https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Monochromatic&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-28T23:14:51ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=User:Monochromatic&diff=52768User:Monochromatic2014-01-12T01:24:26Z<p>Monochromatic: </p>
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<div>I am '''monochromatic'''. My current Wesnoth project is to complete the [[How_to_play...|How to Play]] series. This page for the time being will serve as a dump for pieces I have already written. If you have comments or criticisms, please post in the [http://forums.wesnoth.org/viewtopic.php?f=32&t=30233 forum thread].<br />
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==Drakes==<br />
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==Knalgan Alliance==<br />
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==Loyalists==<br />
The '''Loyalists''' are a faction of humans who are loyal to the throne of Wesnoth. The faction as a whole has the ''lawful'' alignment, which means they are stronger during the day and weaker during the night. Having more available unit types to recruit (8) than any other faction, the Loyalists are arguably considered to be the most versatile faction in the game.<br />
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The Loyalists are a mostly melee-oriented faction with costs ranging from 14 to 23 gold. As humans, most of the Loyalists’ units share a +20% resistance to the ''arcane'' damage type. In general, the Loyalists’ units have relatively high hitpoints and deal decent damage. Even the scout units have higher hitpoints and deal more damage compared to most of the scouts of the other factions. However, with a few notable exceptions, most of the Loyalists’ units have average damage resistances and average to lower defenses compared to most other factions.<br />
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Perhaps the greatest downside of the Loyalists’ unit roster is a general lack of mobility. Compared to other factions, Loyalist units are slowed by most rough terrain (half of its unit roster cannot even cross mountains!), and this may allow the enemy to outmaneuver even the Loyalists’ scouts.<br />
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Here is a quick breakdown of the recruitable units:<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. Cheap and reliable, the Bowman can deal both melee and ranged damage, making it a useful defensive unit. However, it is outclassed by the Mage when dealing ranged damage and has lower-than-average hitpoints. Ultimately, this gives the unit a rather lackluster role when playing the faction as a whole. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Longbowman.html Longbowman], [http://units.wesnoth.org/1.10/mainline/en_US/Master%20Bowman.html Master Bowman]) do not strive to innovate, but rather reinforce its jack-of-all-trades personality.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. With 8 movement points and 34 hitpoints, the Cavalryman is easily one of the most powerful units at the Loyalists’ disposal. The ability to deal respectable blade damage almost anywhere on the map is a huge advantage (a strong Cavalryman deals an incredible 9-3 during the day!), with good additional resistances against blade and impact to boot. However, this unit has lower than average defenses and a limiting movetype. It also has a -20% resistance against pierce, making it vulnerable to units with spears and bows. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Dragoon.html Dragoon], [http://units.wesnoth.org/1.10/mainline/en_US/Cavalier.html Cavalier]) gain movement points and a ranged attack.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Perhaps the most special of the Loyalists’ units, the Fencer has very low physical resistances and low hitpoints, but it makes up for these weaknesses with generally high defenses (for example 70% on key terrains like villages, forests, hills, mountains etc.) and the ''skirmisher trait'', which allows units to be unaffected by enemy Zones of Control. It has four weapon strikes, and synergizing with skirmisher the unit excels at finishing off weak units and sneaking around enemy formations. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Duelist.html Duelist], [http://units.wesnoth.org/1.10/mainline/en_US/Master%20at%20Arms.html Master at Arms]) gain a ranged attack and even more weapon strikes.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. Along with the Horseman, the Heavy Infantryman has the highest hitpoints of any level one Loyalist unit. With excellent physical resistances and a very strong melee attack, the Heavy Infantryman is easily one of the best defensive units the Loyalists can field. However, a very limiting movetype, low defenses, weak magical resistances and only 4 movement points makes maneuvering this expensive unit difficult. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Shock%20Trooper.html Shock Trooper], [http://units.wesnoth.org/1.10/mainline/en_US/Iron%20Mauler.html Iron Mauler]) feature increased damage and hitpoints.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. The most expensive Loyalist unit, the Horseman is a specialty unit. It has good physical resistances, 8 movement points and a devastating melee attack. The Horseman utilizes the ''charge'' weapon special in its attack, dealing double damage but also receiving double damage. This incredible capacity allows the Horseman to easily break enemy lines, but usually at the cost of receiving large amounts of damage. One of its leveled up branches ([http://units.wesnoth.org/1.10/mainline/en_US/Knight.html Knight], [http://units.wesnoth.org/1.10/mainline/en_US/Grand%20Knight.html Grand Knight]/[http://units.wesnoth.org/1.10/mainline/en_US/Paladin.html Paladin]) is a versatile scout fighter with a sword and charge attack, while the other branch ([http://units.wesnoth.org/1.10/mainline/en_US/Lancer.html Lancer]) hones its charge attack, turning the unit into a terrifyingly powerful, albeit fragile unit.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. The Mage and the Bowman are the only two ranged units the Loyalists can field. While the Mage has a powerful ''magical'' ranged attack, which means its attacks always hit the enemy units 70% of the time, it is severely lacking in hitpoints. Still, its weapon type (fire) is immensely useful in most cases, so its usefulness often outweigh its fragility and hefty price tag. It can level in a ''lawful'' healer ([http://units.wesnoth.org/1.10/mainline/en_US/White%20Mage.html White Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Mage%20of%20Light.html Mage of Light]) or a ''neutral'' spellcaster ([http://units.wesnoth.org/1.10/mainline/en_US/Red%20Mage.html Red Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Silver%20Mage.html Silver Mage]/[http://units.wesnoth.org/1.10/mainline/en_US/Arch%20Mage.html Arch Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Great%20Mage.html Great Mage]), both extremely powerful.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter'''] — 14 gold. A respectable fighter, the Merman Fighter fights primarily in the waters, giving the Loyalists some much needed mobility in that terrain. Although nothing particularly special, the Merman Fighter is sometimes needed where control of the waters is important. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Warrior.html Merman Warrior], [http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Triton.html Merman Triton]/[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Hoplite.html Merman Hoplite]) just reinforce the unit.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. Cheap, dependable and powerful, the Spearman is the backbone of the Loyalists’ units. With the ''firststrike'' weapon special allowing it to strike first even while retaliating, it is a frighteningly effective defender, as any attacking unit is almost guaranteed to take damage. Its leveled up varieties include firststrike units ([http://units.wesnoth.org/1.10/mainline/en_US/Pikeman.html Pikeman], [http://units.wesnoth.org/1.10/mainline/en_US/Halberdier.html Halberdier]), swift men-at-arms ([http://units.wesnoth.org/1.10/mainline/en_US/Swordsman.html Swordsman], [http://units.wesnoth.org/1.10/mainline/en_US/Royal%20Guard.html Royal Guard]), or versatile spear units with both melee and ranged attacks ([http://units.wesnoth.org/1.10/mainline/en_US/Javelineer.html Javelineer]).<br />
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In addition, there is one additional leader unobtainable from leveling the recruitable Loyalist units:<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Lieutenant.html '''Lieutenant'''] — A possible leader normally unobtainable from the recruitable units of the Default Loyalist faction. Exchanging pure staying power for speed and ''leadership'', the Lieutenant can be a powerful influence for the Loyalists’ units on the battlefield, but it is also relatively fragile.<br />
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In general, when playing as Loyalists, one should strive to maximize the possibilities of each unit. The Cavalryman, the Heavy Infantryman, and especially the Spearman are optimal defenders, while the Horseman and Mage are excellent offensive units. The Cavalryman doubles as the primary scout unit for the faction, although sometimes the Fencer and Horseman can substitute effectively. During the day, an effective tactic is aggressively pushing forward with Horsemen and Mages while covering up important holes with Cavalrymen and Spearmen. Fencers can sneak around fortifications and wreak havoc behind enemy lines or go on a village-stealing adventure. During the night, Heavy Infantrymen and Spearmen form excellent defensive lines as the more fragile units retreat to prepare for the next morning.<br />
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When facing Loyalists as another faction, it is important to take advantage of the Loyalists’ units general lack of flexible mobility. For example, Elvish Scouts and Drake Gliders will easily outrun and outfly the Loyalists’ cavalry units, but beware as both Cavalrymen and Horsemen will make short work of these units. As the Loyalist units will have difficulty spreading attacking power throughout the battle front, often making a coordinated offensive, preferably at night, will cause the Loyalists’ line to falter. The expensive nature of the Loyalists’ recruitment list is also easy to exploit: killing Heavy Infantrymen, Horsemen and Mages first will cause the Loyalists’ economy to fail. More detailed strategies and tactics will be outlined in the specific matchups.<br />
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When facing an unknown faction as Loyalists, it is good to recruit a mixture of units, depending on the map. For example: Cavalryman, 2 Spearmen, Fencer, maybe a Bowman. Perhaps another Cavalryman or Horseman if the map is large, or a Merman Fighter if the map contains much water. The scout units should quickly run in all directions, and when the nature of the enemy faction is discovered, then more effective counter-units can be recruited. Because the Loyalists are lawful, first contact with the enemy units will most likely occur at night. Thus, it would be wise to save recruiting offensive units like the Mage until then, to prepare for the coming daytime offensive. Good luck, Officer of Wesnoth!<br />
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===Loyalists vs. Drakes===<br />
'''Drakes''' and Saurians, both with powerful spear units against the trained spears of the Wesnothian '''Loyalists'''. They say to fight fire with fire: literally, in this case. The ''lawful'' Drakes and ''chaotic'' Saurians give the Drakes faction a very flexible flow between Times of Day. In this matchup however, the Saurians will present the greatest challenge to the Loyalists’ units.<br />
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Drakes have low resistances against cold, pierce and arcane damage and high resistances against blade, fire and impact damage, while Saurians have high resistances to pierce and arcane and low resistances against blade, cold, fire and impact. This flexible unit composition can make recruiting against them difficult, but the Loyalists have a particularly distinct advantage: while the cheap Bowman and Spearman are very effective in this matchup, Drakes tend to be rather expensive. Therefore, trading one unit for another is ultimately better for Loyalists. A good Drakes player will recruit more Saurians when fighting against Loyalists in an attempt to neutralize this. All of these aspects together give an extremely fluid and interesting flow to this matchup.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. This is a solid unit, both defensively and offensively. Solid pierce ranged damage will discourage the powerful fire ranged attacks from the Drakes, and even discourage Saurian Augurs to attack during the day. However, the Bowman has lower-than-average hitpoints, so be wary of mobbing tactics from Drake Clashers, Drake Fighters and especially Saurian Skirmishers.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. This is still a decent scout in this matchup, as its blade melee attack can rip apart Saurians during the day, but ultimately it is less useful due to the presence of many piercing attacks from the enemy units. Depending on the composition of the enemy units, the Cavalryman may or may not be terribly useful.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Suffering from low physical resistances, Fencers are only marginally useful. Their high defenses are rendered useless by the ''marksman'' ranged attack from the Drake Glider and the ''magical'' ranged attack from the Saurian Augur. Other units, like the Drake Burner and Saurian Skirmisher, have four weapon strikes, increasing the chance of hitting a Fencer that is even on 70% defense.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. Although this unit is tempting with its high hitpoints and impact attack, ultimately this unit is not worth its price tag. Furthermore, its low resistances to fire and cold make this unit one of the weakest defenders in this matchup. However, if the enemy has over-recruited Saurian Skirmishers, its use is marginally increased.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. This is a deadly scout, taking into account the Drakes’ general low resistance to pierce and low defenses. Its ''charge'' attack, which doubles attack damage as well as retaliation damage, will easily tear most Drake units (with the notable exception of the Drake Clasher) apart. However, this unit is vulnerable to the Drake Clasher and Saurian Skirmisher, and there will be plenty of these units on the battlefield. Do not over-recruit these units, and if recruited, protect them since they are very expensive.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. Because of the Drakes’ universal high resistance to fire, the Mage is not very useful in this matchup. However, because a Drakes player will tend to recruit more Saurians when playing against Loyalists, the Mage can be useful in dislodging hard-to-hit Saurians on defensive terrain. Unfortunately, the Mage’s low hitpoints and high cost ultimately reduce its effectiveness.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter'''] — 14 gold. The Merman Fighter’s pierce attack is useful in this matchup in general, but one should only recruit this unit if there is much water on the map. If so, the Merman Fighter will dominate the seas, as the Drakes cannot match its 60% defense on watery terrains.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. The Spearman will be the backbone of your unit composition. Its ''firststrike'' pierce melee attack, which allows it to strike first even while retaliating, makes this unit an excellent defensive unit. Even though Saurians have a +20% resistance against pierce, a strong Spearman during day will still deal 8-3 damage, which is no joke. When leveled up, its Swordsman branch is probably the most effective unit at killing Saurians, while both the Pikeman branch and Javelineer are terribly effective against Drakes.<br />
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Additionally, here are some of the Drakes’ most effective units against the Loyalists. For more detailed information, please read the Drakes vs. Loyalists article.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Drake%20Clasher.html '''Drake Clasher'''] — 19 gold. This is the greatest obstacle to a Loyalists’ daytime offensive. In addition to having ''firststrike'' on its pierce melee attack, it also has a flexible blade melee attack. The Drake Clasher also boasts increased physical resistances, compared to the other Drakes. Bowmen should target this unit first, before mopping up with Spearmen.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Saurian%20Augur.html '''Saurian Augur'''] — 16 gold. Relatively cheap, quick and hosting a respectable magical ranged attack, this small wizards can literally ruin a Loyalists’ line at night. These units should be targeted first during the night, in order to avoid potentially devastating attacks.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Saurian&20Skirmisher.html '''Saurian Skirmisher'''] — 15 gold. As its name bears, the Saurian Skirmisher has the ''skirmisher'' trait, which allows it to sneak through the Loyalists’ formations and kill that weakened Mage. When groups of Saurian Skirmishers attack at night, it is very difficult to protect wounded units.<br />
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A good first round of recruiting would be: Horseman, 2 Spearmen, Bowman, and perhaps a Cavalryman if the map is large, and a Merman Fighter if the map contains much water. Ultimately, recruiting depends largely on the Drakes’ recruiting style as well. If the Drakes player goes heavy on Drakes, one should recruit more Spearmen and Bowmen. If the Drakes player goes heavy on Saurians, one should recruit more Cavalrymen, Mages and Spearmen. If the recruiting is balanced, however, one should recruit accordingly and balance anti-Drake and anti-Saurian units.<br />
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Ultimately, the Drakes’ units have more mobility than the Loyalists, with a better movetype and flying units. Therefore, the Loyalists should not leave hanging units (especially not wounded ones) and always have a consolidated position. If the Loyalists can survive a Saurian nighttime assault, there is a good chance they can advance forward during the following day. Good luck, Officer of Wesnoth!<br />
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===Loyalists vs. Knalgan Alliance===<br />
Historically two of the greatest human-based civilizations on the Great Continent, the forces of the Wesnothian '''Loyalists''' and '''Knalgan Alliance''' are surprisingly contrasting. The Knalgan Alliance relies on slow but sturdy ''neutral'' Dwarves supported by ''chaotic'' Outlaws, as opposed to the Loyalists’ steady ''lawful'' units. Since there are many ways of playing Knalgan Alliance in this matchup, the playstyle of the Knalgan Alliance player will largely affect the Loyalists’ unit composition.<br />
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Dwarves boast high hitpoints, high physical resistances and high defenses on terrains like Mountains, Hills and Caves in exchange for fewer movement points and low defenses on most other terrains, while outlaws happen to occupy the inverse. In other words, Outlaws tend to have more movements points and high defenses on most terrains in exchange for lower hitpoints and average to low physical resistances. This presents the Knalgan Alliance with more variation in playstyle, which can be difficult to counter if done properly. However, this playstyle can also fall short to the well-coordinated Loyalist units.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. The Bowman can fare decently in dealing ranged damage to dwarves without retaliation, but ultimately its role is rather limited in this matchup. Its lower-than-average hitpoints reduce its defensive abilities. Thus, the Bowman should primarily whittle down enemy units before another unit comes and cleans up.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. This is a very good scout unit in his matchup. Its excellent blade melee attack will deal with Outlaws very nicely, and its excellent blade and impact resistances will fare very well defending against units like Dwarvish Fighters, Dwarvish Ulfserkers, Footpads and Gryphon Riders. However, if the Knalgan Alliance fields more Dwarvish Guardsmen and Dwarvish Thunderers, its usefulness is decreased.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Since the Knalgan Alliance’s units do not have access to weapon specials like magical and marksman, which increase a weapon’s chance to hit, the Fencer’s universally high defenses will prove difficult for the Knalgan Alliance’s units to tackle. Its skirmisher abilities, which allows it to evade enemy Zones of Control, enables it to dispatch of wounded units behind lines. The Fencer should however be wary of Dwarvish Ulfserkers, as can they be easily killed that way (unless the Dwarvish Ulfserker in question is wounded).<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. The Heavy Infantryman is an incredibly important defensive unit in this matchup. The Knalgan Alliance’s units will have trouble taking it down, especially during the day. Its powerful impact melee attack will give the Dwarves some trouble and outright kill wounded Outlaws, given a lucky strike. Be careful not to over-recruit this unit however, as it is rather expensive.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. The Horseman is very useful for charging wounded Dwarves on bad terrain and Outlaws in general, but recruitment of this unit should be taken with some caution. Its high cost can easily be felt if Dwarvish Guardsmen, Dwarvish Thunderers and Poachers get the chance to pierce this unit apart.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. Thanks to its ranged magical attack, which guarantees a 70% chance to hit, the Mage is extremely useful in this matchup for dislodging enemy units on highly defensive terrain. However, its low hitpoints and pitiful melee attack are susceptible to Dwarvish Ulfserkers, which can dispatch of it without worry.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter''']Merman Fighter — 14 gold. If control of the water hexes is important, then the Merman Fighter is worth recruiting. However, it is vulnerable to Gryphon Riders, which can make short work of it.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. This basic and cheap unit is imperative, in order to maintain defensive lines and hold villages. However, their offensive capabilities are slightly hindered by the Dwarves’ excellent physical resistances, although it excels exceedingly well against Outlaws.<br />
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Additionally, here are some of the Knalgan Alliance’s most effective units against the Loyalists. For more detailed information, please read the Knalgan Alliance vs. Loyalists article.<br />
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This section depends largely on the Knalgan Alliance player’s style, but one can expect two primary unit composition types:<br />
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'''Defensive Dwarves with Outlaw Support:''' This means the Knalgan Alliance will try to pronounce the excellent defensive abilities of the Dwarves while filling in the holes with Outlaws. In this case, the usefulness of the Bowman, Fencer and Heavy Infantryman increase.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Guardsman.html '''Dwarvish Guardsman'''] — 19 gold. The Dwarvish Guardsman is the closest thing to a wall. Its ''steadfast'' ability, which increased physical resistances while defending, will trouble the Loyalists’ units. A Mage can break the balance, however.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Fighter.html '''Dwarvish Fighter'''] — 16 gold. This unit is the staple of the Knalgan Alliance’s units. High physical resistances and respectable melee attacks make this unit a juggernaut that is difficult to dislodge.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Ulfserker.html '''Dwarvish Ulfserker'''] — 19 gold. The Dwarvish Ulfserker’s unusual ''berserker'' melee attack, which repeats the combat period until one unit lies dead or 30 rounds of fighting have occurred, renders the Bowman, Fencer, Mage, and wounded units very vulnerable. Loyalists should counter with good melee units, like the Heavy Infantryman or the Spearman.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Gryphon%20Rider.html '''Gryphon Rider'''] — 24 gold. The Gryphon Rider is an excellent shock trooper: it can burst out of the fog and quickly dispatch a wounded unit behind lines. However, this can be its own downfall: surrounding and killing a Gryphon Rider will deprive the Knalgan Alliance of the most expensive level 1 unit in the Default era.<br />
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'''Aggressive Chaotic Outlaws:''' This means the Knalgan Alliance will utilize the chaotic nature of the Outlaws and assault the Loyalists at night. In this case, the usefulness of the Cavalryman, Mage and Spearman increase.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Footpad.html '''Footpad'''] — 14 gold. Perhaps notorious for its ability to harass units and dodge enemy retaliation, the cheap Footpad can easily hold the Loyalists’ forces in check, thanks to its universally high defenses, while the rest of the enemy units can systematically eliminate the present forces. However, combined pressure, especially from a Cavalryman or Mage, will ultimately strike it down.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Thief.html '''Thief'''] — 13 gold. A strong Thief at night can deal 12-3 blade melee damage, thanks to its ''backstab'' weapon special, which allows it to deal double damage while on the opposite side of a friendly unit facing the enemy unit. This devastating power can easily tear the Loyalists’ line apart at night. However, it is also vulnerable to Cavalrymen and Mages, which will make short work of it if given the chance.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Guardsman.html '''Dwarvish Guardsman'''] — 19 gold. The Dwarvish Guardsman is the closest thing to a wall. Its ''steadfast'' ability, which increased physical resistances while defending, will trouble the Loyalists’ units. A Mage can break the balance, however.<br />
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*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Ulfserker.html '''Dwarvish Ulfserker'''] — 19 gold. The Dwarvish Ulfserker’s unusual ''berserker'' melee attack, which repeats the combat period until one unit lies dead or 30 rounds of fighting have occurred, renders the Bowman, Fencer, Mage, and wounded units very vulnerable. Loyalists should counter with good melee units, like the Heavy Infantryman or the Spearman.<br />
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A good first round of recruiting would be: Cavalryman, Horseman, Spearman, Bowman, Heavy Infantryman, and maybe Merman Fighter if there is much water. After deciphering the Knalgan Alliance’s unit composition, recruit accordingly.<br />
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Avoid spreading out and have a wide front—Dwarvish Fighters, Dwarvish Ulfserkers and Thieves will pierce through the Loyalists’ line easily while Dwarvish Guardsmen protect their rear. A concentrated push at a weak spot would be most effective against defensive Dwarves, while a united defensive front would be most effective against attacking Outlaws. As always, wait until dawn to begin pushing forward, in order to maximize the Loyalists' lawful damage output. Good luck, Officer of Wesnoth!<br />
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===Loyalists vs. Loyalists===<br />
===Loyalists vs. Northerners===<br />
===Loyalists vs. Rebels===<br />
===Loyalists vs. Undead===<br />
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==Northerners==<br />
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==Rebels==<br />
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==Undead==</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&diff=52764Guide to UMC Content2014-01-08T18:58:51Z<p>Monochromatic: Adjusted Velensk's entry to fit the blueprint.</p>
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<div>''This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing stype) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''<br />
<br />
=== Blueprint for Campaigns ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Length:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Difficulty:'''<br />
<br />
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.<br />
<br />
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.<br />
* Easy<br />
* Normal<br />
* Hard<br />
<br />
'''Style:''' <br />
<br />
Please note: Many campaigns will feature more than one style. Please list the most significant ones.<br />
<br />
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay<br />
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)<br />
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits<br />
* Survival = being exposed to changing, spawning enemies while remaining on the same map<br />
* Large Battle = large number of units on the battlefield, sizely maps<br />
* Simulation = campaigns feat. terrain modification, alternative resources<br />
* Boss battle = the challenge is to defeat a single powerful enemy unit<br />
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay<br />
<br />
'''Faction/Era:'''<br />
<br />
* Era for the whole campaign and more specifically the faction or unit composition you field.<br />
<br />
'''Custom units:'''<br />
<br />
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
=== Blueprint for Eras ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Faction Descriptions:'''<br />
* Describe your individual factions here.<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
<br />
<br />
<br />
<br />
== Battle for Wesnoth 1.10.x - stable ==<br />
<br />
=== Campaigns ===<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Aldur The Great ====<br />
<br />
''This is a story about Aldur the Great.''<br />
<br />
'''Author:''' pintercsabi<br />
<br />
'''Status:''' Complete, but unbalanced<br />
<br />
'''Length:''' 5 playable scenarios<br />
<br />
'''Version:''' 1.2.2<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' -<br />
<br />
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs<br />
<br />
<br />
==== Alfhelm the Wise ====<br />
<br />
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 15 gameplay scenarios <br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Moderate<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Marauders.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=17144<br />
<br />
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]<br />
<br />
<br />
==== A New Order ====<br />
<br />
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?<br />
Note: This campaign contains mature themes, some of which may be unsuitable for children.<br />
<br />
'''Author:''' szopen<br />
<br />
'''Status:''' Finished. <br />
<br />
'''Length:''' 45 scenarios.<br />
<br />
'''Version: ''' 1.2.15<br />
<br />
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Akladians, Khalifate<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6486<br />
<br />
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.<br />
<br />
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 9 playable scenarios / 1 cutscene<br />
<br />
'''Version:''' 0.9.9<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
<br />
==== A Story of the Northlands ====<br />
<br />
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''<br />
<br />
'''Author:''' zepko<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.4.4.a<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Battle Against Time ====<br />
<br />
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 4 playable scenarios + 1 prologue scenario<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Orcs<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27319<br />
<br />
<br />
==== Besieged Druids ====<br />
<br />
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''<br />
<br />
'''Author:''' Celtic Minstrel<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Bitter Revenge====<br />
<br />
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 4 dialogue only<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26699<br />
<br />
<br />
==== Cavanagh The Conqueror ====<br />
<br />
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''<br />
<br />
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 Playable Scenarios so far<br />
<br />
'''Version:''' 0.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, limited RPG, limited Large Battle<br />
<br />
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35927<br />
<br />
<br />
==== Cities of the Frontier ====<br />
<br />
''Settle a new town in the wilds north of the Great River.''<br />
<br />
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''<br />
<br />
'''Author:''' esci<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Simulation, Survival<br />
<br />
'''Faction/Era:''' Default, Loyalist<br />
<br />
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004<br />
<br />
<br />
==== Considerate Dead ====<br />
<br />
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''<br />
<br />
'''Author:''' tribes45 aka tribes55<br />
<br />
'''Status:''' Incomplete, unbalanced, abandoned<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' .009<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36522<br />
<br />
<br />
==== Count Kromire ====<br />
<br />
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Maintainer:''' currently none<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.3.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Myths, Vampires<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560<br />
<br />
<br />
==== Dystopia ====<br />
<br />
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''<br />
<br />
'''Author:''' bumbadadabum<br />
<br />
'''Maintainer:''' ? <br />
<br />
'''Status:''' Broken (does not load at all)<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297<br />
<br />
<br />
==== Elvish Dynasty RPG ====<br />
<br />
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''<br />
<br />
''Sequel to Ooze Mini-Campaign''<br />
<br />
'''Author:''' spencelack<br />
<br />
'''Maintainer:''' Wesbane<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)<br />
<br />
'''Version:''' 0.9.9b<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627<br />
<br />
<br />
==== Fall of Silvium ====<br />
<br />
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 0.6<br />
<br />
'''Difficulty:''' Medium<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Lavinian Legion.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=24356<br />
<br />
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.<br />
<br />
<br />
==== Fate of a Princess ====<br />
<br />
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''<br />
<br />
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''<br />
<br />
'''Author:''' SkyOne, mich, Simons Mith<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts<br />
<br />
'''Version:''' 0.9.24<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.<br />
<br />
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.12 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''<br />
<br />
<br />
==== Forgotten Kingdom ====<br />
<br />
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''<br />
<br />
'''Author:''' Limabean<br />
<br />
'''Maintainer:''' Chrysophylax<br />
<br />
'''Status:''' Incomplete ( but all scenarios playable and balanced )<br />
<br />
'''Length:''' 9 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.1.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Goblins, Trolls<br />
<br />
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483<br />
<br />
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.<br />
<br />
<br />
==== Forward they Cried ====<br />
<br />
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''<br />
<br />
'''Author:''' Glowing Fish <br />
<br />
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 scenario ( rather a single scenario than a campaign )<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126<br />
<br />
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.<br />
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.<br />
<br />
<br />
==== Galuldur's First Journey ====<br />
<br />
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8-9 scenarios<br />
<br />
'''Version:''' 1.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895<br />
<br />
<br />
==== Girl unDead ====<br />
<br />
''A little undead girl fights against the Kingdom.'' <br />
<br />
'''Author:''' tapaboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios<br />
<br />
'''Version: ''' 0.9.20<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead,elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37458<br />
<br />
<br />
==== Grnk the Mighty ====<br />
<br />
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Part I complete<br />
<br />
'''Length:''' 13 scenarios<br />
<br />
'''Version:''' 1.0.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Default, changing (no standard army building gameplay)<br />
<br />
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.5 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970<br />
<br />
<br />
==== Hunter ====<br />
<br />
''This is a story. Not about a hunter. About thé Hunter.'' <br />
<br />
'''Author:''' Thor the God<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 4 scenario (unfinished ?)<br />
<br />
'''Version: ''' 0.0.1<br />
<br />
'''Difficulty:''' easy, unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default <br />
<br />
'''Forum:''' no forum thread<br />
<br />
<br />
==== Inky's Quest ====<br />
<br />
''The Cuttlefish Campaign<br />
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''<br />
<br />
'''Author:''' Telchin<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 12 scenarios + story-only epilogue<br />
<br />
'''Version:''' 1.3.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.<br />
<br />
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32501<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== King ====<br />
<br />
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken, Unbalanced, Unfinished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== Langrisser Sample Campaign ====<br />
<br />
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''<br />
<br />
'''Author:''' Morath<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 playable scenario<br />
<br />
'''Version:''' 0.1.0.5<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser<br />
<br />
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]<br />
<br />
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Panther Lord ====<br />
<br />
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''<br />
<br />
<br />
==== Random Campaign ====<br />
<br />
''Gain experience playing the Default Era faction of your choice in a campaign setting''<br />
<br />
'''Author:''' SigurdFireDragon<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Age of Heroes, & Era of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32922<br />
<br />
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.<br />
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
==== Return of the Monster ====<br />
<br />
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''<br />
<br />
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''<br />
<br />
'''Author:''' SkyOne<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 16 playable, 2 dialog scenarios<br />
<br />
'''Version:''' 0.7.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).<br />
<br />
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.10.x<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438<br />
<br />
<br />
==== Return to Noelren ====<br />
<br />
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''<br />
<br />
'''Author:''' Pyrophorus<br />
<br />
'''Status:''' Complete.<br />
<br />
'''Length:''' 26 scenarios + 7 cut scenes<br />
<br />
'''Version: ''' 0.7.6<br />
<br />
'''Requirements:''' BfW 1.10 (not tested on 1.11)<br />
<br />
'''Difficulty:''' Easy, unbalanced<br />
<br />
'''Style:''' Skirmish, RPG, Large Battle, Simulation<br />
<br />
'''Faction/Era:''' Default + custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026<br />
<br />
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''<br />
<br />
<br />
==== Return to Ruins ====<br />
<br />
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''<br />
<br />
'''Author:''' Jeff Stevens (Ulfsark)<br />
<br />
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Easy,Normal,Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default,(Loyalists, Outlaws)<br />
<br />
'''Required Wesnoth version:''' 1.10.x <br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646<br />
<br />
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Salt Wars ====<br />
<br />
''Introductory campaign for the Era of Four Moons.''<br />
<br />
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.2.1<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Sea States<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Shameless Crossover Excuse ====<br />
<br />
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''<br />
<br />
'''Author:''' Orcish Shyde, Mountain_King<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15<br />
<br />
<br />
==== Swamplings ====<br />
<br />
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''<br />
<br />
'''Author:''' John Rawlins (boru)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.1.7n<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Goblins<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29784<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''<br />
<br />
<br />
==== Talentless Mage====<br />
<br />
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 3 dialogue scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Noob Faction<br />
<br />
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''<br />
<br />
<br />
==== The Attack of the Western Cavalry ====<br />
<br />
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''<br />
<br />
'''Author & Maintainer:''' WhiteWolf<br />
<br />
'''Status:''' Under development, second beta phase<br />
<br />
'''Length:''' 18, 19 or 20 maps, depending on your decisions<br />
<br />
'''Version:''' 1.1.7beta"<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' Mixed (Large battle & Stimulation & RPG & Skirmish)<br />
<br />
'''Faction/Era:''' Custom, mixed (undead & human & elvish & custom)<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36294<br />
<br />
<br />
==== The Blind Sentinel ====<br />
<br />
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''<br />
<br />
'''Author:''' WhiteWolf<br />
<br />
'''Status:''' Under development, first beta phase<br />
<br />
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)<br />
<br />
'''Version:''' 1.1.3beta"<br />
<br />
'''Difficulty:''' Intermediate/Expert<br />
<br />
'''Style:''' Mixed/Custom<br />
<br />
'''Faction/Era:''' Humans,Undead,Custom<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39269<br />
<br />
<br />
==== The Dark Alliance ====<br />
<br />
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)<br />
<br />
'''Version:''' 1.0.3"<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Recruit list changes in almost every scenario<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26924<br />
<br />
<br />
==== The Dark Hordes ====<br />
<br />
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''<br />
<br />
'''Author:''' Circon<br />
<br />
'''Maintainer:''' Various<br />
<br />
'''Status:''' Incomplete/WIP<br />
<br />
'''Length:''' 11/?<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''<br />
<br />
'''Walkthrough:''' [[TheDarkHordes]]<br />
<br />
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Fall of Wesnoth ====<br />
<br />
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''<br />
<br />
'''Author:''' Pewskeepski<br />
<br />
'''Status:''' 1st part complete, 2nd WIP.<br />
<br />
'''Length:''' 10 playable scenarios<br />
<br />
'''Version:''' 1.0.8<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Outlaws<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Founding of Borstep ====<br />
<br />
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!'' <br />
<br />
'''Author:''' Beetlenaut<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 and 1 dialogue only<br />
<br />
'''Version:''' 1.1.1b<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Northerners<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29264<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''<br />
<br />
<br />
<br />
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.<br />
<br />
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.<br />
<br />
<br />
==== The Great Invasion ====<br />
<br />
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken<br />
<br />
'''Length:''' 9 "playable" scenarios + 3 talk scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
----<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
'''Version:''' 1.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The Unstoppable Legion ====<br />
<br />
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''<br />
<br />
'''Author:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Maintainer:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.<br />
<br />
'''Version:''' 0.8.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Mainly Skirmish<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''<br />
<br />
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Up from Slavery ====<br />
<br />
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios<br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)<br />
<br />
'''Faction/Era:''' Imperial Era, Orcei Gladiatores<br />
<br />
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
<br />
==== Way of Dragon ====<br />
<br />
''The story of what might happen if a person against his will transform into a dragon...''<br />
<br />
'''Author:''' DrakeDragon<br />
<br />
'''Status:''' Complete <br />
<br />
'''Length:''' 7 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/RPG<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37876 Wesnoth Forum] [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]<br />
<br />
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.<br />
<br />
<br />
=== Eras ===<br />
<br />
==== Era of Four Moons ====<br />
<br />
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Status:'''<br />
<br />
'''Faction Descriptions:''' The four core factions are:<br />
<br />
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as an effective battering ram.<br />
<br />
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.<br />
<br />
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. <br />
<br />
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.<br />
<br />
The other factions are:<br />
<br />
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.<br />
<br />
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.<br />
<br />
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.<br />
<br />
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.<br />
<br />
'''Version: ''' 0.4.1<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&t=30513<br />
<br />
== Battle for Wesnoth 1.11.x - development ==<br />
<br />
=== Campaigns ===<br />
<br />
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 playable scenarios / 1 cutscene <br />
<br />
'''Version:''' 0.10.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!<br />
<br />
<br />
==== A Song of Fire (The Dragon Trilogy, Part I) ====<br />
<br />
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''<br />
<br />
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''<br />
<br />
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 36 scenarios<br />
<br />
'''Version:''' 0.4.4<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Default+War of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.5.8<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Coming of the Storm ====<br />
<br />
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''<br />
<br />
'''Author:''' TrashMan<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 26 playable scenarios / 4 dialogue only<br />
<br />
'''Version:''' 1.2.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
<br />
==== Roboke's Island ====<br />
<br />
Mystic Island Quest<br />
<br />
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''<br />
<br />
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''<br />
<br />
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''<br />
<br />
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''<br />
<br />
<br />
'''Author:''' x42<br />
<br />
'''Status:''' beta, story-complete<br />
<br />
'''Length:''' 18 playable scenarios + 6 story chapters<br />
<br />
'''Version:''' 0.8.X-beta<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''': various (RPG, Skirmish, Puzzle)<br />
<br />
'''Faction/Era:''' Default (Fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423<br />
<br />
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)<br />
<br />
<br />
==== Ruthless ====<br />
<br />
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.<br />
(Beginner level, 10+ fights).''<br />
<br />
'''Author:''' homunculus<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios + 5 cutscene scenarios<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (Orcs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874<br />
<br />
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.<br />
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Soldier of Wesnoth ====<br />
<br />
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Completed<br />
<br />
'''Length:''' 31 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default+Khalifate+Custom Units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123<br />
<br />
<br />
==== Sven's Adventure ====<br />
<br />
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''<br />
<br />
'''Author:''' kpearce<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 19 scenarios<br />
<br />
'''Version:''' 0.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Dungeon, Boss Battle<br />
<br />
'''Faction/Era:''' Default (mixed factions)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== War of the Jewel (The Dragon Trilogy, Part II)====<br />
<br />
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Incomplete<br />
<br />
'''Length:''' 14 scenarios complete<br />
<br />
'''Version:''' 0.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/Large Battle<br />
<br />
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
=== Eras ===<br />
<br />
[[Category:Campaigns|*]]<br />
[[Category:Eras|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&diff=52761Guide to UMC Content2014-01-07T21:17:11Z<p>Monochromatic: </p>
<hr />
<div>''This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing stype) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''<br />
<br />
=== Blueprint for Campaigns ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Length:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Difficulty:'''<br />
<br />
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.<br />
<br />
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.<br />
* Easy<br />
* Normal<br />
* Hard<br />
<br />
'''Style:''' <br />
<br />
Please note: Many campaigns will feature more than one style. Please list the most significant ones.<br />
<br />
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay<br />
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)<br />
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits<br />
* Survival = being exposed to changing, spawning enemies while remaining on the same map<br />
* Large Battle = large number of units on the battlefield, sizely maps<br />
* Simulation = campaigns feat. terrain modification, alternative resources<br />
* Boss battle = the challenge is to defeat a single powerful enemy unit<br />
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay<br />
<br />
'''Faction/Era:'''<br />
<br />
* Era for the whole campaign and more specifically the faction or unit composition you field.<br />
<br />
'''Custom units:'''<br />
<br />
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
=== Blueprint for Eras ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Faction Descriptions:'''<br />
* Describe your individual factions here.<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
<br />
<br />
<br />
<br />
== Battle for Wesnoth 1.10.x - stable ==<br />
<br />
=== Campaigns ===<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Aldur The Great ====<br />
<br />
''This is a story about Aldur the Great.''<br />
<br />
'''Author:''' pintercsabi<br />
<br />
'''Status:''' Complete, but unbalanced<br />
<br />
'''Length:''' 5 playable scenarios<br />
<br />
'''Version:''' 1.2.2<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' -<br />
<br />
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs<br />
<br />
<br />
==== Alfhelm the Wise ====<br />
<br />
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 15 gameplay scenarios <br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Moderate<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Marauders.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=17144<br />
<br />
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]<br />
<br />
<br />
==== A New Order ====<br />
<br />
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?<br />
Note: This campaign contains mature themes, some of which may be unsuitable for children.<br />
<br />
'''Author:''' szopen<br />
<br />
'''Status:''' Finished. <br />
<br />
'''Length:''' 45 scenarios.<br />
<br />
'''Version: ''' 1.2.15<br />
<br />
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Akladians, Khalifate<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6486<br />
<br />
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.<br />
<br />
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 9 playable scenarios / 1 cutscene<br />
<br />
'''Version:''' 0.9.9<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
<br />
==== A Story of the Northlands ====<br />
<br />
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''<br />
<br />
'''Author:''' zepko<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.4.4.a<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Battle Against Time ====<br />
<br />
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 4 playable scenarios + 1 prologue scenario<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Orcs<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27319<br />
<br />
<br />
==== Besieged Druids ====<br />
<br />
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''<br />
<br />
'''Author:''' Celtic Minstrel<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Bitter Revenge====<br />
<br />
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 4 dialogue only<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26699<br />
<br />
<br />
==== Cavanagh The Conqueror ====<br />
<br />
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''<br />
<br />
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 Playable Scenarios so far<br />
<br />
'''Version:''' 0.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, limited RPG, limited Large Battle<br />
<br />
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35927<br />
<br />
<br />
==== Cities of the Frontier ====<br />
<br />
''Settle a new town in the wilds north of the Great River.''<br />
<br />
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''<br />
<br />
'''Author:''' esci<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Simulation, Survival<br />
<br />
'''Faction/Era:''' Default, Loyalist<br />
<br />
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004<br />
<br />
<br />
==== Considerate Dead ====<br />
<br />
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''<br />
<br />
'''Author:''' tribes45 aka tribes55<br />
<br />
'''Status:''' Incomplete, unbalanced, abandoned<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' .009<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36522<br />
<br />
<br />
==== Count Kromire ====<br />
<br />
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Maintainer:''' currently none<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.3.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Myths, Vampires<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560<br />
<br />
<br />
==== Dystopia ====<br />
<br />
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''<br />
<br />
'''Author:''' bumbadadabum<br />
<br />
'''Maintainer:''' ? <br />
<br />
'''Status:''' Broken (does not load at all)<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297<br />
<br />
<br />
==== Elvish Dynasty RPG ====<br />
<br />
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''<br />
<br />
''Sequel to Ooze Mini-Campaign''<br />
<br />
'''Author:''' spencelack<br />
<br />
'''Maintainer:''' Wesbane<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)<br />
<br />
'''Version:''' 0.9.9b<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627<br />
<br />
<br />
==== Fall of Silvium ====<br />
<br />
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 0.6<br />
<br />
'''Difficulty:''' Medium<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Lavinian Legion.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=24356<br />
<br />
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.<br />
<br />
<br />
==== Fate of a Princess ====<br />
<br />
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''<br />
<br />
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''<br />
<br />
'''Author:''' SkyOne, mich, Simons Mith<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts<br />
<br />
'''Version:''' 0.9.24<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.<br />
<br />
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.12 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''<br />
<br />
<br />
==== Forgotten Kingdom ====<br />
<br />
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''<br />
<br />
'''Author:''' Limabean<br />
<br />
'''Maintainer:''' Chrysophylax<br />
<br />
'''Status:''' Incomplete ( but all scenarios playable and balanced )<br />
<br />
'''Length:''' 9 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.1.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Goblins, Trolls<br />
<br />
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483<br />
<br />
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.<br />
<br />
<br />
==== Forward they Cried ====<br />
<br />
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''<br />
<br />
'''Author:''' Glowing Fish <br />
<br />
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 scenario ( rather a single scenario than a campaign )<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126<br />
<br />
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.<br />
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.<br />
<br />
<br />
==== Galuldur's First Journey ====<br />
<br />
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8-9 scenarios<br />
<br />
'''Version:''' 1.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895<br />
<br />
<br />
==== Girl unDead ====<br />
<br />
''A little undead girl fights against the Kingdom.'' <br />
<br />
'''Author:''' tapaboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios<br />
<br />
'''Version: ''' 0.9.20<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead,elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37458<br />
<br />
<br />
==== Grnk the Mighty ====<br />
<br />
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Part I complete<br />
<br />
'''Length:''' 13 scenarios<br />
<br />
'''Version:''' 1.0.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Default, changing (no standard army building gameplay)<br />
<br />
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.5 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970<br />
<br />
<br />
==== Hunter ====<br />
<br />
''This is a story. Not about a hunter. About thé Hunter.'' <br />
<br />
'''Author:''' Thor the God<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 4 scenario (unfinished ?)<br />
<br />
'''Version: ''' 0.0.1<br />
<br />
'''Difficulty:''' easy, unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default <br />
<br />
'''Forum:''' no forum thread<br />
<br />
<br />
==== Inky's Quest ====<br />
<br />
''The Cuttlefish Campaign<br />
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''<br />
<br />
'''Author:''' Telchin<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 12 scenarios + story-only epilogue<br />
<br />
'''Version:''' 1.3.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.<br />
<br />
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32501<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== King ====<br />
<br />
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken, Unbalanced, Unfinished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== Langrisser Sample Campaign ====<br />
<br />
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''<br />
<br />
'''Author:''' Morath<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 playable scenario<br />
<br />
'''Version:''' 0.1.0.5<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser<br />
<br />
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]<br />
<br />
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Panther Lord ====<br />
<br />
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''<br />
<br />
<br />
==== Random Campaign ====<br />
<br />
''Gain experience playing the Default Era faction of your choice in a campaign setting''<br />
<br />
'''Author:''' SigurdFireDragon<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Age of Heroes, & Era of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32922<br />
<br />
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.<br />
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
==== Return of the Monster ====<br />
<br />
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''<br />
<br />
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''<br />
<br />
'''Author:''' SkyOne<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 16 playable, 2 dialog scenarios<br />
<br />
'''Version:''' 0.7.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).<br />
<br />
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.10.x<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438<br />
<br />
<br />
==== Return to Noelren ====<br />
<br />
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''<br />
<br />
'''Author:''' Pyrophorus<br />
<br />
'''Status:''' Complete.<br />
<br />
'''Length:''' 26 scenarios + 7 cut scenes<br />
<br />
'''Version: ''' 0.7.6<br />
<br />
'''Requirements:''' BfW 1.10 (not tested on 1.11)<br />
<br />
'''Difficulty:''' Easy, unbalanced<br />
<br />
'''Style:''' Skirmish, RPG, Large Battle, Simulation<br />
<br />
'''Faction/Era:''' Default + custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026<br />
<br />
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''<br />
<br />
<br />
==== Return to Ruins ====<br />
<br />
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''<br />
<br />
'''Author:''' Jeff Stevens (Ulfsark)<br />
<br />
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Easy,Normal,Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default,(Loyalists, Outlaws)<br />
<br />
'''Required Wesnoth version:''' 1.10.x <br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646<br />
<br />
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Salt Wars ====<br />
<br />
''Introductory campaign for the Era of Four Moons.''<br />
<br />
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.2.1<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Sea States<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Shameless Crossover Excuse ====<br />
<br />
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''<br />
<br />
'''Author:''' Orcish Shyde, Mountain_King<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15<br />
<br />
<br />
==== Swamplings ====<br />
<br />
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''<br />
<br />
'''Author:''' John Rawlins (boru)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.1.7n<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Goblins<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29784<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''<br />
<br />
<br />
==== Talentless Mage====<br />
<br />
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 3 dialogue scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Noob Faction<br />
<br />
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''<br />
<br />
<br />
==== The Attack of the Western Cavalry ====<br />
<br />
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''<br />
<br />
'''Author & Maintainer:''' WhiteWolf<br />
<br />
'''Status:''' Under development, second beta phase<br />
<br />
'''Length:''' 18, 19 or 20 maps, depending on your decisions<br />
<br />
'''Version:''' 1.1.7beta"<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' Mixed (Large battle & Stimulation & RPG & Skirmish)<br />
<br />
'''Faction/Era:''' Custom, mixed (undead & human & elvish & custom)<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36294<br />
<br />
<br />
==== The Blind Sentinel ====<br />
<br />
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''<br />
<br />
'''Author:''' WhiteWolf<br />
<br />
'''Status:''' Under development, first beta phase<br />
<br />
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)<br />
<br />
'''Version:''' 1.1.3beta"<br />
<br />
'''Difficulty:''' Intermediate/Expert<br />
<br />
'''Style:''' Mixed/Custom<br />
<br />
'''Faction/Era:''' Humans,Undead,Custom<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39269<br />
<br />
<br />
==== The Dark Alliance ====<br />
<br />
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)<br />
<br />
'''Version:''' 1.0.3"<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Recruit list changes in almost every scenario<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26924<br />
<br />
<br />
==== The Dark Hordes ====<br />
<br />
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''<br />
<br />
'''Author:''' Circon<br />
<br />
'''Maintainer:''' Various<br />
<br />
'''Status:''' Incomplete/WIP<br />
<br />
'''Length:''' 11/?<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''<br />
<br />
'''Walkthrough:''' [[TheDarkHordes]]<br />
<br />
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Fall of Wesnoth ====<br />
<br />
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''<br />
<br />
'''Author:''' Pewskeepski<br />
<br />
'''Status:''' 1st part complete, 2nd WIP.<br />
<br />
'''Length:''' 10 playable scenarios<br />
<br />
'''Version:''' 1.0.8<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Outlaws<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Founding of Borstep ====<br />
<br />
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!'' <br />
<br />
'''Author:''' Beetlenaut<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 and 1 dialogue only<br />
<br />
'''Version:''' 1.1.1b<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Northerners<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29264<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''<br />
<br />
<br />
<br />
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.<br />
<br />
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.<br />
<br />
<br />
==== The Great Invasion ====<br />
<br />
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken<br />
<br />
'''Length:''' 9 "playable" scenarios + 3 talk scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
----<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
'''Version:''' 1.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The Unstoppable Legion ====<br />
<br />
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''<br />
<br />
'''Author:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Maintainer:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.<br />
<br />
'''Version:''' 0.8.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Mainly Skirmish<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''<br />
<br />
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Up from Slavery ====<br />
<br />
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios<br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)<br />
<br />
'''Faction/Era:''' Imperial Era, Orcei Gladiatores<br />
<br />
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
<br />
==== Way of Dragon ====<br />
<br />
''The story of what might happen if a person against his will transform into a dragon...''<br />
<br />
'''Author:''' DrakeDragon<br />
<br />
'''Status:''' Complete <br />
<br />
'''Length:''' 7 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/RPG<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37876 Wesnoth Forum] [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]<br />
<br />
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.<br />
<br />
<br />
=== Eras ===<br />
<br />
<br />
== Battle for Wesnoth 1.11.x - development ==<br />
<br />
=== Campaigns ===<br />
<br />
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 playable scenarios / 1 cutscene <br />
<br />
'''Version:''' 0.10.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!<br />
<br />
<br />
==== A Song of Fire (The Dragon Trilogy, Part I) ====<br />
<br />
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''<br />
<br />
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''<br />
<br />
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 36 scenarios<br />
<br />
'''Version:''' 0.4.4<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Default+War of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.5.8<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Coming of the Storm ====<br />
<br />
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''<br />
<br />
'''Author:''' TrashMan<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 26 playable scenarios / 4 dialogue only<br />
<br />
'''Version:''' 1.2.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
<br />
==== Roboke's Island ====<br />
<br />
Mystic Island Quest<br />
<br />
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''<br />
<br />
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''<br />
<br />
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''<br />
<br />
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''<br />
<br />
<br />
'''Author:''' x42<br />
<br />
'''Status:''' beta, story-complete<br />
<br />
'''Length:''' 18 playable scenarios + 6 story chapters<br />
<br />
'''Version:''' 0.8.X-beta<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''': various (RPG, Skirmish, Puzzle)<br />
<br />
'''Faction/Era:''' Default (Fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423<br />
<br />
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)<br />
<br />
<br />
==== Ruthless ====<br />
<br />
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.<br />
(Beginner level, 10+ fights).''<br />
<br />
'''Author:''' homunculus<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios + 5 cutscene scenarios<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (Orcs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874<br />
<br />
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.<br />
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Soldier of Wesnoth ====<br />
<br />
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Completed<br />
<br />
'''Length:''' 31 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default+Khalifate+Custom Units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123<br />
<br />
<br />
==== Sven's Adventure ====<br />
<br />
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''<br />
<br />
'''Author:''' kpearce<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 19 scenarios<br />
<br />
'''Version:''' 0.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Dungeon, Boss Battle<br />
<br />
'''Faction/Era:''' Default (mixed factions)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== War of the Jewel (The Dragon Trilogy, Part II)====<br />
<br />
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Incomplete<br />
<br />
'''Length:''' 14 scenarios complete<br />
<br />
'''Version:''' 0.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/Large Battle<br />
<br />
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
=== Eras ===<br />
<br />
[[Category:Campaigns|*]]<br />
[[Category:Eras|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Play&diff=52760Play2014-01-07T20:19:15Z<p>Monochromatic: Updating various parts of the wiki because of page move(s).</p>
<hr />
<div>{{Play/Translations}}<br />
== Getting Battle for Wesnoth ==<br />
* [[Description|About the project]]<br />
* [[Download|Downloads and Source Code Page]]<br />
* [[CompilingWesnoth| Compiling Wesnoth]]<br />
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]<br />
<br />
== Playing Battle for Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]<br />
<div class="thumbcaption">The Elves Besieged</div></div><br />
</div><br />
<br />
* [[GettingStarted|Get Started]]<br />
* [[WesnothManual|Game Manual]]<br />
* [[Mainline_Campaigns|Official Campaigns]]<br />
* [[Competitive_Gaming | Competitive Gaming]]<br />
* [[MP_CodeOfConduct | Multiplayer Information ]]<br />
* [[Guide_to_UMC_Content | User Made Content (UMC)]]<br />
<br />
* [[FAQ]]<br />
<br />
== Advanced Players ==<br />
* [[CommandMode|Debugging and Multiplayer Command Reference]]<br />
* [[AdvancedTactics|Advanced Tactics]]<br />
* [http://units.wesnoth.org/ Units Reference]<br />
* [[MultiplayerServers|Multiplayer Servers]]<br />
* [[How to play...|The "How to play" Series]]<br />
<br />
== The world of Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]<br />
<div class="thumbcaption">Wesnoth and Surrounding Lands</div></div><br />
</div><br />
<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[WesnothFigures|Notable figures of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]<br />
* [[WesnothReviews|Third party Wesnoth reviews]]<br />
* [[Screenshots]]<br />
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]<br />
* A Wesnoth [[Glossary]] <br />
* [[RelatedTools|Related Tools]]<br />
__NOTOC__<br />
<br />
<br />
[[Category:Playing Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Play&diff=52759Play2014-01-07T20:18:35Z<p>Monochromatic: Reverted edits by Monochromatic (talk) to last revision by Knyghtmare</p>
<hr />
<div>{{Play/Translations}}<br />
== Getting Battle for Wesnoth ==<br />
* [[Description|About the project]]<br />
* [[Download|Downloads and Source Code Page]]<br />
* [[CompilingWesnoth| Compiling Wesnoth]]<br />
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]<br />
<br />
== Playing Battle for Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]<br />
<div class="thumbcaption">The Elves Besieged</div></div><br />
</div><br />
<br />
* [[GettingStarted|Get Started]]<br />
* [[WesnothManual|Game Manual]]<br />
* [[Mainline_Campaigns|Official Campaigns]]<br />
* [[Competitive_Gaming | Competitive Gaming]]<br />
* [[MP_CodeOfConduct | Multiplayer Information ]]<br />
* [[Guide_to_UMC_Campaigns | User Made Content (UMC) Campaigns]]<br />
<br />
* [[FAQ]]<br />
<br />
== Advanced Players ==<br />
* [[CommandMode|Debugging and Multiplayer Command Reference]]<br />
* [[AdvancedTactics|Advanced Tactics]]<br />
* [http://units.wesnoth.org/ Units Reference]<br />
* [[MultiplayerServers|Multiplayer Servers]]<br />
* [[How to play...|The "How to play" Series]]<br />
<br />
== The world of Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]<br />
<div class="thumbcaption">Wesnoth and Surrounding Lands</div></div><br />
</div><br />
<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[WesnothFigures|Notable figures of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]<br />
* [[WesnothReviews|Third party Wesnoth reviews]]<br />
* [[Screenshots]]<br />
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]<br />
* A Wesnoth [[Glossary]] <br />
* [[RelatedTools|Related Tools]]<br />
__NOTOC__<br />
<br />
<br />
[[Category:Playing Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Play&diff=52758Play2014-01-07T20:18:02Z<p>Monochromatic: Updating various parts of the wiki because of page move(s).</p>
<hr />
<div>{{Play/Translations}}<br />
== Getting Battle for Wesnoth ==<br />
* [[Description|About the project]]<br />
* [[Download|Downloads and Source Code Page]]<br />
* [[CompilingWesnoth| Compiling Wesnoth]]<br />
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]<br />
<br />
== Playing Battle for Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.6-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.6-4-175.jpg]<br />
<div class="thumbcaption">The Elves Besieged</div></div><br />
</div><br />
<br />
* [[GettingStarted|Get Started]]<br />
* [[WesnothManual|Game Manual]]<br />
* [[Mainline_Campaigns|Official Campaigns]]<br />
* [[Competitive_Gaming | Competitive Gaming]]<br />
* [[MP_CodeOfConduct | Multiplayer Information ]]<br />
* [[Guide_to_UMC_Campaigns | User Made Content (UMC)]]<br />
<br />
* [[FAQ]]<br />
<br />
== Advanced Players ==<br />
* [[CommandMode|Debugging and Multiplayer Command Reference]]<br />
* [[AdvancedTactics|Advanced Tactics]]<br />
* [http://units.wesnoth.org/ Units Reference]<br />
* [[MultiplayerServers|Multiplayer Servers]]<br />
* [[How to play...|The "How to play" Series]]<br />
<br />
== The world of Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/maps/wesnoth.png http://i.picresize.com/images/2012/12/21/xijf2.png]<br />
<div class="thumbcaption">Wesnoth and Surrounding Lands</div></div><br />
</div><br />
<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[WesnothFigures|Notable figures of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]<br />
* [[WesnothReviews|Third party Wesnoth reviews]]<br />
* [[Screenshots]]<br />
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]<br />
* A Wesnoth [[Glossary]] <br />
* [[RelatedTools|Related Tools]]<br />
__NOTOC__<br />
<br />
<br />
[[Category:Playing Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Create&diff=52757Create2014-01-07T20:17:36Z<p>Monochromatic: Updating various parts of the wiki because of page move(s).</p>
<hr />
<div>{{Create/Translations}}<br />
{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have a UTF-8 text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.<br />
<br />
== Read this first! ==<br />
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the ''userdata'' directory.<br />
* [[EditingWesnoth]]<br />
<br />
== What can I create, and how? ==<br />
<br />
<!-- artisticdude: As of 2/4/12, the screenshot was updated to 1.10 (it had been at least 1.6, possibly even earlier). Links to previous screenshots (main image and thumb): http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg --><br />
<br />
<div class="thumb tright"><div><br />
[http://img837.imageshack.us/img837/865/screenshot20120205at529.png http://img26.imageshack.us/img26/8613/thumbhav.png]<br />
<div class="thumbcaption">Battle for Wesnoth 1.10 map editor</div></div><br />
</div><br />
<br />
* [[BuildingMaps|Maps]] - the layout of terrain tiles<br />
<br />
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable<br />
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign<br />
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''<br />
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''<br />
* [[BuildingUnits|Units]]<br />
* [[BuildingFactions|Multiplayer factions and eras]]<br />
<br />
* [[Create Art|Art]] - complete with '''tutorials!'''<br />
* [[Create Music|Music]]<br />
* [[Create Writing|Writing]]<br />
* [[WesnothTranslations|Translations]] - work on translating Wesnoth<br />
* [[Practical Guide to Modifying AI Behavior|Artificial Intelligence]] - how to create and modify AI behaviour <br />
<br />
* [[Distributing content]] - all about the add-on server<br />
* [[Authoring tools]] - tools for helping you write campaign WML<br />
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns<br />
<!-- artisticdude: This next link serves no real purpose, it can probably be deleted entirely. For now, I'm hiding it as a comment. --><br />
<!-- * [[Clueless Guides]] - half-baked guides that wait for improvement --><br />
<br />
== What have others done? ==<br />
<br />
There is a multitude of multiplayer factions and eras, multiplayer maps and discussion of campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]<br />
* [http://forums.wesnoth.org/viewforum.php?f=19 Faction and Era Development forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer Development forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and Campaign Development forum]<br />
* [[Guide_to_UMC_Content|Guide to UMC Content]]<br />
* [[Player_UMC_Reviews|Player UMC Reviews]]<br />
<br />
If you want to be creative without having to invent an entire new campaign, <br />
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns]. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.<br />
<br />
== The world of Wesnoth ==<br />
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff<br />
* [[ReferenceWML|WML Reference]] - a quicklink<br />
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - if you have a question, post it<br />
* ADDON SERVER [http://addons.wesnoth.org web interface] - An alternate way to download user made content<br />
<br />
[[Category:Create|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Player_UMC_Reviews&diff=52756Player UMC Reviews2014-01-07T20:11:14Z<p>Monochromatic: Edits to complement page move.</p>
<hr />
<div>''This is a place where you can add your reviews for the current (1.10.x/1.11.x) UMC campaigns. A guide can be found at [[Guide_to_UMC_Content|Guide to UMC Content]]. Please edit, it is a wiki.''<br />
<br />
<br />
<br />
<br />
=== Blueprint ===<br />
<br />
'''Campaign''' * [add the name of the reviewed campaign here] [version number of reviewed campaign]<br />
<br />
'''Review by''' * [add your name here]<br />
<br />
'''Tags:''' * describe the add-on using a few keywords<br />
<br />
'''Review:''' * personal evaluation of the campaign taking into account different aspects such as gameplay, plot, map design, art, etc.<br />
<br />
'''Surroundings:''' * add your rating of the visual part of the add-on here (1-10)<br />
<br />
'''Design:''' * add your rating of the general quality of scenarios here (1-10)<br />
<br />
'''Story:''' * add your rating of the story's quality here (1-10)<br />
<br />
'''Fun:''' * add your rating how much enjoyment did this add-on bring to you here (1-10)<br />
<br />
'''Replay value:''' * add your rating about your tendency to play this add-on again here (1-10)<br />
<br />
'''Player note:''' * add your overall rating here (1-10) <br />
<br />
'''Link to review:''' * if you copied the review from the forums then add the related link here<br />
<br />
<br />
<br />
* If you you are not familiar with editing wiki pages, then you can find a "How to add a review" help '''[http://forums.wesnoth.org/viewtopic.php?f=17&t=38946 here]''' (first post, point three).<br />
<br />
<br />
<br />
== Battle for Wesnoth UMC campaign / reviews ==<br />
<br />
''Reviews for Campaigns available in the 1.10.x stable and 1.11.x development versions.''<br />
<br />
<br />
=== After the Storm ===<br />
==== Review by vultraz ====<br />
'''Tags:''' fall, dungeon, elves<br />
<br />
'''Description:''' After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey.<br />
<br />
'''Summary:''' This campaign is, in my opinion, one of the very best UMC campaigns. It follows the story of Elynia and her band and their adventures following the events of <i>Invasion from the Unknown</i>. Since the campaign is divided into three episodes, I'll talk about each one separately.<br />
<br />
<b>Episode 1:</b> This one starts out slow, but speeds up pretty soon. The first few scenarios capture your attention and want to make you keep playing. It features an appearance of Zocthanol Isle from <i>Under the Burning Suns</i>, which I find quite nice. The late scenarios feature, as in all the episodes, AtS's signature dungeon crawling scenarios, of which I am very fond. My only complaint about this episode would be the third scenario, which is quite tedious after you build up a strong force. Other than that, a good episode.<br />
<br />
<b>Episode 2:</b> This episode jumps in right after the cliffhanger end of episode 1, and finds Elynia 1 year into the future as a result of the explosion in Wesmere. We quickly jump right into the action, and discover a very important character in scenario 2. There are a bunch of nice plot points here, including the deal made with the demon lord, and Elynia's journey to the valley from the beginning of IftU. As before, the last few scenarios feature AtS's dungeon crawling, including a very large scenario 10 map. The episode ends on what I consider a beautiful cutscene, one which finishes with a perfect flair.<br />
<br />
<b>Episode 3:</b> Shadowmaster truly saved the best for last, here. Several amazing plot points come into play in this scenario, as well as an introducing of many new characters and custom units. This episode brings together almost all the plot threads that had been laid throughout the previous two episodes and IftU and wraps them up in an elegant bow, while at the same time exploring in new directions. Gameplay wise, he managed to keep the scenarios interesting and fun after all this time. More dungeon crawling, and a gigantic final scenario followed by several cutscenes wrap up this amazing campaign. One little complaint might be about scenario 4, which I found quite hard to beat.<br />
<br />
All in all, I thoroughly enjoyed this campaign and its story. The maps, characters, and gameplay had me hooked, and I recommend this campaign to anyone.<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player Note:''' 10<br />
<br />
==== Review by bumbadadabum (0.9.2+svn) ====<br />
'''Review:''' Although it starts out quite slow, and has some lesser parts in there, I have to say that this is one of the best wesnoth campaigns I've played, and in my opinion even beats its prequel, <i>Invasion from the Unknown</i>. It's very well coded with great attention to detail, has a very good story, and very good maps, especially in Episode 3. The gameplay consists of a variety of battle scenarios, which feel very epic without the scale being too big, and a lot of dungeon-crawling scenarios, broken up with the occasional cutscene. It's not very easy, and it forces you to have a plan for the scenario, which is something I like. Because of the design of the campaign (the episodes all feel like separate campaigns) I'm going to talk about them separately.<br />
<br />
<b>Episode 1:</b><br />
This one starts off slow, with the first few scenarios having little interesting things happening, both gameplay- and storywise, although they weren't bad either. Once things start happening though, the story gets much better and the gameplay more interesting (I especially liked scenario 4 and 5), up until the last few scenarios, when some very abrupt (and almost unnecessary in my opinion) events take place, which actually left me speechless the first time I witnessed them. Another thing that left me speechless was the final cutscene, which was masterfully done and was one of the best in this campaign. In short, it starts off slow, but keeps accelerating once you progress further into the story. It's very well done overall, but it has some things I don't like.<br />
<br />
<b>Episode 2:</b><br />
Episode 2 starts off a bit slow once again, but quickly introduces the player to some important characters and gets us back into the main storyline. It features quite a lot of plot twist, and was especially fun to play through the first time. The gameplay is little different from E1's in that it features a lot of "Defeat enemy leaders" scenarios, but the variety in maps and enemies made it so it wasn't boring. It does however, feature my least favorite scenario in this campaign, scenario 6, but the last 5 scenarios more than make up for this by being some of the best scenarios in this campaign. The final boss and ending cutscene were again very fun, and served as a nice ending of the episode.<br />
<br />
<b>Episode 3</b>:<br />
I can't express how much I liked this episode. I was hooked from beginning to end, and played it all in one session. It immediately starts with, in my opinion, the best opening to a campaign I've ever seen, and got me into the story immediately. The scenarios in this episode are much more story-driven than the others, and the gameplay didn't disappoint either. The next few scenarios, although the were hard at times and frustrated me a bit) were still a lot of fun, but after scenario 6 is when things really start. The story divides into 2 branches. One of them is filled with epic battles, and is considerably less story-driven than the other one. The other one almost plays like a cutscene, and features the best atmosphere I've ever encountered in a campaign. The story keeps accelerating and expanding, and climaxes in very well made final boss. It has an open ending, and leaves much room for speculation. I'm not going to spoil much more, since I'd recommend everyone to play it.<br />
<br />
I'd rate this campaign as nearly flawless, if it'd only be based on the last episode; the other 2 are sometimes lacking a bit of pacing, and some scenarios were a bit frustrating. Overall, I think this is a great campaign, and was worth playing every minute.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player note:''' 9<br />
<br />
==== Review by lipk ====<br />
If I had to describe After the Storm in one word, that would be "monumental". It's mostly like IftU on steroids, although there's a lot of quality improvement as well in some aspects that weren't strong points of its prequel. <br />
<br />
Let's see the visuals first. Shadowmaster is certainly not the best artist out there, but his stuff is good enough not to block you from immersing yourself in the story, and the sheer amount of custom art is amazing. That, along with the very creative use of various effects in cutscenes makes After the Storm the most visually pleasing and filmlike campaign I ever played. I also liked careful choice of music.<br />
<br />
Speaking of writing, AtS fixes IftU's two major flaws: predictability and unoriginality. The plot is full of turns and surprises, and remains interesting through the whole campaign. Sometimes it feels more like a series random events rather than a coherent flow, but Wesnoth is a strategy game after all; AtS is more than okay in this aspect. The backstory, on the other hand, is overly convoluted, confusing and boring, especially in Episode 3. You simply lose interest in even more ancient-powerful-mystic creatures, artifacts and such after a while, especially when they're materialized only on the level of endless dialogs.<br />
<br />
Good news is AtS has fewer dungeon crawls, bad news is that pickuppables are gone, so they are even more boring. Yeah, I think it can't be helped: I simply hate that kind of game play. Battles are well-balanced and enjoyable, only problem is that Wesnoth's AI still can't handle large-scale fights well. Big battles are usually about picking the best spot to defend against enemy waves, which makes these scenarios kinda static (still challenging, though).<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 7<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 8<br />
<br />
<br />
=== A New Order ===<br />
==== Review by Pyrophorus ====<br />
'''Tags:''' Akladians,skirmish,story<br />
<br />
'''Description:''' A new Order is a rather long campaign, telling the story of the Akladians reign over Wesnoth. In short, Akladians are a barbarian people, coming from east, flying from slavery, who took control over the decadent Wesnoth kingdom. The story begins later, when Gawen, son of the Akladian king and a Wesnoth noblewoman, have to fight his way to the throne, reconciliate Wesnothians and Akladians to face the threat of a powerful necromancer.<br />
<br />
The campaign is a classical skirmish with some large battles, and some riddles to solve. You'll play here Akladian and Khalifate factions. <br />
<br />
'''Summary:''' It is one of the more old and mature projects in UMC (eight years old !), polished and enhanced for years, and still actively updated.<br />
<br />
At first glance, the story can look classical and boring, but it is one of the best campaign story one can find: interesting and various characters, many plot twists, a real world description make the story really interesting and original. Not for children, as the note says, should be understood as being not the kind of childish fancy most campaigns are built on. Maps and battles have been thoroughly designed and balanced, and everything could be said perfect here, with a slight reservation about graphics (but they're progressing for now).<br />
<br />
A classic which many different people can enjoy.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 6<br />
<br />
'''Player note:''' 10<br />
<br />
<br />
=== Antar, Son of Rheor ===<br />
==== Review by Dugi ====<br />
'''Tags:''' loyalists, skirmish, dungeon<br />
<br />
'''Description:''' A noble's property is attacked by undead, and he has to retaliate in order to stop the undead peril. In his journey, he passes through many other settlements, some of them are attacked by the undead too, some are just naturally hostile, some are corrupted by the promise of immortality the undeath brings and send undead legions to fight him. All of them seem to be just minions of a stronger force, but before he is reached, the end of completed part is here. 9 out of intended 17 scenarios complete.<br />
<br />
'''Summary:''' The scenarios are designed very well, assuring that you will not get bored. Many events take place in the middles of scenarios, making scenarios less usual and different from others. Although this is a nice feature, you are frequently surprised by many elements you cannot expect and it breaks planning. There are a few special units, who have special AMLA or some special abilities, that have an unusual and very practical use on the battlefield. It is balanced quite well despite its incompleteness. The story didn't impress me, though. It is very usual, a group of loyalists going to stop a rise of a lich lord whose dreams of conquest are a endangering anyone is classic. Do not expect anything from minor events neither, the encounters in scenarios are pretty mainstream story-wise as well. Unexpected end in the middle of campaign is a really unpleasant surprise too. There is a little need to replay it, because you will know what will happen, and many of these encounters are easy with proper recruits, but maybe a few years will provide a decent amnesia for that. For short, it is a campaign strongly focusing on interesting gameplay, but if you seek heavy challenges or a deeper plot, this is not what you want.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 6<br />
<br />
'''Fun:''' 7<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 8 (if I forget the missing end, and assume that these scenarios are like the existing ones)<br />
<br />
==== Review by tribes55, dean ====<br />
'''"Tags:"''' Adventurous,Intriguing<br />
<br />
'''"Description:"''' You play as a limited Loyalist faction, and are mainly fighting Undead, Orcish units and goblins. You have alliances with Dwarves and Elves.<br />
<br />
'''"Summary:"''' I liked how the campaign required thinking outside of the box, but I didn't like how on the first scenario there was VERY limited strategies you could use to win. Most scenarios are not like this in this campaign, though.<br />
<br />
'''"Surroundings:"''' Your surroundings are constantly changing, but the maps are always interesting and in some scenarios rewarding for exploring them. 8/10<br />
<br />
'''"Design:"''' The scenarios aren't repetitive and leave you wanting to play the next campaign. 8/10<br />
Story: Seeing as the story is what makes me want to play the campaign, and this one kept me to the very end of the currently limited scenarios I'd give it story a 8/10.<br />
<br />
'''"Fun:"''' * Very rarely was I bored. 7/10<br />
Replay value: * Some scenarios challenge you to do the Scenario in a more efficient way which would make me want to replay the campaign and see what I could do better this time. 7/10<br />
<br />
'''Player note:''' * Overall rating would be 8/10.<br />
<br />
===A Rough Life===<br />
====Review by bumbadadabum====<br />
'''Review:''' A Rough Life is a very interesting campaign to say the least. It has some very unique elements that make it into a very unique, and overall fun experience. The campaign is pretty much seperated into 3 parts, each with a different theme. Although the plot gets weaker in my opinion when you get to the final scenarios, it still remains fairly fun.<br />
<br />
Perhaps the coolest feature of the campaign is the way the protagonist 'evolves' as you progress, changing unit types, name, and personality; it makes the protagonist feel more 'real'. The storytelling is also fairly interesting, as it focuses a lot on the emotion progression of the protagonist. The other characters are also interesting, and I think that overall, the story is one of its strong points.<br />
<br />
The maps are nothing too special, but they get the job done.<br />
<br />
The campaign features portraits for pretty much all major characters, which is always a nice thing. The art is not the best around, but I like the style, and it's good enough to benefit the campaign.<br />
<br />
The gameplay is pretty good. It features a lot of interesting scenarios and objectives, and almost no 'standard' skirmishes, and I like that a lot. It also features some choices and hidden things, greatly improving the replayability of this campaign. It's coded well in general, and bug-free as far as my own experience goes. <br />
<br />
In short, I liked this campaign. I suggest it if you like smaller battles, and a unique story.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 7.5<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player note:''' 8<br />
<br />
===Birth of a Lich===<br />
====Review by Kanzil====<br />
'''tags''' Malifor, descent into darkness, orcs, undead<br />
<br />
'''Review''' This is one of those wonderful campaigns that fill in the gaps, that tell of the side-events of Wesnoth. It is laden with storyline and likeable characters, and, despite being scattered with grammatical mistakes, is nevertheless a very engaging read about a character many will know from DiD. It tells of the journey of Malifor from an young, outcast from his village, to dread Lich. Throughout, the story tells of the great tumults of the north lands, and even features the legendary Dwarf-Lord<br />
Thunedain. It fits seamlessly into the period described - the council of the magi includes Sagus and Leollyn - and the story is written with a well-researched adherence to canon; everywhere the campaign author seeks to add authenticity and historical validity. The scenarios can grow a little tiresome(and the AI in the first two scenarios is incredibly annoying), but the story drives the campaign along, and it has a wonderful flow. There are some quite epic battles, and it really is, overall, a gem of a campaign. Don't expect innovative WML, as it is a very conventional campaign, but it is certainly worth a look if you like campaigns that are relatively straightforward and have good storylines and interesting characters. Ultimately, though not particularly avant-garde, it is very well done.<br />
<br />
'''Surroundings''' 8.5<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 9.5<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 7.5<br />
<br />
'''Player note:''' 8.5<br />
<br />
<br />
=== Brave Wings ===<br />
==== Review by Arawn ====<br />
'''Tags:''' drakes, adventure, rpg<br />
<br />
'''Review:''' You take control of a band of drakes as they look for a potion to restore their island from undead. Just like in Fate of a Princess, you have a bunch of cool new units and items to make the experience unique. I loved this campaign for its happy storyline and units. I will admit it has a cliche, deux ex machina ending, but that's the only problem I can recall. Balancing is well-done, especially in areas where you have allies (I played on easy difficulty). There is some replay value since you can play around with who gets what item, but really, it's more of a one-time campaign. Loved the drake blademaster.<br />
<br />
'''Surroundings''' 10<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 6<br />
<br />
'''Player note:''' 10<br />
<br />
<br />
=== Count Kromire ===<br />
==== Review by Dugi ====<br />
'''Tags:''' custom era, vampires, skirmish<br />
<br />
'''Description:''' A vampire campaign. In our culture, there are two kinds of vampires, first the evil bloodthirsty creatures that are usually counts and dukes and rule over small realms in dark mountains, and second, the eternal high school kids who fall in love with teens. Of course, this is about the first, cool kind of vampires. A bloodsucker has lost his land to celestials, and fights to get it back. He forges an alliance with other vampires and a strange order of humans (Windsong), and together they defeat the celestials and get his land back.<br />
<br />
'''Summary:''' It starts in a really cool way, you have two vampires and have to bite peasants to get more vampires from them. However, you will quickly get the ability to recruit them (because getting all units from plague making level 0 units would be a pain). Most of the campaign is rather classical, with well-designed and well-balanced scenarios. You play with vampires, a really interesting faction (with mages, archers, melee fighters, poison, drain on most units). The maps looks somewhat glum, but that is what you'd expect from a land controlled by vamps. They aren't very realistic either, but that actually makes the gameplay better. The way the end happens depends on some previous actions. Dialogues are not bad, quite funny because of a vampire who can't speak properly because of his huge teeth.<br />
<br />
Using a custom era has its downsides, though. Almost all units lack animations, so all combat is like headbutting with blade damage. The lore behind the factions is not as deep as in mainline, so you just don't know the motivations of most enemies to attack you. As a result, the story isn't anything special. It also has quite a strange element, if you let a guy live, he will attack you later for the arrogance of fighting him (he also quite unpleasantly surprises you by turning against you when you defeat the enemies together, for your arrogance, and it might get you defeated very easily if you aren't ready for it). I was really displeased by seeing in a description that vampires are immune to drain and plague, but shouldn't be immune to poison, but the engine does not allow it, that was total bullshit, but that is rather a part of the era.<br />
<br />
If you are bored with default era and can ignore the lack of animations, you will like it. If you seek gameplay-wise interesting factions, you'll like it too. Also if you are a fan of Twilight and need to learn what are the vampire stories about. But if you are okay with default era and classical factions and seek unusual scenarios and stories, you might not like it.<br />
<br />
'''Surroundings:''' 5<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 7<br />
<br />
<br />
=== Fate of a Princess ===<br />
==== Review by Paulomat4 ====<br />
'''Tags:''' elves, rogues, riders, skirmish, dungeon, RPG<br />
<br />
Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the kings justice. The barons deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.<br />
Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldreds daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...<br />
<br />
'''Summary:''' Nice story, which is composed of two parts. In the first part you mainly fight with bandit knights, and often have to rush from one point to another. In the second part, gameplay consists of elves, and various other races like drakes or saurians or dwarves. You will fight various races in the first part, and mostly orcs in the second. The campaign feature many custom units, and some your heroes will even have AMLA advancements. Also you will be able to collect many items through the campaign, which may cause some units to be overpowered but this is also bound to storyline reasons. The story reveals a lot about the northlands and their different factions.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player Note:''' 8<br />
<br />
==== Review by Arawn (0.9.24) ====<br />
'''Tags:''' elves, rogues, riders, skirmish, dungeon, RPG, adventure, rescue, quest<br />
<br />
'''Review:''' Greatly enjoyed this campaign. It's a bit long but worth it. You're given control of a small squad of units to bring aid to your people (the elves). From the start, you get to use unique, very well-designed units alongside standard ones. The story is entertaining but never makes the mistake of turning into a comedy or taking itself too seriously. There are also new AMLA advancements and weapons. Both made the campaign a lot of fun for me. Best of all, the story is referenced by other campaigns (Brave Wings, I think), adding a sense of realism.<br />
<br />
'''Surroundings''' 9<br />
<br />
'''Design:''' * 10<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 5<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Invasion from the Unknown ===<br />
==== Review by Dugi ====<br />
'''Tags:''' elves, undead, skirmish, dungeon, puzzle<br />
<br />
'''Description:''' Starting with usual elves in forests and deserts, quickly adding the undead faction in a battle against several custom factions, evil human army, mysterious Verlissh, sinister demons, robotic automatons and dreadful, biomechanic Shaxtrals, that progresses through caves and steppes into the mysterious Dark Hive, where the Shadow Master dwells. 30 scenarios. Complete.<br />
<br />
'''Summary:''' This campaign has a good and interesting story, enough long to develop an army of recalls an use it well. You will encounter many new kinds of enemies, assuring that you will never get bored, even if you aren't a fan of the default era. Its gameplay is unique in many ways, frequently, the enemies are just coming, and you have to pass through the area instead of defeating some leader. Another speciality are boss fights, when you can defeat a boss only using some special technique. The campaign is also balanced pretty well, easy difficulty is to enjoy the story, hard difficulty is really challenging.<br />
However, almost all new units lack animations of any kind, that harms the visual part of this add-on. Also, some elements of the storyline are too exaggerated. But these little problems will not spoil anything.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 10<br />
<br />
''Review by Dugi''<br />
<br />
==== Review by lipk ====<br />
Invasion from the Unknown was the first add-on I played (not completely unrelated to the fact that it was first entry in the campaign list back in the 1.8 days) and is still among my favorites. IftU has exceptionally well-designed maps, loads of custom terrain and units, and even some portrait art. The world is rich and detailed, it makes you want to press on to explore it deeper. The plot isn't a strong point of the campaign, though, it's awfully linear (that wouldn't be a problem on it's own right if it was shorter, but in 20+ scenarios, it would be nice to see some twists), and anyone who's familiar with UtBS should notice that it pretty much lacks originality, too. I didn't like the game play either; the campaign turns into a sequence of dungeon crawls and megalomaniac battles very early on, both of which I find slow and boring. That might be just my taste, though.<br />
<br />
All in all, Invasion from the Unknown is a well put-together product. It has major flaws regarding scenario and plot design, which might severely reduce the replay value of this campaign, but it's certainly worth playing at least once.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 6<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 7<br />
<br />
==== Review by taptap ====<br />
<br />
I resisted playing Invasion from the Unknown for a long time as I shied away from the thought of combining necromancy and elves, when I finally did I was pleasantly surprised. It is for me the most iconic campaign in UMC, redefines elvish history, sketches a cosmology for the ages after the fall. It is a campaign everyone should play at least once. With the Chaos empire and its various allies and enemies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and art, which is often on par with mainline campaigns.<br />
<br />
There are flaws, however. The hero is generic, the plot is full of holes and deus-ex-machina moments and sudden reversals for no good reason whatsoever. There are some serious gameplay issues in the second part as well. The individual scenarios / gameplay change between very good (e.g. introduction, moon valley, the final of part 1), interesting (e.g. some of the puzzles = boss fights) and broken (e.g. desert travel, the heart), and it is overall slightly heavy on not-that-challenging dungeon crawling. I do hate the sheer amount of triggered events, which discourage scouting and that is a bad thing in a wargame.<br />
<br />
The campaign would benefit tremendously from wiping out the recall list in the second part as it is done in the sequel After the Storm. Players are advised to do so voluntarily as this makes the second part much more entertaining and quite a bit more balanced.<br />
<br />
=== Legend of the Invincibles ===<br />
==== Review by Raijer ====<br />
'''Description''': A huge campaign that is 10 chapters long, and has more than 200 scenarios. This campaign follows 2 heroes that find a way to eternal life, going through times, before and after the Fall, and witnessing some of the most important events in Wesnoth's history, like the raise of the second sun.<br />
<br />
The player will be able to use humans, elves, but also undead and some special units, and will fight against basically anything you can imagine, going from orcs to demons and passing by some robots. It includes an item system, with enemy drops, crafting and gears, giving additions to units' normal attacks. The history permits to get a huge recall list, with level 4 units in the main races used and new AMLAs possibilities.<br />
<br />
'''Summary''': This campaign has a really long story, which explains some of Wesnoth's history that wasn't talked much about in other campaigns. Despite its length, it actually never gets boring because the story is well-done, stays really coherent, but also because of the scenarios' diversity, having huge battles but also some dungeons, and special objectives. I really like how this campaign makes a mix of Wesnoth's turn-based system and the basic RPG's system, like spells, items, crafting and more… But also because it creates new strategies that can't be found in normal campaigns, thanks to the item system and AMLAs that weren't really used in other campaigns, while keeping Wesnoth's basic way of playing. The difficulty is pretty much standard, as easy being easy for everyone, and hard being really hard and most likely a huge tactical challenge. Though some scenarios in normal can be seen as really easy or really hard.<br />
<br />
I'm really happy about this campaign because it permits to personalize your units depending on what you want them to be able to do with the AMLAs, but also with the huge item bank. I also liked the story, because i don't like how some part in Wesnoth's history are left unexplained, and this campaign goes through Irdya's history, filling some blanks. Finally, i would like to say that this campaign can be played again and again, as there are some secret scenarios, but also infinite possibilities with the items and AMLAs, which make each time completely different.<br />
<br />
The bad sides: the item inventory is slow (seems like it will be fixed), can be really annoying in the later parts. The leaders can seem overpowered to unacquainted players though it changes as you advance. The balance isn't complete yet, but it most likely will be done as soon as the story itself is finished. There still are some bugs around, but none that stops from playing as far as i know.<br />
<br />
'''Surroundings''': 7<br />
<br />
'''Design''': 7<br />
<br />
'''Story''': 10<br />
<br />
'''Fun''': 10<br />
<br />
'''Replay value''': 9<br />
<br />
'''Player note''': 10<br />
<br />
==== Review by bumbadadabum ====<br />
'''Description:''' (quoting Raijer) A huge campaign that is 10 chapters long, and has more than 200 scenarios. This campaign follows 2 heroes that find a way to eternal life, going through times, before and after the Fall, and witnessing some of the most important events in Wesnoth's history, like the raise of the second sun.<br />
<br />
The player will be able to use humans, elves, but also undead and some special units, and will fight against basically anything you can imagine, going from orcs to demons and passing by some robots. It includes an item system, with enemy drops, crafting and gears, giving additions to units' normal attacks. The history permits to get a huge recall list, with level 4 units in the main races used and new AMLAs possibilities. <br />
<br />
'''Summary:''' I didn't like this campaign a single bit. The scenarios feel like they've been designed 'in a hurry' without paying any attention to detail. The lack of variety or events in scenarios make them very boring to play, and often made me want to just :n and be done with them. The scale of the scenarios is completely blown out of scale, and this makes it extremely tedious to play, as everytime you press the end turn button you have to wait for the literally hundreds of enemies to move. The maps are not horrible, but far from mainline level. The story (which is one of the most important things in a campaign for me) is perhaps one of the worst things about this campaign. The dialog is badly written (in places where it is present. There isn't much dialog outside of starting dialog) and feels completely emotionless. The characters are paper-thin and not very well developed, and that only contributes to my thinking that the entire story is only there to tie the 185 scenarios together. It feels ridiculous and sometimes made me wonder what I was doing with my life, after I read another dialog. The art of the campaign consists mostly of bad frankensteins or horribly drawn units, with the exceptions of the portraits for Efraim and Lethalia, which actually look pretty decent. Overall, I feel like the pretty good idea behind the RPG engine, which in my opinion is also poorly executed, has gone to waste by it being in this campaign. I think this campaign is bad and doesn't deserve any of the praise it often receives on the forums. I would not recommend this campaign to anyone.<br />
<br />
'''Surroundings:''' 4<br />
<br />
'''Design:''' 2<br />
<br />
'''Story:''' 3<br />
<br />
'''Fun:''' 3<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 2<br />
<br />
==== Review by t3st3r ====<br />
'''Description''': Really large and custom campaign about two heroes who are about to become legendary half-gods. During campaings there are also several "lesser" heroes with remarkable powers and abilities as well, which makes game more interesting for sure. Right now there are 9 chapters, about 200 scenarios (10 planned as far as I know). Largest and most diverse campaign I've seen so far for BfW. And the only campaign I've replayed THREE times. Because I like overall gameplay so much that I has been willing to play it even when there was 3 or 4 chapters ready, so it has been quite incomplete. To my taste it's the most epic campaign for BfW to the date. <br />
<br />
In this campaign player could find nearly all you could expect from decent game scripting engine and seriously customized scenarios. And nearly all you've missed in original BfW campaigns and maps. Great AMLAs, much better than original BfW AMLAs are. Isn't it boring to kill 20 enemies just to get some dumb +3 hp bonus? This campaign corrects this problem: most advancements are actually useful and you can control units development path (to some degree). There are some extra LVLs for many units, this is really adding up. Sure, there could be factions balance issues if you use such settings for PvP, but it's not a problem of campaign itself and it really adds up to gameplay. There will be a number of really strong enemies of truly epic scale. Real dragons, real monsters, real freaks, real arch-enemies. All kings of dangerous things you can imagine and even more than that. Some of them require very custom approach so reading in-game messages/hints is a must. There is decent items system as well. Sure, geared warriors could handle much more than those with bare hands or simple weapons. Some items could even allow "simple" (non-hero) units to challenge some tough monsters on their own. Though many arch-enemies would be hard to kill even for main heroes without proper handling and using their weak points. To my taste, I really like this campaign. In fact it's my favorite campaign, thanks to custome AMLAs, 10 chapters, items system, strong enemies and various twists to add more fun to gameplay. Sometimes you can also use units from previous chapters, which allows you to have strong army of relatively few powerful units, which is just convenient to play. This is taken into account and those who continues from old chapters are facing much stronger resistance than those who starts chapter from scratch with "dummy" heroes and lack of geared and leveled army. There are some secrets and treasures hidden, custom events and so on. There is even some basic form of item crafting, some multi-part artefacts and so on. So players who are careful to details could have some extra/optional fun in game. This is what always distinguishes well thought maps from serious map makers and scripters. So if someone tired of standard boring BfW game mechanics, it's really worth to try this campaign out to see something new, beyond standard BFW mechanics and take some completely new look on familiar storylines.<br />
<br />
'''Summary''': This is a very long campaign, telling the story of two heroes who would follow a long path from mere mortals up to strong half-gods, capable of challenging almost any kinds of <br />
things. This is somewhat mixed into classic BfW storyline and shows it from different point of view, which isn't as simple as it looks like. First chapters show us how heroes would become some immortal and powerful beings, then they will gain more power and finally manage to become half-gods. While it's really long story, there are so many types of enemies, their abilities, new storyline twists, unexpected things and so on, that it's still remains fun to play. Even after you played many chapters already. Sure, some scenarios are lengthy and/or take too much efforts to control units or wait for AI moves. However, if campaign haves ~200 scenarios, it's hard to iron out all issues in just one shot. Yet it still impressive already, especially granted that it's still work in progress and is not yet complete. <br />
<br />
Difficulty of this campaign varies. Depending on paths you've taken, units equipent and how all this affects certain enemies, some enemies could be easier/harder than others. On normal difficulty level it should be manageable for seasoned BfW player. I would not recommend this campaign to newbies as it would teach you many funny things which will be (unfortunately!) missing in most of other BfW campaigns. Players have to understand it uses enhanced game mechanics. Maps vary wildly, ranging from standard "kill them all" scenarios to RPG and quest style maps. You can develop some really new and uncommon tactics. For example, you can use meteor spell to blow up a host of powerful enemies and then teleport away if situation permits. New abilities for new strategies are nearly countless, thanks to improved AMLAs, items system and new spells and their AMLA improvements.<br />
<br />
In this campaign you can often have "convenient" army composed of relatively few relatively powerful units with some special abilities, complementing each other. As for me, it's annoying to deal with 100 lvl 1 weaklings. I'm as human is inefficient and slow in doing so. This campaign will be far more convenient most of time. It's usually enough to have 10-20 strong units + some heroes to win scenario. <br />
<br />
Though it's noteworthy to mention that advanced items system and AMLAs are making it hard keep it perfectly balanced in all corner cases in all possible combinations, so sometimes you can face some too simple or quite hard maps, unexpectedly. However, unless there is some bug, seasoned BfW players should not have real troubles in most places. And it will feel unique each time you play it, as you will take different paths here and there. That what makes it funny to replay, trying different paths in advancements.<br />
<br />
The most daunting issue to my taste is that BfW core neither really supports items system on it's own, nor it provides any decent UI to deal with items. I think BfW authors should consider adding support for items and items management to the BfW core to make mapmakers life easier. It's not only campaign where this problem exists, there are dozen and half of campaigns sharing same issue. But as this campaign makes extensive use of items, it's where problem is getting really obvious. AI is really dumb and clueless at handling items/extended features, etc. And sometimes in-game computations could take a while, so powerful CPU could be a good idea. I can also admit that authors of various campaigns have minor mismatches in explaining the very same events from BfW world. Ideally, they mismatches have to be corrected but it requires cooperation of large number of independent people and I can understand it's somewhat troublesome to achieve. And of course there are some things to iron out as it's still work in progress. This probably applies to complaints that AI takes a long time to complete turns, etc - on some maps it's really good idea to go to preferences and set "skip AI moves" option on.<br />
<br />
'''Surroundings''': 8<br />
<br />
'''Design''': 8<br />
<br />
'''Story''': 9<br />
<br />
'''Fun''': 10<br />
<br />
'''Replay value''': 9<br />
<br />
'''Player note''': 10<br />
<br />
==== Review by Kpearce ====<br />
'''Campaign''' Legend of the Invincibles 3.0.1<br />
<br />
'''Review by''' Kpearce<br />
<br />
'''Review:''' I have so far played all of part 1. This is a very complicated campaign. From a coding perspective, it is quite impressive. The item system is extremely sophisticated. However, I found things buggy from time to time (playing on Wesnoth 1.11; admittedly a development release). Also, some of the controls are annoying. For instance, in the later part if you right-click a unit to change the items it is using, there is a menu item that says 'Devour.' I don't know what it's for, but if you click it accidentally your unit dies and it is not possible to undo.<br />
<br />
It takes quite a while to get the hang of the item system, but once you do it makes things much more complicated and interesting. On the whole, I like it. One complaint, though, is that it's hard to tell how formidable enemies are. It seems that some of them use items as well, and there are non-standard unit types that borrow standard graphics. Also, there are many more traits and abilities than in standard campaigns. The overall effect is that you can't tell what you're up against by looking. In some cases, certain abilities and things cause you to take damage whenever you hit the opposing unit, and I haven't figured out a way to see this in the interface.<br />
<br />
I really like the whirlwind attack, and other similar things, and the extra advances and the AMLA system.<br />
<br />
The story is interesting in places but nonsensical in others. Basically, I would say it's unpolished. The story, like the campaign as a whole, is pretty complicated. The dialogue needs copy editing.<br />
<br />
This campaign was an extremely ambitious undertaking by its author and it is probably as a result of that that the whole thing just feels not quite polished. With some cleaning up, this could be a really excellent campaign.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 6<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 2 (too big a time sink to do more than once)<br />
<br />
'''Player note:''' 8<br />
<br />
=== Only Death Behind ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' undead, skirmish, short, nice maps, good story, few units<br />
<br />
'''Description:''' (Only Death Behind, version 1.0.0) Three ghosts have made their escape from the lands of death back into the world of the living. Without material bodies, and without memories, indeed they can not even remember their own names.<br />
<br />
You play those three ghosts, your mission is to give them back human bodies and - their memories. <br />
<br />
'''Summary:''' I enjoined this campaign, because I love short campaigns with small maps and just a few units to handle.<br />
This campaign has also a brilliant story, it has beautiful maps, great ideas, and some unforeseen story changes.<br />
It is playable in just a few hours, and it is fun to play.<br />
<br />
I definitely recommend this campaign.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Panther Lord ===<br />
==== Review by taptap ====<br />
Panther Lord is one of my favourite campaigns and on higher difficulties one of the most challenging. Unlike many campaigns with an anticlimactic end (Northern Rebirth, Heir to the Throne etc.) it is unrelenting from start until the end (I suffered more than 140 casualties during its 14 scenarios). Velensk is a good player and it shows. <br />
<br />
This is the showcase campaign for the Era of Four Moons, while Salt Wars is a short and much easier introduction. The Era itself is well balanced, with many novel ideas and no elves. Admittedly, at first I shuddered at the idea of playing "half-naked wild with dark-coloured sprites" - I was quite troubled that it might be a collection of racist stereotypes, but playing with it, it certainly didn't feel so. There aren't only tribal Darklanders and Highlanders, but Sea States and Imperialists as well. Each of them plays very differently, none of them is depicted as timeless or "always chaotic evil", even the Imperialists, the enemies in the campaign, get the opportunity to declare themselves. It certainly benefits from the background world (IALFA developed by the maintainer of the campaign) even if you only see a glimpse of it. <br />
<br />
The hero of the campaign is a mercenary outcast of his own Darklander civilization. When learning about plans to raze and colonize the jungles of his people by the imperialists he starts the quest to rescue his people. His friend the Panther spirit, to whom the campaign owes its name, always at his side, he is rallying troops and mercenaries around him, but soon he has to realize that change is inevitable. Changing their ways they may have hope to withstand or else they will be changed by force and subjugation. But how to convince his own people when he is an upstart at best, a traitor and spirit-friend at worst?<br />
<br />
While the campaign is centered around Darklanders, the player has the choice of hiring (and recalling) a limited amount of highly useful mercenaries of the other factions of the Era. The campaign features small scale to a few large scale battles and puts different territory to good use encouraging the use of mercenaries and different unit types. I omit the numbers, but this campaign is certainly recommended.<br />
<br />
=== Return to Noelren ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' skirmish, RPG, unusual style, brilliant ideas, fun, nice maps, good story, adventure<br />
<br />
'''Description:''' (Return to Noelren, version 0.7.7) The author shows here what can be done with WML (and LUA). He shows brilliant new ideas, fantastic stuff I've never seen before in Wesnoth campaigns.<br />
The player can build bridges and boats to cross waters.<br />
There's a map with ebb and flow.<br />
Magic castles which rise suddenly from empty ground.<br />
A magic wand that transforms a strong enemy into a week creature.<br />
And many more fantastic surprises.<br />
It induces a right-click help menu that can be called every time the player stuck somewhere.<br />
<br />
<br />
'''Summary:''' This is not a usual "Kill all enemies" campaign, and if you are searching for such a campaign or for epic battles, then you better choose a different campaign. I would recommend this campaign rather to the player who wants to play a different campaign, with different ideas, and different objectives.<br />
The difficulty is easy, many scenarios here are not terminated by a turn limit, but I wouldn't call this a campaign for beginners.<br />
The objectives are clear, (and if not then you have the help menu).<br />
The campaign is fun to play, not a hard "battle after battle", it's rather like a journey.<br />
<br />
It is the unusual style, and the surprising ideas that makes this campaign so worth to play.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Swamplings ===<br />
==== Review by Dunno ====<br />
'''Description:''' Swamplings is the name of goblin tribe living in swamps, banished by orcs. In an unfortunate turn of events, those goblins get tangled up in human affairs and must fight for their very survival. The player also learns how goblins started riding wolves.<br />
<br />
'''Summary:''' It's a decent, finished and stable campaign with interesting plot. There are many humorous scenes and some serious ones, there are standard battle scenarios and various original missions. There are also some high quality custom sprites, and maps are very good as well. It won't make your jaw drop, however, it's just a modest, enjoyable campaign.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
==== Review by Pyrophorus ====<br />
'''Tags:''' goblins,skirmish,story<br />
<br />
'''Description:''' see previous review.<br />
<br />
'''Summary:''' This campaign is very original and imaginative. First of all, it features not chivalrous heroes like most Wesnoth campaigns, but humble and rather stubborn people instead. More of it, the story is much more picaresque than epic, written in a delicious humorous tone, very unusual in Wesnoth world. IMO, it's one of the few really good writing one can find here. It's impossible to abstract this complex story, where everything goes in an unexpected way, to list every strange encounter, funny event and so on. If you like good writing, humor, as well as hardcore fighting, you'll really love this campaign. If not, just as Dunno says, it's honest, no more.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 7<br />
<br />
==== Review by pauline ====<br />
'''Version:''' Swamplings v1.1.7n – Wesnoth v1.10.06 – Single Player – Level Medium<br />
<br />
'''Tags:''' A turbulent time of wonderful BfW-inventions: wolfriding, humor and elaborate speech<br />
<br />
'''Review:''' see previous reviews: A modest, enjoyable campaign ? Honest, no more ?<br />
<br />
Swamplings = A clever plot full of twists, the thrill of exciting adventures, a mix of amazingly creative events, difficult battles that rely on real good strategy, many new characters, impressing maps with great attention to detail, entertaining ideas of a "Goblin of Chaos" ...<br />
<br />
I truly enjoyed this unpredictable story that remains interesting and fun through the whole campaign, full of original surprises that left me speechless. I am very fond of its engaging heroes, always on the verge of an unwanted battle, cracking unique jokes while smartly dealing with the big folks by providing an advancement of quite epic importance to BfW. Straight to the point:<br />
<br />
What else does it need for a campaign to be more gratifying ?<br />
<br />
OK, it isn't suited for players who prefer fierce wiping the floor-fights and instant victory without the "tedious" task of planing non-conventional tactics. And definitely not for those who consider the unexpected rather a so called "tomato surprise" than a dynamic situation. I can´t see how one can have more fun if all becomes as expected and everything goes according known circumstances.<br />
<br />
I recommend "Swamplings" to anyone interested in appealing, unusual aspects among the great variety of BfW-campaigns.<br />
<br />
'''Surroundings:''' 9 - e.g.: I find the cutscenes and board images very nice.<br />
<br />
'''Design:''' 9 - The quality of each scenario increases with new, masterfully done units and object designs.<br />
<br />
'''Story:''' 10 - Imo, justly considered one of the campaign's greatest strengths.<br />
<br />
'''Fun:''' 10 - due to hilarious dialogs and a great number of very comic events<br />
<br />
'''Replay value:''' 9 - Mastering the sheer feasibility of the first "only Goblin-"-battles and the possibility of a different approach to most scenarios challenged me already to play through it several times.<br />
<br />
'''Player note:''' 8 - My only real complaint: I'd love to see a couple more scenarios !<br />
<br />
'''Link to review''' I´ld like to point out: I´m not a very experienced player, neither do I think this campaign flawless.<br />
<br />
While playing I posted personal thoughts in the feedback thread, hoping my amateurish perspective might help to even improve the already high quality (and satisfy some selfish wishes, too). http://forums.wesnoth.org/viewtopic.php?f=8&t=29784&start=285#p557218 <br />
<br />
<br />
=== Talentless Mage ===<br />
==== Review by Dunno ====<br />
'''Description:''' A humorous story about a mage who managed to learn only one spell in his life and who takes command of N.O.O.B.S. (Noticeably - Optimal - Outstanding - Brilliant - Soldiers) squad. N.O.O.B.S. advance through amla with basic options like melee attack, melee damage etc. <br />
<br />
'''Summary:''' this here is Wesnoth parody at its best. The campaign mocks the common cliches in Wesnoth campaigns and overused events, like loyal units coming out of villages, random magical items scattered around the map and low quality frankensprites. Very absurd and pythonesque at times, you will keep smiling and laughing through the whole story.<br />
<br />
'''Surroundings:''' 6<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
<br />
=== The Founding of Borstep ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' Orcs, expert level, skirmish, unusual style, brilliant ideas, fun, story<br />
<br />
'''Description:''' (The Founding of Borstep, version 1.1.1c) This is one of the few campaigns available were the author has chosen an orc as protagonist. The enemies are other orcs, humans and mostly elves. In the first scenario you have to defeat your rivals to become leader of your tribe. In the following scenarios you fight your way through saurians, elves, humans, orcs, more elves, trolls, different monsters to fight the final Battle of Borstep against drakes.<br />
<br />
<br />
'''Summary:''' First, this campaigns difficulty is HARD and I would only recommend it for very good player, it is very difficult to play even on difficulty EASY. You play on mostly nice maps, and there are some scenarios where you have to reach unusual goals. The author shows some brilliant, unusual ideas. <br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player note:''' 8<br />
<br />
<br />
=== The Library of Kratemaqht ===<br />
==== Review by Wesbane ====<br />
The campaign is about genesis, course and outcome of civil war in empire of Anaktoron.<br />
Surroundings:<br />
The way campaign looks. How it feels and uses game engine is simply amazing and unseen before.<br />
Maps are nicely done although many parts of a map serve for story (decorative) purpose only what is not always good. You will travel through wealthy and populous kingdom which is torn apart by war. To create this impression in most of maps there is a lot of villages and they are placed in large groups, but map look doesn't suffer from it. More over you can feel destruction in game world as never before. Campaign features custom burning houses which are not only mere visual effect but have impact on battle course.<br />
It is one of most cinematic campaigns if not the most. Cutscenes are packed with action and take place in several locations. Also game transition fluently into cutscene and cutscene into game. What makes it even more interesting since you will never know is it just a cutscene?<br />
In terms of visual effects it also features the best epilogue ever.<br />
As it was not enough you can experience a true wesnoth dragon. It is so unusual that it need separate mention.<br />
Dragon is fully animated and have some nice custom sounds. Some of it animations are purely character play. Like roar and feasting. And last, but not least it preserves original wesnoth dragon concepts. It attacks with fangs and tail. Although it primary weapon is ranged magical fire breath which works as AoE attack when used offensively. There is one little bug with its animation, but it can't be noticed during playing it anyway.<br />
In short this campaign surely establish new standards for wesnoth in department of visuals.<br />
Design:<br />
Scenarios design is good. All levels are playable. Objectives are clearly formed, so it is known most of the time what to do. There are several minor bugs and one bigger that affects game to some degree. However they do not make impossible to play and enjoy campaign.<br />
Campaign is using default units although sometimes with unusual traits and abilities. Custom units are also present, but only as much as they are needed. Which is a great thing since it proves designer skill at using available resources. Beside that I really can't stand campaigns introducing many user made units.<br />
I liked much idea of premagic era and weakened magic users. Unfortunately any extra mages aren't useful since you have already better characters of this class. In fact after my recall list was cleaned up after Jevyans Return I never bothered to recruit them again.<br />
Gold carryover system is custom which is not a good choice for classic style adventure. Twenty percent instead of forty. Most probably this is caused by slightly overpopulated maps. Campaign is very easy, except two scenarios: Refugees and Loyalty's Cruel Reward. There is no moderately difficult scenarios. The huge difference between average level difficulty and hardest level is just to big. Most difficult scenarios are Refugees and Loyaltys Cruel Reward.<br />
Story:<br />
Amount of delivered information is enough. Writing style is good. Beginning is terrific. Switching between protagonists is cool, and quite innovative idea. Overall concept is nicely executed and creator skillfully merged a lot of facts from mainline into own story. To fully appreciate this playing The Rise of Wesnoth is recommended. However ending I found disappointing. It seemed rushed and unconvincing. Also few details don't match to reality of Irdya.<br />
Fun:<br />
Campaign is definitely entertaining. Well done battles. Good dialog. And full of fresh ideas. You can play as good and bad in a single campaign! Although I have nothing against being awesome most of the time enemies fell way to easily to my taste.<br />
Replay value:<br />
Campaign is nicely done and straight forward. Although there is nothing that would reject you from playing it again, there is nothing that would encourage you to do that either. No hidden secrets, no tactical challenges, no extra levels. No satisfying ending.<br />
<br />
Summary:<br />
Overall it is well made, really great, easy campaign suitable for beginners with story explaining some events from The Rise of Wesnoth. Bringing new standards in design, especially visual ones. It story is shown from several angles what is unique feature, but unfortunately potential of this solution wasn't used at all. If you are looking for deep plot, and tactical challenge you won't find it here.<br />
<br />
'''Surroundings: 10<br />
<br />
'''Design: 6<br />
<br />
'''Story: 7<br />
<br />
'''Fun: 7<br />
<br />
'''Replay value: 5<br />
<br />
'''Campaign score: 7<br />
<br />
'''Player note: 8<br />
<br />
'''Link to review:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37798&start=45#p551674]<br />
<br />
<br />
=== To Lands Unknown ===<br />
==== Review by Dunno ====<br />
'''Description:''' This campaign tells about Mehir, a Summoner, who's working on a great quest of making the biggest magical circle ever made. If he and other summoners succeed, activating the circle will bring them to the Abyss, the lands unknown.<br />
<br />
'''Summary:''' The main idea behind this campaign and the Era of Magic (used by To Lands Unknown) is to take Wesnoth graphics to an entirely new level. Maps are no longer simple, repetitive hexes, instead many maps are absolutely mindblowing landscapes. In addition, all units are well made and animated. The story and gameplay, however, could have been done better. The campaign is quite long, and at times battles get boring.<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 7<br />
<br />
'''Story:''' 5<br />
<br />
'''Fun:''' 6<br />
<br />
<br />
== Feedback Thread ==<br />
If you have criticisms, ideas and suggestions then please post it in the feedback thread.<br />
<br />
You also find a 'How to add a review' help there.<br />
<br />
And if you don't want, or don't know how to edit the wiki page, then you can post your review also here. I (Adamant14) will add it to this page then.<br />
* '''[http://forums.wesnoth.org/viewtopic.php?f=17&t=38946 Feedback Thread]'''</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Campaigns/Players_Reviews&diff=52755Guide to UMC Campaigns/Players Reviews2014-01-07T20:09:37Z<p>Monochromatic: Monochromatic moved page Guide to UMC Campaigns/Players Reviews to Player UMC Reviews: Moving Player Reviews to its own page.</p>
<hr />
<div>#REDIRECT [[Player UMC Reviews]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Player_UMC_Reviews&diff=52754Player UMC Reviews2014-01-07T20:09:37Z<p>Monochromatic: Monochromatic moved page Guide to UMC Campaigns/Players Reviews to Player UMC Reviews: Moving Player Reviews to its own page.</p>
<hr />
<div>''This is a place where you can add your reviews for the current (1.10.x/1.11.x) UMC campaigns. Please edit, it is a wiki.''<br />
<br />
<br />
<br />
<br />
=== Blueprint ===<br />
<br />
'''Campaign''' * [add the name of the reviewed campaign here] [version number of reviewed campaign]<br />
<br />
'''Review by''' * [add your name here]<br />
<br />
'''Tags:''' * describe the add-on using a few keywords<br />
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'''Review:''' * personal evaluation of the campaign taking into account different aspects such as gameplay, plot, map design, art, etc.<br />
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'''Surroundings:''' * add your rating of the visual part of the add-on here (1-10)<br />
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'''Design:''' * add your rating of the general quality of scenarios here (1-10)<br />
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'''Story:''' * add your rating of the story's quality here (1-10)<br />
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'''Fun:''' * add your rating how much enjoyment did this add-on bring to you here (1-10)<br />
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'''Replay value:''' * add your rating about your tendency to play this add-on again here (1-10)<br />
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'''Player note:''' * add your overall rating here (1-10) <br />
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'''Link to review:''' * if you copied the review from the forums then add the related link here<br />
<br />
<br />
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* If you you are not familiar with editing wiki pages, then you can find a "How to add a review" help '''[http://forums.wesnoth.org/viewtopic.php?f=17&t=38946 here]''' (first post, point three).<br />
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<br />
== Battle for Wesnoth UMC campaign / reviews ==<br />
<br />
''Reviews for Campaigns available in the 1.10.x stable and 1.11.x development versions.''<br />
<br />
<br />
=== After the Storm ===<br />
==== Review by vultraz ====<br />
'''Tags:''' fall, dungeon, elves<br />
<br />
'''Description:''' After the Emperor of Chaos was defeated, the free civilizations of the Great Continent hoped that his followers would abandon the ongoing war. Meanwhile, Galas and his unlikely band of heroes head back to the northern lands to request aid for their next journey.<br />
<br />
'''Summary:''' This campaign is, in my opinion, one of the very best UMC campaigns. It follows the story of Elynia and her band and their adventures following the events of <i>Invasion from the Unknown</i>. Since the campaign is divided into three episodes, I'll talk about each one separately.<br />
<br />
<b>Episode 1:</b> This one starts out slow, but speeds up pretty soon. The first few scenarios capture your attention and want to make you keep playing. It features an appearance of Zocthanol Isle from <i>Under the Burning Suns</i>, which I find quite nice. The late scenarios feature, as in all the episodes, AtS's signature dungeon crawling scenarios, of which I am very fond. My only complaint about this episode would be the third scenario, which is quite tedious after you build up a strong force. Other than that, a good episode.<br />
<br />
<b>Episode 2:</b> This episode jumps in right after the cliffhanger end of episode 1, and finds Elynia 1 year into the future as a result of the explosion in Wesmere. We quickly jump right into the action, and discover a very important character in scenario 2. There are a bunch of nice plot points here, including the deal made with the demon lord, and Elynia's journey to the valley from the beginning of IftU. As before, the last few scenarios feature AtS's dungeon crawling, including a very large scenario 10 map. The episode ends on what I consider a beautiful cutscene, one which finishes with a perfect flair.<br />
<br />
<b>Episode 3:</b> Shadowmaster truly saved the best for last, here. Several amazing plot points come into play in this scenario, as well as an introducing of many new characters and custom units. This episode brings together almost all the plot threads that had been laid throughout the previous two episodes and IftU and wraps them up in an elegant bow, while at the same time exploring in new directions. Gameplay wise, he managed to keep the scenarios interesting and fun after all this time. More dungeon crawling, and a gigantic final scenario followed by several cutscenes wrap up this amazing campaign. One little complaint might be about scenario 4, which I found quite hard to beat.<br />
<br />
All in all, I thoroughly enjoyed this campaign and its story. The maps, characters, and gameplay had me hooked, and I recommend this campaign to anyone.<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player Note:''' 10<br />
<br />
==== Review by bumbadadabum (0.9.2+svn) ====<br />
'''Review:''' Although it starts out quite slow, and has some lesser parts in there, I have to say that this is one of the best wesnoth campaigns I've played, and in my opinion even beats its prequel, <i>Invasion from the Unknown</i>. It's very well coded with great attention to detail, has a very good story, and very good maps, especially in Episode 3. The gameplay consists of a variety of battle scenarios, which feel very epic without the scale being too big, and a lot of dungeon-crawling scenarios, broken up with the occasional cutscene. It's not very easy, and it forces you to have a plan for the scenario, which is something I like. Because of the design of the campaign (the episodes all feel like separate campaigns) I'm going to talk about them separately.<br />
<br />
<b>Episode 1:</b><br />
This one starts off slow, with the first few scenarios having little interesting things happening, both gameplay- and storywise, although they weren't bad either. Once things start happening though, the story gets much better and the gameplay more interesting (I especially liked scenario 4 and 5), up until the last few scenarios, when some very abrupt (and almost unnecessary in my opinion) events take place, which actually left me speechless the first time I witnessed them. Another thing that left me speechless was the final cutscene, which was masterfully done and was one of the best in this campaign. In short, it starts off slow, but keeps accelerating once you progress further into the story. It's very well done overall, but it has some things I don't like.<br />
<br />
<b>Episode 2:</b><br />
Episode 2 starts off a bit slow once again, but quickly introduces the player to some important characters and gets us back into the main storyline. It features quite a lot of plot twist, and was especially fun to play through the first time. The gameplay is little different from E1's in that it features a lot of "Defeat enemy leaders" scenarios, but the variety in maps and enemies made it so it wasn't boring. It does however, feature my least favorite scenario in this campaign, scenario 6, but the last 5 scenarios more than make up for this by being some of the best scenarios in this campaign. The final boss and ending cutscene were again very fun, and served as a nice ending of the episode.<br />
<br />
<b>Episode 3</b>:<br />
I can't express how much I liked this episode. I was hooked from beginning to end, and played it all in one session. It immediately starts with, in my opinion, the best opening to a campaign I've ever seen, and got me into the story immediately. The scenarios in this episode are much more story-driven than the others, and the gameplay didn't disappoint either. The next few scenarios, although the were hard at times and frustrated me a bit) were still a lot of fun, but after scenario 6 is when things really start. The story divides into 2 branches. One of them is filled with epic battles, and is considerably less story-driven than the other one. The other one almost plays like a cutscene, and features the best atmosphere I've ever encountered in a campaign. The story keeps accelerating and expanding, and climaxes in very well made final boss. It has an open ending, and leaves much room for speculation. I'm not going to spoil much more, since I'd recommend everyone to play it.<br />
<br />
I'd rate this campaign as nearly flawless, if it'd only be based on the last episode; the other 2 are sometimes lacking a bit of pacing, and some scenarios were a bit frustrating. Overall, I think this is a great campaign, and was worth playing every minute.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player note:''' 9<br />
<br />
==== Review by lipk ====<br />
If I had to describe After the Storm in one word, that would be "monumental". It's mostly like IftU on steroids, although there's a lot of quality improvement as well in some aspects that weren't strong points of its prequel. <br />
<br />
Let's see the visuals first. Shadowmaster is certainly not the best artist out there, but his stuff is good enough not to block you from immersing yourself in the story, and the sheer amount of custom art is amazing. That, along with the very creative use of various effects in cutscenes makes After the Storm the most visually pleasing and filmlike campaign I ever played. I also liked careful choice of music.<br />
<br />
Speaking of writing, AtS fixes IftU's two major flaws: predictability and unoriginality. The plot is full of turns and surprises, and remains interesting through the whole campaign. Sometimes it feels more like a series random events rather than a coherent flow, but Wesnoth is a strategy game after all; AtS is more than okay in this aspect. The backstory, on the other hand, is overly convoluted, confusing and boring, especially in Episode 3. You simply lose interest in even more ancient-powerful-mystic creatures, artifacts and such after a while, especially when they're materialized only on the level of endless dialogs.<br />
<br />
Good news is AtS has fewer dungeon crawls, bad news is that pickuppables are gone, so they are even more boring. Yeah, I think it can't be helped: I simply hate that kind of game play. Battles are well-balanced and enjoyable, only problem is that Wesnoth's AI still can't handle large-scale fights well. Big battles are usually about picking the best spot to defend against enemy waves, which makes these scenarios kinda static (still challenging, though).<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 7<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 8<br />
<br />
<br />
=== A New Order ===<br />
==== Review by Pyrophorus ====<br />
'''Tags:''' Akladians,skirmish,story<br />
<br />
'''Description:''' A new Order is a rather long campaign, telling the story of the Akladians reign over Wesnoth. In short, Akladians are a barbarian people, coming from east, flying from slavery, who took control over the decadent Wesnoth kingdom. The story begins later, when Gawen, son of the Akladian king and a Wesnoth noblewoman, have to fight his way to the throne, reconciliate Wesnothians and Akladians to face the threat of a powerful necromancer.<br />
<br />
The campaign is a classical skirmish with some large battles, and some riddles to solve. You'll play here Akladian and Khalifate factions. <br />
<br />
'''Summary:''' It is one of the more old and mature projects in UMC (eight years old !), polished and enhanced for years, and still actively updated.<br />
<br />
At first glance, the story can look classical and boring, but it is one of the best campaign story one can find: interesting and various characters, many plot twists, a real world description make the story really interesting and original. Not for children, as the note says, should be understood as being not the kind of childish fancy most campaigns are built on. Maps and battles have been thoroughly designed and balanced, and everything could be said perfect here, with a slight reservation about graphics (but they're progressing for now).<br />
<br />
A classic which many different people can enjoy.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 6<br />
<br />
'''Player note:''' 10<br />
<br />
<br />
=== Antar, Son of Rheor ===<br />
==== Review by Dugi ====<br />
'''Tags:''' loyalists, skirmish, dungeon<br />
<br />
'''Description:''' A noble's property is attacked by undead, and he has to retaliate in order to stop the undead peril. In his journey, he passes through many other settlements, some of them are attacked by the undead too, some are just naturally hostile, some are corrupted by the promise of immortality the undeath brings and send undead legions to fight him. All of them seem to be just minions of a stronger force, but before he is reached, the end of completed part is here. 9 out of intended 17 scenarios complete.<br />
<br />
'''Summary:''' The scenarios are designed very well, assuring that you will not get bored. Many events take place in the middles of scenarios, making scenarios less usual and different from others. Although this is a nice feature, you are frequently surprised by many elements you cannot expect and it breaks planning. There are a few special units, who have special AMLA or some special abilities, that have an unusual and very practical use on the battlefield. It is balanced quite well despite its incompleteness. The story didn't impress me, though. It is very usual, a group of loyalists going to stop a rise of a lich lord whose dreams of conquest are a endangering anyone is classic. Do not expect anything from minor events neither, the encounters in scenarios are pretty mainstream story-wise as well. Unexpected end in the middle of campaign is a really unpleasant surprise too. There is a little need to replay it, because you will know what will happen, and many of these encounters are easy with proper recruits, but maybe a few years will provide a decent amnesia for that. For short, it is a campaign strongly focusing on interesting gameplay, but if you seek heavy challenges or a deeper plot, this is not what you want.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 6<br />
<br />
'''Fun:''' 7<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 8 (if I forget the missing end, and assume that these scenarios are like the existing ones)<br />
<br />
==== Review by tribes55, dean ====<br />
'''"Tags:"''' Adventurous,Intriguing<br />
<br />
'''"Description:"''' You play as a limited Loyalist faction, and are mainly fighting Undead, Orcish units and goblins. You have alliances with Dwarves and Elves.<br />
<br />
'''"Summary:"''' I liked how the campaign required thinking outside of the box, but I didn't like how on the first scenario there was VERY limited strategies you could use to win. Most scenarios are not like this in this campaign, though.<br />
<br />
'''"Surroundings:"''' Your surroundings are constantly changing, but the maps are always interesting and in some scenarios rewarding for exploring them. 8/10<br />
<br />
'''"Design:"''' The scenarios aren't repetitive and leave you wanting to play the next campaign. 8/10<br />
Story: Seeing as the story is what makes me want to play the campaign, and this one kept me to the very end of the currently limited scenarios I'd give it story a 8/10.<br />
<br />
'''"Fun:"''' * Very rarely was I bored. 7/10<br />
Replay value: * Some scenarios challenge you to do the Scenario in a more efficient way which would make me want to replay the campaign and see what I could do better this time. 7/10<br />
<br />
'''Player note:''' * Overall rating would be 8/10.<br />
<br />
===A Rough Life===<br />
====Review by bumbadadabum====<br />
'''Review:''' A Rough Life is a very interesting campaign to say the least. It has some very unique elements that make it into a very unique, and overall fun experience. The campaign is pretty much seperated into 3 parts, each with a different theme. Although the plot gets weaker in my opinion when you get to the final scenarios, it still remains fairly fun.<br />
<br />
Perhaps the coolest feature of the campaign is the way the protagonist 'evolves' as you progress, changing unit types, name, and personality; it makes the protagonist feel more 'real'. The storytelling is also fairly interesting, as it focuses a lot on the emotion progression of the protagonist. The other characters are also interesting, and I think that overall, the story is one of its strong points.<br />
<br />
The maps are nothing too special, but they get the job done.<br />
<br />
The campaign features portraits for pretty much all major characters, which is always a nice thing. The art is not the best around, but I like the style, and it's good enough to benefit the campaign.<br />
<br />
The gameplay is pretty good. It features a lot of interesting scenarios and objectives, and almost no 'standard' skirmishes, and I like that a lot. It also features some choices and hidden things, greatly improving the replayability of this campaign. It's coded well in general, and bug-free as far as my own experience goes. <br />
<br />
In short, I liked this campaign. I suggest it if you like smaller battles, and a unique story.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 7.5<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player note:''' 8<br />
<br />
===Birth of a Lich===<br />
====Review by Kanzil====<br />
'''tags''' Malifor, descent into darkness, orcs, undead<br />
<br />
'''Review''' This is one of those wonderful campaigns that fill in the gaps, that tell of the side-events of Wesnoth. It is laden with storyline and likeable characters, and, despite being scattered with grammatical mistakes, is nevertheless a very engaging read about a character many will know from DiD. It tells of the journey of Malifor from an young, outcast from his village, to dread Lich. Throughout, the story tells of the great tumults of the north lands, and even features the legendary Dwarf-Lord<br />
Thunedain. It fits seamlessly into the period described - the council of the magi includes Sagus and Leollyn - and the story is written with a well-researched adherence to canon; everywhere the campaign author seeks to add authenticity and historical validity. The scenarios can grow a little tiresome(and the AI in the first two scenarios is incredibly annoying), but the story drives the campaign along, and it has a wonderful flow. There are some quite epic battles, and it really is, overall, a gem of a campaign. Don't expect innovative WML, as it is a very conventional campaign, but it is certainly worth a look if you like campaigns that are relatively straightforward and have good storylines and interesting characters. Ultimately, though not particularly avant-garde, it is very well done.<br />
<br />
'''Surroundings''' 8.5<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 9.5<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 7.5<br />
<br />
'''Player note:''' 8.5<br />
<br />
<br />
=== Brave Wings ===<br />
==== Review by Arawn ====<br />
'''Tags:''' drakes, adventure, rpg<br />
<br />
'''Review:''' You take control of a band of drakes as they look for a potion to restore their island from undead. Just like in Fate of a Princess, you have a bunch of cool new units and items to make the experience unique. I loved this campaign for its happy storyline and units. I will admit it has a cliche, deux ex machina ending, but that's the only problem I can recall. Balancing is well-done, especially in areas where you have allies (I played on easy difficulty). There is some replay value since you can play around with who gets what item, but really, it's more of a one-time campaign. Loved the drake blademaster.<br />
<br />
'''Surroundings''' 10<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 6<br />
<br />
'''Player note:''' 10<br />
<br />
<br />
=== Count Kromire ===<br />
==== Review by Dugi ====<br />
'''Tags:''' custom era, vampires, skirmish<br />
<br />
'''Description:''' A vampire campaign. In our culture, there are two kinds of vampires, first the evil bloodthirsty creatures that are usually counts and dukes and rule over small realms in dark mountains, and second, the eternal high school kids who fall in love with teens. Of course, this is about the first, cool kind of vampires. A bloodsucker has lost his land to celestials, and fights to get it back. He forges an alliance with other vampires and a strange order of humans (Windsong), and together they defeat the celestials and get his land back.<br />
<br />
'''Summary:''' It starts in a really cool way, you have two vampires and have to bite peasants to get more vampires from them. However, you will quickly get the ability to recruit them (because getting all units from plague making level 0 units would be a pain). Most of the campaign is rather classical, with well-designed and well-balanced scenarios. You play with vampires, a really interesting faction (with mages, archers, melee fighters, poison, drain on most units). The maps looks somewhat glum, but that is what you'd expect from a land controlled by vamps. They aren't very realistic either, but that actually makes the gameplay better. The way the end happens depends on some previous actions. Dialogues are not bad, quite funny because of a vampire who can't speak properly because of his huge teeth.<br />
<br />
Using a custom era has its downsides, though. Almost all units lack animations, so all combat is like headbutting with blade damage. The lore behind the factions is not as deep as in mainline, so you just don't know the motivations of most enemies to attack you. As a result, the story isn't anything special. It also has quite a strange element, if you let a guy live, he will attack you later for the arrogance of fighting him (he also quite unpleasantly surprises you by turning against you when you defeat the enemies together, for your arrogance, and it might get you defeated very easily if you aren't ready for it). I was really displeased by seeing in a description that vampires are immune to drain and plague, but shouldn't be immune to poison, but the engine does not allow it, that was total bullshit, but that is rather a part of the era.<br />
<br />
If you are bored with default era and can ignore the lack of animations, you will like it. If you seek gameplay-wise interesting factions, you'll like it too. Also if you are a fan of Twilight and need to learn what are the vampire stories about. But if you are okay with default era and classical factions and seek unusual scenarios and stories, you might not like it.<br />
<br />
'''Surroundings:''' 5<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 7<br />
<br />
<br />
=== Fate of a Princess ===<br />
==== Review by Paulomat4 ====<br />
'''Tags:''' elves, rogues, riders, skirmish, dungeon, RPG<br />
<br />
Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the kings justice. The barons deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.<br />
Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldreds daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...<br />
<br />
'''Summary:''' Nice story, which is composed of two parts. In the first part you mainly fight with bandit knights, and often have to rush from one point to another. In the second part, gameplay consists of elves, and various other races like drakes or saurians or dwarves. You will fight various races in the first part, and mostly orcs in the second. The campaign feature many custom units, and some your heroes will even have AMLA advancements. Also you will be able to collect many items through the campaign, which may cause some units to be overpowered but this is also bound to storyline reasons. The story reveals a lot about the northlands and their different factions.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 8<br />
<br />
'''Player Note:''' 8<br />
<br />
==== Review by Arawn (0.9.24) ====<br />
'''Tags:''' elves, rogues, riders, skirmish, dungeon, RPG, adventure, rescue, quest<br />
<br />
'''Review:''' Greatly enjoyed this campaign. It's a bit long but worth it. You're given control of a small squad of units to bring aid to your people (the elves). From the start, you get to use unique, very well-designed units alongside standard ones. The story is entertaining but never makes the mistake of turning into a comedy or taking itself too seriously. There are also new AMLA advancements and weapons. Both made the campaign a lot of fun for me. Best of all, the story is referenced by other campaigns (Brave Wings, I think), adding a sense of realism.<br />
<br />
'''Surroundings''' 9<br />
<br />
'''Design:''' * 10<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 5<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Invasion from the Unknown ===<br />
==== Review by Dugi ====<br />
'''Tags:''' elves, undead, skirmish, dungeon, puzzle<br />
<br />
'''Description:''' Starting with usual elves in forests and deserts, quickly adding the undead faction in a battle against several custom factions, evil human army, mysterious Verlissh, sinister demons, robotic automatons and dreadful, biomechanic Shaxtrals, that progresses through caves and steppes into the mysterious Dark Hive, where the Shadow Master dwells. 30 scenarios. Complete.<br />
<br />
'''Summary:''' This campaign has a good and interesting story, enough long to develop an army of recalls an use it well. You will encounter many new kinds of enemies, assuring that you will never get bored, even if you aren't a fan of the default era. Its gameplay is unique in many ways, frequently, the enemies are just coming, and you have to pass through the area instead of defeating some leader. Another speciality are boss fights, when you can defeat a boss only using some special technique. The campaign is also balanced pretty well, easy difficulty is to enjoy the story, hard difficulty is really challenging.<br />
However, almost all new units lack animations of any kind, that harms the visual part of this add-on. Also, some elements of the storyline are too exaggerated. But these little problems will not spoil anything.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 10<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player Note:''' 10<br />
<br />
''Review by Dugi''<br />
<br />
==== Review by lipk ====<br />
Invasion from the Unknown was the first add-on I played (not completely unrelated to the fact that it was first entry in the campaign list back in the 1.8 days) and is still among my favorites. IftU has exceptionally well-designed maps, loads of custom terrain and units, and even some portrait art. The world is rich and detailed, it makes you want to press on to explore it deeper. The plot isn't a strong point of the campaign, though, it's awfully linear (that wouldn't be a problem on it's own right if it was shorter, but in 20+ scenarios, it would be nice to see some twists), and anyone who's familiar with UtBS should notice that it pretty much lacks originality, too. I didn't like the game play either; the campaign turns into a sequence of dungeon crawls and megalomaniac battles very early on, both of which I find slow and boring. That might be just my taste, though.<br />
<br />
All in all, Invasion from the Unknown is a well put-together product. It has major flaws regarding scenario and plot design, which might severely reduce the replay value of this campaign, but it's certainly worth playing at least once.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 6<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 7<br />
<br />
==== Review by taptap ====<br />
<br />
I resisted playing Invasion from the Unknown for a long time as I shied away from the thought of combining necromancy and elves, when I finally did I was pleasantly surprised. It is for me the most iconic campaign in UMC, redefines elvish history, sketches a cosmology for the ages after the fall. It is a campaign everyone should play at least once. With the Chaos empire and its various allies and enemies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and art, which is often on par with mainline campaigns.<br />
<br />
There are flaws, however. The hero is generic, the plot is full of holes and deus-ex-machina moments and sudden reversals for no good reason whatsoever. There are some serious gameplay issues in the second part as well. The individual scenarios / gameplay change between very good (e.g. introduction, moon valley, the final of part 1), interesting (e.g. some of the puzzles = boss fights) and broken (e.g. desert travel, the heart), and it is overall slightly heavy on not-that-challenging dungeon crawling. I do hate the sheer amount of triggered events, which discourage scouting and that is a bad thing in a wargame.<br />
<br />
The campaign would benefit tremendously from wiping out the recall list in the second part as it is done in the sequel After the Storm. Players are advised to do so voluntarily as this makes the second part much more entertaining and quite a bit more balanced.<br />
<br />
=== Legend of the Invincibles ===<br />
==== Review by Raijer ====<br />
'''Description''': A huge campaign that is 10 chapters long, and has more than 200 scenarios. This campaign follows 2 heroes that find a way to eternal life, going through times, before and after the Fall, and witnessing some of the most important events in Wesnoth's history, like the raise of the second sun.<br />
<br />
The player will be able to use humans, elves, but also undead and some special units, and will fight against basically anything you can imagine, going from orcs to demons and passing by some robots. It includes an item system, with enemy drops, crafting and gears, giving additions to units' normal attacks. The history permits to get a huge recall list, with level 4 units in the main races used and new AMLAs possibilities.<br />
<br />
'''Summary''': This campaign has a really long story, which explains some of Wesnoth's history that wasn't talked much about in other campaigns. Despite its length, it actually never gets boring because the story is well-done, stays really coherent, but also because of the scenarios' diversity, having huge battles but also some dungeons, and special objectives. I really like how this campaign makes a mix of Wesnoth's turn-based system and the basic RPG's system, like spells, items, crafting and more… But also because it creates new strategies that can't be found in normal campaigns, thanks to the item system and AMLAs that weren't really used in other campaigns, while keeping Wesnoth's basic way of playing. The difficulty is pretty much standard, as easy being easy for everyone, and hard being really hard and most likely a huge tactical challenge. Though some scenarios in normal can be seen as really easy or really hard.<br />
<br />
I'm really happy about this campaign because it permits to personalize your units depending on what you want them to be able to do with the AMLAs, but also with the huge item bank. I also liked the story, because i don't like how some part in Wesnoth's history are left unexplained, and this campaign goes through Irdya's history, filling some blanks. Finally, i would like to say that this campaign can be played again and again, as there are some secret scenarios, but also infinite possibilities with the items and AMLAs, which make each time completely different.<br />
<br />
The bad sides: the item inventory is slow (seems like it will be fixed), can be really annoying in the later parts. The leaders can seem overpowered to unacquainted players though it changes as you advance. The balance isn't complete yet, but it most likely will be done as soon as the story itself is finished. There still are some bugs around, but none that stops from playing as far as i know.<br />
<br />
'''Surroundings''': 7<br />
<br />
'''Design''': 7<br />
<br />
'''Story''': 10<br />
<br />
'''Fun''': 10<br />
<br />
'''Replay value''': 9<br />
<br />
'''Player note''': 10<br />
<br />
==== Review by bumbadadabum ====<br />
'''Description:''' (quoting Raijer) A huge campaign that is 10 chapters long, and has more than 200 scenarios. This campaign follows 2 heroes that find a way to eternal life, going through times, before and after the Fall, and witnessing some of the most important events in Wesnoth's history, like the raise of the second sun.<br />
<br />
The player will be able to use humans, elves, but also undead and some special units, and will fight against basically anything you can imagine, going from orcs to demons and passing by some robots. It includes an item system, with enemy drops, crafting and gears, giving additions to units' normal attacks. The history permits to get a huge recall list, with level 4 units in the main races used and new AMLAs possibilities. <br />
<br />
'''Summary:''' I didn't like this campaign a single bit. The scenarios feel like they've been designed 'in a hurry' without paying any attention to detail. The lack of variety or events in scenarios make them very boring to play, and often made me want to just :n and be done with them. The scale of the scenarios is completely blown out of scale, and this makes it extremely tedious to play, as everytime you press the end turn button you have to wait for the literally hundreds of enemies to move. The maps are not horrible, but far from mainline level. The story (which is one of the most important things in a campaign for me) is perhaps one of the worst things about this campaign. The dialog is badly written (in places where it is present. There isn't much dialog outside of starting dialog) and feels completely emotionless. The characters are paper-thin and not very well developed, and that only contributes to my thinking that the entire story is only there to tie the 185 scenarios together. It feels ridiculous and sometimes made me wonder what I was doing with my life, after I read another dialog. The art of the campaign consists mostly of bad frankensteins or horribly drawn units, with the exceptions of the portraits for Efraim and Lethalia, which actually look pretty decent. Overall, I feel like the pretty good idea behind the RPG engine, which in my opinion is also poorly executed, has gone to waste by it being in this campaign. I think this campaign is bad and doesn't deserve any of the praise it often receives on the forums. I would not recommend this campaign to anyone.<br />
<br />
'''Surroundings:''' 4<br />
<br />
'''Design:''' 2<br />
<br />
'''Story:''' 3<br />
<br />
'''Fun:''' 3<br />
<br />
'''Replay value:''' 4<br />
<br />
'''Player note:''' 2<br />
<br />
==== Review by t3st3r ====<br />
'''Description''': Really large and custom campaign about two heroes who are about to become legendary half-gods. During campaings there are also several "lesser" heroes with remarkable powers and abilities as well, which makes game more interesting for sure. Right now there are 9 chapters, about 200 scenarios (10 planned as far as I know). Largest and most diverse campaign I've seen so far for BfW. And the only campaign I've replayed THREE times. Because I like overall gameplay so much that I has been willing to play it even when there was 3 or 4 chapters ready, so it has been quite incomplete. To my taste it's the most epic campaign for BfW to the date. <br />
<br />
In this campaign player could find nearly all you could expect from decent game scripting engine and seriously customized scenarios. And nearly all you've missed in original BfW campaigns and maps. Great AMLAs, much better than original BfW AMLAs are. Isn't it boring to kill 20 enemies just to get some dumb +3 hp bonus? This campaign corrects this problem: most advancements are actually useful and you can control units development path (to some degree). There are some extra LVLs for many units, this is really adding up. Sure, there could be factions balance issues if you use such settings for PvP, but it's not a problem of campaign itself and it really adds up to gameplay. There will be a number of really strong enemies of truly epic scale. Real dragons, real monsters, real freaks, real arch-enemies. All kings of dangerous things you can imagine and even more than that. Some of them require very custom approach so reading in-game messages/hints is a must. There is decent items system as well. Sure, geared warriors could handle much more than those with bare hands or simple weapons. Some items could even allow "simple" (non-hero) units to challenge some tough monsters on their own. Though many arch-enemies would be hard to kill even for main heroes without proper handling and using their weak points. To my taste, I really like this campaign. In fact it's my favorite campaign, thanks to custome AMLAs, 10 chapters, items system, strong enemies and various twists to add more fun to gameplay. Sometimes you can also use units from previous chapters, which allows you to have strong army of relatively few powerful units, which is just convenient to play. This is taken into account and those who continues from old chapters are facing much stronger resistance than those who starts chapter from scratch with "dummy" heroes and lack of geared and leveled army. There are some secrets and treasures hidden, custom events and so on. There is even some basic form of item crafting, some multi-part artefacts and so on. So players who are careful to details could have some extra/optional fun in game. This is what always distinguishes well thought maps from serious map makers and scripters. So if someone tired of standard boring BfW game mechanics, it's really worth to try this campaign out to see something new, beyond standard BFW mechanics and take some completely new look on familiar storylines.<br />
<br />
'''Summary''': This is a very long campaign, telling the story of two heroes who would follow a long path from mere mortals up to strong half-gods, capable of challenging almost any kinds of <br />
things. This is somewhat mixed into classic BfW storyline and shows it from different point of view, which isn't as simple as it looks like. First chapters show us how heroes would become some immortal and powerful beings, then they will gain more power and finally manage to become half-gods. While it's really long story, there are so many types of enemies, their abilities, new storyline twists, unexpected things and so on, that it's still remains fun to play. Even after you played many chapters already. Sure, some scenarios are lengthy and/or take too much efforts to control units or wait for AI moves. However, if campaign haves ~200 scenarios, it's hard to iron out all issues in just one shot. Yet it still impressive already, especially granted that it's still work in progress and is not yet complete. <br />
<br />
Difficulty of this campaign varies. Depending on paths you've taken, units equipent and how all this affects certain enemies, some enemies could be easier/harder than others. On normal difficulty level it should be manageable for seasoned BfW player. I would not recommend this campaign to newbies as it would teach you many funny things which will be (unfortunately!) missing in most of other BfW campaigns. Players have to understand it uses enhanced game mechanics. Maps vary wildly, ranging from standard "kill them all" scenarios to RPG and quest style maps. You can develop some really new and uncommon tactics. For example, you can use meteor spell to blow up a host of powerful enemies and then teleport away if situation permits. New abilities for new strategies are nearly countless, thanks to improved AMLAs, items system and new spells and their AMLA improvements.<br />
<br />
In this campaign you can often have "convenient" army composed of relatively few relatively powerful units with some special abilities, complementing each other. As for me, it's annoying to deal with 100 lvl 1 weaklings. I'm as human is inefficient and slow in doing so. This campaign will be far more convenient most of time. It's usually enough to have 10-20 strong units + some heroes to win scenario. <br />
<br />
Though it's noteworthy to mention that advanced items system and AMLAs are making it hard keep it perfectly balanced in all corner cases in all possible combinations, so sometimes you can face some too simple or quite hard maps, unexpectedly. However, unless there is some bug, seasoned BfW players should not have real troubles in most places. And it will feel unique each time you play it, as you will take different paths here and there. That what makes it funny to replay, trying different paths in advancements.<br />
<br />
The most daunting issue to my taste is that BfW core neither really supports items system on it's own, nor it provides any decent UI to deal with items. I think BfW authors should consider adding support for items and items management to the BfW core to make mapmakers life easier. It's not only campaign where this problem exists, there are dozen and half of campaigns sharing same issue. But as this campaign makes extensive use of items, it's where problem is getting really obvious. AI is really dumb and clueless at handling items/extended features, etc. And sometimes in-game computations could take a while, so powerful CPU could be a good idea. I can also admit that authors of various campaigns have minor mismatches in explaining the very same events from BfW world. Ideally, they mismatches have to be corrected but it requires cooperation of large number of independent people and I can understand it's somewhat troublesome to achieve. And of course there are some things to iron out as it's still work in progress. This probably applies to complaints that AI takes a long time to complete turns, etc - on some maps it's really good idea to go to preferences and set "skip AI moves" option on.<br />
<br />
'''Surroundings''': 8<br />
<br />
'''Design''': 8<br />
<br />
'''Story''': 9<br />
<br />
'''Fun''': 10<br />
<br />
'''Replay value''': 9<br />
<br />
'''Player note''': 10<br />
<br />
==== Review by Kpearce ====<br />
'''Campaign''' Legend of the Invincibles 3.0.1<br />
<br />
'''Review by''' Kpearce<br />
<br />
'''Review:''' I have so far played all of part 1. This is a very complicated campaign. From a coding perspective, it is quite impressive. The item system is extremely sophisticated. However, I found things buggy from time to time (playing on Wesnoth 1.11; admittedly a development release). Also, some of the controls are annoying. For instance, in the later part if you right-click a unit to change the items it is using, there is a menu item that says 'Devour.' I don't know what it's for, but if you click it accidentally your unit dies and it is not possible to undo.<br />
<br />
It takes quite a while to get the hang of the item system, but once you do it makes things much more complicated and interesting. On the whole, I like it. One complaint, though, is that it's hard to tell how formidable enemies are. It seems that some of them use items as well, and there are non-standard unit types that borrow standard graphics. Also, there are many more traits and abilities than in standard campaigns. The overall effect is that you can't tell what you're up against by looking. In some cases, certain abilities and things cause you to take damage whenever you hit the opposing unit, and I haven't figured out a way to see this in the interface.<br />
<br />
I really like the whirlwind attack, and other similar things, and the extra advances and the AMLA system.<br />
<br />
The story is interesting in places but nonsensical in others. Basically, I would say it's unpolished. The story, like the campaign as a whole, is pretty complicated. The dialogue needs copy editing.<br />
<br />
This campaign was an extremely ambitious undertaking by its author and it is probably as a result of that that the whole thing just feels not quite polished. With some cleaning up, this could be a really excellent campaign.<br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 6<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 2 (too big a time sink to do more than once)<br />
<br />
'''Player note:''' 8<br />
<br />
=== Only Death Behind ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' undead, skirmish, short, nice maps, good story, few units<br />
<br />
'''Description:''' (Only Death Behind, version 1.0.0) Three ghosts have made their escape from the lands of death back into the world of the living. Without material bodies, and without memories, indeed they can not even remember their own names.<br />
<br />
You play those three ghosts, your mission is to give them back human bodies and - their memories. <br />
<br />
'''Summary:''' I enjoined this campaign, because I love short campaigns with small maps and just a few units to handle.<br />
This campaign has also a brilliant story, it has beautiful maps, great ideas, and some unforeseen story changes.<br />
It is playable in just a few hours, and it is fun to play.<br />
<br />
I definitely recommend this campaign.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Panther Lord ===<br />
==== Review by taptap ====<br />
Panther Lord is one of my favourite campaigns and on higher difficulties one of the most challenging. Unlike many campaigns with an anticlimactic end (Northern Rebirth, Heir to the Throne etc.) it is unrelenting from start until the end (I suffered more than 140 casualties during its 14 scenarios). Velensk is a good player and it shows. <br />
<br />
This is the showcase campaign for the Era of Four Moons, while Salt Wars is a short and much easier introduction. The Era itself is well balanced, with many novel ideas and no elves. Admittedly, at first I shuddered at the idea of playing "half-naked wild with dark-coloured sprites" - I was quite troubled that it might be a collection of racist stereotypes, but playing with it, it certainly didn't feel so. There aren't only tribal Darklanders and Highlanders, but Sea States and Imperialists as well. Each of them plays very differently, none of them is depicted as timeless or "always chaotic evil", even the Imperialists, the enemies in the campaign, get the opportunity to declare themselves. It certainly benefits from the background world (IALFA developed by the maintainer of the campaign) even if you only see a glimpse of it. <br />
<br />
The hero of the campaign is a mercenary outcast of his own Darklander civilization. When learning about plans to raze and colonize the jungles of his people by the imperialists he starts the quest to rescue his people. His friend the Panther spirit, to whom the campaign owes its name, always at his side, he is rallying troops and mercenaries around him, but soon he has to realize that change is inevitable. Changing their ways they may have hope to withstand or else they will be changed by force and subjugation. But how to convince his own people when he is an upstart at best, a traitor and spirit-friend at worst?<br />
<br />
While the campaign is centered around Darklanders, the player has the choice of hiring (and recalling) a limited amount of highly useful mercenaries of the other factions of the Era. The campaign features small scale to a few large scale battles and puts different territory to good use encouraging the use of mercenaries and different unit types. I omit the numbers, but this campaign is certainly recommended.<br />
<br />
=== Return to Noelren ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' skirmish, RPG, unusual style, brilliant ideas, fun, nice maps, good story, adventure<br />
<br />
'''Description:''' (Return to Noelren, version 0.7.7) The author shows here what can be done with WML (and LUA). He shows brilliant new ideas, fantastic stuff I've never seen before in Wesnoth campaigns.<br />
The player can build bridges and boats to cross waters.<br />
There's a map with ebb and flow.<br />
Magic castles which rise suddenly from empty ground.<br />
A magic wand that transforms a strong enemy into a week creature.<br />
And many more fantastic surprises.<br />
It induces a right-click help menu that can be called every time the player stuck somewhere.<br />
<br />
<br />
'''Summary:''' This is not a usual "Kill all enemies" campaign, and if you are searching for such a campaign or for epic battles, then you better choose a different campaign. I would recommend this campaign rather to the player who wants to play a different campaign, with different ideas, and different objectives.<br />
The difficulty is easy, many scenarios here are not terminated by a turn limit, but I wouldn't call this a campaign for beginners.<br />
The objectives are clear, (and if not then you have the help menu).<br />
The campaign is fun to play, not a hard "battle after battle", it's rather like a journey.<br />
<br />
It is the unusual style, and the surprising ideas that makes this campaign so worth to play.<br />
<br />
'''Surroundings:''' 9<br />
<br />
'''Design:''' 9<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
'''Replay value:''' 9<br />
<br />
'''Player note:''' 9<br />
<br />
<br />
=== Swamplings ===<br />
==== Review by Dunno ====<br />
'''Description:''' Swamplings is the name of goblin tribe living in swamps, banished by orcs. In an unfortunate turn of events, those goblins get tangled up in human affairs and must fight for their very survival. The player also learns how goblins started riding wolves.<br />
<br />
'''Summary:''' It's a decent, finished and stable campaign with interesting plot. There are many humorous scenes and some serious ones, there are standard battle scenarios and various original missions. There are also some high quality custom sprites, and maps are very good as well. It won't make your jaw drop, however, it's just a modest, enjoyable campaign.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 8<br />
<br />
'''Fun:''' 9<br />
<br />
==== Review by Pyrophorus ====<br />
'''Tags:''' goblins,skirmish,story<br />
<br />
'''Description:''' see previous review.<br />
<br />
'''Summary:''' This campaign is very original and imaginative. First of all, it features not chivalrous heroes like most Wesnoth campaigns, but humble and rather stubborn people instead. More of it, the story is much more picaresque than epic, written in a delicious humorous tone, very unusual in Wesnoth world. IMO, it's one of the few really good writing one can find here. It's impossible to abstract this complex story, where everything goes in an unexpected way, to list every strange encounter, funny event and so on. If you like good writing, humor, as well as hardcore fighting, you'll really love this campaign. If not, just as Dunno says, it's honest, no more.<br />
<br />
'''Surroundings:''' 7<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 10<br />
<br />
'''Fun:''' 10<br />
<br />
'''Replay value:''' 7<br />
<br />
==== Review by pauline ====<br />
'''Version:''' Swamplings v1.1.7n – Wesnoth v1.10.06 – Single Player – Level Medium<br />
<br />
'''Tags:''' A turbulent time of wonderful BfW-inventions: wolfriding, humor and elaborate speech<br />
<br />
'''Review:''' see previous reviews: A modest, enjoyable campaign ? Honest, no more ?<br />
<br />
Swamplings = A clever plot full of twists, the thrill of exciting adventures, a mix of amazingly creative events, difficult battles that rely on real good strategy, many new characters, impressing maps with great attention to detail, entertaining ideas of a "Goblin of Chaos" ...<br />
<br />
I truly enjoyed this unpredictable story that remains interesting and fun through the whole campaign, full of original surprises that left me speechless. I am very fond of its engaging heroes, always on the verge of an unwanted battle, cracking unique jokes while smartly dealing with the big folks by providing an advancement of quite epic importance to BfW. Straight to the point:<br />
<br />
What else does it need for a campaign to be more gratifying ?<br />
<br />
OK, it isn't suited for players who prefer fierce wiping the floor-fights and instant victory without the "tedious" task of planing non-conventional tactics. And definitely not for those who consider the unexpected rather a so called "tomato surprise" than a dynamic situation. I can´t see how one can have more fun if all becomes as expected and everything goes according known circumstances.<br />
<br />
I recommend "Swamplings" to anyone interested in appealing, unusual aspects among the great variety of BfW-campaigns.<br />
<br />
'''Surroundings:''' 9 - e.g.: I find the cutscenes and board images very nice.<br />
<br />
'''Design:''' 9 - The quality of each scenario increases with new, masterfully done units and object designs.<br />
<br />
'''Story:''' 10 - Imo, justly considered one of the campaign's greatest strengths.<br />
<br />
'''Fun:''' 10 - due to hilarious dialogs and a great number of very comic events<br />
<br />
'''Replay value:''' 9 - Mastering the sheer feasibility of the first "only Goblin-"-battles and the possibility of a different approach to most scenarios challenged me already to play through it several times.<br />
<br />
'''Player note:''' 8 - My only real complaint: I'd love to see a couple more scenarios !<br />
<br />
'''Link to review''' I´ld like to point out: I´m not a very experienced player, neither do I think this campaign flawless.<br />
<br />
While playing I posted personal thoughts in the feedback thread, hoping my amateurish perspective might help to even improve the already high quality (and satisfy some selfish wishes, too). http://forums.wesnoth.org/viewtopic.php?f=8&t=29784&start=285#p557218 <br />
<br />
<br />
=== Talentless Mage ===<br />
==== Review by Dunno ====<br />
'''Description:''' A humorous story about a mage who managed to learn only one spell in his life and who takes command of N.O.O.B.S. (Noticeably - Optimal - Outstanding - Brilliant - Soldiers) squad. N.O.O.B.S. advance through amla with basic options like melee attack, melee damage etc. <br />
<br />
'''Summary:''' this here is Wesnoth parody at its best. The campaign mocks the common cliches in Wesnoth campaigns and overused events, like loyal units coming out of villages, random magical items scattered around the map and low quality frankensprites. Very absurd and pythonesque at times, you will keep smiling and laughing through the whole story.<br />
<br />
'''Surroundings:''' 6<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 9<br />
<br />
'''Fun:''' 10<br />
<br />
<br />
=== The Founding of Borstep ===<br />
==== Review by Adamant14 ====<br />
'''Tags:''' Orcs, expert level, skirmish, unusual style, brilliant ideas, fun, story<br />
<br />
'''Description:''' (The Founding of Borstep, version 1.1.1c) This is one of the few campaigns available were the author has chosen an orc as protagonist. The enemies are other orcs, humans and mostly elves. In the first scenario you have to defeat your rivals to become leader of your tribe. In the following scenarios you fight your way through saurians, elves, humans, orcs, more elves, trolls, different monsters to fight the final Battle of Borstep against drakes.<br />
<br />
<br />
'''Summary:''' First, this campaigns difficulty is HARD and I would only recommend it for very good player, it is very difficult to play even on difficulty EASY. You play on mostly nice maps, and there are some scenarios where you have to reach unusual goals. The author shows some brilliant, unusual ideas. <br />
<br />
'''Surroundings:''' 8<br />
<br />
'''Design:''' 8<br />
<br />
'''Story:''' 7<br />
<br />
'''Fun:''' 8<br />
<br />
'''Replay value:''' 7<br />
<br />
'''Player note:''' 8<br />
<br />
<br />
=== The Library of Kratemaqht ===<br />
==== Review by Wesbane ====<br />
The campaign is about genesis, course and outcome of civil war in empire of Anaktoron.<br />
Surroundings:<br />
The way campaign looks. How it feels and uses game engine is simply amazing and unseen before.<br />
Maps are nicely done although many parts of a map serve for story (decorative) purpose only what is not always good. You will travel through wealthy and populous kingdom which is torn apart by war. To create this impression in most of maps there is a lot of villages and they are placed in large groups, but map look doesn't suffer from it. More over you can feel destruction in game world as never before. Campaign features custom burning houses which are not only mere visual effect but have impact on battle course.<br />
It is one of most cinematic campaigns if not the most. Cutscenes are packed with action and take place in several locations. Also game transition fluently into cutscene and cutscene into game. What makes it even more interesting since you will never know is it just a cutscene?<br />
In terms of visual effects it also features the best epilogue ever.<br />
As it was not enough you can experience a true wesnoth dragon. It is so unusual that it need separate mention.<br />
Dragon is fully animated and have some nice custom sounds. Some of it animations are purely character play. Like roar and feasting. And last, but not least it preserves original wesnoth dragon concepts. It attacks with fangs and tail. Although it primary weapon is ranged magical fire breath which works as AoE attack when used offensively. There is one little bug with its animation, but it can't be noticed during playing it anyway.<br />
In short this campaign surely establish new standards for wesnoth in department of visuals.<br />
Design:<br />
Scenarios design is good. All levels are playable. Objectives are clearly formed, so it is known most of the time what to do. There are several minor bugs and one bigger that affects game to some degree. However they do not make impossible to play and enjoy campaign.<br />
Campaign is using default units although sometimes with unusual traits and abilities. Custom units are also present, but only as much as they are needed. Which is a great thing since it proves designer skill at using available resources. Beside that I really can't stand campaigns introducing many user made units.<br />
I liked much idea of premagic era and weakened magic users. Unfortunately any extra mages aren't useful since you have already better characters of this class. In fact after my recall list was cleaned up after Jevyans Return I never bothered to recruit them again.<br />
Gold carryover system is custom which is not a good choice for classic style adventure. Twenty percent instead of forty. Most probably this is caused by slightly overpopulated maps. Campaign is very easy, except two scenarios: Refugees and Loyalty's Cruel Reward. There is no moderately difficult scenarios. The huge difference between average level difficulty and hardest level is just to big. Most difficult scenarios are Refugees and Loyaltys Cruel Reward.<br />
Story:<br />
Amount of delivered information is enough. Writing style is good. Beginning is terrific. Switching between protagonists is cool, and quite innovative idea. Overall concept is nicely executed and creator skillfully merged a lot of facts from mainline into own story. To fully appreciate this playing The Rise of Wesnoth is recommended. However ending I found disappointing. It seemed rushed and unconvincing. Also few details don't match to reality of Irdya.<br />
Fun:<br />
Campaign is definitely entertaining. Well done battles. Good dialog. And full of fresh ideas. You can play as good and bad in a single campaign! Although I have nothing against being awesome most of the time enemies fell way to easily to my taste.<br />
Replay value:<br />
Campaign is nicely done and straight forward. Although there is nothing that would reject you from playing it again, there is nothing that would encourage you to do that either. No hidden secrets, no tactical challenges, no extra levels. No satisfying ending.<br />
<br />
Summary:<br />
Overall it is well made, really great, easy campaign suitable for beginners with story explaining some events from The Rise of Wesnoth. Bringing new standards in design, especially visual ones. It story is shown from several angles what is unique feature, but unfortunately potential of this solution wasn't used at all. If you are looking for deep plot, and tactical challenge you won't find it here.<br />
<br />
'''Surroundings: 10<br />
<br />
'''Design: 6<br />
<br />
'''Story: 7<br />
<br />
'''Fun: 7<br />
<br />
'''Replay value: 5<br />
<br />
'''Campaign score: 7<br />
<br />
'''Player note: 8<br />
<br />
'''Link to review:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37798&start=45#p551674]<br />
<br />
<br />
=== To Lands Unknown ===<br />
==== Review by Dunno ====<br />
'''Description:''' This campaign tells about Mehir, a Summoner, who's working on a great quest of making the biggest magical circle ever made. If he and other summoners succeed, activating the circle will bring them to the Abyss, the lands unknown.<br />
<br />
'''Summary:''' The main idea behind this campaign and the Era of Magic (used by To Lands Unknown) is to take Wesnoth graphics to an entirely new level. Maps are no longer simple, repetitive hexes, instead many maps are absolutely mindblowing landscapes. In addition, all units are well made and animated. The story and gameplay, however, could have been done better. The campaign is quite long, and at times battles get boring.<br />
<br />
'''Surroundings:''' 10<br />
<br />
'''Design:''' 7<br />
<br />
'''Story:''' 5<br />
<br />
'''Fun:''' 6<br />
<br />
== '''[[Guide to UMC Campaigns]]''' ==<br />
<br />
== Feedback Thread ==<br />
If you have criticism, ideas and suggestions then please post it in the feedback thread.<br />
<br />
You also find a 'How to add a review' help there.<br />
<br />
And if you don't want, or don't know how to edit the wiki page, then you can post your review also here. I (Adamant14) will add it to this page then.<br />
* '''[http://forums.wesnoth.org/viewtopic.php?f=17&t=38946 Feedback Thread]'''</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&diff=52753Guide to UMC Content2014-01-07T20:08:29Z<p>Monochromatic: Updated elements to complement page move.</p>
<hr />
<div>''This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing stype) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''<br />
<br />
=== Blueprint for Campaigns ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Length:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Difficulty:'''<br />
<br />
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.<br />
<br />
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.<br />
* Easy<br />
* Normal<br />
* Hard<br />
<br />
'''Style:''' <br />
<br />
Please note: Many campaigns will feature more than one style. Please list the most significant ones.<br />
<br />
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay<br />
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)<br />
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits<br />
* Survival = being exposed to changing, spawning enemies while remaining on the same map<br />
* Large Battle = large number of units on the battlefield, sizely maps<br />
* Simulation = campaigns feat. terrain modification, alternative resources<br />
* Boss battle = the challenge is to defeat a single powerful enemy unit<br />
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay<br />
<br />
'''Faction/Era:'''<br />
<br />
* Era for the whole campaign and more specifically the faction or unit composition you field.<br />
<br />
'''Custom units:'''<br />
<br />
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
<br />
<br />
<br />
<br />
== Battle for Wesnoth 1.10.x - stable ==<br />
<br />
=== Campaigns ===<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Aldur The Great ====<br />
<br />
''This is a story about Aldur the Great.''<br />
<br />
'''Author:''' pintercsabi<br />
<br />
'''Status:''' Complete, but unbalanced<br />
<br />
'''Length:''' 5 playable scenarios<br />
<br />
'''Version:''' 1.2.2<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' -<br />
<br />
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs<br />
<br />
<br />
==== Alfhelm the Wise ====<br />
<br />
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 15 gameplay scenarios <br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Moderate<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Marauders.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=17144<br />
<br />
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]<br />
<br />
<br />
==== A New Order ====<br />
<br />
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?<br />
Note: This campaign contains mature themes, some of which may be unsuitable for children.<br />
<br />
'''Author:''' szopen<br />
<br />
'''Status:''' Finished. <br />
<br />
'''Length:''' 45 scenarios.<br />
<br />
'''Version: ''' 1.2.15<br />
<br />
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Akladians, Khalifate<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6486<br />
<br />
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.<br />
<br />
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 9 playable scenarios / 1 cutscene<br />
<br />
'''Version:''' 0.9.9<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
<br />
==== A Story of the Northlands ====<br />
<br />
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''<br />
<br />
'''Author:''' zepko<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.4.4.a<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Battle Against Time ====<br />
<br />
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 4 playable scenarios + 1 prologue scenario<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Orcs<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27319<br />
<br />
<br />
==== Besieged Druids ====<br />
<br />
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''<br />
<br />
'''Author:''' Celtic Minstrel<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Bitter Revenge====<br />
<br />
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 4 dialogue only<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26699<br />
<br />
<br />
==== Cavanagh The Conqueror ====<br />
<br />
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''<br />
<br />
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 Playable Scenarios so far<br />
<br />
'''Version:''' 0.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, limited RPG, limited Large Battle<br />
<br />
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35927<br />
<br />
<br />
==== Cities of the Frontier ====<br />
<br />
''Settle a new town in the wilds north of the Great River.''<br />
<br />
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''<br />
<br />
'''Author:''' esci<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Simulation, Survival<br />
<br />
'''Faction/Era:''' Default, Loyalist<br />
<br />
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004<br />
<br />
<br />
==== Considerate Dead ====<br />
<br />
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''<br />
<br />
'''Author:''' tribes45 aka tribes55<br />
<br />
'''Status:''' Incomplete, unbalanced, abandoned<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' .009<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36522<br />
<br />
<br />
==== Count Kromire ====<br />
<br />
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Maintainer:''' currently none<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.3.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Myths, Vampires<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560<br />
<br />
<br />
==== Dystopia ====<br />
<br />
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''<br />
<br />
'''Author:''' bumbadadabum<br />
<br />
'''Maintainer:''' ? <br />
<br />
'''Status:''' Broken (does not load at all)<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297<br />
<br />
<br />
==== Elvish Dynasty RPG ====<br />
<br />
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''<br />
<br />
''Sequel to Ooze Mini-Campaign''<br />
<br />
'''Author:''' spencelack<br />
<br />
'''Maintainer:''' Wesbane<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)<br />
<br />
'''Version:''' 0.9.9b<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627<br />
<br />
<br />
==== Fall of Silvium ====<br />
<br />
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 0.6<br />
<br />
'''Difficulty:''' Medium<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Lavinian Legion.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=24356<br />
<br />
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.<br />
<br />
<br />
==== Fate of a Princess ====<br />
<br />
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''<br />
<br />
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''<br />
<br />
'''Author:''' SkyOne, mich, Simons Mith<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts<br />
<br />
'''Version:''' 0.9.24<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.<br />
<br />
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.12 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''<br />
<br />
<br />
==== Forgotten Kingdom ====<br />
<br />
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''<br />
<br />
'''Author:''' Limabean<br />
<br />
'''Maintainer:''' Chrysophylax<br />
<br />
'''Status:''' Incomplete ( but all scenarios playable and balanced )<br />
<br />
'''Length:''' 9 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.1.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Goblins, Trolls<br />
<br />
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483<br />
<br />
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.<br />
<br />
<br />
==== Forward they Cried ====<br />
<br />
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''<br />
<br />
'''Author:''' Glowing Fish <br />
<br />
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 scenario ( rather a single scenario than a campaign )<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126<br />
<br />
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.<br />
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.<br />
<br />
<br />
==== Galuldur's First Journey ====<br />
<br />
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8-9 scenarios<br />
<br />
'''Version:''' 1.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895<br />
<br />
<br />
==== Girl unDead ====<br />
<br />
''A little undead girl fights against the Kingdom.'' <br />
<br />
'''Author:''' tapaboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios<br />
<br />
'''Version: ''' 0.9.20<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead,elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37458<br />
<br />
<br />
==== Grnk the Mighty ====<br />
<br />
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Part I complete<br />
<br />
'''Length:''' 13 scenarios<br />
<br />
'''Version:''' 1.0.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Default, changing (no standard army building gameplay)<br />
<br />
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.5 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970<br />
<br />
<br />
==== Hunter ====<br />
<br />
''This is a story. Not about a hunter. About thé Hunter.'' <br />
<br />
'''Author:''' Thor the God<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 4 scenario (unfinished ?)<br />
<br />
'''Version: ''' 0.0.1<br />
<br />
'''Difficulty:''' easy, unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default <br />
<br />
'''Forum:''' no forum thread<br />
<br />
<br />
==== Inky's Quest ====<br />
<br />
''The Cuttlefish Campaign<br />
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''<br />
<br />
'''Author:''' Telchin<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 12 scenarios + story-only epilogue<br />
<br />
'''Version:''' 1.3.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.<br />
<br />
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32501<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== King ====<br />
<br />
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken, Unbalanced, Unfinished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== Langrisser Sample Campaign ====<br />
<br />
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''<br />
<br />
'''Author:''' Morath<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 playable scenario<br />
<br />
'''Version:''' 0.1.0.5<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser<br />
<br />
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]<br />
<br />
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Panther Lord ====<br />
<br />
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''<br />
<br />
<br />
==== Random Campaign ====<br />
<br />
''Gain experience playing the Default Era faction of your choice in a campaign setting''<br />
<br />
'''Author:''' SigurdFireDragon<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Age of Heroes, & Era of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32922<br />
<br />
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.<br />
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
==== Return of the Monster ====<br />
<br />
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''<br />
<br />
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''<br />
<br />
'''Author:''' SkyOne<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 16 playable, 2 dialog scenarios<br />
<br />
'''Version:''' 0.7.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).<br />
<br />
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.10.x<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438<br />
<br />
<br />
==== Return to Noelren ====<br />
<br />
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''<br />
<br />
'''Author:''' Pyrophorus<br />
<br />
'''Status:''' Complete.<br />
<br />
'''Length:''' 26 scenarios + 7 cut scenes<br />
<br />
'''Version: ''' 0.7.6<br />
<br />
'''Requirements:''' BfW 1.10 (not tested on 1.11)<br />
<br />
'''Difficulty:''' Easy, unbalanced<br />
<br />
'''Style:''' Skirmish, RPG, Large Battle, Simulation<br />
<br />
'''Faction/Era:''' Default + custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026<br />
<br />
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''<br />
<br />
<br />
==== Return to Ruins ====<br />
<br />
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''<br />
<br />
'''Author:''' Jeff Stevens (Ulfsark)<br />
<br />
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Easy,Normal,Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default,(Loyalists, Outlaws)<br />
<br />
'''Required Wesnoth version:''' 1.10.x <br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646<br />
<br />
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Salt Wars ====<br />
<br />
''Introductory campaign for the Era of Four Moons.''<br />
<br />
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.2.1<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Sea States<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Shameless Crossover Excuse ====<br />
<br />
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''<br />
<br />
'''Author:''' Orcish Shyde, Mountain_King<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15<br />
<br />
<br />
==== Swamplings ====<br />
<br />
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''<br />
<br />
'''Author:''' John Rawlins (boru)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.1.7n<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Goblins<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29784<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''<br />
<br />
<br />
==== Talentless Mage====<br />
<br />
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 3 dialogue scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Noob Faction<br />
<br />
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''<br />
<br />
<br />
==== The Attack of the Western Cavalry ====<br />
<br />
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''<br />
<br />
'''Author & Maintainer:''' WhiteWolf<br />
<br />
'''Status:''' Under development, second beta phase<br />
<br />
'''Length:''' 18, 19 or 20 maps, depending on your decisions<br />
<br />
'''Version:''' 1.1.7beta"<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' Mixed (Large battle & Stimulation & RPG & Skirmish)<br />
<br />
'''Faction/Era:''' Custom, mixed (undead & human & elvish & custom)<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36294<br />
<br />
<br />
==== The Blind Sentinel ====<br />
<br />
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''<br />
<br />
'''Author:''' WhiteWolf<br />
<br />
'''Status:''' Under development, first beta phase<br />
<br />
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)<br />
<br />
'''Version:''' 1.1.3beta"<br />
<br />
'''Difficulty:''' Intermediate/Expert<br />
<br />
'''Style:''' Mixed/Custom<br />
<br />
'''Faction/Era:''' Humans,Undead,Custom<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39269<br />
<br />
<br />
==== The Dark Alliance ====<br />
<br />
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)<br />
<br />
'''Version:''' 1.0.3"<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Recruit list changes in almost every scenario<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26924<br />
<br />
<br />
==== The Dark Hordes ====<br />
<br />
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''<br />
<br />
'''Author:''' Circon<br />
<br />
'''Maintainer:''' Various<br />
<br />
'''Status:''' Incomplete/WIP<br />
<br />
'''Length:''' 11/?<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''<br />
<br />
'''Walkthrough:''' [[TheDarkHordes]]<br />
<br />
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Fall of Wesnoth ====<br />
<br />
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''<br />
<br />
'''Author:''' Pewskeepski<br />
<br />
'''Status:''' 1st part complete, 2nd WIP.<br />
<br />
'''Length:''' 10 playable scenarios<br />
<br />
'''Version:''' 1.0.8<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Outlaws<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Founding of Borstep ====<br />
<br />
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!'' <br />
<br />
'''Author:''' Beetlenaut<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 and 1 dialogue only<br />
<br />
'''Version:''' 1.1.1b<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Northerners<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29264<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''<br />
<br />
<br />
<br />
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.<br />
<br />
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.<br />
<br />
<br />
==== The Great Invasion ====<br />
<br />
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken<br />
<br />
'''Length:''' 9 "playable" scenarios + 3 talk scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
----<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
'''Version:''' 1.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The Unstoppable Legion ====<br />
<br />
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''<br />
<br />
'''Author:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Maintainer:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.<br />
<br />
'''Version:''' 0.8.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Mainly Skirmish<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''<br />
<br />
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== Up from Slavery ====<br />
<br />
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios<br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)<br />
<br />
'''Faction/Era:''' Imperial Era, Orcei Gladiatores<br />
<br />
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
<br />
==== Way of Dragon ====<br />
<br />
''The story of what might happen if a person against his will transform into a dragon...''<br />
<br />
'''Author:''' DrakeDragon<br />
<br />
'''Status:''' Complete <br />
<br />
'''Length:''' 7 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/RPG<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37876 Wesnoth Forum] [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]<br />
<br />
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.<br />
<br />
<br />
=== Eras ===<br />
<br />
<br />
== Battle for Wesnoth 1.11.x - development ==<br />
<br />
=== Campaigns ===<br />
<br />
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''<br />
<br />
==== A Gryphon's Tale ====<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
==== After the Storm ====<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
==== Antar, Son of Rheor ====<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 playable scenarios / 1 cutscene <br />
<br />
'''Version:''' 0.10.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!<br />
<br />
<br />
==== A Song of Fire (The Dragon Trilogy, Part I) ====<br />
<br />
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''<br />
<br />
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''<br />
<br />
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 36 scenarios<br />
<br />
'''Version:''' 0.4.4<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Default+War of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210<br />
<br />
<br />
==== A Vision Blinded ====<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
==== Bad Moon Rising ====<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.5.8<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
==== Birth of a Lich ====<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
==== Coming of the Storm ====<br />
<br />
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''<br />
<br />
'''Author:''' TrashMan<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 26 playable scenarios / 4 dialogue only<br />
<br />
'''Version:''' 1.2.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361<br />
<br />
<br />
==== Invasion from the Unknown ====<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.<br />
<br />
<br />
==== Invasion of Eliador ====<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
==== Legend of Far North ====<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
==== Legend of the Invincibles ====<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
==== Merry Christmas ====<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
==== Only Death Behind ====<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
==== Rebellion in the North ====<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
<br />
==== Roboke's Island ====<br />
<br />
Mystic Island Quest<br />
<br />
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''<br />
<br />
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''<br />
<br />
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''<br />
<br />
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''<br />
<br />
<br />
'''Author:''' x42<br />
<br />
'''Status:''' beta, story-complete<br />
<br />
'''Length:''' 18 playable scenarios + 6 story chapters<br />
<br />
'''Version:''' 0.8.X-beta<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''': various (RPG, Skirmish, Puzzle)<br />
<br />
'''Faction/Era:''' Default (Fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423<br />
<br />
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)<br />
<br />
<br />
==== Ruthless ====<br />
<br />
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.<br />
(Beginner level, 10+ fights).''<br />
<br />
'''Author:''' homunculus<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios + 5 cutscene scenarios<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (Orcs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874<br />
<br />
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.<br />
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.<br />
<br />
<br />
==== Saving Elensefar ====<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
==== Soldier of Wesnoth ====<br />
<br />
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Completed<br />
<br />
'''Length:''' 31 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default+Khalifate+Custom Units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123<br />
<br />
<br />
==== Sven's Adventure ====<br />
<br />
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''<br />
<br />
'''Author:''' kpearce<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 19 scenarios<br />
<br />
'''Version:''' 0.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Dungeon, Boss Battle<br />
<br />
'''Faction/Era:''' Default (mixed factions)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080<br />
<br />
<br />
==== The Devil's Flute ====<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
==== The Earth's Gut ====<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
==== The Epic of Vaniyera ====<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
==== The Flight of Drakes ====<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
==== The Legend Begins ====<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
<br />
==== The Library of Kratemaqht ====<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
==== The Militia ====<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
==== The Roar of the Woses ====<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
==== The Three Elves ====<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
==== The Sojournings of Grog ====<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
==== The White Troll ====<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
==== To Lands Unknown ====<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
==== War of the Jewel (The Dragon Trilogy, Part II)====<br />
<br />
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Incomplete<br />
<br />
'''Length:''' 14 scenarios complete<br />
<br />
'''Version:''' 0.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/Large Battle<br />
<br />
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944<br />
<br />
<br />
==== Warmaster ====<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
=== Eras ===<br />
<br />
[[Category:Campaigns|*]]<br />
[[Category:Eras|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&diff=52751Guide to UMC Content2014-01-07T19:56:05Z<p>Monochromatic: Monochromatic moved page Guide to UMC Campaigns to Guide to UMC Content: Modifying the UMC Campaign page include UMC Eras as well.</p>
<hr />
<div>''This is a guide to the current (1.10.x/1.11.x) UMC campaigns for players. It aims to provide all the information not only about the story, but also about completion, difficulty and playing style of the campaign. See also [[Guide_to_UMC_Campaigns/Players_Reviews|Player Reviews]], as well as http://forums.wesnoth.org/viewtopic.php?f=8&t=37476 for further information and http://forums.wesnoth.org/viewtopic.php?f=8&t=36733 (for currently non-available UMC-content). Feel free to edit this, it is a wiki.''<br />
<br />
=== Blueprint ===<br />
<br />
'''Description:'''<br />
<br />
'''Author:'''<br />
<br />
'''Maintainer:''' if not maintained by the author anymore.<br />
<br />
'''Status:'''<br />
* Broken = Does not work at all<br />
* Incomplete = Partially written, no progress<br />
* WIP = Partially written, progress<br />
* Complete = Completely written, but buggy as well as potential balance issues.<br />
* Finished = Completely written, minimal to no bugs, slight balance issues possible. <br />
<br />
'''Length:'''<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:''' (only if needed)<br />
<br />
'''Difficulty:'''<br />
<br />
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.<br />
<br />
* Unbalanced = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erraticly from one scenario to the next and only people using the debug mode have seen the final, then it is.<br />
* Easy<br />
* Normal<br />
* Hard<br />
<br />
'''Style:''' <br />
<br />
Please note: Many campaigns will feature more than one style. Please list the most significant ones.<br />
<br />
* Skirmish = small to medium sized armies, your standard Wesnoth gameplay<br />
* Dungeon = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)<br />
* RPG = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits<br />
* Survival = being exposed to changing, spawning enemies while remaining on the same map<br />
* Large Battle = large number of units on the battlefield, sizely maps<br />
* Simulation = campaigns feat. terrain modification, alternative resources<br />
* Boss battle = the challenge is to defeat a single powerful enemy unit<br />
* Minigames = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay<br />
<br />
'''Faction/Era:'''<br />
<br />
* Era for the whole campaign and more specifically the faction or unit composition you field.<br />
<br />
'''Custom units:'''<br />
<br />
* Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.<br />
<br />
'''Forum:'''<br />
<br />
* Links to the feedback and development threads at forums.wesnoth.org<br />
<br />
<br />
<br />
<br />
<br />
== Battle for Wesnoth 1.10.x - stable ==<br />
<br />
''Campaigns available in the 1.10.x stable version.''<br />
<br />
<br />
<br />
=== A Gryphon's Tale ===<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
=== After the Storm ===<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
=== Aldur The Great ===<br />
<br />
''This is a story about Aldur the Great.''<br />
<br />
'''Author:''' pintercsabi<br />
<br />
'''Status:''' Complete, but unbalanced<br />
<br />
'''Length:''' 5 playable scenarios<br />
<br />
'''Version:''' 1.2.2<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' -<br />
<br />
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs<br />
<br />
<br />
=== Alfhelm the Wise ===<br />
<br />
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 15 gameplay scenarios <br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Moderate<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Marauders.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=17144<br />
<br />
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]<br />
<br />
<br />
=== A New Order ===<br />
<br />
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?<br />
Note: This campaign contains mature themes, some of which may be unsuitable for children.<br />
<br />
'''Author:''' szopen<br />
<br />
'''Status:''' Finished. <br />
<br />
'''Length:''' 45 scenarios.<br />
<br />
'''Version: ''' 1.2.15<br />
<br />
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Akladians, Khalifate<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6486<br />
<br />
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.<br />
<br />
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''<br />
<br />
<br />
=== Antar, Son of Rheor ===<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 9 playable scenarios / 1 cutscene<br />
<br />
'''Version:''' 0.9.9<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
<br />
=== A Story of the Northlands ===<br />
<br />
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''<br />
<br />
'''Author:''' zepko<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''<br />
<br />
<br />
=== A Vision Blinded ===<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
=== Bad Moon Rising ===<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.4.4.a<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
=== Battle Against Time ===<br />
<br />
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 4 playable scenarios + 1 prologue scenario<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Orcs<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27319<br />
<br />
<br />
=== Besieged Druids ===<br />
<br />
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''<br />
<br />
'''Author:''' Celtic Minstrel<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37342<br />
<br />
<br />
=== Birth of a Lich ===<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
=== Bitter Revenge===<br />
<br />
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 4 dialogue only<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26699<br />
<br />
<br />
=== Cavanagh The Conqueror ===<br />
<br />
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''<br />
<br />
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 Playable Scenarios so far<br />
<br />
'''Version:''' 0.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, limited RPG, limited Large Battle<br />
<br />
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35927<br />
<br />
<br />
=== Cities of the Frontier ===<br />
<br />
''Settle a new town in the wilds north of the Great River.''<br />
<br />
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''<br />
<br />
'''Author:''' esci<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Simulation, Survival<br />
<br />
'''Faction/Era:''' Default, Loyalist<br />
<br />
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36004<br />
<br />
<br />
=== Considerate Dead ===<br />
<br />
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''<br />
<br />
'''Author:''' tribes45 aka tribes55<br />
<br />
'''Status:''' Incomplete, unbalanced, abandoned<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' .009<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36522<br />
<br />
<br />
=== Count Kromire ===<br />
<br />
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''<br />
<br />
'''Author:''' Velensk<br />
<br />
'''Maintainer:''' currently none<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.3.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Myths, Vampires<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=21560<br />
<br />
<br />
=== Dystopia ===<br />
<br />
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''<br />
<br />
'''Author:''' bumbadadabum<br />
<br />
'''Maintainer:''' ? <br />
<br />
'''Status:''' Broken (does not load at all)<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=35530&p=564646&hilit=dystopia#p514297<br />
<br />
<br />
=== Elvish Dynasty RPG ===<br />
<br />
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''<br />
<br />
''Sequel to Ooze Mini-Campaign''<br />
<br />
'''Author:''' spencelack<br />
<br />
'''Maintainer:''' Wesbane<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)<br />
<br />
'''Version:''' 0.9.9b<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=28627<br />
<br />
<br />
=== Fall of Silvium ===<br />
<br />
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 0.6<br />
<br />
'''Difficulty:''' Medium<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Lavinian Legion.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=24356<br />
<br />
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.<br />
<br />
<br />
=== Fate of a Princess ===<br />
<br />
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''<br />
<br />
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''<br />
<br />
'''Author:''' SkyOne, mich, Simons Mith<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts<br />
<br />
'''Version:''' 0.9.24<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.<br />
<br />
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.12 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26327<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''<br />
<br />
<br />
=== Forgotten Kingdom ===<br />
<br />
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''<br />
<br />
'''Author:''' Limabean<br />
<br />
'''Maintainer:''' Chrysophylax<br />
<br />
'''Status:''' Incomplete ( but all scenarios playable and balanced )<br />
<br />
'''Length:''' 9 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.1.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Goblins, Trolls<br />
<br />
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23483<br />
<br />
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.<br />
<br />
<br />
=== Forward they Cried ===<br />
<br />
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''<br />
<br />
'''Author:''' Glowing Fish <br />
<br />
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 scenario ( rather a single scenario than a campaign )<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23656&p=350126&hilit=forward+they+cried#p350126<br />
<br />
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.<br />
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.<br />
<br />
<br />
=== Galuldur's First Journey ===<br />
<br />
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8-9 scenarios<br />
<br />
'''Version:''' 1.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31895<br />
<br />
<br />
=== Girl unDead ===<br />
<br />
''A little undead girl fights against the Kingdom.'' <br />
<br />
'''Author:''' tapaboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios<br />
<br />
'''Version: ''' 0.9.20<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead,elves<br />
<br />
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37458<br />
<br />
<br />
=== Grnk the Mighty ===<br />
<br />
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life. When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined. He also discovers that he is no ordinary goblin. Follow Grnk the Frail on his path to becoming Grnk the Mighty.''<br />
<br />
'''Author:''' mattsc<br />
<br />
'''Status:''' Part I complete<br />
<br />
'''Length:''' 13 scenarios<br />
<br />
'''Version:''' 1.0.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Default, changing (no standard army building gameplay)<br />
<br />
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.9.5 or later<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34970<br />
<br />
<br />
=== Hunter ===<br />
<br />
''This is a story. Not about a hunter. About thé Hunter.'' <br />
<br />
'''Author:''' Thor the God<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 4 scenario (unfinished ?)<br />
<br />
'''Version: ''' 0.0.1<br />
<br />
'''Difficulty:''' easy, unbalanced<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default <br />
<br />
'''Forum:''' no forum thread<br />
<br />
<br />
=== Inky's Quest ===<br />
<br />
''The Cuttlefish Campaign<br />
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''<br />
<br />
'''Author:''' Telchin<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 12 scenarios + story-only epilogue<br />
<br />
'''Version:''' 1.3.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.<br />
<br />
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32501<br />
<br />
<br />
=== Invasion from the Unknown ===<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
<br />
=== Invasion of Eliador ===<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
=== King ===<br />
<br />
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken, Unbalanced, Unfinished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.1<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
=== Langrisser Sample Campaign ===<br />
<br />
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''<br />
<br />
'''Author:''' Morath<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 playable scenario<br />
<br />
'''Version:''' 0.1.0.5<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36417&hilit=Langrisser<br />
<br />
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]<br />
<br />
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.<br />
<br />
<br />
=== Legend of Far North ===<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
=== Legend of the Invincibles ===<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
=== Merry Christmas ===<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
=== Only Death Behind ===<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
=== Panther Lord ===<br />
<br />
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34318<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''<br />
<br />
<br />
=== Random Campaign ===<br />
<br />
''Gain experience playing the Default Era faction of your choice in a campaign setting''<br />
<br />
'''Author:''' SigurdFireDragon<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Age of Heroes, & Era of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32922<br />
<br />
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.<br />
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.<br />
<br />
<br />
=== Rebellion in the North ===<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
=== Return of the Monster ===<br />
<br />
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''<br />
<br />
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''<br />
<br />
'''Author:''' SkyOne<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 16 playable, 2 dialog scenarios<br />
<br />
'''Version:''' 0.7.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon<br />
<br />
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).<br />
<br />
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''<br />
<br />
'''Required Wesnoth version:''' 1.10.x<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36438<br />
<br />
<br />
=== Return to Noelren ===<br />
<br />
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''<br />
<br />
'''Author:''' Pyrophorus<br />
<br />
'''Status:''' Complete.<br />
<br />
'''Length:''' 26 scenarios + 7 cut scenes<br />
<br />
'''Version: ''' 0.7.6<br />
<br />
'''Requirements:''' BfW 1.10 (not tested on 1.11)<br />
<br />
'''Difficulty:''' Easy, unbalanced<br />
<br />
'''Style:''' Skirmish, RPG, Large Battle, Simulation<br />
<br />
'''Faction/Era:''' Default + custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34685#p501026<br />
<br />
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''<br />
<br />
<br />
=== Return to Ruins ===<br />
<br />
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''<br />
<br />
'''Author:''' Jeff Stevens (Ulfsark)<br />
<br />
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 0.5.1<br />
<br />
'''Difficulty:''' Easy,Normal,Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default,(Loyalists, Outlaws)<br />
<br />
'''Required Wesnoth version:''' 1.10.x <br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37790&sid=9059f18497cda1219f42a626544d0ffd&p=540646#p540646<br />
<br />
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
=== Salt Wars ===<br />
<br />
''Introductory campaign for the Era of Four Moons.''<br />
<br />
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''<br />
<br />
'''Author:''' Velensk <br />
<br />
'''Maintainer:''' Lavender<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 5 scenarios<br />
<br />
'''Version:''' 0.2.1<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Era of Four Moons, Sea States<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31498<br />
<br />
<br />
=== Saving Elensefar ===<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
=== Shameless Crossover Excuse ===<br />
<br />
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''<br />
<br />
'''Author:''' Orcish Shyde, Mountain_King<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 9 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32016&start=15<br />
<br />
<br />
=== Swamplings ===<br />
<br />
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''<br />
<br />
'''Author:''' John Rawlins (boru)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 14 scenarios<br />
<br />
'''Version:''' 1.1.7n<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Goblins<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29784<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''<br />
<br />
<br />
=== Talentless Mage===<br />
<br />
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 playable scenarios + 3 dialogue scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Noob Faction<br />
<br />
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=27608]<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''<br />
<br />
<br />
=== The Attack of the Western Cavalry ===<br />
<br />
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''<br />
<br />
'''Author & Maintainer:''' WhiteWolf<br />
<br />
'''Status:''' Under development, second beta phase<br />
<br />
'''Length:''' 18, 19 or 20 maps, depending on your decisions<br />
<br />
'''Version:''' 1.1.7beta"<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' Mixed (Large battle & Stimulation & RPG & Skirmish)<br />
<br />
'''Faction/Era:''' Custom, mixed (undead & human & elvish & custom)<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36294<br />
<br />
<br />
=== The Blind Sentinel ===<br />
<br />
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''<br />
<br />
'''Author:''' WhiteWolf<br />
<br />
'''Status:''' Under development, first beta phase<br />
<br />
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)<br />
<br />
'''Version:''' 1.1.3beta"<br />
<br />
'''Difficulty:''' Intermediate/Expert<br />
<br />
'''Style:''' Mixed/Custom<br />
<br />
'''Faction/Era:''' Humans,Undead,Custom<br />
<br />
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39269<br />
<br />
<br />
=== The Dark Alliance ===<br />
<br />
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''<br />
<br />
'''Author:''' Wonderboy<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)<br />
<br />
'''Version:''' 1.0.3"<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: Recruit list changes in almost every scenario<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&t=26924<br />
<br />
<br />
=== The Dark Hordes ===<br />
<br />
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''<br />
<br />
'''Author:''' Circon<br />
<br />
'''Maintainer:''' Various<br />
<br />
'''Status:''' Incomplete/WIP<br />
<br />
'''Length:''' 11/?<br />
<br />
'''Version: '''<br />
<br />
'''Requirements:'''<br />
<br />
'''Difficulty:'''<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default undead<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''<br />
<br />
'''Walkthrough:''' [[TheDarkHordes]]<br />
<br />
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&t=16576&]]<br />
<br />
<br />
=== The Devil's Flute ===<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
=== The Earth's Gut ===<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
=== The Epic of Vaniyera ===<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
=== The Fall of Wesnoth ===<br />
<br />
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''<br />
<br />
'''Author:''' Pewskeepski<br />
<br />
'''Status:''' 1st part complete, 2nd WIP.<br />
<br />
'''Length:''' 10 playable scenarios<br />
<br />
'''Version:''' 1.0.8<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Outlaws<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''<br />
<br />
<br />
=== The Flight of Drakes ===<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
=== The Founding of Borstep ===<br />
<br />
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!'' <br />
<br />
'''Author:''' Beetlenaut<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 and 1 dialogue only<br />
<br />
'''Version:''' 1.1.1b<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Northerners<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29264<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''<br />
<br />
<br />
<br />
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.<br />
<br />
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I '''hope''' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.<br />
<br />
<br />
=== The Great Invasion ===<br />
<br />
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''<br />
<br />
'''Author:''' Alexjercan<br />
<br />
'''Maintainer:''' -<br />
<br />
'''Status:''' Broken<br />
<br />
'''Length:''' 9 "playable" scenarios + 3 talk scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Faction:''' Default<br />
<br />
'''Forum:''' no forum thread<br />
<br />
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)<br />
<br />
<br />
=== The Legend Begins ===<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
----<br />
<br />
=== The Library of Kratemaqht ===<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
=== The Militia ===<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
'''Version:''' 1.5.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
=== The Roar of the Woses ===<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
=== The Three Elves ===<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
=== The Sojournings of Grog ===<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
=== The Unstoppable Legion ===<br />
<br />
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''<br />
<br />
'''Author:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Maintainer:''' Chris Neville-Smith (Chris NS)<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.<br />
<br />
'''Version:''' 0.8.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Mainly Skirmish<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''<br />
<br />
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.<br />
<br />
<br />
=== The White Troll ===<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
=== To Lands Unknown ===<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
=== Up from Slavery ===<br />
<br />
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''<br />
<br />
'''Author:''' turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 scenarios<br />
<br />
'''Version:''' 0.6.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)<br />
<br />
'''Faction/Era:''' Imperial Era, Orcei Gladiatores<br />
<br />
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]<br />
<br />
<br />
=== Warmaster ===<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
<br />
=== Way of Dragon ===<br />
<br />
''The story of what might happen if a person against his will transform into a dragon...''<br />
<br />
'''Author:''' DrakeDragon<br />
<br />
'''Status:''' Complete <br />
<br />
'''Length:''' 7 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/RPG<br />
<br />
'''Faction/Era:''' Default Loyalists<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37876 Wesnoth Forum] [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]<br />
<br />
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.<br />
<br />
<br />
<br />
<br />
<br />
<br />
<br />
== Battle for Wesnoth 1.11.x - development ==<br />
<br />
''Campaigns available in the 1.11.x development version.''<br />
<br />
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''<br />
<br />
<br />
=== A Gryphon's Tale ===<br />
<br />
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''<br />
<br />
'''Author:''' Ringcaat/Dwarven_Void<br />
<br />
'''Status:''' One branch complete, most incomplete<br />
<br />
'''Length:''' 11-12 scenarios (branch dependent)<br />
<br />
'''Version:''' 0.6.12<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' RPG/minigames<br />
<br />
'''Faction/Era:''' Gryphon/Orc<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=2906&start=195&<br />
<br />
<br />
=== After the Storm ===<br />
<br />
''Follow the journey of Galas and his band following the events of <i>Invasion from the Unknown</i>''<br />
<br />
'''Author:''' shadowmaster/ShikadiLord<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part<br />
<br />
'''Version:''' 0.9.7<br />
<br />
'''Difficulty:''' Medium-hard<br />
<br />
'''Style:''' Skirmish, Boss Battle, Dungeon<br />
<br />
'''Faction/Era:''' Many custom units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32091<br />
<br />
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''<br />
<br />
<br />
=== Antar, Son of Rheor ===<br />
<br />
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''<br />
<br />
'''Author:''' Adamant14<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 10 playable scenarios / 1 cutscene <br />
<br />
'''Version:''' 0.10.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36075<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''<br />
<br />
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!<br />
<br />
<br />
=== A Song of Fire (The Dragon Trilogy, Part I) ===<br />
<br />
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''<br />
<br />
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''<br />
<br />
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 36 scenarios<br />
<br />
'''Version:''' 0.4.4<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Default+War of Legends<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38210<br />
<br />
<br />
=== A Vision Blinded ===<br />
<br />
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''<br />
<br />
'''Author:''' LemonTea<br />
<br />
'''Maintainer:''' AxalaraFlame<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 13 playable scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)<br />
<br />
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23463&hilit=a+vision+blinded<br />
<br />
<br />
=== Bad Moon Rising ===<br />
<br />
''An expedition to gather treasure from the cold north sets off compounding disaster.''<br />
<br />
'''Author:''' Doofus-01<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 20 scenarios<br />
<br />
'''Version:''' 1.5.8<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Archaic Era<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31348<br />
<br />
<br />
=== Birth of a Lich ===<br />
<br />
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios / 2 dialogue only<br />
<br />
'''Version:''' 1.0.3<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Human outlaws, dwarves, undead<br />
<br />
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37057<br />
<br />
<br />
=== Coming of the Storm ===<br />
<br />
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''<br />
<br />
'''Author:''' TrashMan<br />
<br />
'''Status:''' WIP<br />
<br />
'''Length:''' 26 playable scenarios / 4 dialogue only<br />
<br />
'''Version:''' 1.2.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle, Dungeon<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=23361<br />
<br />
<br />
=== Invasion from the Unknown ===<br />
<br />
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''<br />
<br />
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''<br />
<br />
'''Author:''' shadowmaster <br />
<br />
'''Maintainer:''' Espreon<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 26 scenarios in two episodes<br />
<br />
'''Version:''' 1.90.6<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Boss battle<br />
<br />
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.<br />
<br />
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''<br />
<br />
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.<br />
<br />
<br />
=== Invasion of Eliador ===<br />
<br />
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''<br />
<br />
'''Author:''' Sam M. (Genosuke)<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 10 scenarios + epilogue<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Style:''' RPG, Skirmish, Puzzle<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Faction:''' Default (outlaws)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=6556<br />
<br />
'''Wiki:''' [[Invasion_of_Eliador]]<br />
<br />
<br />
=== Legend of Far North ===<br />
<br />
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene<br />
<br />
'''Version:''' 1.0.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas<br />
<br />
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=34769<br />
<br />
<br />
=== Legend of the Invincibles ===<br />
<br />
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''<br />
<br />
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''<br />
<br />
'''Author:''' Dugi <br />
<br />
'''Status:''' complete<br />
<br />
'''Length:''' 200 (+8 talk-only) scenarios<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)<br />
<br />
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''<br />
<br />
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).<br />
<br />
<br />
=== Merry Christmas ===<br />
<br />
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 3 playable scenarios<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Custom<br />
<br />
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=32519<br />
<br />
<br />
=== Only Death Behind ===<br />
<br />
''Legends of the Emerald Forest, chapter II: Only Death Behind.''<br />
<br />
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''<br />
<br />
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 7 playable scenarios / 1 talk only<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Undead<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39119&p=556996#p556996<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''<br />
<br />
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.<br />
<br />
<br />
=== Rebellion in the North ===<br />
<br />
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again."<br />
<br />
'''Author:''' chak_abhi<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes<br />
<br />
'''Version:''' 1.1.12<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Large Battle<br />
<br />
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=33059<br />
<br />
<br />
<br />
=== Roboke's Island ===<br />
<br />
Mystic Island Quest<br />
<br />
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''<br />
<br />
''"Unraveling the mystery of Roboke island is a magic experience." (Weldyn Gazette)''<br />
<br />
''"Ferocious battles and mysterious riddles await you." (Wesmere Post)''<br />
<br />
''"The adventures of Roboke and his side-kick are truly stunning." (Knalga News)''<br />
<br />
<br />
'''Author:''' x42<br />
<br />
'''Status:''' beta, story-complete<br />
<br />
'''Length:''' 18 playable scenarios + 6 story chapters<br />
<br />
'''Version:''' 0.8.X-beta<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Style:''': various (RPG, Skirmish, Puzzle)<br />
<br />
'''Faction/Era:''' Default (Fencer as main hero + various allies)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&t=39423<br />
<br />
'''Note:''' Requires BfW &ge; 1.11.6 (for MicroAI)<br />
<br />
<br />
=== Ruthless ===<br />
<br />
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.<br />
(Beginner level, 10+ fights).''<br />
<br />
'''Author:''' homunculus<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 12 playable scenarios + 5 cutscene scenarios<br />
<br />
'''Version:''' 1.0.4<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default (Orcs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37874<br />
<br />
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.<br />
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.<br />
<br />
<br />
=== Saving Elensefar ===<br />
<br />
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''<br />
<br />
'''Author:''' Turin<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 1 year (around 12 scenarios)<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, RPG, Simulation<br />
<br />
'''Faction:''' Default Era<br />
<br />
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&start=0<br />
<br />
'''Wiki:''' [[SeafaringCampaign]]<br />
<br />
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.<br />
<br />
<br />
=== Soldier of Wesnoth ===<br />
<br />
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Completed<br />
<br />
'''Length:''' 31 scenarios<br />
<br />
'''Version:''' 1.1.0<br />
<br />
'''Difficulty:''' Normal <br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default+Khalifate+Custom Units<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39123<br />
<br />
<br />
=== Sven's Adventure ===<br />
<br />
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''<br />
<br />
'''Author:''' kpearce<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 19 scenarios<br />
<br />
'''Version:''' 0.1.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' RPG, Dungeon, Boss Battle<br />
<br />
'''Faction/Era:''' Default (mixed factions)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39080<br />
<br />
<br />
=== The Devil's Flute ===<br />
<br />
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''<br />
<br />
'''Author:''' lipk<br />
<br />
'''Status:''' Complete, unmaintained<br />
<br />
'''Length:''' 10 scenarios<br />
<br />
'''Version:''' 0.1.4c<br />
<br />
'''Difficulty:''' Unbalanced<br />
<br />
'''Style:''' Skirmish, Minigames<br />
<br />
'''Faction/Era:''' Outlaws<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=36044<br />
<br />
<br />
=== The Earth's Gut ===<br />
<br />
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''<br />
<br />
'''Author:''' Anonymissimus<br />
<br />
'''Maintainer:''' Anonymissimus<br />
<br />
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)<br />
<br />
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives<br />
<br />
'''Version:''' 0.2.14<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Dungeon, Skirmish<br />
<br />
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=26800<br />
<br />
'''Note:''' This campaign is a "Dwarvish dungeon crawler" (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).<br />
<br />
<br />
=== The Epic of Vaniyera ===<br />
<br />
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''<br />
<br />
'''Author:''' oreb, turin<br />
<br />
'''Maintainer:''' UnwiseOwl<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 6 scenarios<br />
<br />
'''Version:''' 0.9.0<br />
<br />
'''Difficulty:''' Hard (Don't be fooled by "novice level" in the campaign description, this one is very hard.) <br />
<br />
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Imperial Era, Sidhe.<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=19490<br />
<br />
<br />
=== The Flight of Drakes ===<br />
<br />
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.<br />
<br />
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''<br />
<br />
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''<br />
<br />
'''Author:''' NoQ<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 7 playable scenarios / 2 talk only<br />
<br />
'''Version:''' 1.1.2<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Drakes<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37981<br />
<br />
<br />
=== The Legend Begins ===<br />
<br />
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''<br />
<br />
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)<br />
<br />
'''Status:''' First two episodes completed out of a planned three. You can play the first two episodes. Updated monthly.<br />
<br />
'''Length:''' Approximately 72 scenarios when completed.<br />
----<br />
Episode 1 - 28 scenarios<br />
----<br />
Episode 2 - 26 scenarios<br />
----<br />
Episode 3 - (still in development)<br />
----<br />
'''Version:''' 0.2.7<br />
<br />
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.<br />
<br />
'''Difficulty:''' Intermediate<br />
<br />
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles, simulations,<br />
<br />
'''Faction/Era:''' Default, War of Legends, Custom Units<br />
<br />
'''Custom units:''' Sorry, apparently the [units.wesnoth.org Units Database] didn't generate one for this campaign...<br />
<br />
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&t=37424 Click Here]<br />
<br />
'''Notes:'''<br />
<br />
<br />
=== The Library of Kratemaqht ===<br />
<br />
''An ancient story from the old continent.''<br />
<br />
'''Author:''' Rich Marinaccio (cephalo)<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 17 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) <br />
<br />
'''Style:''' Skirmish, RPG<br />
<br />
'''Faction/Era:''' Loyalists and custom units.<br />
<br />
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=37798<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''<br />
<br />
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;<br />
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.<br />
<br />
<br />
=== The Militia ===<br />
<br />
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''<br />
<br />
'''Author:''' Desert_Shyde<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 15 scenarios<br />
<br />
<br />
'''Version:''' 1.5.2<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294<br />
<br />
<br />
=== The Roar of the Woses ===<br />
<br />
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''<br />
<br />
'''Author:''' Alarantalara<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 10-11 scenarios + 1 dialogue-only<br />
<br />
'''Version:''' 1.2.7<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)<br />
<br />
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=29830<br />
<br />
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.<br />
<br />
<br />
=== The Three Elves ===<br />
<br />
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''<br />
<br />
'''Author:''' Stanislav Hoferek<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios + 2 dialogue<br />
<br />
'''Version:''' 0.9<br />
<br />
'''Difficulty:''' Easy<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction:''' Default (Elves)<br />
<br />
'''Forum:''' (does it have one?)<br />
<br />
<br />
=== The Sojournings of Grog ===<br />
<br />
''Grog (as starred in Under the Burning Suns) goes home.''<br />
<br />
'''Author:''' Peter Christopher, Thomas Hockings <br />
<br />
'''Maintainer:''' Elvish_Hunter<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 18 playable scenarios in 2 parts<br />
<br />
'''Version:''' 3.0.1<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish, Dungeon, Large Battle<br />
<br />
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''<br />
<br />
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.<br />
<br />
<br />
=== The White Troll ===<br />
<br />
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''<br />
<br />
'''Author:''' Wesnoth Italian Forum<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 8 scenarios<br />
<br />
'''Version:''' 1.0.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish<br />
<br />
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.<br />
<br />
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=38828<br />
<br />
<br />
=== To Lands Unknown ===<br />
<br />
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''<br />
<br />
'''Author:''' inferno8<br />
<br />
'''Status:''' Complete<br />
<br />
'''Length:''' 20 scenarios, 4 dialogue only<br />
<br />
'''Version:''' 1.6.0<br />
<br />
'''Difficulty:''' Intermediate (Era of Magic)<br />
<br />
'''Style''': Skirmish, Dungeon<br />
<br />
'''Era:''' Era of Magic<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=31799<br />
<br />
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''<br />
<br />
<br />
=== War of the Jewel (The Dragon Trilogy, Part II)===<br />
<br />
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''<br />
<br />
'''Author:''' revansurik<br />
<br />
'''Status:''' Incomplete<br />
<br />
'''Length:''' 14 scenarios complete<br />
<br />
'''Version:''' 0.1.0<br />
<br />
'''Difficulty:''' Normal<br />
<br />
'''Style:''' Skirmish/Large Battle<br />
<br />
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs)<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=39618&p=562944#p562944<br />
<br />
<br />
=== Warmaster ===<br />
<br />
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''<br />
<br />
'''Author:''' Conkinator<br />
<br />
'''Maintainer:''' trewe<br />
<br />
'''Status:''' Finished<br />
<br />
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios<br />
<br />
'''Version:''' 1.3.5<br />
<br />
'''Difficulty:''' Hard<br />
<br />
'''Faction:''' Default (loyalists)<br />
<br />
'''Style:''' Skirmish, Survival<br />
<br />
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&t=15527<br />
<br />
<br />
<br />
== [[Guide_to_UMC_Campaigns/Players_Reviews|Player Reviews]] ==<br />
<br />
[[Category:Campaigns|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Campaigns&diff=52752Guide to UMC Campaigns2014-01-07T19:56:05Z<p>Monochromatic: Monochromatic moved page Guide to UMC Campaigns to Guide to UMC Content: Modifying the UMC Campaign page include UMC Eras as well.</p>
<hr />
<div>#REDIRECT [[Guide to UMC Content]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=User:Monochromatic&diff=52750User:Monochromatic2014-01-07T19:48:54Z<p>Monochromatic: Initial Import.</p>
<hr />
<div>I am '''monochromatic'''. My current Wesnoth project is to complete the [[How_to_play...|How to Play]] series. This page for the time being will serve as a dump for pieces I have already written. If you have comments or criticisms, please post in the [http://forums.wesnoth.org/viewtopic.php?f=32&t=30233 forum thread].<br />
<br />
==Drakes==<br />
<br />
==Knalgan Alliance==<br />
<br />
==Loyalists==<br />
The '''Loyalists''' are a faction of humans who are loyal to the throne of Wesnoth. The faction as a whole has the ''lawful'' alignment, which means they are stronger during the day and weaker during the night. Having more available unit types to recruit (8) than any other faction, the Loyalists are arguably considered to be the most versatile faction in the game.<br />
<br />
The Loyalists are a mostly melee-oriented faction with costs ranging from 14 to 23 gold. As humans, most of the Loyalists’ units share a +20% resistance to the ''arcane'' damage type. In general, the Loyalists’ units have relatively high hitpoints and deal decent damage. Even the scout units have higher hitpoints and deal more damage compared to most of the scouts of the other factions. However, with a few notable exceptions, most of the Loyalists’ units have average damage resistances and average to lower defenses compared to most other factions.<br />
<br />
Perhaps the greatest downside of the Loyalists’ unit roster is a general lack of mobility. Compared to other factions, Loyalist units are slowed by most rough terrain (half of its unit roster cannot even cross mountains!), and this may allow the enemy to outmaneuver even the Loyalists’ scouts.<br />
<br />
Here is a quick breakdown of the recruitable units:<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. Cheap and reliable, the Bowman can deal both melee and ranged damage, making it a useful cheap defensive unit. However, it is outclassed by the Mage when dealing ranged damage and has lower-than-average hitpoints. Ultimately, this gives the unit a rather lackluster role when playing the faction as a whole. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Longbowman.html Longbowman], [http://units.wesnoth.org/1.10/mainline/en_US/Master%20Bowman.html Master Bowman]) do not strive to innovate, but rather reinforce its jack-of-all-trades personality.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. With 8 movement points and 34 hitpoints, the Cavalryman is easily one of the most powerful units at the Loyalists’ disposal. The ability to deal respectable blade damage almost anywhere on the map is a huge advantage (a strong Cavalryman deals an incredible 9-3 during the day!), with good additional resistances against blade and impact to boot. However, this unit has lower than average defenses and a limiting movetype. It also has a -20% resistance against pierce, making it vulnerable to units with spears and bows. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Dragoon.html Dragoon], [http://units.wesnoth.org/1.10/mainline/en_US/Cavalier.html Cavalier]) gain movement points and a ranged attack.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Perhaps the most special of the Loyalists’ units, the Fencer has very low physical resistances and low hitpoints, but it makes up for these weaknesses with generally high defenses (for example 70% on key terrains like villages, forests, hills, mountains etc.) and the ''skirmisher trait'', which allows units to be unaffected by enemy Zones of Control. It has four weapon strikes, and synergizing with skirmisher the unit excels at finishing off weak units and sneaking around enemy formations. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Duelist.html Duelist], [http://units.wesnoth.org/1.10/mainline/en_US/Master%20at%20Arms.html Master at Arms]) gain a ranged attack and even more weapon strikes.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. Along with the Horseman, the Heavy Infantryman has the highest hitpoints of any level one Loyalist unit. With excellent physical resistances and a very strong melee attack, the Heavy Infantryman is easily one of the best defensive units the Loyalists can field. However, a very limiting movetype, low defenses, weak magical resistances and only 4 movement points makes maneuvering this expensive unit difficult. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Shock%20Trooper.html Shock Trooper], [http://units.wesnoth.org/1.10/mainline/en_US/Iron%20Mauler.html Iron Mauler]) feature increased damage and hitpoints.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. The most expensive Loyalist unit, the Horseman is a specialty unit. It has good physical resistances, 8 movement points and a devastating melee attack. The Horseman utilizes the ''charge'' weapon special in its attack, dealing double damage but also receiving double damage. This incredible capacity allows the Horseman to easily break enemy lines, but usually at the cost of receiving large amounts of damage. One of its leveled up branches ([http://units.wesnoth.org/1.10/mainline/en_US/Knight.html Knight], [http://units.wesnoth.org/1.10/mainline/en_US/Grand%20Knight.html Grand Knight]/[http://units.wesnoth.org/1.10/mainline/en_US/Paladin.html Paladin]) is a versatile scout fighter with a sword and charge attack, while the other branch ([http://units.wesnoth.org/1.10/mainline/en_US/Lancer.html Lancer]) hones its charge attack, turning the unit into a terrifyingly powerful, albeit fragile unit.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. The Mage and the Bowman are the only two ranged units the Loyalists can field. While the Mage has a powerful ''magical'' ranged attack, which means its attacks always hit the enemy units 70% of the time, it is severely lacking in hitpoints. Still, its weapon type (fire) is immensely useful in most cases, so its usefulness often outweigh its fragility and hefty price tag. It can level in a ''lawful'' healer ([http://units.wesnoth.org/1.10/mainline/en_US/White%20Mage.html White Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Mage%20of%20Light.html Mage of Light]) or a ''neutral'' spellcaster ([http://units.wesnoth.org/1.10/mainline/en_US/Red%20Mage.html Red Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Silver%20Mage.html Silver Mage]/[http://units.wesnoth.org/1.10/mainline/en_US/Arch%20Mage.html Arch Mage], [http://units.wesnoth.org/1.10/mainline/en_US/Great%20Mage.html Great Mage]), both extremely powerful.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter'''] — 14 gold. A respectable fighter, the Merman Fighter fights primarily in the waters, giving the Loyalists some much needed mobility in that terrain. Although nothing particularly special, the Merman Fighter is sometimes needed where control of the waters is important. Its leveled up varieties ([http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Warrior.html Merman Warrior], [http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Triton.html Merman Triton]/[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Hoplite.html Merman Hoplite]) just reinforce the unit.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. Cheap, dependable and powerful, the Spearman is the backbone of the Loyalists’ units. With the ''firststrike'' weapon special allowing it to strike first even while retaliating, it is a frighteningly effective defender, as any attacking unit is almost guaranteed to take damage. Its leveled up varieties include firststrike units ([http://units.wesnoth.org/1.10/mainline/en_US/Pikeman.html Pikeman], [http://units.wesnoth.org/1.10/mainline/en_US/Halberdier.html Halberdier]), swift men-at-arms ([http://units.wesnoth.org/1.10/mainline/en_US/Swordsman.html Swordsman], [http://units.wesnoth.org/1.10/mainline/en_US/Royal%20Guard.html Royal Guard]), or versatile spear units with both melee and ranged attacks ([http://units.wesnoth.org/1.10/mainline/en_US/Javelineer.html Javelineer]).<br />
<br />
In addition, there is one additional leader unobtainable from leveling the recruitable Loyalist units:<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Lieutenant.html '''Lieutenant'''] — A possible leader normally unobtainable from the recruitable units of the Default Loyalist faction. Exchanging pure staying power for speed and ''leadership'', the Lieutenant can be a powerful influence for the Loyalists’ units on the battlefield, but it is also relatively fragile.<br />
<br />
In general, when playing as Loyalists, one should strive to maximize the possibilities of each unit. The Cavalryman, the Heavy Infantryman, and especially the Spearman are optimal defenders, while the Horseman and Mage are excellent offensive units. The Cavalryman doubles as the primary scout unit for the faction, although sometimes the Fencer and Horseman can substitute effectively. During the day, an effective tactic is aggressively pushing forward with Horsemen and Mages while covering up important holes with Cavalrymen and Spearmen. Fencers can sneak around fortifications and wreak havoc behind enemy lines or go on a village-stealing adventure. During the night, Heavy Infantrymen and Spearmen form excellent defensive lines as the more fragile units retreat to prepare for the next morning.<br />
<br />
When facing Loyalists as another faction, it is important to take advantage of the Loyalists’ units general lack of flexible mobility. For example, Elvish Scouts and Drake Gliders will easily outrun and outfly the Loyalists’ cavalry units, but beware as both Cavalrymen and Horsemen will make short work of these units. As the Loyalist units will have difficulty spreading attacking power throughout the battle front, often making a coordinated offensive, preferably at night, will cause the Loyalists’ line to falter. The expensive nature of the Loyalists’ recruitment list is also easy to exploit: killing Heavy Infantrymen, Horsemen and Mages first will cause the Loyalists’ economy to fail. More detailed strategies and tactics will be outlined in the specific matchups.<br />
<br />
When facing an unknown faction as Loyalists, it is good to recruit a mixture of units, depending on the map. For example: Cavalryman, 2 Spearmen, Fencer, maybe a Bowman. Perhaps another Cavalryman or Horseman if the map is large, or a Merman Fighter if the map contains much water. The scout units should quickly run in all directions, and when the nature of the enemy faction is discovered, then more effective counter-units can be recruited. Because the Loyalists are lawful, first contact with the enemy units will most likely occur at night. Thus, it would be wise to save recruiting offensive units like the Mage until then, to prepare for the coming daytime offensive. Good luck, Officer of Wesnoth!<br />
<br />
===Loyalists vs. Drakes===<br />
'''Drakes''' and Saurians, both with powerful spear units against the trained spears of the Wesnothian '''Loyalists'''. They say to fight fire with fire: literally, in this case. The ''lawful'' Drakes and ''chaotic'' Saurians give the Drakes faction a very flexible flow between Times of Day. In this matchup however, the Saurians will present the greatest challenge to the Loyalists’ units.<br />
<br />
Drakes have low resistances against cold, pierce and arcane damage and high resistances against blade, fire and impact damage, while Saurians have high resistances to pierce and arcane and low resistances against blade, cold, fire and impact. This flexible unit composition can make recruiting against them difficult, but the Loyalists have a particularly distinct advantage: while the cheap Bowman and Spearman are very effective in this matchup, Drakes tend to be rather expensive. Therefore, trading one unit for another is ultimately better for Loyalists. A good Drakes player will recruit more Saurians when fighting against Loyalists in an attempt to neutralize this. All of these aspects together give an extremely fluid and interesting flow to this matchup.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. This is a solid unit, both defensively and offensively. Solid pierce ranged damage will discourage the powerful fire ranged attacks from the Drakes, and even discourage Saurian Augurs to attack during the day. However, the Bowman has lower-than-average hitpoints, so be wary of mobbing tactics from Drake Clashers, Drake Fighters and especially Saurian Skirmishers.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. This is still a decent scout in this matchup, as its blade melee attack can rip apart Saurians during the day, but ultimately it is less useful due to the presence of many piercing attacks from the enemy units. Depending on the composition of the enemy units, the Cavalryman may or may not be terribly useful.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Suffering from low physical resistances, Fencers are only marginally useful. Their high defenses are rendered useless by the ''marksman'' ranged attack from the Drake Glider and the ''magical'' ranged attack from the Saurian Augur. Other units, like the Drake Burner and Saurian Skirmisher, have four weapon strikes, increasing the chance of hitting a Fencer that is even on 70% defense.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. Although this unit is tempting with its high hitpoints and impact attack, ultimately this unit is not worth its price tag. Furthermore, its low resistances to fire and cold make this unit one of the weakest defenders in this matchup. However, if the enemy has over-recruited Saurian Skirmishers, its use is marginally increased.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. This is a deadly scout, taking into account the Drakes’ general low resistance to pierce and low defenses. Its ''charge'' attack, which doubles attack damage as well as retaliation damage, will easily tear most Drake units (with the notable exception of the Drake Clasher) apart. However, this unit is vulnerable to the Drake Clasher and Saurian Skirmisher, and there will be plenty of these units on the battlefield. Do not over-recruit these units, and if recruited, protect them since they are very expensive.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. Because of the Drakes’ universal high resistance to fire, the Mage is not very useful in this matchup. However, because a Drakes player will tend to recruit more Saurians when playing against Loyalists, the Mage can be useful in dislodging hard-to-hit Saurians on defensive terrain. Unfortunately, the Mage’s low hitpoints and high cost ultimately reduce its effectiveness.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter'''] — 14 gold. The Merman Fighter’s pierce attack is useful in this matchup in general, but one should only recruit this unit if there is much water on the map. If so, the Merman Fighter will dominate the seas, as the Drakes cannot match its 60% defense on watery terrains.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. The Spearman will be the backbone of your unit composition. Its ''firststrike'' pierce melee attack, which allows it to strike first even while retaliating, makes this unit an excellent defensive unit. Even though Saurians have a +20% resistance against pierce, a strong Spearman during day will still deal 8-3 damage, which is no joke. When leveled up, its Swordsman branch is probably the most effective unit at killing Saurians, while both the Pikeman branch and Javelineer are terribly effective against Drakes.<br />
<br />
Additionally, here are some of the Drakes’ most effective units against the Loyalists. For more detailed information, please read the Drakes vs. Loyalists article.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Drake%20Clasher.html '''Drake Clasher'''] — 19 gold. This is the greatest obstacle to a Loyalists’ daytime offensive. In addition to having ''firststrike'' on its pierce melee attack, it also has a flexible blade melee attack. The Drake Clasher also boasts increased physical resistances, compared to the other Drakes. Bowmen should target this unit first, before mopping up with Spearmen.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Saurian%20Augur.html '''Saurian Augur'''] — 16 gold. Relatively cheap, quick and hosting a respectable magical ranged attack, this small wizards can literally ruin a Loyalists’ line at night. These units should be targeted first during the night, in order to avoid potentially devastating attacks.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Saurian&20Skirmisher.html '''Saurian Skirmisher'''] — 15 gold. As its name bears, the Saurian Skirmisher has the ''skirmisher'' trait, which allows it to sneak through the Loyalists’ formations and kill that weakened Mage. When groups of Saurian Skirmishers attack at night, it is very difficult to protect wounded units.<br />
<br />
A good first round of recruiting would be: Horseman, 2 Spearmen, Bowman, and perhaps a Cavalryman if the map is large, and a Merman Fighter if the map contains much water. Ultimately, recruiting depends largely on the Drakes’ recruiting style as well. If the Drakes player goes heavy on Drakes, one should recruit more Spearmen and Bowmen. If the Drakes player goes heavy on Saurians, one should recruit more Cavalrymen, Mages and Spearmen. If the recruiting is balanced, however, one should recruit accordingly and balance anti-Drake and anti-Saurian units.<br />
<br />
Ultimately, the Drakes’ units have more mobility than the Loyalists, with a better movetype and flying units. Therefore, the Loyalists should not leave hanging units (especially not wounded ones) and always have a consolidated position. If the Loyalists can survive a Saurian nighttime assault, there is a good chance they can advance forward during the following day. Good luck, Officer of Wesnoth!<br />
<br />
===Loyalists vs. Knalgan Alliance===<br />
Historically two of the greatest human-based civilizations on the Great Continent, the forces of the Wesnothian '''Loyalists''' and '''Knalgan Alliance''' are surprisingly contrasting. The Knalgan Alliance relies on slow but sturdy ''neutral'' Dwarves supported by ''chaotic'' Outlaws, as opposed to the Loyalists’ steady ''lawful'' units. Since there are many ways of playing Knalgan Alliance in this matchup, the playstyle of the Knalgan Alliance player will largely affect the Loyalists’ unit composition.<br />
<br />
Dwarves boast high hitpoints, high physical resistances and high defenses on terrains like Mountains, Hills and Caves in exchange for fewer movement points and low defenses on most other terrains, while outlaws happen to occupy the inverse. In other words, Outlaws tend to have more movements points and high defenses on most terrains in exchange for lower hitpoints and average to low physical resistances. This presents the Knalgan Alliance with more variation in playstyle, which can be difficult to counter if done properly. However, this playstyle can also fall short to the well-coordinated Loyalist units.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Bowman.html '''Bowman'''] — 14 gold. The Bowman can fare decently in dealing ranged damage to dwarves without retaliation, but ultimately its role is rather limited in this matchup. Its lower-than-average hitpoints reduce its defensive abilities. Thus, the Bowman should primarily whittle down enemy units before another unit comes and cleans up.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Cavalryman.html '''Cavalryman'''] — 17 gold. This is a very good scout unit in his matchup. Its excellent blade melee attack will deal with Outlaws very nicely, and its excellent blade and impact resistances will fare very well defending against units like Dwarvish Fighters, Footpads and Gryphon Riders. However, if the Knalgan Alliance fields more Dwarvish Guardsmen and Dwarvish Thunderers, its usefulness is decreased.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Fencer.html '''Fencer'''] — 16 gold. Since the Knalgan Alliance’s units do not have access to weapon specials like magical and marksman, which increase a weapon’s chance to hit, the Fencer’s universally high defenses will prove difficult for the Knalgan Alliance’s units to tackle. Its skirmisher abilities, which allows it to evade enemy Zones of Control, enables it to dispatch of wounded units behind lines. The Fencer should however be wary of Dwarvish Ulfserkers, as can they be easily killed that way (unless the Dwarvish Ulfserker in question is wounded).<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Heavy%20Infantryman.html '''Heavy Infantryman'''] — 19 gold. The Heavy Infantryman is an incredibly important defensive unit in this matchup. The Knalgan Alliance’s units will have trouble taking it down, especially during the day. Its powerful impact melee attack will give the Dwarves some trouble and outright kill wounded Outlaws, given a lucky strike. Be careful not to over-recruit this unit however, as it is rather expensive.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Horseman.html '''Horseman'''] — 23 gold. The Horseman is very useful for charging wounded Dwarves on bad terrain and Outlaws in general, but recruitment of this unit should be taken with some caution. Its high cost can easily be felt if Dwarvish Guardsmen, Dwarvish Thunderers and Poachers get the chance to pierce this unit apart.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Mage.html '''Mage'''] — 20 gold. Thanks to its ranged magical attack, which guarantees a 70% chance to hit, the Mage is extremely useful in this matchup for dislodging enemy units on highly defensive terrain. However, its low hitpoints and pitiful melee attack are susceptible to Dwarvish Ulfserkers, which can dispatch of it without worry.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Merman%20Fighter.html '''Merman Fighter''']Merman Fighter — 14 gold. If control of the water hexes is important, then the Merman Fighter is worth recruiting. However, it is vulnerable to Gryphon Riders, which can make short work of it.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Spearman.html '''Spearman'''] — 14 gold. This basic and cheap unit is imperative, in order to maintain defensive lines and hold villages. However, their offensive capabilities are slightly hindered by the Dwarves’ excellent physical resistances, although it excels exceedingly well against Outlaws.<br />
<br />
Additionally, here are some of the Knalgan Alliance’s most effective units against the Loyalists. For more detailed information, please read the Knalgan Alliance vs. Loyalists article.<br />
<br />
This section depends largely on the Knalgan Alliance player’s style, but one can expect two primary unit composition types:<br />
<br />
'''Defensive Dwarves with Outlaw Support:''' This means the Knalgan Alliance will try to pronounce the excellent defensive abilities of the Dwarves while filling in the holes with Outlaws. In this case, the usefulness of the Bowman, Fencer and Heavy Infantryman increase.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Guardsman.html '''Dwarvish Guardsman'''] — 19 gold. The Dwarvish Guardsman is the closest thing to a wall. Its ''steadfast'' ability, which increased physical resistances while defending, will trouble the Loyalists’ units. A Mage can break the balance, however.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Fighter.html '''Dwarvish Fighter'''] — 16 gold. This unit is the staple of the Knalgan Alliance’s units. High physical resistances and respectable melee attacks make this unit a juggernaut that is difficult to dislodge.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Ulfserker.html '''Dwarvish Ulfserker'''] — 19 gold. The Dwarvish Ulfserker’s unusual ''berserker'' melee attack, which repeats the combat period until one unit lies dead or 30 rounds of fighting have occurred, renders the Bowman, Fencer, Mage, and wounded units very vulnerable. Loyalists should counter with good melee units, like the Heavy Infantryman or the Spearman.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Gryphon%20Rider.html '''Gryphon Rider'''] — 24 gold. The Gryphon Rider is an excellent shock trooper: it can burst out of the fog and quickly dispatch a wounded unit behind lines. However, this can be its own downfall: surrounding and killing a Gryphon Rider will deprive the Knalgan Alliance of the most expensive level 1 unit in the Default era.<br />
<br />
'''Aggressive Chaotic Outlaws:''' This means the Knalgan Alliance will utilize the chaotic nature of the Outlaws and assault the Loyalists at night. In this case, the usefulness of the Cavalryman, Mage and Spearman increase.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Footpad.html '''Footpad'''] — 14 gold. Perhaps notorious for its ability to harass units and dodge enemy retaliation, the cheap Footpad can easily hold the Loyalists’ forces in check, thanks to its universally high defenses, while the rest of the enemy units can systematically eliminate the present forces. However, combined pressure, especially from a Cavalryman or Mage, will ultimately strike it down.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Thief.html '''Thief'''] — 13 gold. A strong Thief at night can deal 12-3 blade melee damage, thanks to its ''backstab'' weapon special, which allows it to deal double damage while on the opposite side of a friendly unit facing the enemy unit. This devastating power can easily tear the Loyalists’ line apart at night. However, it is also vulnerable to Cavalrymen and Mages, which will make short work of it if given the chance.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Guardsman.html '''Dwarvish Guardsman'''] — 19 gold. The Dwarvish Guardsman is the closest thing to a wall. Its ''steadfast'' ability, which increased physical resistances while defending, will trouble the Loyalists’ units. A Mage can break the balance, however.<br />
<br />
*[http://units.wesnoth.org/1.10/mainline/en_US/Dwarvish%20Ulfserker.html '''Dwarvish Ulfserker'''] — 19 gold. The Dwarvish Ulfserker’s unusual ''berserker'' melee attack, which repeats the combat period until one unit lies dead or 30 rounds of fighting have occurred, renders the Bowman, Fencer, Mage, and wounded units very vulnerable. Loyalists should counter with good melee units, like the Heavy Infantryman or the Spearman.<br />
<br />
A good first round of recruiting would be: Cavalryman, Horseman, Spearman, Bowman, Heavy Infantryman, and maybe Merman Fighter if there is much water. After deciphering the Knalgan Alliance’s unit composition, recruit accordingly.<br />
<br />
Avoid spreading out and have a wide front—Dwarvish Fighters, Dwarvish Ulfserkers and Thieves will pierce through the Loyalists’ line easily while Dwarvish Guardsmen protect their rear. A concentrated push at a weak spot would be most effective against defensive Dwarves, while a united defensive front would be most effective against attacking Outlaws. As always, wait until dawn to begin pushing forward, in order to maximize the Loyalists' lawful damage output. Good luck, Officer of Wesnoth!<br />
<br />
===Loyalists vs. Loyalists===<br />
===Loyalists vs. Northerners===<br />
===Loyalists vs. Rebels===<br />
===Loyalists vs. Undead===<br />
<br />
==Northerners==<br />
<br />
==Rebels==<br />
<br />
==Undead==</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=42691Timeline of Wesnoth2011-05-15T22:53:22Z<p>Monochromatic: Fixing a slight error</p>
<hr />
<div>This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.<br />
<br />
The world that Wesnoth resides in is called Irdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used. <br />
<br />
<br />
'''Spoiler warning!'''<br />
This page contains plot spoilers to several campaigns.<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]<br />
<br />
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.<br />
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves. <br />
* Haldric founds the country of Wesnoth in the central plain south of the great River.<br />
* Reign of Haldric I begins. '''The Rise of Wesnoth''' ends.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.<br />
* Erlornas of Wesmere is involved in the first direct elvish clash with orcs ('''An Orcish Incursion''' takes place in 8-9YW).<br />
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Kalenz escapes an orcish invasion of his home in Lintanir Forest. '''The Legend of Wesmere''' begins.<br />
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* Humans and elves decisively defeat the orcs at Weslath, thus halting the orcish advance.<br />
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
* Elves inform Haldric II of the danger posed by the unshielded Ruby of Fire.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
=== 21 YW ===<br />
<br />
* Founding of the Great Academy on Alduin.<br />
<br />
=== 23 YW ===<br />
* Kalenz and Landar, later to become successive High Lords of the Elves, are able to sneak into orcish camp by stealth and assassinate the Great Chief. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.<br />
<br />
=== 24 YW ===<br />
* Kalenz is relieved of command by the Ka'lian. He retires to Lintanir Forest with Cleodil. A faction of xenophobic elves begins to gether around Landar.<br />
<br />
=== 25-40 YW ===<br />
* In 25 YW Haldric II sends an expedition to retrieve the Ruby of Fire from its place of concealment.<br />
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with Landar's faction attack during the transfer. '''Scepter of Fire''' begins.<br />
* Action of '''The Scepter of Fire''' takes place. Haldric II is informed that the Scepter was both completed and lost in the year 40. It will not be recovered for nearly 500 years.<br />
* With the death of Thursagan, the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.<br />
<br />
=== 26-50 YW ===<br />
* Landar declares himself High Lord of the Elves, leading to civil war. <br />
<br />
=== 51 YW ===<br />
* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the Green Isle) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.<br />
<br />
=== 50-93 YW ===<br />
* Elvish civil war (and '''The Legend of Wesmere''') ends. Kalenz declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.<br />
<br />
=== 121 YW ===<br />
* Orcish civil war sputters to a halt. Raids on elves and humans resume. Period of uncontested human expansion ends, but the Wesnothian Army is more than equal to any of its opponents in battle.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 251 YW ===<br />
* Cleodil, wife of Kalenz, dies.<br />
<br />
=== 350 YW ===<br />
* Disintegration of the Kingdom follows the death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
=== 360 YW ===<br />
* Malin Keshar born in Parthyn.<br />
<br />
=== 363 YW ===<br />
* Last of Kalenz's children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.<br />
<br />
* Village of Maghre terrorized by a minor necromancer. Action of '''A Tale of Two Brothers''' takes place.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born.<br />
* Malin Keshar returns to Parthyn from the Academy at Alduin. '''Descent Into Darkness''' begins.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
<br />
=== 442 YW ===<br />
* Delfador, later called "the Great", is born.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
<br />
=== 468 YW ===<br />
* Zorlan becomes Great Chief of the northern orcs<br />
* Delfador graduates from the Great Academy. '''Delfador's Memoirs''' begins.<br />
<br />
=== 470 YW ===<br />
* Garard I dies; Garard II ascends to the throne of Wesnoth<br />
* Orcs under Great Chief Zorlan and undead raised by the necromancer Iliah-Malal raid Wesnoth's borders. All but the first and the last three scenarios of '''Delfador's Memoirs''' take place in this year.<br />
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* Erain and Ethyn, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
=== 530 YW ===<br />
* Wesnothian colonists begin reclaiming the Estmarks.<br />
<br />
=== 544 YW ===<br />
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were very uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords. '''Northern Rebirth''' begins.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. '''Northern Rebirth''' ends.<br />
<br />
=== 550 YW ===<br />
<br />
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).<br />
* Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.<br />
* Wesnothian colonization expands southward past Fort Tahn.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
* Konrad II is born.<br />
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.<br />
<br />
=== 598 YW ===<br />
* South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.<br />
<br />
=== 607 YW ===<br />
* South Guard ceases reporting. Haldric VII sends Deoran, son of Haldiel, to investigate. '''The South Guard''' takes place in 607-608 YW. <br />
<br />
=== 612 YW ===<br />
* Haldric VII dies. Konrad II is crowned King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''. Lords of the Horse Plains report increased banditry from there.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old River Guard strongpoints. '''Eastern Invasion''' begins.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
* In the Far North, the merfolk city of Jotha is overrun by undead. The action of '''Dead Water''' takes place.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.<br />
* Wesnoth is saved, but large portions have been laid waste by the undead.<br />
<br />
== 628-673 YW: The Silver Age of Wesnoth ==<br />
<br />
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of Konrad II. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.<br />
<br />
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. <br />
<br />
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. <br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 673 YW ===<br />
* Konrad II dies, bringing the [[Garardine Dynasty]] to an end. Second Wesnothian civil war begins.<br />
<br />
== 761-816 YW: The Legacy of Black-Eye Karun ==<br />
<br />
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 23 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. <br />
<br />
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.<br />
<br />
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.<br />
<br />
===816 YW===<br />
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.<br />
<br />
===842 YW===<br />
* War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise orcish lands. In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e; '''Son of the Black Eye''' begins.<br />
<br />
===843 YW===<br />
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.<br />
<br />
===852 YW===<br />
*Kapou’e repels a large elvish invasion.<br />
<br />
===858 YW===<br />
<br />
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e. '''Son of the Black Eye''' ends.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.<br />
<br />
===??? Post-Wesnoth===<br />
<br />
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.<br />
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.<br />
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.<br />
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.<br />
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.<br />
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.<br />
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.<br />
* Kaleh defies commands given him by a vision of Eloh.<br />
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.<br />
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.<br />
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.<br />
<br />
* History derived from:<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Legend of Wesmere<br />
** Liberty<br />
** Northern Rebirth<br />
** The Hammer of Thursagan<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Setting details derived from:<br />
** Invasion from the Unknown<br />
<br />
== See Also ==<br />
<br />
* [[Geography of Wesnoth]]<br />
* [[Poetry of Wesnoth]]<br />
* [[Races]]<br />
* [[FactionHistory]]<br />
<br />
[[Category:World of Wesnoth]]<br />
[[Category:History]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Create&diff=42688Create2011-05-15T22:46:36Z<p>Monochromatic: </p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
Interested in creating your own scenarios and campaigns? One of Wesnoth's best features is its extensibility. Players can create new maps, units, races, scenarios, art, music, and even entire campaigns. Access to the "guts" of the game is both simple and difficult; if you have an ASCII text editor you have everything you need to build your own world. However, learning the Wesnoth Markup Language (WML) takes some effort. This section will guide you through the process of creating and distributing your own content.<br />
<br />
It should also be noted that '''we need a lot of help creating artwork for the core of the game.''' The current projects we are working on are [http://www.wesnoth.org/forum/viewtopic.php?t=2014&start=0&postdays=0&postorder=asc&highlight= listed here]. We'll happily help you out, if you take a swing at them.<br />
<br />
== Read this first! ==<br />
Before you modify or add anything, it is important to understand how the game stores and organizes its data. This article will explain the game's directory structure and introduce the ''userdata'' directory.<br />
* [[EditingWesnoth]]<br />
<br />
== What can I create, and how? ==<br />
<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-4.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-4-175.jpg]<br />
<div class="thumbcaption">Battle for Wesnoth map editor</div></div><br />
</div><br />
<br />
* [[BuildingMaps|Maps]] - the layout of terrain tiles<br />
<br />
* [[BuildingScenarios|Scenarios]] - a scenario makes things happen on a map, making it playable '''(outdated)'''<br />
* [[BuildingCampaigns|Campaigns]] - how to put it all together into a campaign '''(outdated)'''<br />
* [[BuildingMultiplayer|Multiplayer Maps and Scenarios]] - a specialized look at maps and scenarios '''(outdated)'''<br />
* [[MultiplayerCampaigns|Multiplayer Campaigns]] - making a campaign accessible in multiplayer '''(outdated)'''<br />
* [[BuildingUnits|Units]] '''(outdated)'''<br />
* [[BuildingFactions|Multiplayer factions and eras]] '''(outdated)'''<br />
<br />
* [[Create Art|Art]] - complete with '''tutorials!'''<br />
* [[Create Music|Music]]<br />
* [[Create Writing|Writing]]<br />
* [[WesnothTranslations|Translations]] - work on translating Wesnoth<br />
<br />
* [[Distributing content]] - all about the campaign server<br />
* [[Authoring tools]] - tools for helping you write campaign WML<br />
* [[Maintenance tools]] - tools for helping you sanity-check and maintain campaigns.<br />
* [[Clueless Guides]] - half-baked guides that wait for improvement.<br />
<br />
== What have others done? ==<br />
<br />
There are a multitude of multiplayer maps and discussion of the campaigns on the [http://www.wesnoth.org/forum Wesnoth forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=15 Multiplayer development forum]<br />
* [http://www.wesnoth.org/forum/viewforum.php?f=8 Scenario and campaign development forum]<br />
* [[Faction|Complete faction list]]<br />
<br />
If you want to be creative without having to invent an entire new campaign, <br />
see this thread on [http://www.wesnoth.org/forum/viewtopic.php?t=17171 abandoned campaigns]. You should be able to pick one of these up and complete it with much less effort than doing an all-new one.<br />
<br />
== The world of Wesnoth ==<br />
Not all campaigns take place in Wesnoth, but many do. There is definitely a certain flavor to campaigns that are intended to take place somewhere in the world of Wesnoth. Stake out a time period or a map locale and tell a story.<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[ExternalUtilities| External Utilities]] - some extra tools for easier creating stuff<br />
* [[ReferenceWML|WML Reference]] - a quicklink<br />
* [[FAQ#Maps.2C_Scenarios_and_Campaigns|FAQ]] - if you have a question, post it<br />
* Addon server [http://addons.wesnoth.org web interface] - An alternate way to download user made content<br />
<br />
<div style="border:1px solid #5599FF; margin-top: 10px; margin-bottom: 5px; padding: 5px;"><br />
- [[Create|English]] - [[Créer vf|Français]] - [[Створити|Українська]] - [[创造|简体中文]]<br />
</div><br />
<br />
[[Category:Create|*]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Play&diff=42687Play2011-05-15T22:45:49Z<p>Monochromatic: /* The world of Wesnoth */</p>
<hr />
<div>== Getting Battle for Wesnoth ==<br />
* [[Description|About the project]]<br />
* [[Download|Downloads and Source Code Page]]<br />
* [[CompilingWesnoth| Compiling Wesnoth]]<br />
* [[WesnothBinariesLinux| Linux Binary Installation -- the easy way]]<br />
<br />
== Playing Battle for Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-1.4-8.jpg http://www.wesnoth.org/images/sshots/wesnoth-1.4-8-175.jpg]<br />
<div class="thumbcaption">The Elves Besieged</div></div><br />
</div><br />
<br />
* [[GettingStarted|Get Started]]<br />
* [[WesnothManual|Game Manual]]<br />
* [[MainlineCampaigns|Walkthroughs of Official Campaigns]]<br />
* [[Competitive_Gaming | Competitive Gaming]]<br />
* [[MP_CodeOfConduct | Multiplayer Information ]]<br />
<br />
* [[FAQ]]<br />
<br />
== Advanced Players ==<br />
* [[CommandMode|Debugging and Multiplayer Command Reference]]<br />
* [[AdvancedTactics|Advanced Tactics]]<br />
* [http://units.wesnoth.org/ Units Reference]<br />
* [[MultiplayerServers|Multiplayer Servers]]<br />
* [[How to play...|The "How to play" Series]]<br />
<br />
== The world of Wesnoth ==<br />
<div class="thumb tright"><div><br />
[http://www.wesnoth.org/images/sshots/wesnoth-map-1.jpg http://www.wesnoth.org/images/sshots/wesnoth-map-1-175.jpg]<br />
<div class="thumbcaption">Wesnoth and Surrounding Lands</div></div><br />
</div><br />
<br />
* [[Timeline of Wesnoth|The timeline of Wesnoth]]<br />
* [[Geography of Wesnoth|The geography of Wesnoth]]<br />
* [[WesnothFigures|Notable figures of Wesnoth]]<br />
* [[Races|The races of creatures in Wesnoth]]<br />
* [[Poetry of Wesnoth|Wesnothian poetry]]<br />
<br />
== Miscellaneous ==<br />
* [[WhatArePlayersSaying|Comments from Wesnoth Players]]<br />
* [[WesnothReviews|Third party Wesnoth reviews]]<br />
* [[Screenshots]]<br />
* [[FAQ#Do_you_want_help_making_this_game.3F_How_can_I_help.3F|Help to improve the game]]<br />
* A Wesnoth [[Glossary]] <br />
* [[RelatedTools|Related Tools]]<br />
__NOTOC__<br />
<br />
<br />
[[Category:Playing Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=StartingPoints&diff=42686StartingPoints2011-05-15T22:44:56Z<p>Monochromatic: /* About the Game */</p>
<hr />
<div>__NOTOC__<br />
<br />
What would you like to learn about Wesnoth in this wiki? [[Play]] it, [[create]] with it, [[support]] for it, examine the [[project]], view [[credits]] of it.<br />
<br />
This is a page with starting points to exploring this wiki about The Battle for Wesnoth. In addition to the wiki, there's also a [http://www.wesnoth.org homepage], a [http://www.wesnoth.org/forum forum], and a [http://gna.org/projects/wesnoth/ Gna project page].<br />
<br />
* [[Special:Categories|List of all page categories in this wiki]]<br />
* [[Special:Allpages|List of all pages in this wiki]]<br />
<br />
== Getting the Game ==<br />
==== Downloading ====<br />
* [[Download]] - get the most recent source-files and many binaries<br />
** [[WesnothBinaries]] - precompiled for GNU/Linux, BeOS, PDAs, ...<br />
** [[WesnothBinariesLinux]] - precompiled for many GNU/Linux distributions<br />
<br />
==== Compiling ====<br />
* [[CompilingWesnoth]] - on Unix, Mac, Windows, GNU/Linux, PDAs, ...<br />
* [[UsingSourceinstall]] - using GNU Source Installer to automate installation and upgrades from source (Unix-likes only)<br />
* [[DebuggingWesnoth]] - on GNU/Linux and Unix-like systems<br />
* [[WesnothOnLinuxPDAs]] - on the Qtopia/OPIE and thepdaXrom/Zaurus C series<br />
<br />
== Playing the Game ([[Play]]) ==<br />
<br />
==== For New Players ====<br />
* [[GettingStarted]] - read me first!<br />
* [[WesnothManual]] - the rules<br />
* [[MainlineCampaigns]] - walkthroughs for the game-supplied campaigns<br />
<br />
==== For Not-So-New Players ====<br />
* [[AdvancedTactics]] - beating the AI and other people<br />
* [[MultiplayerServers]] - where to play against other people online<br />
* [[Replays]] - archive of replays new and old<br />
* [[How to play...]] - learn more about various faction vs faction strategies<br />
<br />
==== Reference ====<br />
* [[HotKeysSystem]] - keyboard shortcuts<br />
* [[CommandMode]] - commands you can use in-game<br />
* [[ChatCommands]] - commands you can use when on a multiplayer server<br />
* [[ServerAdministration]] - commands that invoke direct server response (mostly for getting information)<br />
* [http://units.wesnoth.org/ Units] - Units advancement trees and stats<br />
** [http://units.wesnoth.org/1.4/ Stable version]<br />
** [http://units.wesnoth.org/trunk Trunk version]<br />
* [[Races]] - [[Drakes (race)|Drakes]], [[Dwarves]], [[Elves]], [[Humans]], [[Orcs]], [[Undead (race)|Undead]], etc.<br />
** [[Factions]] - all major factions, mainline and user-made<br />
* [[Wesnoth_Acronyms_and_Slang|Wesnoth Acronyms and Slang]] - common wesnothian acronyms and slang explained<br />
* [[Maps]] - 1v1 default<br />
<br />
== Tweaking the Game ([[Create]]) ==<br />
==== Scenarios & Campaigns ====<br />
* [[UserScenarios]] - user-written scenarios, campaigns and game modifications<br />
* [[Wesnoth UMC Dev]] - where you can do collaborative UMC development<br />
* [[BuildingCampaigns]] - how to make your own single player campaigns<br />
* [[MultiplayerCampaigns]] - how to make your own multiplayer campaigns<br />
* [[BuildingScenarios]] - how to make your own scenarios<br />
* [[BuildingUnits]] - how to make your own units<br />
* [[UnitAnalysis]] - tool to analyze units<br />
<br />
==== References ====<br />
* [[ReferenceWML]] and [[AlphabeticalWML]] - all about Wesnoth Markup Language<br />
* [[ReferencePythonAPI]] - upcoming Python interface for AI<br />
==== Tools & Utilities ====<br />
* [[ExternalUtilities]] - scripts to help create scenarios, campaigns, and graphics<br />
* [[WesnothMapEditor]] - summary of controls<br />
* [[CustomizingStartup]] - some tweaks for optimizing the game's startup & performance<br />
<br />
==== Art related ====<br />
* [[Create_Art#Art_Tutorials|Art Tutorials]] - help in creating art<br />
* [[GraphicLibrary]] - unit and terrain images posted on the forums<br />
* [[Tiles_Status]] - terrain tiles: proposed and in progress.<br />
<br />
== Improving the Game ==<br />
* [[ReportingBugs]] - use Gna!<br />
* [http://www.wesnoth.org/wiki/ReportingBugs#Guidelines_for_suggesting_features Guidelines for suggesting features] - To submit a feature request, use http://bugs.wesnoth.org<br />
==== Developer information ====<br />
* [[DeveloperResources]] - useful links<br />
* [http://changelog.wesnoth.org Changelog] - the most recent changes made to the game<br />
* [[WesnothSVN]] - accessing the source code<br />
* [[HackingWesnoth]] - guide for programmers<br />
* [[CodingStandards]] - for programmers<br />
* [[DeveloperGuide]] - for those who received SVN commit rights<br />
* [http://www.wesnoth.org/units/trunk/animations.html Missing unit animations] - what's available and what's missing<br />
* [[WritingYourOwnAI]] - write a C++ plugin<br />
* [[FormulaAI]] - Guide to the experimental formula AI branch<br />
* [[ThemeSystem]] - customizing the screen layout for the game and the editor<br />
* [[ReleasingWesnoth]] - steps to follow to release a new version<br />
* [[WesnothPackagersGuide]] - guidelines for packaging Wesnoth for different platforms<br />
* [[EasyCoding]] - Bugs and features that are easy to implement for new coders<br />
* [[NotSoEasyCoding]] - Bugs and features which are doable but lacking someone working on them<br />
* [[WesnothGL]] - Guide to programming the Wesnoth OpenGL branch<br />
* [[WesnothdDesign]] - Guide to the design of wesnothd, the multiplayer server.<br />
<br />
==== Game translations ====<br />
* [[GettextForTranslators]] - how to translate Wesnoth under [[GetText]]<br />
* [[WesnothTranslations]] - completely unknown stats...<br />
* [[WesCamp]] - a project for translating user-made campaigns<br />
<br />
== About the Game ==<br />
* [[WesnothPhilosophy]] - Dave on Wesnoth<br />
* [[Timeline of Wesnoth]] - the timeline of Wesnoth campaigns<br />
* [[Geography of Wesnoth]] - description of Wesnoth and surrounding lands<br />
* [[WesnothFigures]] - notable figures of valorous and infamous deeds in Wesnoth<br />
* [[WesnothReviews]] - third party reviews of Wesnoth<br />
* [irc://irc.wesnoth.org/wesnoth #wesnoth] - our IRC channel<br />
* [[Trailer]] - the Wesnoth trailer<br />
<br />
== Other ==<br />
* [[UsefulLinks]]<br />
* [http://en.wikipedia.org/wiki/Battle_for_Wesnoth Wikipedia entry for Wesnoth]<br />
* [[WikiHaiku]]<br />
<br />
== About this Wiki ==<br />
* [[Help:Editing|Editing]] - learn how to edit pages<br />
* [[Sandbox]] - experiment with the wiki<br />
* [[WikiMigration]] - we were looking for a replacement for our old wiki (and ended up using Mediawiki)<br />
* [http://www.wesnoth.org/forum/viewtopic.php?t=19462 Obsolete] - help in updating the wiki for v1.4<br />
<br />
[[Category:Wesnoth Wiki]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=History_of_Wesnoth&diff=42683History of Wesnoth2011-05-15T22:41:40Z<p>Monochromatic: moved History of Wesnoth to Timeline of Wesnoth:&#32;Better title</p>
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<div>#REDIRECT [[Timeline of Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Talk:Timeline_of_Wesnoth&diff=42684Talk:Timeline of Wesnoth2011-05-15T22:41:40Z<p>Monochromatic: moved Talk:History of Wesnoth to Talk:Timeline of Wesnoth:&#32;Better title</p>
<hr />
<div>There seems to be some question over whether the Table of Contents should be there for this page or not. I think it should. The page is so large, there needs to be some easy way to navigate it. Opinions?<br />
<br />
-turin<br />
<br />
: Hmm, I removed it, but I don't have a real reason nor a strong opinion about it. Feel free to enable the Table of Contents again. --[[User:Jorda|Jorda]] 18:50, 22 August 2005 (CEST)<br />
<br />
About : " 122 YW<br />
<br />
* City of Elensefar is '''sacked''' by orcs. "<br />
<br />
Please note, that (Saving_Elensefar/Attacked_at_Sea;cfg:21) indicates :<br />
<br />
The city had fallen, but Meneldur and his crew had escaped. Leaving the harbor, and looking back at the city, they noticed something strange. The orcs '''were not''' burning the city and pillaging it, as was their habit; instead, they were leaving it alone, and concentrating on the Lord's castle. It was almost as if they wanted to control the city, instead of destroy it.<br />
<br />
--[[User:Galactic turkey|Galactic turkey]] 14:27, 8 February 2006 (CET)<br />
<br />
Should there be a Post Wesnoth (PW) age for classification of Under the Burning Suns?<br />
<br />
--[[User:Jeremywosborne|Jeremywosborne]] 09:16, 23 March 2007 (CET)</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Talk:History_of_Wesnoth&diff=42685Talk:History of Wesnoth2011-05-15T22:41:40Z<p>Monochromatic: moved Talk:History of Wesnoth to Talk:Timeline of Wesnoth:&#32;Better title</p>
<hr />
<div>#REDIRECT [[Talk:Timeline of Wesnoth]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=42682Timeline of Wesnoth2011-05-15T22:41:39Z<p>Monochromatic: moved History of Wesnoth to Timeline of Wesnoth:&#32;Better title</p>
<hr />
<div>This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.<br />
<br />
The world that Wesnoth resides in is called Irdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used. <br />
<br />
<br />
'''Spoiler warning!'''<br />
This page contains plot spoilers to several campaigns.<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]<br />
<br />
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.<br />
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves. <br />
* Haldric founds the country of Wesnoth in the central plain south of the great River.<br />
* Reign of Haldric I begins. '''The Rise of Wesnoth''' ends.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.<br />
* Erlornas of Wesmere is involved in the first direct elvish clash with orcs ('''An Orcish Incursion''' takes place in 8-9YW).<br />
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Kalenz escapes an orcish invasion of his home in Lintanir Forest. '''The Legend of Wesmere''' begins.<br />
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* Humans and elves decisively defeat the orcs at Weslath, thus halting the orcish advance.<br />
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
* Elves inform Haldric II of the danger posed by the unshielded Ruby of Fire.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
=== 21 YW ===<br />
<br />
* Founding of the Great Academy on Alduin.<br />
<br />
=== 23 YW ===<br />
* Kalenz and Landar, later to become successive High Lords of the Elves, are able to sneak into orcish camp by stealth and assassinate the Great Chief. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.<br />
<br />
=== 24 YW ===<br />
* Kalenz is relieved of command by the Ka'lian. He retires to Lintanir Forest with Cleodil. A faction of xenophobic elves begins to gether around Landar.<br />
<br />
=== 25-40 YW ===<br />
* In 25 YW Haldric II sends an expedition to retrieve the Ruby of Fire from its place of concealment.<br />
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with Landar's faction attack during the transfer. '''Scepter of Fire''' begins.<br />
* Action of '''The Scepter of Fire''' takes place. Haldric II is informed that the Scepter was both completed and lost in the year 40. It will not be recovered for nearly 500 years.<br />
* With the death of Thursagan, the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.<br />
<br />
=== 26-50 YW ===<br />
* Landar declares himself High Lord of the Elves, leading to civil war. <br />
<br />
=== 51 YW ===<br />
* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the Green Isle) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.<br />
<br />
=== 50-93 YW ===<br />
* Elvish civil war (and '''The Legend of Wesmere''') ends. Kalenz declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.<br />
<br />
=== 121 YW ===<br />
* Orcish civil war sputters to a halt. Raids on elves and humans resume. Period of uncontested human expansion ends, but the Wesnothian Army is more than equal to any of its opponents in battle.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 251 YW ===<br />
* Cleodil, wife of Kalenz, dies.<br />
<br />
=== 350 YW ===<br />
* Disintegration of the Kingdom follows the death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
=== 360 YW ===<br />
* Malin Keshar born in Parthyn.<br />
<br />
=== 363 YW ===<br />
* Last of Kalenz's children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.<br />
<br />
* Village of Maghre terrorized by a minor necromancer. Action of '''A Tale of Two Brothers''' takes place.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born.<br />
* Malin Keshar returns to Parthyn from the Academy at Alduin. '''Descent Into Darkness''' begins.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
<br />
=== 442 YW ===<br />
* Delfador, later called "the Great", is born.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
<br />
=== 468 YW ===<br />
* Zorlan becomes Great Chief of the northern orcs<br />
* Delfador graduates from the Great Academy. '''Delfador's Memoirs''' begins.<br />
<br />
=== 470 YW ===<br />
* Garard I dies; Garard II ascends to the throne of Wesnoth<br />
* Orcs under Great Chief Zorlan and undead raised by the necromancer Iliah-Malal raid Wesnoth's borders. All but the first and the last three scenarios of '''Delfador's Memoirs''' take place in this year.<br />
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* Erain and Ethyn, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
=== 530 YW ===<br />
* Wesnothian colonists begin reclaiming the Estmarks.<br />
<br />
=== 544 YW ===<br />
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were very uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords. '''Northern Rebirth''' begins.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. '''Northern Rebirth''' ends.<br />
<br />
=== 550 YW ===<br />
<br />
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).<br />
* Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.<br />
* Wesnothian colonization expands southward past Fort Tahn.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
* Konrad II is born.<br />
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.<br />
<br />
=== 598 YW ===<br />
* South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.<br />
<br />
=== 607 YW ===<br />
* South Guard ceases reporting. Haldric VII sends Deoran, son of Haldiel, to investigate. '''The South Guard''' takes place in 607-608 YW. <br />
<br />
=== 612 YW ===<br />
* Haldric VII dies. Konrad II is crowned King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''. Lords of the Horse Plains report increased banditry from there.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old River Guard strongpoints. '''Eastern Invasion''' begins.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.<br />
* Wesnoth is saved, but large portions have been laid waste by the undead.<br />
<br />
== 628-673 YW: The Silver Age of Wesnoth ==<br />
<br />
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of Konrad II. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.<br />
<br />
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. <br />
<br />
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. <br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 673 YW ===<br />
* Konrad II dies, bringing the [[Garardine Dynasty]] to an end. Second Wesnothian civil war begins.<br />
<br />
== 761-816 YW: The Legacy of Black-Eye Karun ==<br />
<br />
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 23 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. <br />
<br />
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.<br />
<br />
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.<br />
<br />
===816 YW===<br />
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.<br />
<br />
===842 YW===<br />
* War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise orcish lands. In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e; '''Son of the Black Eye''' begins.<br />
<br />
===843 YW===<br />
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.<br />
<br />
===852 YW===<br />
*Kapou’e repels a large elvish invasion.<br />
<br />
===858 YW===<br />
<br />
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e. '''Son of the Black Eye''' ends.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.<br />
<br />
===??? Post-Wesnoth===<br />
<br />
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.<br />
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.<br />
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.<br />
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.<br />
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.<br />
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.<br />
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.<br />
* Kaleh defies commands given him by a vision of Eloh.<br />
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.<br />
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.<br />
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.<br />
<br />
* History derived from:<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Legend of Wesmere<br />
** Liberty<br />
** Northern Rebirth<br />
** The Hammer of Thursagan<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Setting details derived from:<br />
** Invasion from the Unknown<br />
<br />
== See Also ==<br />
<br />
* [[Geography of Wesnoth]]<br />
* [[Poetry of Wesnoth]]<br />
* [[Races]]<br />
* [[FactionHistory]]<br />
<br />
[[Category:World of Wesnoth]]<br />
[[Category:History]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&diff=42681Timeline of Wesnoth2011-05-15T22:30:11Z<p>Monochromatic: /* Prehistory */</p>
<hr />
<div>This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations. Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information. The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base. BW=Before Wesnoth, YW=Years Wesnoth. They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins. This history of the Great Continent is a subject of active scholarship.<br />
<br />
The world that Wesnoth resides in is called Irdya. Before the Fall and the (unchronicled) technological age, this name is only rarely used. <br />
<br />
<br />
'''Spoiler warning!'''<br />
This page contains plot spoilers to several campaigns.<br />
<br />
__NOTOC__<br />
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]<br />
<br />
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]<br />
<br />
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]<br />
<br />
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]<br />
<br />
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]<br />
<br />
[[#530-630 YW: The Age of Fear|The Age of Fear]]<br />
<br />
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]<br />
<br />
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]<br />
<br />
[[#After the Fall|After the Fall]]<br />
<br />
== Prehistory - 20 YW: The Founding of Wesnoth ==<br />
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.<br />
<br />
=== Prehistory ===<br />
* Elves and Dwarves inhabit the Great Continent.<br />
* Humans inhabit the distant West.<br />
* Haldric's people colonise the Green Isle from a continent further to the west.<br />
<br />
=== 200 BW ===<br />
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.<br />
* After a long war Haldric's people come to dominate the Green Isle.<br />
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.<br />
<br />
=== 12 BW ===<br />
* The Crown Prince of Southbay discovers the Great Continent.<br />
<br />
=== 11-7 BW ===<br />
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.<br />
<br />
=== 6 BW ===<br />
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.<br />
* His younger brother is implicated in a plot to kill him.<br />
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.<br />
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.<br />
<br />
=== 5-2 BW ===<br />
* The Green Isle is overrun with Orcs.<br />
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.<br />
* Prince Haldric leads the evacuation of the survivors to the Great Continent. '''The Rise of Wesnoth''' begins.<br />
<br />
=== 1 BW ===<br />
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.<br />
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.<br />
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.<br />
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.<br />
* Prince Haldric asks the Four Elvish Lords (Dionli, Logalmier, Aryad, and El'Isomithir) for help and land.<br />
* They set before him four quests to prove his worth, which he completes.<br />
<br />
=== 1 YW ===<br />
* Haldric is granted the plains north and south of the Great River.<br />
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.<br />
* The Ruby of Fire is temporarily hidden, and the lich-lord Jevyan is deceived into believing it is held by the Elves. <br />
* Haldric founds the country of Wesnoth in the central plain south of the great River.<br />
* Reign of Haldric I begins. '''The Rise of Wesnoth''' ends.<br />
<br />
=== 2 YW ===<br />
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.<br />
* These Orcs are defeated by Haldric's forces.<br />
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.<br />
* King Haldric helps the Elves fight the surviving Orcs.<br />
<br />
=== 8 YW ===<br />
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.<br />
* Erlornas of Wesmere is involved in the first direct elvish clash with orcs ('''An Orcish Incursion''' takes place in 8-9YW).<br />
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.<br />
<br />
=== 9-11 YW ===<br />
* Many Elves are killed in battle by the Orcs.<br />
* Elvish emissaries are turned away from Wesnoth.<br />
<br />
=== 12 YW ===<br />
* Kalenz escapes an orcish invasion of his home in Lintanir Forest. '''The Legend of Wesmere''' begins.<br />
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.<br />
* Elves refuse to aid the Humans in confronting the Orcs.<br />
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain. Dan'Tonk, which will become Wesnoth's largest city, is founded.<br />
<br />
=== 20 YW ===<br />
* Haldric I dies.<br />
* Haldric II ascends to the throne.<br />
* Humans and elves decisively defeat the orcs at Weslath, thus halting the orcish advance.<br />
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.<br />
* Elves inform Haldric II of the danger posed by the unshielded Ruby of Fire.<br />
<br />
== 20-130 YW: The Taming of the Wild ==<br />
This era is that in which the kingdom of Wesnoth expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of Elensefar and the country of Wesnoth, which will continue for the next several hundred years.<br />
<br />
=== 21 YW ===<br />
<br />
* Founding of the Great Academy on Alduin.<br />
<br />
=== 23 YW ===<br />
* Kalenz and Landar, later to become successive High Lords of the Elves, are able to sneak into orcish camp by stealth and assassinate the Great Chief. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.<br />
<br />
=== 24 YW ===<br />
* Kalenz is relieved of command by the Ka'lian. He retires to Lintanir Forest with Cleodil. A faction of xenophobic elves begins to gether around Landar.<br />
<br />
=== 25-40 YW ===<br />
* In 25 YW Haldric II sends an expedition to retrieve the Ruby of Fire from its place of concealment.<br />
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with Landar's faction attack during the transfer. '''Scepter of Fire''' begins.<br />
* Action of '''The Scepter of Fire''' takes place. Haldric II is informed that the Scepter was both completed and lost in the year 40. It will not be recovered for nearly 500 years.<br />
* With the death of Thursagan, the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.<br />
<br />
=== 26-50 YW ===<br />
* Landar declares himself High Lord of the Elves, leading to civil war. <br />
<br />
=== 51 YW ===<br />
* Wesnothian New Writing (the script later called "steel-hand", to distinguish it from the more complex "brush-hand" cursive brought from the Green Isle) is promulgated by royal decree. From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.<br />
<br />
=== 50-93 YW ===<br />
* Elvish civil war (and '''The Legend of Wesmere''') ends. Kalenz declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs. In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.<br />
<br />
=== 121 YW ===<br />
* Orcish civil war sputters to a halt. Raids on elves and humans resume. Period of uncontested human expansion ends, but the Wesnothian Army is more than equal to any of its opponents in battle.<br />
<br />
=== 122 YW ===<br />
* City of Elensefar is sacked by orcs.<br />
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city.<br />
<br />
=== 123 YW ===<br />
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.<br />
* Elensefar becomes an independent city-state for the first time.<br />
<br />
=== 161-164 YW ===<br />
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.<br />
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.<br />
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.<br />
<br />
=== 164-176 YW ===<br />
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.<br />
<br />
=== 199 YW ===<br />
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes<br />
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River<br />
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.<br />
<br />
== 200-350 YW: The Golden Age of Wesnoth ==<br />
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.<br />
<br />
=== 251 YW ===<br />
* Cleodil, wife of Kalenz, dies.<br />
<br />
=== 350 YW ===<br />
* Disintegration of the Kingdom follows the death of Haldric IV.<br />
* Elensefar remains a province of Wesnoth but exerts increasing independence due to isolation.<br />
* Treaty between lord of Elensefar and king of Wesnoth signed.<br />
<br />
== 350-417 YW: The First Dark Age of Wesnoth ==<br />
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.<br />
<br />
=== 360 YW ===<br />
* Malin Keshar born in Parthyn.<br />
<br />
=== 363 YW ===<br />
* Last of Kalenz's children dies. Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.<br />
<br />
* Village of Maghre terrorized by a minor necromancer. Action of '''A Tale of Two Brothers''' takes place.<br />
<br />
=== 389 YW ===<br />
* Garard, a future king of Wesnoth, is born.<br />
* Malin Keshar returns to Parthyn from the Academy at Alduin. '''Descent Into Darkness''' begins.<br />
<br />
== 417-530 YW: The Turmoil of Asheviere ==<br />
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.<br />
<br />
=== 417 YW ===<br />
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].<br />
<br />
=== 440 YW ===<br />
* Crown Prince Garard II is born.<br />
<br />
=== 442 YW ===<br />
* Delfador, later called "the Great", is born.<br />
<br />
=== 450 YW ===<br />
* Prince Arand is born.<br />
<br />
=== 468 YW ===<br />
* Zorlan becomes Great Chief of the northern orcs<br />
* Delfador graduates from the Great Academy. '''Delfador's Memoirs''' begins.<br />
<br />
=== 470 YW ===<br />
* Garard I dies; Garard II ascends to the throne of Wesnoth<br />
* Orcs under Great Chief Zorlan and undead raised by the necromancer Iliah-Malal raid Wesnoth's borders. All but the first and the last three scenarios of '''Delfador's Memoirs''' take place in this year.<br />
* Control of the Estmarks is effectively lost during this war, not to be regained for decades. Outposts are built on the near side of the Weldyn to repel orc raids. The long watch of the River Guard begins.<br />
<br />
=== 478 YW ===<br />
* Garard II marries Asheviere.<br />
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.<br />
<br />
=== 480 YW ===<br />
* Crown Prince Eldred is born.<br />
<br />
=== 483 YW ===<br />
* Erain and Ethyn, identical twins and brothers of Eldred, are born.<br />
<br />
=== 498 YW ===<br />
* Princess Li'sar is born.<br />
<br />
=== 500 YW ===<br />
* Prince Konrad is born, the youngest of several sons of Prince Arand.<br />
* Wesnoth and the orcs of the north go to war.<br />
<br />
=== 501 YW ===<br />
<br />
===== Betrayal on the battlefield =====<br />
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.<br />
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.<br />
* Eldred betrays his father and attacks him with the troops under his control.<br />
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.<br />
<br />
===== Reprisal =====<br />
* Delfador escapes the battle and heads to Weldyn.<br />
* Eldred gives tribute to the Orcish king, who stops his attacks.<br />
* Delfador gathers a force of Loyalists to avenge Garard's Death.<br />
* Eldred's forces confront Delfador's Loyalists at Weldyn.<br />
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.<br />
<br />
===== Asheviere seizes power =====<br />
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.<br />
* Hearing of the news Delfador infiltrates the palace.<br />
* Delfador finds the youngest prince Konrad as he is slain.<br />
* Delfador flees, taking Konrad's body for burial to the land of the Elves.<br />
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.<br />
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.<br />
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.<br />
<br />
===== The country resists Asheviere =====<br />
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.<br />
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom. The western Wesnothian border recedes, is fixed, and remains heavily defended.<br />
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.<br />
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power. They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').<br />
<br />
=== 502-517 YW ===<br />
* Delfador raises Konrad under the protection of the Elves.<br />
<br />
=== 517 YW ===<br />
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.<br />
* Orcish forces converge on Delfador's refuge.<br />
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth. '''Heir To The Throne''' begins.<br />
<br />
=== 518 YW ===<br />
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.<br />
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.<br />
* They return to Wesnoth and claim the throne. '''Heir to the Throne''' ends.<br />
<br />
=== 522 YW ===<br />
* Birth of Princess Ana'sar.<br />
<br />
=== 530 YW ===<br />
* Wesnothian colonists begin reclaiming the Estmarks.<br />
<br />
=== 544 YW ===<br />
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned. Wesnothian military activity shifts eastward into the Estmarks.<br />
<br />
== 530-630 YW: The Age of Fear ==<br />
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were very uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.<br />
<br />
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the "Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.<br />
<br />
=== 533 YW ===<br />
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.<br />
* The next great sage of Wesnoth, Dacyn, is born.<br />
<br />
=== 534 YW ===<br />
<br />
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords. '''Northern Rebirth''' begins.<br />
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.<br />
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.<br />
<br />
=== 535 YW ===<br />
<br />
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.<br />
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.<br />
* Assisted by his new allies, Tallin smashes the forces of Rakshas.<br />
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.<br />
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance. '''Northern Rebirth''' ends.<br />
<br />
=== 550 YW ===<br />
<br />
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).<br />
* Dwarves at Knalga and elsewhere begin to reclaim the lost art of runesmithing.<br />
* Wesnothian colonization expands southward past Fort Tahn.<br />
<br />
=== 563 YW ===<br />
* Konrad and Li'sar die after an extraordinarily long reign.<br />
* Princess Ana'sar becomes queen.<br />
* The seer Galdren becomes prominent at the court of Weldyn.<br />
<br />
=== 585 YW ===<br />
* Queen Ana'sar retires.<br />
* Haldric VII becomes king of Wesnoth.<br />
<br />
=== 589 YW ===<br />
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.<br />
* The seer Galdren dies after advising Haldric VII to choose Dacyn.<br />
* The king does as Galdren advises.<br />
<br />
=== 593 YW ===<br />
* Ravanal reveals that he has turned to evil, and flees from Weldyn.<br />
* Konrad II is born.<br />
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.<br />
<br />
=== 598 YW ===<br />
* South Guard organized as a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.<br />
<br />
=== 607 YW ===<br />
* South Guard ceases reporting. Haldric VII sends Deoran, son of Haldiel, to investigate. '''The South Guard''' takes place in 607-608 YW. <br />
<br />
=== 612 YW ===<br />
* Haldric VII dies. Konrad II is crowned King of Wesnoth.<br />
* Dacyn continues his duties as advisor with Konrad II.<br />
<br />
=== 625 YW ===<br />
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''. Lords of the Horse Plains report increased banditry from there.<br />
* Konrad II sends Dacyn with Owaec and Gweddry to man the old River Guard strongpoints. '''Eastern Invasion''' begins.<br />
<br />
=== 626 YW ===<br />
* Mal-Ravanal attacks the middle outpost where Gweddry and Dacyn are stationed.<br />
* Dacyn and Gweddry travel to the northern outpost, and, with Owaec, retreat into the northlands.<br />
<br />
=== 627 YW ===<br />
* Wesnoth's last defences are broken and the undead march on Wesnoth<br />
* In the northlands, the orcs drive Gweddry's army back across the river.<br />
* Weldyn is besieged.<br />
* Gweddry breaks through undead lines to reach Weldyn.<br />
* A council is held.<br />
* Gweddry's army is fortunate and kills Mal-Ravanal. '''Eastern Invasion''' ends.<br />
* Wesnoth is saved, but large portions have been laid waste by the undead.<br />
<br />
== 628-673 YW: The Silver Age of Wesnoth ==<br />
<br />
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of Konrad II. During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.<br />
<br />
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. <br />
<br />
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. <br />
<br />
=== 628-635 YW ===<br />
* Konrad II begins his attempt to rebuild Wesnoth.<br />
<br />
=== 673 YW ===<br />
* Konrad II dies, bringing the [[Garardine Dynasty]] to an end. Second Wesnothian civil war begins.<br />
<br />
== 761-816 YW: The Legacy of Black-Eye Karun ==<br />
<br />
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 23 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. <br />
<br />
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.<br />
<br />
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.<br />
<br />
===816 YW===<br />
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.<br />
<br />
===842 YW===<br />
* War once again breaks out between the orcish tribes and the northern human earldoms as humans break the long standing treaty and attempt to colonise orcish lands. In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon Kapou’e; '''Son of the Black Eye''' begins.<br />
<br />
===843 YW===<br />
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, Kapou’e forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.<br />
<br />
===852 YW===<br />
*Kapou’e repels a large elvish invasion.<br />
<br />
===858 YW===<br />
<br />
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of Kapou’e. '''Son of the Black Eye''' ends.<br />
<br />
==After the Fall==<br />
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. Forests died, hills turned into rocky wastelands and fields became barren deserts. In the apocalypse allies turned against each other and friends fought over what few resources remained. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.<br />
<br />
===??? Post-Wesnoth===<br />
<br />
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.<br />
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.<br />
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.<br />
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.<br />
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.<br />
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.<br />
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.<br />
* Kaleh defies commands given him by a vision of Eloh.<br />
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.<br />
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.<br />
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle.<br />
<br />
== History Credits ==<br />
<br />
* Timelined by Kamahawk and Turin. Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.<br />
<br />
* History derived from:<br />
** Eastern Invasion<br />
** Heir to the Throne<br />
** Legend of Wesmere<br />
** Liberty<br />
** Northern Rebirth<br />
** The Hammer of Thursagan<br />
** The Rise of Wesnoth<br />
** Under the Burning Suns<br />
<br />
* Setting details derived from:<br />
** Invasion from the Unknown<br />
<br />
== See Also ==<br />
<br />
* [[Geography of Wesnoth]]<br />
* [[Poetry of Wesnoth]]<br />
* [[Races]]<br />
* [[FactionHistory]]<br />
<br />
[[Category:World of Wesnoth]]<br />
[[Category:History]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=VariablesWML&diff=42396VariablesWML2011-04-29T02:19:18Z<p>Monochromatic: Redirected page to ReferenceWMLDump</p>
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<div>#REDIRECT [http://www.wesnoth.org/macro-reference.html]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=ReferenceWML&diff=42393ReferenceWML2011-04-29T02:13:06Z<p>Monochromatic: </p>
<hr />
<div>{{WML Tags}}<br />
== The Wesnoth Markup Language ==<br />
<br />
The Wesnoth Markup Language (WML) is used to code almost everything in Wesnoth, including scenarios, units, savefiles, and the user interface layout. WML files are simple, human-readable text files, usually with the .cfg extension, with similarities to INI files and XML. A major feature in WML are macros, which are alike those found in the C language and similarily are handled by a preprocessor. Implementation-wise, WML files are handled mainly by the ''config'' class (and ''simple_wml'' in [[wesnothd]]).<br />
<br />
This page is a collection of pointers to different common WML structures. See [[AlphabeticalWML]] for a quick listing of all WML tags. The more comprehensive [[BuildingScenariosIndex]] lists tags and keys.<br />
<br />
See [[BuildingScenarios]], [[BuildingCampaigns]] and [[BuildingUnits]]<br />
for a tutorial style overview.<br />
<br />
<br />
<br />
''Note: this reference may contain slight inaccuracies, might not list all existing keys and tags or might contain some deprecated syntax. If you find that this reference doesn't give you the answer to how to implement some feature in WML, the most reliable way is to look at the WML code of existing units and campaigns that have done so.''<br />
<br />
== How WML works ==<br />
<br />
* [[SyntaxWML]] the syntactical definition of WML<br />
* [[PreprocessorRef]] the WML preprocessor syntax<br />
<br />
== WML toplevel tags ==<br />
<br />
* [[GameConfigWML]] the top level '''[game_config]''' tag<br />
* [[UnitsWML]] the top level '''[units]''' tag<br />
** [[UnitTypeWML]] how to describe a unit type<br />
** [[AnimationWML]] how to animate units<br />
* [[CampaignWML]] the top level '''[campaign]''' tag<br />
* [[ScenarioWML]] the top level tags '''[scenario]''', '''[multiplayer]''', '''[test]''', and '''[tutorial]'''<br />
** [[EventWML]] how to describe an event<br />
** [[SideWML]] how to describe a side<br />
** [[MapGeneratorWML]] the random map generator<br />
** [[TimeWML]] how to describe a day<br />
** [[IntroWML]] how to describe the intro screen<br />
* [[SavefileWML]] a description of the format of savegames<br />
** [[ReplayWML]] a description of the format of player actions such as moving a unit<br />
** [[StatisticalScenarioWML]] used to generate statistics of a savegame<br />
* [[PblWML]] a description of the format of server-uploadable campaigns<br />
* [[EraWML]] the top level '''[era]''' tag<br />
* [[TerrainWML]] the top level '''[terrain_type]''' tag<br />
* [[TerrainGraphicsWML]], the top level '''[terrain_graphics]''' tag<br />
* [[ThemeWML]] the top level '''[theme]''' tag<br />
* [[LanguageWML]] the top level '''[language]''' tag<br />
* [[LocaleWML]] the top level '''[locale]''' tag<br />
* [[HelpWML]] the top level '''[help]''' tag<br />
* [[BinaryPathWML]] the top level '''[binary_path]''' tag<br />
* [[FontsWML]] the top level '''[fonts]''' tag<br />
<br />
== Other WML tags ==<br />
<br />
* [[EventWML]] how to describe an event<br />
** [[FilterWML]] the construct to filter on units, locations, and weapons<br />
** [[ActionWML]] to describe the actions which occur when the event is fired<br />
*** [[ConditionalActionsWML]] actions that encapsulate conditional filters and the actions to execute if the conditions are met<br />
*** [[DirectActionsWML]] actions that directly affect gameplay: for example creating a unit<br />
**** [[SingleUnitWML]] how to describe a unit<br />
*** [[InternalActionsWML]] actions that WML uses internally: for example storing a variable<br />
*** [[InterfaceActionsWML]] actions that do not affect gameplay: for example displaying a message<br />
*** [[LuaWML]] how to code actions with the Lua language<br />
* [[AiWML]] how to describe parameters for AI<br />
* [[EffectWML]] the construct to modify a unit<br />
* [[AbilitiesWML]] a list of the different abilities a unit or weapon can have<br />
* [[DescriptionWML]] the structure of WML coded menus like the difficulty chooser of campaigns<br />
* [[EditorWML]] tags controlling the post-1.4 editor's behavior<br />
<br />
== Predefined macros == <br />
<br />
Wesnoth ships with a library of predefined macros you should find useful in writing your own WML. You can find a description of all such macros [http://www.wesnoth.org/macro-reference.html here].<br />
<br />
== Other ==<br />
<br />
* [[ReferenceWMLSyntax]] how this wiki and the pages it links to should be formatted<br />
* [[ConventionsWML]] how to make your WML more readable<br />
* [[UsefulWMLFragments]] Various pieces of WML for various purposes. If you have some WML you're proud of that you think others can use, add it here.<br />
* [[CommandMode]] commands are not strictly speaking part of WML, these could be a little hard to find so there's a link here.<br />
* [[MultiplayerServerWML]] is used when communicating with the multiplayer server.<br />
* [[CampaignServerWML]] is used when managing contributed campaigns on the campaign server.<br />
* [[ImagePathFunctionWML]] is used when applying the team-color function to images.<br />
* [[BinaryWML]] how WML is sent over the network<br />
<br />
== See Also ==<br />
<br />
* [[BuildingMaps]] the text-based format for Wesnoth maps<br />
* [[TerrainCodesWML]] a list of all terrains<br />
* [[MultiHexTutorial]] a description of the multi-hex tiling system<br />
* [[IGNFileFormat]] a description of the ignore file format<br />
<br />
<br />
[[Category: WML Reference]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=SyntaxWML&diff=42392SyntaxWML2011-04-29T02:07:48Z<p>Monochromatic: </p>
<hr />
<div>{{WML Tags}}<br />
== Basic Syntax ==<br />
The Wesnoth Markup Language (WML) has a syntax containing two basic elements: ''tags'' and ''attributes''. Furthermore, ''attributes'' consist of ''keys'' and ''values''. For example:<br />
[tag]<br />
key=value<br />
[/tag]<br />
<br />
''Tags'' are used to partition information, while the data is contained in the ''attributes''. ''Keys'' define the type of data to be stored and ''values'' are the actual data stored. When this attribute is processed, the value of ''key'' for the tag that the attribute is in is set or changed to ''value''. All text from '=' until the end of the line is considered to be part of ''value''. Note that ''keys'' are not variables: the value it is set to has a use which is determined by C++ code, not WML code. Note that ''key'' should contain only alphanumerics or underscores (''a-zA-Z0-9_''); no ''+'' or ''-'' characters are allowed. Tag and key names (not values) may only contain alphanumerics and underscores: no '''+''', '''-''', or whitespaces are allowed. Tags also can be an attribute of another tag. For example:<br />
[tag]<br />
key=value<br />
[tag]<br />
key=value<br />
[/tag]<br />
[/tag]<br />
<br />
A ''top level tag'' is a tag that is not inside any other tag. Every tag describes something different about the game; different tags work differently. For information about how a certain tag works, see [[ReferenceWML]].<br />
<br />
A comment is any line that starts with a pound ('''#''') sign, with certain exceptions (see [[PreprocessorRef]]). All the text after the pound sign will be ignored by the WML engine.<br />
<br />
Please refer to [[ConventionsWML]] to make your code cleaner and more readable.<br />
<br />
=== Special Syntaxes ===<br />
[tag]<br />
key=value<br />
[/tag]<br />
[+tag]<br />
key=value<br />
[/tag]<br />
<br />
* ''+Tags'' are tags which add to or replace the attributes in the most recent [tag]. Any new keys in the +tag will be set to the given values, and keys that are the same will be replaced with the new values.<br />
<br />
<br />
[tag]<br />
key1,key2,key3=value1,value2,value3<br />
[/tag]<br />
<br />
* This is a multiple assignment. If there are extra keys, they will be set to an empty value. If there are extra values the last key will be set to the comma separated list of all remaining values. This would be the same as:<br />
[tag]<br />
key1=value1<br />
key2=value2<br />
key3=value3<br />
[/tag]<br />
<br />
=== Special Types of Values ===<br />
Although a value can be just text corresponding to the function of its key, a value can also be encoded in many other ways, each with a specific purpose:<br />
* '''key="value"''': a ''quoted value'' is a value surrounded by quotes. Note for single-line values this is completely unnecessary, but for multiple-line values this is required to avoid being processed as a single-line value. Quotes are sometimes used for clarity in single-line values.<br />
* '''key= _ "value"''': a ''translatable value'' is a value that is intended to be translated (most notably seen in [story], [message], and the name= key in unit definitions). Note the quotes surrounding the value: they are required.<br />
* '''key="value1" + "value2"''': the ''plus sign'' ('''+''') may be used to concatenate two different strings. If you want to have a value that actually has a plus sign ('''+''') in it, you need to enclose the string containing the '''+''' character in quotes. Note the quotes around the pre-concatenated values.<br />
* '''key="quoted ""double quoted value"" value"''': ''double quotes'' can be used to create quote marks within a quoted value.<br />
* '''key=$variable''': a ''variable substitution'' sets the key to the value of the WML variable ''variable''. See below for more information on WML-variable based values.<br />
* '''key="$(formula-expression)"''': this sets the key to the value of the ''formula expression'' once processed. See [[FormulaAI]] for more information on Formula Basics, Data Types, and Built-in functions.<br />
<br />
== Variables ==<br />
=== Overview ===<br />
A WML variable can be manipulated in three ways:<br />
* Assigning a value to a variable stores that value in the variable. This is done with [set_variable] or the {VARIABLE} macro.<br />
* Querying a variable returns the last value stored in it (or the empty string, if no value was). This is done my calling $variable.<br />
* Clearing a variable makes the WML engine forget about that variable. This is useful since the WML engine must save all used variables when a game is saved. This is done with [clear_variable] or the {CLEAR_VARIABLE} macro.<br />
<br />
Each variable is given a name. A given variable name may contain only alphanumerics and underscores. A variable in these operations is identified by its full name. For more information on macros, please refer to [[PreprocessorRef]]<br />
<br />
=== Kinds of Variables ===<br />
==== Scalar ====<br />
A scalar variable can store a single string or number.=<br />
<br />
[set_variable]<br />
name=my_variable<br />
value="sample value"<br />
[/set_variable]<br />
<br />
The full name of a scalar variable is its given name, in this case ''my_variable''. Note that the value of the variable can be translatable or even a formula expression.<br />
<br />
==== Array ====<br />
An array variable is a numbered sequence of container variables. There are some specific tags that assign array information, for example [store_unit] and [store_locations]. One could create an array using [set_variable] like this:<br />
[set_variable]<br />
name=my_awesome_array[0].x<br />
value=10<br />
[/set_variable]<br />
[set_variable]<br />
name=my_awesome_array[1].x<br />
value=12<br />
[/set_variable]<br />
[set_variable]<br />
name=my_awesome_array[2].x<br />
value=14<br />
[/set_variable]<br />
<br />
However, when working with arrays, it is usually easier to make use of [set_variables]. This would be written as follows:<br />
[set_variables]<br />
name=my_awesome_array<br />
[value]<br />
x=10<br />
[/value]<br />
[value]<br />
x=12<br />
[/value]<br />
[value]<br />
x=14<br />
[/value]<br />
[/set_variables]<br />
<br />
If <tt>foo</tt> is the name of an array, <tt>foo[0]</tt> is the full name of its first container variable, <tt>foo[1]</tt> the full name of its second, and so on. <tt>foo.length</tt> is the special variable that always stores the number of containers in the array <tt>foo</tt>. Hence, if the value stored in <tt>foo.length</tt> is 18, the last container in the array would be <tt>foo[17]</tt>. If you try to query an array as if it were a container, then it will simply use the first index[0]. Thus $foo.bar would be the same as $foo[0].bar<br />
<br />
''Note'': Do not attempt to store a scalar value to the explicit index of an array, which is a container of scalar variables. Hence referring to a variable named <tt>foo[3]</tt> as if it were a scalar one is illegal; instead, you would use <tt>foo[3].value</tt> to store a scalar value. (While it may appear to work to an extent if you ignore this rule, it may also cause undefined behavior. For example, loading a text save of a game that contains such variables will fail with a WML error.)<br />
<br />
==== Container ====<br />
A container variable can store any number of scalar and/or array variables. There are tags to assign specific information, for instance [store_side]. To refer to a variable <tt>bar</tt> stored in a container <tt>foo</tt> you would write <tt>foo.bar</tt>. An explicit index inside an array is also considered a container.<br />
<br />
=== Conditionals ===<br />
Variables and be compared with and used in a conditional block by [variable] within an [if] or [while] tag. For more information, please refer to [[ConditionalActionsWML]].<br />
<br />
=== Variable Substitution ===<br />
Whenever using a $ in front of a variable name, the content which has previously been put into this variable name is used instead of the name of the variable. For example:<br />
[event]<br />
name=turn 1<br />
[set_variable]<br />
name=my_variable<br />
value= _ "Konrad"<br />
[/set_variable]<br />
[message]<br />
speaker=Delfador<br />
message= _ "Hello, $my_variable|... How are you?"<br />
[/message]<br />
[/event]<br />
<br />
The WML code above will cause Delfador to say "Hello, Konrad... How are you?" on turn 1.<br />
<br />
When writing scenario events ([[EventWML]]), a scalar variable can generally be substituted into the right-hand of any '''key=value''' assignment. When providing attributes, there are 2 different substitution modes:<br />
* '''literal''': the attribute value is used exactly as provided and nothing is substituted<br />
* '''complex''': while the provided value contains a <tt>$</tt>, the WML engine with interpret what is between the rightmost <tt>$</tt> and the next <tt>|</tt> as a full variable name to be queried, and replace <tt>$''variable''|</tt> with the result of this query. In certain situations, the <tt>|</tt> that marks the end of the variable name to be queried can be omitted. The general rule is: ff there is no |, variable names span letters, digits, underlines, balanced square brackets and some periods. Doubled periods and some periods that would result in an illegal variable name will not be included. If the variable name ends up being empty (e.g. when using $|), then it will be replaced by just $, giving you an easy way to include a dollar sign in an interpolated string.<br />
<br />
The substitution mode used depends on the attribute being provided:<br />
* '''literal''': [set_variable], [set_variables]<br />
* '''complex''': everywhere else.<br />
<br />
==== Empty Values ====<br />
Usually, the WML engine does not distinguish between a key that has not been provided, and a key that has been assigned an empty value. However, some tags do the variable substitution ''before'' they check if the value is empty. This applies to some [[EventWML]] commands, including the crucial [[InternalActionsWML|set_variable]] tag. For example, consider the problem of copying the value another_variable to some_variable. One might write:<br />
[set_variable]<br />
name=some_variable<br />
value="$another_variable"<br />
[/set_variable]<br />
<br />
The above example looks okay, because the value= key does not seem empty. However, if another_variable is empty, the variable substitution results in value="". This will cause errors in the WML engine, so it is better to use [clear_variable] or to use to_variable= . For example:<br />
[set_variable]<br />
name=some_variable<br />
to_variable="another_variable"<br />
[/set_variable]<br />
<br />
=== Automatically Stored Variables ===<br />
* '''side_number''': the number of the current player's side (may be empty during start or prestart events)<br />
* '''turn_number''': the number of the current turn (may be empty during start or prestart events)<br />
* '''x1''': this is the x-coordinate of the location where the most recent event was triggered<br />
* '''y1''': this is the y-coordinate of the location where the most recent event was triggered<br />
* '''x2''': this is the x-coordinate of the location that assisted in triggering the most recent event<br />
* '''y2''': this is the y-coordinate of the location that assisted in triggering the most recent event<br />
* '''unit''': inside an event, this is the unit at $x1,$y1<br />
* '''second_unit''': inside an event, this is the unit at $x2,$y2<br />
* '''this_unit''': inside a standard unit filter, this is the unit currently being considered for a possible match<br />
* '''damage_inflicted''': inside attacker_hits and defender_hits events, this is the amount of damage that was inflicted<br />
* '''weapon''': inside attack, attacker_hits, defender_hits, die and last_breath events, this is some information about the weapon that is/was being used by the unit at $x1,$y1. It contains the attributes from [attack], see [[UnitTypeWML]].<br />
* '''second_weapon''': inside attack, attacker_hits, defender_hits, die and last_breath events, this is some information about the weapon that is/was being used by the unit at $x2,$y2. It contains the attributes from [attack], see [[UnitTypeWML]].<br />
<br />
== See Also ==<br />
<br />
* [[PreprocessorRef]]<br />
* [[ConventionsWML]]<br />
* [[SavefileWML]]<br />
* [[ReferenceWML]]<br />
<br />
[[Category: WML Reference]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Talk:ReferenceWMLDump&diff=42389Talk:ReferenceWMLDump2011-04-29T02:03:12Z<p>Monochromatic: moved Talk:VariablesWML to Talk:ReferenceWMLDump:&#32;Creating this page to dump unnecessary ReferenceWML Pages, just for history's sake. In this case, VariablesWML is now part of SyntaxWML (to-be-renamed).</p>
<hr />
<div>Kernigh wrote:<br />
: Since Wesnoth 1.1.5, all simple substitution was eliminated in favor of complex substitution, which is more versatile.<br />
<br />
There is no source for this claim, and my tests contradict it: In wesnoth 1.2.5, the WML snippet<br />
{VARIABLE foo_bar 42}<br />
{VARIABLE b bar}<br />
[gold]<br />
side=1<br />
amount=$foo_$b<br />
[/gold]<br />
does nothing, but <br />
{VARIABLE foo_bar 42}<br />
{VARIABLE b bar}<br />
{VARIABLE_OP temp format $foo_$b}<br />
[gold]<br />
side=1<br />
amount=$temp<br />
[/gold]<br />
adds 42 gold to side 1. I have therefore reverted the edit. Please only change the content of this page if you are sure you are right.<br />
<br />
[[User:Meriton|Meriton]] 15:25, 15 July 2007 (CEST)<br />
<br />
: In the source file wesnoth-1.2.5/changelog, under the section for "Wesnoth 1.1.5", it states, "all [event] tags shall perform complex substitution".<br />
<br />
: Further, the following example passes wesnoth 1.2.5, and at least demonstrates that the [allow_recruit]type= key permits complex substitution:<br />
<br />
# works in 1.2.5<br />
[event]<br />
name=start<br />
{VARIABLE title "Sharpshooter"}<br />
{VARIABLE name title}<br />
[allow_recruit]<br />
type="Elvish $$name||"<br />
side=1<br />
[/allow_recruit]<br />
[/event]<br />
<br />
: When I made a copy of 2p - Blitz with this event, side 1 was able to recruit Elvish Sharpshooters.<br />
<br />
: To show why your test failed, I suggest that "$foo_$b" is not a valid complex suggestion. (I do not know why "$foo_$b" does not work; maybe there is a bug in 1.2.5, or I misunderstand how complex substitution works.) <br />
<br />
:: But if this is not a valid expression, how can it be correctly interpreted by [set_variable]format=, which after all does complex substitution, too? [[User:Meriton|Meriton]] 22:17, 15 July 2007 (CEST)<br />
<br />
: The wiki page claims that [message]message= allows complex substitution, so I extended your example to be:<br />
<br />
{VARIABLE foo_bar 42}<br />
{VARIABLE b bar}<br />
[gold]<br />
side=2<br />
amount=$foo_$b<br />
# broken in 1.2.5<br />
[/gold]<br />
<br />
[message]<br />
speaker=narrator<br />
message=$foo_$b<br />
# broken in 1.2.5<br />
[/message]<br />
<br />
: When I tested this, side 2 failed to gain 42 gold, and the message box can up with an empty message! --[[User:Kernigh|Kernigh]] 16:35, 15 July 2007 (CEST)<br />
<br />
There is a bug with complex substitution in the stable branch; it the value starts with '$' as the very first character then it will (sometimes) switch back to simple substitution. This bug was fixed by eliminating simple substitution in the development branch. As a workaround, you can put a space as the first charatcer in the message, like this: message=" $foo_$b". --[http://www.wesnoth.org/mw/index.php?title=Talk:VariablesWML&diff=16471&oldid=16468 ''unsigned talk from Sapient'']<br />
<br />
: I have to admit that my previous claim (" Since Wesnoth 1.1.5, all simple substitution was eliminated in favor of complex substitution, which is more versatile.") was incorrect, because of the above description of how Wesnoth sometimes does "switch back to simple substitution". --[[User:Kernigh|Kernigh]] 22:00, 15 July 2007 (CEST)<br />
<br />
Let me see if I got this right: In theory, all attributes that perform any substitution perform complex substitution, but due to a bug, complex substitution sometimes does simple substitution instead. We therefore tell users that only simple substitution is performed in the stable branch, because that is the only thing that is guaranteed to work. [[User:Meriton|Meriton]] 22:17, 15 July 2007 (CEST)<br />
<br />
Incorrect. I suggest you disregard Kernigh's statement, because it is misleading and false. There is still *lots* of simple substitution in the stable branch. (Including the bug with complex substitution sometimes reverting to simple substitution when the first character is '$'). If you are doing anything complex with WML you should be using the development branch because many improvements have been made. --Sapient<br />
<br />
Ok, thanks for the clarification. --Meriton<br />
<br />
=== Substitution mode of [set_variable]value= in stable branch ===<br />
<br />
In the forums, governor claimed<br />
: {VARIABLE var1 $var2.xxxx} is valid.<br />
which desugars to<br />
[set_variable]<br />
name=var1<br />
value=$var2.xxxx<br />
[/set_variable]<br />
I tested this in 1.2.5 with the code<br />
{VARIABLE foo bar}<br />
{VARIABLE test $foo}<br />
Inspection of the save file revealed that "test" had been set to "bar".<br />
<br />
What is the substitution mode for [set_variable]value= in the current stable branch? --Meriton<br />
<br />
<br />
Answer: try it and see. If I remember correctly, [set_variable]value= performs simple substitution in the stable branch. Also, there was an effort primarily by Noyga to add complex substitution to lots of keys where he thought it would be useful. Unfortunately, he didn't document these changes as he went along. That's why the page is out of date. If you want to painstakingly retrace the evolution of variable substitution in the stable branch, be my guest, but I have moved on to improving the development branch. --Sapient</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=Talk:VariablesWML&diff=42390Talk:VariablesWML2011-04-29T02:03:12Z<p>Monochromatic: moved Talk:VariablesWML to Talk:ReferenceWMLDump:&#32;Creating this page to dump unnecessary ReferenceWML Pages, just for history's sake. In this case, VariablesWML is now part of SyntaxWML (to-be-renamed).</p>
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<div>#REDIRECT [[Talk:ReferenceWMLDump]]</div>Monochromatichttps://wiki.wesnoth.org/index.php?title=VariablesWML&diff=42388VariablesWML2011-04-29T02:03:09Z<p>Monochromatic: moved VariablesWML to ReferenceWMLDump:&#32;Creating this page to dump unnecessary ReferenceWML Pages, just for history's sake. In this case, VariablesWML is now part of SyntaxWML (to-be-renamed).</p>
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<div>#REDIRECT [[ReferenceWMLDump]]</div>Monochromatic