https://wiki.wesnoth.org/api.php?action=feedcontributions&user=Kylix&feedformat=atomThe Battle for Wesnoth Wiki - User contributions [en]2024-03-29T13:16:36ZUser contributionsMediaWiki 1.31.16https://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71635CampaignDialogue:SOTBE2023-09-18T20:36:50Z<p>Kylix: /* Scenario 19: Epilogue */</p>
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This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
===Howgarth III===<br />
'''Kapou'e:''' No! Without him the Northern Alliance will continue to fall apart.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated, Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorest.<br />
<br />
Once there, he found that his generals, Al'Brock and Flar'Tar, had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervour that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defences. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack without compromise, we have several detachments of reinforcements on their way. Spare no orc, and let us take back this land,gold which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 6===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 10===<br />
'''Rhyrreoryc:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Victory Dialogue===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough. It is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Seventeen years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorest back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorest and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to enquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want Dorest recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse it and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorest and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell! Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Gryphon Masters appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
===Victory Dialogue===<br />
'''Grüü:''' YEAH!<br />
<br />
==Epilogue==<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part, Kapou'e withdrew from Dorest and dispersed the Great Horde. However, before the horde was dispersed, he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As Rahul had done to Kapou'e's father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more than enough to keep them from attacking their nearest neighbours.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71634CampaignDialogue:SOTBE2023-09-18T20:30:10Z<p>Kylix: /* Death Dialogue */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
===Howgarth III===<br />
'''Kapou'e:''' No! Without him the Northern Alliance will continue to fall apart.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated, Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorest.<br />
<br />
Once there, he found that his generals, Al'Brock and Flar'Tar, had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervour that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defences. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack without compromise, we have several detachments of reinforcements on their way. Spare no orc, and let us take back this land,gold which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 6===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 10===<br />
'''Rhyrreoryc:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Victory Dialogue===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough. It is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Seventeen years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorest back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorest and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to enquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want Dorest recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse it and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorest and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell! Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Gryphon Masters appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
===Victory Dialogue===<br />
'''Grüü:''' YEAH!<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71633CampaignDialogue:SOTBE2023-09-18T20:28:11Z<p>Kylix: /* Scenario 18: Northern Alliance */</p>
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<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated, Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorest.<br />
<br />
Once there, he found that his generals, Al'Brock and Flar'Tar, had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervour that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defences. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack without compromise, we have several detachments of reinforcements on their way. Spare no orc, and let us take back this land,gold which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 6===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 10===<br />
'''Rhyrreoryc:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Victory Dialogue===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough. It is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Seventeen years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorest back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorest and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to enquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want Dorest recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse it and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorest and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell! Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Gryphon Masters appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him, Chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
===Victory Dialogue===<br />
'''Grüü:''' YEAH!<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71623CampaignDialogue:SOTBE2023-09-14T09:29:32Z<p>Kylix: /* Scenario 18: Northern Alliance */</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated, Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorest.<br />
<br />
Once there, he found that his generals, Al'Brock and Flar'Tar, had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervour that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defences. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack without compromise, we have several detachments of reinforcements on their way. Spare no orc, and let us take back this land,gold which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 6===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 10===<br />
'''Rhyrreoryc:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Victory Dialogue===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough. It is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Seventeen years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorest back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorest and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to enquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other than Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys! I want Dorest recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse it and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorest and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell! Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Gryphon Masters appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71622CampaignDialogue:SOTBE2023-09-14T07:45:50Z<p>Kylix: /* Scenario 17: The Human Attack */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated, Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorest.<br />
<br />
Once there, he found that his generals, Al'Brock and Flar'Tar, had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervour that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defences. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack without compromise, we have several detachments of reinforcements on their way. Spare no orc, and let us take back this land,gold which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 6===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 10===<br />
'''Rhyrreoryc:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Victory Dialogue===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some seventeen years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honoured.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough. It is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Seventeen years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71621CampaignDialogue:SOTBE2023-09-14T06:13:00Z<p>Kylix: /* Scenario 16: The Coward */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Unit:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes into his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71619CampaignDialogue:SOTBE2023-09-11T21:49:02Z<p>Kylix: /* Scenario 16: The Coward */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less than a boot-licking spy for the humans. Then he goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now, I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71618CampaignDialogue:SOTBE2023-09-11T21:23:06Z<p>Kylix: /* Scenario 15: Civil War */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
'''Grüü:''' Hee hee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71617CampaignDialogue:SOTBE2023-09-08T20:28:54Z<p>Kylix: /* Scenario 15: Civil War */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''Killer:''' This rubbish is gone.<br />
<br />
'''Killer:''' This rabble won't be a problem any more.<br />
<br />
'''Killer:''' Got this tribe under control.<br />
<br />
'''Killer:''' This is what you get for deserting the Son of the Black-Eye.<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71605CampaignDialogue:SOTBE2023-09-04T08:22:43Z<p>Kylix: /* Scenario 15: Civil War */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs into working together again — the old-fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorest that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorest before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good beating, boys?<br />
<br />
'''Grüü:''' Yeah!<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71601CampaignDialogue:SOTBE2023-09-01T15:58:26Z<p>Kylix: /* Victory Dialogue */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
===Victory Dialogue===<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71600CampaignDialogue:SOTBE2023-09-01T15:56:08Z<p>Kylix: /* Scenario 14: Back Home */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late than never. Now it's time to kill! Let nobody escape! Everyone, keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Valan===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Valan:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Valan:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Valan:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Valan:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Valan:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans 'suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Valan:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Valan:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' Yes, Chief.<br />
<br />
'''Narrator:''' A few minutes later...<br />
<br />
'''Killer:''' Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Victory Dialogue==<br />
'''Narrator:''' You retrieve * of Grüü's leftover gold.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71584CampaignDialogue:SOTBE2023-08-24T07:48:45Z<p>Kylix: /* Humans */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthain (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71583CampaignDialogue:SOTBE2023-08-24T07:48:35Z<p>Kylix: /* Humans */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h |Earl Lanbec'h]] (Great Marshal)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hanak (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredor (General)<br />
*Georan (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71582CampaignDialogue:SOTBE2023-08-22T19:41:06Z<p>Kylix: /* Scenario 14: Back Home */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Unit:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the north-east and south-east respectively. Grüü, you take your trolls and circle around to the north-west. If all goes well, we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Unit:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Unit:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Understood.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71581CampaignDialogue:SOTBE2023-08-21T13:12:26Z<p>Kylix: /* Scenario 13: The Dwarvish Stand */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorest, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorest with news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorest while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Trithalsul:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Pelondras:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Trithalsul:''' Elf, our kind can move and fight far better and faster in these conditions than your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Pelondras:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Trithalsul:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71580CampaignDialogue:SOTBE2023-08-21T12:58:22Z<p>Kylix: /* Scenario 12: Giving Some Back */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most south-western orcish city, to cut off the humans already invading the port city of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
Kapou'e sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorest, the human city due south-east of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthain:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men! I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71579CampaignDialogue:SOTBE2023-08-20T07:28:28Z<p>Kylix: /* Scenario 11: Clash of Armies */</p>
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<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71541CampaignDialogue:SOTBE2023-07-31T14:49:10Z<p>Kylix: /* Scenario 11: Clash of Armies */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Unit:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long, and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Unit:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Unit:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we must have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river...<br />
<br />
'''Unit:''' Why?<br />
<br />
'''Kapou'e:''' ... because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defences.<br />
<br />
'''Unit:''' Great.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71540CampaignDialogue:SOTBE2023-07-31T14:34:01Z<p>Kylix: /* Inarix */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead her saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71539CampaignDialogue:SOTBE2023-07-31T14:33:46Z<p>Kylix: /* Scenario 10: Saving Inarix */</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves. We have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can capture the southern bridge and keep it open for the saurians. When the bulk of them have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's 'the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
'''Grüü:''' Uh... Fine, Chief!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Let her blow!====<br />
<br />
'''Grüü:''' Bye bye, unit!<br />
<br />
'''Unit on the other side:''' No, wait!<br />
<br />
=====Inarix hasn't crossed the bridge yet=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Wait a moment.====<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Victory Dialogue===<br />
'''Earl Lanbec'h:''' So, the elves and dwarves failed to take the fortress and the beasts were able to muster a defence. No matter. Once the vanguard of my army arrives, I will storm their pitiful fortress myself.<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71535CampaignDialogue:SOTBE2023-07-28T09:59:52Z<p>Kylix: /* Scenario 9: Shan Taum the Smug */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Victory Dialogue===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. When we heard rumours of your exploits, we understood that you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Go and defend Prestim, Kapou'e. In the meantime, now that the Council is complete again, we will decide. We may have to form the Great Horde again and make you its leader.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71533CampaignDialogue:SOTBE2023-07-26T07:55:26Z<p>Kylix: /* Scenario 9: Shan Taum the Smug */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwa ha ha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71532CampaignDialogue:SOTBE2023-07-26T07:51:50Z<p>Kylix: /* Scenario 8: Silent Forest */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead him/her.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the Prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing out the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71531CampaignDialogue:SOTBE2023-07-25T15:56:24Z<p>Kylix: /* Scenario 8: Silent Forest */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the Silent Forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safely. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You guys already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead it.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing out the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71530CampaignDialogue:SOTBE2023-07-25T15:46:13Z<p>Kylix: /* Scenario 7: The Desert of Death */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armoured beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' ''(Puke)''<br />
<br />
===Enemy Is Seen===<br />
'''Enemy unit:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Enemy unit:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I suppose we have to clean these rabble out of here.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the silent forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safe. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Moved Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You guys already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead it.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing out the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71529CampaignDialogue:SOTBE2023-07-25T06:37:10Z<p>Kylix: /* Scenario 6: Black Flag */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Unit:''' Let's get those orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go and tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honour to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armored beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!'''<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' (''Puke'')<br />
<br />
===Enemy Is Seen===<br />
'''Human:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Human:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I guess we have to clean these rabble out of here. Stab, smite, slay!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the silent forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safe. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Moved Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You guys already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead it.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing out the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:SOTBE&diff=71527CampaignDialogue:SOTBE2023-07-23T17:32:56Z<p>Kylix: /* Scenario 6: Black Flag */</p>
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<br />
This is a transcription of all dialogue from Son of the Black Eye. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
==Death Dialogue==<br />
===Kapou'e===<br />
Argh! I'm done. My people are doomed!<br />
<br />
===Grüü===<br />
Oh no, I am defeated.<br />
<br />
===Orcish Shaman===<br />
'''Orcish Shaman:''' Ouch! This hurts!<br />
<br />
'''Kapou'e:''' The Council will never be complete again. This is hopeless.<br />
<br />
===Inarix===<br />
'''Inarix:''' Ahhh!<br />
<br />
'''Kapou'e:''' Blast it, without Inarix to lead his saurians, we can no longer count on their help.<br />
<br />
==Scenario 1: End of Peace==<br />
===Story===<br />
Rahul I, Lord Protector of the Northern Alliance, concluded peace with enemy orcs during the fourteenth year of his leadership. He ended a 15-year war with Black-Eye Karun, ruler of the enemy orcs. A peace treaty between the Alliance and the orcs settled their territorial disputes. <br />
<br />
So impressed was Rahul with the intelligence, prowess and leadership of Black-Eye Karun that he invited him to become a Lord Companion of the Northern Alliance. After much deliberation Black-Eye Karun decided to accept the offer. However, on the way to the city of Dwarven Doors — the headquarters of the Northern Alliance — Karun and his small group of bodyguards were attacked and slain to the last man. There were no survivors to confirm the incident, but it soon became believed among the orcs that the Northern Alliance had deliberately set up this ambush in order to break the unity of the orcs by slaying their strongest leader.<br />
<br />
The peace treaty still held however, partially because the treaty — although arranged by the Northern Alliance — was between the local earls and the orcish tribes and didn't have any direct connection with the Northern Alliance. The other — and perhaps the main — reason why the treaty held was that with the death of the Black-Eye, the unity of the orcs was shattered and they once again descended into inner squabbling. Thus the years that followed were relatively peaceful and prosperous — at least, for the humans.<br />
<br />
In the thirteenth year of the Lord Protectorship of Howgarth III — the successor of Rahul I — tension began to rise between orcish tribes and human earldoms in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.<br />
<br />
Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace, raised an army and conferred leadership of it to his son-in-law Baron Alber.<br />
<br />
Baron Alber personally led a small vanguard with the mission to establish a base inside orcish lands.<br />
<br />
By nightfall his troops reached a mountainous region under the authority of orcish leader Kapou'e, the son of the Black-Eye.<br />
<br />
===Introductory Dialogue===<br />
'''Alber:''' Look, friends! Those orcs don't imagine they are living their last day. Let's slay them and claim this land back to our people!<br />
<br />
'''Kapou'e:''' Who is this unlicked whelp? Grunts — kill him and bring me his head!<br />
<br />
===Alber Dies===<br />
'''Alber:''' Argh! I die! But other humans will come to avenge me, filthy orcs!<br />
<br />
'''Unit:''' Victory!<br />
<br />
'''Kapou'e:''' Oh, just die, human-worm.<br />
<br />
'''Vrag:''' ''(Pant)'' Chief! Chief!<br />
<br />
'''Kapou'e:''' Speak, rider.<br />
<br />
'''Vrag:''' There is a huge human army marching on us! They can't be more than one or two days march from here.<br />
<br />
'''Unit:''' Uh oh! What should we do, Chief?<br />
<br />
'''Kapou'e:''' Don't be afraid. If any more of these pathetic humans come, we'll deal with them the way we did with this rubbish!<br />
<br />
'''Vrag:''' Uh Chief, with all respect that army is huge! Not only that, but most of them look like tough old soldiers. It would be foolish to confront them with the forces we have on hand.<br />
<br />
'''Kapou'e:''' Hmmm…<br />
<br />
====If what you say is true, then there is no way our tribe can face such an army alone.====<br />
'''Vrag:''' Wise decision, Kapou'e. By the size of that army, this is no mere raid — it seems to me that the humans have decided to declare war on us.<br />
<br />
'''Kapou'e:''' If they want war, then they shall get war!<br />
<br />
We'll head for Barag Gór in the lands of the free tribes and demand assistance from the Great Council. With their help, we can raise troops from the free tribes and crush these humans.<br />
<br />
'''Unit:''' But the free tribes are beyond the Mountains of Haag. These mountains are infested with dwarves and wild trolls.<br />
<br />
'''Kapou'e:''' Don't be so cowardly. The trolls have been our allies in the past—maybe they will help us. And what true orc has ever feared dwarvish dirt-grubbers? Move it! We leave within the hour. If you're not ready by then, stay and die.<br />
<br />
(advance to scenario 3)<br />
<br />
====Bah, humans? No better than goblins. We'll break them!====<br />
'''Kapou'e:''' Prepare for battle, my grunts! We'll show these humans what happens when you try to steal from Kapou'e, Son of the Black-Eye!<br />
<br />
(advance to scenario 2)<br />
<br />
==Scenario 2: The Human Army==<br />
===Story text===<br />
Refusing to yield to fear, Kapou'e rallied his warriors in preparation for the upcoming battle.<br />
<br />
He was not disappointed. A few days later the main body of the human army arrived. Driven to a desperate rage by the death of his son-in-law, Earl Lanbec'h led the army himself.<br />
<br />
===Introductory Dialogue===<br />
'''Lanbec'h:''' So this is the bold orc who has dared kill my son-in-law.<br />
<br />
'''Kapoou'e:''' And this is that stupid human who dares march against Kapou'e — Son of the Black-Eye!<br />
<br />
===Turn 6===<br />
'''Narrator:''' As Kapou'e saw the hardened troops pour out of the human encampment, he began to have second thoughts.<br />
<br />
'''Kapou'e:''' They are too many and too tough. The few here don't stand a chance.<br />
<br />
'''Vrag:''' I told you so!<br />
<br />
'''Kapou'e:''' Insolence! But you make a good point all the same. I should have paid attention to my supporters before. But what should we do now?<br />
<br />
'''Vrag:''' We must flee! There is no way we can stand up against such a force.<br />
<br />
'''Kapou'e:''' The Son of the Black-Eye will never 'flee'. But making a ‚'strategic withdrawal' is another matter.<br />
<br />
My father often spoke of the shamans of the Great Council who live in Barag Gór in the lands of the free tribes. We shall ask them for support. With their help, perhaps we can unite the orcish tribes and crush these humans.<br />
<br />
Helper!<br />
<br />
'''Helper:''' Yeah, Chief?<br />
<br />
'''Kapou'e:''' You, gather up our people and assemble them on the road some distance north of here. We will hold back the humans here until you are finished.<br />
<br />
'''Helper:''' Done.<br />
<br />
===Turn 12===<br />
'''Helper:''' Chief, we have all our people ready to go. Come on, this way. We managed to gather the last of the gold from the treasury as well.<br />
<br />
'''Kapou'e:''' Took you long enough. Let's go!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We'll be back, you foul mud-sucking humans!<br />
<br />
'''Lanbec'h:''' That's right, flee, you cowardly orcs! This land is mine!<br />
<br />
'''Kapou'e:''' In your dreams, worm. When the time comes you will pay for all this with your life!<br />
<br />
==Scenario 3: Toward the Mountain of Haag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' We have almost crossed the mountains. We're close to the lands of the free tribes. So far so good.<br />
<br />
'''Kwili:''' Halt! Who goes there?<br />
<br />
'''Kapou'e:''' It is I, Kapou'e, son of the Black-Eye Karun. What do you want, dwarf?<br />
<br />
'''Kwili:''' Oh, so it's another group o' stinkin' orcs, eh. Begone, or we shall wash our axes in yer blood.<br />
<br />
'''Kapou'e:''' Look, you pint-sized idiot, we aren't out to kill you so why don't you just scamper away and hide in a cave or something. We'll be through here in a few hours.<br />
<br />
'''Unit:''' ''(Snicker)''<br />
<br />
'''Kwili:''' Your scorn and rudeness shall be your undoing. Dwarves, let no orc pass this way alive!<br />
<br />
'''Kapou'e:''' It looks like we might have to fight them after all.<br />
<br />
'''Unit:''' Hey, Chief, I was thinking — dwarves are pretty slow; why don't we just bypass them?<br />
<br />
I mean, we could defeat them easily but it would just slow us down.<br />
<br />
'''Kapou'e:''' "We could, but then again, if we crush them then we can loot their treasury and their dwellings. The gold will be useful.<br />
<br />
Whatever else happens, we have to pass through these mountains and I dislike leaving enemies to our rear. Stab, smite, and slay!<br />
<br />
===Reach a village===<br />
'''Unit:''' I've never pushed so far. We are crossing the border of the Black-Eye lands.<br />
<br />
===Turn 4===<br />
'''Blemaker:''' Look! Dwarves are fighting orcs!<br />
<br />
'''Grüü:''' Father, we should help them. Orcs are our allies.<br />
<br />
'''Blemaker:''' I don't know. Orcs have been our allies in the past, but they treat us as fools.<br />
<br />
'''Grüü:''' But, Father, we don't know what they are seeking there. Between us, we could squash these dwarves.<br />
<br />
'''Blemaker:''' Right, my son. We help our orcish friends. But you take care... I would be desperate if something happened to you.<br />
<br />
===Blemaker Dies===<br />
'''Grüü:''' Father! Oh no!<br />
<br />
Filthy dwarves! Now I'll kill you to the last!<br />
<br />
===Grüü Dies===<br />
'''Grüü:''' Oh no, I'm defeated.<br />
<br />
'''Blemaker:''' My son! I should have never brought him to this fight. Now we return to our caverns, and we never return.<br />
<br />
===Kwili Dies===<br />
'''Kwili:''' Argh! I die!<br />
<br />
'''Kapou'e:''' You were warned, dwarf. Riders, spread out of the area and collect what you can from each of these houses. If anyone refuses to pay, tie them up and take what they have anyway. Let them know that they live only on my good graces. I'll take the army to Barag Gór. Catch up when you're done.<br />
<br />
'''Rider:''' Sounds like fun. All right boys, let's go!<br />
<br />
===Reaching the signpost===<br />
'''Kapou'e:''' We've succeeded! We've passed through the Mountains of Haag! Look at these green hills! The lands of the free tribes is near now. I can see the walls of Barag Gór in the distance.<br />
<br />
===Victory Dialogue===<br />
====Have Blemaker====<br />
'''Kapou'e:''' Blemaker, many thanks for your help in this fight. Would you and your son like to join us in our journey? You are a powerful warrior, and you would be of great help.<br />
<br />
'''Grüü:''' Father, I'd like to join them. Would you mind it?<br />
<br />
'''Blemaker:''' My son, you're old enough to discover the world. Me, I have to stay here. But take care, there are plenty of creatures that seek our end, like elves or humans. They are clever and merciless.<br />
<br />
'''Grüü:''' Thanks, father. Don't worry, I'll take care of myself.<br />
<br />
====Don't Have Blemaker====<br />
'''Kapou'e:''' Grüü, many thanks for your help in this fight. I'm sorry for the loss of your father. Would you like to join us in our journey? Your help would be useful to me.<br />
<br />
'''Grüü:''' My father would have come to help you. I would insult his memory not to help you. I come!<br />
<br />
==Scenario 4: The Siege of Barag Gór==<br />
===Introductory Dialogue===<br />
'''Narrator:''' When the party finally reached Barag Gór, they were met with a most startling sight.<br />
<br />
'''Kapou'e:''' What the—! Barag Gór is besieged by elves! The wose-born weaklings have always been jealous of our power, but what reason do they have to attack the city?<br />
<br />
'''Grüü:''' What can you expect, Chief? They're elves after all.<br />
<br />
'''Kapou'e:''' Hmmm. Scout, go and find out what they are up to.<br />
<br />
'''Scout:''' Sure.<br />
<br />
'''Ammon:''' One more step and you are dead, flea-bag. Better run if you value your life.<br />
<br />
'''Scout:''' Quit your boasting, mule-ears. The chief wants to know why you're here, instead of cowering in your dung-spattered forests.<br />
<br />
'''Ammon:''' Watch your mouth around your betters, goblin! And you can tell your chief to hand the shamans over to us if he wants to be alive by sundown.<br />
<br />
'''Scout:''' What business do you high-and-mighty elves have with our shamans?<br />
<br />
'''Ammon:''' Our business with them is none of your concern.<br />
<br />
'''Scout:''' Oh, yes, it is. The shamans keep our ancient knowledge and our sacred things; they are not for the likes of you. Why do you want them anyway?<br />
<br />
'''Ammon:''' Well... the humans want to... meet them.<br />
<br />
'''Scout:''' Oh, so they paid you to come and get them, have they?<br />
<br />
'''Ammon:''' Well...<br />
<br />
'''Scout:''' So the 'great and mighty' elves are now nothing but a bunch of mercenaries.<br />
<br />
'''Ammon:''' KILL HIM!!<br />
<br />
'''Scout:''' Ha ha ha! If you can!<br />
<br />
'''Ammon:''' Blast it, he got away.<br />
<br />
'''Kapou'e:''' So, what news do you bring, scout?<br />
<br />
'''Scout:''' The elves have been bribed by the humans to capture and deliver the shamans to them.<br />
<br />
'''Kapou'e:''' Over my dead body! The shamans of the Great Council are the only people who can call up the Great Horde. If they are captured, then all the orcs on this continent would surely be doomed.<br />
<br />
'''Grüü:''' I have a subtle plan, chief.<br />
<br />
'''Kapou'e:''' Go on, Grüü.<br />
<br />
'''Grüü:''' We go and we kill all of them. What do you think?<br />
<br />
'''Kapou'e:''' ...<br />
<br />
===Free Jetto===<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on the assassins' guild to help you in your quest!<br />
<br />
'''Kapou'e:''' Jetto, how did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured. But now I am free and the elves shall feel my wrath!<br />
<br />
===Unit Moves to Fortress===<br />
'''Rugh:''' Good. Reinforcements at last!<br />
<br />
'''Moved Unit:''' That's right! Now let's drive those mincing tree-shaggers back into their forests!<br />
<br />
===Victory Dialogue===<br />
'''Pirk:''' At last! The siege has been broken.<br />
<br />
'''Girk:''' Thank you, Son of the Black-Eye. If you hadn't arrived when you did, I don't know what would have happened to us.<br />
<br />
'''Kapou'e:''' No problem! It was fun, wasn't it, Grüü?<br />
<br />
'''Grüü:''' Ha ha ha! Yeah!<br />
<br />
'''Kapou'e:''' But, actually, we have come all the way from our lands to get your help.<br />
<br />
'''Vraurk:''' Why? What's wrong?<br />
<br />
'''Kapou'e:''' Those insolent humans have massed a huge army and attacked us. We defeated their vanguard but in the end we were forced to retreat.<br />
<br />
'''Pirk:''' Hmmmm, this situation is very serious. As you know by now, they have also hired these elves to attack us here.<br />
<br />
'''Kapou'e:''' Yes. It seems to me that the humans are declaring all-out war on us.<br />
<br />
'''Gork:''' We must give this matter careful consideration. Come inside the city, and we'll discuss it.<br />
<br />
====Jetto has not been freed yet====<br />
'''Jetto:''' Son of the Black-Eye! Could I ask for my release from this blighted cage?<br />
<br />
'''Kapou'e:''' How did you get captured by the likes of these?<br />
<br />
'''Jetto:''' The Barag Gór council sent me to assassinate the elvish leaders. Unfortunately, I was captured.<br />
<br />
'''Kapou'e:''' Fine, someone go release him.<br />
<br />
'''Jetto:''' Freedom! Many thanks, Son of the Black-Eye. I'm Jetto, master of assassins, now you can count on my assassins to help you in your quest!<br />
<br />
==Scenario 5: To the Harbour of Tirigaz==<br />
===Story===<br />
Kapou'e and the shamans rested and discussed the matter for three days. It was finally decided that it might be necessary to call up the Great Horde to deal with this massive human incursion. However, in order to do that the entire Great Council would have to gather.<br />
<br />
Since it was now obvious that the humans were going to try their best to prevent that by capturing or killing the shamans, Kapou'e was requested to escort the shamans to the Harbor of Tirigaz where the rest of the council was residing.<br />
<br />
Leaving most of his people at Barag Gór, Kapou'e, accompanied by the shamans and his warriors set off to Tirigaz.<br />
<br />
===Introductory Dialogue===<br />
'''Narrator:''' A couple of days into their journey, the party halted to rest for the night.<br />
<br />
'''Vraurk:''' Ahhh, I'm so tired. It was a good idea to halt in such a quiet place.<br />
<br />
'''Grüü:''' It is too quiet. Just plain boring.<br />
<br />
'''Pirk:''' Shut up, I just heard something.<br />
<br />
'''Kapou'e:''' You're right. I can see something is moving in these hills. Looks like there are undead there.<br />
<br />
'''Grüü:''' Excellent! It is time for exercise!<br />
<br />
'''Vraurk:''' Uh... I don't think so. Let's get out of here!<br />
<br />
'''Grüü:''' No way! Grüü want to crush some undead.<br />
<br />
'''Kapou'e:''' Grüü is right. It is not wise to let these undead remain here, cutting off our supply lines and path of retreat. In these days of turmoil, we don't know what lies ahead, so it is best not to leave any threats in our rear.<br />
<br />
'''Vraurk:''' But…<br />
<br />
'''Gork:''' Hush, Vraurk, we must trust the Son of the Black-Eye in these matters, for he is far more cunning in them than we are.<br />
<br />
'''Grüü:''' That's right, lets go!<br />
<br />
===Find Holy Water===<br />
'''Moved Unit:''' Hmmm, what a nice bottle! What is it?<br />
<br />
It is written H.O.L.Y W.A.T.E.R<br />
<br />
I'm thirsty... ''Gulp gulp''<br />
<br />
Ahhh, that was yummy!<br />
<br />
===Turn 25/21/17===<br />
'''Grüü:''' The day is coming, these night creatures will soon return to the pit.<br />
<br />
'''Pirk:''' Grüü, are you forgetting we are also night creatures?<br />
<br />
'''Grüü:''' Err… well…<br />
<br />
==Scenario 6: Black Flag==<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' So, here is Tirigaz. But what's going on?<br />
<br />
'''Pirk:''' Looks like humans have attacked here too. You were right, Kapou'e, the humans have declared all-out war on us.<br />
<br />
'''Kapou'e:''' Listen, if we are to meet the rest of the Great Council, we have to repel this attack. You shamans hide here in the forest until we defeat them. It will be faster and easier for us if we don't have to worry about protecting you.<br />
<br />
'''Gork:''' This is a wise choice. Good luck, Son of the Black-Eye.<br />
<br />
'''Slowhand:''' Haha! Our plan is going well, let's surround them on land while our allies attack them from sea!<br />
<br />
===Turn 2===<br />
'''Affman:''' Look, a party of our kind approaches from the north.<br />
<br />
'''Kapou'e:''' Greetings from Kapou'e, Son of the Black-Eye Karun.<br />
<br />
'''Affman:''' Son of the great Black-Eye Karun?! You do us honour, Chief.<br />
<br />
'''Kapou'e:''' Do not grovel like humans, just tell me what's going on here.<br />
<br />
'''Affman:''' I don't really know, one day all was calm and peaceful and the next day a fleet of human ships showed up and began spewing out troops. Did our best to hold them off, but they captured the northern keep. And then human reinforcements arrived from their settlements to the south.<br />
<br />
'''Kapou'e:''' Are the shamans safe?<br />
<br />
'''Affman:''' When we realized that there was no way we could hold off the humans, we sent them east to a place near the Mourned Hills along with most of our women and children. The rest of us remained here to buy them some time.<br />
<br />
'''Kapou'e:''' Wise decision. We have actually come to speak to the shamans, but while we are here we must help you out of this scrape. Grüü, hold them while I run to the keep and organize our forces to counter-attack. We can't defeat them by sea without ships, but we can destroy the foothold they have gained on the land.<br />
<br />
'''Grüü:''' I love tis strategy, Chief!<br />
<br />
===Boat Lands===<br />
'''Human:''' Pillage! Let's plunder these orcs!<br />
<br />
===Slowhand Dies===<br />
'''Slowhand:''' Aaaargh! I die!<br />
<br />
'''Kapou'e:''' Finally, you pay for what you did to my orc brothers!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' We are victorious at last. Someone go tell the shamans that they can come out now.<br />
<br />
'''Gork:''' Congratulations on your victory, Kapou'e. You do honor to the memory of your father.<br />
<br />
'''Kapou'e:''' Thanks, but I have news. Since the forces here were certain they were going to be defeated, they sent the shamans to the Mourned Hills. If we want to meet them, we must go after them.<br />
<br />
'''Pirk:''' Oh, great. That means we have to cross the Desert of Death which is full of poisonous giant scorpions and human outlaws. And bypassing it would take too long! Not to mention after this desert, we'll have to cross the Silent Forest!<br />
<br />
'''Grüü:''' Well, we have no choice... I've never tasted scorpions but I am sure they are good. This journey will be fun.<br />
<br />
==Scenario 7: The Desert of Death==<br />
===Story===<br />
Resting during the day and doing most of their marching by night, the party moved steadily through the sand for two days.<br />
<br />
The heat of the day and the chill of the night wore heavily on the orcs. Fortunately, they didn't encounter any giant scorpions, but neither did they discover any source of food or water.<br />
<br />
By the dawn of the third day the party was hungry, tired and weary, but according to their map, a good-sized oasis was not far away.<br />
<br />
Just then, however, a strong wind began to blow. It rapidly increased in fury, whipping hot sand up all around them. They could see little further than the reach of their hands and it began to seem they would be buried alive by smothering sand.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Ack! This blasted sand!<br />
<br />
'''Grüü:''' I'm hungry and we found no giant scorpion yet. I'm sure it would be tasty.<br />
<br />
'''Kapou'e:''' I hope we won't find one! They are terrible armored beasts; your hammer would be useless against their heavy shells.<br />
<br />
'''Vraurk:''' I've been told the best way to defeat them is to attack their eyes with sharp blades, set them afire, or pierce them with arrows. But I hope too we won't meet them.<br />
<br />
'''Pirk:''' I wouldn't worry about the scorpions right now, I would worry about getting out of this sandstorm! These things can last for weeks, and if we aren't buried alive by all the sand we will die of hunger and thirst.<br />
<br />
'''Kapou'e:''' Hurry then, break camp, we must get to the oasis!<br />
<br />
'''Pirk:''' What?! Through all this chaos?!<br />
<br />
'''Kapou'e:''' We don't have any other choice. If we remain here we'll die.<br />
<br />
===See Scorpion===<br />
'''Kapou'e:''' There you go, Grüü, there is your giant scorpion!<br />
<br />
'''Vraurk:''' Oh great, perfect timing.<br />
<br />
'''Grüü:''' Yeah, I am really hungry.<br />
<br />
'''Vraurk:''' That is not what I meant!<br />
<br />
===Grüü Kills Scorpion===<br />
'''Grüü:''' Ahh, finally! Lunchtime!<br />
<br />
'''Vraurk:''' You trolls are just sick!<br />
<br />
'''Grüü:''' ''Yuck''! Disgusting! These things taste horrible!'''<br />
<br />
'''Kapou'e:''' I don't know if you should have eaten that, Grüü, you don't look so good.<br />
<br />
'''Grüü:''' Ugh... I feel sick.<br />
<br />
'''Gork:''' Hmmm, it seems that scorpions are poisonous.<br />
<br />
'''Vraurk:''' But what about Grüü?<br />
<br />
'''Kapou'e:''' Ahh, he will be fine in a few minutes. He is a troll, after all. Right, Grüü?<br />
<br />
'''Grüü:''' (''Puke'')<br />
<br />
===Enemy Is Seen===<br />
'''Human:''' Hold it right there! This oasis is ours! Begone or you all will be killed!<br />
<br />
'''Kapou'e:''' Look, fool, we are in the middle of a sandstorm, and we are almost completely out of food and water. There is no way we can keep going without stopping at this oasis.<br />
<br />
'''Human:''' I don't care, get lost!<br />
<br />
'''Pirk:''' It's no use reasoning with them, Kapou'e, they aren't going to listen.<br />
<br />
'''Kapou'e:''' Yeah, I can see that. Well, I guess we have to clean these rabble out of here. Stab, smite, slay!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Finally we've done it! Now let's wait out this sandstorm, resupply and get some rest before we continue on our journey.<br />
<br />
===Time Runs Out===<br />
'''Grüü:''' ... Food...!<br />
<br />
'''Vraurk:''' … Water…!<br />
<br />
'''Kapou'e:''' ... Come... on..., people...! We have... to... keep... going...<br />
<br />
'''Pirk:''' ... Can't... The... heat... is... too... much...<br />
<br />
==Scenario 8: Silent Forest==<br />
===Story===<br />
As soon as the sandstorm died down, Kapou'e and his men — eager to escape the searing heat — left the oasis and continued on their trek.<br />
<br />
It was with great relief that they finally spotted the silent forest on the evening of their second day. They quickly made camp in the hope of getting some much needed rest. However, as dawn approached, a thick fog rolled in and all the natural sounds of the forest died away — leaving everything deathly quiet.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' This fog and the silence is starting to unsettle me. What is this place, anyway?<br />
<br />
'''Gork:''' It has not always been like this. A lot of hunters from the tribes used to hunt here and fish in the River Bork. But that all changed a few years ago. Now, few would enter here unless forced.<br />
<br />
'''Vraurk:''' What happened? Why did people stop coming here?<br />
<br />
'''Gork:''' The fact is that few people entered this forest and returned home safe. I am not sure, but most likely, this forest is full of elvish renegades.<br />
<br />
'''Kapou'e:''' What would elves be doing so far into orcish territory? Anyway, we need some rest. We are sufficiently armed to cope with a bunch of elvish poachers. If we meet any, we'll cut them to pieces.<br />
<br />
===Elves Seen===<br />
'''Moved Unit:''' Elves! You were right, Gork, this place is infested with the skinny weaklings.<br />
<br />
'''Elf:''' Blast it, the orcs have discovered us.<br />
<br />
'''Kapou'e:''' What is your purpose for trespassing on orcish territory?<br />
<br />
'''Elf:''' Fool, do you really think we are going to tell you?<br />
<br />
'''Kapou'e:''' Men, capture one of these elves and interrogate him. I am sure that will get us some answers.<br />
<br />
===Kill an Elf===<br />
'''Killer:''' Now we're going to have some some answers out of you.<br />
<br />
'''Elf:''' ou might as well go ahead and kill me, I'm not telling you anything.<br />
<br />
'''Killer:''' Very well then...<br />
<br />
'''Narrator:''' Some time later…<br />
<br />
'''Killer:''' So you elves have set up an enclave here have you. Why is that?<br />
<br />
'''Elf:''' We made an agreement with the humans some time ago. They were planning a major assault on you war-mongers, and the humans pledged that if we assisted them they would give us a large chunk of your territory once the battle was over.<br />
<br />
'''Killer:''' Why would you elves want still more territory? You guys already have the undisputed rule of the whole elvish forest.<br />
<br />
'''Elf:''' Yes, but our prince has been banished from those lands for collaborating with humans. He now seeks to carve out an empire for himself.<br />
<br />
'''Killer:''' Hmmm, interesting. So you set up a base here to launch your attacks on us. Is that right?<br />
<br />
'''Elf:''' Yes, that is correct.<br />
<br />
'''Kapou'e:''' Well folks, it looks like we have our work cut out for us. We must destroy this enclave.<br />
<br />
'''Killer:''' With pleasure. But what should I do with this weakling?<br />
<br />
'''Kapou'e:''' Behead it.<br />
<br />
'''Elf:''' Ahhhhh!<br />
<br />
===Kill Lucile===<br />
'''Lucile:''' Ahhh! Flee; warn the prince that I have been slain and the enclave destroyed.<br />
<br />
'''Linduilas:''' As you command, my lady.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good work, men, we've done it! Now we don't have to worry about these elves attacking us. Let's get some rest and continue our journey.<br />
<br />
==Scenario 9: Shan Taum the Smug==<br />
===Story===<br />
After clearing out the elves from the Silent Forest, Kapou'e and his party set out on the last leg of their journey. Within a few days they finally reached the city of Lmarig in the Mourned Hills, which was then ruled by Shan Taum the Smug.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' At last, here are the Mourned Hills! We can only hope for the best.<br />
<br />
'''Grüü:''' Why?<br />
<br />
'''Gork:''' You are a troll, so you don't know. These lands are ruled by Shan Taum the Smug, who was a rival of Black-Eye Karun.<br />
<br />
'''Pirk:''' I doubt he would welcome the son of the Black-Eye.<br />
<br />
'''Shan Taum:''' Who is that? Kapou'e! What are you doing in my lands, you weakling runt?<br />
<br />
'''Kapou'e:''' Hold on, Shan Taum. We seek the Great Council, not a quarrel with you.<br />
<br />
'''Shan Taum:''' Bwahaha! You are nothing! Where is your land? You became a beggar. You are as pathetic as your father!<br />
<br />
'''Kapou'e:''' How can you talk that way about my father, you miserable coward?! I'll make a mug from your skull!<br />
<br />
'''Shan Taum:''' Really? What would you drink with it? Mint cordial?<br />
<br />
'''Narrator:''' Exasperated, Kapou'e launched an attack on his fellow orc Shan Taum the Smug.<br />
<br />
===Kill Shan Taum===<br />
'''Shan Taum:''' Nooo! Don't kill me, I surrender to you little earthworm.<br />
<br />
===Victory Dialogue===<br />
'''Echarp:''' What is this? Are you mad?! Humans are to besiege our fortress at Prestim and you are fighting each other?!<br />
<br />
'''Kapou'e:''' Well, ermmm…<br />
<br />
'''Echarp:''' Kapou'e, rumors tell of you making a long trip to seek assistance from us, and escorting Pirk, Gork and Vraurk. The council is grateful for that.<br />
<br />
'''Fabstep:''' I know what you want from us but I'm afraid we can't help you.<br />
<br />
'''Kapou'e:''' Really? But my people...<br />
<br />
'''Echarp:''' You don't understand. Orcs have been divided for ages. The only one who gave us some unity was your father, Black-Eye Karun. Hearing rumors of your exploits, we understood you are a worthy son of your father.<br />
<br />
'''Vraurk:''' This is true. Now we are pressed from all sides by humans and elves; we need a leader that can unite all banners. This one is ''you''!<br />
<br />
'''Kapou'e:''' Thank you.<br />
<br />
'''Grüü:''' Did you hear? There is a battle waiting for us at Prestim!<br />
<br />
'''Echarp:''' Kapou'e, if Prestim falls, humans will have a strong bridgehead on this side of the river and your people won't be safe. You are the only one that can help us defend Prestim!<br />
<br />
'''Pirk:''' Leave your people here Kapou'e — they are safe for the moment — and go defend Prestim. In the meantime, now that the council is complete again, we will decide. We may have to form the Great Horde again, and give you the leadership on it.<br />
<br />
==Scenario 10: Saving Inarix==<br />
===Introductory Dialogue===<br />
'''Plonk:''' Reinforcements, at last! Whoever you are, you are welcome in Prestim! The fortified bridge over the River Bork was taken this morning by a small commando of elves, we have already tried to assault it twice without success.<br />
<br />
'''Grüü:''' Ah! They are no match against my hammer.<br />
<br />
'''Plonk:''' There is worse; our scouts report that our saurian allies led by Inarix are still trapped on the other side of the river some miles away. They won't be able to cross the river.<br />
<br />
Elves and dwarves have joined humans against us and have set up camp nearby. Humans will arrive soon. We must destroy the southern bridge on the river.<br />
<br />
'''Kapou'e:''' If Inarix falls prey to those humans then we won't be able to count on their help in this struggle. We must do something!<br />
<br />
'''Grüü:''' I know what we must do. Kill elves and help Inarix cross.<br />
<br />
'''Plonk:''' It won't be that easy! Our enemies are well entrenched.<br />
<br />
We can sabotage the southern bridge to slow them down. When the bulk of the saurians have crossed, someone needs to go and light the barrel of oil we have set up beside the bridge to destroy it. Any warriors trapped on the bridge or on the other side of the river will perish!<br />
<br />
'''Thelarion:''' Hey look, that tribe of orcs that destroyed my enclave in the Silent Forest have reinforced Prestim. It is time to avenge the death of our fallen kin my friends — get them!<br />
<br />
'''Kapou'e:''' Ahhh, it's ‘the Prince' from the Silent Forest. Unfortunately, I don't think we can deal with him now, we have to focus on saving Inarix.<br />
<br />
===Turn 4===<br />
(Saurians appear)<br />
<br />
'''Inarix:''' Hurry-hurry, friends. Lanbec'h and his kind are right on our tails, we must reach Prestim quickly.<br />
<br />
===Blow Up Bridge===<br />
====Kapou'e====<br />
'''Kapou'e:''' Bah! I'm not going to blow myself to bits!<br />
<br />
====Grüü====<br />
'''Kapou'e:''' Grüü, stay away from that thing! I still have a use for you!<br />
<br />
====Inarix====<br />
'''Inarix:''' I'm not going to do it!<br />
<br />
====Kapou'e Unsafe====<br />
'''Kapou'e:''' Get away from there you idiot, I'm still over here!<br />
<br />
====Grüü Unsafe====<br />
'''Grüü:''' Hey, don't light it up, I'm not safe!<br />
<br />
====Inarix Not Arrived====<br />
'''Grüü:''' Chief, we can't be blowing the bridge before Inarix is here, can we?<br />
<br />
====Inarix Unsafe====<br />
'''Moved Unit:''' Chief, Inarix hasn't yet made it across! Are you really sure you want to do this?<br />
<br />
====Inarix Dead, Before Turn 4====<br />
'''Moved Unit:''' I'm ready, Chief!<br />
<br />
====Blow Up Bridge====<br />
'''Option:''' Let her blow!'''<br />
<br />
'''Grüü:''' Bye bye, $unit.name|!<br />
<br />
=====Inarix Unsafe=====<br />
'''Inarix:''' Damn you, Son of the Black-Eye! You'll pay for this!<br />
<br />
=====Else Unsafe=====<br />
'''Unit:''' No, wait!<br />
<br />
=====Dialogue Continues=====<br />
'''Moved Unit:''' Aaaaaaaargh!<br />
<br />
====Don't Blow Up Bridge=====<br />
'''Option:''' Wait a moment.<br />
<br />
'''Moved Unit:''' ''Phew!''<br />
<br />
===Less Than 5 Saurians Left===<br />
'''Kapou'e:''' Blast it! The saurians have had too many casualties in order for them to be of any real help to us. We won't be able to recruit them in the future.<br />
<br />
===Turn 8===<br />
'''Thelarion:''' This has taken too much time, we should send all of our troops and send these creatures back to hell.<br />
<br />
'''Darstang:''' It won't be said that Elves were braver than us, everyone attack!<br />
<br />
===Thelarion Dies===<br />
'''Thelarion:''' The green earth will curse you for this...<br />
<br />
===Darstang Dies===<br />
'''Darstang:''' Curse you, foul orc!<br />
<br />
===Time Runs Out===<br />
'''Earl Lanbec'h:''' At them! Rip them to the last!<br />
<br />
'''Kapou'e:''' It is too late, we are defeated.<br />
<br />
==Scenario 11: Clash of Armies==<br />
===Introductory Dialogue===<br />
'''Orc/Troll:''' So here we are, and they are preparing to assault.<br />
<br />
'''Grüü:''' Prestim's walls are rock-hard, they'll waste themselves on them.<br />
<br />
'''Kapou'e:''' I'm not that sure. Every fortress has its own weakness. Prestim's walls are strong but long and it is difficult to defend them from many directions at once. This Earl Lanbec'h must know they can't break through by only fording the river where the bridge previously stood so he must have a better plan than that.<br />
<br />
'''Orc/Troll:''' We've received messengers from the Council, saying that they are gathering tribes into the Great Horde.<br />
<br />
'''Grüü:''' Great! When do they arrive?<br />
<br />
'''Orc/Troll:''' In four days. I fear it will be too late.<br />
<br />
'''Kapou'e:''' Fool! We can hold that long. But we have to have Prestim firmly in control when the shamans arrive with the Great Horde. We can't let the humans establish a foothold on this side of the river.<br />
<br />
'''Orc/Troll:''' Why?<br />
<br />
'''Kapou'e:''' Because if we cannot decisively beat these humans, the other tribes won't think us strong enough to lead them. Each chieftain will try to claim the leadership of the horde for themselves and the humans will be able to break through our defenses.<br />
<br />
'''Orc/Troll:''' Great.<br />
<br />
'''Narrator:''' Then, the battle for Prestim began.<br />
<br />
===Humans Board a Ship===<br />
'''Grüü:''' Look, the humans are boarding a ship!<br />
<br />
===Ship Land on Northern Shore===<br />
'''''Human:''' Charge!''<br />
<br />
'''''Human:''' Get them!''<br />
<br />
===Turn 2===<br />
'''Plouf:''' We arrive to honor our alliance, Earl Lanbec'h.<br />
<br />
'''Kapou'e:''' Curses! They have fish-men on their side.<br />
<br />
===Turn 24===<br />
'''Kapou'e:''' The Great Horde is almost here! Drive them out of our villages ''now''!<br />
<br />
===Turns End===<br />
====Humans in Prestim====<br />
'''Gork:''' Here we are!<br />
<br />
'''Orcish Warlord I:''' What's this? This weakling has let humans enter Prestim? I will lead the horde and push them to the river!<br />
<br />
'''Orcish Warlord II:''' Bah! I'm the only one strong enough to drive out the humans! The Great Horde follows me!<br />
<br />
'''Earl Lanbec'h:''' Look at that, the stupid orcs are starting to fight amongst themselves! Now's our chance, everyone attack!<br />
<br />
====No Humans in Prestim====<br />
'''Gork:''' Here we are! Hold on Prestim, we arrive to push them to the river!<br />
<br />
'''Earl Lanbec'h:''' They are too numerous now, RETREAT!<br />
<br />
'''Kapou'e:''' The Great Horde at last! I was beginning to think they would never come.<br />
<br />
'''Gork:''' Your defense of Prestim was heroic, facing such opposition surely undermined the morale of humans. Now they are retreating to their fortresses and will not venture out anytime soon.<br />
<br />
'''Pirk:''' It is now time to show them who we are and to lead the Great Horde in pursuit. We will not rest until we destroy Earl Lanbec'h. Smite, stab, slay!<br />
<br />
==Scenario 12: Giving Some Back==<br />
===Story===<br />
With the arrival of the Great Horde, and the humans having retreated, the united orcish forces held a council of war.<br />
<br />
After a fair amount of squabbling — for some of the older warlords were reluctant to let this young upstart lead them — and a few consequent executions, the leadership of the horde was formally bestowed upon Kapou'e.<br />
<br />
Riders were dispatched in all directions to gather intelligence and to pinpoint the exact location of the hostile forces.<br />
<br />
The horde was then split into two forces. On the advice of the shamans, Kapou'e placed one force under the leadership of Shan Taum the Smug, who — despite his obnoxious nature — was a fierce and capable leader. He was sent to Bitok, the most southwestern orcish city, to cut off the humans already invading the harbor of Tirigaz, and to stop any further human incursion into orcish territory.<br />
<br />
He sent the shamans, Pirk, Gork and Vraurk back to Borstep — a city just north of the Mourned Hills — to organize any remaining orcish forces as well as create an arms and supply depot.<br />
<br />
Kapou'e himself — desiring to settle this business once and for all — led his remaining forces to Dorset, the human city due southeast of Prestim, to which Earl Lanbec'h had retreated.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Earl Lanbec'h, you slimy coward, come out and face me if you have the guts!<br />
<br />
'''Arthur:''' Sorry there, old chap. You're deemed too insignificant for the likes of the Earl to deal with. He's left that pleasure to me instead.<br />
<br />
'''Kapou'e:''' Foolish human. Attack, men, I want that city to be orcish territory within the week. Smite, stab, and slay!<br />
<br />
'''Al'Brock:''' Easier said then done, Chief. There are many humans in that city. And they are well armed, too.<br />
<br />
'''Grüü:''' No matter. Horde smash!<br />
<br />
===Hank Dies===<br />
'''Arthur:''' The orcs are making headway. The city must not fall — call the reserves!<br />
<br />
==Scenario 13: The Dwarvish Stand==<br />
===Story===<br />
After conquering and occupying Dorset, Kapou'e and his men set themselves to stabilizing the area and bringing it firmly under the iron-hard orcish rule.<br />
<br />
After a few weeks of putting down minor rebellions and clearing out the last human strongholds, the first snows of the long northern winter began to fall. A few days after the first snowfall a goblin rider — half dead from exhaustion — raced into Dorset with the news that Borstep was under siege by a large force of dwarves, outlaws and elves.<br />
<br />
The orcish commanders were stunned. How had such a large enemy force penetrated so deep and so far into orcish territory, especially without their knowledge? How also had their enemies known to strike at Borstep, which was the rally point for orcish forces as well as their main arms and supply depot?<br />
<br />
Kapou'e suspected some sort of treachery. Under the assumption that human attacks would be minimal due to the harsh weather, he left only a small force to defend Dorset while he and the main horde of orcs sped to the aid of Borstep.<br />
<br />
Rushing to reach Borstep before the river froze up for the winter, the orcs sailed up the River Bork. Paddling day and night the horde barely managed to get through the Silent Forest before the river froze solid. Beaching their crafts, they marched the last leg of their journey through the deepening snow of the Mourned Hills.<br />
<br />
As they crested the last hill before the city, the sight before them cast them into gloom; there was nothing left of Borstep. The walls had been smashed, houses burnt and its inhabitants driven out or slaughtered. Of the orcish shamans there was no sign.<br />
<br />
With eyes burning with apprehension and rage, Kapou'e sent his riders out to scour the land in all directions for the culprits while he made camp with the rest of the horde. A few hours later a rider reported back that he had picked up a trail of a large body of dwarves, elves and humans heading east through the mountains.<br />
<br />
Breaking camp the following dusk, the horde set out in hot pursuit. By the third day, they caught up with their enemies.<br />
<br />
===Introductory Dialogue===<br />
'''Dwarvish Steelclad:''' My my, look at this, two abandoned keeps. Probably built by those orcs in one of their pointless wars against each other.<br />
<br />
'''Elvish Champion:''' Blast it, the orcs have caught up to us.<br />
<br />
'''Dwarvish Steelclad:''' Elf, our kind can move and fight far better and faster in these conditions then your kind can. Take the orcish prisoners and hurry to Melmog. The dwarves shall stop this orcish menace!<br />
<br />
'''Elvish Champion:''' Very well, but our human allies will also stay behind and help you. After all, we are dealing with the Son of the Black-Eye here.<br />
<br />
'''Dwarvish Steelclad:''' Bah, have it your way then. Now, hurry on your way elf.<br />
<br />
(elf runs away)<br />
<br />
Bah, cowardly little elves. No dwarf would have ever agreed to such a proposal. Good riddance too, those elves just get in the way. Come on men, it's time to show those orcs our steel!<br />
<br />
'''Grüü:''' Ahhh, nice. I finally get chance to squash dwarves again.<br />
<br />
'''Kapou'e:''' Let's make them pay for what they did to our people. Blood and steel!<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Victory! ... Grüü, what ''is'' that you are eating?<br />
<br />
'''Grüü:''' A human-worm's dog. Animal meat very tasty. When we fight humans again, can I have a pony?<br />
<br />
==Scenario 14: Back Home==<br />
===Story===<br />
Having broken the dwarvish blockade, the horde continued on through the mountain pass. Kapou'e began to recognize the lands about them and sure enough, they soon found themselves back in the tribe's homeland.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Well, boys, we're home. I told you we would return one day.<br />
<br />
'''Orc:''' Boy, have they ever built this place up.<br />
<br />
'''Kapou'e:''' Listen up, orcs. Our main objective is to rescue the shamans. It won't work to take the human runts head-on while they sneak the shamans out the back door.<br />
<br />
'''Flar'Tar:''' What are you thinking, Chief?<br />
<br />
'''Kapou'e:''' My men know the land well. Flar'Tar and Al'Brock, both of you take a scout and circle around to the Northeast and Southeast respectively. Grüü, you take your trolls and circle around to the Northwest. If all goes well we shall surround them.<br />
<br />
'''Grüü:''' I like this plan, Chief!<br />
<br />
'''Orc:''' You always like his plans, Grüü.<br />
<br />
'''Grüü:''' Of course. Squash elves, squash undead, squash dwarves, squash humans. Squash them all, very good plan!<br />
<br />
'''Orc:''' Well, he has the right idea, anyway.<br />
<br />
'''Kapou'e:''' Good, everyone move out. I will begin the attack from here. I want everyone to be in position by first watch at the latest. Is that clear?<br />
<br />
'''Flar'Tar:''' Yeah, sure.<br />
<br />
'''Al'Brock:''' Whatever.<br />
<br />
'''Grüü:''' Uh, Chief…<br />
<br />
'''Kapou'e:''' …Yes, Grüü?<br />
<br />
'''Grüü:''' Can I get some gold with me?<br />
<br />
'''Kapou'e:''' Fine, take a hundred. Don't lose it.<br />
<br />
===Turn 4===<br />
'''Al'Brock:''' I am in position, Chief.<br />
<br />
'''Kapou'e:''' Excellent. Now, where are the others?<br />
<br />
===Turn 5===<br />
'''Flar'Tar:''' We made it.<br />
<br />
'''Kapou'e:''' Good, but where is Grüü?<br />
<br />
'''Flar'Tar:''' Dumb trolls, you can never rely on them.<br />
<br />
===Turn 7===<br />
'''Grüü:''' I'm here, chief!<br />
<br />
'''Kapou'e:''' Blood and stone, Grüü! You were supposed to be in position by first watch. It's dawn!<br />
<br />
'''Grüü:''' Err, sorry, there were some humans in way. We squash, no problem.<br />
<br />
'''Kapou'e:''' Better late then never. Now it's time to kill! Let nobody escape and everyone keep an eye out for the shamans.<br />
<br />
'''Flar'Tar:''' Sounds simple enough.<br />
<br />
===Kill Elf Leader===<br />
'''Killer:''' Miserable elf, we want some answers!<br />
<br />
'''Elvish Champion:''' Ugh!<br />
<br />
'''Killer:''' SPEAK!<br />
<br />
'''Elvish Champion:''' ... Well, what do you want to know?<br />
<br />
'''Killer:''' You can start by telling us who told you to strike at Borstep.<br />
<br />
'''Elvish Champion:''' Uh... we have intelligence.<br />
<br />
'''Killer:''' Don't make me hurt you more.<br />
<br />
'''Elvish Champion:''' I yield. Shan Taum the Smug told us that that's where the shamans were, and that it was a rally point and weapons depot for you orcs.<br />
<br />
'''Killer:''' Bah, do not think you can break the unity of the horde with your stupid lies!<br />
<br />
'''Elvish Champion:''' No really, it's true. He is jealous of some young upstart called Kapou'e. He says all the shamans ‘suck up' to him just because his father had a black eye or something like that.<br />
<br />
'''Killer:''' Refer to Black-Eye Karun with respect, wose-born. Now, where are the shamans?<br />
<br />
'''Elvish Champion:''' They're… the humans killed them.<br />
<br />
'''Killer:''' You lie!<br />
<br />
'''Elvish Champion:''' I do not. Their bodies are frozen in the lake just over there.<br />
<br />
====Killer Is Kapou'e====<br />
''Kapou'e:''' We had better go look.<br />
<br />
''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
====Else====<br />
'''Kapou'e:''' You had better go look.<br />
<br />
'''Killer:''' I obey.<br />
<br />
Chief! It's true, the shamans have been murdered!<br />
<br />
'''Kapou'e:''' ''What''?! The human-worms and tree-shaggers have gone too far! BLOOD AND STEEL! I want every human and elf in this area slaughtered! Show no mercy, give no quarter!<br />
<br />
'''Killer:''' What should I do with this one?<br />
<br />
'''Kapou'e:''' Throw him in the lake. If he freezes to death, all the better.<br />
<br />
==Scenario 15: Civil War==<br />
===Story===<br />
Infuriated by the murder of the shamans, the orcish horde massacred the humans and their allies. In their rage, they scoured the snow for hours looking for any survivors. Only when their rage was spent did the full implications of the shamans' deaths begin to sink in.<br />
<br />
With the Council broken, there was now nothing left to hold the orcish forces together. And if the orcish forces began to fight amongst themselves as they so often did, then the humans would eradicate them with ease.<br />
<br />
Kapou'e vowed that this would not happen. Events had the smell of a treacherous plot aimed at destroying the unity of the orcs. Furthermore, if the tree-shagger was to be trusted, then Shan Taum the Smug was behind it all. What an orc expected to gain from destroying his own race was beyond Kapou'e, but he decided to march to Bitok personally and confront the traitor. Bitok being on the far side of orcish territory, this would also give him a good chance to clobber the orcs together again — the old fashioned way.<br />
<br />
Furthermore, the troops who had been led by Kapou'e this far had grown to respect him as a wise and capable leader, and they proclaimed their loyalty to him. Delighted, Kapou'e sent detachments off in different directions to bring in the other tribes, by force if necessary. Al'Brock was sent west, along the route that Kapou'e had used to flee the human forces almost a year before. Flar'Tar was sent directly south to rally the tribes along the Mountains of Haag and the eastern Mourned Hills. Kapou'e himself made a direct southwest beeline towards Bitok. They were all to meet in Dorset that spring to repel the human attack that seemed certain to come.<br />
<br />
Having thus made his plans, Kapou'e set out for Bitok to get to the root of this treachery.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' If we are going to make it to Bitok, and then back to Dorset before spring we have to get a move on. Break camp as soon as possible. Destroy all opposition in your path, I want this area to be firmly under my control by the time we are through here.<br />
<br />
'''Braga:''' Black-Eye! We won't submit to an upstart like you!<br />
<br />
'''Meato:''' Turn around and go back to where you came from or you'll find your head on a pike! Right?<br />
<br />
'''Ragvan:''' Right!<br />
<br />
'''Kergai:''' Right!<br />
<br />
'''Kapou'e:''' It's been a chilly winter. How about we warm ourselves up a bit by giving these traitors a good whupping, boys?<br />
<br />
===Grüü Kills an Archer or an Assassin===<br />
'''Grüü:''' Little orcs fun to squash too! Chief doesn't let me too often.<br />
<br />
'''Kapou'e:''' You can have as many as you want now, Grüü.<br />
<br />
===Kill an Enemy Leader===<br />
'''''Killer:''' This rabble won't be a problem anymore.''<br />
<br />
'''''Killer:''' Got this tribe under control.''<br />
<br />
'''''Killer:''' This is what you get for deserting the Son of the Black-Eye.''<br />
<br />
'''''Killer:''' This trash's gone.''<br />
<br />
====Victory====<br />
'''Grüü:''' Heehee, we wiped them out good.<br />
<br />
'''Kapou'e:''' Now let's get going, we have an appointment with Shan Taum.<br />
<br />
===Move to Signpost with Enemy Alive===<br />
'''Kapou'e:''' I can't leave these renegades unguarded at our rear. I must take care of them before continuing.<br />
<br />
==Scenario 16: The Coward==<br />
===Story===<br />
Kapou'e and his followers made a grueling march across the frozen Northlands. For the orcs it was a constant nightmare of freezing, marching and fighting. Food was scarce, and the stores that they managed to seize from rebellious tribes had to be strictly rationed. Many of the weaker orcs who weren't killed in combat died from exhaustion, or fell behind and froze to death.<br />
<br />
Throughout this nightmare Kapou'e drove himself and his men ruthlessly. The spring thaw would soon be upon them and with it, the human army that Earl Lanbec'h was no doubt rallying. By that time the orcs had to be united one way or another, since if they were separated and scattered, they would surely be exterminated.<br />
<br />
And so they marched on, persevering in weather that would kill even the most hardened human, and through fierce bloody battles with belligerent tribes.<br />
<br />
Finally, after over three months, Kapou'e and his exhausted but hardened army arrived at Bitok, just before the spring thaw.<br />
<br />
===Introductory Dialogue===<br />
'''Kapou'e:''' Good morning, Shan Taum!<br />
<br />
'''Shan Taum:''' What... Kapou'e! What in the frozen northlands are you doing here?!<br />
<br />
'''Kapou'e:''' Oh, I just thought I would take a bracing winter stroll and visit my father's old friend. How could I not, given his impressive list of recent accomplishments.<br />
<br />
'''Shan Taum:''' Accomplishments?<br />
<br />
'''Kapou'e:''' Well let's see, first he betrays the trust of his sworn sovereign and becomes no less then a boot-licking spy for the humans. Then goes on to engineer the death of half of the Great Council and in doing so makes himself directly responsible for the deaths of hundreds of orcs. And best of all, he is directly responsible for a bloody civil war right at the time when his people are on the edge of total extermination!<br />
<br />
'''Shan Taum:''' …<br />
<br />
'''Kappu'e:''' Tell you what, you ungrateful backstabbing traitor, if you surrender right now I will just cut off your head instead of torturing you to death.<br />
<br />
'''Shan Taum:''' LIES! THESE ARE ALL LIES!<br />
<br />
'''Kapou'e:''' Right... So what will it be, beheading or torture?<br />
<br />
'''Shan Taum:''' How dare you accuse me of being a traitor, you turdlicker! Orga, kill this kid for me. I'll be in my keep.<br />
<br />
'''Orga:''' Yes sir!<br />
<br />
(Shan Taum bravely runs away)<br />
<br />
'''Kapou'e:''' What! Fight like an orc, you gutless coward!<br />
<br />
===Turn 4===<br />
'''Helper:''' Hey Chief, it's pretty odd. Shan Taum doesn't seem to have too many of his men around. He was given control of half the Great Horde. Do you think they left him?<br />
<br />
'''Kapou'e:''' I doubt it. Shan Taum knows how to dissemble. I'll bet he sent them out like we did to clobber the other tribes to his rule. In any case, it will be convenient for us.<br />
<br />
===Victory Dialogue===<br />
'''Kapou'e:''' Good, we crushed this pocket of resistance too. Now where in the world did that coward Shan Taum run off to?<br />
<br />
==Scenario 17: The Human Attack==<br />
===Story===<br />
As Kapou'e expected, by the time his forces had been defeated Shan Taum was nowhere to be found. Gritting his teeth and vowing that he would yet make a mug out of the traitor's skull, Kapou'e gathered his men and headed for Dorset.<br />
<br />
Once there he found his generals, Al'Brock and Flar'Tar had already arrived along with hundreds of bloodthirsty orcs. The warriors of the tribes that Kapou'e had cowed into submission were also present. In addition, the remaining shamans of the Great Council were also present to help in whatever way they could to preserve the unity of the Horde.<br />
<br />
Their presence proved to be unnecessary. It came as a shock to Kapou'e to discover, after a few days, that his people held him in awe. News of Kapou'e's exploits had been widely circulated — from his rescue of the shamans at Barag Gór, to his forced march through the northern blizzards. Younger grunts especially worshiped him with such fervor that he found it almost frightening.<br />
<br />
Days passed, the snows melted and Kapou'e readied his defenses. A few weeks after Kapou'e's arrival, riders caught sight of Earl Lanbec'h's army.<br />
<br />
===Introductory Dialogue===<br />
'''Earl Lanbec'h:''' This is it, men! It is time to make these orcs pay for all that they have done to us. Attack and spare no orc! Let us take back this land which is rightfully ours!<br />
<br />
'''Kapou'e:''' Forward, men! Our wolves will feed well tonight!<br />
<br />
'''Grüü:''' Come here, human softlings. Grüü has a little present for you...<br />
<br />
===Turn 7===<br />
'''Narrator:''' As a fresh day dawned, more human forces arrived.<br />
<br />
===Turn 13===<br />
'''Narrator:''' At the dawn of the third day, still more human forces arrived.<br />
<br />
===Turn 19===<br />
'''General:''' We have arrived, my lord.<br />
<br />
===Turn 25===<br />
'''Earl Lanbec'h:''' Ahhh, perfect, more reinforcements.<br />
<br />
===Howgarth Intervenes===<br />
'''Howgarth III:''' Hold it! What in the wide green world is going on here!<br />
<br />
'''Earl Lanbec'h:''' Howgarth? You and your interfering alliance always show up at the worst possible time.<br />
<br />
'''Kapou'e:''' Just who do you think you are, slug?<br />
<br />
'''Howgarth III:''' I am Howgarth of the Northern Alliance, successor to the late Rahul I.<br />
<br />
'''Earl Lanbec'h:''' This is a strictly territorial matter, Howgarth. The Northern Alliance has no right to intervene in this affair.<br />
<br />
'''Howgarth:''' The hell I don't, Earl Lanbec'h, the Northern Alliance was witness to a treaty some twenty seven years ago between your people and the orcs, which both of you are no doubt violating. It is our duty as the orchestrator and witness of this treaty to see that it is honored.<br />
<br />
'''Earl Lanbec'h:''' Well, good for you. As a matter of fact, this land is clearly defined under your precious treaty as human territory. So if you are so keen on being all high and noble, then muster your men to help us push back this orcish menace.<br />
<br />
'''Howgarth III:''' Cease your lies, Lanbec'h. We all know that you were the one who started this war. But enough, it is time for all this to end. I call for both sides to parley and we shall discuss this matter.<br />
<br />
'''Kapou'e:''' Ha ha, very funny, old fool. You think we are stupid enough to fall for that? I've not forgotten what you people did to my father.<br />
<br />
'''Howgarth III:''' What in the world are you talking about?<br />
<br />
'''Kapou'e:''' I am Kapou'e, son of the Black-Eye Karun. Twenty-seven years ago you people assassinated my father after inviting him to join the Northern Alliance.<br />
<br />
'''Howgarth III:''' What? We received word that he declined our invitation and that was the end of the matter. I know nothing of his assassination. As a matter of fact, I was there when the orcish messenger brought Rahul Karun's reply.<br />
<br />
'''Kapou'e:''' Messenger, what messenger?<br />
<br />
'''Howgarth III:''' If I remember correctly, it was some orc named Shan Taum.<br />
<br />
'''Kapou'e:''' Funny, that name sounds oddly familiar...<br />
<br />
===Kapou'e Dies===<br />
'''Kapou'e:''' Argh! I'm done. My people are doomed!<br />
<br />
==Scenario 18: Northern Alliance==<br />
===Story===<br />
Kapou'e agreed to meet Howgarth III. Not trusting the human however, Kapou'e brought along Grüü, as well as one of his most trusted soldiers. Earl Lanbec'h flatly refused to attend the parley.<br />
<br />
The human attack having stopped for the time being, both parties met in the middle of the battlefield. Howgarth III demanded that Kapou'e give Dorset back to the humans and return to their lands as defined in the treaty. Kapou'e refused to do so as long as the humans were attacking orcish lands. He demanded that the humans disperse their forces and return any land they had stolen from the orcs. Only then would he return Dorset and disperse the Horde.<br />
<br />
Howgarth III agreed and further added that, if Earl Lanbec'h continued in aggression, then under the dictates of the Northern Alliance, he himself would be forced to move against the Earl.<br />
<br />
That having been settled, Kapou'e began to inquire about the death of his father. Howgarth III repeated his story, that the last thing they heard from Black-Eye Karun was the message declining their invitation to join the Northern Alliance, brought by none other then Shan Taum himself.<br />
<br />
As they were discussing the matter, a group of orcs charged from the surrounding trees and hills and surrounded the parley.<br />
<br />
===Introductory Dialogue===<br />
'''Shan Taum:''' Now now now, what do we have here. Collaborating with the enemy again just like your disgusting father, are you?<br />
<br />
'''Kapou'e:''' Collaborating with the humans, pfff. You're one to talk. What are you doing here, Shan Taum?<br />
<br />
'''Shan Taum:''' I am here to do to you what I did to your father.<br />
<br />
'''Kapou'e:''' So you did kill my father then.<br />
<br />
'''Howgarth III:''' What did I tell you, Kapou'e?<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Good work Shan Taum. That will teach them. Attack, boys, I want Dorset recaptured by sunset.<br />
<br />
'''Howgarth III:''' Hold, Earl Lanbec'h. I have reached an agreement with these orcs. Since your army has been the aggressor, you must immediately disperse your army and withdraw from orcish territory. Once that is done then Kapou'e will give you back Dorset and call off the horde. I have had dealings with Kapou'e's father before and I believe his blood will be trustworthy. And if that isn't enough, then we are here to protect you in case he violates the pact.<br />
<br />
'''Earl Lanbec'h:''' You and your damned compromises can go to hell. Your beloved Kapou'e will be joining you shortly.<br />
<br />
'''Howgarth III:''' You leave us no choice but to take military action against you.<br />
<br />
'''Earl Lanbec'h:''' Ha ha! Very funny, Howgarth. Look around you. You are going to be dead as soon as my orc friend here gives the order. And then your men will automatically assume that Kapou'e tricked and killed you.<br />
<br />
'''Howgarth III:''' Not today, my friend. (''Whistles'')<br />
<br />
(Units appear)<br />
<br />
Kapou'e, it is essential that I make it back to my camp to bring news of our agreement and this treachery. One of my gryphon riders will take me. My bodyguards and the rest of my gryphons will help you fight free of this ambush. Once you get back to your camp, we will make a joint assault on these traitors. Once they are dead and dispersed, then I trust you will carry out our agreement.<br />
<br />
'''Kapou'e:''' Agreed. Let's get to it. BLOOD AND STEEL!<br />
<br />
'''Shan Taum:''' Blast! The human has escaped. Orcs, bring me Kapou'e's head. I must get to my camp and assault the city.<br />
<br />
'''Grüü:''' Shan Taum big coward. Never want to fight.<br />
<br />
===Shan Taum Dies===<br />
====Killed by Orc====<br />
'''Killer:''' Yeah, we finally got the coward. What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
====Killed by Humans====<br />
'''Kapou'e:''' Blood and steel! The traitor was mine!<br />
<br />
'''Howgarth III:''' I'm sorry, Kapou'e. I'll have my men leave what remains of him to you.<br />
<br />
'''Orc:''' What do you want us to do with him chief?<br />
<br />
'''Kapou'e:''' Stick his head at the end of a pike and let the buzzards pick it clean. I wasn't joking about making a mug from his skull.<br />
<br />
==Scenario 19: Epilogue==<br />
===Story===<br />
True to his word, once Lanbec'h had been slain, Howgarth III dispersed the Earl's forces and withdrew them from orcish territory. For his part Kapou'e withdrew from Dorset and dispersed the Great Horde. However, before the horde was dispersed he appointed three more shamans — with the consent of all — to make the Great Council complete again.<br />
<br />
As they did his father, Howgarth III issued an invitation to Kapou'e to join the Northern Alliance. Kapou'e declined. Instead he went back to Barag Gór and, making that his capital, established himself as sovereign over all the northern tribes.<br />
<br />
Kapou'e ruled for many years, and those years were a time of unprecedented prosperity and unity for the orcs. Under the leadership of Kapou'e, the united orc forces thoroughly scoured their territory of any renegade bands of humans, dwarves, elves, and undead. Agreements were thrashed out to the effect that orcs desiring to trade would have free passage anywhere in orcish territory without hindrance from other tribes.<br />
<br />
During the eighth year of Kapou'e's reign, and then again in the fourteenth, the orcish territories were once again invaded, first by the elves, and then once again by the humans. As testament to the power of the orcs united under Kapou'e, both attacks were quickly and decisively crushed, even before the Northern Alliance could intervene.<br />
<br />
In order to keep fighting between the tribes to a minimum, Kapou'e also maintained an enormous army, drawn from all corners of his empire. To offset the cost of maintaining such an army, he often hired out portions of it to act as mercenaries in foreign struggles. People of all races took advantage of this and, consequently, those orcs thirsting for battle got more then enough to keep them from attacking their nearest neighbors.<br />
<br />
Grüü in particular took great delight in these excursions. The huge, cunning, and swift troll soon became even more well known than Kapou'e. Tales of his courage and cunning reached even as far as Wesnoth itself.<br />
<br />
==SotBE Specific Descriptions==<br />
===Novice Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Novice Shamans are still young and vigorous, but their spell-casting ability still needs improvement.<br />
<br />
===Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life.<br />
<br />
===Old Orcish Shaman: Lvl 1===<br />
Orcish Shamans are the guardians of orcish magic. Respected among orcish tribes, they form the Orcish Council, which makes important decisions for the whole Orcish community and arbitrates the many conflicts that arise between tribes of this argumentative race. Although physically weak (for Orcs), Orcish Shamans are good spell casters and can curse their enemies, draining their life. Old Orcish Shamans are shamans that have mastered magic, although their physical strength has declined with age.<br />
<br />
===Watch Tower: Lvl1===<br />
Watch Towers are good places from which to spot enemies and then shoot miscellaneous items at them with ballistas.<br />
<br />
==SotBE's Specified Unit Names==<br />
===Orcs===<br />
*[[CharactersStorys#Kapou.27e | Kapou'e]] (Orcish Leader)<br />
*Rahul I (Lord Protector)<br />
*Black-Eye Karun (Ruler)<br />
*[[CharactersStorys#Vrag | Vrag]] (Wolf Rider)<br />
*Rugh (Orcish Slayer)<br />
*[[CharactersStorys#Pirk | Pirk]] (Orcish Shaman)<br />
*[[CharactersStorys#Gork | Gork]] (Old Orcish Shaman)<br />
*[[CharactersStorys#Vraurk | Vraurk]] (Novice Orcish Shaman)<br />
*Jetto (Orcish Assassin)<br />
*Affman (Orcish Warrior)<br />
*[[CharactersStorys#Shan_Taum | Shan Taum]] (Orcish Warlord)<br />
*Fabstep (Old Orcish Shaman)<br />
*Klebar (Old Orcish Shaman)<br />
*Echarp (Old Orcish Shaman)<br />
*Plonk (Orcish Slayer)<br />
*[[CharactersStorys#Al.27Brock | Al'Brock]] (Orcish Warlord)<br />
*[[CharactersStorys#Flar.27Tar | Flar'Tar]] (Orcish Warlord)<br />
*Braga (Orcish Warlord)<br />
*Meato (Orcish Warlord)<br />
*Ragvan (Orcish Warlord)<br />
*Kergai (Orcish Warlord)<br />
*Orga (Orcish Warlord)<br />
*Knorgh (Orcish Grunt)<br />
*Nofhug (Orcish Grunt)<br />
<br />
===Humans===<br />
*Alber (Lieutenant)<br />
*[[CharactersStorys#Earl_Lanbec.27h | ''Earl'' Lanbec'h]] (''Grand'' General)<br />
*Slowhand (General)<br />
*Harman (General)<br />
*Ar-Dant (Rogue/Assassin)<br />
*Arthur (General)<br />
*Hank (Lieutenant)<br />
*Sagmar (Bandit)<br />
*Telthys (General)<br />
*Fredrick (General)<br />
*Georgy (General)<br />
*[[CharactersStorys#Howgarth_III | Howgarth III]] (General)<br />
<br />
===Dwarves===<br />
*Kwili (Dwarvish Lord)<br />
*Darstang (Dwarvish Steelclad)<br />
*Angthur (Dwarvish Steelclad)<br />
*Trithalsul (Dwarvish Steelclad)<br />
<br />
===Trolls===<br />
*Blemaker (Troll Warrior)<br />
*[[CharactersStorys#Grüü | Grüü]] (Troll Hero)<br />
*Toughkon (Troll Whelp)<br />
*Pe (Troll Whelp)<br />
<br />
===Elves===<br />
*Etheliel (Elvish Marshal)<br />
*Hida'tul (Elvish Marshal)<br />
*Ammon (Elvish Marshal)<br />
*Sammual (Elvish Marshal)<br />
*Lucile (Elvish Shyde)<br />
*Raceme (Elvish Captain)<br />
*Linduilas (Elvish Scout)<br />
*Thelarion (Elvish Champion)<br />
*Telamir (Elvish Champion)<br />
*Pelondras (Elvish Champion)<br />
*Valan (Elvish Champion)<br />
<br />
===Undead===<br />
*Na-Mana (Lich)<br />
*Ma-Rana (Lich)<br />
<br />
===Saurians===<br />
*Inarix (Saurian Ambusher)<br />
<br />
===Mermen===<br />
*Plouf (Merman Warrior)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71430CampaignDialogue:WoF2023-06-11T16:00:52Z<p>Kylix: </p>
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
=== Shussek is defeated ===<br />
'''Shussek:''' Ssssss!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
===Attack Karron===<br />
'''Karron:''' Gliders, engage!<br />
<br />
Burners... Now!<br />
<br />
===Arinexis is defeated===<br />
'''Arinexis:''' You win, I go... I run.<br />
<br />
===Karron is killed===<br />
'''Gorlack:''' Karron.<br />
<br />
My Windpath spared one friend... only to cut down another...<br />
<br />
===Victory Dialogue===<br />
'''Karron:''' You have one last victory over me... finish it.<br />
<br />
'''Gorlack:''' Nay.<br />
<br />
'''Karron:''' ......<br />
<br />
'''Gorlack:''' Karron, I banish you from this Greatland, from these far lands of the east. Not as the victor vanquishing a rival as it was in the contention...<br />
<br />
As a friend seeking to keep you from the turmoil that's soon to be.<br />
<br />
I strove to prevent a war between the flights. Yet I only traded that for a war of an unknown kind.<br />
<br />
The hungry flights arriving in numbers will call a hunt far greater than even mine. Yet this won't be a hunt...<br />
<br />
This will be a war with prey.<br />
<br />
'''Karron:''' Prey can no more make war on us than could the clouds.<br />
<br />
'''Gorlack:''' They already have, as we all witnessed.<br />
<br />
Perhaps half the coming flights will be scattered deep into the Greatland. Where they'll meet unknown fates as it was with the Flight of Vladnir. Only through defeat may some learn the creatures they hunt are much more than prey.<br />
<br />
Verily, these creatures are fellow contenders for dominance over the world itself. With this Greatland as our arena. They're our equals until we '''prove''' ourselves their betters. In this Great Contention.<br />
<br />
We shall need allies from amongst the noble creatures of this land. Like our gentle saurians. So, too the deep dwellers with whom we have now a pact.<br />
<br />
Our every move must be part of a grander design for victory. In this Great Contention that will take a thousand years.<br />
<br />
By this Windpath alone shall we reascend to dominate the world once again.<br />
<br />
'''Karron:''' Gorlack, I don't feel this... Windpath beneath my wings...<br />
<br />
'''Gorlack:''' Because you're still fearless, my friend. That's why I banish you west, away from this crisis.<br />
<br />
Take your flight west beyond even Morogor. Seek out new lands with the wisdom learned from mistakes made here. Let your gliders' Spoken Memories guide the way.<br />
<br />
'''Karron:''' Gorlack, let both our flights head west. We may together take on this adventure as it always should have been.<br />
<br />
'''Gorlack:''' I'm sorry, Karron. Our windpaths shall never cross as you hoped.<br />
<br />
You spoke rightly before, I must finish what I began. When defeat drives our folk to seek a new Windpath, I must be here to provide it.<br />
<br />
'''Karron:''' So it must be...<br />
<br />
May your fire light the way in darkness.<br />
<br />
'''Gorlack:''' May your wings catch the winds to soar.<br />
<br />
==Epilogue==<br />
Dominant Karron heard the Memories Spoken to him by his gliders. He lead several flights west to the Green Isle of the Orcs. Striving together with the noble creatures of this far land, the infestation of orcs was destroyed so new eyries could be set there.<br />
<br />
Countless drakes flocked from Morogor to scorch the Greatland with their need. Those creatures that survived their hunt formed large hosts with a deadly cunning. Soon, whole flights fell to their own prey. Others were scattered far across the Greatland as more poured over from Morogor to supplant them.<br />
<br />
As most grew weary of the hunt, Dominant Gorlack summoned all flights to a counsel gathering high upon his Sunreach Peaks. There, he shared with them a new Windpath, the '''Great Contention'''. By its wisdom, any creatures that spoke with an honest tongue, that respected the domain of another, that obeyed our Ways... mightn't be taken as prey. Such creatures would be justly feared as fellow contenders for world dominance.<br />
<br />
In accord, the flights went again into exile, withdrawing to the Greatland's many remote places. So ended the ''War with Prey''.<br />
<br />
Now, a century later, we that follow the Ways of Gorlack span half the Greatland. Amongst us, there are no more unheeded Memories, no more unrevealed Secrets. From the skies above, we see the ways of our fellow contenders. The time for the Great Contention has come.<br />
<br />
Now, our reascension begins...<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71429CampaignDialogue:WoF2023-06-11T15:58:29Z<p>Kylix: /* Epilogue */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
===Attack Karron===<br />
'''Karron:''' Gliders, engage!<br />
<br />
Burners... Now!<br />
<br />
===Arinexis is defeated===<br />
'''Arinexis:''' You win, I go... I run.<br />
<br />
===Karron is killed===<br />
'''Gorlack:''' Karron.<br />
<br />
My Windpath spared one friend... only to cut down another...<br />
<br />
===Victory Dialogue===<br />
'''Karron:''' You have one last victory over me... finish it.<br />
<br />
'''Gorlack:''' Nay.<br />
<br />
'''Karron:''' ......<br />
<br />
'''Gorlack:''' Karron, I banish you from this Greatland, from these far lands of the east. Not as the victor vanquishing a rival as it was in the contention...<br />
<br />
As a friend seeking to keep you from the turmoil that's soon to be.<br />
<br />
I strove to prevent a war between the flights. Yet I only traded that for a war of an unknown kind.<br />
<br />
The hungry flights arriving in numbers will call a hunt far greater than even mine. Yet this won't be a hunt...<br />
<br />
This will be a war with prey.<br />
<br />
'''Karron:''' Prey can no more make war on us than could the clouds.<br />
<br />
'''Gorlack:''' They already have, as we all witnessed.<br />
<br />
Perhaps half the coming flights will be scattered deep into the Greatland. Where they'll meet unknown fates as it was with the Flight of Vladnir. Only through defeat may some learn the creatures they hunt are much more than prey.<br />
<br />
Verily, these creatures are fellow contenders for dominance over the world itself. With this Greatland as our arena. They're our equals until we '''prove''' ourselves their betters. In this Great Contention.<br />
<br />
We shall need allies from amongst the noble creatures of this land. Like our gentle saurians. So, too the deep dwellers with whom we have now a pact.<br />
<br />
Our every move must be part of a grander design for victory. In this Great Contention that will take a thousand years.<br />
<br />
By this Windpath alone shall we reascend to dominate the world once again.<br />
<br />
'''Karron:''' Gorlack, I don't feel this... Windpath beneath my wings...<br />
<br />
'''Gorlack:''' Because you're still fearless, my friend. That's why I banish you west, away from this crisis.<br />
<br />
Take your flight west beyond even Morogor. Seek out new lands with the wisdom learned from mistakes made here. Let your gliders' Spoken Memories guide the way.<br />
<br />
'''Karron:''' Gorlack, let both our flights head west. We may together take on this adventure as it always should have been.<br />
<br />
'''Gorlack:''' I'm sorry, Karron. Our windpaths shall never cross as you hoped.<br />
<br />
You spoke rightly before, I must finish what I began. When defeat drives our folk to seek a new Windpath, I must be here to provide it.<br />
<br />
'''Karron:''' So it must be...<br />
<br />
May your fire light the way in darkness.<br />
<br />
'''Gorlack:''' May your wings catch the winds to soar.<br />
<br />
==Epilogue==<br />
Dominant Karron heard the Memories Spoken to him by his gliders. He lead several flights west to the Green Isle of the Orcs. Striving together with the noble creatures of this far land, the infestation of orcs was destroyed so new eyries could be set there.<br />
<br />
Countless drakes flocked from Morogor to scorch the Greatland with their need. Those creatures that survived their hunt formed large hosts with a deadly cunning. Soon, whole flights fell to their own prey. Others were scattered far across the Greatland as more poured over from Morogor to supplant them.<br />
<br />
As most grew weary of the hunt, Dominant Gorlack summoned all flights to a counsel gathering high upon his Sunreach Peaks. There, he shared with them a new Windpath, the '''Great Contention'''. By its wisdom, any creatures that spoke with an honest tongue, that respected the domain of another, that obeyed our Ways... mightn't be taken as prey. Such creatures would be justly feared as fellow contenders for world dominance.<br />
<br />
In accord, the flights went again into exile, withdrawing to the Greatland's many remote places. So ended the ''War with Prey''.<br />
<br />
Now, a century later, we that follow the Ways of Gorlack span half the Greatland. Amongst us, there are no more unheeded Memories, no more unrevealed Secrets. From the skies above, we see the ways of our fellow contenders. The time for the Great Contention has come.<br />
<br />
Now, our reascension begins...<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71428CampaignDialogue:WoF2023-06-11T15:46:54Z<p>Kylix: /* Scenario 15: Crosswind */</p>
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
===Attack Karron===<br />
'''Karron:''' Gliders, engage!<br />
<br />
Burners... Now!<br />
<br />
===Arinexis is defeated===<br />
'''Arinexis:''' You win, I go... I run.<br />
<br />
===Karron is killed===<br />
'''Gorlack:''' Karron.<br />
<br />
My Windpath spared one friend... only to cut down another...<br />
<br />
===Victory Dialogue===<br />
'''Karron:''' You have one last victory over me... finish it.<br />
<br />
'''Gorlack:''' Nay.<br />
<br />
'''Karron:''' ......<br />
<br />
'''Gorlack:''' Karron, I banish you from this Greatland, from these far lands of the east. Not as the victor vanquishing a rival as it was in the contention...<br />
<br />
As a friend seeking to keep you from the turmoil that's soon to be.<br />
<br />
I strove to prevent a war between the flights. Yet I only traded that for a war of an unknown kind.<br />
<br />
The hungry flights arriving in numbers will call a hunt far greater than even mine. Yet this won't be a hunt...<br />
<br />
This will be a war with prey.<br />
<br />
'''Karron:''' Prey can no more make war on us than could the clouds.<br />
<br />
'''Gorlack:''' They already have, as we all witnessed.<br />
<br />
Perhaps half the coming flights will be scattered deep into the Greatland. Where they'll meet unknown fates as it was with the Flight of Vladnir. Only through defeat may some learn the creatures they hunt are much more than prey.<br />
<br />
Verily, these creatures are fellow contenders for dominance over the world itself. With this Greatland as our arena. They're our equals until we '''prove''' ourselves their betters. In this Great Contention.<br />
<br />
We shall need allies from amongst the noble creatures of this land. Like our gentle saurians. So, too the deep dwellers with whom we have now a pact.<br />
<br />
Our every move must be part of a grander design for victory. In this Great Contention that will take a thousand years.<br />
<br />
By this Windpath alone shall we reascend to dominate the world once again.<br />
<br />
'''Karron:''' Gorlack, I don't feel this... Windpath beneath my wings...<br />
<br />
'''Gorlack:''' Because you're still fearless, my friend. That's why I banish you west, away from this crisis.<br />
<br />
Take your flight west beyond even Morogor. Seek out new lands with the wisdom learned from mistakes made here. Let your gliders' Spoken Memories guide the way.<br />
<br />
'''Karron:''' Gorlack, let both our flights head west. We may together take on this adventure as it always should have been.<br />
<br />
'''Gorlack:''' I'm sorry, Karron. Our windpaths shall never cross as you hoped.<br />
<br />
You spoke rightly before, I must finish what I began. When defeat drives our folk to seek a new Windpath, I must be here to provide it.<br />
<br />
'''Karron:''' So it must be...<br />
<br />
May your fire light the way in darkness.<br />
<br />
'''Gorlack:''' May your wings catch the winds to soar.<br />
<br />
==Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71427CampaignDialogue:WoF2023-06-11T15:41:29Z<p>Kylix: /* Scenario 15: Crosswind */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
===Attack Karron===<br />
'''Karron:''' Gliders, engage!<br />
<br />
Burners... Now!<br />
<br />
===Defeat Karron===<br />
'''Karron:''' You have one last victory over me... finish it.<br />
<br />
'''Gorlack:''' Nay.<br />
<br />
'''Karron:''' ......<br />
<br />
'''Gorlack:''' Karron, I banish you from this Greatland, from these far lands of the east. Not as the victor vanquishing a rival as it was in the contention...<br />
<br />
As a friend seeking to keep you from the turmoil that's soon to be.<br />
<br />
I strove to prevent a war between the flights. Yet I only traded that for a war of an unknown kind.<br />
<br />
The hungry flights arriving in numbers will call a hunt far greater than even mine. Yet this won't be a hunt...<br />
<br />
This will be a war with prey.<br />
<br />
'''Karron:''' Prey can no more make war on us than could the clouds.<br />
<br />
'''Gorlack:''' They already have, as we all witnessed.<br />
<br />
Perhaps half the coming flights will be scattered deep into the Greatland. Where they'll meet unknown fates as it was with the Flight of Vladnir. Only through defeat may some learn the creatures they hunt are much more than prey.<br />
<br />
Verily, these creatures are fellow contenders for dominance over the world itself. With this Greatland as our arena. They're our equals until we '''prove''' ourselves their betters. In this Great Contention.<br />
<br />
We shall need allies from amongst the noble creatures of this land. Like our gentle saurians. So, too the deep dwellers with whom we have now a pact.<br />
<br />
Our every move must be part of a grander design for victory. In this Great Contention that will take a thousand years.<br />
<br />
By this Windpath alone shall we reascend to dominate the world once again.<br />
<br />
'''Karron:''' Gorlack, I don't feel this... Windpath beneath my wings...<br />
<br />
'''Gorlack:''' Because you're still fearless, my friend. That's why I banish you west, away from this crisis.<br />
<br />
Take your flight west beyond even Morogor. Seek out new lands with the wisdom learned from mistakes made here. Let your gliders' Spoken Memories guide the way.<br />
<br />
'''Karron:''' Gorlack, let both our flights head west. We may together take on this adventure as it always should have been.<br />
<br />
'''Gorlack:''' I'm sorry, Karron. Our windpaths shall never cross as you hoped.<br />
<br />
You spoke rightly before, I must finish what I began. When defeat drives our folk to seek a new Windpath, I must be here to provide it.<br />
<br />
'''Karron:''' So it must be...<br />
<br />
May your fire light the way in darkness.<br />
<br />
'''Gorlack:''' May your wings catch the winds to soar.<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71426CampaignDialogue:WoF2023-06-11T14:41:56Z<p>Kylix: /* Scenario 15: Crosswind */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
===Attack Karron===<br />
'''Karron:''' Gliders, engage!<br />
<br />
Burners... Now!<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71425CampaignDialogue:WoF2023-06-11T14:31:49Z<p>Kylix: /* Thurdakor is defeated */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan, it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71424CampaignDialogue:WoF2023-06-11T14:30:41Z<p>Kylix: /* Drakes */</p>
<hr />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan,it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
* Marritos Ohm (Hurricane Drake)<br />
* Dirutin (Drake Flameheart)<br />
* Ko'li (Drake Warden)<br />
* Klarutin Egar (Drake Clasher)<br />
* Morli Ka (Drake Clasher)<br />
* Gi'tick (Drake Clasher)<br />
* Marritos (Drake Fighter)<br />
* Gaall Ohm (Drake Fighter)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71423CampaignDialogue:WoF2023-06-11T14:25:42Z<p>Kylix: /* Scenario 15: Epilogue */</p>
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan,it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Crosswind==<br />
===Story Text===<br />
Soon enough the season of ice was weathered. New green shoots of fodder rose from the thawing Greatland. Eggs laid during the long sojourn were hatching. What began a passing refuge had become a proud eyrie.<br />
<br />
A flight was spotted inbound. Once more, it was the Flight of Karron.<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Gorlack, it's good to see you alive. You as well, Reshan.<br />
<br />
When the Flight of Gorlack didn't return, I assumed you all had perished to the wild creatures of this land.<br />
<br />
'''Reshan:''' Karron, likewise!<br />
<br />
If only Vladnir had shared our fortune.<br />
<br />
'''Karron:''' Indeed, Vladnir will be remembered. He'll be avenged.<br />
<br />
Five new flights have arrived at your eyrie. Another seven will have made the journey within a moon. Next year, a full dozen more.<br />
<br />
Working together, we shall swiftly cull the prey-kinds that proved problematic. At least we shall tame this ''wild'' land.<br />
<br />
'''Arinexis:''' Yesss!<br />
<br />
'''Gorlack:''' Karron, not even the whole of Morogor could subdue this land. Not in the way we strove to.<br />
<br />
'''Karron:''' Gor-... never before have you spoken as this...<br />
<br />
Gorlack, by your own measure, you speak cowardice!<br />
<br />
'''Gorlack:''' My measure was wrong. I thought we need only escape Morogor to fulfill our reascension from exile. Yet we carried something of Morogor with us. Its fearlessness.<br />
<br />
Like our exiled ancestors, we fly pridefully along the shortest path. We cut down any creature we find before us, even one another. We become as one of the ancient foes - the Horde, the Jotnar, the Faerie... the Drakes. Until we're surprised by defeat just as Dominant Morogor before us. Because we shun all fear.<br />
<br />
That's why our noble Ancestors exiled us. Until we learn to temper our pride with fear, we remain the creatures they exiled.<br />
<br />
'''Karron:''' Enough of this glider folly!<br />
<br />
By your honor, Gorlack, you must return to your eyrie, to complete what you began!<br />
<br />
'''Gorlack:''' ''This'' is my eyrie now. Here I must stay to shelter my flight from the war that's to come.<br />
<br />
You may return with the remaining provisions we gathered. Once returned, you may claim the eyrie I forsook.<br />
<br />
'''Karron:''' You swore to aid those who journeyed to your Greatland! You called the hunt-<br />
<br />
Gorlack, the hunt isn't ended!<br />
<br />
'''Arinexis:''' Lisssten to Karron!<br />
<br />
'''Gorlack:''' My summons was never issued; the arrival of the flights was premature. My hunt was indeed ended, by failure.<br />
<br />
There's nothing more I can do for our folk now-<br />
<br />
'''Karron:''' You may embrace your cowardice, Gorlack. Hide here in your hovel with it.<br />
<br />
Yet your flight won't be dishonored by you. They'll return with me to rejoin the hunt. To aid the salvation of our fok which you've forsaken!<br />
<br />
Through the Ways of Morogor, I Proclaim you Deprived.<br />
<br />
'''Reshan:''' We're far beyond Morogor.<br />
<br />
Here its Ways don't apply.<br />
<br />
'''Karron:''' Then only one fix remains... a trial to the death.<br />
<br />
Damn you for this, Gorlack. You've left me only the coldest choice.<br />
<br />
'''Reshan:''' Gorlack, recall how we took captive the orc creature back in Morogor...<br />
<br />
'''Gorlack:''' Agreed. We must do the same.<br />
<br />
Karron is to be taken alive.<br />
<br />
'''Reshan:''' Before it set camp, I beheld a curious detail of Flight Karron.<br />
<br />
There were no gliders among them. Perhaps they were scouting...<br />
<br />
Yet burners too were absent. It may be two castes is all that remains of his flight.<br />
<br />
'''Gorlack:''' Whatever the case, Karron mustn't be underestimated.<br />
<br />
'''Arinexis:''' ...<br />
<br />
Karron, you're only dragon left with ssscales. I choose to rejoin your hunt. Many of usss will follow you.<br />
<br />
'''Karron:''' To think that such a small creature has more fire in her heart than my own kin...<br />
<br />
Very well, ''little fledgling'', you've earned my respect.<br />
<br />
'''Zedrix:''' Arinexis, don't leave our new clan, it's not sssafe!<br />
<br />
'''Arinexis:''' There's no sssafety if we hide. My hatchclan hid in Great Delta and was ssslain. You hid in Green Ssswamp with your old dragon. Your old clan was ssslain too. Will you do sssame again here?!<br />
<br />
We run, we fight and we live. That's only way for usss now.<br />
<br />
'''Zedrix:''' I've ssseen too many moons. My feet grow weary and ssslow. I ssstay.<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71421CampaignDialogue:WoF2023-06-11T06:32:20Z<p>Kylix: /* Scenario 14: Fire Meets Steel */</p>
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Thurdakor is defeated===<br />
'''Thurdakor:''' Whit's this? How did ye git a' th' wey ower 'ere?<br />
<br />
'''Gorlack:''' Behold what ends you've wrought. You can no easier cast us off these peaks than we could pull you from the deep.<br />
<br />
I offer you this pact.<br />
<br />
All the peaks are our domain. For our metal works, so too are the soils within them. The vast underworld beneath these we shalln't violate. Both of us may hunt the lowlands so long as one takes not the other as game.<br />
<br />
'''Thurdakor:''' Nae sure ah like the sound o' this deal.<br />
<br />
'''Gorlack:''' It's the best you'll have. We covet the soil as little as you do the clouds. We shall find no better neighbors than each other.<br />
<br />
'''Thurdakor:''' Yer nae easy tae haggle with, dragon.<br />
<br />
Sae be it, a deal we hae. Ah wull even release mah wee prize dragon captive fur ye.<br />
<br />
'''Reshan:''' Gorlack, it seems no cave can keep us!<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
Reshan!<br />
<br />
'''Thurdakor:''' Well, that's it fur me, back doon th' shute.<br />
<br />
'''Reshan:''' The deep dwellers hewed through my tomb of broken stone to uncover me. I was to be their captive in the underworld forever. Kept as a curio to frighten their hatchlings from straying to the above.<br />
<br />
By your pact with them, I was freed.<br />
<br />
My friend, I'm once again in your debt.<br />
<br />
'''Gorlack:''' Nay, Reshan,it's I that owes you.<br />
<br />
Come, we have much to prepare for.<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71420CampaignDialogue:WoF2023-06-10T18:15:40Z<p>Kylix: /* Turn 5 */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5/10===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71419CampaignDialogue:WoF2023-06-10T18:07:43Z<p>Kylix: /* Scenario 14: Fire Meets Steel */</p>
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<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
===Turn 5===<br />
'''Thurdakor:''' Reinforcements! Send in th' neist wave!<br />
<br />
===Reaching the south-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71418CampaignDialogue:WoF2023-06-10T17:43:06Z<p>Kylix: /* Scenario 14: Fire Meets Steel */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
===Turn 1===<br />
'''Thurdakor:''' Whit urr ye waiting fur, how come urr ye laddies nae attacking?!<br />
<br />
Wait, mibbie ah didnae gie th' order...<br />
<br />
A'richt lads, attack!<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71411CampaignDialogue:WoF2023-06-10T13:05:31Z<p>Kylix: /* WoF: Specified Unit Names */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
===Dwarves===<br />
* Thurdakor (Dwarvish Berserker)<br />
* Alralarbor (Dwarvish Dragonguard)<br />
* Bargalmabor (Dwarvish Dragonguard)<br />
* Nordurcatdur (Dwarvish Dragonguard)<br />
* Pelmatol (Dwarvish Dragonguard)<br />
* Trimathauthis (Dwarvish Dragonguard)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71410CampaignDialogue:WoF2023-06-10T13:00:14Z<p>Kylix: /* Scenario 14: Confrontation */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Fire Meets Steel==<br />
===Story Text===<br />
A storm of ice fell upon the Sunreach Peaks. The Greatland's season of cold had come to sojourn the flight. The camp was fortified with great stone works until it resembled an eyrie. Using the ample provisions, the season might be outlasted.<br />
<br />
Gorlack secluded himself to a small abode atop the highest peak within sight of camp. There he remained in deep contemplation. Each day, the saurian Zedrix trekked up the peak to bring his dragon sustenance.<br />
<br />
===Introductory Dialogue===<br />
'''Zedrix:''' I sssee now you're not Shek'kahan. I sssaw as I wished to sssee.<br />
<br />
'''Gorlack:''' As have I...<br />
<br />
'''Zedrix:''' What do you mean?<br />
<br />
'''Gorlack:''' As a fledgling long ago... I strayed far from the Eyrie of Vladnir, lost in dreams of glorious things to be.<br />
<br />
From a cave nearby I heard cries. My friend Reshan had happened upon a dishonored rogue hiding within. It sought his death to keep secret its presence there.<br />
<br />
It had cornered him.<br />
<br />
I thought myself invulnerable, the hero in my own tale. I charged at the beast, striking with bare claws, spitting feeble sparks.<br />
<br />
With one swipe I was sent to the ground, bleeding.<br />
<br />
My body froze me as it readied to flee...<br />
<br />
The desire to flee was overwhelming...<br />
<br />
Flee... abandon Reshan to die...<br />
<br />
The agonizing guilt of that last thought-<br />
<br />
''Leave my friend to die.''<br />
<br />
It reignited my heart with an unfamiiar passion. I'd do anything to save my friend. I felt the whole world around me burning for the means to save him.<br />
<br />
That's when I felt it beneath my right wing. A clasher's spear, broken a reach beneath the head. It hadn't been there when I entered the cave.<br />
<br />
It was there now.<br />
<br />
The rogue turned to finish Reshan.<br />
<br />
I threw my self upon it with all my hate. The spear I ran deep into its cold heart.<br />
<br />
Ever since have I trusted absolutely in the fire that saved my friend...<br />
<br />
Ever since have I fled the fear that drove me toward such vile cowardice.<br />
<br />
'''Zedrix:''' You shunned Reshan's fears too.<br />
<br />
'''Gorlack:''' Breathing in his fears could chill my heart to cowardice.<br />
<br />
'''Zedrix:''' Yet his heart was brave.<br />
<br />
His fears for you made it ssso.<br />
<br />
'''Gorlack:''' ... It did.<br />
<br />
'''Zedrix:''' Your fear for him made you brave.<br />
<br />
'''Gorlack:''' A discarded spear made me brave.<br />
<br />
'''Zedrix:''' That ssspear was your means to sssave your friend. It appeared '''as''' you feared for him. Because you did.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Arinexis:''' Come ssswiftly! Deep dwellers emerge!<br />
<br />
'''Thurdakor:''' Sae whit hae we 'ere? Dragons... Sae mony dragons mah een cannae hawp whit thay're seeing.<br />
<br />
'''Arinexis:''' He ssspeaksss but I hear no words... deep dwellers mussssst be drunken.<br />
<br />
'''Zedrix:''' It sssaid "dragons" and... ''sssssomething'' about dragons.<br />
<br />
'''Thurdakor:''' A' richt, noo ye listen tae me, dragons. Ah cannae hae ye juist standing aroond th'hail winter dumping yer ye-ken-whit oan th'frozen slopes, whilk, come spring, wull mak' fur a stowed oot Knalgan gusher, if ye ken whit ah mean.<br />
<br />
'''Gorlack:''' I don't grasp the words you speak. Use fewer of them with less haste.<br />
<br />
'''Thurdakor:''' Noo juist whit in th' fiendish skies 'boon is that suppose tae mean?! Ah wull hae ye ken-<br />
<br />
'''Arinexis:''' Your hornblower ssspews notesss over your words!<br />
<br />
'''Thurdakor:''' Juist dingy her, she hud awfy much tae dram.<br />
<br />
'''Gorlack:''' If you depart now, no harm will come to you.<br />
<br />
'''Thurdakor:''' Weel, that's it then, wee jimmies. Ye a' saw how ah tried tae be reasonable. Bit thare's na reasoning wi' dragons. Thay ainlie ken th' bite o' oor axes.<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71409CampaignDialogue:WoF2023-06-10T09:36:52Z<p>Kylix: /* Scenario 13: Ancestor */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
===Reaching the north-western village===<br />
'''Narrator:''' 'BAK NEKST SPRING'<br />
<br />
===Khrakrahs delivers the final blow===<br />
'''Khrakrahs:''' Be no more.<br />
<br />
===Victory Dialogue===<br />
'''Khrakrahs:''' Show yourself!<br />
<br />
'''Zedrix:''' Khrakrahs, he's here...<br />
<br />
Behold, mighty Shek'kahan!<br />
<br />
'''Khrakrahs:''' You're bold to present such an imposter!<br />
<br />
'''Zedrix:''' Impossster?!<br />
<br />
I'm elder of Green Swamp Clan and all my years Shek'kahan protected usss. I could never missstake sssome impossster for him!<br />
<br />
If you don't sssee this is Shek'kahan... then impossster is '''you!'''<br />
<br />
'''Arinexis:''' Don't sssay ssso much, Zedrix! You'll be eaten!<br />
<br />
'''Khrakrahs:''' You're bold indeed, little saurian. What you've told me is false, yet a mere liar couldn't speak so bravely before a dragon.<br />
<br />
Indeed, your heart believes the falsehood you speak... because it wishes to.<br />
<br />
'''Zedrix:''' ...<br />
<br />
'''Khrakrahs:''' Zedrix, your Heart shall Reveal its Truth.<br />
<br />
'''Zedrix:''' Khrakrahs... Shek'kahan is dead. He fell protecting his domain and humble sssubjectsss... of which I'm all that is left.<br />
<br />
'''Khrakrahs:''' So then it's true...<br />
<br />
It was nigh every season he'd intrude upon my domain or me his. Each time, there was such a glorious battle between us as to impart even the clouds with fright. I mustn't have challenged him enough that he grew weak, vulnerable. Now another great battle between us there will never be. Now there's only me.<br />
<br />
I go.<br />
<br />
'''Gorlack:''' Ancestor, you spoke that Shek'kahan grew weak...<br />
<br />
Yet to his last breath, he was fearless.<br />
<br />
'''Khrakrahs:''' Yes, Shek'kahan was fearless.<br />
<br />
'''That''' was his weakness.<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71408CampaignDialogue:WoF2023-06-10T08:58:46Z<p>Kylix: /* Monsters */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
* Khrakrahs (Fire Dragon)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71407CampaignDialogue:WoF2023-06-10T08:57:52Z<p>Kylix: /* Scenario 13: Ancestor */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
===Gorlack reaches the beacon===<br />
'''Unit:''' Ho! I don't believe what I see...<br />
<br />
It's magnificent.<br />
<br />
'''Unit:''' It's a drakekin. Few have beheld such a being since the Time of Legend.<br />
<br />
'''Unit:''' With our own eyes we behold a drakekin...<br />
<br />
It was the drakekin who led us from the Moonlit Wastes in the Time of Fate.<br />
<br />
'''Khrakrahs:''' I know you're here, weakling Shek'kahan! You know better than to intrude upon my domain! Even if I must search this entire valley, I'll find your hiding place.<br />
<br />
Fly, my pets! Sweep this place of every scaleless beast, so I'll have no distraction.<br />
<br />
'''Gorlack:''' It's... an Ancestor...<br />
<br />
'''Zedrix:''' Shek'kahan, don't you recognize Khrakrahs...?<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71406CampaignDialogue:WoF2023-06-10T08:19:03Z<p>Kylix: /* Drakes */</p>
<hr />
<div>{| style="float:right"<br />
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__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
* Klanir (Drake Glider)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71405CampaignDialogue:WoF2023-06-10T08:18:15Z<p>Kylix: /* Scenario 13: Ancestor */</p>
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
===Story Text===<br />
'''Gorlack:''' My friend...<br />
<br />
I've slain you...<br />
<br />
===Introductory Dialogue===<br />
'''Klanir:''' Dominant Gorlack, I bring ill tidings of the hunt.<br />
<br />
The Flight of Karron was decimated by a pack of humans upon the grassy stretches. The last word from Dominant Karron spoke of their striving for a retreat to your eyrie. In a noble attempt to aid the imperiled Flight of Karron... my dominant, Vladnir, fell to our prey.<br />
<br />
Our flight was scattered east, deep into the Greatland.<br />
<br />
'''Gorlack:''' ...........<br />
<br />
'''Klanir:''' I must relay what I know to Dominant Karron, should he still live.<br />
<br />
'''Gorlack:''' Glider, take care.<br />
<br />
'''Zedrix:''' Cold ssseason has arrived. Many moonsof cold are now upon usssss.<br />
<br />
'''Gorlack:''' We shall set camp there... where the wounded land bleeds its warming ichor...<br />
<br />
May it provide the safety for our weary flight that I've failed to.<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71404CampaignDialogue:WoF2023-06-09T21:33:56Z<p>Kylix: /* Scenario 13: Fire Meets Steel */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
|}<br />
<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Ancestor==<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71403CampaignDialogue:WoF2023-06-09T21:33:34Z<p>Kylix: /* Scenario 12: Overlook */</p>
<hr />
<div>{| style="float:right"<br />
|<br />
__TOC__<br />
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
===Reaching the cave exit===<br />
====Reshan first====<br />
'''Reshan:''' Nay. Gorlack, I shalln't depart this cave before you!<br />
====Gorlack first====<br />
'''Gorlack:''' Those two saurians don't keep pace...<br />
<br />
Yet I shalln't forsake them to such a place as this.<br />
====Everyone is out====<br />
'''Reshan:''' Go on, my friend. I shall make sure none follow.<br />
<br />
Leave this cave behind.<br />
<br />
'''Gorlack:''' Nay, there's no time, we leave now.<br />
<br />
'''Reshan:''' Tell Karron I always regretted taking his place.<br />
<br />
'''Gorlack:''' Reshan, we leave this cave together. Just like we did the first one.<br />
<br />
'''Reshan:''' Farewell, my friend...<br />
<br />
'''Gorlack:''' Reshan...<br />
<br />
'''Reshan:''' My wings catch the Winds of Fate...<br />
<br />
==Scenario 13: Fire Meets Steel==<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylixhttps://wiki.wesnoth.org/index.php?title=CampaignDialogue:WoF&diff=71402CampaignDialogue:WoF2023-06-09T20:30:02Z<p>Kylix: /* Scenario 12: Overlook */</p>
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<br />
This is a transcription of all dialogue from [[Winds of Fate]]. It is meant as a resource for Wesnoth writers. If you don't want spoilers, leave this page now.<br />
<br />
== Death Dialogue ==<br />
=== Gorlack ===<br />
So much left... unfinished...<br />
<br />
=== Reshan ===<br />
'''Gorlack''': Reshan!<br />
<br />
=== Shussek ===<br />
Ssssss!<br />
<br />
=== Zedrix ===<br />
My dragon, I've failed you...<br />
<br />
=== Arinexis ===<br />
'''Zedrix''': Arinexisss... your time hass come too sssoon!<br />
<br />
=== Karron ===<br />
'''Reshan''': Alas! Karron is slain!<br />
<br />
==Scenario 1: The Hunt==<br />
===Story Text===<br />
From the skies above, the glider caste felt the Winds of Fate.<br />
<br />
They saw the diminishment of our nourishing lands as the isles of Morogor slipped into the sea. They heard the cries of starving hatchlings before the wasting's eternal hush.<br />
<br />
Newer flights scraped out a meager existence on islets of rock their ancestors would have scorned. With envious eyes these flights gazed upon the green expanses of the central isles. Then it began...<br />
<br />
One by one, the most desperate flights turned rogue. They broke the long peace among drakes by invading the domains of their neighbors. One by one, the rogues were destroyed by the honorable flights in accord with the Ways. Still more turned; two by two, then four by four. Soon enough there would be more flights to betray the Ways of Morogor than uphold them.<br />
<br />
It was in this dark time the glider caste felt a familiar Windpath under their wings, a path newly recast from the twisting Winds of Fate. Curious landbound creatures had been sighted on the Isle of Omarath. Faring across the ocean upon their wooden sea skimmers, they journeyed from beyond one side of the horizon to the other. Even the strongest of wing could not safely follow them so far as they went, lest they pass the point of no return. Just the same, the ancient glider caste had more than a notion of their destination.<br />
<br />
For their Spoken Memories told what other castes had forgotten. There are lands beyond Morogor, across the Great Ocean. From there drakes came long ago. To this wider world we needed return.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Behold, the Isle of Gaall. The most perilous hunting ground in the Domain of Vladnir. Many a hunter has become its prey.<br />
<br />
'''Gorlack:''' Our trial for aspirancy has come at last. The hunt that awaits us below will prove a worthy test.<br />
<br />
'''Reshan:''' If only we could still count Karron among us...<br />
<br />
I fear without his aid this trial will outmatch us. We too may fall prey to this isle.<br />
<br />
'''Gorlack:''' Karron never was among us, verily. His heart sought glory over our greater purpose.<br />
<br />
We need no further hunters to prevail here. No less of a challenge readies us for aspirancy. Neither the reascension long fortold by your caste.<br />
<br />
Call the Hunt.<br />
<br />
'''Reshan:''' By your will - Hunters! Descend!<br />
<br />
===Turn 3===<br />
'''Reshan:''' Behold the many healing oases which dot this isle. Their cleansing waters purge miasma from wounds. While the tailleaf growing at their shores makes a fine poultice.<br />
<br />
Any of us injured during the hunt should seek an oasis for healing.<br />
<br />
===Reaching the southern village===<br />
'''Unit:''' Ah, it's you, Gorlack. In my fire for the hunt, I strayed from Karron's pack. Then a bite from venomous prey drove my retreat here.<br />
<br />
The waters flowing from the Cenotaph of Kotick have purged the venom from my wound. I ask sanction to join your hunt, so I might now purge the dishonor of my folly.<br />
<br />
'''Gorlack:''' It was ''Karron'' that dishonored himself by not regathering you.<br />
<br />
My sanction is given.<br />
<br />
===Reaching the northern village===<br />
'''Karron:''' So it is, that timid Gorlack attempts the Trial of Gaall.<br />
<br />
'''Gorlack:''' So it is, that brave Karron cowers within the Cenotaph of Morogor.<br />
<br />
'''Reshan:''' Karron, you're without companions.<br />
<br />
'''Karron:''' One was slain. The other went astray.<br />
<br />
'''Reshan:''' To attempt this trial with only two allies was unwise.<br />
<br />
'''Karron:''' Yet so have I already succeeded, ''little glider''. All my prey-tokens are gathered; my hunt is ended.<br />
<br />
'''Gorlack:''' Then take your leave.<br />
<br />
'''Karron:''' As you wish.<br />
<br />
'''Gorlack:''' ... Karron, hold.<br />
<br />
It's perilous to depart from this place unaided.<br />
<br />
For your own sake, join us.<br />
<br />
'''Karron:''' Gorlack, it's purely for '''your''' sakes that I shall do so. One final time.<br />
<br />
When this isle is behind us, we part again as foes. You'll taste humiliation at the contention. I shall deliver it.<br />
<br />
=== Karron is defeated ===<br />
'''Karron:''' Curse these nipping beasts!<br />
<br />
Gorlack, the rest are in your keeping; I must withdraw.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' Victory is yours, '''Aspirant''' Gorlack.<br />
<br />
'''Gorlack:''' Learn from this trial, Reshan. Your doubt voiced at the onset of this hunt; see now its futility.<br />
<br />
'''Reshan:''' Your Windpath was well chosen. I was wrong to doubt your fearless heart, to which I owe my life.<br />
<br />
Gorlack... though you've forbade it, I must speak of the cave.<br />
<br />
My life - debt to you must be - <br />
<br />
'''Gorlack:''' Nay!<br />
<br />
There's nothing more to be said of that place.<br />
<br />
You know what lies ahead. Henceforth, we must look only to the future.<br />
<br />
==Scenario 2: Reclamation==<br />
===Story Text===<br />
Having risen to the rank of aspirant, Gorlack only needed perform an act of duty to secure his entry into the contention.<br />
<br />
The opportunity arose with a summons from Dominant Vladnir...<br />
<br />
'''Vladnir:''' The treachery of Gorath Ohm was only a brush with the coming war between flights. Many eyes watch us that will soon be of rogues. They spy frailty... for even now an infestation of voracious landbound creatures keeps a holdfast on our northermost isle. This isle that was before bountiful with game is now laid bare by these infesters.<br />
<br />
'''Karron:''' So then let this pestilence be harvested in place of the meat it has taken!<br />
<br />
'''Vladnir:''' Aspirant Karron, offer your ploy of attack.<br />
<br />
'''Karron:''' Full encirclement from offshore. No escape will be permitted. From the circle I shall spy their thinnest line of defense. Then strike through it to reach the nighest watchtower. From there I rally a force to purge the isle. Wherever their defenses thin to feed a counterattack against me, the circle will fall upon.<br />
<br />
'''Vladnir:''' A firm ploy, Aspirant Karron. Now offer yours, Aspirant Gorlack.<br />
<br />
'''Gorlack:''' Cornered prey defends its back. Encircly is folly. Let our prey think they can thwart us. Two equal wings of drakes. First wing strikes southeast watchtower on first dawn. The creatures will rally to fall upon it, a mere half force as it is. On second dawn, second wing strikes opposite from northwest. When they'll find our prey's back turned to them.<br />
<br />
'''Karron:''' Your first wing wouldn't last the day, Gorlack. It's you who speaks folly!<br />
<br />
'''Gorlack:''' The wing will hold. I shall lead it myself to see that it does.<br />
<br />
'''Vladnir:''' Aspirant Gorlack, for the first time your ploy is bolder than Aspirant Karron's. I'm curious as to why.<br />
<br />
'''Gorlack:''' So that I may capture the leader of our prey unspoilt. Urged by the touch of flame, this creature might breathe secrets for reaching far lands beyond the sea.<br />
<br />
'''Karron:''' Again you waste time pondering Reshan's glider myths! If the far lands of glider legend ever were, they now dwell below the waves. Every raindrop drowns more of the world till the sky itself is filled.<br />
<br />
'''Gorlack:''' Wingless. Finless. These intruders are land bound. They can only be from distant land.<br />
<br />
'''Vladnir:''' So it will be. Aspirant Gorlack, you may take this captive for inquisition. Aspirant Karron, you have lead of the second wing. The Hunt is called.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' It seems by our swift approach we have evaded our foe's notice. They have yet to rally a defense.<br />
<br />
'''Gorlack:''' We shall retake the nigh watchtower before they do so. From there we rally a defense of our own.<br />
<br />
'''Reshan:''' If we are to ensnare their leader unharmed, then we must surround it with our hunters.<br />
<br />
'''Gorlack:''' Make that your first task, Reshan. Once we have our captive, burn their sea skimmers. The landbound prey may then be left for our younger hunters to harvest.<br />
<br />
===Turn 1===<br />
'''Viragar:''' Rally! Rally! Get to your posts, you scum! Wyrms are raining down on us! Pull our boats back and keep the fire breathers off them!<br />
<br />
===Viragar is captured===<br />
'''Gorlack:''' Speak, prey. Your kind fares beyond these isles. You'll tell us of your destinations.<br />
<br />
'''Viragar:''' Release me now and maybe I let some of you live... for future sport of my archers! Hahahaha!<br />
<br />
'''Gorlack:''' Put him on the ''Spit of Telling''.<br />
<br />
===Viragar is killed===<br />
'''Gorlack:''' Nay! It was to be taken alive!<br />
<br />
===Diary===<br />
'''Narrator:''' ... that a fearsome war between drakes is fast approaching.<br />
<br />
Each flight is led by a 'dominant' and advised by three ranked intendants. Beneath these are aspirant, whose position is like a princeship except their ascensionto dominant is decided by contest. There's also a caste system that cuts across the flights, with four castes -<br />
<br />
- Burners are strategic thinkers and show special concern for their fellow drakes. They're natural leaders. But prideful and prone to losing sight of the little things that grow into defeat.<br />
<br />
- Clashers are trusted by all to fairly enforce the Ways of Morogor. They guard the drake hatcheries, and also libraries of secret knowledge engraved into ceramic tablets. They keep these secrets not just from us, but from the ''other castes''.<br />
<br />
- Fighters are bold. Quick thinking but decisive to the point of shortsightedness. They're our biggest trouble here.<br />
<br />
- Gliders have a curious mind steeped in the 'Spoken Memories', a kind of oral history unknown to the other castes. As scouts, messengers, and stewards of the hunting grounds, they know Morogor is sinking. But the other castes ignore their warnings.<br />
<br />
A young glider, Reshan, told me his caste hopes to escape Morogor, and I suspect our arrival here may have encouraged them. Thankfully, Jessene keeps all her navigational charts under lock and key. If she hadn't, the beating of dragon wings might be heard over Southbay!<br />
<br />
Jessene says her people are familiar with these dragons. Their tomes describe such a race of monsters that drove the Wesfolk from the distant west. And the gliders too have stories of drakes living far beyond Morogor. Reshan told me a few of these stories, before our parley was broken by another rebellion from the fighter caste.<br />
<br />
- ''Prince Leodren of Southbay,<br />
<br />
26th day of the Eastwood Oceanic Expedition''<br />
<br />
===Finding the Drake Clasher===<br />
'''Gorlack:''' Clasher, fall in.<br />
<br />
'''Unit:''' My duty is to first destroy the Secrets of our library.<br />
<br />
The Secrets my caste keeps mustn't be seen by a foe.<br />
<br />
'''Gorlack:''' There's no foe on this isle, only prey.<br />
<br />
The hunt has been called. Your prior duty is hereby superseded.<br />
<br />
===Sheet===<br />
====Normal unit====<br />
'''Unit:''' This firescale is far too cumbersome for armor making...<br />
<br />
Clasher glyphs are engraved into it; this firescale must bear Secrets of their caste.<br />
<br />
====Clasher unit====<br />
'''Unit:''' It's forbidden for me to speak the Secrets engraved into this firescale.<br />
<br />
By the Ways of Morogor, we clashers must keep our Secrets.<br />
<br />
===Turn 7===<br />
'''Reshan:''' Lo! Karron reinforces us.<br />
<br />
'''Karron:''' I see Gorlack still lasts...<br />
<br />
Wing, descend upon the interlopers. Leave no survivors!<br />
<br />
'''Gorlack:''' Karron, their leader is to remain alive. I want no repeat of last time.<br />
<br />
'''Karron:''' You don't command me, Gorlack.<br />
<br />
'''Gorlack:''' I remind you it's by Vladnir's order this creature remains whole.<br />
<br />
'''Karron:''' So be it. My wing will hold your prize inviolate.<br />
<br />
Mostly.<br />
<br />
===Karron is defeated===<br />
'''Karron:''' I must withdraw. Another triumph falls to Gorlack alone.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The sea skimmers are perished. Their hope of escape is no more.<br />
<br />
'''Gorlack:''' Our hunters will complete the harvesting.<br />
<br />
Now see to -<br />
<br />
'''Reshan:''' Lo! An unknown wing approaches from northwest!<br />
<br />
'''Gorlack:''' Announce yourselves!<br />
<br />
'''Koli:''' I'm Second Intendant Koli of Flight Omakon.<br />
<br />
'''Reshan:''' The troubled Domain of Omakon is six dozen leagues away.<br />
<br />
They're strangely far out...<br />
<br />
'''Karron:''' They're rogue.<br />
<br />
'''Gorlack:''' State your purpose here!<br />
<br />
'''Koli:''' My dominant has sent me to observe the status of this isle.<br />
<br />
'''Karron:''' So your dominant has you probing for soft scales...<br />
<br />
Probe just a little closer, rogue!<br />
<br />
'''Gorlack:''' If you approach any closer, then by the Ways of Morogor we shall Proclaim you Rogue.<br />
<br />
'''Koli:''' If my flight were rogue, you'd already know it. For when the time comes to move against you, we shall first warn of our cold intent. As a final honorable act towards you, our fellow drakes...<br />
<br />
Then the needs of our hatchlings will demand the taking of your hunting grounds.<br />
<br />
For now, I go.<br />
<br />
'''Karron:''' Indeed, return to your dominant. Tell her of what you have seen here this day. What we've done to these creatures is only a glimpse of the fate which awaits you!<br />
<br />
'''Reshan:''' The rogue flights grow bolder.<br />
<br />
'''Gorlack:''' Soon they won't matter.<br />
<br />
Go ensure that our captive is attended to, Reshan.<br />
<br />
==Scenario 3: Victory Feast==<br />
Fresh prey carcasses were justly divided among hunters in accord with the Ways of Morogor. An ample victory feast was had...<br />
<br />
'''Karron:''' Savory... ''(crunch)''<br />
<br />
Sapid... ''(chewing)''... these creatures are a delicacy without match.<br />
<br />
'''Reshan:''' Gorlack, I bear rich tidings. The captive's mind revealed its every secret.<br />
<br />
'''Gorlack:''' Excellent, Reshan! Speak of it.<br />
<br />
'''Reshan:''' 'Orcs' the creatures call themselves.<br />
<br />
'''Karron:''' ''(examining his meal)''... 'Orkchops'.<br />
<br />
''(CRUNCH)''<br />
<br />
'''Reshan:''' They flow forth from a 'Green Isle' in the distant west. It's great enough to rival even our own central isles.<br />
<br />
Yet, further west sits a land vast beyond perception; even from the clouds you couldn't see its entirety. Surely it's the place from which our ancestors followed Dominant Morogor into exile.<br />
<br />
'''Gorlack:''' It may very well be, Reshan. Now speak of our prey's destination in the east.<br />
<br />
'''Reshan:''' Perilous that way is. A wide stretch of sea unexceptional flyers might cross with fortune from the Winds of Fate.<br />
<br />
Then only a cluster of shoals to rest them, which might be slid past unnoticed with perilous ease.<br />
<br />
'''Gorlack:''' Go on.<br />
<br />
'''Reshan:''' Further east, another stretch of sea, nearly as wide.<br />
<br />
At last, the Greatland, a land as vast as the ocean itself. Likewise mysterious.<br />
<br />
The Spoken Memories tell us drakes once thrived there into the Time of Turmoil. When nigh all of them perished in an unknown calamity.<br />
<br />
'''Gorlack:''' If there our prey migrates, then there our prey will be most plentiful.<br />
<br />
With the flight I earn at the contention, I shall go to this Greatland far beyond. There my eyrie will be set; a beacon leading other flights to salvation.<br />
<br />
'''Karron:''' Gorlack, that will condemn Vladnir to destruction!<br />
<br />
He counts on us, his aspirants, to set eyries within his domain. Only with nigh allies can Flight Vladnir hold against the rogues!<br />
<br />
'''Gorlack:''' Mine is a higher task, Karron.<br />
<br />
I must do as all our folk need. Lest a day comes when none can hold against the rogues. Neither the burning hunger that drives them to treachery.<br />
<br />
'''Karron:''' Then you, who shirks an ally, must meet defeat at the contention.<br />
<br />
I shall win the new flight myself, so that with it the Domain of Vladnir will hold!<br />
<br />
==Scenario 4: The Contention==<br />
===Story Text===<br />
So the day of the contention came. Each caste elected an aspirant from their ranks to become the new dominant. Each aspirant chose carefully three intendants to aid them.<br />
<br />
All the skills to lead a flight were tested. Each aspirant was put through trials of endurance, trials of warfare and trials of the hunt. In the end, only the two aspirants of Vladnir remained to face one another in the Arena of Dominance, in the very heart of Morogor...<br />
<br />
===Introductory Dialogue===<br />
'''Karron:''' Today, my old mentor, it's I that teaches ''you''. You shall learn a pivotal lesson in humility!<br />
<br />
'''Gorlack:''' If just sharp as your tongue were your teeth.<br />
<br />
===Defeat===<br />
'''Vladnir:''' Karron has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Karron's keeping.<br />
<br />
'''Karron:''' This must be a dream. I no longer dwell in the shadow of Gorlack.<br />
<br />
===Victory Dialogue===<br />
'''Vladnir:''' Gorlack has acended to the rank of dominant.<br />
<br />
The flight-in-contention is hereby entrusted to Dominant Gorlack's keeping.<br />
<br />
'''Karron:''' .........<br />
<br />
'''Gorlack:''' Drakes!<br />
<br />
Fellows of all castes, hear me!<br />
<br />
This is a dark time in which we endure.<br />
Our lands provide not as once they did.<br />
Unfed hatchlings succumb to the wasting.<br />
A war among us hastens.<br />
<br />
Worse than these all - your hearts bleed fear!<br />
<br />
This hope I offer you.<br />
There are lands beyond Morogor.<br />
Beyond its troubles.<br />
<br />
This oath I swear you.<br />
I shall lead you to the way beyond.<br />
With my new flight, I proceed to the far lands to plant my eyrie!<br />
<br />
'''Vladnir:''' So it begins...<br />
<br />
'''Gorlack:''' Upon the greatest of all lands my eyrie will stand.<br />
<br />
The Greatland of the east!<br />
<br />
Await my summons.<br />
<br />
For it will be your salvation!<br />
<br />
'''Narrator:''' For winning by defeating the rival leader, you receive war claws!<br />
<br />
War Claws: The finest work of the Morogor forges, these steel claws increase the damage of the wearer's melee attack.<br />
<br />
==Scenario 5: Final Departure==<br />
'''Gorlack:''' Dominant Vladnir, I can no longer remain in this land as your ally.<br />
<br />
I seek your forgiveness.<br />
<br />
'''Vladnir:''' There's nothing for me to forgive.<br />
<br />
The Spoken Memories of the glider caste have pointed your course. There's no betterheading I may counsel.<br />
<br />
'''Gorlack:''' ... I never suspected you held the gliders in such esteem. That you had heard the Spoken Memories.<br />
<br />
Perhaps glider wisdom overlaps the many written Secrets your own caste wards.<br />
<br />
'''Vladnir:''' I'm forbidden to tell. The Gliders may share their Memories. We Clashers must keep our Secrets.<br />
<br />
Yet I may say this...<br />
<br />
Your glider first intendant is well chosen for the journey ahead of you.<br />
<br />
Many matters are now in motion. I go now, for there are preparations to be made...<br />
<br />
''May your fire light the way in darkness.''<br />
<br />
'''Gorlack:''' ''May your ancestors tread beside you.''<br />
<br />
'''Reshan:''' My Dominant Gorlack, your flight has assembled upon the eastern landing.<br />
<br />
'''Gorlack:''' There's no need for you to address me by status, Reshan. We're still equals regardless of rank.<br />
<br />
'''Reshan:''' My friend, we're not equals, for I owe you my life.<br />
<br />
I'd have perished in that cave if not for your intervention.<br />
<br />
'''Gorlack:''' .........<br />
<br />
'''Reshan:''' Gorlack... there's a matter for which I must give counsel.<br />
<br />
You've heard the Memory of our ancient exile to these sinking isles. You've endured the shame of knowing it was Dominant Morogor's betrayal that made it so. While the rest of your caste revere this Ancestor, you alone shoulder the truth.<br />
<br />
'''Gorlack:''' Verily, it has cooled my heart some, to know our shameful past.<br />
<br />
Yet such is a small price for wisdom.<br />
<br />
'''Reshan:''' My friend, the price is yet to be paid. Beyond these isles is a world stranger than words can tell. Things forgotten since the Time of Legend.<br />
<br />
When planted are our feet on the Greatland, that place which slewso many of our folk long ago... we must proceed with the utmost caution. With our Windpaath well chosen.<br />
<br />
'''Gorlack:''' I hear your counsel, Reshan. I shall heed it.<br />
<br />
Yet set aside your fear, for there's also more to us than words can tell. A power within our hearts to which you'll bear witness. With it we shall part the turbulent Winds of Fate themselves. Leaving in their place, a Windpath of our own making.<br />
<br />
==Scenario 6: Journey==<br />
===Story Text===<br />
To make ready for the journey, Gorlack cut loose every possible burden from his flight. The hulking armor of the clasher caste was forsaken. Provisions were halved.<br />
<br />
Even then, half among the flight were unready to last such a journey. Those yet too young. Those with wounds still mending. To Karron's bewilderment, Gorlack gifted him these - his own flight to lead.<br />
<br />
At earliest dawn the Flight of Gorlack lifted skyward...<br />
<br />
Flying over land darkly striped by long shadows of craggy peaks, with the light of a warm new sun between...<br />
<br />
Soaring over a sea bright as the sky above, the airy world far around suspending them under a midday sun...<br />
<br />
Skimming just above the glassy moonlit ocean, their wingwakes rippling behind...<br />
<br />
So forth the journey persisted.<br />
<br />
To spot the pretty shoals, Reshan formed his gliders into a forward line spanning several horizons. Even so, the shoals nigh slipped past their north wing unnoticed. At long last, the flight set down on them.<br />
<br />
===Introductory Dialogue===<br />
'''Shussek:''' Ssssss! Leave our reef, fish imps.<br />
<br />
'''Poseira:''' Naga interlopers, these isles are a now annexed to the realm of Lord Typhon, and by his decree, you're banished from them.<br />
<br />
'''Nemas:''' My liege! Drakes have made landfall to your south!<br />
<br />
'''Poseira:''' Drakes?! By the gods, how can they be out this far from their rocks?<br />
<br />
'''Shussek:''' Ssssss! What's this? You bring bizarre winged hirelings to our parley... Treachery!<br />
<br />
'''Poseira:''' Naga interlopers, this shall be my final warning to you, depart at once!<br />
<br />
'''Shussek:''' We'll 'de-part'your fins from you and gulp your fry by the thousands. Ssssss!<br />
<br />
'''Gorlack:''' Long have the merfolk harried us. Now they hinder our journey across their ocean realm.<br />
<br />
'''Reshan:''' Without dominion over these shoals, we can't reprovision.<br />
<br />
Yet the flight is direly weary from the journey. We should avoid conflict.<br />
<br />
'''Gorlack:''' We outmatch them. We shall overcome them as so we always have.<br />
<br />
'''Reshan:''' If that's your will. Yet pray first recall the folly of Dominant Morogor at the Battle of the Crystal Sea.<br />
<br />
'''Gorlack:''' ... You speak true, Reshan.<br />
<br />
We mustn't repeat the ancient mistakes.<br />
<br />
I shall allow a sojourn of three days. The whole of the flight will rest. Except for we that are strongest of wing...<br />
<br />
We shall harass the sea devils whenever they offer the chance. By the third day's end, we must hold all their settlements. For from those shall we, all at once, carry away ''their'' provisions with our rested flight.<br />
<br />
'''Reshan:''' We might also forge a truce with the serpents.<br />
<br />
'''Gorlack:''' A truce with prey...<br />
<br />
'''Reshan:''' Grant me your trust, for alien possibilities exist in this wider world.<br />
<br />
If we slay none of these serpents, I might turn their leaders to our side. Yet I must get close enough to grasp the strange words it speaks.<br />
<br />
Otherwise, having not summoned us here, they'll assume us allies of the merfolk.<br />
<br />
'''Gorlack:''' I shall consider this.<br />
<br />
===Turn 2===<br />
'''Nemas:''' My liege, permission to engage the drakes?<br />
<br />
'''Poseira:''' Permission denied. Stay on your keep and let your forces engage them.<br />
<br />
'''Nemas:''' With all due respect, sir, I'm no coward. My father always led from the front and his fighters respected him for it.<br />
<br />
'''Poseira:''' Remain at your post, Nemas, that's an order.<br />
<br />
I have something special planned to turn the tides in our favor.<br />
<br />
'''Reshan:''' Strange waves circle the northernmost shoals. I fear the northern mermish plan to unleash monsters from the deep.<br />
<br />
'''Gorlack:''' Slaying their leader willl halt their doing so.<br />
<br />
'''Reshan:''' That might spread us too thin. I must advise against it.<br />
<br />
===Reaching the naga leader===<br />
'''Reshan:''' We seek an ally against these fiendish merfolk.<br />
<br />
'''Shussek:''' Ssssss? You will betray merfolk?<br />
<br />
'''Reshan:''' ... Yes.<br />
<br />
'''Shussek:''' And then you take this reef from us? Ssssss!<br />
<br />
'''Reshan:''' We seek a right to respite here for those of our kind travelling past these isles.<br />
<br />
'''Shussek:''' What you say?<br />
<br />
'''Reshan:''' ...... We have no need of your reef. We seek only the land above the sea.<br />
<br />
'''Shussek:''' You have a deal, sky monster. Merfolk will float dead on the waves!<br />
<br />
===Turn 3===<br />
'''Nemas:''' Advance!<br />
<br />
'''Poseira:''' Nemas, you're violating a direct order! Return to your keep at once!<br />
<br />
===Turn 5===<br />
'''Poseira:''' Release the Krakens!<br />
<br />
'''Slimysuckers:''' Glarbelblarg!<br />
<br />
===Turn 6===<br />
'''Shussek:''' Behold your doom!<br />
<br />
'''Sharpspikes:''' Graarrrrrr!<br />
<br />
===Turn 8===<br />
'''Shinyscales:''' Roarrrrrr!<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' All provisions are gathered; the flight is readied for departure, awaiting your command.<br />
<br />
'''Gorlack:''' It's given.<br />
<br />
Take wing!<br />
<br />
==Scenario 7: Threshold==<br />
===Story Text===<br />
Gliders were dispatched back to Morogor with exacting details of the petty atoll's location. The flight resumed its journey east.<br />
<br />
The familiar rhythm of the long journey began anew. The aching of wings slowly returned.<br />
<br />
Then Gorlack, scouting far ahead with the forward wing, sighted it. Land as great as the ocean. The land without end.<br />
<br />
Reshan persuaded Gorlack to make first landfall upon a nearby cluster of three isles. Here, a narrow sea warded against the unknown perils of the Greatland.<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' It's here I shall plant my eyrie.<br />
<br />
This will be the threshold through which our folk pass. From our long shameful exile adrift on sinking isles. Reascended to claim our forgotten birthright of this greater world.<br />
<br />
'''Reshan:''' The game looks sparser than these isles should bear...<br />
<br />
Some orcs may have drifted to here as well.<br />
<br />
'''Gorlack:''' Then we shall seize their settlements to procure our flight's sustenance.<br />
<br />
'''Reshan:''' There's some commotion below us...<br />
<br />
Hatchlings! There are hatchlings just below. They look to be in dire need of aid!<br />
<br />
'''Rhynnin:''' Excellent, we have them surrounded once more. This time don't allow any to slip through; the King will have everyone of their green heads for his mantle.<br />
<br />
When you're done here, advance to the interior villages and trample the eggs. These little devils will cause Fort Elense no more trouble.<br />
<br />
'''Gorlack:''' Another herd of those orc creatures...<br />
<br />
'''Reshan:''' Nay, their weaponry isn't crude enough. Those are haldric, creatures of much higher quality.<br />
<br />
Whilst the haldric speak with many unfamiliar words, their menacing tone is clear. Those hatchlings will be slain if our intervention isn't swift.<br />
<br />
===Killing Rhynnin===<br />
'''Zedrix:''' He returns! Noble Shek'kahan returns from ssspirit realm to sssave usssss! ''(chirping sob)''<br />
<br />
'''Gorlack:''' Reshan.<br />
<br />
These... are '''not''' hatchlings.<br />
<br />
'''Reshan:''' By the winds, they aren't. Their resemblance is so strikingly of hatchlings...<br />
<br />
'''Arinexis:''' Ssso these are Fire Dragons, eh Zedrix?<br />
<br />
Hail, dragons! ''(rapid clicking)'' Down here!<br />
<br />
'''Reshan:''' They're receiving us.<br />
<br />
'''Arinexis:''' Hail-loooo! Dragons, can you ssspeak? Zedrix, you sssaid dragons can ssssspeak!<br />
<br />
'''Gorlack:''' Little ones!<br />
<br />
You'll do as I command!<br />
<br />
'''Zedrix:''' By every sssign upon firmament, we hear you, Shek'kahan! You're our moonlight!<br />
<br />
'''Elyn:''' Rhynnin has fallen, just as I feared he would. So eager to serve his King and so very proud of his quest here; he underestimated the treachery of this accursed place and our strange enemy that would choose to shelter here.<br />
<br />
Men, I'm now in command of this expedition. No more lone heroics. Signal the eastern detachment that we shall try to reunite with them along the isle's southern shore.<br />
<br />
'''Reshan:''' The haldric creatures have twice before seized an isle of Morogor. To have done so, they must possess a nigh drakelike cunning. Should they sense defeat approaching...<br />
<br />
They may put their settlement to the flame to deny us the stores of provisions therein. The arrival of our flight would likely startle such desperate action. We'd be wise to secure all settlements before then.<br />
<br />
===Reaching the southern temple===<br />
'''Unit:''' I hear...<br />
<br />
Vermin!<br />
<br />
'''Tidbit:''' ''Reeeeee!''<br />
<br />
'''Unit:''' I shall...<br />
<br />
====Eat them====<br />
====Pet them====<br />
'''Tidbit:''' ''Squeak''.<br />
<br />
'''Narrator:''' Achievement Unlocked: '''Leader of Mice'''.<br />
<br />
===Killing Elyn===<br />
'''Arinexis:''' Any lassst words, brute?<br />
<br />
'''Elyn:''' ... you've only bought yourselves a little time... for your cowardly attack on Fort Elense there can be no mercy for you saurians... you'll never escape the King's Justice...<br />
<br />
'''Arinexis:''' Your king's '''jussstice'''?! Your king murdered my brood sssisssters unprovoked! Your Fort Elense sssitsss over their bones!<br />
<br />
'''Elyn:''' ... the King did as he needed to, and may the Sky Father favor him for it... the elves would never have granted us sanctuary if he refused to do the deeds they asked of him...<br />
<br />
... our every action in this land is justified... for we're only refugees here; doing what we must to survive...<br />
<br />
'''Zedrix:''' Ssso let that be your epitaph.<br />
<br />
===Reaching the northern temple===<br />
'''Oxepotex:''' I'm Oxepotex! Massster tamer of beassstsss big and sssmall.<br />
<br />
'''Arinexis:''' Sssettle down, Oxe. And get to work feeding your petsss!<br />
<br />
===Reaching the northern villages===<br />
'''Reshan:''' Beware the great maelstrom off the north coast.<br />
<br />
'''Gorlack:''' The tides are of no consequences to us, Reshan.<br />
<br />
'''Reshan:''' Long ago, such maelstroms were strongholds of an ancient foe. I fear a thing most foul may lurk within there, even now. We'd do well to keep our distance from it.<br />
<br />
'''Gorlack:''' I shall keep that in mind. Carry on with your duty.<br />
<br />
===Reaching the book===<br />
'''Narrator:''' Log 72<br />
<br />
I've found anoþer Aquadyne. It's here, deep beneaþ Þe Þree Sisters. It's only been þree years since Haldric destroyed þe elf gosts þat were sapping it and already þere's a mælstrom formed off þe norþ shore. Just like þose mælstroms Seeker Perþ discovered west of Alduin before a Wisp chased away his ship.<br />
<br />
Indeed, þere must be an Aquadyne every twenty leagues around þe entire Great Continent. Everyþing is just a Seeker Oþila had predicted. We should never have left her behind on þe Green Isle. Wiþout her work, it may take centuries before we of þe Silver Order know what mankind is dealing wiþ on þis continent. Þe Færie Realm is stronger here þan we ever imagined.<br />
<br />
-- Someþing is wrong. I'm getting a signal of warning from þe norþwest watchtower and þere's smoke rising from þe souþern iland. Rhynnin's expedition is under attack and I sense it's more þan just þe saurians. I must go to assist.<br />
<br />
I don't have time to cypher þis log, nor can I risk taking my logbook wiþ me to perhaps be captured by an unknown enemy. Yet I shalln't destroy it, þe secrecy of þe Silver Order be damned. May þe sea carry þis book back to Fort Elense, so someone will know what has been discovered here.<br />
<br />
===Reaching the maelstrom===<br />
'''Narrator:''' A powerful maelstrom, surrounded by paradoxically calm waters. The swirling current seems to com entirely from deep below the sandy seabed. It emanates a faint melodic humming.<br />
<br />
The humming grows slowly louder as a cold mist begins to billow out. The mist somehow moves against the wind.<br />
<br />
'''Reshan:''' Fly away from it! Fly!<br />
<br />
It's just as I had feared.<br />
<br />
'''Gorlack:''' Elaborate.<br />
<br />
'''Reshan:''' This is a ''living mist'', a creature of the Faerie.<br />
<br />
Without our flight, we don't have the numbers to engage this foe on equal terms. We should evade it if we can.<br />
<br />
===Victory Dialogue===<br />
'''Reshan:''' The settlements are seized,along with all contained provisions. There's enough to feed our flight for half a dozen moons.<br />
<br />
'''Gorlack:''' Upon this isle, I hereby Proclaim my Eyrie. From here my domain extends.<br />
<br />
Reshan, dispatch gliders back to Morogor with tidings. Send word also that I shall issue my summons in a year's time. All flights with a heart hot enough to undergo the journey will be received, at this place, my eyrie. From here, they may go forth to set eyries of their own upon this greatest land.<br />
<br />
'''Reshan:''' By your command. I wish to dispatch a sky patrol as well. To begin ceaseless watch of the Greatland just off our eastern shore.<br />
<br />
'''Gorlack:''' Make it so.<br />
<br />
==Scenario 8: Early Arrival==<br />
===Story Text===<br />
With the arrival of Flight Gorlack, all remnant foes were vanquished. A proud eyrie was carved into the highest peak of the three isles. The small flight easily filled their bellie with the captured provisions, leaving the isle's game to regrow itelf for sake of the visitor flights to come. Reshan's patrols spied vague details of the mysterious Greatland.<br />
<br />
Then, only a moon cycle after, a flight was spotted inbound. It was the Flight of Karron.<br />
<br />
They had arrived far too early...<br />
<br />
===Introductory Dialogue===<br />
'''Gorlack:''' Karron, you didn't wait for my summons!<br />
<br />
'''Karron:''' You left no prospect of waiting. Upo your departure, the rogues began probing the Domain of Vladnir. Without your flight there wouldn't be enough of us to hold against them.<br />
<br />
Vladnir counseled me here. So the youths you bestowed me I traded to other flights, for prime drakes able to make the journey.<br />
<br />
'''Gorlack:''' Vladnir won't last with '''no''' ally by his side.<br />
<br />
'''Karron:''' Vladnir is to follow me here. By now he's already faring.<br />
<br />
'''Reshan:''' We haven't yet the provisions for three flights within this domain. There could be hunger before the next moon!<br />
<br />
'''Karron:''' Gorlack, we must -<br />
<br />
Gorlack, hatchlings don't belong at a counsel gathering.<br />
<br />
'''Arinexis:''' We're '''not''' hatchlings...<br />
<br />
Not hatchlings!<br />
<br />
'''Zedrix:''' Indeed, I'm our clan's elder. Sssuch longevity wandering ssstars bestow me. For over 11 years have I lived.<br />
<br />
'''Reshan:''' They're 'saurians'.<br />
<br />
'''Karron:''' Their likeness to hatchlings is disarming. Disturbingly so. I don't want them near my fli-<br />
<br />
'''Gorlack:''' Enough.<br />
<br />
I shall have a closser survey of the Greatland focused on game abundance. Reshan, see to it at once.<br />
<br />
'''Reshan:''' By your will.<br />
<br />
'''Karron:''' Gorlack, arriving here, I noticed a large gathering of game to the northeast. A nest of haldric.<br />
<br />
'''Zedrix:''' You sssaw Demon King?! You sssssaw '''The Haldric?'''<br />
<br />
'''Karron:''' Gorlack, your hatchling-things cry nonsense. You must gain control over them.<br />
<br />
'''Arinexis:''' Not nonsssenssse! Creatures you sssaw call themssselves 'humans'. They're lumbering, brutish, odiousss monsssters covered in moissst ssskin of toad. They're hirelings sssummoned from underssside of world by elves of deep, dark Foressst of Wesssmere.<br />
<br />
These humans ssslaughtered all but my entire clan! On the ruins of my hatchplace they raised their towering Fort Elenssse. Pray dragons, rain jussst fire down upon these abominations!<br />
<br />
'''Karron:''' Gorlack, we should harvest them. There's meat enough there to feed our three flights a full year.<br />
<br />
'''Gorlack:''' Reshan has advised against further encounters with humans until more is known of them. Many glider Memories speak of times when underestimated prey became the hunter. Also that this Greatland hides terrible danger.<br />
<br />
'''Karron:''' You speak with Reshan's fearful tongue. I remember long ago...<br />
<br />
You'd speak of our great battles to be won over the rogues. Hunting beasts so terrible we could onl hope to take them on working together. Long ago. Before Reshan. Before your mind echoed with his glider myths.<br />
<br />
'''Gorlack:''' Not myths, Karron. Look around us. It's not the ocean we stand upon.<br />
<br />
'''Karron:''' Your dreams of glorious feats, spoken in such detail. Such certainty.<br />
<br />
In them I found my inspiration. I'd become your first intendant. So that I might become a part of them - your adventures to come.<br />
<br />
Harder than your other allies I trained. In the challenges, fiercer than any of them I fought. Already advanced to warrior rank was I, when still of basic rank were both of you...<br />
<br />
When you promised first intendancy to Reshan. The insult of second... to me.<br />
<br />
'''Gorlack:''' You dwell so much in the past. The past weakens you.<br />
<br />
'''Karron:''' It's for this present moment that I recall the past! I adjure you, remember your '''fire''' for those dreams of glory! The gift of your caste that once bunded brightest in your heart!<br />
<br />
Gorlack... look across this narrow sea before us. Look to that 'human' legion which faces you. Those creatures which ward the threshold to the greatest land...<br />
<br />
Dominant Gorlack, pray tell what glorious dream you see.<br />
<br />
==Scenario 9: Landfall==<br />
===Story Text===<br />
Near to the gathering of human prey, the Flight of Gorlack took positions. Veiled by the clouds above, Karron, with his wing of hunters, watched for the signal to pounce.<br />
<br />
===Introductory Dialogue===<br />
'''Reshan:''' Gorlack, you've made landfall!<br />
<br />
Within sight of these humans!<br />
<br />
'''Gorlack:''' You've returned from patrol with fortunate timing, Reshan. These creatures are to be our prey. I shall grant you the details at the keep.<br />
<br />
Fall in.<br />
<br />
'''Reshan:''' Gorlack, this is terribly unwise!<br />
<br />
The full ability of the humans is still unknown to us.<br />
<br />
'''Gorlack:''' We have no choice, we need the meat.<br />
<br />
When I give you the signal, light the beacon. It will call in our reinforcements.<br />
<br />
'''Iryn:''' General Vorlyan! We have a problem.<br />
<br />
'''Vorlyan:''' How many orcs? Have they made landfall yet?<br />
<br />
'''Iryn:''' Not orcs, sir, dragons.<br />
<br />
'''Vorlyan:''' Dragons?!<br />
<br />
'''Iryn:''' Indeed sir, they're moving in from south. There's a horde of them.<br />
<br />
'''Vorlyan:''' They do move in hordes...<br />
<br />
Captain, ride east and order Carcyn Fisher to put his people on the boats and evacuate upriver. Tell that wesfolk traveller if he ignores ''this'' order you'll evacuate his head from his shoulders.<br />
<br />
Then go upriver yourself, all the way to Fort Weldyn. Bring word of our situation directly to King Haldric the Dragonbane.<br />
<br />
'''Iryn:''' Might we be overreacting, sir?<br />
<br />
'''Vorlyan:''' We're students of war, Captain, and if recent years have taught our people anything, it's to be ready for the worst at all times.<br />
<br />
'''Iryn:''' Sir!<br />
<br />
===After calling the reinforcements===<br />
'''Karron:''' I see we shall eat well this day!<br />
<br />
===Victory Dialogue===<br />
'''Arinexis:''' Fort Elenssse burns, gone forever! My hatchplace is free and my people can return to live here again. Sssaurian Empire will lassst thirteen millennia more!<br />
<br />
'''Gorlack:''' Learn from this victory, Reshan. See now the futility of your doubt.<br />
<br />
'''Reshan:''' Gorlack, by this victory my doubt rises threefold. We've flown headlong into chaos, into the innermost whirlwind of the Winds of Fate.<br />
<br />
Thoughour Windpath is now unknowable, I fear it leads to war.<br />
<br />
'''Karron:''' There can be no ''war'' in a land with prey so plenty.<br />
<br />
'''Reshan:''' These creatures are more than prey.<br />
<br />
They could very well outmach us.<br />
<br />
'''Karron:''' ... You witnessed only moments ago how we slew a nest of them utterly.<br />
<br />
'''Gorlack:''' Perhaps... your patrols have been overtaxing, Reshan.<br />
<br />
I relieve you of all duties. Return to the eyrie until your sense recovers.<br />
<br />
'''Arinexis:''' With these humans dead, ssspiritsss of my brood sssisssters feel sssome peace... but humans were only hirelings for elves, yesssss, elves mussst ssstil pay...<br />
<br />
Elves of Wesssmere, your time has come!<br />
<br />
==Scenario 10: Winds of Fate==<br />
===Story Text===<br />
The hunt continued across grassy stretches of the Greatland. Prey was harvested in countless numbers. Finally, overburdened with the yield of the hunt, Flight Gorlack returned to its eyrie. The recently arrived Flight of Vladnir awaited them.<br />
<br />
'''Vladnir:''' I come with tidings, fellow dominant. Half of Morogor makes ready for the journey here.<br />
<br />
'''Reshan:''' That mustn't be. Even now we haven't the provisions for them.<br />
<br />
Further, our saurians tell us there's a grim season which afflicts the Greatland. Much of it will grow as cold as a high mountain peak. This cold lasts several moons.<br />
<br />
'''Vladnir:''' Nothing will delay their coming. All that before stirred one flight against another, now drives theme here.<br />
<br />
'''Gorlack:''' Then their needs will be met. I shall expand the hunt so as to meet them.<br />
<br />
'''Reshan:''' Gorlack, you must reconsider this course, wholly.<br />
<br />
End the hunt.<br />
<br />
Elsewise... you doom this expedition by following the shameful Windpath of Dominant Morogor.<br />
<br />
'''Gorlack:''' I see your sense has yet to return, Reshan!<br />
<br />
Dominant Morogor betrayed his own kith; he attacked the very drakes with whom he'd sworn alliance!<br />
<br />
'''Reshan:''' Nay, they weren't drakes which he attacked...<br />
<br />
Those allies Morogor betrayed were creatures of an alien kind. Perhaps even the same kind our hunters now chase across the grassy flatland.<br />
<br />
I should have long ago Spoken the whole of this Memory to you. Yet I had concern it was more than you could believe by word alone.<br />
<br />
'''Gorlack:''' Then your concern was well measured, for I disbelieve you even now.<br />
<br />
Those 'humans' that graze upon the tall grass of the flatland, that trick beasts to carry them across it, that ride works of driftwood over the sea, can be of no consequence to our affairs.<br />
<br />
No Ancestor would mistake such simple ''prey'' for an ally.<br />
<br />
'''Reshan:''' Yet verily it was so. Drakes once counted many noble creatures as allies in times of need - the fleetfoot, the drakekin, the craftlings, the serpents, the casters. Likewise were there those of terrible natures - the Horde, the Jotnar... the Faerie. I fear one of these races is they who swept our folk from this Greatland long ago.<br />
<br />
The names which they call themselves have shifted in our long absence. Yetmany creatures we've already come across bear a perfect likeness to those from the Spoken Memories. Indeed they're the same. If we proceed as we have, we shall drive old allies to war against us. Worse still, we may awaken an ancient foe to our presence in this land.<br />
<br />
'''Vladnir:''' Your first intendant speaks truth, Dominant Gorlack.<br />
<br />
By the Honor of my Caste in whole, I hereby Proclaim it so.<br />
<br />
'''Reshan:''' Dominant Vladnir... never since the exiling has another caste verified our Spoken Memories.<br />
<br />
'''Vladnir:''' We were forbidden to do so. Since the Time of Legend, we clashers have been charged with the keeping of secrets-<br />
<br />
The meandering way through the underland took by Parapathos in seeking the Council of Nine. Makings for the mighty Automata down to their metal hearts that mix fire into water. Witwegana's final words of affection to her mate before delaying Lenvan with a hopeless duel.<br />
<br />
The wisdom, the powers, the stories of our Ancestors.<br />
<br />
These were once shared freely among all drakes. Until, anguished by our exile, Dominant Morogor forbade their telling. Your glider caste alone wouldn't comply. By our honor, we did.<br />
<br />
Yet our written secrets quietly remained.<br />
<br />
Now, we're far beyond the Domain of Morogor; here his edicts hold no sway. All that he made secret, I may share with you here.<br />
<br />
'''Gorlack:''' Speak no more of your secrets.<br />
<br />
'''Reshan:''' ... Gorla-<br />
<br />
'''Gorlack:''' I see now how you all cling to your fragments of the past; you cower there with them. Clasher secrets. Glider memories. All useless, as an entire age passed while everyone of you feared to act on what you knew!<br />
<br />
'''Reshan:''' Gorlack, the clasher secrets may bear details of the Greatland unknown to the Spoken Memories.<br />
<br />
If we don't heed them, I fear-<br />
<br />
'''Gorlack:''' Speak no more of your fears!<br />
<br />
So many challenges have we overcome. So many foes vanquished. Yet still you feel not how we shift the Winds of Fate by the Force of our Will.<br />
<br />
'''Reshan:''' ... Gorlack, I grasp not your meaning.<br />
<br />
While the Spoken Memories tell us steady wings may catch the Winds of Fate-<br />
<br />
'''Gorlack:''' Nay!<br />
<br />
We aren't merely tossed about by the Winds of Fate. We '''shape''' them.<br />
<br />
We fumble not for a Windpath. We make it.<br />
<br />
Feel the world as it should be with all the fire of your heart. With no room left for ''fear''. With all your Willful heart, make that world be!<br />
<br />
Perhaps you need witness one final demonstration...<br />
<br />
I Call the Hunt. A hunt greater than any before it.<br />
<br />
Three flights of hunters.<br />
<br />
I already signaled Karron to continue east across the Grassy Flatland. Vladnir, you'll depart southeast for the Warmsands. I shall go northeast into the Wesmere Jungle.<br />
<br />
Together we shall provide enough for all of Morogor.<br />
<br />
'''Vladnir:''' Then... so it will be...<br />
<br />
==Scenario 11: Harvest==<br />
===Story Text===<br />
Dominant Gorlack considered every hunting opportunity along the way to Wesmere.<br />
<br />
A deep green swamp offered adequate game. Yet the saurian Arinexis urged him on to the much fatter prize that lay just ahead...<br />
<br />
For in the cold Jungle of Wesmere dwelt a great herd of a new prey-kind. Arinexis spoke of these 'elves' as dull witted with a capricious heart, the consequences of remaining too long within their stale realm.<br />
<br />
It would seem they were perfect prey.<br />
<br />
===Introductory Dialogue===<br />
'''Vonel:''' You monsters there! Halt!<br />
<br />
This is the sovereign realm of Wesmere. No further may you go.<br />
<br />
'''Salennea:''' Monsters?! For spewing such hurtful venom, the true monster is you, Vonel!<br />
<br />
We must look deeper than their hideous and odious exteriors. Look deep to the beauty within!<br />
<br />
'''Vonel:''' Princess, I beg of you, walk not again into jeopardy!<br />
<br />
'''Salennea:''' Be silent, Vonel. For I'm no mere "princess" awaiting your salvation; I'm a Lady of Wesmere!<br />
<br />
'''Vonel:''' <small>''(you'll always be a princess to me...)''</small><br />
<br />
'''Salennea:''' Your beastly sinews and steel tools of death don't impress me, Vonel, for my witful tongue and virtuous conscience are more than protection enough in any case I may find myself.<br />
<br />
'''Arinexis:''' <small>''(... Shek'kahan, thisss is elves' sssoft underbelly I ssspoke of...)''</small><br />
<br />
'''Gorlack:''' These creatures of yours ramble incomprehensibly.<br />
<br />
'''Arinexis:''' <small>''(That's jussst what they do. Now I'll further pacify them with praise-)''</small><br />
<br />
Wise Salennea! We wish entry to your land to ssseek your counsssel. Grant usss thisssss, Salennea the Jussst!<br />
<br />
'''Salennea:''' Ah, "Salennea the Just". I shall weave this into the long twine of my existing titles...<br />
<br />
"Wise Lady Salennea, the Just, Wielder of the Sapphire of Ice, the Embracer of Woses, the Merciful to Orcs, Keeper of Ca-<br />
<br />
'''Arinexis:''' Salennea... we grow weary of travel... and we go hungry! '''So Hungry.'''<br />
<br />
Salennea, pray allow usss entry.<br />
<br />
'''Vonel:''' Nay! This is a March of Wesmere, we shalln't...<br />
<br />
'''Salennea:''' Marches only part us, Vonel. Let all be welcome to Wesmere!<br />
<br />
This is my castle, Saethrania - the Castle of Sharing. You may make an abode of castle Gliinoler - the Castle of Caring. My attendants will bestow whatever form of floral nourishment you most desire. Mayhap Bread of the Locust Fruit softened with Milk of the Hazel and sweetened with Sap of the Birch?<br />
<br />
Also, there are some little thiings I must ask of you...<br />
<br />
As I do realize your off-putting rough and scaly skin is largely beyond your control, I ask only that you dress well enough to cover as much of yourselves as you feel comfortable doing. I wish that you take no offense in my asking this favor!<br />
<br />
Further, I find your odors somewhat repulsive - though I shan't hold this against you! Still, if you'd only treble bathe at the start and close of each day, and twice in between, it might do wonders!<br />
<br />
Also, regarding your weaponry-<br />
<br />
'''Arinexis:''' We're ssssso weary... let'sss dissscusss sssuch sssmall details in good time.<br />
<br />
'''Salennea:''' But of course.<br />
<br />
===Turn 2===<br />
'''Salennea:''' Vonel, have you seen my personal diary anywhere? It was in the safe keeping of a handmaiden of mine, but she's gone missing.<br />
<br />
'''Vonel:''' ''Another'' of your handmaidens is missing? Since when has she gone missing?<br />
<br />
'''Salennea:''' Since I sent her to feed my precious aethenwood tygers.<br />
<br />
'''Nomeon:''' <small>''(Oh my...)''</small><br />
<br />
'''Salennea:''' When my diary is found, see that no one looks upon its pages-<br />
<br />
My diary is very personal, Vonel!<br />
<br />
'''Vonel:''' Of course, m'Lady.<br />
<br />
===Reaching the keep===<br />
'''Salennea:''' Might I tempt you with some of the finest floral refreshments of elvish cuisine?<br />
<br />
'''Arinexis:''' Sssalennea, has your Ka'lian ruled to formally apologize to our Sssaurian Empire for sssetting loossse your human minions upon usssss?<br />
<br />
'''Salennea:''' The Ka'lian neither confirms nor denies any involvement.<br />
<br />
We elves of Wesmere have moved on from this matter and we hope you shall as well!<br />
<br />
'''Arinexis:''' Oh, we'll move on, we will...<br />
<br />
<small>(... as soon as we've finished with you here.)<br />
<br />
(Gorlack, pray position your hunters well and then let'sss attack!)</small><br />
<br />
===Attack===<br />
'''Salennea:''' Nay! This is a thing too terrible to foresee. Vonel, save me from these monsters!<br />
<br />
'''Vonel:''' I'm coming to save you, m'Lady!<br />
<br />
Dispatch doves to the Ka'lian with word of our peril here!<br />
<br />
'''Nomeon:''' Lady Salennea loosed them to the wilds this morning for sake of their well being...<br />
<br />
I shall bring word myself!<br />
<br />
'''Vonel:''' Nay, I need you here to defend this march until your dying bre-<br />
<br />
...<br />
<br />
===Salennea is killed===<br />
'''Salennea:''' You've slain me, Vonel. Your bias and slander against these gentle giants imbued them with a terrible yet justifiable wrath!<br />
<br />
'''Vonel:''' If only I'd listened to you, my Lady... <small>my princess</small>...<br />
<br />
Naaaaaaaay!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' "The Diary of Lady Salennea"<br />
<br />
7th day of Greenleaf<br />
<br />
...the Sapphire of Ice has yet improved even my own talent for the art of scrying. I've discarded my Orb of Pondering in favor of it. Soon I shall peer into the far side of our Faerie Realm, which that pretender Lady Dionli claims she fears to descry. She simply hasn't the talent to do so, though she shall never admit it. How I despise that upstart Lady Dionli, that usurper of my rightful place in the Ka'lian, whose only real talent is the art of...<br />
<br />
28th day of Greenleaf<br />
<br />
... now that I've found a powerful ally in Lord Vanar of the far side, the days of Lady Dionli are nigh over. I need only complete a single small ritual for him, the details of which he shall provide to me after I gather the necessary elements. I list them here so as not to forget:<br />
* A slab of cold black granite.<br />
* One of my fair young handmaidens.<br />
* A twisted metal dagger that menaces with spikes of...<br />
<br />
29th day of Greenleaf<br />
<br />
... how was I to know Vanar's ritual would involve blood sacrifice?! Oh, if only the wicked "Lady" Dionli hadn't put me in this unenviable position. Now I shall need another unsalaried novice handmaiden willing to work for "experience"...<br />
<br />
1st day of Leaffall<br />
<br />
... still more of these dreadful rituals must be completed before Vanar can place a curse upon my usurper. Yet if I stop now, everything I've sacrificed - ''everyone'' I've sacrificed - shall have been in vain! I owe it to them to continue...<br />
<br />
13th day of Leaffall<br />
<br />
... the Ka'lian is growing suspicious because more of my attendants have gone missing than usual. I must vastly intensify my persona. And for future rituals, I shall need new ''"guests of honor"'' which aren't of elfkind...<br />
<br />
31st day of Leaffall<br />
<br />
... those saurians may smell of the swamp they crawl from, but they shall make a worthy sacrifice to Vanar! I've extended a formal invitation to Arinexis, a saurian ambassador, or what passes for one amongst their primitive and malodorous kind. I shall show this saurian and her entourage every courtesy and tempt them with all the delights of elvish cuisine - seasoned with Shavings of the Yew...<br />
<br />
===Reaching the orb===<br />
'''Narrator:''' Unit finds a shiny sapphire. Do you want this unit to take it?<br />
====Take it====<br />
'''Narrator:''' Sapphire of Ice - This sapphire grants the bearer a ranged cold attack!<br />
====Leave it====<br />
<br />
===Victory Dialogue===<br />
'''Gorlack:''' Flight, spread forth. Seize all this jungle offers us.<br />
<br />
Then regather upon the Sunreach Peaks.<br />
<br />
==Scenario 12: Overlook==<br />
===Story Text===<br />
The main body of Flight Gorlack descended upon a rocky mountainside overlooking the Jungle of Wesmere. There, Dominant Gorlack waited for his wings of hunters to rejoin them.<br />
<br />
They were long overdue...<br />
<br />
===Introductory Dialogue===<br />
'''Arinexis:''' To command ressspect, our alliance with dragons mussst have '''sssssome''' name!<br />
<br />
'''Zedrix:''' 'Sssiblings of Sssetting Sssun'<br />
<br />
'''Arinexis:''' 'Union of Saurgrath and Morogor'<br />
<br />
'''Zedrix:''' 'Alignment of Moon and Sssun'<br />
<br />
'''Arinexis:''' 'Sandwalkers'<br />
<br />
'''Zedrix:''' 'League of Ssseven Sssilver Ssstars and Five Fish of Firmament'<br />
<br />
'''Arinexis:''' 'Sandfolks'!<br />
<br />
'''Zedrix:''' Ah, that's mossst favored name - 'Sandfolksss' - bland, yet no negative connotationsss which sssummon...<br />
<br />
'''Gorlack:''' You '''will''' be silent.<br />
<br />
Report, Reshan. There are still nine wings yet to rejoin us!<br />
<br />
'''Reshan:''' Gorlack, the wings are slain.<br />
<br />
'''Gorlack:''' Impossible...<br />
<br />
'''Reshan:''' The jungle withheld the elves' true number. Just as our pride withheld their true potency.<br />
<br />
A full host of them now pursues us here. We must retreat to the eyrie with all haste.<br />
<br />
They're coming...<br />
<br />
'''Gorlack:''' Our haul is too heavy to be flown with a dozen trips.<br />
<br />
We mustn't forsake it. Too much depends on it.<br />
<br />
'''Arinexis:''' Through thisss cave! Essscape through here...<br />
<br />
'''Zedrix:''' With care, Arinexis, with care! Fire dussst is ssstrewn about.<br />
<br />
'''Arinexis:''' Dragons, don't breath on thisss dussst!<br />
<br />
'''Reshan:''' Fire Dust... enough to bring down this cave behind us...<br />
<br />
'''Gorlack:''' ... a '''cave'''.<br />
<br />
'''Reshan:''' Gorlack, you know we must brave it...<br />
<br />
We shall do this. Together.<br />
<br />
You delivered me from '''''that''''' cave alive. I swear to you, Gorlack, I shall now repay you in kind.<br />
<br />
'''Gorlack:''' Reshan... about '''''that''''' cave... there's someth-<br />
<br />
'''Reshan:''' Land gliders!<br />
<br />
Their aim must be to delay us before the arrival of the others.<br />
<br />
'''Gorlack:''' I need a few to hold a line across the mouth.<br />
<br />
The rest of you, into the cave!<br />
<br />
===Seeing the Death Knight===<br />
'''Gorlack:''' Such a sickly looking creature.<br />
<br />
'''Zedrix:''' That's a ssskeletoid - humans' true and ssstrongessst form. Every human that dies sssomeday rises again as one of those.<br />
<br />
'''Arinexis:''' Unlesss you burn, crush or eat the bones firssssst. Never leave the bones!<br />
<br />
===Reaching the diary===<br />
'''Narrator:''' Lodestane Mines of Gyldanwolf Clan<br />
<br />
Year of Wirk 368, 7th Month<br />
<br />
They elves wur back in the mushroom croft again, making dolly threats tae the laddies in that fancy tongue of thairs. Said thay wid attack if we gather ony mair wood tae feed oor mushrooms, it does nae even maiter if it be juist the pine!<br />
<br />
Hud the laddies pat up gates tae keep they elves oot fur now.<br />
<br />
If thay dae come back with an airmie we cannae handle, we hae flashpowder kegs aroond the load bearing walls. They elves ur sae impressed with that cute "magic" of thairs - think of the looks oan thair faces whin thay see dwarven kencraft kencraft at wirk!<br />
<br />
Still, oor woodcutters cannae harvest ony mair mushroom fodder oot of the forest withoot elves chipping away at thaim and the lodestane mines ur nearly tae the end of thair veins.<br />
<br />
Mibbie ah shuid trade this cave tae that streenge "Nova" cratur efter all. With ever it be ah dae nae care; if the elves ever come back then thay kin deal with it.<br />
<br />
===Reaching the north of the cave===<br />
'''Avatar of Nova:''' Is that you again, Khrakrahs?<br />
<br />
'''Zedrix:''' It's to his ssstronger brother, Shek'kahan, that you ssspeak!<br />
<br />
'''Avatar of Nova:''' As you say.<br />
<br />
'''Gorlack:''' I shall have passage through this mountain.<br />
<br />
You're advised to move aside.<br />
<br />
'''Avatar of Nova:''' You have no means to threaten me. Even if you destroyed this grim avatar of mine, presently speaking to you, I'd continue acting through my others in far off places.<br />
<br />
Now, I must resume my work and you must leave...<br />
<br />
Wait... What's that behind you?<br />
<br />
''Faerie'' creatures have followed you...<br />
<br />
If they come much closer, <big>'''it'''</big> will see what has been created here. The Faerie Realm sees and feels through the senses of all the simpler beings it has transmuted. And if it only glimpses my work in this early phase, we may lose our world's best hope against it.<br />
<br />
'''Reshan:''' The Faerie...<br />
<br />
You say those things that pursue us are 'Faerie'. That's a fearsome word known from even our oldest Memories. Tell us its full meaning.<br />
<br />
'''Avatar of Nova:''' There's <big>'''no'''</big> time for that!<br />
<br />
Faerie creatures are chasing you; you must leave the way you came or they'll follow you here.<br />
<br />
'''Reshan:''' Gorlack, it's an ancient terror that hunts us. You must get our flight through this mountain at any cost.<br />
<br />
'''Arinexis:''' ''*flicks tongue*''<br />
<br />
Dragonsss! Gate behind talking boness ssmellsss of fresh air. That'sss way through mountain. We mussst break through that gate! With hassste, dragonsss!<br />
<br />
===Attacking the Avatar of Nova===<br />
'''Avatar of Nova:''' Stop!<br />
<br />
I'm using nearly all my Focus to spellbind these Faerie creatures from seeing the true nature of this place. I can't hope to drive back an army of dragons at the same time!<br />
<br />
You leave me no choice but to destroy my creation to save its secret.<br />
<br />
Yet even a disenchantment on such a scale will take all my remaining Focus...<br />
<br />
I ask you for a truce. I know you have no idea what's at stake here, but please, at least grant me this.<br />
<br />
'''Gorlack:''' You will<br />
<br />
====have your truce.====<br />
'''Avatar of Nova:''' Thank you, Gorlack and Reshan.<br />
<br />
'''Reshan:''' Our names are known to you, yet we've given them not...<br />
<br />
There's something familiar of you... from a Memory long ago-<br />
<br />
'''Avatar of Nova:''' The gate blocking your passage is no more. Hurry, there's little time.<br />
<br />
====meet your doom.====<br />
'''Gorlack:''' Your chance for clemency has expired.<br />
<br />
==Scenario 13: Fire Meets Steel==<br />
<br />
==Scenario 14: Confrontation==<br />
<br />
==Scenario 15: Epilogue==<br />
<br />
==WoF: Specified Unit Names==<br />
===Drakes===<br />
* Gorlack (Armageddon Drake)<br />
* Reshan (Hurricane Drake)<br />
* Karron (Drake Blademaster)<br />
* Vladnir (Drake Warden)<br />
* Koli (Drake Flameheart)<br />
* Gelshitt Ohn (Drake Warrior)<br />
* Gili (Drake Thrasher)<br />
* Vashlsh Ko (Sky Drake)<br />
* Velkré (Drake Arbiter)<br />
* Oma'ag (Drake Flare)<br />
<br />
===Orcs===<br />
* Viragar (Orcish Warrior)<br />
* Grol (Orcish Crossbowman)<br />
* Pigor (Orcish Slayer)<br />
* Grag (Orcish Warrior)<br />
<br />
===Merfolk===<br />
* Nemas (Merman Warrior)<br />
* Poseira (Merman Spearman)<br />
* Pelgara (Mermaid Enchantress)<br />
<br />
===Nagas===<br />
* Shussek (Naga Warrior)<br />
<br />
===Humans===<br />
* Rhynnin (Lieutenant)<br />
* Elyn (Longbowman)<br />
* Vorlyan (General)<br />
* Iryn (Cavalier)<br />
* Addogaent (Bowman)<br />
* Tiry (Bowman)<br />
* Yran (Bowman)<br />
* Saeralyn (Bowman)<br />
* Owthynec (Bowman)<br />
* Leddyc (Bowman)<br />
<br />
===Mechanicals===<br />
* Sword of Aethyr (Caravel)<br />
* Lance of Ladoc (Caravel)<br />
* Queen Jessene (Caravel)<br />
* King Haldric (Caravel)<br />
<br />
===Saurians===<br />
* Arinexis (Saurian Flanker)<br />
* Zedrix (Saurian Soothsayer)<br />
* Oxepotex (Saurian Skirmisher)<br />
<br />
===Monsters===<br />
* Slimysuckers (Kraken)<br />
* Sharpspikes (Sea Serpent)<br />
* Shinyscales (Sea Serpent)<br />
* Tidbit (Giant Rat)<br />
* Smidge (Giant Rat)<br />
* Morsel (Giant Rat)<br />
* Nibble (Giant Rat)<br />
* Princess Mew (Leopard)<br />
<br />
===Elves===<br />
* Vonel (Elvish Marshal)<br />
* Salennea (Elvish Lady)<br />
* Nomeon (Elvish Rider)<br />
<br />
===Woses===<br />
* Gulladrumm (Ancient Wose)<br />
<br />
===Undead===<br />
* Avatar of Nova (Ancient Lich)<br />
<br />
[[Category:Create|*]]<br />
[[Category:Writing|*]]<br />
[[Category:Campaigns|*]]</div>Kylix