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		<id>https://wiki.wesnoth.org/index.php?title=Timeline_of_Wesnoth&amp;diff=56609</id>
		<title>Timeline of Wesnoth</title>
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		<updated>2015-07-28T09:02:58Z</updated>

		<summary type="html">&lt;p&gt;Yifan: /* 607 YW */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a chronological history of the country of Wesnoth and surrounding regions, gleaned from written accounts and verbal histories passed down through the generations.  Portions of entries surrounded by parentheses and containing a question mark are assumed or unconfirmed information.  The history is sorted by era, and within the era by date, using the Foundation of Wesnoth as a base.  BW=Before Wesnoth, YW=Years Wesnoth.  They function the same way as BC and AD do in our timekeeping system. Each of the eras is summarized before the timeline for that era begins.  This history of the Great Continent is a subject of active scholarship.&lt;br /&gt;
&lt;br /&gt;
The world that Wesnoth resides in is called Irdya.  Before the Fall and the (unchronicled) technological age, this name is only rarely used. &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Spoiler warning!'''&lt;br /&gt;
This page contains plot spoilers to several campaigns.&lt;br /&gt;
&lt;br /&gt;
__NOTOC__&lt;br /&gt;
[[#Prehistory - 20 YW: The Founding of Wesnoth|The Founding of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#20-130 YW: The Taming of the Wild|The Taming of the Wild]]&lt;br /&gt;
&lt;br /&gt;
[[#200-350 YW: The Golden Age of Wesnoth|The Golden Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#350-417 YW: The First Dark Age of Wesnoth|The First Dark Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#417-530 YW: The Turmoil of Asheviere|The Turmoil of Asheviere]]&lt;br /&gt;
&lt;br /&gt;
[[#530-630 YW: The Age of Fear|The Age of Fear]]&lt;br /&gt;
&lt;br /&gt;
[[#628-673 YW: The Silver Age of Wesnoth|The Silver Age of Wesnoth]]&lt;br /&gt;
&lt;br /&gt;
[[#761-816 YW: The Legacy of Black-Eye Karun|The Legacy of Black-Eye Karun]]&lt;br /&gt;
&lt;br /&gt;
[[#After the Fall|After the Fall]]&lt;br /&gt;
&lt;br /&gt;
== Prehistory - 20 YW: The Founding of Wesnoth ==&lt;br /&gt;
During the age of the Founding of Wesnoth, there were two important geographic locations, these being the Green Isle and the Great Continent. Haldric is the main historical figure at this time. This age ends with the founding of Wesnoth as a country in the Great Continent, and with Orcs attacking both elves and men from the sea.&lt;br /&gt;
&lt;br /&gt;
=== Prehistory ===&lt;br /&gt;
* Elves and Dwarves inhabit the Great Continent.&lt;br /&gt;
* Humans inhabit the distant West.&lt;br /&gt;
* Haldric's people colonise the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle] from a continent further to the west.&lt;br /&gt;
&lt;br /&gt;
=== 200 BW ===&lt;br /&gt;
* The Lich-Lords arrive on the Green Isle after losing a war in the distant West.&lt;br /&gt;
* After a long war Haldric's people come to dominate the Green Isle.&lt;br /&gt;
* The 'Wesfolk' and their Lich-Lords are pushed onto marginal lands.&lt;br /&gt;
&lt;br /&gt;
=== 12 BW ===&lt;br /&gt;
* The Crown Prince of Southbay discovers the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 11-7 BW ===&lt;br /&gt;
* The Crown Prince makes several voyages between the Green Isle and the Great Continent.&lt;br /&gt;
&lt;br /&gt;
=== 6 BW ===&lt;br /&gt;
* Following these voyages to the Great Continent, the elder Crown Prince falls ill and dies.&lt;br /&gt;
* His younger brother is implicated in a plot to kill him.&lt;br /&gt;
* As a distraction the younger Prince starts a war with the Wesfolk and their Lich-Lords.&lt;br /&gt;
* The Lich-Lords sense they will be destroyed and open gates to the homeland of the Orcs in the West.&lt;br /&gt;
&lt;br /&gt;
=== 5-2 BW ===&lt;br /&gt;
* The Green Isle is overrun with Orcs.&lt;br /&gt;
* The Wesfolk desert their Lich-Lords as they fear becoming prey for the Orcs.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_HaldricPrince  Haldric] leads the evacuation of the survivors to the Great Continent. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Rise_of_Wesnoth '''The Rise of Wesnoth'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 1 BW ===&lt;br /&gt;
* Human settlers, led by Prince Haldric, arrive at the western coast of the Great Continent (the landfall occurs in the future Bay of Pearls) in large numbers.&lt;br /&gt;
* Humans arrive in the middle of a simmering dispute between the Elves and Dwarves.&lt;br /&gt;
* The Elves and Dwarves are distrustful of humans, and there is a small skirmish.&lt;br /&gt;
* Messengers from Wesmere Forest come and ask Haldric to come before the Ka'lian.&lt;br /&gt;
* Prince Haldric asks the Four Elvish Lords ([http://wiki.wesnoth.org/CharactersStorys#Lady_Dionli Dionli], [http://wiki.wesnoth.org/CharactersStorys#Lord_Logalmier Logalmier], Aryad, and El'Isomithir) for help and land.&lt;br /&gt;
* They set before him four quests to prove his worth, which he completes.&lt;br /&gt;
&lt;br /&gt;
=== 1 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric] is granted the plains north and south of the Great River.&lt;br /&gt;
* Haldric agrees to a Pact of Mutual Defence with the Elves, but the Ka'lian decides it will betray him and allow humans and orcs to exhaust each other in war if the opportunity presents. Haldric, learning of this, considers the Pact a dead letter.&lt;br /&gt;
* The Ruby of Fire is temporarily hidden, and the [http://wiki.wesnoth.org/CharactersStorys#Lich-Lord_Jevyan lich-lord Jevyan] is deceived into believing it is held by the Elves. &lt;br /&gt;
* Haldric founds the country of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] in the central plain south of the great River.&lt;br /&gt;
* Reign of Haldric I (formerly prince Haldric) begins.  [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth '''The Rise of Wesnoth'''] ends.&lt;br /&gt;
&lt;br /&gt;
=== 2 YW ===&lt;br /&gt;
* Orcs, following the ships fleeing from the Green Isle, begin to arrive on the Great Continent.&lt;br /&gt;
* These Orcs are defeated by Haldric's forces.&lt;br /&gt;
* Some of the Orcish survivors flee back to the Green Isle, others move to attack the Elves.&lt;br /&gt;
* King Haldric helps the Elves fight the surviving Orcs.&lt;br /&gt;
&lt;br /&gt;
=== 8 YW ===&lt;br /&gt;
* A second wave of Orcs arrive from the Green Isle; these Orcs begin claiming large portions of the northern Great Continent for themselves.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Erlornas Erlornas] of Wesmere is involved in the first direct elvish clash with orcs ([http://wiki.wesnoth.org/Mainline_Campaigns#An_Orcish_Incursion '''An Orcish Incursion'''] takes place in 8-9YW).&lt;br /&gt;
* Haldric I publicly repudiates the Pact he spoke with the Elves, refusing to give aid.&lt;br /&gt;
&lt;br /&gt;
=== 9-11 YW ===&lt;br /&gt;
* Many Elves are killed in battle by the Orcs.&lt;br /&gt;
* Elvish emissaries are turned away from Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 12 YW ===&lt;br /&gt;
* Orcs fail to take the Wesmere Forest and instead march down the coast, devastating human settlements there.&lt;br /&gt;
* Elves refuse to aid the Humans in confronting the Orcs.&lt;br /&gt;
* Human refugees from the coastal settlements relocate in what will become known as the Great Central Plain.  Dan'Tonk, which will become Wesnoth's largest city, is founded.&lt;br /&gt;
&lt;br /&gt;
=== 20 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Prince_Haldric Haldric I] dies.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] ascends to the throne.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] escape an orcish invasion of their home in Lintanir Forest. [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere'''] begins.&lt;br /&gt;
* Humans and elves decisively defeat the orcs at Tath, thus halting the orcish advance.&lt;br /&gt;
* A new treaty between humans and elves is signed and King Haldric II allows emissaries of the Elves to return to Wesnoth.&lt;br /&gt;
* Elves inform [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] of the danger posed by the unshielded Ruby of Fire.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] and [http://wiki.wesnoth.org/CharactersStorys#Landar Landar], later to become successive High Lords of the Elves, are able to sneak into an orcish camp by stealth and assassinate the Great Chief Brurbar. A long orcish civil war for succession follows. The orcs are unable to undertake action against any other race during this period and Wesnoth enjoys a long period during which it can expand with little opposition.&lt;br /&gt;
&lt;br /&gt;
== 20-130 YW: The Taming of the Wild ==&lt;br /&gt;
This era is that in which the kingdom of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnoth] expanded and defined its borders, and settled the area which it had claimed for its own. The Taming of the Wild refers to the settling of the unsettled lands, as well as to the colonization of the Northlands. The end of this era is marked by friction between the city-state of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] and the country of Wesnoth, which will continue for the next several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 21 YW ===&lt;br /&gt;
* Founding of the Great Academy on Alduin.&lt;br /&gt;
&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz] is relieved of command by the Ka'lian.  He retires to Lintanir Forest with [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil].  A faction of xenophobic elves begins to gather around [http://wiki.wesnoth.org/CharactersStorys#Landar Landar].&lt;br /&gt;
&lt;br /&gt;
=== 25-40 YW ===&lt;br /&gt;
* In 25 YW [http://wiki.wesnoth.org/CharactersStorys#Haldric_II Haldric II] sends an expedition to retrieve the Ruby of Fire from its place of concealment.&lt;br /&gt;
* Haldric II commissions a Dwarven tribe to build the Scepter of Fire with the Ruby of Fire as its centerpiece; Elves associated with [http://wiki.wesnoth.org/CharactersStorys#Landar Landar's] faction attack during the transfer. [http://wiki.wesnoth.org/Mainline_Campaigns#Sceptre_of_Fire '''Scepter of Fire'''] begins.&lt;br /&gt;
* Action of '''The Scepter of Fire''' takes place.  Haldric II is informed that the Scepter was both completed and lost in the year 40.  It will not be recovered for nearly 500 years.&lt;br /&gt;
* With the death of [http://wiki.wesnoth.org/CharactersStorys#Thursagan Thursagan], the Runemaster, all runemasters are killed and runesmithing is lost for several centuries.&lt;br /&gt;
&lt;br /&gt;
=== 26-50 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Landar Landar] declares himself High Lord of the Elves, leading to civil war.&lt;br /&gt;
&lt;br /&gt;
=== 51 YW ===&lt;br /&gt;
* Wesnothian New Writing (the script later called &amp;quot;steel-hand&amp;quot;, to distinguish it from the more complex &amp;quot;brush-hand&amp;quot; cursive brought from the [http://wiki.wesnoth.org/Geography_of_Wesnoth#The_Green_Isle Green Isle]) is promulgated by royal decree.  From this date all royal documents and public inscriptions are in New Writing. It spreads rapidly via the mercantile class. The older brush-hand writing continues to be used for magical purposes, scholarship, and in certain elevated literary forms.&lt;br /&gt;
&lt;br /&gt;
=== 50-93 YW ===&lt;br /&gt;
* Elvish civil war (and [http://wiki.wesnoth.org/Mainline_Campaigns#Legend_of_Wesmere '''The Legend of Wesmere''']) ends.  [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz] declared High Lord, begins reorganizing and militarizing Elvish society to fight the orcs.  In late 93 YW he cedes control to a reconstituted Ka'lian and retires again to the Forest of Lintanir.&lt;br /&gt;
&lt;br /&gt;
=== 121 YW ===&lt;br /&gt;
* Orcish civil war sputters to a halt. Raids on elves and humans resume.  Period of uncontested human expansion ends, but the [http://wiki.wesnoth.org/Geography_of_Wesnoth#Wesnoth Wesnothian] Army is more than equal to any of its opponents in battle.&lt;br /&gt;
&lt;br /&gt;
=== 122 YW ===&lt;br /&gt;
* City of [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] is sacked by orcs.&lt;br /&gt;
* Meneldur, a sailor of Elensefar, sets out on a quest to regain the city. UMC '''Saving Elensefar''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 123 YW ===&lt;br /&gt;
* Elensefar is retaken by Meneldur along with Undead from the Green Isle.&lt;br /&gt;
* Elensefar becomes an independent city-state for the first time. UMC '''Saving Elensefar''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 161-164 YW ===&lt;br /&gt;
* The newly crowned king sought to make safe once and for all the wildlands that separated the human cities surrounding Weldyn and the coastal regions of Elensefar.&lt;br /&gt;
* The grand army of Wesnoth, personally led by the High Council of Archmagi, destroyed all enemies residing within Wesnoth.&lt;br /&gt;
* The city-state of Elensefar is formally united to the kingdom. Settlements from it spread north of the river into the new frontier province of Annuvin, carefully avoiding the margins of Wesmere Forest.&lt;br /&gt;
&lt;br /&gt;
=== 164-176 YW ===&lt;br /&gt;
* During this twelve year span, the western fortress of Halstead was erected in the very heart of the western wilderlands.&lt;br /&gt;
&lt;br /&gt;
=== 199 YW ===&lt;br /&gt;
* Emboldened by the far-reaching arm of Halstead's protection, settlement in the west explodes&lt;br /&gt;
* The settlements of Aldril and Carcyn grow to become major cities, the first as an important port due to its position on the Bay of Pearls, and the second as a stop on the road to Elensefar and military outpost along the Great River&lt;br /&gt;
* Settlers from Carcyn cross the Great River to establish the first settlements north of it and east of Wesmere.&lt;br /&gt;
&lt;br /&gt;
== 200-350 YW: The Golden Age of Wesnoth ==&lt;br /&gt;
The Golden Age of Wesnoth was the time of the great kings, and of peace and prosperity within the kingdom. The Orcs had suffered a grave defeat at the hands of Wesnoth and Elensefar seventy-five years earlier, so they did not pose much of a threat, and whenever they did attack they were quickly defeated. This allowed the army to lessen in size, and the kings of this age to undertake the great public works they are renowned for. The era ends when the king of Wesnoth dies without an heir, and a new dynasty begins.&lt;br /&gt;
&lt;br /&gt;
=== 251 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Cleodil Cleodil], wife of [http://wiki.wesnoth.org/CharactersStorys#Kalenz_2 Kalenz], dies.&lt;br /&gt;
&lt;br /&gt;
=== 350 YW ===&lt;br /&gt;
* Disintegration of the Kingdom follows the death of Haldric IV.&lt;br /&gt;
* [http://wiki.wesnoth.org/Geography_of_Wesnoth#Elensefar Elensefar] remains a province of Wesnoth but exerts increasing independence due to isolation.&lt;br /&gt;
* Treaty between lord of Elensefar and king of Wesnoth signed.&lt;br /&gt;
&lt;br /&gt;
== 350-417 YW: The First Dark Age of Wesnoth ==&lt;br /&gt;
The first Dark Age was a time of strife and invasion. When Haldric IV died, he left Wesnoth without a king, and the next 70 years were marked by short-lived dynasties, attacks by ever more aggressive orcs, and the further separation of Wesnoth and Elensefar. The Dark Age ended when Garard I took the throne, and began a new dynasty that would last for several hundred years.&lt;br /&gt;
&lt;br /&gt;
=== 360 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] born in Parthyn.&lt;br /&gt;
&lt;br /&gt;
=== 363 YW ===&lt;br /&gt;
* Last of [http://wiki.wesnoth.org/CharactersStorys#Kalenz Kalenz's] children dies.  Kalenz, condemned to outlive his offspring by the potion of Crelanu, leaves the Forest of Lintanir and begins wandering the Great Continent.&lt;br /&gt;
&lt;br /&gt;
* Village of Maghre terrorized by a minor necromancer. Action of [http://wiki.wesnoth.org/Mainline_Campaigns#A_Tale_Of_Two_Brothers '''A Tale of Two Brothers'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 389 YW ===&lt;br /&gt;
* Garard, a future king of Wesnoth, is born.&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Malin_Keshar Malin Keshar] returns to Parthyn from the Academy at Alduin. [http://wiki.wesnoth.org/Mainline_Campaigns#Descent_into_Darkness '''Descent Into Darkness'''] begins.&lt;br /&gt;
&lt;br /&gt;
== 417-530 YW: The Turmoil of Asheviere ==&lt;br /&gt;
King Garard's dynasty was long-lived and productive, but it was also punctuated by significant turmoil: the end of the first king's reign was marred by orcish and undead raids, and the second was murdered by his own wife and son. It was not until 517 YW that the usurpation of the throne by Queen Mother Asheviere was ended.&lt;br /&gt;
&lt;br /&gt;
=== 417 YW ===&lt;br /&gt;
* Ending years of strife and division, Garard I seizes the throne and becomes king of Wesnoth, beginning the [[Garardine Dynasty]].&lt;br /&gt;
&lt;br /&gt;
=== 440 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Garard_II Crown Prince Garard II] is born.&lt;br /&gt;
&lt;br /&gt;
=== 442 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador], later called &amp;quot;the Great&amp;quot;, is born.&lt;br /&gt;
&lt;br /&gt;
=== 450 YW ===&lt;br /&gt;
* Prince Arand is born.&lt;br /&gt;
&lt;br /&gt;
=== 468 YW ===&lt;br /&gt;
* Zorlan becomes Great Chief of the northern orcs&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Delfador Delfador] graduates from the Great Academy. [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs '''Delfador's Memoirs'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 470 YW ===&lt;br /&gt;
* Garard I dies; [http://wiki.wesnoth.org/CharactersStorys#Garard_II Garard II] ascends to the throne of Wesnoth&lt;br /&gt;
* Orcs under Great Chief Zorlan and undead raised by the necromancer [http://wiki.wesnoth.org/CharactersStorys#Iliah-Malal Iliah-Malal] raid Wesnoth's borders. All but the first and the last three scenarios of [http://wiki.wesnoth.org/Mainline_Campaigns#Delfador.27s_Memoirs'''Delfador's Memoirs''' ] take place in this year.&lt;br /&gt;
* Control of the Estmarks is effectively lost during this war, not to be regained for decades.  Outposts are built on the near side of the Weldyn to repel orc raids.  The long watch of the River Guard begins.&lt;br /&gt;
&lt;br /&gt;
=== 478 YW ===&lt;br /&gt;
* Garard II marries Asheviere.&lt;br /&gt;
* Garard issues the Edict of the Scepter, providing that the crown shall settle after his death on whichever member of the royal family successfully retrieves it from the Caverns of Flame.&lt;br /&gt;
&lt;br /&gt;
=== 480 YW ===&lt;br /&gt;
* Crown Prince Eldred is born.&lt;br /&gt;
&lt;br /&gt;
=== 483 YW ===&lt;br /&gt;
* Erain and Ethyn, identical twins and brothers of Eldred, are born.&lt;br /&gt;
&lt;br /&gt;
=== 498 YW ===&lt;br /&gt;
* Princess Li'sar is born.&lt;br /&gt;
&lt;br /&gt;
=== 500 YW ===&lt;br /&gt;
* Prince Konrad is born, the youngest of several sons of Prince Arand.&lt;br /&gt;
* Wesnoth and the orcs of the north go to war.&lt;br /&gt;
&lt;br /&gt;
=== 501 YW ===&lt;br /&gt;
&lt;br /&gt;
===== Betrayal on the battlefield =====&lt;br /&gt;
* Garard leads his army to orc encampment at Galcadar by the Ford of Abez.&lt;br /&gt;
* Garard's forces split into two groups, one led by himself and the other by his son Eldred.&lt;br /&gt;
* Eldred betrays his father and attacks him with the troops under his control.&lt;br /&gt;
* Eldred slays King Garard and his uncle Prince Arand on the battlefield of Abez.&lt;br /&gt;
&lt;br /&gt;
===== Reprisal =====&lt;br /&gt;
* Delfador escapes the battle and heads to Weldyn.&lt;br /&gt;
* Eldred gives tribute to the Orcish king, who stops his attacks.&lt;br /&gt;
* Delfador gathers a force of Loyalists to avenge Garard's Death.&lt;br /&gt;
* Eldred's forces confront Delfador's Loyalists at Weldyn.&lt;br /&gt;
* The Loyalists are defeated, but Eldred is slain by Delfador in the fight.&lt;br /&gt;
&lt;br /&gt;
===== Asheviere seizes power =====&lt;br /&gt;
* Asheviere orders the slaughter of Garard's nephews and declares herself Queen of Wesnoth.&lt;br /&gt;
* Hearing of the news Delfador infiltrates the palace.&lt;br /&gt;
* Delfador finds the youngest prince Konrad as he is slain.&lt;br /&gt;
* Delfador flees, taking Konrad's body for burial to the land of the Elves.&lt;br /&gt;
* While traveling through Wesnoth, Elf Lady Parandra finds an orphaned human child.&lt;br /&gt;
* Parandra and Delfador agree to give the orphan the identity of Prince Konrad.&lt;br /&gt;
* Delfador and Konrad flee to live in refuge with the Wood Elves of the great southwestern forest.&lt;br /&gt;
&lt;br /&gt;
===== The country resists Asheviere =====&lt;br /&gt;
* Elensefar refuses to submit to Asheviere and declares itself an independent city-state.&lt;br /&gt;
* After several defeats, Wesnoth's army retreats from the remote areas of the kingdom.  The western Wesnothian border recedes, is fixed, and remains heavily defended.&lt;br /&gt;
* As a result of the loyalist withdrawal, several small human communities on the west coast of the Great Continent live in relative independence while elves flourish in the great forest to the southwest of Wesnoth.&lt;br /&gt;
* A band of Wesnoth citizens organizes resistance to Asheviere's siezure of power.  They are eventually forced to abandon their home and settle in the Three Sisters ('''Liberty''').&lt;br /&gt;
&lt;br /&gt;
=== 502-517 YW ===&lt;br /&gt;
* Delfador raises Konrad under the protection of the Elves.&lt;br /&gt;
&lt;br /&gt;
=== 517 YW ===&lt;br /&gt;
* Asheviere hires Orcish forces to hunt down her nephew-in-law Konrad.&lt;br /&gt;
* Orcish forces converge on Delfador's refuge.&lt;br /&gt;
* Konrad flees his home with the elves and embark upon a quest to regain the throne of Wesnoth.  '''Heir To The Throne''' begins.&lt;br /&gt;
&lt;br /&gt;
=== 518 YW ===&lt;br /&gt;
* Konrad crosses the Great River into the Northlands on a search for the Sceptre of Fire.&lt;br /&gt;
* They enter the Caves of Knalga, allied with Princess Li'sar, and find it.&lt;br /&gt;
* They return to Wesnoth and claim the throne.  '''Heir to the Throne''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 522 YW ===&lt;br /&gt;
* Birth of Princess Ana'sar.&lt;br /&gt;
&lt;br /&gt;
=== 530 YW ===&lt;br /&gt;
* Wesnothian colonists begin reclaiming the Estmarks.&lt;br /&gt;
&lt;br /&gt;
=== 544 YW ===&lt;br /&gt;
* With both sides of the lower Weldyn River again civilized territory, the River Guard posts south of Soradoc are abandoned.  Wesnothian military activity shifts eastward into the Estmarks.&lt;br /&gt;
&lt;br /&gt;
== 530-630 YW: The Age of Fear ==&lt;br /&gt;
The Age of Fear takes its names from the events of the end of the era. On the surface, the first 90 years were very uneventful. However, during this time unexplainable magical events took place, especially in the eastern lands. Previously tamed lands were slowly claimed by wilderness as fear and paranoia gradually overshadowed the spirit of pioneering and adventure displayed earlier in Wesnoth's history. In the last 10 years of the age, Wesnoth bore the brunt of the most powerful Undead attack ever and was nearly destroyed. By the end of the era, most of Wesnoth had been made barren, most of the great buildings inside and outside of Weldyn were razed, and the population of Wesnoth was half of what it had been.&lt;br /&gt;
&lt;br /&gt;
It was in this era that certain areas of the chaotic Northlands were for the first time put into any kind of law and order. A small group of humans and dwarves, accepting anyone of any race who wished to join, formed themselves into the &amp;quot;Northern Alliance”, with the vision of making the Northlands safe to live in. Over time, this alliance grew slowly but steadily in power. By the end of the era, the alliance had succeeded in making a few small areas, including Knalga and the surrounding regions, stable and prosperous. Consequently, many people evacuated from the wasteland that most of Wesnoth had become and moved north - depleting the population of Wesnoth still further.&lt;br /&gt;
&lt;br /&gt;
=== 533 YW ===&lt;br /&gt;
* Delfador succumbs to old age and dies, his body is entombed alongside his staff in Eregonor.&lt;br /&gt;
* The next great sage of Wesnoth, [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn], is born.&lt;br /&gt;
&lt;br /&gt;
=== 534 YW ===&lt;br /&gt;
&lt;br /&gt;
* The small community of Dwarven Doors, in the Northlands just outside Knalga, rebels against the Orcish overlords.  '''Northern Rebirth''' begins.&lt;br /&gt;
* The residents, led by Tallin, head underground and find dwarves, whom they ally with.&lt;br /&gt;
* Their combined forces destroy a lich who is attempting to claim Knalga as his own.&lt;br /&gt;
* Abhai finds the [http://wiki.wesnoth.org/CampaignDialogue:NR#Abhai_Finds_Rod_of_Justice Rod of Justice]&lt;br /&gt;
&lt;br /&gt;
=== 535 YW ===&lt;br /&gt;
&lt;br /&gt;
* The warlord-aspirant Rakshas attacks Tallin and his forces, but does not penetrate the dwarves' defences.&lt;br /&gt;
* To help defeat the orcs, Tallin secures the help of two Liches, and rescues an elvish princess to secure the help of the elves.&lt;br /&gt;
* Assisted by his new allies, Tallin smashes the forces of Rakshas.&lt;br /&gt;
* According to some historians, Tallin and the elvish princess are married; others say they parted in bad blood.&lt;br /&gt;
* To preserve the new-found peace in the Northlands, Tallin and his allies form the Northern Alliance.  '''Northern Rebirth''' ends.&lt;br /&gt;
&lt;br /&gt;
=== 550 YW ===&lt;br /&gt;
&lt;br /&gt;
* Lord Hamel of Knalga sends an expedition to Kal Kartha to determine the fate of the Hammer of Thursagan ('''The Hammer of Thursagan''' takes place in late 550 YW to early 551 YW.).&lt;br /&gt;
* Dwarves at Knalga and elsewhere  begin to reclaim the lost art of runesmithing.&lt;br /&gt;
* Wesnothian colonization expands southward past Fort Tahn.&lt;br /&gt;
&lt;br /&gt;
=== 563 YW ===&lt;br /&gt;
* Konrad and Li'sar die after an extraordinarily long reign.&lt;br /&gt;
* Princess Ana'sar becomes queen.&lt;br /&gt;
* The seer Galdren becomes prominent at the court of Weldyn.&lt;br /&gt;
&lt;br /&gt;
=== 585 YW ===&lt;br /&gt;
* Queen Ana'sar retires.&lt;br /&gt;
* Haldric VII becomes king of Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 589 YW ===&lt;br /&gt;
* Dacyn the White Mage and Ravanal, an eastern wizard, compete to be the king's advisor.&lt;br /&gt;
* The seer Galdren dies after advising Haldric VII to choose Dacyn.&lt;br /&gt;
* The king does as Galdren advises.&lt;br /&gt;
&lt;br /&gt;
=== 593 YW ===&lt;br /&gt;
* Ravanal reveals that he has turned to evil, and flees from Weldyn.&lt;br /&gt;
* Konrad II is born.&lt;br /&gt;
* Certain southern frontier regions are formally annexed to the Kingdom of Wesnoth as the Province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 598 YW ===&lt;br /&gt;
* South Guard organized as  a semi-detached formation of the Royal Army, to protect the inhabitants of the frontier province of Kerlath.&lt;br /&gt;
&lt;br /&gt;
=== 605 YW ===&lt;br /&gt;
Gweddry born ???&lt;br /&gt;
&lt;br /&gt;
=== 607 YW ===&lt;br /&gt;
* South Guard ceases reporting.  Haldric VII sends Deoran, grandson of Haldiel, to investigate.  '''The South Guard''' takes place in 607-608 YW.&lt;br /&gt;
&lt;br /&gt;
=== 612 YW ===&lt;br /&gt;
* Haldric VII dies. Konrad II is crowned King of Wesnoth.&lt;br /&gt;
* Dacyn continues his duties as advisor with Konrad II.&lt;br /&gt;
&lt;br /&gt;
=== 625 YW ===&lt;br /&gt;
* Mysterious disappearances of livestock and peasants cause partial evacuation of the the '''Estmark Hills'''.  Lords of the Horse Plains report increased banditry from there.&lt;br /&gt;
* Konrad II sends [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec] and [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] to man the old River Guard strongpoints. [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion'''] begins.&lt;br /&gt;
&lt;br /&gt;
=== 626 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal] attacks the middle outpost where [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry] and [http://wiki.wesnoth.org/CharactersStorys#Dacyn Dacyn] are stationed.&lt;br /&gt;
* Dacyn and Gweddry travel to the northern outpost, and, with [http://wiki.wesnoth.org/CharactersStorys#Owaec Owaec], retreat into the northlands.&lt;br /&gt;
* In the Far North, the wife of Kai Laudiss slain in a large raid by the orcs of Tirigaz on Jotha&lt;br /&gt;
* Kai Laudiss slain by poisoned orcish dart during failed attack on the Port of Tirigaz orcs. His son, [http://wiki.wesnoth.org/CharactersStorys#Kai_Krellis Krellis] suceeds him as Kai and relies on the wisdom of [http://wiki.wesnoth.org/CharactersStorys#Cylanna Cylanna], a priestess.&lt;br /&gt;
* The merfolk city of Jotha is overrun by undead (Mal Kevek and others).  The action of [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_Water '''Dead Water'''] takes place.&lt;br /&gt;
&lt;br /&gt;
=== 627 YW ===&lt;br /&gt;
* Wesnoth's last defences are broken and the undead march on Wesnoth&lt;br /&gt;
* In the northlands, the orcs drive [http://wiki.wesnoth.org/CharactersStorys#Gweddry Gweddry's] army back across the river.&lt;br /&gt;
* Weldyn is besieged.&lt;br /&gt;
* Gweddry breaks through undead lines to reach Weldyn and a council is held.&lt;br /&gt;
* Gweddry's army is fortunate and kills [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal].  [http://wiki.wesnoth.org/Mainline_Campaigns#The_Eastern_Invasion '''Eastern Invasion''' ] ends. [http://wiki.wesnoth.org/Mainline_Campaigns#Dead_water '''Dead Water'''] ends (about this time).&lt;br /&gt;
* Wesnoth is saved, but large portions have been laid waste by the undead.&lt;br /&gt;
* After destroying [http://wiki.wesnoth.org/CharactersStorys#Mal-Ravanal Mal-Ravanal's] henchmen the mermen relaxed and began rebuilding in earnest, and soon Jotha was restored.&lt;br /&gt;
&lt;br /&gt;
== 628-673 YW: The Silver Age of Wesnoth ==&lt;br /&gt;
&lt;br /&gt;
The Silver Age, or restoration of the Wesnothian kingdom, essentially coincides with the rest of the long and successful reign of [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II].  During this period Wesnoth largely recovered from the damage that Mal-Ravanal's undead attack had done. It would, however, never quite regain the majesty it had at the height of its power.&lt;br /&gt;
&lt;br /&gt;
The Northlands, aided by a second wave of colonization north from Wesnoth, become more civilised and stable. Although nowhere near as prosperous as Wesnoth was during its Golden Age, the Northlands developed towns of significant size and a thriving - if somewhat dangerous - trade network. &lt;br /&gt;
&lt;br /&gt;
Four major powers soon came to dominate much of the Northlands. First there were the dwarves, who controlled most of the mountains and a vast array of underground tunnels and caverns. To the east, shrouded in mystery, lay the Elvish forests which continued to be inaccessible to anyone not of elvish blood. The remaining landscape was dominated either by orcish tribes, or independent human earldoms. As competition for the land grew fierce, wars smoldered between human and orcish forces. &lt;br /&gt;
&lt;br /&gt;
=== 628-635 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] begins his attempt to rebuild Wesnoth.&lt;br /&gt;
&lt;br /&gt;
=== 673 YW ===&lt;br /&gt;
* [http://wiki.wesnoth.org/CharactersStorys#Konrad_II Konrad II] dies, bringing the [[Garardine Dynasty]] to an end.  Second Wesnothian civil war begins.&lt;br /&gt;
&lt;br /&gt;
== 761-816 YW: The Legacy of Black-Eye Karun ==&lt;br /&gt;
&lt;br /&gt;
After decades of struggle, Black-Eye Karun becomes the first warlord since the assassination of Great Chief Brurbar in 20 YW to unite all the different squabbling orcish tribes under his banner. Among his many accomplishments as a Sovereign, his most famous is the creation of the Great Council. &lt;br /&gt;
&lt;br /&gt;
Karun was a far-sighted individual and he knew that after his death the orcish tribes would once again turn to fighting among themselves, with little he could do to prevent that and consequent peril from the Wesnothians and elves.&lt;br /&gt;
&lt;br /&gt;
Consequently, Karun selected from among all the different tribes six of the most sober and wisest orcs and thus created the Great Council. It was the Great Council's job to stay aloof from any tribal or territorial squabbling amongst the orcs, but yet always remain there to give advice to whomever came to seek it. In order to preserve the orcish race in the event of an emergency, he invested in them the power to call up The Great Horde. It was established that every orc, no matter what tribe he came from, must obey the summons of The Great Horde and follow wholeheartedly the leader that the Great Council put at the head of The Great Horde.&lt;br /&gt;
&lt;br /&gt;
===812 YW===&lt;br /&gt;
Rahul I becomes Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===816 YW===&lt;br /&gt;
* Rahul I (Lord Protector of the Northern Alliance) and Black Eye Karun sign a peace treaty ending a 15 year war between the humans and the orcs. Soon after this Karun, is ambushed and killed in mysterious circumstances.&lt;br /&gt;
&lt;br /&gt;
===829===&lt;br /&gt;
Howgarth III succeeds Rahul I as Lord Protector of the Northern Alliance&lt;br /&gt;
&lt;br /&gt;
===842 YW===&lt;br /&gt;
* Famine in the Northlands. Famine led humans to colonize some orcish lands and push orcs into desolated hill country. The few orcish tribes who had remained part of the Alliance, feeling the pressure, either left Alliance territory or revolted and were destroyed.&lt;br /&gt;
* Retaliating, the orcs systematically slaughtered human colonies and villages on their lands. Then, Earl Lanbec'h — the most powerful human warlord of the North — determined to abolish the orcish menace raised an army and conferred leadership of it to his son-in-law Baron Alber.&lt;br /&gt;
* In response, the Great Council set up by the Black Eye Karun calls upon The Great Horde and bestows leadership of it upon [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e]; [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] begins.&lt;br /&gt;
&lt;br /&gt;
===843 YW===&lt;br /&gt;
* Half of the Great Council is treacherously slain by the allied human forces and orcish unity disintegrates. Faced with the extermination of all the orcs on the Great Continent, [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] forcibly asserts his control over the orcish territories and defeats the enemy forces. The Northern Alliance arrives on the scene in time for the final battle and helps Kapou’e defeat the forces of the northern earldoms, who had broken the treaty. Kapou’e then assumes the position of Sovereign over the northern tribes, and his rule ushers in an unprecedented era of unity and prosperity for the orcs.&lt;br /&gt;
* After 843: Portions of Kapou'e's army act as mercenaries in foreign struggles with other races which keeps them from attacking their nearest neighbors.&lt;br /&gt;
&lt;br /&gt;
===852 YW===&lt;br /&gt;
*[http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e] repels a large elvish invasion.&lt;br /&gt;
&lt;br /&gt;
===858 YW===&lt;br /&gt;
&lt;br /&gt;
*The humans once again stage an invasion but prove to be no match for the united orcish forces under the leadership of [http://wiki.wesnoth.org/CharactersStorys#Kapou.27e Kapou’e].  [http://wiki.wesnoth.org/Mainline_Campaigns#Son_of_the_Black_Eye '''Son of the Black Eye'''] ends.&lt;br /&gt;
&lt;br /&gt;
==After the Fall==&lt;br /&gt;
At some unknown point in the future, an unspeakable cataclysm scorched the surface of the lands. The Wesnoth magicians try to raise up a 3rd sun in the sky, but they fail and the 'sun' falls down over Weldyn. The capital is no more. The King and his family are dead and there is no heir. The local leaders tear apart Wesnoth. The nights become longer, days hotter. Evil creatures show up.  Forests die, hills turn into rocky wastelands and fields become barren deserts. In the apocalypse allies turn against each other and friends fight over what few resources remain. The great nations were destroyed, and huge numbers of people died. Still amidst the chaos somehow small groups of people survived, sheltered in hidden places. In this post-apocalyptic world survival is a daily struggle as a few remaining tribes eke out an existence among the ruins of fallen empires. Heroic bands of elves, nomadic refugee humans, savage hordes of orcs and dark necromancers all forge new lives under the merciless dual suns, Sela and Naia, of this new Wesnoth.&lt;br /&gt;
&lt;br /&gt;
===??? Post-Wesnoth===&lt;br /&gt;
&lt;br /&gt;
* The Quenoth elves adapt to life in barren world of the Great Southern Desert. Over time they lost their affinity for the woodlands of their ancestry and embrace life in the sandy wastelands.&lt;br /&gt;
* Under the leadership of Tanuil, the Quenoth elves build and sustain a fortified village around a rare oasis. The village thrives amidst the hostilities of the desert.&lt;br /&gt;
* One night, a meteor storm rains from the sky and destroys the village of the Quenoth elves. '''Under the Burning Suns''' begins. The next day, Tanuil, like many others, is missing and presumed dead. Kalehssar (Kaleh), nephew of Tanuil, takes leadership of the remaining Quenoth elves as the surviving next of kin.&lt;br /&gt;
* Kaleh, heeding the voice of his god Eloh in his dreams, gathers the remaining Quenoth elves and leads them north to a new promised land, foregoing rebuilding of their desert village.&lt;br /&gt;
* The Quenoth elves battle their way north through Undead, Orcs, Bandits and other evil, venturing underground beneath a large mountain range at the command of Eloh.&lt;br /&gt;
* Befriending unexpected allies underground, Kaleh's forces survive to the other side of the mountain.&lt;br /&gt;
* Keratur, son of Tanuil and survivor of the cataclysm, insane with fright attacks Kaleh. Kaleh defeats Keratur.&lt;br /&gt;
* Kaleh defies commands given him by a vision of Eloh.&lt;br /&gt;
* The Quenoth reach the ocean. Aided by Merfolk, they escape the mainland and head for a newly discovered island, a place where the Quenoth may settle in peace.&lt;br /&gt;
* On the island, the Quenoth confront Yechnagoth, the Eater of Souls and impersonator of Eloh. Yechnagoth and army are destroyed by the Quenoth.&lt;br /&gt;
* Kaleh and the elves settle on their newfound, and newly named, Quenoth Isle. '''Under the Burning Suns''' ends.&lt;br /&gt;
&lt;br /&gt;
== History Credits ==&lt;br /&gt;
&lt;br /&gt;
* Timelined by Kamahawk and Turin.  Revised to incorporate material from later version of Legend of Wesmere and reconcile different versions of the history of the Scepter of Fire by Eric S. Raymond.&lt;br /&gt;
&lt;br /&gt;
* History derived from:&lt;br /&gt;
** Eastern Invasion&lt;br /&gt;
** Heir to the Throne&lt;br /&gt;
** Legend of Wesmere&lt;br /&gt;
** Liberty&lt;br /&gt;
** Northern Rebirth&lt;br /&gt;
** The Hammer of Thursagan&lt;br /&gt;
** The Rise of Wesnoth&lt;br /&gt;
** Under the Burning Suns&lt;br /&gt;
** Dead Water&lt;br /&gt;
** Delfador's Memoirs&lt;br /&gt;
&lt;br /&gt;
* Setting details derived from:&lt;br /&gt;
** Invasion from the Unknown&lt;br /&gt;
&lt;br /&gt;
== See Also ==&lt;br /&gt;
&lt;br /&gt;
* [[Geography of Wesnoth]]&lt;br /&gt;
* [[Poetry of Wesnoth]]&lt;br /&gt;
* [[Races]]&lt;br /&gt;
* [[FactionHistory]]&lt;br /&gt;
* [[Future History]] '''(unofficial)'''&lt;br /&gt;
&lt;br /&gt;
[[Category:World of Wesnoth]]&lt;br /&gt;
[[Category:History]]&lt;/div&gt;</summary>
		<author><name>Yifan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56348</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56348"/>
		<updated>2015-04-25T05:16:34Z</updated>

		<summary type="html">&lt;p&gt;Yifan: /* Ageless Era */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 forum thread] for this page&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 non-available content]&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Eras ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.12.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.3.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40389&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.12/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Swamp Witch's Curse ====&lt;br /&gt;
&lt;br /&gt;
''A Faerie tale from the World of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Era of Four Moons, Freemen&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40467&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23395&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer's note:&amp;lt;/b&amp;gt; Next release is planned for late May, 2015&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Currently There are 88 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 4.12.1 (November 28th, 2014)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Git:&amp;lt;/b&amp;gt; [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;/div&gt;</summary>
		<author><name>Yifan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56347</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56347"/>
		<updated>2015-04-25T05:14:16Z</updated>

		<summary type="html">&lt;p&gt;Yifan: /* Campaigns */  Removed a few campaigns non-existent on 1.12 server(A Gryphon's Tale, Invasion of Eliador, Merry Christmas, Ruthless, Warmaster)&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current (1.12.x) user-made content for players. It provides unfamiliar players with detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. Feel free to edit this guide, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
See also: &lt;br /&gt;
* [[Player_UMC_Reviews|Player UMC Reviews]]&lt;br /&gt;
* [[Guide_to_UMC_Content/1.10|Guide to user-made content (UMC) for Battle for Wesnoth 1.10]]&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 forum thread] for this page&lt;br /&gt;
* [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 non-available content]&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Eras ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.12.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.3.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40389&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.12/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Swamp Witch's Curse ====&lt;br /&gt;
&lt;br /&gt;
''A Faerie tale from the World of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''In the tradition of Evil Sorceress's, a witch from the jungle made a surprise visit at the presentation of a sultans daughter. Promptly declaring the girl to be the future bride for her son she lays a curse that will harm any other man which approaches her. The girl grew up wild and somewhat bitter. Now many years later, word arrives of a merchant lord who knows a way to break the curse but in exchange he wants to marry her and receive a large dowry.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Era of Four Moons, Freemen&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40467&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23395&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more than an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer's note:&amp;lt;/b&amp;gt; Next release is planned for late May, 2015&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.6, 1.8, 1.10 and 1.12 add-on server. Only maintained on 1.12 server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Currently There are 88 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive, Frozen&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Dark Blood Alliance, Sky Kingdom, Kharos, Runemasters, Al-Kamija, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 4.12.1 (November 28th, 2014)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Git:&amp;lt;/b&amp;gt; [https://github.com/ProditorMagnus/Ageless-for-1-11 Ageless-for-1-11]&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;/div&gt;</summary>
		<author><name>Yifan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56193</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56193"/>
		<updated>2015-03-31T04:45:55Z</updated>

		<summary type="html">&lt;p&gt;Yifan: /* Ageless Era */ Ageless Author&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 here] for further information and [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 here] for currently non-available UMC-content. Feel free to edit this, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Eras ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.10.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Aldur The Great ====&lt;br /&gt;
&lt;br /&gt;
''This is a story about Aldur the Great.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' pintercsabi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, but unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' -&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alfhelm the Wise ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 gameplay scenarios &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Marauders.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=17144&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A New Order ====&lt;br /&gt;
&lt;br /&gt;
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?&lt;br /&gt;
Note: This campaign contains mature themes, some of which may be unsuitable for children.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' szopen&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished. &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 45 scenarios.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.2.15&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Akladians, Khalifate&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6486&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.&lt;br /&gt;
&lt;br /&gt;
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Story of the Northlands ====&lt;br /&gt;
&lt;br /&gt;
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' zepko&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.4.4.a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Battle Against Time ====&lt;br /&gt;
&lt;br /&gt;
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenarios + 1 prologue scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Orcs&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bitter Revenge====&lt;br /&gt;
&lt;br /&gt;
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26699&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cavanagh The Conqueror ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 Playable Scenarios so far&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, limited RPG, limited Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35927&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cities of the Frontier ====&lt;br /&gt;
&lt;br /&gt;
''Settle a new town in the wilds north of the Great River.''&lt;br /&gt;
	&lt;br /&gt;
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' esci&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Simulation, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalist&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Considerate Dead ====&lt;br /&gt;
&lt;br /&gt;
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' tribes45 aka tribes55&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete, unbalanced, abandoned&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' .009&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36522&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count Kromire ====&lt;br /&gt;
&lt;br /&gt;
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' currently none&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Myths, Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=21560&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dystopia ====&lt;br /&gt;
&lt;br /&gt;
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bumbadadabum&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:'''  ? &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken (does not load at all)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35530&amp;amp;p=564646&amp;amp;hilit=dystopia#p514297&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elvish Dynasty RPG ====&lt;br /&gt;
&lt;br /&gt;
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''&lt;br /&gt;
&lt;br /&gt;
''Sequel to Ooze Mini-Campaign''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' spencelack&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Wesbane&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=28627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fall of Silvium ====&lt;br /&gt;
&lt;br /&gt;
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Lavinian Legion.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=24356&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fate of a Princess ====&lt;br /&gt;
&lt;br /&gt;
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''&lt;br /&gt;
&lt;br /&gt;
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne, mich, Simons Mith&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.24&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.12 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26327&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flight to Freedom ====&lt;br /&gt;
&lt;br /&gt;
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''&lt;br /&gt;
&lt;br /&gt;
'''Authors:''' MadMax, Nova&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 5.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.11.9 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=1887&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Kingdom ====&lt;br /&gt;
&lt;br /&gt;
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Limabean&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chrysophylax&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete ( but all scenarios playable and balanced )&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Goblins, Trolls&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23483&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Forward they Cried ====&lt;br /&gt;
&lt;br /&gt;
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Glowing Fish &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario ( rather a single scenario than a campaign )&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23656&amp;amp;p=350126&amp;amp;hilit=forward+they+cried#p350126&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.&lt;br /&gt;
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Galuldur's First Journey ====&lt;br /&gt;
&lt;br /&gt;
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8-9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31895&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Girl unDead ====&lt;br /&gt;
&lt;br /&gt;
''A little undead girl fights against the Kingdom.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' tapaboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead,elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37458&lt;br /&gt;
&lt;br /&gt;
==== Grnk the Mighty ====&lt;br /&gt;
&lt;br /&gt;
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Part I complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, changing (no standard army building gameplay)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.5 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hunter ====&lt;br /&gt;
&lt;br /&gt;
''This is a story. Not about a hunter. About thé Hunter.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Thor the God&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenario (unfinished ?)&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inky's Quest ====&lt;br /&gt;
&lt;br /&gt;
''The Cuttlefish Campaign&lt;br /&gt;
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Telchin&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios + story-only epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32501&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== King ====&lt;br /&gt;
&lt;br /&gt;
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken, Unbalanced, Unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Langrisser Sample Campaign ====&lt;br /&gt;
&lt;br /&gt;
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Morath&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36417&amp;amp;hilit=Langrisser&lt;br /&gt;
&lt;br /&gt;
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Random Campaign ====&lt;br /&gt;
&lt;br /&gt;
''Gain experience playing the Default Era faction of your choice in a campaign setting''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SigurdFireDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Age of Heroes, &amp;amp; Era of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32922&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.&lt;br /&gt;
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return of the Monster ====&lt;br /&gt;
&lt;br /&gt;
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''&lt;br /&gt;
&lt;br /&gt;
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable, 2 dialog scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36438&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Noelren ====&lt;br /&gt;
&lt;br /&gt;
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pyrophorus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios + 7 cut scenes&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.7.6&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' BfW 1.10 (not tested on 1.11)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Large Battle, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34685#p501026&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Ruins ====&lt;br /&gt;
&lt;br /&gt;
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Jeff Stevens (Ulfsark)&lt;br /&gt;
&lt;br /&gt;
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy,Normal,Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default,(Loyalists, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37790&amp;amp;sid=9059f18497cda1219f42a626544d0ffd&amp;amp;p=540646#p540646&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
==== Shameless Crossover Excuse ====&lt;br /&gt;
&lt;br /&gt;
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orcish Shyde, Mountain_King&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32016&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamplings ====&lt;br /&gt;
&lt;br /&gt;
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' John Rawlins (boru)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7n&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Goblins&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29784&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamp Witch's Curse ====&lt;br /&gt;
&lt;br /&gt;
''A Faerie tale form the World of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Freemen&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40467&lt;br /&gt;
&lt;br /&gt;
==== Talentless Mage====&lt;br /&gt;
&lt;br /&gt;
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 3 dialogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Noob Faction&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27608]&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Attack of the Western Cavalry ====&lt;br /&gt;
&lt;br /&gt;
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''&lt;br /&gt;
&lt;br /&gt;
'''Author &amp;amp; Maintainer:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, second beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18, 19 or 20 maps, depending on your decisions&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed (Large battle &amp;amp; Stimulation &amp;amp; RPG &amp;amp; Skirmish)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom, mixed (undead &amp;amp; human &amp;amp; elvish &amp;amp; custom)&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Blind Sentinel ====&lt;br /&gt;
&lt;br /&gt;
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, first beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.3beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate/Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed/Custom&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans,Undead,Custom&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39269&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Alliance ====&lt;br /&gt;
&lt;br /&gt;
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Recruit list changes in almost every scenario&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Hordes ====&lt;br /&gt;
&lt;br /&gt;
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Circon&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Various&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete/WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11/?&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[TheDarkHordes]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pewskeepski&lt;br /&gt;
&lt;br /&gt;
'''Status:''' 1st part complete, 2nd WIP.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Outlaws&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Founding of Borstep ====&lt;br /&gt;
&lt;br /&gt;
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''	&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 and 1 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Northerners&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29264&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I ''hope'' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.&lt;br /&gt;
&lt;br /&gt;
==== The Great Invasion ====&lt;br /&gt;
&lt;br /&gt;
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 &amp;quot;playable&amp;quot; scenarios + 3 talk scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Unstoppable Legion ====&lt;br /&gt;
&lt;br /&gt;
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Mainly Skirmish&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Up from Slavery ====&lt;br /&gt;
&lt;br /&gt;
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Way of Dragon ====&lt;br /&gt;
&lt;br /&gt;
''The story of what might happen if a person against his will transform into a dragon...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' DrakeDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.4.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.11.x - development ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.3.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40389&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more than an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; mnewton1, Ravana and various&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Currently There are 87 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Darkblood Alliance, Enlightened Ones, Kharos, Runemasters, Summoners, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 4.12.1 (November 28th, 2014)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;/div&gt;</summary>
		<author><name>Yifan</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56192</id>
		<title>Guide to UMC Content</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Guide_to_UMC_Content&amp;diff=56192"/>
		<updated>2015-03-31T04:42:09Z</updated>

		<summary type="html">&lt;p&gt;Yifan: /* Eras */ added some description about EoMa and Ageless Era&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;This is a guide to the current (1.10.x/1.11.x) UMC content for players. It aims to provide unfamiliar players detailed information about campaigns (including story, completion, difficulty and playing style) as well as detailed information about eras. See also [[Player_UMC_Reviews|Player UMC Reviews]], as well as [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37476 here] for further information and [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36733 here] for currently non-available UMC-content. Feel free to edit this, it is a wiki.&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Campaigns ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, some progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Length:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Difficulty:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
Please note: Often campaigns introducing new mechanics are listed as expert level on the add-on server, here difficulty means the raw difficulty after the mechanics are understood.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Unbalanced&amp;lt;/b&amp;gt; = If you can't beat the hard mode, it isn't necessarily unbalanced, but if the difficulty changes erratically from one scenario to the next and only people using the debug mode have seen the final, then it is.&lt;br /&gt;
** &amp;lt;b&amp;gt;Easy&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Normal&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Hard&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Style:&amp;lt;/b&amp;gt; &lt;br /&gt;
&lt;br /&gt;
Please note: Many campaigns will feature more than one style. Please list the most significant ones.&lt;br /&gt;
&lt;br /&gt;
** &amp;lt;b&amp;gt;Skirmish&amp;lt;/b&amp;gt; = small to medium sized armies, your standard Wesnoth gameplay&lt;br /&gt;
** &amp;lt;b&amp;gt;Dungeon&amp;lt;/b&amp;gt; = long and narrow tunnels (not every underground scenario is a dungeon, a dungeon isn't necessarily underground)&lt;br /&gt;
** &amp;lt;b&amp;gt;RPG&amp;lt;/b&amp;gt; = role playing game elements such as talking with non-player-characters, item collection, dependency on a party of very few adventurers without or limited recruits&lt;br /&gt;
** &amp;lt;b&amp;gt;Survival&amp;lt;/b&amp;gt; = being exposed to changing, spawning enemies while remaining on the same map&lt;br /&gt;
** &amp;lt;b&amp;gt;Large Battle&amp;lt;/b&amp;gt; = large number of units on the battlefield, sizely maps&lt;br /&gt;
** &amp;lt;b&amp;gt;Simulation&amp;lt;/b&amp;gt; = campaigns feat. terrain modification, alternative resources&lt;br /&gt;
** &amp;lt;b&amp;gt;Boss battle&amp;lt;/b&amp;gt; = the challenge is to defeat a single powerful enemy unit&lt;br /&gt;
** &amp;lt;b&amp;gt;Minigames&amp;lt;/b&amp;gt; = there are puzzles and minigames in the campaign that significantly differ from standard Wesnoth gameplay&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction/Era:&amp;lt;/b&amp;gt; Era for the whole campaign and more specifically the faction or unit composition you field.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Custom units:&amp;lt;/b&amp;gt; Link to the unit tree for cases that don't feel sufficiently described by Faction / Era entry.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Blueprint for Eras ==&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; if not maintained by the author anymore.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt;&lt;br /&gt;
** &amp;lt;b&amp;gt;Broken&amp;lt;/b&amp;gt; = Does not work at all&lt;br /&gt;
** &amp;lt;b&amp;gt;Incomplete&amp;lt;/b&amp;gt; = Partially written, no progress&lt;br /&gt;
** &amp;lt;b&amp;gt;WIP&amp;lt;/b&amp;gt; = Partially written, progress&lt;br /&gt;
** &amp;lt;b&amp;gt;Complete&amp;lt;/b&amp;gt; = Completely written, but buggy as well as potential balance issues.&lt;br /&gt;
** &amp;lt;b&amp;gt;Finished&amp;lt;/b&amp;gt; = Completely written, minimal to no bugs, slight balance issues possible. &lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Describe your individual factions here.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt;&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Requirements:&amp;lt;/b&amp;gt; (only if needed)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; Links to the feedback and development threads at forums.wesnoth.org&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.10.x - stable ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Aldur The Great ====&lt;br /&gt;
&lt;br /&gt;
''This is a story about Aldur the Great.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' pintercsabi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, but unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' -&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Short unbalanced campaign, maybe abandoned. You fight with Peasants, Ruffians and Woodsman against Orcs&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Alfhelm the Wise ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Alfhelm, called by some the Wise, son of Alfric Conqueror. This is the tale of his victories over his enemies, and his rise to power in the clans of Marauderdom. This is the tale of his journey south and his destruction of the Lavinian Empire. And this is the tale of his demise in the dark forests far to the east of his homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 gameplay scenarios &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Moderate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Marauders.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=17144&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Though this campaign is complete and playable the whole way through, the code is four years old and pretty buggy. If you notice any errors while playing, please let me know and I'll incorporate the fixes into my next revision as soon as possible.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A New Order ====&lt;br /&gt;
&lt;br /&gt;
''The old kingdom of Wesnoth has fallen before barbarian hordes. The occupying barbarians are on the brink of civil war, the seeds of Wesnothian rebellion are kept alive by old legends, while bandits and Khalifate mercenaries roam the land. Can Gawen Hagarthen unite these disparate factions against a common foe?&lt;br /&gt;
Note: This campaign contains mature themes, some of which may be unsuitable for children.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' szopen&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished. &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 45 scenarios.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.2.15&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' Requires BfW 1.10. In addition, you have to install Era Khalifate add-on; the Akladian Music package is optional&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Akladians, Khalifate&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6486&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Pyrophorus) Certainly one of the most mature and well designed campaign in add-ons. A must.&lt;br /&gt;
&lt;br /&gt;
''' [http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#A_New_Order Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios / 1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Story of the Northlands ====&lt;br /&gt;
&lt;br /&gt;
''A story of life and death in a remote village of the Northlands. Your village has been overrun by an orcish raid. You fight for its freedom while you wait for help to arrive.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' zepko&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + additions: you play with a custom faction of outlaws and with a custom party of loyalist knights.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Story_of_the_Northlands/en_US/A_Story_of_the_Northlands.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.4.4.a&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Battle Against Time ====&lt;br /&gt;
&lt;br /&gt;
''Rescue fellow orcish warchief before he is executed. (This is not a normal campaign. It is experiment with carryover system. You will start with defined number of turns and gold. You will only have that many turns to play through the whole campaign. There is no finish bonus and gold carryover is always 100%.)''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 playable scenarios + 1 prologue scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Orcs&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27319&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Besieged Druids ====&lt;br /&gt;
&lt;br /&gt;
''A elvish school for druids comes under attack by goblins. It seems more than just a routine raid; is there something more sinister behind this attack? - In Beseiged Druids, you control Eärendil, the surviving teacher at the school, and the many and varied initiates. Not all of these are ordinary students; many have been experimenting with other forms of magic, while others are simply overachievers in some area of study. Unfortunately, they are not especially good at combat, at least initially. Together with a very small contingent of surviving guards, it is up to these students to save the island of Aleron from disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Celtic Minstrel&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/DruidSiege/en_US/celmin-druid-siege.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37342&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Bitter Revenge====&lt;br /&gt;
&lt;br /&gt;
''Amidst the strife and turmoil of the first Dark Age of Wesnoth, a time of transient monarchies and conspiracies against the Crown, the boy Darith witnesses the murder of his father by a general of Wesnoth. Follow Darith's quest for retribution in this treacherous tale of betrayal, deceit, love, remorse, and vengeance.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mostly outlaws and undead, custom units)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26699&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cavanagh The Conqueror ====&lt;br /&gt;
&lt;br /&gt;
''This is the tale of Cavanagh Orc-Foundling, who was blessed by the gods to conquer and unite all of the Great Continent. Orcs and elves, gods and men, queens and sorcerers populate this epic tale of revenge and redemption.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TheEmptyLord (Programming, Map-making, Editing), Scott_Free(Story)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 Playable Scenarios so far&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, limited RPG, limited Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Units from Northerners, Outlaws, Loyalists as well as other factions interspersed. Several custom units.)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35927&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Cities of the Frontier ====&lt;br /&gt;
&lt;br /&gt;
''Settle a new town in the wilds north of the Great River.''&lt;br /&gt;
	&lt;br /&gt;
''This campaign makes several changes to the standard Wesnoth game mechanics, and focuses on city-building and gold management.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' esci&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Not fixed, approximately 6-10 seasons of 36 turns each&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Simulation, Survival&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalist&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Cities_of_the_Frontier/en_US/Cities_of_the_Frontier.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36004&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Considerate Dead ====&lt;br /&gt;
&lt;br /&gt;
''As the wind goes on and on, people discover necromancer aren't always bad. Made by tribes45 - No scenarios are done, 4 playable out of ??.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' tribes45 aka tribes55&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete, unbalanced, abandoned&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' .009&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36522&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Count Kromire ====&lt;br /&gt;
&lt;br /&gt;
''You are the blood son of a vampire lord, however when the might of the celestial crusades comes knocking, and your father is slain, you flee your lands. However you intend to return, to restore the lands of Kromire to the Kromires, to avenge your father, and most importantly, to make sure that no celestial ever dares come into your mountains again.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' currently none&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Myths, Vampires&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=21560&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Dystopia ====&lt;br /&gt;
&lt;br /&gt;
''During the reign of queen Asheviere, the province Annuvin rebelled. You, a royal agent, are sent to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' bumbadadabum&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:'''  ? &lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken (does not load at all)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=35530&amp;amp;p=564646&amp;amp;hilit=dystopia#p514297&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Elvish Dynasty RPG ====&lt;br /&gt;
&lt;br /&gt;
''You are the new ruler of an elvish kingdom! Can you lead your people to glory? This campaign is highly randomized so it will be different every time you play!''&lt;br /&gt;
&lt;br /&gt;
''Sequel to Ooze Mini-Campaign''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' spencelack&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Wesbane&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 years, in each year choice between dialogue and fighting scenario (selected out of a large pool of possible scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=28627&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fall of Silvium ====&lt;br /&gt;
&lt;br /&gt;
''You are Caius Regilius, Tribune of the province of Silvia, located in the northmost reaches of the Lavinian Empire at the height of its power. But the Empire has overextended itself, The city of Silvium lies seperated from the rest of the Empire by the mountains of Arendia, and is sandwiched between the Marauders and the Sidhe... war is inevitable, and the province of Silvia will almost certainly fall.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Lavinian Legion.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=24356&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The final level of this campaign is not supposed to be winnable. It's a final blaze of glory and chance to use all your high-powered units, but to 'win' the campaign, you must lose...the ending is similar to a certain mainline campaign, but predates it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Fate of a Princess ====&lt;br /&gt;
&lt;br /&gt;
''Part I: Baldres, a notorious robber baron, flees Wesnoth with his followers and sets off into the northlands to evade the king's justice. The baron's deeds and misdeeds are to change the balance of power between orcs and non-orcs throughout the northlands, and will carry consequences long after his eventual death.''&lt;br /&gt;
&lt;br /&gt;
''Part II: The Greenwood elves face a crisis which demands the return of the queen's estranged half-elven half-sister, Baldres' daughter. Two brave young elves must make a perilous journey to find her and bring her back to her former home. If they fail, the whole northlands will be engulfed in war with the resurgent orcs...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne, mich, Simons Mith&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26-29 scenarios (some dialogue-only), 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.24&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play two different, unique cross-faction combinations in each part.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Fate_of_a_Princess/en_US/Fate_of_a_Princess.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.12 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26327&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Fate_of_a_princess Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Flight to Freedom ====&lt;br /&gt;
&lt;br /&gt;
''Flight to Freedom chronicles the story of the drake hero Malakar, and his desperate cross-country flight out of slavery.''&lt;br /&gt;
&lt;br /&gt;
'''Authors:''' MadMax, Nova&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 5.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.11.9 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=1887&lt;br /&gt;
&lt;br /&gt;
==== Forgotten Kingdom ====&lt;br /&gt;
&lt;br /&gt;
''Help Orlog, a troll chieftan, lead his people to safety in the underground and discover an ancient power long forgotten.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Limabean&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chrysophylax&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete ( but all scenarios playable and balanced )&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Goblins, Trolls&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Forgotten_Kingdom/en_US/Forgotten_Kingdom.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23483&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) This campaign includes a custom Troll line. A good campaign, I hope Limabean and/or Chrysophylax will finish it.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Forward they Cried ====&lt;br /&gt;
&lt;br /&gt;
''You are the leader of an advanced detachment that has been tasked with capturing a bridgehead while the main army prepares to attack. It should be a simple enough assignment.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Glowing Fish &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' 1.10 - Lord-Knightmare; 1.11 - Turuk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 scenario ( rather a single scenario than a campaign )&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23656&amp;amp;p=350126&amp;amp;hilit=forward+they+cried#p350126&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Only a single scenario, but a great scenario.&lt;br /&gt;
(UnwiseOwl) You wouldn't want to stop thinking for a turn, and it's good for the first few turns, but this one leaves me wanting more.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Galuldur's First Journey ====&lt;br /&gt;
&lt;br /&gt;
''While the belligerence of orcs is nothing new, their intensifying attacks on a fledgling colony of elves in Pindir Forest begin to show signs of a deeper malice, forcing Galuldur, the young son of the colony's adventurous founder Galur, to venture out of his forest's friendly trees in search of help. His simple errand quickly turns into a frantic quest to unearth the roots of the mysterious evil threatening his people. As you lead him through unknown lands, Galuldur, forced to match wits with unexpected adversaries at nearly every turn in a desperate attempt to save his world, quickly learns that the world is neither a friendly nor a simple place.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8-9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Galuldur/en_US/Galuldur.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31895&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Girl unDead ====&lt;br /&gt;
&lt;br /&gt;
''A little undead girl fights against the Kingdom.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' tapaboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead,elves&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Girl_unDead/en_US/Girl_unDead.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37458&lt;br /&gt;
&lt;br /&gt;
==== Grnk the Mighty ====&lt;br /&gt;
&lt;br /&gt;
''All his life, puny little goblin Grnk the Frail had been dreaming about leaving the orcs and starting a better life.  When he finally arrives in the human town of Shmaltupp, he realizes that the world is not as black and white as he had imagined.  He also discovers that he is no ordinary goblin.  Follow Grnk the Frail on his path to becoming Grnk the Mighty.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' mattsc&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Part I complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, changing (no standard army building gameplay)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Grnk/en_US/Grnk.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.9.5 or later&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34970&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Hunter ====&lt;br /&gt;
&lt;br /&gt;
''This is a story. Not about a hunter. About thé Hunter.'' &lt;br /&gt;
&lt;br /&gt;
'''Author:''' Thor the God&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 4 scenario (unfinished ?)&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Inky's Quest ====&lt;br /&gt;
&lt;br /&gt;
''The Cuttlefish Campaign&lt;br /&gt;
Are the cuttlefish mere beasts or something more? What stories would they tell if they could speak? This story provides one possible answer.The easiest difficulty provides hints for novice players.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Telchin&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 scenarios + story-only epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom units (cuttlefish, tentacles, giant clams...). Enemies use both default era units and custom ones.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Inky_Quest/en_US/Inky_Quest.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32501&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== King ====&lt;br /&gt;
&lt;br /&gt;
''The adventure started when a simple man who was living far from Wesnoth discovered that he is the next king.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken, Unbalanced, Unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.1&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Langrisser Sample Campaign ====&lt;br /&gt;
&lt;br /&gt;
''The Imperial Knights of the Rayguard Empire have disrupted the peace of the village that was Hein's hometown, seeking only a girl named Liana. Fight to rescue Liana.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Morath&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 playable scenario&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.1.0.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36417&amp;amp;hilit=Langrisser&lt;br /&gt;
&lt;br /&gt;
'''Wikipedia:''' [http://en.wikipedia.org/wiki/Langrisser What is Langrisser]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Single scenario, different from usual Wesnoth behaviour.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Only_Death_Behind Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Panther Lord ====&lt;br /&gt;
&lt;br /&gt;
''The Imperialists ambitions of pushing into the Sea States have been repeatedly thwarted and now they turn their attentions elsewhere. You are an outcast Darklander now living as a mercenary in the Sea States and the rumors you hear indicate that they will be coming to your people. Though an outcast you do not wish to see them subjugated. The spirit whose friendship caused you to be an outcast has a plan that might allow you to save them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Darklanders (+ a wide variety of mercenaries)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34318&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Panther_Lord Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Random Campaign ====&lt;br /&gt;
&lt;br /&gt;
''Gain experience playing the Default Era faction of your choice in a campaign setting''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SigurdFireDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Age of Heroes, &amp;amp; Era of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32922&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Author) A 4 scenario version is under the multiplayer button, which lets you choose any era.&lt;br /&gt;
Intended for players to gain practice with a faction and learn sound strategies using faction specific adjustments against random factions from the chosen era.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return of the Monster ====&lt;br /&gt;
&lt;br /&gt;
''It was time for Amailoss, born from the naga queen's last egg, to leave home. Time for him to grow into a leader in his own right, and eventually become the guardian and leader of another naga city. But along the way, he became friends with an unusual mud-crawler, they met a strange young monster, discovered that a spirit had escaped from an orc prison, and the mystery of that spirit became a grave challenge for Amailoss and the many races in the region....''&lt;br /&gt;
&lt;br /&gt;
''A naga campaign, involving elves, orcs, saurians, turtle-like races, and some monsters.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' SkyOne&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable, 2 dialog scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.7.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with additions. You play a custom naga faction and carapaces (a turtle-like race).&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Return_of_the_Monster/en_US/Return_of_the_Monster.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36438&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Noelren ====&lt;br /&gt;
&lt;br /&gt;
''A story in the first Dark Age of Wesnoth. See how various heroes stick together to shun the threat of black magics, restore the secret kingdom of Noelren and install Garard I on the throne of Wesnoth. This campaign features complex scenarios, unusual objectives and units, emphasizing more on story and adventures than hardcore fighting.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pyrophorus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios + 7 cut scenes&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.7.6&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' BfW 1.10 (not tested on 1.11)&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy, unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Large Battle, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default + custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/ReturnToNoelren/en_US/ReturnToNoelren.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34685#p501026&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) I never saw so much fantastic and new ideas in one single UMC, wow!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Return_to_Noelren Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Return to Ruins ====&lt;br /&gt;
&lt;br /&gt;
''The humble farmers of Vertegris are summoned by Erik the General of Weldyn to put an end to an orcish raiding party. If they knew what would befall their former home... They never would have left. This is a relatively short campaign with 8 scenarios, It is still undergoing changes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Jeff Stevens (Ulfsark)&lt;br /&gt;
&lt;br /&gt;
'''Composer:''' Paul Fredericks (paulfredericksmusic.com)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy,Normal,Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default,(Loyalists, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Required Wesnoth version:''' 1.10.x &lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37790&amp;amp;sid=9059f18497cda1219f42a626544d0ffd&amp;amp;p=540646#p540646&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) You play a short campaign with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Salt Wars ====&lt;br /&gt;
&lt;br /&gt;
''Introductory campaign for the Era of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
''As an officer of one of the Sea States you must defend your organization from aggressive rivals.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Lavender&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 5 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Era of Four Moons, Sea States&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31498&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
==== Shameless Crossover Excuse ====&lt;br /&gt;
&lt;br /&gt;
''Fugitive dark sorcerer Gwiti Ha'atel discovers he has the power to mess with Wesnoth's continuity. His quest for revenge on the NPCs who have used his portraits will lead him through perils untold and in-jokes unnumbered, but shall pale before the horror he finds at his quest's end.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Orcish Shyde, Mountain_King&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32016&amp;amp;start=15&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamplings ====&lt;br /&gt;
&lt;br /&gt;
''Banished by Yushnak the Ponderer, a tribe of lowly swamp goblins endure in the deadly mire of Pogo Bog. Four centuries before the founding of Wesnoth, this is the story of the goblins' struggle against the intrigues and betrayals of the greater races, and the rise of the first wolf rider.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' John Rawlins (boru)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 14 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7n&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Goblins&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29784&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Swamplings Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Swamp Witch's Curse ====&lt;br /&gt;
&lt;br /&gt;
''A Faerie tale form the World of Four Moons.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Freemen&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40467&lt;br /&gt;
&lt;br /&gt;
==== Talentless Mage====&lt;br /&gt;
&lt;br /&gt;
''Humorous and silly campaign about mage apprentice who has managed to learn only one simple spell in thirty years.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 playable scenarios + 3 dialogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Noob Faction&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Talentless_Mage/en_US/Talentless%20Mage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=27608]&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Talentless_Mage Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Attack of the Western Cavalry ====&lt;br /&gt;
&lt;br /&gt;
''The story of the century's biggest invasion from the West. A story with the destiny of Wesnoth depending on your decisions; save, or remove it?''&lt;br /&gt;
&lt;br /&gt;
'''Author &amp;amp; Maintainer:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, second beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18, 19 or 20 maps, depending on your decisions&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.7beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed (Large battle &amp;amp; Stimulation &amp;amp; RPG &amp;amp; Skirmish)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom, mixed (undead &amp;amp; human &amp;amp; elvish &amp;amp; custom)&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Blind Sentinel ====&lt;br /&gt;
&lt;br /&gt;
''The story of a mysterious soldier, the Blind Sentinel, and the wilds of the North, the Nightbrethren. Will Wesnoth vanquish the appreaching Doom? It only depends on you, the Player...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' WhiteWolf&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Under development, first beta phase&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 29 maps (26 playable) + bonus map (still experimental)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.3beta&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate/Expert&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Mixed/Custom&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Humans,Undead,Custom&lt;br /&gt;
&lt;br /&gt;
'''Forum/Feedback:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39269&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Alliance ====&lt;br /&gt;
&lt;br /&gt;
''Prince Terhar lived two years with elves. Little did he expect what would happen when he returned back to Weldyn.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wonderboy&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11 or 10 playable scenarios depending on the branch you take (+ 5 dialogue scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: Recruit list changes in almost every scenario&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Alliance/en_US/The%20Dark%20Alliance.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?f=8&amp;amp;t=26924&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Dark Hordes ====&lt;br /&gt;
&lt;br /&gt;
''Lead fugitive dark sorcerer Gwiti Ha’atel to mastery of the undead hordes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Circon&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Various&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete/WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11/?&lt;br /&gt;
&lt;br /&gt;
'''Version: '''&lt;br /&gt;
&lt;br /&gt;
'''Requirements:'''&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:'''&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Dark_Hordes/en_US/The_Dark_Hordes_1.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Walkthrough:''' [[TheDarkHordes]]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [[http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=16576&amp;amp;]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Devils_Flute/en_US/The_Devils_Flute.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Fall of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''As the beloved human empire of Wesnoth becomes lazy and arrogant in its peaceful state of happiness, Emperor Dantair demands the creation of another sun in a bid to destroy all evil. Or is it all for a different purpose? A man named Alitar sees it that way, and now he must survive the most evil inhabited lands if he is to stop chaos from rising, and Wesnoth from falling... This is the story of The Fall of Wesnoth.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Pewskeepski&lt;br /&gt;
&lt;br /&gt;
'''Status:''' 1st part complete, 2nd WIP.&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Outlaws&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Fall_of_Wesnoth/en_US/The_Fall_of_Wesnoth-1.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Founding of Borstep ====&lt;br /&gt;
&lt;br /&gt;
''The chieftain of your tribe has become decadent and weak. Take over, and lead your people to a better home--whether it is already occupied or not. The Northlands in year 9W are a barbaric place, but anyone who stands in your way will learn the power of orcs!''	&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 and 1 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.1b&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Northerners&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29264&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Founding_of_Borstep/en_US/The_Founding_of_Borstep.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Founding_of_Borstep Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Kanzil) I find the protagonist hard to sympathise with. Also, most scenarios contain interesting twists. For example, in one, each time you killed a boar it gives you extra health.&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (beetlenaut--author) In most Orcish campaigns the leader is heroic or just wants peace. Krag-Ubor wants plunder and battle like all enemy Orcs in other campaigns. I ''hope'' you don't sympathize too strongly, but I don't think you need to in order to enjoy the game play.&lt;br /&gt;
&lt;br /&gt;
==== The Great Invasion ====&lt;br /&gt;
&lt;br /&gt;
''Argon, a great ruler, Jer, a simple peasant, Gorn, a dwarvish lord, and Elon, an Elvish High Lord, Were fighting against the darkness.13 Scenario some are difficult''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alexjercan&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' -&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Broken&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 9 &amp;quot;playable&amp;quot; scenarios + 3 talk scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' no forum thread&lt;br /&gt;
&lt;br /&gt;
Note: (Adamant14) This campaign should be removed from the server (broken, no progress, no maintainer)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Unstoppable Legion ====&lt;br /&gt;
&lt;br /&gt;
''Horseback campaign. The kingdom of Suveran, far away from Wesnoth, is under attack. Only Deuterus, a Great Druid, knows their weakness and only Viktor, a young noble, dares go on the quest to stop them.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Chris Neville-Smith (Chris NS)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' Currently 15 playable sceanrios, including a fork of three paths near the beginning, and another fork of two paths later on.&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Mainly Skirmish&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Unstoppable_Legion/en_US/The_Unstoppable_Legion.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Play mounted units, including expanded Cavalryman line, and completely new Bowrider line. Joined later by Dwarves. Main enemies are the dark fighters and dark cultists.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Up from Slavery ====&lt;br /&gt;
&lt;br /&gt;
''The Orcei are captives in the imperial city of Lavinium, gladiators performing for the emperor Optus Maximus. All it will take, however, is one orc to lead his people to freedom. The Samnis called Sparxus may be that orc.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Arena (= No recruit, small group gladiator fights)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Orcei Gladiatores&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) At some point, I am intending to completely re-work this campaign to be a multi-player campaign, with one side led by Sparxus and one by Gravirivus. If anyone would like to take this on or has ideas for how to accomplish this, let us know. Nevertheless, its playable as a single player campaign now with some nice ideas that could be developed further.]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Way of Dragon ====&lt;br /&gt;
&lt;br /&gt;
''The story of what might happen if a person against his will transform into a dragon...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' DrakeDragon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete &lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default Loyalists&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37876 Wesnoth Forum]    [http://uporoom.ru/index.php/topic,179.0.html Russian Forum]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Promising short campaign, you play with just a few units.&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Chaotic): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and fight well in any rough terrain but low on hp. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.4.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
== Battle for Wesnoth 1.11.x - development ==&lt;br /&gt;
&lt;br /&gt;
=== Campaigns ===&lt;br /&gt;
&lt;br /&gt;
''Please note: Battle for Wesnoth 1.11.0 features a bug that messes up the selection of difficulty levels.''&lt;br /&gt;
&lt;br /&gt;
==== A Gryphon's Tale ====&lt;br /&gt;
&lt;br /&gt;
''A Gryphon's Tale tells the story of a community of civilized Gryphons, and of Neliflua, an ambitious young female among them who falls into unusual circumstances.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Ringcaat/Dwarven_Void&lt;br /&gt;
&lt;br /&gt;
'''Status:''' One branch complete, most incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 11-12 scenarios (branch dependent)&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.6.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG/minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Gryphon/Orc&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=2906&amp;amp;start=195&amp;amp;&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== After the Storm ====&lt;br /&gt;
&lt;br /&gt;
''Follow the journey of Galas and his band following the events of &amp;lt;i&amp;gt;Invasion from the Unknown&amp;lt;/i&amp;gt;''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster/ShikadiLord&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 episodes of 13 scenarios each, some of which are multi-part&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Medium-hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Boss Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Many custom units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32091&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (vultraz) Long, very enjoyable campaign with great story. (Knyghtmare) The best UMC campaign ever!&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#After_the_Storm Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
==== Antar, Son of Rheor ====&lt;br /&gt;
&lt;br /&gt;
''This is the story about a young Lord and his first mission; sent by his father the young Lord Antar has to relieve his neighbours; he has to convince the Elves and Dwarves to ally him; he has to fight against hordes of Orcs and Endless Undead; and finally he has to defeat Mal Kazur, the mastermind who is behind all the evil.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 playable scenarios / 1 cutscene &lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.10.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Loyalists and Elves (feat. fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36075&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Antar.2C_Son_of_Rheor Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) The campaign does not work with BfW version 1.11.0, or BfW version 1.11.1, so please use BfW version 1.11.2 or later!&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== A Song of Fire (The Dragon Trilogy, Part I) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part I: The Last War''' - In a long-forgotten era, at the heart of the Great Continent, an ancestral evil is awakened, threatening to destroy the whole world. Follow young Myra in the war that will alter the future of Irdya and its peoples forever.''&lt;br /&gt;
&lt;br /&gt;
''''''Part II: Towards the Rising Sun''' - After the vicious Last War, Myra has become the new leader of Aragwaithi and Windsong alike. Albeit young and shaken by many losses, she must steel herself to lead her people through the vast and hostile Hannuk Steppes. However, her journey will take them all farther than in their wildest dreams. Furthermore, Myra must deal with the evil influence of the mysterious red gem she found after the last battle.''&lt;br /&gt;
&lt;br /&gt;
''''''Part III: Raging Skies''' - The refugees have finally found a new home: families are built, allies are made and, for the first time in years, Myra and her friends know peace. However, when everything seems normal, ambition and thirst for power cause the break out of a continental war. And, amidst this new storm, an old foe rises agan, more powerful than ever. Witness the end of the song of Irdya's first great heroine.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 36 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38210&lt;br /&gt;
&lt;br /&gt;
==== A Vision Blinded ====&lt;br /&gt;
&lt;br /&gt;
''Defend the northern forest against what appeared like a routine orcish raid, and unravel the greater conspiracies that lie below its waves.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' LemonTea&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Adamant14&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 13 playable scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves (+ Trolls, Outlaws)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/A_Vision_Blinded/en_US/A_Vision_Blinded.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23463&amp;amp;hilit=a+vision+blinded&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Aria of the Dragon-Slayer (The Dragon Trilogy, Part III) ====&lt;br /&gt;
&lt;br /&gt;
''''''Part VII: Awakening from Legend''' - In ancient times, the fate of Irdya was changed in a great war against the dragons; and, in that war, the heroines Maat and Myra of Hiera'Shirsha stopped the Sky Dragon Svarballi and, unable to destroy him, locked him in a mighty prison. Now, five millennia after that war, as humans rule Irdya and two suns shine in the sky, the one with the power to finally slay the Sky Dragon may have been born as a peasant girl in the outskirts of civilization... Follow Tenma Yozora through the last days of Irdya's Golden Age and through the path to becoming the prophesied Dragon-Slayer...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Incomplete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.3.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+War of Legends&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40389&lt;br /&gt;
&lt;br /&gt;
==== Bad Moon Rising ====&lt;br /&gt;
&lt;br /&gt;
''An expedition to gather treasure from the cold north sets off compounding disaster.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Doofus-01&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.8&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Archaic Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31348&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Birth of a Lich ====&lt;br /&gt;
&lt;br /&gt;
''This is the life story of the dreaded lich Malifor, his struggle as a mage outcast, the orcish conquest of the northlands and his transformation to quench the thirst for revenge''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios / 2 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.3&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Human outlaws, dwarves, undead&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Birth_of_a_Lich/en_US/Birth_of_a_Lich.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37057&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Coming of the Storm ====&lt;br /&gt;
&lt;br /&gt;
''A new recruit joins the imperial army, eager to change the world and see combat. Little does he realise just how much action he will get and where his journey will take him. ''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' TrashMan&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 playable scenarios / 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=23361&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion from the Unknown ====&lt;br /&gt;
&lt;br /&gt;
''Episode I - Seeking the Light: Long after the Fall, the last forest elves are forced to abandon their safe valley, and find themselves resorting to the dark means of necromancy in order to survive the perils and challenges of this new harsh world. May they finally free the Great Continent from its chaos, or perish in the foolish attempt of restoring peace and life to the lands.''&lt;br /&gt;
&lt;br /&gt;
''Episode II - Armageddon: As the shadow of Chaos covers the entire continent, an assorted group of foolish heroes prepares a counter-attack to the Empire, with one unique goal in their minds: defeat the evil Emperor, whoever it is. Lead these courageous living and non-living warriors to victory, and rediscover lost secrets of the history.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' shadowmaster &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Espreon&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 26 scenarios in two episodes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.90.6&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Boss battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Unique. You play Elves and Undead throughout the campaign + in the 2nd part Northerners and Aragwaithi.&lt;br /&gt;
&lt;br /&gt;
''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Invasion_from_the_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (taptap) Despite its acknowledged flaws (generic hero, plot holes, deus ex machina moments, gameplay issues in the 2nd part) this is undoubtedly the most iconic campaign in UMC. It single-handedly redefines the elvish history and sketches a cosmology for the ages after the fall. With the Chaos empire and its various allies it introduces an era worth of factions to single-player play. At the same time it features some of the most beautiful maps in Wesnoth and stunning art on par with mainline campaigns.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Invasion of Eliador ====&lt;br /&gt;
&lt;br /&gt;
''A peaceful island is about to be invaded by unknadd-ons foes travelling towards the eastern shore. It is up to a family of outlaws to warn the island's inhabitants before it's too late.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Sam M. (Genosuke)&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Skirmish, Puzzle&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (outlaws)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=6556&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Invasion_of_Eliador]]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of Far North ====&lt;br /&gt;
&lt;br /&gt;
''The tale of the legendary Black Eye Karun,depicting his rise to power, his successes and his brutal assassination.'&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 playable scenarios / 1 dialogue only,1 cutscene&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Orcs, Trolls, Saurians, Nagas&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Legend_of_Far_North/en_US/Legend_of_Far_North.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=34769&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Legend of the Invincibles ====&lt;br /&gt;
&lt;br /&gt;
'''''Part I: Shrouded in Darkness''' (5 chapters, 90 scenarios) - A pair of heroes, after stopping an orcish thread, are outcast into caves, where they have no other choice than to become liches in order to survive. They preserved their original appearance and moral principles, and fight in various skirmishes against evil (although using evil methods sometimes), until the Fall, when they are buried alive under the ashes of the third sun.''&lt;br /&gt;
&lt;br /&gt;
'''''Part II: Into the Light''' (5 chapters, 110 scenarios) - Long after the Fall, the lich heroes awaken. Searching for more power, they manage to resurrect themselves as living beings, but this time more powerful and ridden of the evil within. But the evil from inside them did not cease to exist, and started a campaign to conquer the world. Stopping the campaign caused an even worse disaster...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Dugi &lt;br /&gt;
&lt;br /&gt;
'''Status:''' complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 200 (+8 talk-only) scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' mostly Skirmish and Dungeon (all other styles are present as well, but less frequently)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Elves, Loyalists, Undead, Dwarves; but they advance past their usual maximum level&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Legends_of_the_Invincibles Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' The most unique feature of this campaign is its RPG-like unit development system, enemies drop items units can use, leaders are stronger than most usual units and all units get AMLA (after maximum level advancement) after reaching their maximum level (that is also increased by a load of additional level 4 units).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Merry Christmas ====&lt;br /&gt;
&lt;br /&gt;
''Santa's elfs have to travel south into Lintanir Forest to collect Christmas trees.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 3 playable scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Custom&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Merry_Christmas/en_US/merry_christmas.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=32519&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Only Death Behind ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter II: Only Death Behind.''&lt;br /&gt;
&lt;br /&gt;
''Three ghosts have escaped from the land of the dead. Yet they don't remember anything about their past.''&lt;br /&gt;
&lt;br /&gt;
''This is an Undead campaign that references certain characters and events from 'The Flight of Drakes', yet it can be played separately.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 1 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39119&amp;amp;p=556996#p556996&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#Review_by_Adamant14 Player's Review]'''&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) A short and unusual undead campaign, you play with just a few units. Playable in a few hours, nevertheless it is fun to play.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Rebellion in the North ====&lt;br /&gt;
&lt;br /&gt;
''A great orcish uprising tends to destabilise the Northlands. As the future Lord Protector of the Northern Alliance you have to crush the rebellion and establish peace again.&amp;quot;&lt;br /&gt;
&lt;br /&gt;
'''Author:''' chak_abhi&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 24 playable scenarios / 3 dialogue only,2 cutscenes&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.12&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists, Dwarves, Gryphons, Merfolk&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=33059&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Roboke's Island ====&lt;br /&gt;
&lt;br /&gt;
Mystic Island Quest&lt;br /&gt;
&lt;br /&gt;
''Embark from Elensefar on an expedition to the west that will not only change your life but conearn the fate of many.''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Unraveling the mystery of Roboke island is a magic experience.&amp;quot; (Weldyn Gazette)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;Ferocious battles and mysterious riddles await you.&amp;quot; (Wesmere Post)''&lt;br /&gt;
&lt;br /&gt;
''&amp;quot;The adventures of Roboke and his side-kick are truly stunning.&amp;quot; (Knalga News)''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Author:''' x42&lt;br /&gt;
&lt;br /&gt;
'''Status:''' beta, story-complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 6 story chapters&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.8.X-beta&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Style:''': various (RPG, Skirmish, Puzzle)&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Fencer as main hero + various allies)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=31&amp;amp;t=39423&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Requires BfW &amp;amp;ge; 1.11.6 (for MicroAI)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ruthless ====&lt;br /&gt;
&lt;br /&gt;
''A bard (an aging criminal) is walking in wasteland. Nothing but two hands in his pockets, and nothing but stones around. Suddenly he sees a knight on errand--a dangerous opponent, especially in broad daylight. The two strangers are soon sitting by the campfire, and the bard is telling a story.&lt;br /&gt;
(Beginner level, 10+ fights).''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' homunculus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 12 playable scenarios + 5 cutscene scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.4&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (Orcs)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37874&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Adamant14) Recommendable campaign, with smart unusual ideas and a good detailed story.&lt;br /&gt;
You fight with few units on small but perfect maps. About the difficulty: The author describes his campaign as 'beginner level', but for me the difficulty is rather NORMAL than EASY.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Saving Elensefar ====&lt;br /&gt;
&lt;br /&gt;
''Meneldur, elvish mariner of Elensefar, is driven to sea by the same orcs who attacked the city. He must gather an army willing to fight for him to regain Elensefar, his adopted homeland.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 1 year (around 12 scenarios)&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, RPG, Simulation&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default Era&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://wesnoth.org/forum/viewtopic.php?t=3072&amp;amp;start=0&lt;br /&gt;
&lt;br /&gt;
'''Wiki:''' [[Saving_Elensefar]]&lt;br /&gt;
&lt;br /&gt;
'''Note:''' Labeled as Expert, recruit list changes in all scenarios.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Secrets of the Ancients ====&lt;br /&gt;
&lt;br /&gt;
''From the Journal of Ardonna of Tarrynth:''&lt;br /&gt;
&lt;br /&gt;
''It's unfair that we humans must die after so few years. Though this is the natural order, we need not embrace it! The lords on the Green Isle knew how to live forever. Pursuit of that knowledge was declared illegal by King Haldric I, but I believe it is worth the risk: If I can rediscover the secrets of the ancients, not only will I cheat death, I will become a hero to the whole continent!''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' beetlenaut&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios + 3 story only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Undead/Default&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=40545&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Soldier of Wesnoth ====&lt;br /&gt;
&lt;br /&gt;
''697 YW. More than two decades after King Konrad II died leaving no heir, three noble Houses vie for the control of the kingdom, which, still feeling the damages of Mal-Ravanal's invasion, sees its glory and power slowly fade away. Meanwhile, in the southern province of Kerlath, a young peasant called Addraryn sets out to join Weldyn's Army, in order to be able to marry the fair Elywen. However, his travel will suffer some very unexpected twists which will lead him to the main stages of the Second Civil War. Journey across Wesnoth, witness its decadence, meet old heroes and save the kingdom from the enemies within and from the formidable Lion of the Desert...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Completed&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 31 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 2.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal &lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default+Khalifate+Custom Units&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39123&lt;br /&gt;
&lt;br /&gt;
==== Sven's Adventure ====&lt;br /&gt;
&lt;br /&gt;
''A young adventurer's quest to retrieve the fabled, and dangerous, Spellbook of Death.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' kpearce&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 19 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' RPG, Dungeon, Boss Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default (mixed factions)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39080&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Devil's Flute ====&lt;br /&gt;
&lt;br /&gt;
''Creona, the well-known assassin, gets a strange job from a strange person. So, in fact, it's no surprise that things take a strange turn...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' lipk&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete, unmaintained&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  0.1.4c&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Minigames&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Outlaws&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=36044&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Earth's Gut ====&lt;br /&gt;
&lt;br /&gt;
''The year is 515YW. You are the young dwarven leader Hamel. Your tribe in the caves of Knalga is under pressure from its enemies, and resources are growing scarce. In order to forge the weapons required to resist your enemies, you must set forth and collect what ores and minerals remain.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Anonymissimus&lt;br /&gt;
&lt;br /&gt;
'''Status:''' WIP, story is unfinished (I didn't add any scenario since long, but that doesn't mean nothing is added to the campaign. My addons tend to be in good shape and bug-free which means also WIP as I'm updating it since 1.4 days.)&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 23 scenarios, 5 of which are cutscene only, some others have changing objectives&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.14&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Dungeon, Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, dwarves, woses, mages, a few custom units&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Earths_Gut/en_US/the_earths_gut.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=26800&lt;br /&gt;
&lt;br /&gt;
'''Note:''' This campaign is a &amp;quot;Dwarvish dungeon crawler&amp;quot; (It currently contains about as many surface scenarios as underground though.) and is intended to be challenging for experienced players on hard whilst suitably easy on easy. I develop the campaign with the wesnoth development version and I advise to play with that, but it is intended to work almost equally well with the stable wesnoth version (except for features only available in the wesnoth development version).&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Epic of Vaniyera ====&lt;br /&gt;
&lt;br /&gt;
''The expansionist Lavinian Legion, led by the Imperator himself, has invaded the northern forests of the Sidhe, or Wild Elves. It is up to Leithan the Thunderblade and his advisor Vaniyera to push its armies back where they came from...''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  oreb, turin&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' UnwiseOwl&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 6 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard (Don't be fooled by &amp;quot;novice level&amp;quot; in the campaign description, this one is very hard.) &lt;br /&gt;
&lt;br /&gt;
'''Note:''' (Maintainer) Working on this issue, the next release (due at the end of November, hah!) should bring easy difficulty back to the level of a reasonable introduction to the IE, while the hard difficulty will also become slightly easier. With any luck, this will be the last release before version 1.0 of the campaign].&lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Imperial Era, Sidhe.&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=19490&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Flight of Drakes ====&lt;br /&gt;
&lt;br /&gt;
''Legends of the Emerald Forest, chapter I: The Flight of Drakes.&lt;br /&gt;
&lt;br /&gt;
''Follow drake king Klader on his quest to find the Crown of Light, a legendary artifact from pre-historic times.''&lt;br /&gt;
&lt;br /&gt;
''This campaign is the first chapter of a trilogy; the second chapter is an Undead campaign and it's called 'Only Death Behind'.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' NoQ&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 7 playable scenarios / 2 talk only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.1.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Drakes&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37981&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Legend Begins ====&lt;br /&gt;
&lt;br /&gt;
''The tale of Jahin, the greatest hero the land of Arkenova, or perhaps the world of Irdya, had ever known. Watch his legend unfold before your very eyes.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Tahsin Jahin Khalid (Lord-Knightmare)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 73 scenarios divided into 3 episodes. Continuation from one episode to the next one is possible, but not recommended.&lt;br /&gt;
&lt;br /&gt;
Episode 1 - 28 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 2 - 26 scenarios&lt;br /&gt;
&lt;br /&gt;
Episode 3 - 20 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.5.2&lt;br /&gt;
&lt;br /&gt;
'''Requirements:''' ''War of Legends'' is required to be installed. Latest version recommended.&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate&lt;br /&gt;
&lt;br /&gt;
'''Style:''' skirmishes, survivals, large battles, dungeons, boss battles&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' [http://units.wesnoth.org/trunk/mainline/en_US/era_default.html Default], [http://units.wesnoth.org/trunk/War_of_Legends/en_US/war_of_legends.html War of Legends]&lt;br /&gt;
&lt;br /&gt;
'''Custom units:''' [http://units.wesnoth.org/trunk/The_Legend_Begins/en_US/The_Legend_Begins-E1.html Custom Units]&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' [http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37424 Click Here]&lt;br /&gt;
&lt;br /&gt;
'''Notes:'''&lt;br /&gt;
&lt;br /&gt;
----&lt;br /&gt;
&lt;br /&gt;
==== The Library of Kratemaqht ====&lt;br /&gt;
&lt;br /&gt;
''An ancient story from the old continent.''&lt;br /&gt;
&lt;br /&gt;
'''Author:'''  Rich Marinaccio (cephalo)&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 17 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Unbalanced (some scenarios are Easy - some rather Hard) &lt;br /&gt;
&lt;br /&gt;
'''Style:'''  Skirmish, RPG&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Loyalists and custom units.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Library_Of_Kratemaqht/en_US/The_Library_Of_Kratemaqht.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=37798&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#The_Library_of_Kratemaqht Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
'''Notes:''' (Adamant14) This campaign has a thought-out story, shows a great love for detail;&lt;br /&gt;
It includes a great custom Dragon, some brilliant custom images (fire, burning houses, burning forest) that makes the scenery / maps look very nice.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Militia ====&lt;br /&gt;
&lt;br /&gt;
''The Travels of a group of Peasants and their Friends; a level 0 campaign that does not focus on a singular hero.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Desert_Shyde&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 15 scenarios&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.5.2&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Militia/en_US/the_militia.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?t=30294&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Rising ====&lt;br /&gt;
&lt;br /&gt;
''A young elvish fighter is send to represent the Aethenwood at the Ka'lian. The adventure turns out to be bigger then expected.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Paulomat4&lt;br /&gt;
&lt;br /&gt;
'''Status:''' unfinished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios, 1 talking only&lt;br /&gt;
&lt;br /&gt;
'''Version:'''  1.1.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' challenging&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Large Battle, RPG-elements &lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default, Elves, Humans&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39512&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Roar of the Woses ====&lt;br /&gt;
&lt;br /&gt;
''When the construction of a dam threatens the existence of her home, Kylix is forced on a journey to stop it.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Alarantalara&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 10-11 scenarios + 1 dialogue-only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.2.7&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default with Additions (primarily Saurians, Nagas, Woses)&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/Roar_of_the_Woses/en_US/Swamp_Rage.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=29830&lt;br /&gt;
&lt;br /&gt;
'''Note:''' (author) Potentially unbalanced on Hard difficulty due to experiments with non-standard ways to increase difficulty. This issue does not exist on the lower difficulty levels.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Three Elves ====&lt;br /&gt;
&lt;br /&gt;
''Three elves have just begun their adventure in the northern swampland. Will they become heroes or will they be responsible for another undead expansion?''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Stanislav Hoferek&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios + 2 dialogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.9&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Easy&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (Elves)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' (does it have one?)&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The Sojournings of Grog ====&lt;br /&gt;
&lt;br /&gt;
''Grog (as starred in Under the Burning Suns) goes home.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Peter Christopher, Thomas Hockings &lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' Elvish_Hunter&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 18 playable scenarios in 2 parts&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 3.0.1&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Dungeon, Large Battle&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/The_Sojournings_of_Grog/en_US/The_Sojournings_of_Grog.html Custom units]'''&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default. Most of the time you play trolls and some desert elves accompanying Grog.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== The White Troll ====&lt;br /&gt;
&lt;br /&gt;
''The story of a white troll whelp with strange magic powers, who is raised in an elvish village.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Wesnoth Italian Forum&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 8 scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.0.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' Default: you play with elves and trolls. Also features custom units with special advancements and abilities.&lt;br /&gt;
&lt;br /&gt;
'''[http://units.wesnoth.org/1.10/White_Troll/en_US/white_troll.html Custom Units]'''&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=38828&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== To Lands Unknown ====&lt;br /&gt;
&lt;br /&gt;
''This is the story of Mehir, the Summoner, and his journey to lands unknown.''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' inferno8&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 20 scenarios, 4 dialogue only&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.6.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Intermediate (Era of Magic)&lt;br /&gt;
&lt;br /&gt;
'''Style''': Skirmish, Dungeon&lt;br /&gt;
&lt;br /&gt;
'''Era:''' Era of Magic&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=31799&lt;br /&gt;
&lt;br /&gt;
'''[http://wiki.wesnoth.org/Guide_to_UMC_Campaigns/Players_Reviews#To_Lands_Unknown Players’ Review(s)]'''&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== War of the Jewel (The Dragon Trilogy, Part II)====&lt;br /&gt;
&lt;br /&gt;
'''''Part IV: City of the Sun''' - Centuries have passed since the refugees of the Last War, led by Myra of Hiera'Shirsha and the Exodus Heroes, have established a new city for themselves in the faraway Netjer-Ta, the golden Maat'Kare; although they are constantly combatting foes who threaten to conquer them, the Maat'Karians have experienced times of relative comfort. However, this age of peace is soon to end, when the ancient evil that nearly destroyed their ancestors reappears at the very heart of their civilization, attracting upon itself the greedy eyes of darkly neighbours... And, in this brewing storm, the young Akhen Wadjet, Myra's last heir, will be forced to overcome his fears and doubts to protect the legacy his ancestor gave her own life for...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' revansurik&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Complete&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 38 scenarios + epilogue&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 0.2.0&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Normal&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish/Large Battle&lt;br /&gt;
&lt;br /&gt;
'''Faction/Era:''' War of Legends+Custom factions (Maat'Karians, Wargs, Chomi, Deshra, Washraha, Woodlanders, Aeserians)&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=39618&amp;amp;p=562944#p562944&lt;br /&gt;
&lt;br /&gt;
==== Warmaster ====&lt;br /&gt;
&lt;br /&gt;
''One day the scout of your king brings a mysterious little stone, called Zrai-Stone, back from one of his trips. Soon that stone causes a lot of trouble...''&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Conkinator&lt;br /&gt;
&lt;br /&gt;
'''Maintainer:''' trewe&lt;br /&gt;
&lt;br /&gt;
'''Status:''' Finished&lt;br /&gt;
&lt;br /&gt;
'''Length:''' 16 battle + 2 bonus + 1 epilogue scenarios&lt;br /&gt;
&lt;br /&gt;
'''Version:''' 1.3.5&lt;br /&gt;
&lt;br /&gt;
'''Difficulty:''' Hard&lt;br /&gt;
&lt;br /&gt;
'''Faction:''' Default (loyalists)&lt;br /&gt;
&lt;br /&gt;
'''Style:''' Skirmish, Survival&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=8&amp;amp;t=15527&lt;br /&gt;
&lt;br /&gt;
=== Eras ===&lt;br /&gt;
&lt;br /&gt;
[[Category:Campaigns|*]]&lt;br /&gt;
[[Category:Eras|*]]&lt;br /&gt;
&lt;br /&gt;
==== Era of Four Moons ====&lt;br /&gt;
&lt;br /&gt;
An era based of the cultures in fictional world Ialfa. There are a core set of four which have had the blunt of the balancing effort put into them, and an additional four which represent other parts of the world and are not complete or balanced.&lt;br /&gt;
&lt;br /&gt;
'''Author:''' Velensk&lt;br /&gt;
&lt;br /&gt;
'''Status:'''&lt;br /&gt;
&lt;br /&gt;
'''Faction Descriptions:''' The four core factions are:&lt;br /&gt;
&lt;br /&gt;
-The Highlanders (Chaotic/Neutral): A nomadic people living along the savanna and steppes. Units generally have high hp and low resistances and good movement and defense in the hills. Features cheap mobile infantry and recruitable level 2 Elephants that act as a living battering ram.&lt;br /&gt;
&lt;br /&gt;
-The Imperialists (Lawful): A massive oligarchy centered around an emperor and his house. Most units do well in the open and not well in forests. Can create durable positions and hold open ground exceptionally well but most units do not inflict a lot of damage. Features units with 50% defense in the open and suicidal units.&lt;br /&gt;
&lt;br /&gt;
-The Sea States (Lawful/Neutral): A collation of small mercantile city states. Can field a variety of versatile units with no exceptional strengths or weaknesses. &lt;br /&gt;
&lt;br /&gt;
-The Darklanders (Chaotic): A society of tribal Jungle people. Units generally have low hitpoints but good defense and movement in forests. Features very efficient melee power and access to both slows and berserk.&lt;br /&gt;
&lt;br /&gt;
The other factions are:&lt;br /&gt;
&lt;br /&gt;
-The Dalefolk (Neutral): A cluster of rural settlements known for it's magicians and inventors: Most units do exceptionally well in mountains. Features some good defensive units, the shapeshifter (who changes form depending on terrain), and a powerful melee magician.&lt;br /&gt;
&lt;br /&gt;
-The Pygmies (Liminal): A strange race of tiny jungle dwellers shrouded in mystery: Most units do very well in forests and swamps and are very dodgy at the cost of experience points. Also, most units will heal themselves slightly over time. Feature effective mobile level 0s and many powerful support units.&lt;br /&gt;
&lt;br /&gt;
-The Whites (Chaotic/Neutral): Barbarians from another continent: Units are generally mobile and high on hp but have low defenses when not in rough terrain. Feature powerful magicians and a steadfast berserker.&lt;br /&gt;
&lt;br /&gt;
-The Freemen (Lawful): A society of desert dwellers split between the city dwellers and the nomads. Units tend to be durable and adept in deserts and hills and not as good in forests. Features units with stun and recruitable level 2 rocs.&lt;br /&gt;
&lt;br /&gt;
'''Version: ''' 0.5.1&lt;br /&gt;
&lt;br /&gt;
'''Forum:''' http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30513&lt;br /&gt;
&lt;br /&gt;
==== War of Legends ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; An era based on the continent of Arkenova as well as other parts of Irdya.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Tahsin Jahin Khalid (Lord-Knyghtmare)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; (Descriptions to be added later)&lt;br /&gt;
&lt;br /&gt;
01. Aragwaithi&lt;br /&gt;
&lt;br /&gt;
02. Windsong&lt;br /&gt;
&lt;br /&gt;
03. Human Alliance&lt;br /&gt;
&lt;br /&gt;
04. Orcish Union&lt;br /&gt;
&lt;br /&gt;
05. Southerners&lt;br /&gt;
&lt;br /&gt;
06. Outlaws&lt;br /&gt;
&lt;br /&gt;
07. Elementals&lt;br /&gt;
&lt;br /&gt;
08. Undead&lt;br /&gt;
&lt;br /&gt;
09. Drakes&lt;br /&gt;
&lt;br /&gt;
10. Dark Legion&lt;br /&gt;
&lt;br /&gt;
11. Sylvans&lt;br /&gt;
&lt;br /&gt;
12. Minotaurs&lt;br /&gt;
&lt;br /&gt;
13. Vampires&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.5.1&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=30087 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
==== Era of Magic(EoMa) ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Aiming at using the whole potential of Battle of Wesnoth's graphic engine, the Era of Magic is considered to have a most amazing special effects and attack animations in the BfW game. There are 8 playable factions with fully animated units and tons of special effects contained in the era, and the stories of them are told in the campaign &amp;quot;To Lands Unknown&amp;quot;. &lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Inferno8&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; &lt;br /&gt;
Sky Kingdom - powerful magi of all kinds. Their knowledge allows them to cast amazing spells and summon creatures like unstopable Golems or mysterious Mus. Masters of Elements and Gurus are one of the most powerful human beings in the Era.&lt;br /&gt;
&lt;br /&gt;
Al-Kamija - these proud people are good warriors and spell casters of the desert. They use magical circles and scrolls to summon amazing creatures like Jinns or elementals from other dimension called Abyss. These creatures can't be poisoned, which is a great advantage. &lt;br /&gt;
(The campaign &amp;quot;To Lands Unknown&amp;quot; is mainly about the story of this faction)&lt;br /&gt;
&lt;br /&gt;
Tharis - fearsome Tharis faction is very dangerous especially at night. Cruel people of Tharis with their black magic and dreadful monsters like Hydra can demolish everything standing on their way. Being so powerful in attack, Tharis have no healer, so they need to push forward at all costs.&lt;br /&gt;
&lt;br /&gt;
Kharos - this strange name is the name of a beautiful country ruled by prophets of light. These peaceful people are masters of defense and support. Their formations of healers and Shielders assisted by Silver Warriors, who can teleport between friendly villages, are very hard to destroy.&lt;br /&gt;
&lt;br /&gt;
Barbarians - the best in hand-to-hand combat. This multi-cultural society divided into Goblins, Orcs, Cyclops and Trolls with their own advantages and disadvantages can be hard opponent, but separately they are very weak.&lt;br /&gt;
&lt;br /&gt;
Runemasters - these Dwarves use runic magic and equipment and are well known of their protection against magic. The Runemasters create steam machines like Gyrocopters, Robots and even mighty Mechanical Dragons. Units from this faction are very resistant but slow.&lt;br /&gt;
&lt;br /&gt;
Dark Blood Alliance - this faction is composed of agile lizards, giant frogs, wyverns swallowing enemies and salamanders, which have developed to perfection the art of disguise. At the head of the community stand shamans known for their water magic, which is used in the fight as well as in healing.&lt;br /&gt;
&lt;br /&gt;
Destroyers - a terrifying undead creations consisting of civilizations long gone...&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 1.1.1 (February 18th, 2015)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=20039 Development and Feedback Thread]&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
==== Ageless Era ====&lt;br /&gt;
* &amp;lt;b&amp;gt;Description:&amp;lt;/b&amp;gt; Ageless Era is a compilation of the most popular eras and factions on the add-on server. It is more than an era pack than an era.&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Author:&amp;lt;/b&amp;gt; mnewton1, Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Maintainer:&amp;lt;/b&amp;gt; Ravana&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Status:&amp;lt;/b&amp;gt; Finished; Available on 1.10 and 1.12 add-on server&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Faction Descriptions:&amp;lt;/b&amp;gt; Currently There are 87 factions in the era:&lt;br /&gt;
&lt;br /&gt;
Default: Loyalist, Rebels, Northerners, Undead, Knalgan Alliance, Drakes, Khalifate&lt;br /&gt;
&lt;br /&gt;
Extended Era: Loyalist, Sylvans, Dwarves, Outlaws, Northerners, Undead, Chaos, Dark Elves&lt;br /&gt;
&lt;br /&gt;
Archaic Era: Khthon, Phantoms, Despair, Primeval, South-Seas, Ukians, Northern Orcs&lt;br /&gt;
&lt;br /&gt;
Era of Four Moons: Highlanders, Imperialists, Sea States, Darklanders, Dalefolk, Freemen, Pygmies, Whites&lt;br /&gt;
&lt;br /&gt;
Era of the Future: Welkin, Brungar&lt;br /&gt;
&lt;br /&gt;
BEEM: Anakes, Calidonians, Wood Warriors&lt;br /&gt;
&lt;br /&gt;
Custom Factions: Yokai, Dark Legion, Desert Elves, Steelhive&lt;br /&gt;
&lt;br /&gt;
Era of Myths: Celestials, Devlings, Elementals, Therians, Vampires, The Warg, Windsong&lt;br /&gt;
&lt;br /&gt;
Feudal Era: Aragwaithi, Ceresians, Clockwork Dwarves, High Elves, Orcish Khaganates&lt;br /&gt;
&lt;br /&gt;
Imperial Era: Arendians, Cavernei, Issaelfr, Lavinian Legion, Marauders, Orcei Gladiatores, Sidhe&lt;br /&gt;
&lt;br /&gt;
Era of Strife: Eventide, Triththa, Free Saurians, Eltireans, Minotaurs&lt;br /&gt;
&lt;br /&gt;
Era of Magic: Barbarians, Darkblood Alliance, Enlightened Ones, Kharos, Runemasters, Summoners, Tharis, Destroyers&lt;br /&gt;
&lt;br /&gt;
Mercenaries Era: Highlanders, Enchanters, Avians, Slavers, Mercenaries, Equestrians, Emperor's Guard, Oracles, Holy Order, The Cult, Fanatics, Tribalists, Hive, Infernai, Refugees, Blight&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Version:&amp;lt;/b&amp;gt; 4.12.1 (November 28th, 2014)&lt;br /&gt;
&lt;br /&gt;
* &amp;lt;b&amp;gt;Forum:&amp;lt;/b&amp;gt; [http://forums.wesnoth.org/viewtopic.php?f=19&amp;amp;t=25274 Development and Feedback Thread]&lt;/div&gt;</summary>
		<author><name>Yifan</name></author>
		
	</entry>
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