https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Melinath&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T01:44:42ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=LuaWML/Display&diff=42522LuaWML/Display2011-05-09T05:34:29Z<p>Melinath: /* wesnoth.show_dialog */ Tried to clarify the language regarding GUIWML structures.</p>
<hr />
<div>This page describes the [[LuaWML]] functions and helpers for interfacing with the user.<br />
<br />
==== wesnoth.message ====<br />
<br />
Displays a string in the chat window and dumps it to the lua/info log domain (''--log-info=scripting/lua'' on the command-line).<br />
<br />
wesnoth.message "Hello World!"<br />
<br />
The chat line header is "<Lua>" by default, but it can be changed by passing a string before the message.<br />
<br />
wesnoth.message("Big Brother", "I'm watching you.") -- will result in "&lt;Big Brother&gt; I'm watching you."<br />
<br />
See also [[LuaWML:Events#helper.wml_error|helper.wml_error]] for displaying error messages.<br />
<br />
==== wesnoth.clear_messages ====<br />
<br />
Removes all messages from the chat window. No argument or returned values.<br />
<br />
==== wesnoth.textdomain ====<br />
<br />
Creates a function proxy for lazily translating strings from the given domain.<br />
<br />
-- #textdomain "my-campaign"<br />
-- the comment above ensures the subsequent strings will be extracted to the proper domain<br />
_ = wesnoth.textdomain "my-campaign"<br />
wesnoth.set_variable("my_unit.description", _ "the unit formerly known as Hero")<br />
<br />
The metatable of the function proxy appears as '''"message domain"'''. The metatable of the translatable strings (results of the proxy) appears as '''"translatable string"'''.<br />
<br />
The translatable strings can be appended to other strings/numbers with the standard '''..''' operator. Translation can be forced with the standard '''tostring''' operator in order to get a plain string.<br />
<br />
wesnoth.message(string.format(tostring(_ "You gain %d gold."), amount))<br />
<br />
==== wesnoth.delay ====<br />
<br />
Delays the engine like the [delay] tag. one argument: time to delay in milliseconds<br />
<br />
wesnoth.delay(500)<br />
<br />
==== wesnoth.float_label ====<br />
<br />
Pops some text above a map tile.<br />
<br />
wesnoth.float_label(unit.x, unit.y, "&lt;span color='#ff0000'&gt;Ouch&lt;/span&gt;")<br />
<br />
==== wesnoth.hilight_hex ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Highlights the given location in the game map, and the unit stationed on it if applicable.<br />
<br />
wesnoth.hilight_hex(unit.x, unit.y)<br />
<br />
==== wesnoth.select_hex ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Selects the given location in the game map.<br />
<br />
wesnoth.select_hex(12, 34)<br />
<br />
==== wesnoth.scroll_to_tile ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Scrolls the map to the given location. If true is passed as the third parameter, scrolling is disabled if the tile is hidden under the fog.<br />
<br />
local u = wesnoth.get_units({ id = "hero" })[1]<br />
wesnoth.scroll_to_tile(u.x, u.y)<br />
<br />
==== wesnoth.play_sound ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Plays the given sound file, possibly repeating it a few more times.<br />
<br />
wesnoth.play_sound "ambient/birds1.ogg"<br />
wesnoth.play_sound("magic-holy-miss-3.ogg", 4) -- played 1 + 4 = 5 times<br />
<br />
==== wesnoth.set_music ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Sets the given table as an entry into the music list. See [[MusicListWML]] for the recognized attributes.<br />
<br />
wesnoth.set_music { name = "traveling_minstrels.ogg" }<br />
<br />
Passing no argument forces the engine to take into account all the recent changes to the music list. (Note: this is done automatically when sequences of WML commands end, so it is useful only for long events.)<br />
<br />
==== wesnoth.show_dialog ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Displays a dialog box described by a WML table and returns:<br />
* if the dialog was dismissed by a button click, the integer value associated to the button via the "return_value" keyword.<br />
* if the dialog was closed with the enter key, -1.<br />
* if the dialog was closed with the escape key, -2.<br />
<br />
The dialog box is equivalent to the resolution section of a GUI window as described in [[GUIToolkitWML#Window_definition|GUIToolkitWML]] and must therefore contain at least the following children: '''[tooltip]''', '''[helptip]''', and '''[grid]'''. The [grid] must contain nested [row], [column] and [grid] tags which describe the layout of the window. (More information can be found in [[GUILayout]]; suffice to say that the basic structure is grid -> row -> column -> widget, where the widget is considered to be in a cell defined by the row and column of the grid. A list of widgets can be found at [[GUIWidgetInstanceWML]].)<br />
<br />
Two optional functions can be passed as second and third arguments; the first one is called once the dialog is created and before it is shown; the second one is called once the dialog is closed. These functions are helpful in setting the initial values of the fields and in recovering the final user values. These functions can call the [[#wesnoth.set_dialog_value]], [[#wesnoth.get_dialog_value]], and [[#wesnoth.set_dialog_callback]] functions for this purpose.<br />
<br />
This function should be called in conjunction with [[LuaWML:Misc#wesnoth.synchronize_choice|#wesnoth.synchronize_choice]], in order to ensure that only one client displays the dialog and that the other ones recover the same input values from this single client.<br />
<br />
The example below defines a dialog with a list and two buttons on the left, and a big image on the right. The ''preshow'' function fills the list and defines a callback on it. This ''select'' callback changes the displayed image whenever a new list item is selected. The ''postshow'' function recovers the selected item before the dialog is destroyed.<br />
<br />
local helper = wesnoth.require "lua/helper.lua"<br />
local T = helper.set_wml_tag_metatable {}<br />
local _ = wesnoth.textdomain "wesnoth"<br />
<br />
local dialog = {<br />
T.tooltip { id = "tooltip_large" },<br />
T.helptip { id = "tooltip_large" },<br />
T.grid { T.row {<br />
T.column { T.grid {<br />
T.row { T.column { horizontal_grow = true, T.listbox { id = "the_list",<br />
T.list_definition { T.row { T.column { horizontal_grow = true,<br />
T.toggle_panel { T.grid { T.row {<br />
T.column { horizontal_alignment = "left", T.label { id = "the_label" } },<br />
T.column { T.image { id = "the_icon" } }<br />
} } }<br />
} } }<br />
} } },<br />
T.row { T.column { T.grid { T.row {<br />
T.column { T.button { id = "ok", label = _"OK" } },<br />
T.column { T.button { id = "cancel", label = _"Cancel" } }<br />
} } } }<br />
} },<br />
T.column { T.image { id = "the_image" } }<br />
} }<br />
}<br />
<br />
local function preshow()<br />
local t = { "Ancient Lich", "Ancient Wose", "Elvish Avenger" }<br />
local function select()<br />
local i = wesnoth.get_dialog_value "the_list"<br />
local ut = wesnoth.unit_types[t[i]].__cfg<br />
wesnoth.set_dialog_value(string.gsub(ut.profile, "([^/]+)$", "transparent/%1"), "the_image")<br />
end<br />
wesnoth.set_dialog_callback(select, "the_list")<br />
for i,v in ipairs(t) do<br />
local ut = wesnoth.unit_types[v].__cfg<br />
wesnoth.set_dialog_value(ut.name, "the_list", i, "the_label")<br />
wesnoth.set_dialog_value(ut.image, "the_list", i, "the_icon")<br />
end<br />
wesnoth.set_dialog_value(2, "the_list")<br />
select()<br />
end<br />
<br />
local li = 0<br />
local function postshow()<br />
li = wesnoth.get_dialog_value "the_list"<br />
end<br />
<br />
local r = wesnoth.show_dialog(dialog, preshow, postshow)<br />
wesnoth.message(string.format("Button %d pressed. Item %d selected.", r, li))<br />
<br />
==== wesnoth.set_dialog_value ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Sets the value of a widget on the current dialog. The value is given by the first argument; its semantic depends on the type of widget it is applied to. The last argument is the ''id'' of the widget. If it does not point to a unique widget in the dialog, some discriminating parents should be given on its left, making a path that is read from left to right by the engine. The row of a list is specified by giving the ''id' of the list as a first argument and the 1-based row number as the next argument.<br />
<br />
-- sets the value of a widget "bar" in the 7th row of the list "foo"<br />
wesnoth.set_value(_"Hello world", "foo", 7, "bar")<br />
<br />
Notes: When the row of a list does not exist, it is created. The value associated to a list is the selected row.<br />
<br />
==== wesnoth.get_dialog_value ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Gets the value of a widget on the current dialog. The arguments described the path for reaching the widget (see [[#wesnoth.set_dialog_value]]).<br />
<br />
==== wesnoth.set_dialog_callback ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Sets the first argument as a callback function for the widget obtained by following the path of the other arguments (see [[#wesnoth.set_dialog_value]]). This function will be called whenever the user modifies something about the widget, so that the dialog can react to it.<br />
<br />
==== wesnoth.set_dialog_canvas ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Sets the WML passed as the second argument as the canvas content (index given by the first argument) of the widget obtained by following the path of the other arguments (see [[#wesnoth.set_dialog_value]]). The content of the WML table is described at [[GUICanvasWML]].<br />
<br />
-- draw two rectangles in the upper-left corner of the window (empty path = window widget)<br />
wesnoth.set_dialog_canvas(2, {<br />
T.rectangle { x = 20, y = 20, w = 20, h = 20, fill_color= "0,0,255,255" },<br />
T.rectangle { x = 30, y = 30, w = 20, h = 20, fill_color = "255,0,0,255" }<br />
})<br />
<br />
The meaning of the canvas index depends on the chosen widget. It may be the disabled / enabled states of the widget, or its background / foreground planes, or... For instance, overwriting canvas 1 of the window with an empty canvas causes the window to become transparent.<br />
<br />
==== wesnoth.get_displayed_unit ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Returns a proxy to the unit currently displayed in the side pane of the user interface, if any.<br />
<br />
local name = tostring(wesnoth.get_displayed_unit().name)<br />
<br />
==== wesnoth.theme_items ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
This field is not a function but an associative table. It links item names to the functions that describe their content. These functions are called whenever the user interface is refreshed. The description of an item is a WML table containing '''[element]''' children. Each subtag shall contain either a '''text''' or an '''image''' field that is displayed to the user. It can also contain a '''tooltip''' field that is displayed to the user when moused over, and a "help" field that points to the help section that is displayed when the user clicks on the theme item.<br />
<br />
Note that the ''wesnoth.theme_items'' table is originally empty and using ''pairs'' or ''next'' on it will not return the items from the current theme. Its metatable ensures that the drawing functions of existing items can be recovered though, as long as their name is known. The example below shows how to modify the ''unit_status'' item to display a custom status:<br />
<br />
local old_unit_status = wesnoth.theme_items.unit_status<br />
function wesnoth.theme_items.unit_status()<br />
local u = wesnoth.get_displayed_unit()<br />
if not u then return {} end<br />
local s = old_unit_status()<br />
if u.status.entangled then<br />
table.insert(s, { "element", {<br />
image = "entangled.png",<br />
tooltip = _"entangled: This unit is entangled. It cannot move but it can still attack."<br />
} })<br />
end<br />
return s<br />
end<br />
<br />
==== helper.get_user_choice ====<br />
<br />
Displays a WML message box querying a choice from the user. Attributes and options are taken from given tables (see [[InterfaceActionsWML#.5Bmessage.5D|[message]]]). The index of the selected option is returned.<br />
<br />
local result = helper.get_user_choice({ speaker = "narrator" }, { "Choice 1", "Choice 2" })<br />
<br />
[[Category: Lua Reference]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=LuaWML/Events&diff=41507LuaWML/Events2011-04-02T17:11:39Z<p>Melinath: Added note regarding reserved tag names.</p>
<hr />
<div>This page describes the [[LuaWML]] functions and helpers for interacting with events and action handlers.<br />
<br />
==== wesnoth.fire ====<br />
<br />
Fires a [[ActionWML|WML action]]. Argument 1 is the name of the action. Argument 2 is the WML table describing the action. Note: WML variables are substituted.<br />
<br />
wesnoth.fire("message", { speaker="narrator", message=_ "Hello World!" })<br />
<br />
==== wesnoth.register_wml_action ====<br />
<br />
Registers the second argument as a handler for the given action tag. When the game encounters this tag when executing [[ActionWML]] (for example in an event), it fires the action handler and passes the content of the WML object as the first argument. Thus, this function creates new types of [[ActionWML]].<br />
<br />
<br />
If the registered function raises an error with a message starting with ''~wml:'', it will not be displayed as a Lua error with a backtrace but as a standard WML error. (See also [[#helper.wml_error]].) The following script defines a [freeze_unit] tag that sets to 0 the move points of the unit with the given id.<br />
<br />
wesnoth.register_wml_action("freeze_unit",<br />
function(cfg)<br />
local unit_id = cfg.id or error("~wml:[freeze_unit] expects an id= attribute.", 0)<br />
helper.modify_unit({ id = unit_id }, { moves = 0 })<br />
end<br />
)<br />
<br />
# The new tag can now be used in plain WML code.<br />
[freeze_unit]<br />
id=Delfador<br />
[/freeze_unit]<br />
<br />
The function returns the previous action handler. Its metatable appears as '''"wml action handler"'''. This handler can be called to delegate part of the action, if needed. For instance, the following script modifies the [[InterfaceActionsWML#Other interface tags|[print]]] tag so that messages are displayed with a bigger font.<br />
<br />
local old_print_handler<br />
old_print_handler = wesnoth.register_wml_action("print",<br />
function(cfg)<br />
-- Do not perform variable substitution.<br />
local new_cfg = cfg.__literal<br />
-- Modify the size field and call the previous handler.<br />
new_cfg.size = (cfg.size or 12) + 10<br />
old_print_handler(cfg)<br />
end<br />
)<br />
<br />
Note that the data coming from the WML tag are stored in a read-only object and variable substitution happens on the fly when accessing attributes and children. The metatable of this proxy object appears as '''"wml object"'''. See [[LuaWML#Encoding WML objects into Lua tables]] for more details.<br />
<br />
If the name of a tag starts as ''filter'', it is ignored when the actions of an event are executed. These names are indeed reserved for event filtering, e.g. [filter], [filter_weapon], and so on. It is therefore useless to define action tags with such names.<br />
<br />
==== wesnoth.wml_actions ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
This is not a function but an associative table indexed by WML action names. It contains functions performing the corresponding actions. Using these functions is similar to calling [[#wesnoth.fire]], while setting entries of the table is similar to calling [[#wesnoth.register_wml_action]].<br />
<br />
function wesnoth.wml_actions.freeze_unit(cfg)<br />
local unit_id = cfg.id or helper.wml_error "[freeze_unit] expects an id= attribute."<br />
helper.modify_unit({ id = unit_id }, { moves = 0 })<br />
end<br />
<br />
Note: When calling an action handler directly through its function stored in ''wesnoth.wml_actions'', the engine is not involved. As a consequence, whether variable substitution will happen is up to the handler. In particular, if the argument is a plain table, the caller should have substituted WML variables beforehand to be on the safe side. Moreover, table arguments might be modified by the action handler, so they should usually not be reused for consecutive calls. If variable substitution should happen and/or table content should be preserved, one can call [[#wesnoth.tovconfig]] and pass its result to the handler. Calling [[#wesnoth.fire]] is another possibility.<br />
<br />
==== wesnoth.game_events ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
This is not a function but an associative table indexed by engine action names. It contains function hooks the engine calls whenever it performs a particular action.<br />
<br />
* '''on_save''': function called when the engine (auto)saves a scenario file; it should return a WML table and the children of this table are added to the savefile.<br />
* '''on_load''': function called when the engine loads a scenario file; its argument is a WML table that contains all the children of the savefile that the engine did not handle.<br />
* '''on_event''': function called before each WML event is executed; its argument is the event name; other event arguments can be recovered from [[LuaWML:Misc#wesnoth.current|wesnoth.current.event_context]].<br />
<br />
The ''on_save'' and ''on_load'' hooks can be used to manipulate data that are neither meant to be forwarded to the next level nor substituted on the fly. (For either of these two purposes, WML variables are the best choice.) For instance, toplevel tags like [item], [event], [time_area], and so on, could typically be handled by such hooks.<br />
<br />
-- some value that survives save/load cycles, but that is not forwarded to the next level<br />
local level_local_data = 0<br />
<br />
local old_on_load = wesnoth.game_event.on_load<br />
function wesnoth.game_event.on_load(cfg)<br />
for i = 1,#cfg do<br />
if cfg[i][1] == "my_data" then<br />
-- recover the value stored in the savefile<br />
level_local_data = cfg[i][2].value<br />
-- erase the child, since it has been handled<br />
table.remove(cfg, i)<br />
break<br />
end<br />
end<br />
-- call the previous hook, in case there are still some containers in the savefile<br />
old_on_load(cfg)<br />
end<br />
<br />
local old_on_save = wesnoth.game_events.on_save<br />
function wesnoth.game_events.on_save()<br />
-- call the previous hook, in case it had some containers to store<br />
local cfg = old_on_save()<br />
-- add our own container to them<br />
table.insert(cfg, { "my_data", { value = level_local_data } })<br />
-- tell the engine to store them in the savefile<br />
return cfg<br />
end<br />
<br />
Note: since the ''on_load'' hook is called very early in the scenario, it cannot be set inside a [lua] tag in an [event], not even a ''preload'' one. It has to be set inside a [lua] tag outside or at [scenario] level.<br />
<br />
<br />
Note: Some tag names are reserved for engine use and should not be modified using the above on_save/on_load method. These tag names are:<br />
"color_palette", "color_range", "era", "event", "generator", "illuminated_time",<br />
"label", "lua", "menu_item", "music", "side", "sound_source", "story",<br />
"terrain_graphics", "time", "time_area", "tunnel", "variables"<br />
<br />
==== wesnoth.fire_event ====<br />
<br />
Fires all the WML events with the given name. Optional parameters allow passing two locations and two tables. These parameters will be matched against the [filter], [filter_second], [filter_attack], and [filter_second_attack] of any event handler, and are used to fill the WML variables "unit", "second_unit", "weapon", and "second_weapon". These parameters can also be read through ''current.event_context''. The function returns a boolean indicating whether the game state was modified.<br />
<br />
wesnoth.fire_event("explosion", 17, 42, { damage = "fire" })<br />
<br />
==== wesnoth.eval_conditional ====<br />
<br />
Returns true if the conditional described by the WML table passes. Note: WML variables are substituted.<br />
<br />
local result = wesnoth.eval_conditional {<br />
{ "have_unit", { id = "hero" } },<br />
{ "variable", { name = "counter", numerical_equals = "$old_counter" } }<br />
}<br />
<br />
==== wesnoth.tovconfig ====<br />
<br />
Converts a WML table into a proxy object which performs variable substitution on the fly.<br />
<br />
wesnoth.set_variable("varname", "to_be_deleted")<br />
wesnoth.wml_actions.clear_variable { name = "to_be_deleted" } -- correct<br />
wesnoth.wml_actions.clear_variable { name = "$varname" } -- error: try to delete a variable literally called "$varname"<br />
wesnoth.wml_actions.clear_variable(wesnoth.tovconfig { name = "$varname" }) -- correct: "$varname" is replaced by "to_be_deleted" at the right time<br />
<br />
==== helper.set_wml_action_metatable ====<br />
<br />
Sets the metable of a table so that it can be used to fire WML actions. Returns the table. The fields of the table are then simple wrappers around a call to [[#wesnoth.fire]].<br />
<br />
local W = helper.set_wml_action_metatable {}<br />
W.message { speaker = "narrator", message = "?" }<br />
<br />
==== helper.wml_error ====<br />
<br />
Interrupts the current execution and displays a chat message that looks like a WML error.<br />
<br />
local names = cfg.name or helper.wml_error("[clear_variable] missing required name= attribute.")<br />
<br />
==== helper.literal ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Returns the ''__literal'' field of its argument if it is a userdata, the argument itself otherwise. This function is meant to be called when a WML action handler can be called indifferently from WML (hence receiving a userdata) or from Lua (hence possibly receiving a table).<br />
<br />
function wml_actions.display_literal_value(cfg)<br />
cfg = helper.literal(cfg)<br />
wesnoth.message(tostring(cfg.value)) <br />
end<br />
<br />
Note: when the argument is a plain table, the function returns it as is. In particular, modifying the fields of the returned table causes the original table to be modified too.<br />
<br />
==== helper.parsed ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Returns the ''__parsed'' field of its argument if it is a userdata, the argument itself otherwise. See also [[#helper.literal]].<br />
<br />
==== helper.shallow_literal ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Returns the ''__shallow_literal'' field of its argument if it is a userdata, the argument itself otherwise. See also [[#helper.literal]].<br />
<br />
==== helper.shallow_parsed ====<br />
<br />
{{DevFeature1.9}}<br />
<br />
Returns the ''__shallow_parsed'' field of its argument if it is a userdata, the argument itself otherwise. See also [[#helper.literal]].<br />
<br />
[[Category: Lua Reference]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=InterfaceActionsWML&diff=33500InterfaceActionsWML2009-12-27T09:42:42Z<p>Melinath: /* [message] */</p>
<hr />
<div>{{WML Tags}}<br />
== Interface actions ==<br />
<br />
Interface actions are actions that do not have an effect on gameplay;<br />
instead, they show something to the player. The main interface tags<br />
are '''[message]''' and '''[objectives]''', but several other tags affect<br />
the interface also.<br />
<br />
== [message] ==<br />
The most commonly used interface action is [message], which displays a message to the user in a dialog box. It can also be used to take input from the user.<br />
<br />
The following key/tags are accepted for [message]:<br />
* [[StandardUnitFilter]]: The unit whose profile and name are displayed. Do not use a [filter] tag. If no unit matching this filter is found, the message is not displayed (The unit has probably been killed).<br>'''[message]''' elements should be constructed so that it is either guaranteed that a certain unit is alive, or so that dialog flows smoothly even if the message isn't displayed.<br />
<br />
* '''speaker''': an alternative to standard unit filter. You may specify as the value of the speaker attribute a unit id or any of the following special values:<br />
** '''narrator''': the dialog box is displayed without a caption for the unit speaking or a unit image<br />
** '''unit''': the primary unit for the event is speaking<br />
** '''second_unit''': the secondary unit for the event is speaking<br />
<br />
* '''message''': (translatable) the text to display to the right of the image. ''message'' is sometimes multiple lines; if it is, be sure to use quotes(''' ' ''' or ''' " ''')<br />
* '''[show_if]''': if present then this message will only be displayed if the conditional statement in this tag is passed (see [[ConditionalActionsWML#Condition_Tags|ConditionalActionsWML]])<br />
* '''side_for''': (default: all sides) comma-separated list of sides for who message is shown.<br />
* '''image''': (default: profile image of speaker) the image to display next to the message.<br />
* '''caption''': (default: name of speaker) the caption to display beside the image. Name to be displayed.<br />
* '''duration''': (default: 10) the minimum number of frames for this message to be displayed. (A frame lasts about 30 milliseconds.) During this time any dialog decisions will be disregarded.<br />
* '''sound''': a sound effect (wav file) to play as the message is displayed. This can be a comma-separated list, from which one will be randomly chosen.<br />
* '''[option]''': zero or more '''[option]''' elements may be present. If '''[option]''' elements are present, then each option will be displayed in a menu for the user to select one option.<br />
** '''message''': (translatable) the text displayed for the option (see [[DescriptionWML]])<br />
** '''[show_if]''': if present then this option will only be displayed if the conditional statement in this tag is passed (see [[InternalActionsWML]])<br />
** '''[command]''': an element containing actions which are executed if the option is selected.<br />
* '''[text_input]''': there can be only one [text_input] tag. this adds a text input field to the message.<br />
** '''variable''': the variable that the user's input will be written to<br />
** '''label''': a text label to the left of the input field<br />
** '''max_chars''': the maximum number of characters that may be typed into the field<br />
** '''text''': text that is written into the field in the beginning<br />
* Check [[EventWML#Multiplayer_safety]] to find out in which events you can safely use '''[option]''' and '''[text_input]''' without causing OOS.<br />
<br />
Text formatting options for '''[message]'''. These can also be used in unit names (user_description), objectives, and such.<br />
* A tilde (~) as the first character causes the line to be boldfaced.<br />
* An at symbol (@) as the first character causes the line to be green, as done with victory conditions.<br />
* A pound symbol (#) as the first character causes the line to be red, as done with defeat conditions.<br />
* An asterisk (*) as the first character causes the line to be bigger.<br />
* A backquote (`) as the first character causes the line to be smaller.<br />
* If used, the caption key text is boldfaced.<br />
* An RGB colour code in the beginning causes the line to be the given colour. This can still be preceded by the above characters. Example: ''message=_"<255,0,0>Red!"''<br />
<br />
{{DevFeature}} In the 1.7 branch these formatting codes are being discarded in favor of [http://library.gnome.org/devel/pango/unstable/PangoMarkupFormat.html Pango markup]. Note that it's easiest to use ' for quoting in Pango markup since " is encoded as "" inside a WML string (so you have to modify the Pango examples accordingly if you want to use " quotes). Running wmllint on your campaign will up-convert it, warning you about unusual cases you must fix by hand.<br />
<br />
== [objectives] ==<br />
The other tag used for plot development is '''[objectives]'''.<br />
The '''[objectives]''' tag overwrites any previously set objectives,<br />
and displays text which should describe the objectives of the scenario.<br />
Scenario objectives are displayed on the player's first turn after the tag is used,<br />
or as part of the event if it triggers during that player's turn.<br />
Objectives can also be accessed at any time in a scenario using the<br />
"Scenario Objectives" game menu option, making this tag useful for<br />
scenario-specific information that the player may need to refer to during play.<br />
<br />
This tag renders the ''objectives'' attribute of [scenario] obsolete (see ''objectives'', [[ScenarioWML]]).<br />
Instead of using ''objectives'', use '''[objectives]''' to set scenario objectives inside a prestart event.<br />
It can also be used to overwrite the starting objectives mid-scenario.<br />
<br />
Attributes of '''[objectives]''':<br />
* '''side''': Default '0'. The side to set the objectives for. A value of 0 sets objectives for all sides.<br />
* '''summary''': Displayed first in the objectives text, this should describe the basic objective for the overall scenario. Can be omitted.<br />
* '''note''': Displayed last in the objectives text, this is sometimes used for hints or additional information. Can be omitted.<br />
* '''victory_string''': Default ' _ "Victory:"', this text precedes the victory objectives.<br />
* '''defeat_string''': Default ' _ "Defeat:"', this text precedes the defeat objectives.<br />
* '''silent''': Default: not present. If set to "yes", the objectives are silently changed. Else, they will be shown to the user when appropriate.<br />
<br />
Tags of '''[objectives]''':<br />
* '''[objective]''': describes a win or loss condition. Most scenarios have multiple win or loss conditions, so use a separate [objective] subtag for each line; this helps with translations.<br />
** '''description''': text for the specific win or loss condition.<br />
** '''condition''': The color and placement of the text. Values are 'win'(colored green, placed after ''victory_string'') and 'lose'(colored red, placed after ''defeat_string'')<br />
** '''[show_if]''': A condition that disables the objective if it doesn't hold. Conditional objectives are refreshed at '''[show_objectives]''' time only. {{DevFeature}}<br />
<br />
=== Macros ===<br />
There are a few predefined macros for Objectives that you can use to shorten the code: [http://www.wesnoth.org/macro-reference.xhtml#SET_OBJECTIVES SET_OBJECTIVES], [http://www.wesnoth.org/macro-reference.xhtml#VICTORY_CONDITION VICTORY_CONDITION], and [http://www.wesnoth.org/macro-reference.xhtml#DEFEAT_CONDITION DEFEAT_CONDITION]. Follow the links for each one to see complete syntax and example usage.<br />
<br />
== [set_menu_item] ==<br />
This tag is used to add a custom option in the right-click context menu which can then be used to trigger arbitrary WML commands.<br />
<br />
* '''id''': the unique id for this menu item. If a menu item with this id already exists, it allows you to set specific changes to that item.<br />
* '''description''': the in-game text that will appear for this item in the menu.<br />
* '''image''': the image to display next to this item.<br />
* '''needs_select''': if ''yes'' (default ''no''), then the latest select event (see [[EventWML]]) that triggered before this menu item was chosen will be transmitted over the network before this menu item action will be. This only has any effect in networked multiplayer, and is intended to allow more elaborate menu item behaviour there without causing out of sync errors. If you don't know what this means, just leave it false.<br />
* '''[show_if]''': If present, the menu item will only be available if the conditional statement (see [[InternalActionsWML]]) within evaluates to true. When this is evaluated, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked, so it's possible to for example only enable the option on empty hexes or on a particular unit.<br />
* '''[filter_location]''': contains a location filter similar to the one found inside Single Unit Filters (see [[FilterWML]]). The menu item will only be available on matching locations.<br />
* '''[command]''': contains the WML actions to be executed when the menu item is selected. Again, the WML variables ''$x1'' and ''$y1'' will point to the location on which the context menu was invoked on.<br />
<br />
== Other interface tags ==<br />
<br />
The following tags are also action tags:<br />
* '''[item]''': makes a graphical item appear on a certain hex. Note this only places the graphics for an item. It does not make the item do anything. Use a moveto event to make moving onto the item do something. <tt>''('''Hint:''' There are a number of predefined items that are used in various campaigns that you can make use of. You can find [http://www.wesnoth.org/macro-reference.xhtml#file:items.cfg a list of them] if you look into the items.cfg file in the wesnoth install directory (under /data/core/macros))''</tt><br />
** '''x''', '''y''': the location to place the item.<br />
** '''image''': the image (in ''images/'' as .png) to place on the hex.<br />
** '''halo''': an image to place centered on the hex. Use this instead of ''image'' if the image is bigger than the hex.<br />
** '''team_name''': name of the team for which the item is to be displayed (hidden for others). For multiple teams just put all the names in one string, for example separated by commas.<br />
** '''visible_in_fog''': whether the item should be visible through fog or not. Default yes.<br />
* '''[removeitem]''': removes any graphical items on a given hex<br />
** '''x''', '''y''': the hex to remove items off<br />
** '''image''' if specified, only removes the given image item<br />
* '''[print]''': displays a message across the screen. The message will disappear after a certain time.<br />
** '''text''': (translatable) the text to display.<br />
** '''size''': (default=12) the pointsize of the font to use<br />
** '''duration''': (default=50) the length of time to display the text for. This is measured in the number of 'frames'. A frame in Wesnoth is usually displayed for around 30ms.<br />
** '''red''', '''green''', '''blue''': (default=0,0,0) the color to display the text in. Values vary from 0-255.<br />
* '''[move_unit_fake]''': moves an image of a unit along a certain path on the map. The path does not need to be a continuous list of adjacent hexes, so for example only the start and end points can be given, in which case the straightest line between those points will be calculated and used.<br />
** '''type''': the type of the unit whose image to use<br />
** '''x''': a comma-separated list of x locations to move along<br />
** '''y''': a comma-separated list of y locations to move along (x and y values are matched pairs)<br />
** '''side''': the side of the fake unit, used for team-coloring the fake unit<br />
* '''[hide_unit]''': makes the given unit become invisible. Useful in conjunction with '''[move_unit_fake]''': to move a leader unit into position on-screen. Each '''[hide_unit]''' tag only hides one unit.<br />
** '''x''', '''y''': location of the unit to be hidden. (NOT a standard unit filter! Just x and y.)<br />
* '''[unhide_unit]''': stops the currently hidden unit from being hidden.<br />
* '''[scroll]''': Scroll a certain number of pixels in a given direction. Useful for earthquake/shaking effects.<br />
** '''x''', '''y''': the number of pixels to scroll along the x and y axis<br />
* '''[scroll_to]''': Scroll to a given hex<br />
** '''x''', '''y''': the hex to scroll to<br />
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.<br />
* '''[scroll_to_unit]''' Scroll to a given unit<br />
** [[StandardUnitFilter]]<br />
** '''check_fogged''': whether to scroll even to locations covered in fog or shroud. Possible values ''true'' (don't scroll to fog) and ''false'' (scroll even to fog), with ''false'' as the default.<br />
* '''[sound]''': Plays a sound<br />
** '''name''': the filename of the sound to play (in ''sounds/'' as .wav or .ogg)<br />
** '''repeat''': repeats the sound for a specified additional number of times (default=0)<br />
* '''[sound_source]''': Creates a sound source. "Sound sources" is a general name for a mechanism which makes possible for map elements to emit sounds according to some rules, where "map elements" can be specific locations or terrain types. For now, only sound sources tied to locations are supported.<br />
** '''id''': a unique identification key of the sound source<br />
** '''sounds''': a list of comma separated, randomly played sounds associated with the sound source<br />
** '''delay''': a numerical value (in milliseconds) of the minimal delay between two playbacks of the source's sound if the source remains visible on the screen; if one scrolls out and back in, the source will be considered as ready to play<br />
** '''chance''': a percentage (a value from 0 to 100) describing the chance of the source being activated every second after the delay has passed or when the source's location appears on the screen (note that it cannot play more than one file at the same time)<br />
** '''check_fogged''': possible values "true" and "false" - if true the source will not play if its locations are fogged<br />
** '''check_shrouded''': {{DevFeature}} possible values "true" and "false" - if true the source will not play if its locations are shrouded<br />
** '''x,y''': a [[StandardLocationFilter]] for the locations associated with the sound source<br />
** '''fade_range''' (default = 3): distance in hexes that determines a "circular" area around the one specified by '''full_range''' where sound volume fades out linearly<br />
** '''full_range''' (default = 14): distance in hexes that determines a "circular" area where source plays with full volume, relative to screen center<br />
** '''loop''': number of times a sound sample should be looped if it stays visible. -1 means infinite (~65000)<br />
* '''[remove_sound_source]''': Removes a previously defined sound source.<br />
** '''id''': the identification key of the sound source to remove<br />
* '''[music]''': Switches to playing different music<br />
** '''name''': the filename of the music to play (in ''music/'' as .ogg)<br />
** see [[MusicListWML]] for the correct syntax<br />
* '''[colour_adjust]''': tints the colour of the screen.<br />
** '''red''', '''green''', '''blue''': values from -255 to 255, the amount to tint by for each colour<br />
* '''[delay]''': pauses the game<br />
** '''time''': the time to pause in milliseconds<br />
* '''[redraw]''': redraws the screen (this normally isn't done during events, although some of the other interface actions cause the screen or parts of it to be redrawn).<br />
** '''side''': if used, recalculates fog and shroud for that side. Useful if you for example spawn friendly units in the middle of an event and want the shroud to update accordingly (otherwise units that spawn inside fog would remain invisible for the duration of the event, since the fog would not automatically get cleared around them).<br />
* '''[unit_overlay]''': sets an image that will be drawn over a particular unit, and follow it around<br />
** '''x''', '''y''': the location of the unit to overlay on<br />
** '''image''': the image to place on the unit<br />
* '''[remove_unit_overlay]''': removes a particular overlayed image from a unit<br />
** '''x''', '''y''': the location of the unit to remove an overlay from<br />
** '''image''': the image to remove from the unit<br />
* '''[animate_unit]''': uses the custom animation of a unit to animate it on screen (if the unit has the corresponding animation)<br />
** '''flag''': the key to find the good custom animation in the unit description see the '''[extra_anim]''' description in [[AnimationWML]] Standar anims can be triggered with the following keywors ''leading recruited standing idling levelin levelout healing healed poisoned movement defend attack death victory pre_teleport post_teleport''<br />
** '''[filter]''' with a [[StandardUnitFilter]] as argument, see [[FilterWML]]. By default, the unit at the event location will be animated. You can use this tag to choose any other unit to animate<br />
** '''[primary_attack]''': if this tag is not present, the filter for animation will be triggered with no attack. If it is here, all attacks from the unit will be filtered, and a matching one will be used to filter the animation<br />
** '''[secondary_attack]''': same for the second attack<br />
** '''hits''': the hit type to filter unit on<br />
** '''text''': a text to hover during the animation<br />
** '''red''': red value for the text color<br />
** '''green''': green value for the text color<br />
** '''blue''': blue value for the text color<br />
** '''with_bars''': whether to display the status bars or not.<br />
** '''[animate]''': a sub block with the same syntax as the '''[animate_unit]''' except that the '''[filter]''' block is mandatory to find the unit. This block will find and animate another unit simultaneously<br />
** '''[facing]''': a [[StandardLocationFilter]] specifying what direction the unit should be facing when animated<br />
* '''[label]''' places a label on the map.<br />
** '''x''', '''y''': the location of the label<br />
** '''text''': what the label should say<br />
** '''team_name''': if specified, the label will only be visible to the given team.<br />
** '''visible_in_fog''': whether the label should be visible through fog or not. Default yes.<br />
* '''[deprecated_message]''' shows a deprecated message in the message area, this feature is only intended to be used to warn about deprecated macros in mainline. The message is not translatable.<br />
** '''message''': the message to show.<br />
* '''[wml_message]''' outputs a message to Wesnoth's console output. Intended for campaign designers to output silent text to the console, without annoying the player; then, that text might contain information useful for later bug-reporting. The log domain for it is '''wml''', and the '''debug/dbg''' log level is available for use with the '''logger''' attribute. Depending on the current log level ('''error''' by default), which may be changed with the in-game :log command, or the --log-<level>=wml command line switch, the messages are echoed to the in-game chat.<br />
** '''message''': the message to show.<br />
** '''logger''': the Wesnoth engine output logger that should catch the text; this might be 'err' (the errors log level), 'warn'/'wrn' (the warnings log level) or anything else (the information log level). Not all information will be displayed depending on the log level chosen when starting Wesnoth.<br />
* '''[open_help]''' opens the in-game help.<br />
** '''topic''': the id of the topic to open<br />
* '''[show_objectives]''': {{DevFeature}} refreshes the objectives defined by [objectives] and its [show_if] tags, and displays them. (It is also called whenever the user explicitly asks for the objectives; this matters only if the tag was overridden by a [[LuaWML#register_wml_action|Lua]] script.)<br />
** '''side''': the side to show the objectives. If not set, all sides are used.<br />
<br />
== Useful Macros ==<br />
There are some predefined macros that you find useful for interface actions. You can find a complete list along with a detailed explanation of how they work [http://www.wesnoth.org/macro-reference.xhtml here].<br />
* '''{FLOATING_TEXT}''' Float some text over a unit similar to the damage numbers.<br />
* '''{HIGHLIGHT_UNIT}''' Highlight a unit on the map. Use this to show important units<br />
* '''{HIGHLIGHT_IMAGE}''' Places and highlights an image on the map. Use this to show important items or locations<br />
* '''{SET_IMAGE}''' Places an image on the map which has no other function.<br />
* '''{QUAKE <soundfile>}''' Creates a tremor like screenshake and plays <soundfile>. ('''{TREMOR}''' is a deprecated version, equivalent to '''{QUAKE (rumble.ogg)}''')<br />
* '''{FLASH_WHITE}''' Flash the screen white momentarily. You can also replace WHITE with RED, BLUE or GREEN for a different colour.<br />
<br />
== See Also ==<br />
* [[DirectActionsWML]]<br />
* [[InternalActionsWML]]<br />
* [[EventWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]<br />
[[Category: ActionsWML]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31610CampaignDialogue:DM2009-08-02T15:29:23Z<p>Melinath: /* Scenario 23: Epilogue */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' There is no doubt the book is here; I can feel its presence.<br />
<br />
'''Kalenz:''' This place stinks of evil and death. Chantal, do we have any holy water with us? I fear we may have need of it ere long.<br />
<br />
'''Chantal:''' Only one bottle, Kalenz. Choose carefully who will take it.<br />
<br />
===Turn 2===<br />
'''Sagus:''' So, we meet again, Delfador! This time you will not steal what is mine!<br />
<br />
'''Delfador:''' Who are you, and what did I ever steal from you?<br />
<br />
'''Sagus:''' I am the one whose place you took in the court of Wesnoth. But my daughter brought me what you seek, and I have seized the power of it.<br />
<br />
'''Chantal:''' Asheviere is this thing's daughter?<br />
<br />
'''Delfador:''' I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him.<br />
<br />
'''Delfador:''' Sagus...old friend...the book you have taken is no good for you, your daughter or the Kingdom. It will destroy you both!<br />
<br />
'''Sagus:''' Same old Delfador, the arrogant, the overweening, always placing yourself above others. But I have become as great as you; I have mastered the Book! You always underestimated me, as Leollyn did before you. Now you will meet the same fate as he. Rise, my loyal soldiers!<br />
<br />
'''Delfador:''' I see that the Book has mastered you, and destroyed you. Farewell, Sagus. You were a good man, once.<br />
<br />
'''Kalenz:''' Prepare to fight! Block the chokepoints and hold them there!<br />
<br />
===Sagus Dies===<br />
'''Delfador:''' The book is recovered, but the damage is done. Friends, thank you. Now let's get out of here!<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! Royal troops are coming! We are trapped!<br />
<br />
==Scenario 23: Epilogue==<br />
===Story Text===<br />
Delfador returned to Weldyn, but not before secreting the Book of Crelanu in a place known only to him. To his surprise, Asheviere made no further mention of the events in the manor. But not long after, orcish raids increased to a degree that threatened the Kingdom. The King mustered his armies to deal with the orcish menace, leading to the great battle at the Ford of Abez that was lost through betrayal.<br />
<br />
Delfador's last great quest, after that battle, is described in the tale called 'Heir to the Throne'. In it is told how he ended the usurpation of Asheviere and restored the rightful heir to the throne of Wesnoth.<br />
<br />
After restoring the rightful heir to the throne of Wesnoth, Delfador lived the rest of his life as an advisor to the new rulers. He devoted much of his attention to restoring the Great Academy in Alduin to its former glory. But his efforts there were to bear little fruit in his lifetime; for through many years of war and strife, very few mages were left, and none of them came near in power and skill to Delfador, greatest mage ever to grace the courts of Wesnoth.<br />
<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Sagus (Lich)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31609CampaignDialogue:DM2009-08-02T15:28:10Z<p>Melinath: /* Scenario 22: Face Of The Enemy */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' There is no doubt the book is here; I can feel its presence.<br />
<br />
'''Kalenz:''' This place stinks of evil and death. Chantal, do we have any holy water with us? I fear we may have need of it ere long.<br />
<br />
'''Chantal:''' Only one bottle, Kalenz. Choose carefully who will take it.<br />
<br />
===Turn 2===<br />
'''Sagus:''' So, we meet again, Delfador! This time you will not steal what is mine!<br />
<br />
'''Delfador:''' Who are you, and what did I ever steal from you?<br />
<br />
'''Sagus:''' I am the one whose place you took in the court of Wesnoth. But my daughter brought me what you seek, and I have seized the power of it.<br />
<br />
'''Chantal:''' Asheviere is this thing's daughter?<br />
<br />
'''Delfador:''' I fear so. This was the Arch-Mage Sagus. He was a good man when I knew him.<br />
<br />
'''Delfador:''' Sagus...old friend...the book you have taken is no good for you, your daughter or the Kingdom. It will destroy you both!<br />
<br />
'''Sagus:''' Same old Delfador, the arrogant, the overweening, always placing yourself above others. But I have become as great as you; I have mastered the Book! You always underestimated me, as Leollyn did before you. Now you will meet the same fate as he. Rise, my loyal soldiers!<br />
<br />
'''Delfador:''' I see that the Book has mastered you, and destroyed you. Farewell, Sagus. You were a good man, once.<br />
<br />
'''Kalenz:''' Prepare to fight! Block the chokepoints and hold them there!<br />
<br />
===Sagus Dies===<br />
'''Delfador:''' The book is recovered, but the damage is done. Friends, thank you. Now let's get out of here!<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! Royal troops are coming! We are trapped!<br />
<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Sagus (Lich)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31608CampaignDialogue:DM2009-08-02T15:23:52Z<p>Melinath: /* Mages */</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Sagus (Lich)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31607CampaignDialogue:DM2009-08-02T15:23:28Z<p>Melinath: /* Scenario 22: Face Of The Enemy */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
===Story Text===<br />
Delfador and the elves went through the secret door and ended in the dungeon, a veritable maze of narrow corridors.<br />
<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31606CampaignDialogue:DM2009-08-02T15:21:23Z<p>Melinath: /* Scenario 21: Clash At The Manor */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' I am grieved to have to resort to this. Yet the book must be recovered at all costs and no one should be left alive.<br />
<br />
'''Kalenz:''' The book's curse is already weighing heavy upon you, friend. But we cannot falter. We have acquired orcish weapons, as you have requested. Nobody will be able to link this to you or the elves.<br />
<br />
'''Kalenz:''' Make sure everybody hears the orders. Nobody must escape.<br />
<br />
'''Pilafman:''' Elves! And that traitor, Delfador is with them! Riders, quickly, go alert the queen. And guards, prepare to strike them down!<br />
<br />
===All Enemy Units Killed===<br />
'''Delfador:''' The guards are slain. Now we must look for the book.<br />
<br />
===Find The Secret Door===<br />
'''Moved Unit:''' This looks like a secret door. Let's see where it leads...<br />
<br />
===Time Over===<br />
'''Delfador:''' Reinforcements on the horizon. We are too late!<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31605CampaignDialogue:DM2009-08-02T15:17:42Z<p>Melinath: /* Non-Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
*Pilafman (General)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31604CampaignDialogue:DM2009-08-02T15:17:07Z<p>Melinath: /* Scenario 21: Clash At The Manor */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
===Story Text===<br />
Sparing Eldred's life proved to be a very costly mistake. Eldred betrayed his father and took the throne, only to be slain in turn by Delfador, who then fled to the Aethenwood with the infant child Konrad. What followed is told in the tale called 'Heir to the Throne'.<br />
<br />
'''''Commented Out:''' Delfador's suddenly-awakened suspicions were justified. Asheviere, frustrated in her ambitions, had suborned one of the mage's servants and gained access to the Book of Crelanu. Alas for the Kingdom that she came of a family in which the talent for magic ran strong, and that her early experiments did not consume her before she mastered the perilous secrets of the Book and fell entirely into evil.''<br />
<br />
Upon his return Delfador found out that the queen had left with a strong escort to visit her family's demesne and her ailing parents. Lionel, the King's most loyal general, had been sent at Asheviere's request on an errand to Knalga to retrieve the scepter of fire. That mission would cost Lionel his life; and neither Lionel nor Delfador knew that Lionel's mission had been compromised from the start.<br />
<br />
Although the King did reprimand Eldred for his actions, Delfador could sense that the military commanders were solidly behind Eldred and his mother. Asheviere had flattered them and beguiled them with promises of glory and plunder in a coming war.<br />
<br />
Delfador was granted an audience with the King and expressed his concerns about the Book, but the King suggested that everything would be clear when Asheviere returned to Weldyn. And for once, Delfador knew he could not obey the King's order.<br />
<br />
Since he could not ask even his personal guard to go against the King's wishes, he turned to Kalenz and the elves. Traveling by night to remain unseen they reached Asheviere's demesne, only to find that Asheviere was in fact staying at her father's manor, outside her demesne, and had left on a trip north. The Book was within their grasp.<br />
<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31603CampaignDialogue:DM2009-08-02T15:13:40Z<p>Melinath: /* Scenario 20: Prince Of Wesnoth */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' Generals of Wesnoth: you have attacked defenseless elvish land. You must leave immediately. I am Kalenz, High Lord of the Elves. Delfador the Great will confirm the treaty between us.<br />
<br />
'''Eldred:''' This is elvish land no more. I, Eldred, prince of Wesnoth and heir to the throne, claim it for Wesnoth and Queen Asheviere. Delfador does not rule in Wesnoth!<br />
<br />
'''Kalenz:''' I did not want to spill human blood, but this arrogant prince leaves me no other choice.<br />
<br />
===Eldred Is Defeated===<br />
'''Delfador:''' Peace, friends! I have been riding nonstop for days to prevent this madness! Eldred, I have direct orders from the King to take you back to the Palace, where you will be reprimanded for your inexcusable actions. Kalenz, the King offers his deepest apologies for these events and promises to do anything in his power to make amends.<br />
<br />
'''Kalenz:''' Delfador! I am glad to see you. We have no demands on the King, but I believe he should be very careful, for he does not seem to be the only ruler in Wesnoth!<br />
<br />
'''Chantal:''' Kalenz, I am very worried. There is a cloud of evil swirling around the Royal Palace, and it has more centers than the prince alone. I see dark days ahead...<br />
<br />
'''Kalenz:''' I wonder if the Book of Crelanu is not behind this. The Book is not evil in itself, but the power it gives tends to magnify any evil in the reader's soul. Delfador, has anyone but you opened its covers since you got it from us?<br />
<br />
'''Delfador:''' I do not think so. But...Asheviere, Garard's queen and Eldred's mother, seemed to be hinting some months ago that I should teach her magery. She ceased all such talk when I did not respond, and I thought it merely the momentary whim of a proud and willful woman.<br />
<br />
'''Chantal:''' I wonder if we have not dangerously misjudged her...<br />
<br />
'''Delfador:''' It may be so. Now that I think on it, I think I had best return to the Palace more swiftly than I came here, even if I have to kill three horses under me to do it.<br />
<br />
===Time Over===<br />
'''Kalenz:''' We are too late! All is lost!<br />
<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31602CampaignDialogue:DM2009-08-02T15:09:05Z<p>Melinath: /* Non-Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
*Eldred (General)<br />
*Lowel (General)<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31599CampaignDialogue:DM2009-08-02T15:05:57Z<p>Melinath: /* Scenario 20: Prince Of Wesnoth */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
===Story Text===<br />
Following the alliance's victory and the peace treaty came a period of calm that lasted a generation. The new King had learned to trust Delfador at the battle of Abez Ford, and it was no surprise that Delfador became Garard II's most valued advisor.<br />
<br />
The elves knew that with Delfador close to the King, Wesnoth would be a reliable ally. And it was for a while.<br />
<br />
But Delfador was not alone in having the King's ear; there was one yet closer to him. The Queen's power was rising...<br />
<br />
One day reports came of Wesnothian forces seizing elvish land on the border. Kalenz gathered a small force and hurried to the disputed country.<br />
<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31597SpellingMistakes2009-08-02T15:02:39Z<p>Melinath: /* Delfador's Memoirs */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
*''melinath says:'' This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
Scenario 18, line 413/414: id/name mismatch.<br />
id=Skoogan<br />
name=_ "Skoogal"<br />
<br />
Scenario 19, line 212: missing period at the end of the quoted text.<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
*''melinath uses preoccupied quite often and sees nothing wrong with its use.''<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31596CampaignDialogue:DM2009-08-02T15:01:11Z<p>Melinath: /* Scenario 19: Showdown In The Northern Swamp */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
===Story Text===<br />
With the portal closed, Iliah-Malal was weakened. He retreated into the Swamp of Dread to recover his strength and attempt another conjuration. Delfador's troop, hurrying west by secret Dwarvish ways and stealthily crossing the Listra by night, found the necromancer there, on the brink of raising another army amidst the fetid reek.<br />
<br />
Using dwarvish and elvish messengers, Delfador was able to communicate the news to the King and ask for help. Mustering all the troops he could find, Lionel marched north to join Delfador for the battle that would decide the fate of Wesnoth.<br />
<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So we meet again, Delfador. You were a fool to turn down my offer. None of your allies will save you now.<br />
<br />
'''Delfador:''' You have ravaged your own soul with your corrupt arts, and your words are empty wind; I fear them not.<br />
<br />
'''Iliah-Malal:''' Is he not amusing, my creatures? He puffs himself up as though he were Delfador the Mighty, Delfador the Powerful, Delfador the Great...rather than a jumped-up hedge wizard I shall shortly crush beneath my heel.<br />
<br />
'''Delfador:''' Delfador the Great, eh? And so it comes to pass as the four Oracles foretold. I accept your name-gift, Iliah-Malal.<br />
<br />
'''Iliah-Malal:''' Oracles? What nonsense you babble...after you die, I will raise your corpse and compel you to tell me how to reopen my portal!<br />
<br />
'''Delfador:''' One of us will find a final death here. I do not think it will be me.<br />
<br />
====If Have Undead Veterans====<br />
'''Narrator:''' In this scenario only, you may recall your veterans from the Land of the Dead. The killing blow against Iliah-Malal can only be struck by one of them<br />
<br />
===Recall First Undead Veteran===<br />
'''Lionel:''' Delfador...you raise undead?!?<br />
<br />
'''Delfador:''' No. I did not raise them from our dead; I offered some who fought beside me in the otherworld a way here, and they come to us of their own will. Today they fight for the living.<br />
<br />
===Turn 2===<br />
'''Delfador:''' I have prepared some holy water. Sprinkle it on your impact weapon and smash those foul creatures into dust!<br />
<br />
'''Iliah-Malal:''' Powers of darkness, enshroud this field!<br />
<br />
===Turn 3===<br />
'''Delfador:''' Darkness shall be dispelled!<br />
<br />
'''Iliah-Malal:''' No!<br />
<br />
'''Delfador:''' Let the light shine forth!<br />
<br />
'''Iliah-Malal:''' Your sorcery matters little. Your army will fall like wheat to the sickle before my undead legions.<br />
<br />
'''Delfador:''' Your mindless minions will be no match for the spirit and fire of the living.<br />
<br />
'''Lionel:''' Delfador, as the King ordered I place all troops under your command. They will follow you to death, if necessary, and so will I!<br />
<br />
'''Delfador:''' Lionel, it is an honor to go into battle beside you. Now let us fight for life over death!<br />
<br />
====If Undead Veterans====<br />
'''Delfador:''' Remember one of our undead must strike the final blow, for Iliah-Malal's un-life can only be ended by the touch of un-life.<br />
<br />
====If No Undead Veterans====<br />
'''Delfador:''' Remember that I must strike the final blow, for Iliah-Malal's un-life must be ended by a spell I have specially crafted to the task.<br />
<br />
===Iliah-Malal Dies===<br />
====Killing Unit Is Undead====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, and found there your final doom at the hands of the dead themselves.<br />
<br />
====No Undead, Killing Unit Is Delfador====<br />
'''Delfador:''' Now your days are ended!<br />
<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
'''Delfador:''' Not this time. For I have gazed upon the dark heart of necromancy in the Book of Crelanu, AND I REMAIN OF THE LIGHT!<br />
<br />
====Inappropriate Killing Unit===<br />
'''Iliah-Malal:''' The power of death is mine! When you strike me down I arise stronger than before!<br />
<br />
===Victory===<br />
'''Delfador:''' Evil has been vanquished on this day. May this victory bring lasting peace.<br />
<br />
'''Kalenz/Role-chosen Admirer:''' You have earned the name the accursed one gave you...Delfador the Great.<br />
<br />
====If Undead Veterans Alive===<br />
'''Delfador:''' You who fought beside me in the Land of the Dead and chose the side of the living on this day, return now to your peace and rest.<br />
<br />
====Dialogue Continues====<br />
'''Lionel:''' And the portal, it is sealed for good?<br />
<br />
'''Delfador:''' Yes, it is. But it was too great a work of magic to be entirely undone; there is a flaw still remaining, a trace of Iliah-Malal's way between worlds. Raising undead will be a little easier in the future than it has been before. Those who come after us will have to be vigilant against the corruption of the dark arts, and show themselves worthy of the land they live in.<br />
<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31595SpellingMistakes2009-08-02T14:49:25Z<p>Melinath: /* Delfador's Memoirs */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
*''melinath says:'' This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
Scenario 16 needs update to pango markup.<br />
<br />
Scenario 18, line 413/414: id/name mismatch.<br />
id=Skoogan<br />
name=_ "Skoogal"<br />
<br />
Scenario 19, line 212: missing period at the end of the quoted text.<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
*''melinath uses preoccupied quite often and sees nothing wrong with its use.''<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31594CampaignDialogue:DM2009-08-02T14:43:58Z<p>Melinath: /* Undead */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
*Alderoth (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31593CampaignDialogue:DM2009-08-02T14:42:13Z<p>Melinath: /* Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Maldun (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31592CampaignDialogue:DM2009-08-02T14:41:00Z<p>Melinath: /* Undead */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
*Samun (Draug)<br />
*Skoogal (Banebow)<br />
*Skulrag (Deathblade)<br />
*Idthom (Nightgaunt)<br />
*Hyvrun (Chocobone)<br />
*Blud (Blood Bat)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31591SpellingMistakes2009-08-02T14:39:30Z<p>Melinath: /* Delfador's Memoirs */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
*''melinath says:'' This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
Scenario 16 needs update to pango markup.<br />
<br />
Scenario 18, line 413: id/name mismatch.<br />
id=Skoogan<br />
name=_ "Skoogal"<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
*''melinath uses preoccupied quite often and sees nothing wrong with its use.''<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=EventWML&diff=31590EventWML2009-08-02T14:31:07Z<p>Melinath: /* first_time_only */</p>
<hr />
<div>{{WML Tags}}<br />
== The [event] Tag ==<br />
<br />
This tag is a subtag of the [scenario], [unit_type] and [era] tags which is used to describe a set of actions which trigger at a certain point in a scenario. When used in a [scenario] tag (also includes [multiplayer], [tutorial] and [test]), the event only occurs in that scenario. When used in a [unit_type] tag, the event will occur in all scenarios in which a unit of that type appears in (only after such a unit appears during the scenario, however). When used in an [era], the event will occur in any scenario which is played using that era.<br />
<br />
This tag has keys and child tags that control when and if the event actions will be triggered. Most important of these is the '''name''' key. Without it, no error will be raised but the event will never fire. Therefore, from a practical standpoint, it can be considered mandatory. All of the others can be used or not and the event actions will fire either way.<br />
<br />
=== The 'name' Key (Mandatory) ===<br />
<br />
Usage:<br />
name=<value><br />
<br />
This is '''not''' like a normal 'name' key. ''It is a basic description of when the event will trigger.'' It also has a very large number of predefined values, one of which must be used for the key to be valid.<br />
<br />
'''Lexicon side note:''' ''It is not uncommon to refer to these values as the 'trigger' for an event and, furthermore, to call an event by its 'trigger' name. For example, in an event containing '''name=moveto''', a person might refer to the event as a ''''moveto''' event' and/or refer to the ''''moveto''' trigger' in the event or even talk about the 'event trigger' when referring to the '''moveto''' value of the 'name' key in that event. Some or all of this usage can, in fact, be found throughout this page.''<br />
<br />
The '''name''' key can accept a list of comma separated values describing when the event will be triggered.* These values may be either predefined event types or custom event names not matching any predefined type.<br />
<br />
For example:<br />
<br />
name=attacker misses,defender misses<br />
<br />
''* Note that unless you use [[#first_time_only|first_time_only=no]], the event will fire only once, '''not''' once for each listed type.''<br />
<br />
==== Predefined 'name' Key Values ====<br />
<br />
All predefined event types are listed here along with a description of when this value will cause the event to be triggered. Any value ''not'' listed here is a custom event name which can be triggered only by a '''[fire_event]''' tag somewhere else. Spaces in event names can be interchanged with underscores (for example, '''name=new turn''' and '''name=new_turn''' are equivalent).<br />
<br />
; preload {{DevFeature}}<br />
: Triggers before a scenario 'prestarts' and when loading a savegame -- before anything is shown on the screen at all. Can be used to set up the [[LuaWML|Lua]] environment: loading libraries, defining helper functions, etc.<br />'''Note:''' Unlike prestart and start, the preload event '''must be able to fire more than once!''' This is because it is triggered each time a savegame is loaded in addition to the initial time when it loads before the scenario 'prestart'. This means that it is effectively ''mandatory'' to have the [[#first_time_only|first_time_only=no]] key value in a preload event. <br />
<br />
; prestart<br />
: Triggers before a scenario 'starts' -- before anything is shown on the screen at all. Can be used to set up things like village ownership. For things displayed on-screen such as character dialog, use '''start''' instead.<br />'''Note:''' ''This value makes the [[#first_time_only|first_time_only]] key irrelevant since, by definition, it can only fire once.''<br />
<br />
; start<br />
: Triggers after the map is shown but before the scenario begins -- before players can 'do' anything.<br />'''Note:''' ''This value makes the [[#first_time_only|first_time_only]] key irrelevant since, by definition, it can only fire once.''<br />
<br />
; new turn<br />
: Triggers whenever the last player ends their turn. See also [[#first_time_only|first_time_only=no]]. When the last player ends their turn, before any events of this type trigger, the value of the WML variable '''turn_number''' is set to the number of the turn that is beginning.<br />
<br />
; side turn<br />
: Triggers when a side is about to start its turn. Before events of this type trigger, the value of the WML variable '''side_number''' is set to the number of the side of the player about to take their turn. This is before any healing takes place for that side, before calculating income, and before restoring unit movement and status.<br />
<br />
; ai turn<br />
: Triggered just before the AI is invoked for a side. This is called after ''side turn'', and thus the WML variable '''side_number''' still holds the number of this side.<br />
<br />
; turn refresh<br />
: Like '''side turn''', triggers just before a side is taking control but '''after''' healing, calculating income, and restoring unit movement and status.<br />
<br />
; turn ''X''<br />
: For ''X'' equals a number greater than 1, this event triggers at the start of turn ''X''. The value of ''X'' cannot be 1 but, if that effect is needed, use '''name=new turn''' and '''first_time_only=yes''' to achieve the equivalent of what '''turn 1''' would do.<br />
<br />
; time over<br />
: Triggers on turn ''turns''. (''turns'' is specified in [scenario])<br />
<br />
; enemies defeated<br />
: Triggers when all units with '''canrecruit=yes''' (that is, all leaders) not allied with side 1 are killed.<br />
<br />
; victory<br />
: In this scenario, any tag of the form '''[endlevel] result=victory [/endlevel]''' will be automatically preceded by all actions in this tag. It helps debugging if the victory event allows you to safely advance to any of the possible next maps after using the ":n" command. Scenarios where key units are picked up before the victory, or where some action chosen earlier determines which map to advance to, make it hard to quickly test scenarios in a campaign. (See also: [endlevel], [[DirectActionsWML]])<br />
<br />
; defeat<br />
: In this scenario, any tag of the form '''[endlevel] result=defeat [/endlevel]''' will be automatically preceded by all actions in this tag. (See also [endlevel], [[DirectActionsWML]])<br />
<br />
<br />
Filters can be applied to the following event triggers (see [[FilterWML]]; see also below). The actions specified in the event tag will be executed only if the filter returns true. <br />
These event triggers are all actions by units ('''moveto''', '''attack''') or things that happen to units ('''recruit''', '''advance'''). When one of these events is triggered, the position of the active unit (referred to as the '''primary unit''') is stored in the variables '''x1''' and '''y1''' and the position of any unit that primary unit does something to is stored in the variables '''x2''' and '''y2''' (this unit is referred to as the '''secondary unit''' below). '' These units are also automatically stored in the variables 'unit' and 'second_unit' as if they had been stored using the '''[store_unit]''' tag. see [[SingleUnitWML]]<br />
<br />
; moveto<br />
: Triggers after the primary unit moves. Typically this is used when the primary unit gets to a particular location and a filter for the location of the primary unit is included; remember that this is the location that the primary unit lands on, not the location it started on or any location it travels on.<br />''An '''[allow_undo]''' tag anywhere within a moveto event will cancel any lack of undo functionality the event would have caused. Note that undo functionality will only move the unit back to its former location; it will not other changes to the game caused by the event. Thus it is up to the scenario designer to use this tag correctly.'' {{DevFeature}} $x2 and $y2 refer to the hex the unit came from.<br />
<br />
; sighted<br />
: Triggers when the primary unit becomes visible to the secondary unit in particular after not being visible to the secondary unit's side (so if the secondary unit's side doesn't have shroud or fog, the event never triggers). This happens both when the primary unit moves into view during its turn, and when the secondary unit moves to a location where it can see the primary unit. (This editor hasn't tested whether the event triggers multiple times if the primary unit moves into view of multiple units at once, or if not, which one gets chosen to be the secondary unit here.) (Note: it appears that when a sighted event is triggered because an enemy unit moves into your field of view, the game engine cannot determine which unit (on your side) sees the unit that moved, and so it fires a ''name=sighted'' event without setting ''$second_unit''. This means that, for example, using ''speaker=second_unit'' inside a message tag may fail.)<br />
<br />
; attack<br />
: Triggers when the primary unit attacks the secondary unit.<br />
<br />
; attack end<br />
: Similar to '''attack''', but is triggered ''after'' the fight instead of before. Note that if either unit is killed during the fight, this event triggers before any '''die''' events.<br />
<br />
; attacker hits<br />
: Triggers when the the primary unit (the attacker) hits the secondary unit (the defender). The value of the WML variable '''damage_inflicted''' is set to the number of hitpoints inflicted by the attacker.<br />
<br />
; attacker misses<br />
: Same as ''attacker hits'', but is triggered when the attacker misses.<br />
<br />
; defender hits<br />
: Triggers when the primary unit (the attacker) is hit in retaliation by the secondary unit (the defender). The value of the WML variable '''damage_inflicted''' is set to the number of hitpoints inflicted by the defender.<br />
<br />
; defender misses<br />
: Same as ''defender hits'', but is triggered when the defender misses.<br />
<br />
; stone<br />
: Triggers when the primary unit is hit by an attack with the 'stones' ability (See ''stones'', [[AbilitiesWML]]) by the secondary unit (the unit with the 'stones' ability).<br />
<br />
; last breath<br />
: Triggers when the primary unit is killed by the secondary unit, but before the death animation is triggered.<br />
<br />
; die<br />
: Triggers when the primary unit is killed by the secondary unit.<br />
<br />
; capture<br />
: Triggers when the primary unit captures a village. The village may have been previously neutral, or previously owned by another side; merely moving into your own villages does not constitute a capture.<br />
<br />
; recruit<br />
: Triggers when the primary unit is recruited. (That is, when a unit is recruited it will trigger this event and this event's filter will filter that unit.).<br />
<br />
; prerecruit<br />
: Triggers when the primary unit is recruited but before it is displayed.<br />
<br />
; recall<br />
: Triggers after a unit is recalled.<br />
<br />
; prerecall<br />
: Triggers when a unit is recalled but before it is displayed.<br />
<br />
; advance<br />
: Triggers just before the primary unit is going to advance to another unit.<br />
<br />
; post advance<br />
: Triggers just after the primary unit has advanced to another unit.<br />
<br />
; select<br />
: Triggers when the primary unit is selected. Also triggers when ending a move, as the game keeps the moving unit selected by selecting it again at the end of movement. ''Note: in networked multiplayer, these events are only executed by the client on which the event is triggered, leading to out of sync errors if you modify the game state in the event.''<br />
<br />
; menu item X<br />
: Triggers when a WML menu item with id=''X'' is selected. ''Note: if the menu item has a [command], this event may be executed before or after the command; there is no guarantee.''<br />
<br />
=== Custom events.<br />
<br />
An event with a custom name may be invoked using the [[InternalActionsWML#.5Bfire_event.5D|[fire_event]]] tag. Normally you'll use such custom events as named subroutines to be called by events with predefined types. One common case of this, for example, is that more than one '''sighted''' events might fire the same custom event that changes the scenario objectives.<br />
<br />
=== Optional Keys and Tags ===<br />
<br />
These keys and tags are more complex ways to filter when an event should trigger:<br />
<br />
==== first_time_only ====<br />
: Whether the event should be removed from the scenario after it is triggered. This key takes a [[ConditionalActionsWML#Boolean_Values|boolean]]; for example:<br />
: ''first_time_only=yes''<br />
:: Default behavior if key is omitted. The event will trigger the first time it can and never again.<br />
: ''first_time_only=no''<br />
:: The event will every time the criteria are met instead of only the first time.<br />
<br />
==== [filter] ====<br />
: The event will only trigger if the primary unit matches this filter.<br />
:* [[StandardUnitFilter]]: selection criteria<br />
<br />
==== [filter_second] ====<br />
: Like [filter], but for the secondary unit.<br />
:* [[StandardUnitFilter]]: selection criteria<br />
<br />
==== [filter_attack] ====<br />
: Can be used to set additional filtering criteria for the primary unit and the secondary unit that are not generally available in a standard unit filter. Can be used in events ''attack'', ''attacker hits'', ''attacker misses'', ''defender hits'', ''defender misses'' and ''attack end''. For more information and other filter keys, see [[FilterWML]].<br />
:* '''name''': the name of the weapon used.<br />
:* '''range''': the range of the weapon used.<br />
:* '''special''': filter on the attack's special power.<br />
<br />
==== [filter_second_attack] ====<br />
: Like [filter_attack], but for the secondary unit.<br />
:* '''name''': the name of the weapon used.<br />
:* '''range''': the range of the weapon used.<br />
:* '''special''': filter on the attack's special power.<br />
<br />
==== [event] ====<br />
: A special case 'action', the [event] tag may be used to create a [[#Nested Events|nested event]].<br />
<br />
==== delayed_variable_substitution ====<br />
: This key is only relevant inside of a [[#Delayed Variable Substitution|nested event]] and controls when variable substitution will occur in those special case actions.<br />
<br />
=== Actions triggered by [event] ===<br />
<br />
After the trigger conditions have been met, all action tags within the [event] tag are executed in the order they are written in.<br />
<br />
There are 3 main types of actions:<br />
* direct actions ([[DirectActionsWML]]) which have a direct effect on gameplay<br />
* display actions ([[InterfaceActionsWML]]) which show something to the user<br />
* internal actions ([[InternalActionsWML]]) which are used by WML internally<br />
<br />
Several actions use standard filters to find out which units<br />
to execute the command on. These are denoted by the phrases<br />
"standard unit filter" and "standard location filter".<br />
<br />
=== Nested Events ===<br />
<br />
There is one special type of action: event creation. By placing an '''[event]''' tag inside another '''[event]''' tag, the nested event is spawned (created) when the parent (outer) event is encountered (when executing the contents of the parent event).<br />
<br />
([[#Nested Event Example|See Examples]])<br />
<br />
==== Delayed Variable Substitution ====<br />
<br />
Variable substitution for a nested event can happen either when it is spawned by the parent event or when it is triggered itself. This is controlled with the key '''delayed_variable_substitution''' which is used in the nested event.<br />
<br />
If this key is set to ''yes'', the variables in the nested event will contain values from the turn in which the ''nested'' event was triggered. ''This is the default behavior if the key is omitted.'' If set to ''no'', the variables in the nested event are set at the time the ''parent'' event is triggered.<br />
<br />
This behavior can be fine tuned with a special syntax when referencing variables. Instead of the normal '''$variable''' syntax, use '''$|variable''' to cause a variable to contain values relevant to the turn in which the nested event was triggered even when '''delayed_variable_substitution''' is set to ''no''. In this way you can have a mix of variables relevant to the parent and nested event trigger times.<br />
<br />
([[#Delayed Variable Substitution Example|See Examples]])<br />
<br />
== Multiplayer safety ==<br />
<br />
It is only possible to use [message] with input and random numbers in events that are synchronous. This limitation is caused because that WML requires data from remote hosts which is only available after network synchronisation.<br />
<br />
List of event that are synchronous:<br />
* moveto<br />
* sighted <br />
* attack<br />
* attack_end <br />
* attacker hits <br />
* attacker misses <br />
* defender hits<br />
* defender misses <br />
* stone<br />
* last breath <br />
* die<br />
* capture <br />
* recruit<br />
* prerecruit <br />
* recall <br />
* prerecall <br />
* advance <br />
* post_advance <br />
* events fired from WML event handler that is synchronous<br />
* new turn {{DevFeature}}<br />
* side turn {{DevFeature}}<br />
* turn X {{DevFeature}}<br />
* turn refresh {{DevFeature}}<br />
<br />
There is also event that are synchronous if fired by engine but they can be fired by wml tags too from non-synchronous event. So when you are using them you must be extra careful. For example [unsotre_unit] unit may trigger unit advancement that will fire ''advance'' and ''post advance'' events.<br />
<br />
== A Trap for the Unwary ==<br />
<br />
It is perfectly possible (and, in fact, useful) to have multiple events with the same predefined name and thus the same trigger condition. However, it is not defined what order such events will fire in, so you need to code so the order <br />
will not matter.<br />
<br />
Because of the above, you need to beware of using macros to generate events. If you include a macro expanding to an event definition twice, the event will be executed twice (not once) each time the trigger condition fires. Consider this code:<br />
<br />
#define DOUBLE<br />
[event]<br />
name=multiply_by_2<br />
{VARIABLE_OP 2_becomes_4 multiply 2}<br />
[/event]<br />
#enddef<br />
<br />
{DOUBLE}<br />
{DOUBLE}<br />
<br />
{VARIABLE 2_becomes_4 2}<br />
<br />
[fire_event]<br />
name=multiply_by_2<br />
[/fire_event]<br />
<br />
{DEBUG_MSG "$2_becomes_4 should be 4"}<br />
<br />
After it executes, the debug message will reveal that the variable has been set to 8, not 4.<br />
<br />
== Miscellaneous Notes and Examples ==<br />
<br />
=== Primary/Secondary Unit Speaker Example ===<br />
<br />
In events, the primary unit can be referred to as '''unit''' and the secondary unit can be referred to as '''second_unit''' in [message] tags using the '''speaker''' key. For example:<br />
<br />
[event]<br />
name=die<br />
[message]<br />
speaker='''second_unit'''<br />
message= _ "Hahaha! I finally killed you!"<br />
[/message]<br />
<br />
[message]<br />
speaker='''unit'''<br />
message= _ "It's not over yet! I'll come back to haunt you!"<br />
[/message]<br />
[/event]<br />
<br />
=== Nested Event Example ===<br />
<br />
An event is created for a portal that opens on turn 10. The parent (or 'outer') event executes on turn 10 at which point the nested moveto event is created. This nested event executes when a player steps on a certain spot.<br />
<br />
[event]<br />
name=turn 10<br />
<br />
[event]<br />
name=moveto<br />
<br />
[filter]<br />
x,y=5,8<br />
[/filter]<br />
<br />
# moving to 5,8 will trigger this event only on turn 10 and after<br />
[/event]<br />
[/event]<br />
<br />
An equivalent way of doing this would be to create a single moveto event with an '''[if]''' statement to check for turn number but using nested '''[event]''' tags is a convenient shortcut to accomplish this task without resorting to '''[if]''' statements.<br />
<br />
=== Delayed Variable Substitution Example ===<br />
<br />
This code will display the turn on which the nested ''moveto'' event happens.<br />
<br />
[event]<br />
name=turn 10<br />
<br />
[event]<br />
name=moveto<br />
delayed_variable_substitution=yes<br />
<br />
[filter]<br />
x,y=5,8<br />
[/filter]<br />
<br />
{DEBUG_MSG "Turn $turn_number"} <br />
[/event]<br />
[/event]<br />
<br />
Since this is the default behavior for the '''delayed_variable_substitution''' key, the following example is identical.<br />
<br />
[event]<br />
name=turn 10<br />
<br />
[event]<br />
name=moveto<br />
<br />
[filter]<br />
x,y=5,8<br />
[/filter]<br />
<br />
{DEBUG_MSG "Turn $turn_number"} <br />
[/event]<br />
[/event]<br />
<br />
This code will always display "Turn 10" when the nested ''moveto'' event happens. This is because the variable substitution is done when the parent event is triggered and spawns the nested event, ''not'' when the nested event is triggered.<br />
<br />
[event]<br />
name=turn 10<br />
<br />
[event]<br />
name=moveto<br />
delayed_variable_substitution=no<br />
<br />
[filter]<br />
x,y=5,8<br />
[/filter]<br />
<br />
{DEBUG_MSG "Turn $turn_number"} <br />
[/event]<br />
[/event]<br />
<br />
Finally, this example is identical to the first two, in that it will display the turn on which the nested ''moveto'' event happens despite the fact that the '''delayed_variable_substitution''' key is set to ''no''. This is because the special '''$|variable''' syntax is used.<br />
<br />
[event]<br />
name=turn 10<br />
<br />
[event]<br />
name=moveto<br />
delayed_variable_substitution=no<br />
<br />
[filter]<br />
x,y=5,8<br />
[/filter]<br />
<br />
{DEBUG_MSG "Turn $|turn_number"} <br />
[/event]<br />
[/event]<br />
<br />
== See Also ==<br />
<br />
* [[DirectActionsWML]]<br />
* [[InternalActionsWML]]<br />
* [[InterfaceActionsWML]]<br />
* [[FilterWML]]<br />
* [[ReferenceWML]]<br />
<br />
<br />
[[Category: WML Reference]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=ConditionalActionsWML&diff=31589ConditionalActionsWML2009-08-02T14:30:40Z<p>Melinath: /* Condition Tags */</p>
<hr />
<div>{{WML Tags}}<br />
<br />
Conditional Actions WML is used to describe container actions that create branching and flow control for WML. The [[#Conditional Actions|conditional actions]] act as gatekeepers, encapsulating other actions with [[#Condition Tags|conditions]] which must be met before an action can take place. These conditional actions also contain the actions which will take place if those conditions are met and, in some cases, what actions will take place if they are ''not'' met.<br />
<br />
== Conditional Actions ==<br />
<br />
These actions describe actions that should be executed only if certain conditions are met.<br />
<br />
=== [if] ===<br />
<br />
Executes actions only if the contained [[#Condition Tags|conditions]] are met.<br />
<br />
* [[#Condition Tags|Condition Tags]]: Conditions which must be met for the actions in the '''[then]''' tag to be executed.<br />
<br />
* '''[then]''': Contains [[:Category:ActionsWML|actions]] which should be executed if all conditions evaluate as true ''or'' if any single '''[or]''' tag evaluates as true.<br />
<br />
* '''[else]''': Contains [[:Category:ActionsWML|actions]] which should be executed if any condition evaluates as false ''and'' '''all''' of the '''[or]''' tags evaluate as false.<br />
<br />
=== [switch] ===<br />
<br />
The '''[switch]''' tag is a special case because it does not use [[#Condition Tags|Condition Tags]] to control whether actions are performed. Instead, it executes different sets of actions based on the value of a variable.<br />
<br />
* '''variable''': The name of the variable to check.<br />
* '''[case]''': Case tag which forms a block containing:<br />
** '''value''': The value to test the variable's value against.<br />
** [[:Category:ActionsWML|Action WML]]: Action WML to execute if the variable matches the value. (The rest of the '''[case]''' block after the '''value''' attribute.)<br />
* '''[else]''': Else tag which forms a block of [[:Category:ActionsWML|Action WML]] to execute if no '''[case]''' block contains a '''value''' matching the value of the '''variable'''.<br />
<br />
Example usage:<br />
[switch]<br />
variable=foo<br />
[case]<br />
value="A"<br />
... WML if foo=A ...<br />
[/case]<br />
[case]<br />
value="B"<br />
... WML if foo=B ...<br />
[/case]<br />
[else]<br />
... WML if not foo=A nor foo=B ...<br />
[/else]<br />
[/switch]<br />
<br />
=== [while] ===<br />
<br />
Like the '''[if]''' tag, executes actions only if conditions described in the contained [[#Condition Tags|conditions]] are met. Additionally, the '''[while]''' tag ''continues'' to execute the actions until the contained [[#Condition Tags|conditions]] are no longer met. Executes a maximum of 1024 iterations per invocation.<br />
<br />
* [[#Condition Tags|Condition Tags]]: Conditions which must be met for the actions in the '''[do]''' tag to be executed.<br />
<br />
* '''[do]''': contains [[:Category:ActionsWML|actions]] that should be executed repeatedly until some condition is false.<br />
<br />
The '''[while]''' tag is useful for iterating over an array.<br />
An array is a list of values.<br />
The ''number''th value in the array '''array''' is stored in the WML variable '''''array''[number]'''.<br />
Note that if '''number''' is the value of the variable '''variable''',<br />
the expression '''$''array''[$variable]''' will return the ''number''th value in ''array''.<br />
<br />
==== 'FOREACH' Macro ====<br />
This macro simplifies the use of a '''[while]''' tag to create a ''for-each'' iteration format. This is useful, for example, when you want to iterate over each row in a table. To use it, use the [http://www.wesnoth.org/macro-reference.xhtml#FOREACH FOREACH] and [http://www.wesnoth.org/macro-reference.xhtml#NEXT NEXT] macros.<br />
<br />
==== 'REPEAT' Macro ====<br />
This macro simplifies the use of a '''[while]''' tag to execute the same [[:Category:ActionsWML|actions]] repeatedly for a specified number of times. To use it, use the [http://www.wesnoth.org/macro-reference.xhtml#REPEAT REPEAT] macro.<br />
<br />
== Condition Tags ==<br />
<br />
===True Condition Tags===<br />
These tags describe conditions which must be met before an action can take place. Some or all of them are used in the various [[#Conditional Actions|Conditional Actions]].<br />
<br />
; [have_unit]<br />
: A unit with greater than zero hit points matching this filter exists.<br />
:* [[StandardUnitFilter]] '''*''': Selection criteria. <br />'''* Note:''' ''Does '''not''' check for matching units in the recall list!''<br />
:* '''count''': ''(Optional)'' If used, a number of units equal to the value must match the filter. Accepts a number, range, or comma separated range. If not used, the default value is "1-99999".<br />
<br />
; [have_location]<br />
: A location matching this filter exists.<br />
:* [[StandardLocationFilter]]: Selection criteria.<br />
:* '''count''': ''(Optional)'' If used, a number of locations equal to the value must match the filter. Accepts a number, range, or comma separated range. If not used, the default value is "1-99999".<br />
<br />
; [variable]<br />
: Test the value of a WML variable (see [[VariablesWML]]) against another value.<br />
:* '''name''': The name of the variable to test.<br />
:* ''<comparison>'': '''One''' of the following keys must be used to compare the value of the named variable, represented as ''$name'' below, against another value:<br />
:** '''contains''': ''$name'' contains this string value.<br />
:** '''equals''': ''$name'' is equal (string wise) to this value.<br />
:** '''not_equals''': ''$name'' is not equal (string wise) to this value.<br />
:** '''numerical_equals''': ''$name'' is equal (numerically) to this value. <br />
:** '''numerical_not_equals''': ''$name'' is not equal (numerically) to this value. '''*'''<br />'''*''' Using '''numerical_equals'''/'''numerical_not_equals''' for numbers results in faster calculation than '''equals'''/'''not_equals'''.<br />
:** '''greater_than''': ''$name'' is greater than this value.<br />
:** '''greater_than_equal_to''': ''$name'' is greater than or equal to this value.<br />
:** '''less_than''': ''$name'' is less than this value.<br />
:** '''less_than_equal_to''': ''$name'' is less than or equal to this value.<br />
:** '''boolean_equals''': ''$name'' has an equivalent boolean value. '''*'''<br />
:** '''boolean_not_equals''': ''$name'' does not have an equivalent boolean value. '''*'''<br />
====Boolean Values====<br />
'''*''' When values are evaluated as boolean values they are checked to see if they are ''false'' or ''true''.<br />These values are evaluated as ''false'': '''no''', '''false''', '''off''', '''0''', and '''0.0'''<br />These values are evaluated as ''true'': '''yes''', '''true''', '''on''', '''1''', and '''0.1''' (and any other non-zero number)<br />
<br />
=== Meta Condition Tags ===<br />
<br />
These tags aren't really conditions, themselves. Instead they are wrapped around condition tags to group them into multiple conditions that must all be met, lists of conditions that only one must be met, or conditions that must not be met. These are handled in order in any combination you can think of. One important thing to remember is if you are using '''[or]''' tags, the first conditional statement should ''not'' have an '''[or]''' tag wrapped around it.<br />
<br />
; [and]<br />
: A condition which must evaluate to true in addition to any others. Useful as a bracket for complex conditions, but not strictly necessary.<br />
:* [[#Condition Tags|Condition Tags]]: If these evaluate to true, the '''[and]''' tag evaluates to true.<br />
<br />
; [or]<br />
: A condition which, if it evaluates to true, is all that is necessary for the conditions to be met. In other words, if all other conditions are false, but one '''[or]''' condition is true, the conditions have been met for an [[:Category:ActionsWML|action]] to take place. (See [[AdvancedConditionalWML|Example]])<br />
:* [[#Condition Tags|Condition Tags]]: If these evaluate to true, the '''[or]''' tag evaluates to true. <br />
<br />
; [not]<br />
: A condition which reverses the evaluation of the contained condition(s).<br />
:* [[#Condition Tags|Condition Tags]]: If these evaluate to true, the '''[not]''' tag evaluates to false. If these evaluate to false, the '''[not]''' tag evaluates to true.<br />
<br />
== See Also ==<br />
* [[VariablesWML]]<br />
* [[InternalActionsWML]]<br />
* [[DirectActionsWML]]<br />
* [[InterfaceActionsWML]]<br />
* [[EventWML]]<br />
* [[ReferenceWML]]<br />
<br />
[[Category: WML Reference]]<br />
[[Category: ActionsWML]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31588CampaignDialogue:DM2009-08-02T14:22:34Z<p>Melinath: /* Scenario 18: The Portal Of Doom */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31587CampaignDialogue:DM2009-08-02T14:22:03Z<p>Melinath: /* Scenario 18: The Portal Of Doom */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31586CampaignDialogue:DM2009-08-02T14:21:41Z<p>Melinath: /* Scenario 18: The Portal Of Doom */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
===Introductory Dialogue===<br />
'''Prepolur:''' Living men and dwarves are nearing. Rise, Portal Guard and slay those intruders!<br />
<br />
'''Delfador:''' The portal must be closed at any cost. You must allow me to get close to it, so I can seal it.<br />
<br />
'''Ulrek:''' Ye all heard! Naught will ever say dwarves ever feared anyone. Attack!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' Out of my way, foul creatures!<br />
<br />
===Iliah-Malal's Arrival===<br />
''Turn 9 or Move Delfador To Portal''<br />
<br />
'''Iliah-Malal:''' What's going on here? Is this Delfador? Welcome to your doom, Delfador!<br />
<br />
'''Delfador:''' They have reinforcements. Hurry, we must close the portal before we are overrun!<br />
<br />
'''Iliah-Malal:''' Slay them all!<br />
<br />
===Move Delfador To Portal===<br />
'''Delfador:''' Earth, rise and shut this gate of evil for good!<br />
<br />
'''Iliah-Malal:''' Portal, reopen! No! What have you done?<br />
<br />
'''Delfador:''' Your portal is shut. And you cannot open another one.<br />
<br />
'''Iliah-Malal:''' Delfador, you have proven your skill. I have an offer for you. Join me and you will live as my right hand. Together our magic skills will be unmatched and irresistible.<br />
<br />
'''Delfador:''' Join you?<br />
<br />
'''Iliah-Malal:''' Or, fight me and die. I will then resurrect you as my slave.<br />
<br />
'''Delfador:''' My path is set. Your path must end. I will not dishonor my oaths, and will not abandon friends and country.<br />
<br />
'''Iliah-Malal:''' Then you shall perish. After I finish with these pesky elves and dwarves, Weldyn will be mine. Wesnoth has no army to resist me.<br />
<br />
'''Delfador:''' (to the dwarves). Quickly, back in the tunnel. I will stay last to seal the entrance.<br />
<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
===Iliah-Malal Dies===<br />
'''Iliah-Malal:''' Fool! You could not kill me in the land of the dead, nor can you in the land of the living! I transcend both death and life, and I will return to destroy you!<br />
<br />
===Move Delfador Back To Cave Entrance===<br />
====Other Units Still On Field====<br />
'''Delfador:''' Hurry up!<br />
<br />
====Delfador Only Remaining Unit====<br />
'''Delfador:''' We're in. Now: Earth, seal this entrance!<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31585CampaignDialogue:DM2009-08-02T13:59:51Z<p>Melinath: /* Mages */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
*Unuvim (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31584CampaignDialogue:DM2009-08-02T13:58:44Z<p>Melinath: /* Undead */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
*Prepolur (Death Knight)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31583CampaignDialogue:DM2009-08-02T13:58:00Z<p>Melinath: /* Scenario 18: The Portal Of Doom */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
===Story Text===<br />
The dwarves led Delfador through a veritable maze of tunnels. Delfador was amazed at the speed with which the dwarves could move through their tunnels. Far sooner than he would have believed possible they reached their destination, undetected by Iliah-Malal.<br />
<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31582CampaignDialogue:DM2009-08-02T13:56:57Z<p>Melinath: /* Scenario 17: A New Ally */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
===Introductory Dialogue===<br />
'''Gruv-Malal:''' Attack, my loyal soldiers; the more we slay, the more troops for our master!<br />
<br />
'''Ulrek:''' Keep fighting them sacks o' bones.<br />
<br />
'''Relgorn:''' Ulrek, more enemies approach from the south... Wait, these are humans!<br />
<br />
'''Delfador:''' Dwarves, attacked by undead. We must help them.<br />
<br />
'''Gruv-Malal:''' Then your corpses will also serve my master.<br />
<br />
'''Delfador:''' Your master's days are numbered. Yours will end this day!<br />
<br />
===Delfador's First Kill===<br />
'''Delfador:''' I am Delfador. And you are dust!<br />
<br />
===Death Of Gruv-Malal===<br />
'''Delfador:''' Now we shall rid Wesnoth of the rest of your unholy spawn!<br />
<br />
'''Ulrek:''' We are in your debt.<br />
<br />
===Death Of Ulrek===<br />
'''Delfador:''' With their leader slain we cannot count on dwarvish help to reach Iliah-Malal's portal! All is lost!<br />
<br />
===Death Of Relgorn===<br />
'''Ulrek:''' Relgorn fell! Quickly, run for yer lives!<br />
<br />
===Victory===<br />
'''Ulrek:''' Human, ye ha' fought well. I am Ulrek, chieftain o' the clan of Norlund. My house is in yer debt today. But who are ye and what do ye do in these lands?<br />
<br />
'''Delfador:''' I am Delfador. Friends, a great evil has been unleashed. A portal has been opened to the land of the dead near the northernmost extent of these hills, nearly under the eaves of Lintanir Forest. I must close it, or else we are all doomed.<br />
<br />
'''Ulrek:''' We ha' seen those undead walking, aye, and fought them too. And no one will ever say my kin ha' been ungrateful for yer help. I will place my best warriors at yer service. Relgorn, my son, ye will lead the women and children to Knalga. They will be safe there among the rest of my kin. But can ye really close that thing?<br />
<br />
'''Relgorn:''' Father, did ye not see these thunderbolts! This was awesome. Even our thundersticks do not strike so powerfully!<br />
<br />
'''Delfador:''' My friends, I am in your debt for your kind offer. But we have no time to waste!<br />
<br />
'''Ulrek:''' Delfador, the surface path to the north ye'd need to have ta'en, along the Listra, is too dangerous. That valley is swarming with orcs now. We'll take ye by a safer route, through tunnels under these hills.<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31581SpellingMistakes2009-08-02T13:50:30Z<p>Melinath: /* Delfador's Memoirs */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
*''melinath says:'' This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
Scenario 16 needs update to pango markup.<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
*''melinath uses preoccupied quite often and sees nothing wrong with its use.''<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31580SpellingMistakes2009-08-02T13:49:25Z<p>Melinath: /* Liberty */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
((This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.))<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
*''melinath uses preoccupied quite often and sees nothing wrong with its use.''<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=SpellingMistakes&diff=31579SpellingMistakes2009-08-02T13:47:21Z<p>Melinath: /* Delfador's Memoirs */</p>
<hr />
<div>This page is meant to be a list of mistakes in campaigns and other texts in the en_US development version of the game.<br />
<br />
==An Orcish Incursion==<br />
In the preamble to scenario 3, there is one verb in present tense. It should be past tense, like everything else.<br />
<br />
"The signs were obvious and unmistakable - tree stumps, an occasional half-rotten tree felled long ago, and dead wood around them in scarce grass. This had been forest once, like the woods they called home. It '''has''' been murdered."<br />
<br />
"It '''had''' been murdered."<br />
<br />
==Delfador's Memoirs==<br />
<br />
A human mage... is it dead? ''scenarios/08_ur_thorondor.cfg:261''<br />
<br />
''it->he''<br />
<br />
((This is probably not a typo! It looks more like a purposeful move to show that the orcs don't value human life.))<br />
<br />
No! it's all over! ''utils/death:107''<br />
<br />
''it's -> It's''<br />
<br />
endless steam of undead ''scenarios/16_dark_sky_over_weldyn.cfg:55''<br />
<br />
''steam -> stream''<br />
<br />
==Descent into Darkness==<br />
<br />
==Eastern Invasion==<br />
<br />
v 1.7.1 In Northern Outpost, scenario objectives window shows <small> tags in title. After several viewings, the objectives window shows no title.<br />
* ''should be fixed'' https://gna.org/bugs/?13888<br />
<br />
==Heir to the Throne==<br />
<br />
==Liberty==<br />
The first storyline phrases are:<br />
<br />
"In the Era of Turmoil, during the reign of King Garard II, the border towns of Delwyn and Dallben in the province of Annuvingrew increasingly dissatisfied with the King's rule. Being preoccupied with the great wars, the King was unable to send adequate forces to protect the frontier."<br />
<br />
but I think that "Being preoccupied with the great wars" should be substituted with "Being worried about the (upcoming?) great wars", since "preoccupied" is not so common in English.<br />
*''lotsofphil says:'' I disagree. I think there is nothing wrong with preoccupied.<br />
<br />
Scenario 6 is called "The Gray Woods." Gray should be spelled with an E since that is how it is on the map. So...<br />
* Changes in Scenario 5<br />
**next_scenario=the_gr'''e'''y_woods (line 4)<br />
**"Well, good thing I found you first. Now hurry, you must make it past the city into the Gr'''e'''y Woods.<br />
* Changes in Scenario 6<br />
** name = _ "The Gr'''e'''y Woods"<br />
** map_data="{campaigns/Liberty/maps/gray_woods.map}" (if you want)<br />
** "The defeat of the evil lich infesting the Gr'''e'''y Woods was a bittersweet victory. With Helicrom dead, "<br />
* Changes in Scenario 7<br />
** "Baldras and his men quickly left the Gr'''e'''y Woods, not entirely convinced of their safety even after eradicating the lich."<br />
**"As they marched, many men and women from the small hamlets peppering the area around Carcyn and the Gr'''e'''y Woods approached the group, "<br />
<br />
==Northern Rebirth==<br />
#. [message]: speaker=narrator<br />
#: data/campaigns/Northern_Rebirth/scenarios/13a_Showdown.cfg:721<br />
msgid ""<br />
"Ro'Arthian's brother, Ro'Sothian went south with another crew of trolls, "<br />
"ogres and mages. Tallin himself led the western group."<br />
<br />
In version 1.6 its Anita=Eryssa, who leads the southern forces, not Ro'Sothian.<br />
BTW: She got 100 gold only and was no big use, maybe I squandered it in the scenario before - there she started with 500 gold.<br />
<br />
"...as you command ...Master." -> "...as you command...Master." ''scenario/06b_Slave_of_the_Undead.cfg:27''<br />
<br />
==Sceptre of Fire==<br />
In Scenario 1, "elves" is incorrectly capitalized.<br />
<br />
"I was never among those who agreed to that treaty. Not all of us '''E'''lves are as low as Kalenz, or make deals with those who betrayed us."<br />
<br />
Scenario 7 is called "Outriding the Outriders" but the name of the file is<br />
trunk/data/campaigns/Sceptre_of_Fire/scenarios/7_Outriding_'''of'''_Outriders.cfg<br />
<br />
Throughout the campaign, the capitalization of the Ruby of Fire and the Sceptre of Fire are confused. If Sceptre of Fire is capitalized, then "the Sceptre" should be too.<br />
<br />
In Scenario 8, "elvish" is incorrectly capitalized.<br />
"Thus Alanin escaped from his '''Elvish''' pursuers."<br />
<br />
In Scenario 2t, there is an "an" where there should be an "a":<br />
* "He gave us a magical stone, called the 'Ruby of Fire', and told us to make '''an''' sceptre out of it"<br />
<br />
In Scenario 3t, the "Eastern Mines" are capitalized once and not another time. Pick one:<br />
* "Fine, you all go to the eastern mines."<br />
* "Durstorn, send some miners along with us to the Eastern Mines"<br />
It's not capitalized twice in the next scenario, so go for no caps.<br />
<br />
In Scenario 5, dwarves shouldn't be capitalized<br />
* "Aha! I've spent years looking for you Dwarves"<br />
<br />
In Scenario 6, sceptre is misspelled<br />
* "if he wants his scepter intact he'd best send troops to meet us there."<br />
<br />
==Son of the Black Eye==<br />
Scenario 6, east is improperly capitalized:<br />
"When we realized that there was no way we could hold the humans off, we sent them '''East''' to a place near the Mourned Hills"<br />
<br />
Scenario 8: River should be capitalized. "A lot of hunters from the tribes used to hunt here and fish in the Bork '''river'''."<br />
<br />
Scenario 10: River should be capitalized. "The fortified bridge over the Bork '''river'''"<br />
<br />
Scenario 13: <br />
* Northern should not be capitalized. "the first snows of the long '''Northern''' winter began to fall."<br />
* river Bork should be Bork River. "the orcs sailed up the '''river Bork'''"<br />
<br />
Scenario 15: Whipping (or whooping) is misspelled. I think it should be whipping. "How about we warm ourselves up a bit by giving these traitors a good '''whopping''', boys?"<br />
<br />
==The Hammer of Thursagan==<br />
In Scenario 3, Strange Allies, the word "marsh" is typo-ed as "march".<br />
<br />
"Soon enough they came to the wilder '''march''' country, where raids by large bands of hostile orcs and men were all too common."<br />
<br />
==The Legend of Wesmere==<br />
In Scenario 1, "elves" is capitalized a couple of times when it shouldn't be.<br />
* Some changes were good. The Elves, awakened as from a long dream, began to increase in population. <br />
* This is the story of Kalenz, and of the Elves in the days of the humans in Wesnoth.<br />
It is like capitalizing "humans."<br />
<br />
==The Rise of Wesnoth==<br />
<br />
==The South Guard==<br />
<br />
''data/campaigns/The_South_Guard/scenarios/02_Proven_By_The_Sword.cfg:315''<br />
<br />
"Peace! for I am no enemy. -> "Peace! For I am no enemy.<br />
<br />
''trunk/data/campaigns/The_South_Guard/utils/sg_story.cfg''<br />
<br />
The '''B''' in Mal M'Brin is capitalized everywhere except in the epilogue.<br />
<br />
* "A great cry they let out as they stormed the encampment of Mal M'brin himself, and threw down the mighty wizard." <br />
* should be<br />
* "A great cry they let out as they stormed the encampment of Mal M''''B'''rin himself, and threw down the mighty wizard."<br />
<br />
Same error in scenario 5<br />
<br />
''data/campaigns/The_South_Guard/scenarios/05_Choice_In_The_Fog.cfg''<br />
side=4<br />
type=Lich<br />
id="Mal M''''b'''rin"<br />
name= _ "?"<br />
profile=portraits/mal-mbrin.png<br />
facing=sw<br />
<br />
==Two Brothers==<br />
In the preamble to scenario 2, the "Grey Woods" are referred to as the "Gray Woods". The former is correct since that's how it is spelled on the map.<br />
<br />
"The pursuit had already run for several days when the pursuers came to the bounds of the huge forest known as the '''Gray Woods'''. Ancient tales warned of lost souls haunting the wood, hunting and killing anyone brave enough to enter it."<br />
<br />
==Under the Burning Suns==<br />
in the Scenario 7 "Speaking with trolls" (or similar), I cannot recruit because I have no gold left - although it is intended that I may recruit any unit I want to take the sword of fire. crommy<br />
<br />
==Editor==<br />
<br />
==Tutorial==<br />
On the turn after you recruit the elves, if you attack the quintain with Konrad, Delfador will say "Your elf used a sword...". He should say nothing, or perhaps say something along the lines of "Try attacking the quintain with one of your elves."<br />
:It's supposed to say '''"You wouldn't do anything stupid like charging that quintain yourself again, now would you? Use the fighters you recruited first; they'll be a lot of help."''' according to the .po files. [[User:Polarina|Polarina]] 23:02, 4 April 2009 (UTC)<br />
<br />
''data/campaigns/tutorial/scenarios/2_Tutorial.cfg:28''<br />
<br />
"'''it''' will heal it 4 hitpoints per turn." -> "'''she''' will heal it 4 hitpoints per turn."<br />
<br />
==Manual==<br />
<br />
==Manpages==<br />
<br />
==1.8 Announcement==<br />
<br />
==Other (ingame help, ...)==<br />
In the Display tag of the Preferences dialog, the first line says, "Toggle Full Screen". That can be slightly confusing (or at least strange) because ''all'' of the options are toggles. It should just read, "Full Screen".<br />
: Actually, I think it should read "Show Full Screen" to remain consistent with the other check boxes. However, I do agree that the word "toggle" is not best suited here. —[[User:Ancestral|Ancestral]] 21:02, 8 July 2009 (UTC)<br />
<br />
From: An elf practiced at archery can hit targets that a man couldn't even see, even at night<br />
<br />
To: An elf practiced at archery even at night can hit targets that a man couldn't even see,<br />
<br />
==Translation code bugs==<br />
<br />
==Unofficial campaigns==<br />
<br />
===Invasion from the unknown===<br />
<br />
[[Category:Troubleshooting and Bugs]]</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31578CampaignDialogue:DM2009-08-02T13:42:55Z<p>Melinath: /* Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Gruv-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31577CampaignDialogue:DM2009-08-02T13:42:19Z<p>Melinath: /* Dwarves */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
*Relgorn (Dwarvish Fighter)<br />
*Udrin (Dwarvish Fighter)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31576CampaignDialogue:DM2009-08-02T13:41:21Z<p>Melinath: /* Scenario 17: A New Ally */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
===Historical Notes (Comments)===<br />
# This scenario makes a reference to HttT: Relgorn is a young<br />
# dwarf now, but the dwarf leader in HttT's Plunging into the darkness<br />
# scenario - where he says he met Delf when he was young. In<br />
# addition history is that both elves and dwarves bought Wesnoth time<br />
# We could have had a Weldyn siege, but Turin already has done this<br />
# once in EI...<br />
<br />
===Story Text===<br />
Delfador took a small escort to the north in order to attempt to close the portal. But with Iliah-Malal's army at large north of the Great River, this was a perilous road. Delfador was constrained to avoid well-trodden paths. This meant a detour ...<br />
<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31575CampaignDialogue:DM2009-08-02T13:38:55Z<p>Melinath: /* Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
*Sagus (???)<br />
*Artuman (Red Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31574CampaignDialogue:DM2009-08-02T13:34:22Z<p>Melinath: /* Story Text */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
'''King Garard'''<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
'''Delfador'''<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
'''Lionel'''<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
'''King Garard'''<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
'''Lionel'''<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
'''Delfador'''<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
'''Sagus'''<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
'''Delfador'''<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
'''Artuman'''<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
'''Garard'''<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
'''Lionel'''<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
'''Garard'''<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
'''Lionel'''<br /><br />
What are my orders, then?<br />
<br />
'''Garard'''<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
'''Lionel'''<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
'''King Garard'''<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
'''Lionel'''<br /><br />
We will fight till the last man, my King.<br />
<br />
'''Delfador'''<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
'''King Garard'''<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
'''Delfador'''<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
'''Lionel'''<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
'''King Garard'''<br /><br />
Very well, Lionel, take command.<br />
<br />
'''Delfador'''<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
'''Lionel'''<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
'''King Garard'''<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31573CampaignDialogue:DM2009-08-02T13:32:14Z<p>Melinath: /* Scenario 16: Dark Sky Over Weldyn */</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
===Story Text===<br />
Kalenz and Chantal and their troops departed to ride against the remnants of the orcish Great Horde. Delfador returned to Weldyn with the King and his gift from the elves, the Book of Crelanu. However, despite the victory, Delfador was deeply worried by the undead menace. On the way back they met with Lionel who was arriving with reinforcements, and were deeply saddened to learn that Leollyn had died under very suspicious circumstances.<br />
<br />
King Garard<br /><br />
We have assembled here with good and bad news: The good news is that the orcs have been defeated decisively. Their Great Chief is dead and their army has been scattered. We owe much of this great victory to Delfador.<br />
<br />
Delfador<br /><br />
I did very little, sire. It was actually the elves who saved us on that day.<br />
<br />
Lionel<br /><br />
We owe the elves nothing, sire. They refused to send their archers when we needed them!<br />
<br />
King Garard<br /><br />
Peace, Lionel. The elves fought well and have earned Our respect. But this council is here to address an alarming matter. Young master Delfador here reports of an undead threat. He was able to fight them off at Parthyn Ford, but more are coming.<br />
<br />
Lionel<br /><br />
With your permission, sire, I will take some picked men north and crush these abominations.<br />
<br />
Delfador<br /><br />
Your majesty, these are no stray undead; This lunatic, Iliah-Malal, has opened a portal to the Land of the Dead. Unless we close this portal soon, the relatively small numbers of enemy troops he now commands will swell into an endless steam of undead. And our army, having equipped and trained primarily to fight raiding orcs, is not well suited to fight even the forces he fields now. Mages, in combination with heavy infantry are most effective against them.<br />
<br />
Sagus<br /><br />
I think our young and inexperienced friend overestimates the powers of the enemy. I'm sure they'll be no match for Wesnothian troops.<br />
<br />
Delfador<br /><br />
I have fought these things, and I know what I am talking about. This is a deadly serious threat.<br />
<br />
Artuman<br /><br />
Are you saying Master Sagus speaks idly? Somebody needs to teach you respect!<br />
<br />
Garard<br /><br />
You have proven your bravery, young Delfador, but I think you underestimate the might of our army.<br />
<br />
Lionel<br /><br />
Sire, may I lead some part of your army to crush the undead?<br />
<br />
Garard<br /><br />
No, Lionel. This should be too simple a task for my best general. I will send Dudpon, instead with most of my army.<br />
<br />
Lionel<br /><br />
What are my orders, then?<br />
<br />
Garard<br /><br />
As a reward for Delfador's bravery, I am temporarily appointing you and your men to be his personal guard. Make sure nothing untoward happens to him, as the circumstances of Leollyn's death are not fully clear.<br />
<br />
Lionel<br /><br />
As you command, sire!<br />
<br />
And so it was that the Wesnothian army left Weldyn to seek out and crush Iliah-Malal's forces. But the campaign proved a disaster. Less than a handful of terrified soldiers returned. The Wesnoth army had been destroyed, with the few survivors fleeing in terror. Nothing stood now between Iliah-Malal's army and Weldyn....<br />
<br />
King Garard<br /><br />
This is a disaster. I should have led the army myself and died with them. And I should have listened to you, Delfador.<br />
<br />
Lionel<br /><br />
We will fight till the last man, my King.<br />
<br />
Delfador<br /><br />
My Lord, things are very grave indeed, but all is not yet lost. There is still hope if we do not falter.<br />
<br />
King Garard<br /><br />
Yes, Delfador. This time we will follow your advice.<br />
<br />
Delfador<br /><br />
There are three things we must do. First, we must organize our defenses as best we can. Second, we need to ask the elves to create a diversion, to distract and delay Iliah-Malal. The elves will not be able to fight the undead head on on the field, but they can harass them by striking from forests where the undead dare not follow. And last, I have been studying and I think I now know how to close Iliah-Malal's portal to the Land of the Dead. I will need a small escort, but this must be done immediately.<br />
<br />
Lionel<br /><br />
My Lord, I can arrange the defenses around the city.<br />
<br />
King Garard<br /><br />
Very well, Lionel, take command.<br />
<br />
Delfador<br /><br />
These are only the first steps. If we are to defeat the undead, we need to use and train the army differently than we have. First, you must recall every mage in Wesnoth, from Alduin and elsewhere. And you must prepare more heavy infantry.<br />
<br />
Lionel<br /><br />
But heavy infantry is too slow! And mages in the army? Who can command these know-it-alls?<br />
<br />
King Garard<br /><br />
Delfador could. You will command the heavy infantry. Make sure to shield the mages in battle, for they are precious. Now, go, close the portal and come back soon!<br />
<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31569CampaignDialogue:DM2009-08-02T03:21:34Z<p>Melinath: /* Non-Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
*Adamar (Royal Guard)<br />
*Mitbreen (Royal Guard)<br />
*Ronduger (Iron Mauler)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31568CampaignDialogue:DM2009-08-02T03:19:36Z<p>Melinath: /* Scenario 15: Save The King */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31567CampaignDialogue:DM2009-08-02T03:19:10Z<p>Melinath: /* Scenario 15: Save The King */</p>
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|}<br />
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This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
===Introductory Dialogue===<br />
'''Delfador:''' It appears we have arrived just in time! The King stands at bay, surrounded by the enemy.<br />
<br />
'''Chantal:''' I fear we may be too late. This new warlord must have united every orcish tribe north of the Great River. Look at their army, it is vast!<br />
<br />
'''Zorlan:''' Elves! I heard you have been looking for me! But you will save neither the human prince, nor yourselves.<br />
<br />
'''Kalenz:''' We must destroy this warlord now, before his power grows any greater!<br />
<br />
===Enemy Draws Near Garard===<br />
'''Garard II:''' The enemy is drawing near. My personal guards must join the fight. We can only hope help arrives soon.<br />
<br />
===Victory===<br />
'''Kalenz:''' Victory!<br />
<br />
'''Garard II:''' Delfador! And you, elvish friends! The kingdom of Wesnoth is in your debt today!<br />
<br />
'''Delfador:''' My King, this is Kalenz, High Lord of the Elves.<br />
<br />
'''Garard II:''' You will be forever welcome in the court of Wesnoth.<br />
<br />
'''Kalenz:''' We look forward to fighting beside you to defeat those threats that remain.<br />
<br />
'''Delfador:''' Your Majesty, we have more urgent matters. Leollyn sent me on a mission to find out why the dead are restless. A foul necromancer has opened a portal to the land of the dead. It must be closed at all costs, and I am afraid my skills may be insufficient for that task.<br />
<br />
'''Kalenz:''' Delfador, our weapons are weak against the undead, but perhaps we have other help to give you. Centuries ago the great mage Crelanu entrusted to us a book of lore, powerful knowledge, perilous secrets that it took Crelanu all his life to gather.<br />
<br />
'''Kalenz:''' Crelanu charged us to guard his book until someone worthy of it appeared. We believe you are that one, Delfador. The book may help you find a way to close that portal.<br />
<br />
'''Delfador:''' Friends, your words do me perhaps greater honor than I deserve. I am not sure I am worthy of this charge.<br />
<br />
'''Kalenz:''' Chantal and I are sure of your quality. But be warned: there is a curse on this book. Crelanu fairly warned us that his arts would bring much woe down upon us. And so it proved, though at the time we had no other choice. The victories you win with it may cost you as dearly.<br />
<br />
'''Delfador:''' Curse or no, we must close that portal soon, or else we are all doomed.<br />
<br />
'''Kalenz:''' This is a decision you will have to make. If we fight the undead without the book's help, it will be an honor to fight by your side, no matter what the outcome.<br />
<br />
'''Delfador:''' I think I, too, have no choice but to accept the book. I cannot allow the sure death of many humans and elves for fear of the curse.<br />
<br />
'''Chantal:''' Then here it is, Delfador. May it help you bring a swift end to the undead menace. And may it cost you less than it has cost us...<br />
<br />
'''Delfador:''' Thank you, friends. May we meet again in happier times. Now I must make haste, for I need to study the book and prepare for the battle with the undead.<br />
<br />
'''Adamar:''' For the King!<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31566CampaignDialogue:DM2009-08-02T03:10:51Z<p>Melinath: /* Wose */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Trolls===<br />
*Trgrau (Great Troll)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31565CampaignDialogue:DM2009-08-02T03:10:17Z<p>Melinath: /* Orcs */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Zorlan (Orcish Warlord)<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
*T'bhan (Orcish Warrior)<br />
*Qgthun (Orcish Warrior)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31564CampaignDialogue:DM2009-08-02T03:08:41Z<p>Melinath: /* Non-Mages */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
*Garard (King of Wesnoth) ''also'' Garard II<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31563CampaignDialogue:DM2009-08-02T03:07:59Z<p>Melinath: /* Scenario 15: Save The King */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
===Story Text===<br />
Following Delfador, the elves moved to unite with the Wesnothian forces and meet Zorlan head-on...<br />
<br />
but the King was in an unenviable position...<br />
<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31562CampaignDialogue:DM2009-08-02T03:06:56Z<p>Melinath: /* Undead */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
*Krumful (Draug)<br />
*Unhul (Spectre)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31561CampaignDialogue:DM2009-08-02T03:05:54Z<p>Melinath: /* Scenario 14: Shadows */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
===Turn 12===<br />
'''Delfador:''' Foul creatures, it is time for your final rest!<br />
<br />
'''Chantal:''' That is Delfador. Do you see, now?<br />
<br />
'''Kalenz:''' I do. He is a like a blazing fire to my inner eye. I think you have chosen well, granddaughter; he is indeed the one to whom the Book of Crelanu should pass.<br />
<br />
'''Chantal:''' If I were human, I think I would be in love with him.<br />
<br />
'''Kalenz:''' If you were human, you would be quite right to be. Strange...they are such surly children in the main, short-lived and crude and quarrelsome. And yet, even our greatest mystics do not shine so brightly as this one.<br />
<br />
'''Chantal:''' I hope the Book does not destroy him.<br />
<br />
'''Kalenz:''' You speak my thought, granddaughter. May it be so.<br />
<br />
===Victory===<br />
====Before Turn 12====<br />
'''Delfador:''' I arrive too late for the entertainment, it would seem.<br />
<br />
===Dialogue Continues====<br />
'''Kalenz:''' Well met, Delfador. Chantal has told me of you. I am Kalenz, High Lord of the Elves, and we are in your debt today.<br />
<br />
'''Delfador:''' It is my honor to meet you. And it relieves my mind to know Chantal is safe and with her kin again.<br />
<br />
'''Chantal:''' I am not sure there is safety for anyone in these days, but we all travel the same road and face the same foes.<br />
<br />
'''Kalenz:''' Yes. We will follow you to the Ford of Abez, Delfador. Let us hope we are not too late to prevent an orcish victory there.<br />
<br />
==Scenario 15: Save The King==<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31560CampaignDialogue:DM2009-08-02T02:59:58Z<p>Melinath: /* Undead */</p>
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
==Scenario 15: Save The King==<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
*Haunt (Spectre)<br />
*Gdal (Spectre)<br />
*Oltr (Draug)<br />
*Orbl (Deathblade)<br />
*Nifigt (Nightgaunt)<br />
*Dert (Deathblade)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31559CampaignDialogue:DM2009-08-02T02:57:40Z<p>Melinath: /* Scenario 14: Shadows */</p>
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
===Turn 8===<br />
'''Rudimil:''' We have more help!<br />
<br />
===Turn 11===<br />
'''Rudimil:''' And now even more help!<br />
<br />
==Scenario 15: Save The King==<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinathhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:DM&diff=31557CampaignDialogue:DM2009-08-02T02:54:24Z<p>Melinath: /* Undead */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Delfador's Memoirs. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now. <br />
== Death Dialogue ==<br />
===Delfador===<br />
'''Delfador:''' No! So young...<br />
<br />
===Lionel===<br />
'''Delfador:''' No! Without Lionel's help, I am as good as defeated!<br />
<br />
===Chantal===<br />
'''Delfador:''' Chantal! No - you can't be dead! I have no hope of returning to Wesnoth now...<br />
<br />
===Zorlan===<br />
'''Qgthun:''' Invincible Zorlan is dead? Quick, run for your lives!<br />
<br />
'''Kalenz:''' You will terrorize Wesnoth no more!<br />
<br />
===Kalenz===<br />
'''Kalenz:''' I have been defeated!<br />
<br />
===Garard II===<br />
'''Delfador:''' No! All is now lost...<br />
<br />
===Telchior===<br />
'''Kalenz:''' No! it's all over!<br />
<br />
==Scenario 1: Overture==<br />
===Story Text===<br />
This is the true story of Delfador the Great from his humble beginnings; the tale of how he became the most famous and powerful of all the mages of Wesnoth.<br />
<br />
It begins on the Isle of Alduin, at the Academy which trains mages from throughout the Great Continent.<br />
<br />
After ten years of training, two tests stand between that apprentice and attainment of the degree of Mage:<br />
<br />
The New Mage Ceremony<br />
<br />
and<br />
<br />
The Name Journey<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' Academy of Magic, Isle of Alduin.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' Come, O aspirant. The Oracles await you.<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''First Oracle:''' The time of peace is passing. Chaos is rising; evil is rooted in the land's very heart. Darkness is coming soon. The world will be changed. And you will be among the champions of our brotherhood of mages. I give you the first syllable of power, the beginning of your name: DEL<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Second Oracle:''' You will not be least among those champions. Nay; you will be called 'The Great' before your days are through. I give you the second syllable of power, the second part of your name: FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Third Oracle:''' Yes. Peace is broken, but hope is not extinguished. There is always hope. And you will be the father of it. I call the power of the Bright Gods into the second part of your name. FA<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Fourth Oracle:''' After the battle, peace. After the darkness, dawn. From death springs new life. I give you the last part of your name, the final syllable of power. DOR<br />
<br />
'''Narrator (lit brazier):''' ...thorum restro targa thorum...<br />
<br />
'''Marshal:''' DELFADOR, open your eyes. And open them again!<br />
<br />
'''Delfador:''' . .<br />
<br />
'''Delfador:''' o o<br />
<br />
'''Delfador:''' O O<br />
<br />
'''Delfador:''' The light fills me!<br />
<br />
'''First Oracle:''' It is well.<br />
<br />
'''Second Oracle:''' It is well.<br />
<br />
'''Third Oracle:''' It is well.<br />
<br />
'''Fourth Oracle:''' It is well.<br />
<br />
'''Marshal:''' Now, go forth!<br />
<br />
'''Marshal:''' Your name journey begins. Methor will lead you from this place.<br />
<br />
'''Methor:''' But I will not see you to its end, for that is yours alone.<br />
<br />
'''Methor:''' Dangers and trials await us. When you have truly claimed the name you have been given, I will depart.<br />
<br />
'''Delfador:''' I am ready.<br />
<br />
==Scenario 2: This Valley Belongs To Me==<br />
===Story Text===<br />
Delfador's wandering time with Methor took them to many strange places, both within and beyond the lands of men. They studied and practiced, applying magecraft to aid those they traveled among and to deepen their understanding of the hidden currents and powers of the world.<br />
<br />
But the elder mage's health was taxed by the rigors of the journey. A year after the two left Alduin, Methor settled in a tranquil valley at the edge of the Dulatus Hills, not far southeast of the capitol at Weldyn. He opened a small school of his own, and with Delfador assisting him he began training a handful of youths who might in time be worthy to enter the great Academy on Alduin.<br />
<br />
===Introductory Dialogue===<br />
'''Methor:''' Delfador, your time as my apprentice is now almost over. You are a fully-trained mage, and may choose your own path in life. I hope, however, that you will take my advice, and enroll yourself in the service of King Garard. I have many contacts at the court and...<br />
<br />
'''Grogor-Tuk:''' Listen, humans! This valley belongs to me now. I require all your houses and your possessions! Hand them over quietly and I may permit you to live on as my slaves...<br />
<br />
'''Methor:''' Arrogant creature! We have little enough, and we will not suffer you to take it from us by force.<br />
<br />
'''Grogor-Tuk:''' That's where you are wrong, puny mage. War is coming, humans... War! Take their villages, and spare no-one!<br />
<br />
===Wolf Rider Captures Village: First Time===<br />
'''Capturing Unit:''' Grooar! Burn! Burn! Ahahaha...<br />
<br />
===Methor Dies===<br />
'''Delfador:''' No! Methor... Don't die!<br />
<br />
'''Methor:''' Heed my last words, Delfador! Journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
===Victory===<br />
====Methor Is Alive====<br />
'''Methor:''' Well done, Delfador! I see I have trained you well, and you are truly ready to seek your fortune. My traveling days are done, but it is time for you to journey northeast to Weldyn, and seek out my friend Leollyn. He will help you.<br />
<br />
====Methor Is Dead====<br />
'''Delfador:''' I will grieve for master Methor... I must take his advice and seek out Leollyn.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' And it is no good news I will bring him. Orcs, so far south and so near the capital? This is a dire sign; things are gravely amiss in Wesnoth.<br />
<br />
==Scenario 3: Road To Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador followed Methor's advice, and headed over the hills towards Weldyn. But the roads were more dangerous than he had expected...<br />
<br />
'''Derrin:''' Beware, stranger! I come to warn you - a party of orcs have moved into the Great Valley to the north, and have been raiding the lands around. If you press on westward, you will have to fight them.<br />
<br />
'''Delfador:''' I cannot turn back now... If I fight these orcs, will your villagers help me?<br />
<br />
'''Derrin:''' You see me armed for war because we were mustering to aid our kin. We can help each other - and you'll not be sorry to fight beside us, for this region trains the best bowmen in Wesnoth.<br />
<br />
===First Bowman Attack===<br />
'''Attacking Unit:''' Take this, you slimy invader!<br />
<br />
===Turn 4===<br />
'''"Bowman Advisor":''' Beware! Night is falling - that's when the orcs tend to attack!<br />
<br />
===Victory===<br />
'''''Note:''' Bowman Advisor is a role. In the unlikely event that the player manages to win and at that moment also not have any bowmen, this dialogue would be broken.''<br />
<br />
'''"Bowman Advisor":''' Thank you, Delfador, for helping to rid our land of those pestilent orcs. Your magic was more help than we looked for, and we are in your debt.<br />
<br />
'''Delfador:''' You are welcome...but I am wondering what orcs were doing so deep inside the borders of Wesnoth.<br />
<br />
'''"Bowman Advisor":''' Perhaps some of our lads had better go with you as far as Weldyn. These lands are not safe for a lone traveler, and we may learn what drew the orcs so far south.<br />
<br />
==Scenario 4: Leollyn==<br />
===Introductory Dialogue===<br />
'''Delfador:''' Methor told me that I could find Leollyn in his tower in the Royal Forest outside the city. It should be near here...<br />
<br />
'''Hagha-Tan:''' Ah, another human is approaching... yes... more meat for my war-band...<br />
<br />
'''Leollyn:''' Hail, strangers to the west! I crave your aid; hurry, for we are sorely besieged!<br />
<br />
'''Delfador:''' Well met, Leollyn! My friends and I will roust this barbarian for you. We're getting used to such work by now - I did not expect to have so much trouble getting here!<br />
<br />
'''Leollyn:''' Then you have not heard... but there will be time enough for talking. If you can distract those vile creatures, I will try to organize a counterattack.<br />
<br />
===Leollyn Dies===<br />
'''Delfador:''' Leollyn is slain! This is terrible... I had best give up and return home.<br />
<br />
===First Orcish Assassin Attack===<br />
'''Hagha-Tan:''' Yes... yes... slay them, my assassins!<br />
<br />
'''Attacked Unit:''' Uh oh... I don't like the look of this...<br />
<br />
===First Orcish Assassin Death===<br />
'''Delfador:''' Their blood sheds as readily as any man's.<br />
<br />
'''Leollyn:''' You are a brave fighter, young friend.<br />
<br />
===First Orcish Assassin/Slayer Kill===<br />
'''Leollyn:''' I've told you, all of you have to be extra careful!<br />
<br />
'''Delfador:''' Kill them all! For our murdered friends.<br />
<br />
===Victory===<br />
'''Leollyn:''' Well now, you arrived just in the nick of time. A fellow mage, too, I see. Now what did you say your name was?<br />
<br />
====Methor Lived====<br />
'''Delfador:''' Delfador, sir. Actually, I came seeking you - you see, I was a student of Methor's. He said that you might find me employment in Weldyn.<br />
<br />
'''Leollyn:''' Ah, one of Methor's, eh? Good, good... Well, young Garard certainly needs all the hands he can muster right now. Especially those who know their magic!<br />
<br />
====Methor Died====<br />
'''Delfador:''' Delfador, sir. But I bring you ill news... Methor, my teacher, is dead.<br />
<br />
'''Leollyn:''' That is ill news indeed... these are dark times. I think you had best return with me to Weldyn. Garard too, must hear your news.<br />
<br />
====Dialogue Continues====<br />
'''Delfador:''' Is that Garard, King of Wesnoth, you refer to?!<br />
<br />
'''Leollyn:''' Of course - do you know any other kings by that name? I was one of his father's most trusted advisors until he passed away earlier this year, and I still have the son's ear, though being young he listens perhaps less well than he should.<br />
<br />
==Scenario 5: Council In Weldyn==<br />
===Introductory Dialogue===<br />
'''Narrator:''' Delfador and Leollyn met no more opposition in returning to Weldyn. As they entered the city, Delfador was amazed by its size, its grand walls and impressive citadel. After a night's rest, Leollyn invited him to attend a meeting with the king himself. Garard, it seemed, was anxious to hear news from the borders of Wesnoth.<br />
<br />
'''Garard:''' Ah, now the last of my council is here. Lionel, what tidings from the north?<br />
<br />
'''Lionel:''' Bad news, my liege. The orcs mass in great numbers on the north shore of the river, near to the Ford of Abez. We have been cut off from the dwarves of Knalga - the rumor is that the orcs plan to overrun them, then turn their attention to Wesnoth. The good people of our northern provinces flee, and the land there falls into anarchy. We were attacked more than once by thugs and bandits, and by evil creatures that roamed the night in the shapes of men.<br />
<br />
'''Leollyn:''' Worse news - the orcs are already here, sire. I myself was set upon within the royal forest. Were it not for this young fellow here...<br />
<br />
'''Garard:''' Then there is no time to be lost! I will ride to the Ford of Abez with an army. As bold as the orcs may be to cross our borders in secret and prey on the defenseless, they are disorganized and cowardly in the face of a foe worth their mettle. They need reminding that Wesnoth is too hot for them. Gurcyn, you have been to the west - will the Elves lend their archers to help us?<br />
<br />
'''Gurcyn:''' The elves will not fight; they hate the orcs, but spoke darkly of human greed and foolishness. I have never seen them so unfriendly. There is something they know of and fear, but they would not tell me what it is.<br />
<br />
'''Delfador:''' Your majesty... may I join your army? I mean, I came to Weldyn to seek your employ. And if it's archers you need, might not a mage be of help?<br />
<br />
'''Garard:''' Ah, young Delfador... you speak well, and Leollyn has already told me of your bravery. I accept your offer of service with gratitude, but this is a task for warriors, not magic-makers. You shall stay here with Leollyn and myself, and be Leollyn's right hand as he is mine.<br />
<br />
<br />
''The following two lines are commented out of the text for unknown reasons.''<br />
<br />
'''''Leollyn:''' It is a pity King Garard did not accept your offer to ride with him, Delfador. More than swords and arrows will be needed to return peace to the kingdom. I am troubled by the news that the elves fear to be involved. ''<br />
<br />
'''''Delfador:''' A pity indeed... I had longed to see the great city, but now I am strangely disappointed. I would so have loved to travel through the north in the king's service...''<br />
<br />
'''Leollyn:''' Delfador, I may have a task for you... Lionel's talk of evil night creatures troubles me. Such stories have reached me before. There are a few places where the spirit world comes close to the earth we know, and there a trained mage may communicate with the spirits of the dead through meditation. The nearest lies to the northwest, on a small island in the Great River just south of the Ford of Abez. If the dead are restless, they may tell us why. I had thought to undertake such a mission myself... but now I must remain in Weldyn... perhaps you could go in my place?<br />
<br />
'''Delfador:''' I'm honored that you would entrust me with such a task... but I too stay in Weldyn, by the king's order!<br />
<br />
'''Leollyn:''' Hmmm... King Garard placed you under my command, and I may command you to travel north, if you wish to; he will not interfere with a mission of magery as he might with one of war. But you must be sure you are ready for such a grave task. Dealings with the spirit world are dangerous even for the most powerful mages. Allow only your mind to enter the land of the dead - should your body follow, there is no return! Do you still wish to go?<br />
<br />
'''Delfador:''' If that is how I may best serve, I will do it right willingly.<br />
<br />
'''Leollyn:''' Then you shall! Lionel and his men will accompany you, for you will need more than magic for protection on the road...especially where you'll be going, into the wild country north of Tath. It is a chancy place at the best of times, and orcs may already be raiding south of the Ford.<br />
<br />
==Scenario 6: Swamps Of Illuven==<br />
===Introductory Dialogue===<br />
'''Lionel:''' These are the swamps of Illuven - lesser kin of the Swamp of Dread north of the Great River, but noxious enough in their own fashion. Our way lies west and north across them to the Ford of Abez. The western road around the other edge of the Brown Hills would have been safer, but...<br />
<br />
'''Delfador:''' ...I insisted on the most direct possible route. I know; let us both hope the choice was not folly. Who made those villages in the swamps? Orcs?<br />
<br />
'''Lionel:''' No, men of Wesnoth... but those who dwell here are a lawless lot.<br />
<br />
'''Garrath:''' Greetings, strangers! This swamp is dangerous... You wanna cross it, you'll need protection - cost you only $fee gold!<br />
<br />
====Option 1====<br />
'''Delfador:''' Thanks very much. Here's the gold...<br />
<br />
'''Garrath:''' It's been a pleasure doing business with you... Bye!<br />
<br />
'''Delfador:''' Where did he go?<br />
<br />
'''Harold:''' Haw haw haw! Suckers!<br />
<br />
'''Lionel:''' Well, at least we only have to deal with one of them now...<br />
<br />
====Option 2====<br />
'''Delfador:''' No thanks - we'll manage by ourselves...<br />
<br />
'''Garrath:''' You'll regret it!<br />
<br />
'''Harold:''' They certainly will! Haw haw haw!<br />
<br />
===Move To Garrath's Chest===<br />
'''Moved Unit:''' This chest contains all the money that rogue has taken from unwary travelers!<br />
<br />
==Scenario 7: Night In The Swamp==<br />
===Introductory Dialogue===<br />
'''Delfador:''' These swamps seem to go on forever!<br />
<br />
'''Lionel:''' One more day's travel, I think. We should camp for the night now - we should be out of it by tomorrow evening.<br />
<br />
===Move Onto A Generator===<br />
====Moved Unit: Mage====<br />
'''Moved Unit:''' I call upon all that is holy to break the power of this evil stone!<br />
====Moved Unit: Not Mage====<br />
'''Moved Unit:''' Evil emanates from this stone, but I have not the power to destroy it.<br />
<br />
===First Attack Of HI Line Against Skellies===<br />
'''Attacking Unit:''' This'll splinter your bones, you vile monstrosity!<br />
<br />
===First New Turn===<br />
'''Delfador:''' Those standing stones - they summon evil creatures!<br />
<br />
'''Lionel:''' I saw this kind of thing in the north... These abominations are not much affected by swords, but they fear the light of day. We must hold them off as best we can.<br />
<br />
'''Delfador:''' Hmmm... if I could get nearer to the stones, I could perhaps break their power...<br />
<br />
===New Turn: Enemy Has No Units===<br />
'''Delfador:''' I think that's all of them! Let's move on - the less time we spend in this swamp the better.<br />
<br />
===Turn 13===<br />
====Enemy Has Units====<br />
'''Delfador:''' At least, morning is here... And the skeletons are disappearing!<br />
====Enemy Has No Units====<br />
'''Delfador:''' At last, morning is here!<br />
====Dialogue Continues====<br />
'''Lionel:''' I hope I never see another night like that! Let's leave this evil place as quickly as possible - I want to get us out of Illuven before dusk.<br />
<br />
==Scenario 8: Ur Thorodor==<br />
===Introductory Dialogue===<br />
'''Lionel:''' We have arrived. And there is the island Leollyn spoke of. But what are those strange shapes moving among the trees?<br />
<br />
'''Delfador:''' I believe that they are woses - tree guardians. I have heard of them, but thought they were gone from Wesnoth forever. They are not evil, it is said, but yet they may be hostile to us. We had best be careful.<br />
<br />
'''Ur-Thorodor:''' I am Ur-Thorodor, eldest of the forest. Who are you human-creatures? You may not trespass on our island.<br />
<br />
'''Delfador:''' Ur-Thorodor, please let us pass! We are on a vital mission for King Garard, in the interests of all living things in Wesnoth.<br />
<br />
'''Ur-Thorodor:''' We care nothing for your kings, human-creatures. It is centuries since your kind have been here, and only now are our roots destroying the last of your accursed stonework. Now I will speak no more. Leave us, or suffer our wrath!<br />
<br />
'''Lionel:''' This Ur-Thorodor should not speak of King Garard that way! 'Suffer our wrath' indeed... I'll show him wrath!<br />
<br />
'''Delfador:''' It seems there is no alternative - we must get onto that island! Perhaps if we can get close to Ur-Thorodor, and speak with him again, he will understand.<br />
<br />
===Ur-Thorodor Attacked First Time===<br />
'''Ur-Thorodor:''' Hruuuarrgh! The vile human-creatures hew at me...<br />
<br />
'''Delfador:''' Ur-Thorodor, you must listen to us! A great evil power threatens all living things in Wesnoth - we must fight against it together, or all life here will perish.<br />
<br />
'''Ur-Thorodor:''' I trust no humans! Drive them out, my children!<br />
<br />
===Ur-Thorodor Dies===<br />
'''Ur-Thorodor:''' I am defeated... My children: hear my last words! Destroy the humans, and never let them set foot on our island again!<br />
<br />
'''Delfador:''' This is hopeless! If carrying out my mission means killing these noble creatures, then I cannot continue.<br />
<br />
===Delfador Moves To Ur-Thorodor's Castle===<br />
'''Delfador:''' Ur-Thorodor, listen to me! We are not here to take your island. If you will let just me remain here, then I promise you, on behalf of King Garard, that no Wesnothian will set foot on your island without your permission again. As a token of good faith, I command my army to return to the mainland.<br />
<br />
'''Lionel:''' Are you sure that's wise?<br />
<br />
'''Delfador:''' It's the only way! Lionel, lead our soldiers back to the mainland. I will rejoin you when I have carried out my mission, and determined what is amiss in the world of the dead.<br />
<br />
'''Ur-Thorodor:''' I see I had misjudged you, human. You are not like those who came before. I accept your offer!<br />
<br />
'''Narrator:''' As the Wesnothians withdrew from the island, the woses melted away into the trees. Delfador began the meditation that would place him in contact with the spirit world.<br />
<br />
But as Delfador's meditation deepened, and the woses sank into their timeless dreams of earth and trees, something else stirred on the island - for a few orcish scouts had indeed crossed the Ford of Abez...<br />
<br />
'''Delfador:''' Ommmmmmm....<br />
<br />
'''Pruark:''' A human mage... is it dead?<br />
<br />
'''Gurbash:''' Easy to find out... thump it and see if it wakes up!<br />
<br />
'''Narrator:''' THUMP!<br />
<br />
==Scenario 9: Houses Of The Dead==<br />
===Story Text===<br />
It was one of those moments that altered the destiny of the world. The orc warrior held many possibilities in his hand. He could simply have taken Delfador's head. Had that occurred, the orcs might have overrun the whole of Wesnoth and ruled it for ages. But what he chose, thinking it rare sport to abuse one of the hated human mages, was to strike Delfador with his gauntleted fist.<br />
<br />
The blow interrupted Delfador's meditation. He began to topple over to the ground, but before his head reached it he vanished as though he had never been there at all.<br />
<br />
===Introductory Text===<br />
'''Narrator:''' Delfador opens his eyes and realizes he is ''alone'' in the ''dark''.<br />
<br />
'''Delfador:''' This is surely the land of the dead... and it seems I am still alive. But then, as Leollyn warned, I can never return! I suppose I may as well explore.<br />
<br />
===Sight Rorthin===<br />
'''Rorthin:''' A living man... so it is as Iliah-Malal says...<br />
<br />
'''Delfador:''' Speak again, spirit! Tell me of yourself. Who is this Iliah-Malal?<br />
<br />
'''Rorthin:''' My name is Rorthin. I died long ago, in a great battle... I have almost forgotten... Iliah-Malal is a living man, like you, who walks among the dead. He promises life to all those who follow him.<br />
<br />
'''Delfador:''' I would very much like to meet Iliah-Malal. Where can I find him?<br />
<br />
'''Rorthin:''' Follow the dry river, then the road to the signpost in the north. I will guide you. Enter the houses of the dead as you pass, for others here may help you.<br />
<br />
===Penella's House===<br />
'''Penella:''' Do not fear me, Delfador. It is my doom to appear as you see me. I was a serf of a cruel lord. He demanded great taxes to fight many wars... then plague came... my family were starving, and we were forced to eat the flesh of those who had died.<br />
<br />
===Roddry's House===<br />
'''Roddry:''' Have you encountered the skeletons? Their castle lies north of here. It is difficult to attack, but there is a secret entrance in the valley beyond Sythan's village.<br />
<br />
===Nameless's House===<br />
'''Nameless:''' I died a long time ago. I have forgotten my name.<br />
<br />
===Melinna's House===<br />
'''Melinna:''' Iliah-Malal says that he can open a portal to the world of the living. Those who follow him will walk the earth as they did in life.<br />
<br />
'''Delfador:''' Why are the dead so restless? This should be a place of rest and peace for you.<br />
<br />
'''Melinna:''' Once, I was happy here, but Iliah-Malal made me see this land as the eyes of the living see it... a place of rock and dust.<br />
<br />
===Sythan's House===<br />
'''Sythan:''' I was once a great lord... I commanded armies! Iliah-Malal promised I would lead again.<br />
<br />
===Hereld's House===<br />
'''Hereld:''' Beware the skeletons! They are not the spirits of dead men, but the creations of evil magic.<br />
<br />
'''Delfador:''' What else do you know of the skeletons?<br />
<br />
'''Hereld:''' It is said that they guard a powerful magical artifact. Roddry knows more than I do; he lives to the west.<br />
<br />
===Move To Abandoned Mine===<br />
'''Delfador:''' A secret passage... I wonder where it leads...<br />
<br />
===Move Near Skeleton Base===<br />
'''Delfador:''' Something does not feel right about those villages...<br />
<br />
===Move To Skeleton Village 1===<br />
'''Bones:''' Iliah-Malal commands your death!<br />
<br />
===Move To Skeleton Village 2===<br />
'''Rattles:''' Do you serve Iliah-Malal, living man?<br />
<br />
====Option 1====<br />
'''Delfador:''' Yes, I serve him.<br />
<br />
''' Rattles:''' Then you will not mind if we kill you! Hahahahah!<br />
<br />
====Option 2====<br />
'''Delfador:''' No, I do not.<br />
<br />
'''Rattles:''' Then you will die forever!<br />
<br />
===Move To Skeleton Castle===<br />
'''Arakar:''' Destroy the intruder, my minions!<br />
<br />
===Enter Tomb Area===<br />
'''Tomb Guardian:''' WHO ENTERS THE TOMB OF AN-USRUKHAR?<br />
<br />
'''Delfador:''' I...I am Delfador, a mage of Wesnoth.<br />
<br />
'''Tomb Guardian:''' I am the will of An-Usrukhar, greatest of mages, he who bestrode Irdya in the morning of time, who sleeps now in a death beyond death until the unmaking of the world.<br />
<br />
'''Delfador:''' I am only a man, a living man seeking a way home from the house of the dead.<br />
<br />
'''Tomb Guardian:''' Living? ...I see that it is so. Your breath stirs dust that has lain untouched since the Primal Aeon. And it was foretold that one like you would come.<br />
<br />
'''Delfador:''' Foretold?<br />
<br />
'''Tomb Guardian:''' Foretold in the Primal Aeon, years past beyond your counting. An-Usrukhar the Great, he of whom I am but the tiniest shade and fragment, foresaw in the Mirror of Evanescent Time that a living man would come here to be tested. AND I AM THE TEST!<br />
<br />
'''Delfador:''' I have felt the coils of prophecy on me before. I am beginning to dislike them.<br />
<br />
'''Tomb Guardian:''' It is only given to the small not to feel the hand of fate on their shoulder; the great must suffer its weight whether they will or no. Delfador, mage of Wesnoth, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my king and my kingdom.<br />
<br />
'''Tomb Guardian:''' Your king will die in an eyeblink and your kingdom in the drawing of a breath. Delfador, I ask you again, ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I serve my people and my land.<br />
<br />
'''Tomb Guardian:''' Peoples vanish and lands wither under the pitiless gaze of eternity; the true matter of the world is deeper. Delfador, I ask you a third time, and on your answer hangs your life: ARE YOU A SERVANT OF THE LIGHT?<br />
<br />
'''Delfador:''' I...I serve life against death. Love against fear. Light against darkness.<br />
<br />
'''Tomb Guardian:''' IT IS WELL. Take up, O servant of light, the Staff of An-Usrukhar. The trials before you will be great. So is its power.<br />
<br />
===Move To Signpost Without Staff===<br />
'''Delfador:''' I must find that artifact of which the ghost spoke; it sounds too powerful a thing to be left in Iliah-Malal's hands. '''''Note:''' This displays even if you haven't talked to any ghosts. Unlikely but could happen.''<br />
<br />
==Scenario 10: The Gate Between Worlds==<br />
===Introductory Dialogue===<br />
'''Iliah-Malal:''' So, this is the one my minions told me of... the living man who walks here among the dead. You have come in time to see my greatest achievement - an end to death itself!<br />
<br />
'''Delfador:''' That's impossible! You must be insane!<br />
<br />
'''Iliah-Malal:''' Have not you yourself traveled between the realms of life and death? Behold!<br />
<br />
'''An Undead Unit You Brought From The Last Scenario:''' Iliah-Malal has created a portal to the land of the living! How I long to go through it and see the sun again...<br />
<br />
'''Iliah-Malal:''' Now, my living followers, I summon you! See that death is nothing, and fear not to fight for me!<br />
<br />
'''Delfador:''' This is a great evil. The dead will not find peace by passing through your gateway, Iliah-Malal, for you cannot give them life again. You have not brought an end to death, but to life itself!<br />
<br />
'''Iliah-Malal:''' You will see things differently at the point of a sword, my friend. Minions! Kill the unbeliever... he will join us then.<br />
<br />
===Iliah-Malal Dies===<br />
'''Narrator:''' Iliah-Malal's body lay still for a moment, then stirred!<br />
<br />
'''Iliah-Malal:''' Follow me if you dare...<br />
<br />
'''Delfador:''' This portal Iliah-Malal has created is a great and terrible work of magic. I must catch him, and somehow force him to close it!<br />
<br />
==Scenario 11: Wasteland==<br />
===Introductory Dialogue===<br />
'''Narrator:''' As Delfador followed Iliah-Malal into the portal, a freezing wind sprung up and the air became thick with ghosts pouring through into the land of the living. The ground became icy underfoot, and soon Delfador was following the necromancer's footsteps in a thick layer of snow. Eventually, even these became indistinct.<br />
<br />
'''Delfador:''' It's hopeless, I've lost all track of Iliah-Malal... and I shall freeze unless I find shelter soon. Perhaps in that forest to the north...<br />
<br />
===Elf Sighted===<br />
'''Sighted Unit:''' What are you doing in our forests, stranger?<br />
<br />
'''Delfador:''' It's a long story... but I wonder whether I might first ask for your hospitality? I'm lost, and freezing to death here!<br />
<br />
'''Sighted Unit:''' I suppose there can be little harm in one half-frozen human... Our nearest post is to the northeast; I'll lead you there. But we must not tarry! There are deadlier foes than the weather abroad.<br />
<br />
===Chantal Sighted===<br />
'''Chantal:''' Welcome, Delfador!<br />
<br />
'''Delfador:''' Er, hello... you know my name, then...?<br />
<br />
'''Chantal:''' Yes. I am Chantal, and I know many things. I know you come from the great human kingdom of the south, and are a master of magic. You have faced great adversity, and visited a place from where few hope to return, and from where none before have returned unchanged. Fate is heavy upon you, and you deserve our help.<br />
<br />
'''Delfador:''' Oh... well... very nice of you, but I don't feel very fated. In fact, I've been positively blundering! I was just trying to defend my master Methor's school against the orcs, and then to find out the source of the undead activity... and I have failed at both.<br />
<br />
'''Chantal:''' But you have not failed. The southlands have not yet fallen to the orcish army, and have you not learned more about the undead than any man alive? It is he who fears death above all things who deceives the spirits into believing they can live again, and blinds them to the peace and rest of their own domain.<br />
<br />
'''Delfador:''' You mean Iliah-Malal?<br />
<br />
'''Chantal:''' Yes, that is who I mean.<br />
<br />
'''Delfador:''' If I might ask, where am I? And what of Lionel, and King Garard? What has befallen them?<br />
<br />
'''Chantal:''' You are among the North Elves, in the Lintanir Forest. Our arts hold back the winter cold within these woods. To the south and west of here lies a wasteland inhabited only by barbarians and orcs. To the south again, the Great River, and your home. Of your friends, I know nothing.<br />
<br />
'''Delfador:''' I am deeply grateful for your aid, Chantal. I see now what I must do... I have lost Iliah-Malal, but I must at least try to report back to the King or to Leollyn. I will set out for the south!<br />
<br />
'''Chantal:''' It will not be easy. The orcish army lies between here and your destination. We are under attack even here, by an orcish warband encamped in the mountains to the southwest.<br />
<br />
'''Delfador:''' Attacked by orcs? Then I might perhaps help you to defeat them, and repay your assistance and kindness!<br />
<br />
===Victory===<br />
'''Chantal:''' With your help, Delfador, we have overrun the orcish warlord of this area, and our forests are secure. Secure enough that I can even join you in your journey south... at least as far as the Great River.<br />
<br />
==Scenario 12: Terror At The Ford Of Parthyn==<br />
===Historical Background (Comments)===<br />
# Historical background: Parthyn appears as the home town<br />
# of Malin Keshar from Descent Into Darkness; he is exiled<br />
# sometime in 389-390 YW. Garard I ends the civil war in<br />
# 417 YW; Parthyn is strongly garrisoned within the next<br />
# few years. It is now 470 YW and Garard I died a few months<br />
# previously. Garard II, the new King, is 30 years old.<br />
<br />
===Introductory Dialogue===<br />
'''Chantal:''' This is the nearest human garrison, Delfador. Here is the only place to cross the river. Soon after the last King of Wesnoth began his reign, he put a strong garrison not far south of here in the town of Parthyn, and orcs have not been able to cross into Wesnoth over this part of the river since.<br />
<br />
'''Delfador:''' This mist is unusual, though, even if we are close to the river. I have never seen it so thick before.<br />
<br />
===Turn 2===<br />
'''Chantal:''' There should be no orcs this far south. But I do not like the feel of this mist.<br />
<br />
'''Delfador:''' Stay close. I don't like the feel of it either.<br />
<br />
===First Move Close To An Ambushing Village===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Sight Undead===<br />
'''Sighting Unit:''' What in the wide green world is this abomination?<br />
<br />
'''Delfador:''' One of Iliah-Malal's creatures. So it has begun!<br />
<br />
===Sight Orcs===<br />
'''Sighting Unit:''' Orcs! Orcs at the Ford!<br />
<br />
'''Delfador:''' Prepare to fight them! We must clear the Ford!<br />
<br />
===Sight Loyalist Fort===<br />
'''Niktor:''' Halt! Who goes there?<br />
<br />
'''Delfador:''' I am Delfador, a court mage of Wesnoth and the legate of Arch-Mage Leollyn; with me is Chantal, a great lady of the Lintanir Elves. Quickly, I must speak with your commander; death treads upon our very heels.<br />
<br />
'''Niktor:''' I command here, but we have lost the north shore. Uncanny creatures stalk the night; our weapons scarcely seem to scathe them. I fear we cannot hold against an attack in strength.<br />
<br />
'''Delfador:''' I have fought these before. Be of heart: impact weapons and magic can defeat them. Do I recall aright that there is a school of mages not far from here?<br />
<br />
'''Niktor:''' Yes, close by the southeast wall of our fort across the the Ford. But they are jealous of their privileges and hold aloof from us.<br />
<br />
'''Delfador:''' That shall soon end. Send to them in my name and the Arch-Mage Leollyn's; nay, tell them that in this matter I speak with the King's voice!<br />
<br />
'''Niktor:''' I heed the King's voice. My men are at your command.<br />
<br />
'''Narrator:''' To wake up the mages, move a unit that is currently out of sight of their tower to within visual range of it.<br />
<br />
===Wake The Mages===<br />
'''Arpus:''' What are you doing here, disturbing our peace and concentration?<br />
<br />
'''Sighting Unit:''' Undead are attacking the fort on the north shore. We need your help!<br />
<br />
'''Arpus:''' I have told the commander of that garrison that we take orders from none other than the Chief Mage of the High Council, Master Leollyn!<br />
<br />
'''Sighting Unit:''' Leollyn's emissary, Delfador, requests your help. He bears Leollyn's token, which is not lightly given.<br />
<br />
'''Arpus:''' I recognize it. Very well; we shall join battle.<br />
<br />
===Move To Burned House One===<br />
'''Theorin:''' Please, spare me...<br />
<br />
'''Delfador:''' Spare you from whom, soldier? What has happened here?<br />
<br />
'''Theorin:''' They come at night... and leave no one alive...<br />
<br />
'''Delfador:''' Get hold of yourself, soldier! Who is 'they'?<br />
<br />
'''Theorin:''' I do not know. No one has seen their faces and lived. All I could hear is my comrades' screams as they were being slaughtered.<br />
<br />
===Move To Burned House Two===<br />
'''Moved Unit:''' What is going on here? This village has been burned to the ground!<br />
<br />
'''Chantal:''' Maybe there are survivors? We should check.<br />
<br />
===Move To Burned House Three===<br />
'''Moved Unit:''' Another village burned. Nobody to be seen!<br />
<br />
===Move Near An Ambush House===<br />
'''Moved Unit:''' Be wary. Something does not feel right about that village...<br />
<br />
===Ambush House One===<br />
'''Moved Unit:''' This village seems unharmed. Anyone here?<br />
<br />
'''Angedd:''' Surprise, surprise...<br />
<br />
'''Bled:''' We have not waited all this time for nothing!<br />
<br />
===Ambush House Two===<br />
'''Moved Unit:''' There are signs of a battle, but nobody seems to be here...<br />
<br />
'''Crum:''' Wrong!<br />
<br />
===Move To Burned Keep House===<br />
'''Ulfter:''' Is the enemy gone?<br />
<br />
'''Delfador:''' He will be, if you help. Now follow me into battle!<br />
<br />
===Move To Keep House One===<br />
'''Donc:''' It's time to stand up and fight...What's this?<br />
<br />
'''Moved Unit:''' Friends, soldiers. Why were you hiding?<br />
<br />
'''Stanis:''' Our post was overrun. Very few of us survived.<br />
<br />
'''Delfador:''' Your orders from the King are to fight. Just stay close to me.<br />
<br />
===Move To Keep House Two===<br />
'''Adran:''' Long live the King! Wait, you are not...<br />
<br />
'''Delfador:''' ... the enemy? Yes, we're one your side.<br />
<br />
'''Delfador:''' Soldiers of Wesnoth, rise to fight for your King!<br />
<br />
===Move To Keep House Three===<br />
'''Moved Unit:''' Anyone here?<br />
<br />
'''Dreadred:''' Master said more would come!<br />
<br />
===Turn 7===<br />
'''Delfador:''' They have unleashed a second wave. Soldiers, stand firm and send these abominations back to the darkness!<br />
<br />
===Death Of Upgar===<br />
'''Upgar:''' You may have defeated me, but the great Zorlan will have revenge! I have done my duty attacking the Wesnoth perimeter, so that no Wesnoth forces can come to the aid of your doomed army. It will be a glorious massacre!<br />
<br />
===Death Of Dirator===<br />
'''Dirator:''' Master will avenge me!<br />
<br />
===Victory===<br />
'''Delfador:''' We have much less time than I thought. Iliah-Malal's offensive has begun. I must close his portal before it's too late, and I have no idea how to do that. And we must also defeat those that have already escaped the Land of the Dead.<br />
<br />
'''Delfador:''' But there is something else those orcs said that deeply worries me in a different way. I have wondered why the orcs have been attacking in concert all along the frontier; they do not coordinate well. If that orc was telling the truth and a paramount chief strong enough to marshal their entire host has arisen among them, the King may be walking into a lethal trap at the Ford of Abez.<br />
<br />
'''Chantal:''' Word had just arrived when I left Lintanir that the High Lord Kalenz was mustering an elvish army against the orcs, but he is not aware of the King's movements or of any trap in wait for him. And he certainly does not know of the undead menace.<br />
<br />
'''Delfador:''' Maybe we can warn the King in time. Lionel should be back in Weldyn by now; I shall send one of the garrison's message-riders to him, but I cannot spare the time to go south myself. I will gather as many troops as I can move quickly through these wildlands and head west from here.<br />
<br />
'''Delfador:''' Will you join me? Elves know these northern paths better than any human.<br />
<br />
'''Chantal:''' It is not to be, Delfador. I must return to Lintanir as swiftly as I may; the Northern Elves must be informed immediately - and mayhap I can find High Lord Kalenz or get a message to him.<br />
<br />
'''Delfador:''' My King does not command him...but if elves and humans do not stand together in this, I fear we will fall separately.<br />
<br />
'''Chantal:''' I do not doubt it. Go to your King, Delfador, and have faith in yourself; for I sense that you hold the fate of Wesnoth in your hands, and will need all the strength you have. I think we will meet again.<br />
<br />
===Time Over===<br />
'''Delfador:''' This is hopeless. Many more enemies are coming, while our numbers are limited.<br />
<br />
==Scenario 13: The Return Of Trouble==<br />
===Story Text===<br />
While Delfador was still at the Academy, major events were taking place throughout Wesnoth. After centuries of squabbling, a warlord emerged to unite the Orcs. This was ill tidings for men and elves alike.<br />
<br />
There was an elf named Kalenz who had already in Delfador's time been a legend among his people for centuries; his is the tale called the 'Legend of Wesmere'. Prolonged in life by a necromantic potion, he put aside the High Lordship of the Elves after the death of his beloved wife Cleodil, and wandered the Great Continent in errantry.<br />
<br />
But Kalenz half-knew and half-feared he would be needed again, and the day he had long foreseen finally arrived. Report came to him of large orcish forces attacking the outskirts of elvish forests, including Lintanir itself. Kalenz quickly gathered a small troop of picked guards. War had returned to the land of the elves.<br />
<br />
===Introductory Dialogue===<br />
'''Tan-drul:''' Kill these filthy elves! All warlords will then accept our leader, Zorlan, as king and he will reward you all!<br />
<br />
'''Kalenz:''' This is what we have been training for! Now we drive these beasts back!<br />
<br />
===Victory===<br />
====Chantal is a Shyde====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? A shyde flying towards us as if hell were on her heels...<br />
<br />
====Chantal is a Druid====<br />
'''Kalenz:''' The orcs are retreating! And...what is this? a druid running to meet us as though hell were on her heels...<br />
<br />
====Dialogue Continues====<br />
'''Chantal:''' My lord Kalenz, at last I have found you!<br />
<br />
'''Kalenz:''' Chantal! Granddaughter! What are you doing here? You were not attacked, I hope.<br />
<br />
'''Chantal:''' We were, but the enemy was vanquished. There are much more serious matters that require your attention.<br />
<br />
'''Chantal:''' A paramount chief of all the Orcs has arisen, and he is setting a trap for the humans at the Ford of Abez. I think we must aid the humans, lest we be defeated separately once they are crushed.<br />
<br />
'''Chantal:''' There is more ill news. Evil has been unleashed. A portal has been opened from the Land of the Dead. An army of undead is being raised as we speak.<br />
<br />
'''Kalenz:''' This is very serious. Have you informed the elvish settlements?<br />
<br />
'''Chantal:''' Yes. And I have prepared holy water for our warriors. They should be able to hold against the undead in our forests, at least for now.<br />
<br />
'''Kalenz:''' Holy water? What is this? Have you been dabbling where you should not, in the Book of Crelanu?<br />
<br />
'''Chantal:''' No. But Cleodil gave some of the Book's least dangerous secrets to her daughters, and so I had them from my mother. And I think I have found the one we have been awaiting since Cleodil accepted the guardianship of the Book. You know of what I speak.<br />
<br />
'''Kalenz:''' I never thought to see such a human, not even in all the years I have lived. Who is this person?<br />
<br />
'''Chantal:''' Delfador, a mage trusted of their King. He has survived a passage through the Land of the Dead not merely alive but uncorrupted. He helped us defeat the orcs when they threatened Lintanir, and I fought undead with him at Parthyn Ford. I have come north partly because I am thinking to fetch the Book of Crelanu so I can take it to him.<br />
<br />
'''Kalenz:''' He is uncorrupted? You are sure of this?<br />
<br />
'''Chantal:''' I have bent my healing senses upon him. I am as sure as I can be.<br />
<br />
'''Kalenz:''' Then we must aid him, and I must meet him. The King of Wesnoth is just a king; it is inner strength such as you describe that will turn back the darkness, if anything can. West, to the Ford of Abez!<br />
<br />
==Scenario 14: Shadows==<br />
===Story Text===<br />
Kalenz and his troops fared swiftly south and then westward along the north bank of the Great River. They successfully evaded the orcs, but would soon find there were grimmer foes awaiting them.<br />
<br />
===Introductory Dialogue===<br />
'''Kalenz:''' This forest looks quiet - too quiet. Proceed carefully, I don't like this at all.<br />
<br />
===Turn 2===<br />
'''Barth-Malal:''' Living... Soon, you'll be more troops for my master!<br />
<br />
'''Kalenz:''' Undead! Where did they come from?<br />
<br />
'''Chantal:''' We should try to go west. I sense things are worse on the eastern front.<br />
<br />
==Scenario 15: Save The King==<br />
==Scenario 16: Dark Sky Over Weldyn==<br />
==Scenario 17: A New Ally==<br />
==Scenario 18: The Portal Of Doom==<br />
==Scenario 19: Showdown In The Northern Swamp==<br />
==Scenario 20: Prince Of Wesnoth==<br />
==Scenario 21: Clash At The Manor==<br />
==Scenario 22: Face Of The Enemy==<br />
==Scenario 23: Epilogue==<br />
==DM-Specific Descriptions==<br />
===Staff of Lightning===<br />
A wizard's staff of power. This allows the bearer to summon powerful lightning bolts which strike their enemies, even at close range.<br />
<br />
'''Cannot use message:''' Only a powerful mage can wield this.<br />
<br />
===Delfador===<br />
====Journeyman Mage: Lvl 1====<br />
A mage who has just finished his or her apprenticeship is known as a journeyman. Journeyman mages travel far in search of employment and experience.<br />
<br />
====Mage Leader: Lvl 2====<br />
This mage has gained some experience leading others into battle. As a result, level 1 units fight more effectively when they are adjacent to him.<br />
<br />
====Mage Commander: Lvl 3====<br />
This mage has gained much experience leading others into battle. As a result, level 1 and 2 units fight more effectively when they are adjacent to him. He also has the power to heal others during combat.<br />
<br />
====Mage Magister: Lvl 4====<br />
A Mage Magister, though equivalent in degree to a Great Mage, has special abilities of command and healing derived from extensive experience of battle.<br />
<br />
===Garard===<br />
====King of Wesnoth: Lvl 5====<br />
Under the feudal system, all authority ultimately rested with the sovereign. His lords held their property only with his agreement, and had to pay him tribute. In return, the king would defend the realm against invaders, and redistribute wealth in times of need.<br />
<br />
===Unknown Unit B===<br />
====Crown Prince of Wesnoth: Lvl 4====<br />
A Crown Prince is the presumptive Heir to the throne, and may act with very nearly the authority of the King himself.<br />
<br />
===Generic Unit===<br />
====Wose Shaman: Lvl 2====<br />
These woses are able to command forest plants such as vines and creepers to hinder their enemies.<br />
<br />
==DM: Specified Unit Names==<br />
===Elves===<br />
* Kalenz (Elvish High Lord)<br />
* Chantal (Elvish Druid)<br />
* Istelimir (Elvish Ranger)<br />
*Atellas (Elvish Ranger)<br />
*Clartakis (Elvish Captain)<br />
<br />
===Humans===<br />
====Mages====<br />
* Delfador (Elder Mage)<br />
* Methor (Mage of Light)<br />
* Theorsten (White Mage)<br />
* Igler (White Mage)<br />
* Larsin (White Mage)<br />
* Aldrin (White Mage)<br />
* First Oracle (Great Mage)<br />
* Second Oracle (Great Mage)<br />
* Third Oracle (Great Mage)<br />
* Fourth Oracle (Great Mage)<br />
* Marshal (Mage of Light)<br />
*Leollyn (Arch Mage)<br />
*Arpus (White Mage)<br />
<br />
*Iliah-Malal (Necromancer)<br />
*Roth-Malal (Necromancer)<br />
*Barth-Malal (Necromancer)<br />
*Tur (Dark Adept)<br />
<br />
====Non-Mages====<br />
* Lionel (General)<br />
* Clogrin (Royal Guard)<br />
* Gren (Shock Trooper)<br />
* Droni (Shock Trooper)<br />
* Artor (Shock Trooper)<br />
*Derrin (Bowman)<br />
*Feorth (Horseman)<br />
*Gar (Horseman)<br />
*Garard (King of Wesnoth)<br />
*Gurcyn (Cavalryman)<br />
*Garrath (Rogue)<br />
*Harold (Bandit)<br />
*Vobryn (Thug)<br />
*Meorraent (Thug)<br />
*Niktor (Lieutenant)<br />
*Theorin (Spearman)<br />
*Donc (Heavy Infantryman)<br />
*Stanis (Halberdier)<br />
*Zagar (Heavy Infantryman)<br />
*Brox (Heavy Infantryman)<br />
*Adran (Longbowman)<br />
*Axios (Heavy Infantryman)<br />
*Ulfter (Spearman)<br />
*Ogdal (Bowman)<br />
<br />
===Dwarves===<br />
* Ulrek (Dwarvish Lord)<br />
<br />
===Wose===<br />
*Ur-Thorodor (Ancient Wose)<br />
<br />
===Orcs===<br />
*Grogor-Tuk (Goblin Pillager)<br />
*Urthaka-Tan (Orcish Warrior)<br />
*Hagha-Tan (Orcish Slayer)<br />
*Tan-Garthak (Orcish Warrior)<br />
*Gurbash (Goblin Knight)<br />
*Pruark (Orcish Warrior)<br />
*Tish Golub (Orcish Warlord)<br />
*Upgar (Orcish Warlord)<br />
*Crum (Orcish Warrior)<br />
*Smalg (Orcish Grunt)<br />
*Grubar (Orcish Archer)<br />
*Ulkar (Orcish Assassin)<br />
*Knafa-ord (Orcish Warlord)<br />
*Tan-drul (Orcish Warlord)<br />
*Krardul (Orcish Warlord)<br />
<br />
===Undead===<br />
*Arakar (Death Knight)<br />
*Rorthin (Ghost)<br />
*Rattles (Skeleton)<br />
*Bones (Skeleton)<br />
*Penella (Ghoul)<br />
*Roddry (Ghost)<br />
*Nameless (Ghost,Spectre)<br />
*Melinna (Ghost)<br />
*Sythan (Ghost)<br />
*Hereld (Ghost)<br />
*Dirator (Death Knight)<br />
*Axhamr (Draug)<br />
*Horfir (Spectre)<br />
*Backu (Nightgaunt)<br />
*Camdun (Chocobone)<br />
*Drapug (Wraith)<br />
*Kalip (Ghost)<br />
*Abmin (Deathblade)<br />
*Bled (Deathblade)<br />
*Crod (Ghost)<br />
*Angedd (Wraith)<br />
*Dreadred (Draug)<br />
*Rudimil (Death Knight)<br />
*Hraul (Spectre)<br />
*Atrag (Draug)<br />
*Horr (Banebow)<br />
*Nfrigt (Nightgaunt)<br />
*Rkrin (Revenant)<br />
<br />
===Places (labels)===<br />
*The Great Valley<br />
*Fort Brell<br />
*Fort Miryen</div>Melinath