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	<id>https://wiki.wesnoth.org/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Wolkenwand</id>
	<title>The Battle for Wesnoth Wiki - User contributions [en]</title>
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	<updated>2026-04-06T00:13:35Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=50227</id>
		<title>Knalgan Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=50227"/>
		<updated>2013-04-17T12:09:06Z</updated>

		<summary type="html">&lt;p&gt;Wolkenwand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Knalgan Alliance |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/wesnoth/branches/1.10/data/core/images/units/dwarves/lord-hammer.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Dwarves]], [[Humans]], Gryphons |&lt;br /&gt;
alignment=Neutral, Chaotic |&lt;br /&gt;
units=Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Thief, Poacher, Footpad, Gryphon Rider |&lt;br /&gt;
tactics=[[How to play Knalgans]] |&lt;br /&gt;
tree=[http://www.wesnoth.org/units/1.6/C/era_default.html#Default%20/%20Knalgan%20Alliance 1.6]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Dwarves===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and dwarves. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, but some are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Knalgans]]&lt;br /&gt;
&lt;br /&gt;
The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain.&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Wolkenwand</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=50226</id>
		<title>Knalgan Alliance</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Knalgan_Alliance&amp;diff=50226"/>
		<updated>2013-04-17T12:03:07Z</updated>

		<summary type="html">&lt;p&gt;Wolkenwand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Knalgan Alliance |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/dwarves/lord-se-hammer.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Dwarves]], [[Humans]], Gryphons |&lt;br /&gt;
alignment=Neutral, Chaotic |&lt;br /&gt;
units=Dwarvish Guardsman, Dwarvish Fighter, Dwarvish Ulfserker, Dwarvish Thunderer, Thief, Poacher, Footpad, Gryphon Rider |&lt;br /&gt;
tactics=[[How to play Knalgans]] |&lt;br /&gt;
tree=[http://www.wesnoth.org/units/1.6/C/era_default.html#Default%20/%20Knalgan%20Alliance 1.6]&lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Knalgan Alliance''' is a faction of [[Dwarves]] and their outlaw [[Humans|Human]] allies. Dwarves are an old race who live underground and have tough, but short, warriors. The outlaws are humans who are not socially acceptable among others of their race, but have become allies of the dwarves due to common enemies. This leads to a combination of tough and defensive dwarves who are only good on certain terrain and humans who can cover ground that dwarves are not good at fighting in.&lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Dwarves===&lt;br /&gt;
''Main article: [[Dwarves]]&lt;br /&gt;
&lt;br /&gt;
The Dwarves are a race famed for their miners, blacksmiths, merchants and warriors. Considered as the third oldest race on the great continent after the elves and trolls, their early history is shrouded in mystery. Legends tell of a time long forgotten when their people began emerging from their underground world through caves. Nothing is known about their life prior to their arrival, or their reasons for entering the surface world, but they have been an integral part of the continent’s history since. Soon after their emergence from the underground, the dwarves entered into conflict with the original inhabitants of the land, the elves. The original reason for their dispute has been lost to history, but the two races have since fought three long wars, interrupted by a few decades of peace. During these wars the dwarves could not dislodge the elves from the deep forests in the south, but managed to consolidate their position in hills and the mountains in the north of the continent, known now as the Northlands. Since then they have constructed fantastic fortifications and settlements deep within the mountains and crags of their territory.&lt;br /&gt;
&lt;br /&gt;
===Humans===&lt;br /&gt;
''Main article: [[Humans]]&lt;br /&gt;
&lt;br /&gt;
The race of men is an extremely diverse one. Although they originally came from the Old Continent, men have spread all over the world and split into many different cultures and races. Although they are not imbued with magic like other creatures, humans can learn to wield it and able to learn more types than most others. They have no extra special abilities or aptitudes except their versatility and drive. Although often at odds with all races, they can occasionally form alliances with the less aggressive races such as [[elves]] and dwarves. The less scrupulous among them do not shrink back from hiring [[Orcs|orcish]] mercenaries, either. They have no natural enemies, although the majority of men, like most people of all races, have an instinctive dislike of the [[Undead (race)|undead]]. Men are shorter than the elves, but taller still than dwarves. Their skin color can vary, from almost white to dark brown.&lt;br /&gt;
&lt;br /&gt;
===Gryphons===&lt;br /&gt;
These majestic and powerful creatures are masters of the sky. Gryphons are both dangerous and wary of other intelligent creatures, but some are able to bond with the mighty Gryphons. Those who do may become Gryphon Riders, and discover the world of the skies upon the backs of these flying beasts.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Knalgans]]&lt;br /&gt;
&lt;br /&gt;
The Knalgans have the greatest flexibility of any faction. Because of this, there is no one way to play the Knalgans. This can be a good thing or a bad thing, depending on the personality of the person commanding the Knalgans. They can use Dwarves for power and defense and outlaws for movement and low prices. Keep in mind that that the Dwarves should stay in mountains, hills, and other high-defense terrain and the Outlaws should stay in any non-grassland terrain.&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Wolkenwand</name></author>
		
	</entry>
	<entry>
		<id>https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=50224</id>
		<title>Drakes</title>
		<link rel="alternate" type="text/html" href="https://wiki.wesnoth.org/index.php?title=Drakes&amp;diff=50224"/>
		<updated>2013-04-17T11:51:29Z</updated>

		<summary type="html">&lt;p&gt;Wolkenwand: &lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{Faction |&lt;br /&gt;
faction = Drakes |&lt;br /&gt;
image= &lt;br /&gt;
http://svn.gna.org/viewcvs/*checkout*/wesnoth/trunk/data/core/images/units/drakes/flameheart-lead-2.png |&lt;br /&gt;
era=[[Default Era]] |&lt;br /&gt;
race=[[Drakes (race)|Drakes]], [[Saurians]] |&lt;br /&gt;
alignment=Lawful, Chaotic |&lt;br /&gt;
units=Drake Burner, Drake Clasher, Drake Glider, Drake Fighter, Saurian Skirmisher, Saurian Augur |&lt;br /&gt;
tactics=[[How to play Drakes]] |&lt;br /&gt;
tree=[http://www.wesnoth.org/units/1.6/C/era_default.html#Default%20/%20Drakes 1.6] &lt;br /&gt;
}}&lt;br /&gt;
&lt;br /&gt;
The '''Drakes''' are a faction of dragon-like [[Drakes (race)|Drakes]] and their lizard [[Saurians|Saurian]] allies. Drakes are descendants of dragons, but smaller in size. Saurians are considerably smaller than Drakes and from different ancestry. Together, the Drake faction has high mobility but low defense, leading to unusual tactics for a [[Default Era]] faction. &lt;br /&gt;
&lt;br /&gt;
==Races==&lt;br /&gt;
===Drakes===&lt;br /&gt;
''Main article: [[Drakes (race)]]&lt;br /&gt;
&lt;br /&gt;
Drakes are large, winged and fire-breathing creatures, reminiscent of true dragons. On average, an adult drake stands around three meters tall and easily weighs more than a man and a horse combined. Their skin is made up of hard scales, resistant to most physical strikes except piercing and cold damage. Most drakes are capable of true flight and can travel long distances quickly. However, their sheer weight and bulk limits their flight ability somewhat, making them ungainly in the air. Where possible, they make use of terrain features such as hills, mountains and trees as launch points in order to gain greater height and speed. Fortunately for their enemies, they are still quite clumsy creatures and surprisingly slow in combat. This, combined with their large size, renders them easy targets for those who dare attack them.&lt;br /&gt;
&lt;br /&gt;
===Saurians===&lt;br /&gt;
''Main article: [[Saurians]]&lt;br /&gt;
&lt;br /&gt;
Saurians are the smaller, more crafty allies of the Drakes. They often live in swamps or other damp places. Saurians are very small of frame, and though they are somewhat frail because of this, they are very, very agile. In combat, their size allows some of them to dart past defenses that would hold any grown man at bay, making them a tricky foe to deal with. Other saurians have some knowledge of what men call sorcery, but their practice of it reeks of augury and black magic. It is little understood, but rightly regarded with fear by those against whom it is used.&lt;br /&gt;
&lt;br /&gt;
==Tactics==&lt;br /&gt;
''Main article: [[How to play Drakes]]&lt;br /&gt;
&lt;br /&gt;
Drakes generally win by dealing the most damage. Their units are big and deadly, but they're also more expensive than most. The best way to play Drakes is to take advantage of having the best mobility in the game by placing the units in hard-to-access places such as behind mountains or across water from their opponent. Drakes have the advantage by being able to decide when and where battles will happen. Their major disadvantage is how easily their units will take damage. Because of this they usually want to be the aggressor in battle to kill a unit or two, get damaged, and then flee to heal. Having a mobile healer helps with this if villages are sparse.&lt;br /&gt;
&lt;br /&gt;
{{Factionbox}}&lt;br /&gt;
&lt;br /&gt;
[[Category:Factions]]&lt;/div&gt;</summary>
		<author><name>Wolkenwand</name></author>
		
	</entry>
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