesnoth.org/WesnothFigures#Haldric Haldric] to use the Ruby of Fire. Secondly she knows the way to the Great Continent.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47528WesnothFigures2012-10-04T21:40:35Z<p>Neilarmius: /* Addroran */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
** Makes a deal with Jessene that wesfolk refugees may shelter in Southbay in exchange for information. She reveals that she can translate the book that allows Haldric to use the Ruby of Fire. Secondly she know the way to the Great Continent. She was Addoran's son's navigator and companion.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47527WesnothFigures2012-10-04T21:27:57Z<p>Neilarmius: /* Addroran */ Background info</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
*Background<br />
***He knew Prince Haldric as a boy, and his people that preceded him. He tells Haldric that he considered King Eldaric an honorable man.<br />
***His legacy of descendents are a dead adventurer and a missing fool and as a result, his line ends with his kingdom.<br />
{{-}}<br />
<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=Mainline_Campaigns&diff=47526Mainline Campaigns2012-10-04T20:25:57Z<p>Neilarmius: /* Northern Rebirth */ Orchish should be lowercase</p>
<hr />
<div>These scenarios are included in the Wesnoth distribution. Most were written by fans of the game.<br />
See [[ReferenceWML]] for information on how to make your own scenarios using the Wesnoth Markup Language. The following links are very likely to contain spoilers regarding the storyline.<br />
<br />
== Heir to the Throne ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=3 Dave]<br />
<br />
This is the original campaign, and probably the most played. It features Konrad, fighting to overturn the rule of the dark queen Asheviere. It is 25 scenarios, no more are planned, and is considered complete.<br />
<br />
* [[HeirToTheThrone|Walkthrough]]<br />
* [[HtttStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Heir_to_the_Throne Characters], [http://wiki.wesnoth.org/WesnothFigures#Heir_to_the_Throne Biographies], [http://wiki.wesnoth.org/CampaignDialogue:HttT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10322 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Heir_To_The_Throne.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Heir_To_The_Throne Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#517_YW Position in timeline]<br />
<br />
== A Tale Of Two Brothers ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=93 Circon]<br />
<br />
A village is being terrorized by a black Mage. He is defeated, but the local Mage, Baran, is kidnapped. His brother, Arvith, must go rescue him. It has 4 scenarios, and is aimed at first-time players on Easy.<br />
<br />
* [[ATaleOfTwoBrothers|Walkthrough]]<br />
* [[A Tale Of Two Brothers Story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#A_Tale_Of_Two_Brothers Characters], [http://wiki.wesnoth.org/CampaignDialogue:TB1.9 Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10339 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#A_Tale_of_Two_Brothers Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#363_YW Position in timeline]<br />
<br />
== The South Guard ==<br />
<br />
* by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=872 aelius]<br />
<br />
A young Knight, Deoran is dispatched to take command of the South Guard. This campaign has 9 or 10 scenarios, depending on the branch you take, and is aimed at beginners on the easiest difficulty.<br />
<br />
* [[TheSouthGuard|Walkthrough]]<br />
* [[South Guard story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_South_Guard Characters], [http://wiki.wesnoth.org/CampaignDialogue:TSG Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10323 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_South_Guard.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_South_Guard Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#607_YW Position in timeline]<br />
<br />
== The Eastern Invasion ==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=176 Turin]<br />
<br />
This campaign follows Gweddry, a Wesnothian Army Officer, battling against undead invaders. It has 18 scenarios, and no more are planned.<br />
<br />
* [[TheEasternInvasion|Walkthrough]]<br />
* [[EiStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Eastern_Invasion Characters], [http://wiki.wesnoth.org/CampaignDialogue:EI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10325 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Eastern_Invasion.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Eastern_Invasion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#625_YW Position in timeline]<br />
<br />
== Liberty ==<br />
<br />
by scott<br />
<br />
The chronicles of how a certain group of Wesnothians were betrayed by their ruler and decided to fight back. This made them outlaws in the crown's eyes, but hopefully heroes in ours.<br />
<br />
There are 9 scenarios and some goodies to boot. The main focus is to provide the experience of recruiting and recalling higher level outlaw characters, which you don't normally get to do. While there is a range of difficulty in the scenarios, the overall intent is for them to be straightforward and not too difficult.<br />
<br />
* [[Liberty|Walkthrough]]<br />
* [[Liberty story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Liberty Characters], [http://wiki.wesnoth.org/CampaignDialogue:L Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20252 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Liberty.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Liberty Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#501_YW Position in timeline]<br />
<br />
== The Rise of Wesnoth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=388 Shade]<br />
<br />
This campaign revolves around the events that brought Haldric I to the 'Great Continent' to found the Kingdom of<br />
Wesnoth. It has 25 scenarios, and is considered complete.<br />
<br />
* [[TheRiseOfWesnoth|Walkthrough]]<br />
* [[TrowStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Rise_of_Wesnoth Characters],[http://wiki.wesnoth.org/CampaignDialogue:TROW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10613 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Rise_of_Wesnoth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Rise_of_Wesnoth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#5-2_BW Position in timeline]<br />
<br />
==Northern Rebirth==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=100782 Taurus]<br />
<br />
The people of Dwarven Doors rise against their orcish oppressors in a struggle that will shape the fate of the Northlands. 14 scenarios.<br />
<br />
* [[Northern Rebirth|Walkthrough]]<br />
* [[Northern Rebirth story|Story outline]] , [http://wiki.wesnoth.org/CharactersStorys#Northern_Rebirth Characters], [http://wiki.wesnoth.org/CampaignDialogue:NR Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20253 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Northern_Rebirth.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Northern_Rebirth Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#534_YW Position in timeline]<br />
<br />
==Under the Burning Suns==<br />
<br />
by [http://www.wesnoth.org/forum/profile.php?mode=viewprofile&u=149 quartex]<br />
<br />
Set in the distant future, where elves live in the desert. It has 11 scenarios, and is not recommended for beginners because it changes some parts of Wesnoth, including the elves stats and the day/night cycle.<br />
<br />
* [[UnderTheBurningSuns|Walkthrough]]<br />
* [[UtBSStoryLine|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Under_the_Burning_Sun Characters], [http://wiki.wesnoth.org/CampaignDialogue:UTBS Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=10491 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Under_the_Burning_Suns.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Under_The_Burning_Suns Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#After_the_Fall Position in timeline]<br />
<br />
==Son of the Black Eye==<br />
<br />
started by Benj, completed by Taurus<br />
<br />
Your are the orcish chieftain Kapou'e, son of the famed Black-Eye Karun who was treacherously murdered by the human-worms twenty-seven years ago. You must expel the human invaders from orcish lands and avenge your father's death. It has 18 scenarios.<br />
<br />
* [[SonOfThe_BlackEye|Walkthrough]]<br />
* [[Black Eye story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Son_of_the_Black_Eye Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOTBE Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20257 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Son_of_the_Black-Eye.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Son_Of_The_Black_Eye Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#842_YW Position in timeline]<br />
<br />
==Sceptre of Fire==<br />
by turin<br />
<br />
King Haldric of the humans strikes a deal with the young dwarf Rugnor. In exchange for ten thousand in silver, the dwarves will create a sceptre of fire for the human king.<br />
<br />
* [[Sceptre of Fire|Walkthrough]]<br />
* [[Sceptre of Fire story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Sceptre_of_Fire Characters], [http://wiki.wesnoth.org/CampaignDialogue:SOF Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20255 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Sceptre_of_Fire.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Scepter_of_Fire Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#25-40_YW Position in timeline]<br />
<br />
==Descent into Darkness==<br />
<br />
by esci<br />
<br />
Malin Keshar, a young mage from the town of Parthyn, attempts to defend his home from marauding orcs by enlisting the help of a necromancer named Darken Volk. He learns the forbidden art of raising and controlling the deceased and the true power of the undead, and is gradually drawn further into the secrets of necromancy.<br />
<br />
* [[DescentIntoDarkness|Walkthough]] <br />
* [[Descent Into Darkness story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Descent_into_Darkness Characters], [http://wiki.wesnoth.org/CampaignDialogue:DID Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20251 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Descent_into_Darkness.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Descent_Into_Darkness Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#389_YW Position in timeline]<br />
<br />
==The Hammer of Thursagan ==<br />
<br />
by ESR (Eric S. Raymond)<br />
<br />
In the first years of the Northern Alliance, the dwarves of Knalga attempt to re-establish contact with their kin in the east at Kal Kartha. Many perils beset the expedition, but none so dire as the dark secret they will discover at their destination.<br />
<br />
* [[TheHammerOfThursagan|Walkthough]] <br />
* [[TheHammerOfThursagan story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#The_Hammer_of_Thursagan Characters], [http://wiki.wesnoth.org/CampaignDialogue:THOT Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20258 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/The_Hammer_of_Thursagan.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Hammer_of_Thursagan Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550_YW Position in timeline]<br />
<br />
== An Orcish Incursion ==<br />
<br />
by Josh Parsons; adapted for mainline by ESR.<br />
<br />
Erlornas is an elven noble of Wesmere during the first years after the arrival of humans and orcs on the western shore of the Great Continent. It is his fate to be the first of his people to be directly confronted by the invading orcs.<br />
<br />
* [[AnOrcishIncursion|Walkthrough]] <br />
* [[An_Orcish_Incursion story|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#An_Orcish_Incursion Characters], [http://wiki.wesnoth.org/CampaignDialogue:AOI Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=20249 Discussion thread]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#An_Orcish_Incursion Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#8_YW Position in timeline]<br />
<br />
== Legend of Wesmere ==<br />
<br />
by Santi; adapted for mainline by esr and fendrin<br />
<br />
''The tale of Kalenz, the High Lord who rallied his people after the second orcish invasion of the Great Continent and became the most renowned hero in the recorded history of the Elves.''<br />
<br />
* [[LegendofWesmere|Walkthrough]]<br />
* [[LegendofWesmereStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Legend_of_Wesmere Characters], [http://wiki.wesnoth.org/CampaignDialogue:LOW Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=22465 Discussion thread]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Legend_of_Wesmere Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#20_YW Position in timeline]<br />
<br />
== Delfador's Memoirs ==<br />
<br />
''Wesnoth seems to be slipping inexorably into chaos, as marauding orcs pour south across the Great River, and mysterious and deadly creatures roam the night. Who is the shadowy Iliah-Malal? Can you defeat him before he destroys all life in Wesnoth?''<br />
<br />
* [[DelfadorsMemoirs|Walkthrough]]<br />
* [[DelfadorsMemoirsStory|Story outline]], [http://wiki.wesnoth.org/CharactersStorys#Delfador.27s_Memoirs Characters], [http://wiki.wesnoth.org/CampaignDialogue:DM Dialogue]<br />
* [http://www.wesnoth.org/forum/viewtopic.php?f=22&t=25554 Discussion thread]<br />
* [http://units.wesnoth.org/1.10/mainline/en_US/Delfadors_Memoirs.html Custom units]<br />
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Delfador.27s_Memoirs Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#468_YW Position in timeline]<br />
<br />
== Dead Water ==<br />
By [http://forums.wesnoth.org/memberlist.php?mode=viewprofile&u=107794 beetlenaut]<br />
<br />
''You are Kai Krellis, a merman king, but only a child. A necromancer has arrived and is turning your subjects into undead slaves! Lead your people on a mission to convince a powerful mermaid to help you repel the invasion. The oceans near the Northern Lands are perilous, so you will need cunning and bravery to be survive, but first you need to gain the respect of your troops!''<br />
(Intermediate Level, 10 scenarios)<br />
<br />
*[http://wiki.wesnoth.org/Dead_Water Walkthrough]<br />
*[http://wiki.wesnoth.org/CharactersStorys#Dead_Water Characters], [http://wiki.wesnoth.org/CampaignDialogue:DW Dialogue]<br />
*[http://forums.wesnoth.org/viewtopic.php?f=38&t=31283 Discussion Thread]<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dead_Water.html Custom units]<br />
*[http://wiki.wesnoth.org/Geography_of_Wesnoth#Dead_Water Geographical references], [http://wiki.wesnoth.org/Timeline_of_Wesnoth#626_YW Position in timeline]<br />
<br />
== See also ==<br />
* [[UserCampaigns]]<br />
* [[Guide_to_UMC_Campaigns]]<br />
<br />
[[Category:Review on Release]]<br />
[[Category:Campaigns|*]]<br />
[[Category:Wesnoth - Mainline]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=TimeWML&diff=47466TimeWML2012-10-02T03:46:58Z<p>Neilarmius: </p>
<hr />
<div>{{WML Tags}}<br />
<br />
The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important.<br />
Graphically time of day is represented by a picture (landscape with sun or moon) in the status table, and by darkening the screen during night turns.<br />
<br />
Scenario author can schedule the times of day in scenario; use the pre-defined time macros, or create new times of day.<br />
<br />
== The [time] tag ==<br />
<br />
The [time] tag is a subtag of the [scenario] tag. However, most scenarios do not use these directly, but usually use the ready macros '''{DAWN}, {MORNING}, {AFTERNOON}, {DUSK}, {FIRST_WATCH}, {SECOND_WATCH}''' and '''{UNDERGROUND}''' to specify the day-night cycle.<br />
See '''data/core/macros/schedules.cfg''' for the definitions of these IDs.<br />
<br />
The [time] tag describes a single turn of a day/night sequence. When a scenario is played, the first turn is described by the first [time] tag; the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.<br />
<br />
<br />
The [time] tag recognizes the following keys:<br />
<br />
* '''id''': the id by which you can reference this time, e.g. in the ''time_of_day'' tag of [[AiWML]].<br />
* '''name''': (translatable) the name displayed when the cursor is over the day/night image.<br />
* '''image''': the image displayed at the top of the Status Table during turns of this type.<br />
* '''mask''': the image displayed over all hexes during turns of this type.<br />
* '''lawful_bonus''': units with '''alignment=lawful''' do +''lawful_bonus'' % damage during turns of this type. Units with '''alignment=chaotic''' do -''lawful_bonus'' % damage. Units with '''alignment=neutral''' are unaffected by this key. Units with '''alignment=liminal''' do -(abs(''lawful_bonus'')) % damage. ''lawful_bonus'' can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.<br />
* '''red''', '''green''', '''blue''': describe the tint of the screen during the time period. Appears to be an integer value from -255 to 255. See schedules.cfg for examples.<br />
* '''sound''': a sound to play (in sounds/) when changing into this time of day.<br />
<br />
=== Scheduling time ===<br />
<br />
The [scenario] tag contains a few [time] tags (or macros).<br />
These time tags are used in a loop, that is: first time tag is used during the first turn, then second one,... and when all time tags passed then again the first one, second one, etc.<br />
<br />
The typical day/night cycle looks like this:<br />
<br />
{DAWN}<br />
{MORNING}<br />
{AFTERNOON}<br />
{DUSK}<br />
{FIRST_WATCH}<br />
{SECOND_WATCH}<br />
<br />
To avoid day/night cycle, use a neutral time of day, for example:<br />
<br />
{DAWN}<br />
<br />
In underground, use a special time of day.<br />
It works like night; that is it gives advantage to chaotic units and disadvantage to lawful units.<br />
<br />
{UNDERGROUND}<br />
<br />
== Caves in parts of a map ==<br />
Example:<br />
<br />
[time_area]<br />
x=1-2,4-5<br />
y=1-2,1-2<br />
{UNDERGROUND}<br />
[/time_area]<br />
<br />
== See Also ==<br />
<br />
* [[ScenarioWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=TimeWML&diff=47465TimeWML2012-10-02T03:45:46Z<p>Neilarmius: Caves in parts of a map</p>
<hr />
<div>{{WML Tags}}<br />
<br />
The time of day influences damage done by lawful and chaotic units; this makes timing of your attack important.<br />
Graphically time of day is represented by a picture (landscape with sun or moon) in the status table, and by darkening the screen during night turns.<br />
<br />
Scenario author can schedule the times of day in scenario; use the pre-defined time macros, or create new times of day.<br />
<br />
== The [time] tag ==<br />
<br />
The [time] tag is a subtag of the [scenario] tag. However, most scenarios do not use these directly, but usually use the ready macros '''{DAWN}, {MORNING}, {AFTERNOON}, {DUSK}, {FIRST_WATCH}, {SECOND_WATCH}''' and '''{UNDERGROUND}''' to specify the day-night cycle.<br />
See '''data/core/macros/schedules.cfg''' for the definitions of these IDs.<br />
<br />
The [time] tag describes a single turn of a day/night sequence. When a scenario is played, the first turn is described by the first [time] tag; the second described by the second, until there are no more. After all the tags have described a turn, the next turn is described by the first tag again.<br />
<br />
<br />
The [time] tag recognizes the following keys:<br />
<br />
* '''id''': the id by which you can reference this time, e.g. in the ''time_of_day'' tag of [[AiWML]].<br />
* '''name''': (translatable) the name displayed when the cursor is over the day/night image.<br />
* '''image''': the image displayed at the top of the Status Table during turns of this type.<br />
* '''mask''': the image displayed over all hexes during turns of this type.<br />
* '''lawful_bonus''': units with '''alignment=lawful''' do +''lawful_bonus'' % damage during turns of this type. Units with '''alignment=chaotic''' do -''lawful_bonus'' % damage. Units with '''alignment=neutral''' are unaffected by this key. Units with '''alignment=liminal''' do -(abs(''lawful_bonus'')) % damage. ''lawful_bonus'' can be a negative number. This is useful if you want to give Chaotic units an advantage instead of Lawful ones.<br />
* '''red''', '''green''', '''blue''': describe the tint of the screen during the time period. Appears to be an integer value from -255 to 255. See schedules.cfg for examples.<br />
* '''sound''': a sound to play (in sounds/) when changing into this time of day.<br />
<br />
=== Scheduling time ===<br />
<br />
The [scenario] tag contains a few [time] tags (or macros).<br />
These time tags are used in a loop, that is: first time tag is used during the first turn, then second one,... and when all time tags passed then again the first one, second one, etc.<br />
<br />
The typical day/night cycle looks like this:<br />
<br />
{DAWN}<br />
{MORNING}<br />
{AFTERNOON}<br />
{DUSK}<br />
{FIRST_WATCH}<br />
{SECOND_WATCH}<br />
<br />
To avoid day/night cycle, use a neutral time of day, for example:<br />
<br />
{DAWN}<br />
<br />
In underground, use a special time of day.<br />
It works like night; that is it gives advantage to chaotic units and disadvantage to lawful units.<br />
<br />
{UNDERGROUND}<br />
<br />
== Caves in parts of a map ==<br />
Example:<br />
[time_area]<br />
x=1-2,4-5<br />
y=1-2,1-2<br />
{UNDERGROUND}<br />
[/time_area]<br />
<br />
== See Also ==<br />
<br />
* [[ScenarioWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47451WesnothFigures2012-09-29T14:54:19Z<p>Neilarmius: /* The Rise Of Wesnoth */ TROW main charachters</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
{{-}}<br />
=== <u>''Eldaric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/eldaric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Haldric''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/haldric.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Founded Wesnoth<br />
{{-}}<br />
=== <u>''Jessica''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/jessica.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
=== <u>''Typhon''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/typhon.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47450WesnothFigures2012-09-29T14:50:56Z<p>Neilarmius: /* The Rise Of Wesnoth */</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_Of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
<br />
{{-}}<br />
<br />
=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
<br />
{{-}}<br />
<br />
=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
<br />
=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
<br />
== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
<br />
== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
<br />
{{-}}<br />
<br />
=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
{{-}}<br />
<br />
=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
<br />
[[Category:World of Wesnoth]]</div>Neilarmiushttps://wiki.wesnoth.org/index.php?title=WesnothFigures&diff=47449WesnothFigures2012-09-29T14:49:57Z<p>Neilarmius: /* Legend of Wesmere */ Added King Addroran</p>
<hr />
<div><tt>This section does not meet WesnothPedian Standards for excellence. ;)</tt><br />
<br />
'''Historian's Notes'''<br />
<br />
This is a collection of short biographies of some of the most notable figures in the history of the Kingdom of Wesnoth, and the Irdyan world, as a whole. The article is arranged by historical epoch, and the biographies within each epoch are listed in alphabetical order, using the name by which the person was most commonly referred to in the historical records. Dates are consistent with the system of chronology used in the [[WesnothHistory|Wesnoth History]] section. The appearance of a triple question mark (???) indicates that the information needs to be verified. <br />
<br />
:''See also [[CharactersStorys|Character's stories]], for brief descriptions of a wider range of the inhabitants of Wesnoth and the rest of Irdya.''<br />
<br />
== The Rise Of Wesnoth ==<br />
{{-}}<br />
=== <u>''Addroran''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Rise_of_Wesnoth/images/portraits/addroran.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: <br />
** Reigned: A King in the Green Isle<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth The Rise of Wesnoth]<br />
* Notable Deeds<br />
**Defence of Southbay against the orcs.<br />
{{-}}<br />
<br />
== Legend of Wesmere ==<br />
{{-}}<br />
=== <u>''Kalenz''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/kalenz_young.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Cleodil<br />
** Reigned: Unanimously chosen as ''High Lord of the Elves''. North and South Elves swore allegiance to him.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere], [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
**Defeats Landar in elven civil war.<br />
**Protector and companion of Konrad.<br />
**Extremely long lived, even for an elf due to Aquagar's curse that he would outlive his loved ones.<br />
* Background<br />
**From the forest of Wesmere<br />
{{-}}<br />
=== <u>''Cleodil''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/cleodil.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: Kalenz<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Guardian of the book of Crelanu.<br />
** Warns Haldric II that the Ruby of fire can have evil effects on its wieldersand advises him to enclose it in a net or filigree of pure gold charged with the magic of light.<br />
* Background<br />
{{-}}<br />
=== <u>''Landar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Legend_of_Wesmere/images/portraits/landar.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married:<br />
** Reigned: proclaimed himself ''High Warlord of the Elves''<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere Legend of Wesmere]<br />
* Notable Deeds<br />
**Fought Kalenz in an elven civil war.<br />
** Died in a battle in the forest of Gitamoth.<br />
Kalenz buried Landar with full honors and made him a monument worthy of a true elvish hero.<br />
<br />
Landar’s remaining followers’ lives were spared, but they were banished to Gitamoth forest, henceforth known as Silent Forest.<br />
<br />
* Background<br />
**<br />
<br />
== Heir to the Throne ==<br />
{{-}}<br />
<br />
=== <u>''Asheviere''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/asheviere.png<br />
</div><br />
* Bio<br />
** Born: 462 YW ???<br />
** Died: 518 YW<br />
** Married: King Gerard II (478 - 501 YW), Widowed<br />
** Reigned: as ''Queen consort'' 478-501; ruled Wesnoth ''de facto'' & (debatably) ''de jure'' as ''Queen Dowager'', & (theoretically) as ''Regent'' for her daughter 501-518; deposed, died in the course of her overthrow.<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds<br />
** Mother of Li'sar<br />
** Catalyst in the deaths of King Gerard II, Prince Arand, and all male heirs within the contemporary royal family of Wesnoth (chief conspirator in all cases except for Arand, her son, with whose faction she was aligned).<br />
**Highly skilled & cunning politician, tactician, & strategist. Known in her youth for her great beauty, known in later life for her ruthlessness & willingness to spill (other people's) blood in pursuit of her goals.<br />
**Became a popular figure in subsequent Wesnothian folklore as a villainous tyrant, responsible for the deaths of all those around her, and doomed to destruction as a result of her own paranoid, over-ambitious plotting.<br />
* Background<br />
"Perhaps it would be easier to condemn Asheviere for her evil deeds committed later in her life. Yet even rotten apples, not suitable for consumption, may provide the seeds for a fresh field of trees." - ''anonymous''<br />
<br />
{{-}}<br />
<br />
=== <u>''Delfador''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/delfador.png<br />
</div><br />
* Bio<br />
** Born: 121 YW ???<br />
** Died: 533 YW<br />
** Married: N/A<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne], [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs Delfador's Memoirs]<br />
* Notable Deeds<br />
**Defeats Iliah Malal.<br />
** Killer of Prince Eldred.<br />
** Protector of Konrad.<br />
* Background<br />
[ insert text here ]<br />
<br />
{{-}}<br />
<br />
=== <u>''Konrad''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/konrad.png<br />
</div><br />
* Bio<br />
** Born: ''ca'' 499-501 YW<br />
** Died: 563 YW<br />
** Married: Li'sar (~520 - 563 YW) <br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable Deeds <br />
** Recovered the Scepter of Fire with Li'sar's assistance.<br />
** ''King consort'' of Wesnoth after the defeat of Asheviere (through marriage to Li'sar).<br />
* Background Information<br />
<br />
"Identity curses men from birth, as does fate. Konrad, forgive me for the burdens which I shoulder you with. I pray that you will wear them as a badge on your heart, not a stone around your neck." - ''Delfador, at the coronation of Li'sar & Konrad''<br />
<br />
Had Parandra of Elvendom not been as prudent and as benevolent, the tale of the boy who became Konrad, King of Wesnoth would never have been sung in the minstrel's tunes. Konrad never knew his real parents; he was found by Elves, as an infant, abandoned in a copse a few strides off an Elvish trader's path. Parandra the wise, knowing the baby had been there for some time, (as evidenced by certain smells emanating from the child's swaddling clothes) set aside all hope of reuniting him with his unknown parents. She picked up the orphaned child and took him as her own.<br />
<br />
Delfador arrived sometime thereafter, bearing the grim evidence of his failed rescue; the lifeless body of the murdered infant-Prince Konrad. Parandra and Delfador discussed the situation at length, including the co-incidental discovery of the other, nameless child. Both of them shared their worries that this plan, this trick, wouldn't work. However, staring down at the foundling in his new crib, touched by his liveliness and cheer, they agreed to give him and the people of Wesnoth, a chance.<br />
<br />
That night, while the corpse of one child was laid to rest in the green woods, another child, the boy abandoned & left for dead, was given a new destiny as the fugitive Konrad, Prince & Heir to the throne of Wesnoth.<br />
<br />
Delfador raised Konrad as his son, yet never pretended to be his father. Konrad grew up knowing only the life that Delfador created for him. Delfador trained him as a warrior and leader. Each new lesson gave way to another for the precocious student.<br />
<br />
During his seventeenth year with Delfador, Konrad and his mentor fled the land of the elves during an attack led by Asheviere.<br />
<br />
Konrad's life during these times is chronicled in the [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne '''Heir to the Throne'''] campaign.<br />
<br />
{{-}}<br />
<br />
=== <u>''Li'sar''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Heir_To_The_Throne/images/portraits/lisar.png<br />
</div><br />
* Bio<br />
** Born: 498 YW<br />
** Died: 563 YW<br />
** Child of Gerald II & Asheviere, only surviving member of the royal family after the death of Asheviere<br />
** Married: Konrad (~520 - 563 YW)<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Heir_to_the_Throne Heir to the Throne]<br />
* Notable as<br />
** Successor to the throne of Wesnoth (only legitimate claimant), became ''Queen Regnant'' after the defeat of Asheviere.<br />
** Respected as a skilled military commander within the armed forces of Wesnoth, prior to becoming Queen<br />
* Background<br />
<br />
[ Insert background here ]<br />
<br />
{{-}}<br />
<br />
== The Hammer Of Thursagan ==<br />
<br />
{{-}}<br />
<br />
=== <u>'' Aiglondur''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/aiglondur.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died:<br />
** Married:<br />
**Reigned: Became lord of Kal Kartha after Karrag's downfall. Early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
** Defeat of Karrag<br />
*Background<br />
**Great-nephew of Lord Hamel and Guard Captain of the east gate of Knalga.<br />
<br />
{{-}}<br />
=== <u>'' Karrag''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/karrag.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: At the hands of Aiglondur's forces in the underlevels of Kal Kartha. [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** Married:<br />
**Reigned: Lord of Kal Kartha until early [http://wiki.wesnoth.org/Timeline_of_Wesnoth#550 551] YW<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**Became a lich<br />
**Launched fiercely xenophobic war against other races<br />
{{-}}<br />
=== <u>'' Hamel''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/The_Hammer_of_Thursagan/images/portraits/hamel.png<br />
</div><br />
* Bio<br />
** Born:<br />
** Died: <br />
** Married:<br />
**Reigned: Lord of Knalga, Lord Companion of the Northern Alliance<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Northern_Rebirth Northern Rebirth], [http://wiki.wesnoth.org/Mainline_Campaigns#The_Hammer_of_Thursagan The Hammer Of Thursagan]<br />
* Notable Deeds<br />
**<br />
{{-}}<br />
<br />
== Eastern Invasion ==<br />
<br />
{{-}}<br />
<br />
=== <u>''Gweddry''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/gweddry.png<br />
</div><br />
* Bio<br />
** Born: 605 YW ???<br />
** Died: 655 YW ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** At the sight of their new born boy, Gweddry's parents decided to name him after a close friend who fell under Gweddry's father's command. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
** Sent by Konrad II with Dacyn and Owaec to man the old River Guard strongpoints. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW)])<br />
** Gweddry breaks through Mal-Ravanal's Undead armies lines to reach WeldynGweddry's army kills Mal-Ravanal. Wesnoth is saved. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#627 627 YW)])<br />
** Gweddry is made Grand Marshal of the Wesnothian Army after he saved Weldyn from destruction. [http://www.wesnoth.org/forum/viewtopic.php?t=15716&start=16]<br />
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{{-}}<br />
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=== <u>''Dacyn''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/dacyn.png<br />
</div><br />
* Bio<br />
** Born: 533 YW<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
** Dacyn successfully competed with Ravanal, an eastern wizard, to becomw the king's advisor. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#589 589YW])<br />
** Advisor to Haldric VII then Konrad II after Haldric's death. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#612 612YW])<br />
** The journey outlined in [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]. ([http://wiki.wesnoth.org/Timeline_of_Wesnoth#625 625 YW]- [http://wiki.wesnoth.org/Timeline_of_Wesnoth#628 628 YW])<br />
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{{-}}<br />
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=== <u>''Owaec''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/owaec.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
** A horse clan noble with loyalty to the Wesnoth crown<br />
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{{-}}<br />
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=== <u>''Konrad II''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/konrad_II.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
**King of Wesnoth<br />
* Background<br />
<br />
{{-}}<br />
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=== <u>''Mal Ravanal''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Eastern_Invasion/images/portraits/mal-ravanal.png<br />
</div><br />
* Bio<br />
** Born: <br />
** Died: <br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion Eastern Invasion]<br />
* Notable Deeds<br />
* Background<br />
{{-}}<br />
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== Dead Water==<br />
{{-}}<br />
=== <u>''Kai Krellis''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Dead_Water/images/portraits/transparent/kai_krellis2.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In Game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water Dead Water]<br />
* Notable Deeds<br />
** Evacuates Jotha under threat of Mal-Ravanal's undead onslaught.<br />
** Defeats suarian slavers and freed their prisoners.<br />
** Gains support of Tyegëa, high priestess.<br />
** Reconquers merfolk city Jotha from undead.<br />
*Background<br />
**Grandson of high priestess, Tyegëa.<br />
**His father, Kai Laudiss, and mother die at the hands of orcs from the city of Tirigaz<br />
{{-}}<br />
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== Son Of The Black Eye ==<br />
{{-}}<br />
=== <u>''Kapou'e''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/kapoue-angry.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
** Leader of the Great Horde<br />
** Made a mug from his rival, Shan Taum's skull<br />
** Made Barag Gor his capital as Orcish Sovereign<br />
* Background<br />
**Son of the orc leader, Black Eye Karun<br />
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=== <u>''Earl Lanbec'h''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/lanbech.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Launched invasion of orc lands determined to extinguish the orc menace.<br />
* Background<br />
**The most powerful human warlord of the North<br />
{{-}}<br />
=== <u>''Howgarth III''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Son_Of_The_Black_Eye/images/portraits/howgarth.png<br />
</div><br />
* Bio<br />
** Born: ???<br />
** Died: ???<br />
** Married: ???<br />
** In game Appearance(s): [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye Son of the Black Eye]<br />
* Notable Deeds<br />
**Issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined.<br />
* Background<br />
**Sucessor to Rahul I as Lord Protector of the Northern Alliance<br />
{{-}}<br />
<br />
== Under the Burning Suns ==<br />
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{{-}}<br />
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=== <u>''Kaleh''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/kaleh.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: still alive at the end of UtBS<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Leader of the Quenoth elves<br />
* Background<br />
<br />
Kaleh, as happens to some great leaders, fell into the job of leading the remnants of the Quenoth elves. The once great town of these sand dwelling elves was decimated over night by meteorites. Their leader slain, the remaining elves looked up to Kaleh for guidance as he was the next in line.<br />
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{{-}}<br />
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=== <u>''Nym''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/nym.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Sidekick of Kaleh on the great journey of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
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{{-}}<br />
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=== <u>''Zhul''</u> ===<br />
<div style="float:right"><br />
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/campaigns/Under_the_Burning_Suns/images/portraits/zhul.png<br />
</div><br />
* Bio<br />
** Born: in post Wesnothian times<br />
** Died: unknown<br />
** Married: N/A<br />
** In game Appearance(s): Under the Burning Suns<br />
* Notable Deeds<br />
** Head priestess of the Quenoth elves.<br />
* Background<br />
<br />
[insert details here]<br />
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[[Category:World of Wesnoth]]</div>Neilarmius